2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 * The GL texture image functions in teximage.c basically just do
33 * error checking and data structure allocation. They in turn call
34 * device driver functions which actually copy/convert/store the user's
37 * However, most device drivers will be able to use the fallback functions
38 * in this file. That is, most drivers will have the following bit of
40 * ctx->Driver.TexImage = _mesa_store_teximage;
41 * ctx->Driver.TexSubImage = _mesa_store_texsubimage;
44 * Texture image processing is actually kind of complicated. We have to do:
45 * Format/type conversions
47 * pixel transfer (scale, bais, lookup, etc)
49 * These functions can handle most everything, including processing full
50 * images and sub-images.
55 #include "bufferobj.h"
57 #include "format_pack.h"
61 #include "mfeatures.h"
66 #include "texcompress.h"
67 #include "texcompress_fxt1.h"
68 #include "texcompress_rgtc.h"
69 #include "texcompress_s3tc.h"
70 #include "texcompress_etc.h"
74 #include "glformats.h"
75 #include "../../gallium/auxiliary/util/u_format_rgb9e5.h"
76 #include "../../gallium/auxiliary/util/u_format_r11g11b10f.h"
86 * Texture image storage function.
88 typedef GLboolean (*StoreTexImageFunc
)(TEXSTORE_PARAMS
);
92 * Return GL_TRUE if the given image format is one that be converted
93 * to another format by swizzling.
96 can_swizzle(GLenum logicalBaseFormat
)
98 switch (logicalBaseFormat
) {
101 case GL_LUMINANCE_ALPHA
:
137 #define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
138 #define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
139 #define MAP3(x,y,z) MAP4(x, y, z, ZERO)
140 #define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
143 static const struct {
146 GLubyte from_rgba
[6];
147 } mappings
[MAX_IDX
] =
157 MAP4(ZERO
, ZERO
, ZERO
, 0),
187 MAP4(0, ZERO
, ZERO
, ONE
),
193 MAP4(ZERO
, 0, ZERO
, ONE
),
199 MAP4(ZERO
, ZERO
, 0, ONE
),
223 MAP4(0, 1, ZERO
, ONE
),
231 * Convert a GL image format enum to an IDX_* value (see above).
234 get_map_idx(GLenum value
)
237 case GL_LUMINANCE
: return IDX_LUMINANCE
;
238 case GL_ALPHA
: return IDX_ALPHA
;
239 case GL_INTENSITY
: return IDX_INTENSITY
;
240 case GL_LUMINANCE_ALPHA
: return IDX_LUMINANCE_ALPHA
;
241 case GL_RGB
: return IDX_RGB
;
242 case GL_RGBA
: return IDX_RGBA
;
243 case GL_RED
: return IDX_RED
;
244 case GL_GREEN
: return IDX_GREEN
;
245 case GL_BLUE
: return IDX_BLUE
;
246 case GL_BGR
: return IDX_BGR
;
247 case GL_BGRA
: return IDX_BGRA
;
248 case GL_ABGR_EXT
: return IDX_ABGR
;
249 case GL_RG
: return IDX_RG
;
251 _mesa_problem(NULL
, "Unexpected inFormat");
258 * When promoting texture formats (see below) we need to compute the
259 * mapping of dest components back to source components.
260 * This function does that.
261 * \param inFormat the incoming format of the texture
262 * \param outFormat the final texture format
263 * \return map[6] a full 6-component map
266 compute_component_mapping(GLenum inFormat
, GLenum outFormat
,
269 const int inFmt
= get_map_idx(inFormat
);
270 const int outFmt
= get_map_idx(outFormat
);
271 const GLubyte
*in2rgba
= mappings
[inFmt
].to_rgba
;
272 const GLubyte
*rgba2out
= mappings
[outFmt
].from_rgba
;
275 for (i
= 0; i
< 4; i
++)
276 map
[i
] = in2rgba
[rgba2out
[i
]];
282 printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
283 inFormat
, _mesa_lookup_enum_by_nr(inFormat
),
284 outFormat
, _mesa_lookup_enum_by_nr(outFormat
),
296 * Make a temporary (color) texture image with GLfloat components.
297 * Apply all needed pixel unpacking and pixel transfer operations.
298 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
299 * Suppose the user specifies GL_LUMINANCE as the internal texture format
300 * but the graphics hardware doesn't support luminance textures. So, we might
301 * use an RGB hardware format instead.
302 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
304 * \param ctx the rendering context
305 * \param dims image dimensions: 1, 2 or 3
306 * \param logicalBaseFormat basic texture derived from the user's
307 * internal texture format value
308 * \param textureBaseFormat the actual basic format of the texture
309 * \param srcWidth source image width
310 * \param srcHeight source image height
311 * \param srcDepth source image depth
312 * \param srcFormat source image format
313 * \param srcType source image type
314 * \param srcAddr source image address
315 * \param srcPacking source image pixel packing
316 * \return resulting image with format = textureBaseFormat and type = GLfloat.
319 _mesa_make_temp_float_image(struct gl_context
*ctx
, GLuint dims
,
320 GLenum logicalBaseFormat
,
321 GLenum textureBaseFormat
,
322 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
323 GLenum srcFormat
, GLenum srcType
,
324 const GLvoid
*srcAddr
,
325 const struct gl_pixelstore_attrib
*srcPacking
,
326 GLbitfield transferOps
)
329 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
330 const GLint srcStride
=
331 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
335 ASSERT(dims
>= 1 && dims
<= 3);
337 ASSERT(logicalBaseFormat
== GL_RGBA
||
338 logicalBaseFormat
== GL_RGB
||
339 logicalBaseFormat
== GL_RG
||
340 logicalBaseFormat
== GL_RED
||
341 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
342 logicalBaseFormat
== GL_LUMINANCE
||
343 logicalBaseFormat
== GL_ALPHA
||
344 logicalBaseFormat
== GL_INTENSITY
||
345 logicalBaseFormat
== GL_DEPTH_COMPONENT
);
347 ASSERT(textureBaseFormat
== GL_RGBA
||
348 textureBaseFormat
== GL_RGB
||
349 textureBaseFormat
== GL_RG
||
350 textureBaseFormat
== GL_RED
||
351 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
352 textureBaseFormat
== GL_LUMINANCE
||
353 textureBaseFormat
== GL_ALPHA
||
354 textureBaseFormat
== GL_INTENSITY
||
355 textureBaseFormat
== GL_DEPTH_COMPONENT
);
357 tempImage
= malloc(srcWidth
* srcHeight
* srcDepth
358 * components
* sizeof(GLfloat
));
363 for (img
= 0; img
< srcDepth
; img
++) {
365 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
369 for (row
= 0; row
< srcHeight
; row
++) {
370 _mesa_unpack_color_span_float(ctx
, srcWidth
, logicalBaseFormat
,
371 dst
, srcFormat
, srcType
, src
,
372 srcPacking
, transferOps
);
373 dst
+= srcWidth
* components
;
378 if (logicalBaseFormat
!= textureBaseFormat
) {
380 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
381 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
386 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
387 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
388 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
390 /* The actual texture format should have at least as many components
391 * as the logical texture format.
393 ASSERT(texComponents
>= logComponents
);
395 newImage
= malloc(srcWidth
* srcHeight
* srcDepth
396 * texComponents
* sizeof(GLfloat
));
402 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
404 n
= srcWidth
* srcHeight
* srcDepth
;
405 for (i
= 0; i
< n
; i
++) {
407 for (k
= 0; k
< texComponents
; k
++) {
410 newImage
[i
* texComponents
+ k
] = 0.0F
;
412 newImage
[i
* texComponents
+ k
] = 1.0F
;
414 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
419 tempImage
= newImage
;
427 * Make temporary image with uint pixel values. Used for unsigned
428 * integer-valued textures.
431 make_temp_uint_image(struct gl_context
*ctx
, GLuint dims
,
432 GLenum logicalBaseFormat
,
433 GLenum textureBaseFormat
,
434 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
435 GLenum srcFormat
, GLenum srcType
,
436 const GLvoid
*srcAddr
,
437 const struct gl_pixelstore_attrib
*srcPacking
)
440 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
441 const GLint srcStride
=
442 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
446 ASSERT(dims
>= 1 && dims
<= 3);
448 ASSERT(logicalBaseFormat
== GL_RGBA
||
449 logicalBaseFormat
== GL_RGB
||
450 logicalBaseFormat
== GL_RG
||
451 logicalBaseFormat
== GL_RED
||
452 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
453 logicalBaseFormat
== GL_LUMINANCE
||
454 logicalBaseFormat
== GL_INTENSITY
||
455 logicalBaseFormat
== GL_ALPHA
);
457 ASSERT(textureBaseFormat
== GL_RGBA
||
458 textureBaseFormat
== GL_RGB
||
459 textureBaseFormat
== GL_RG
||
460 textureBaseFormat
== GL_RED
||
461 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
462 textureBaseFormat
== GL_LUMINANCE
||
463 textureBaseFormat
== GL_INTENSITY
||
464 textureBaseFormat
== GL_ALPHA
);
466 tempImage
= malloc(srcWidth
* srcHeight
* srcDepth
467 * components
* sizeof(GLuint
));
472 for (img
= 0; img
< srcDepth
; img
++) {
474 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
478 for (row
= 0; row
< srcHeight
; row
++) {
479 _mesa_unpack_color_span_uint(ctx
, srcWidth
, logicalBaseFormat
,
480 dst
, srcFormat
, srcType
, src
,
482 dst
+= srcWidth
* components
;
487 if (logicalBaseFormat
!= textureBaseFormat
) {
489 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
490 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
495 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
496 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
497 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
499 /* The actual texture format should have at least as many components
500 * as the logical texture format.
502 ASSERT(texComponents
>= logComponents
);
504 newImage
= malloc(srcWidth
* srcHeight
* srcDepth
505 * texComponents
* sizeof(GLuint
));
511 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
513 n
= srcWidth
* srcHeight
* srcDepth
;
514 for (i
= 0; i
< n
; i
++) {
516 for (k
= 0; k
< texComponents
; k
++) {
519 newImage
[i
* texComponents
+ k
] = 0;
521 newImage
[i
* texComponents
+ k
] = 1;
523 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
528 tempImage
= newImage
;
537 * Make a temporary (color) texture image with GLubyte components.
538 * Apply all needed pixel unpacking and pixel transfer operations.
539 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
540 * Suppose the user specifies GL_LUMINANCE as the internal texture format
541 * but the graphics hardware doesn't support luminance textures. So, we might
542 * use an RGB hardware format instead.
543 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
545 * \param ctx the rendering context
546 * \param dims image dimensions: 1, 2 or 3
547 * \param logicalBaseFormat basic texture derived from the user's
548 * internal texture format value
549 * \param textureBaseFormat the actual basic format of the texture
550 * \param srcWidth source image width
551 * \param srcHeight source image height
552 * \param srcDepth source image depth
553 * \param srcFormat source image format
554 * \param srcType source image type
555 * \param srcAddr source image address
556 * \param srcPacking source image pixel packing
557 * \return resulting image with format = textureBaseFormat and type = GLubyte.
560 _mesa_make_temp_ubyte_image(struct gl_context
*ctx
, GLuint dims
,
561 GLenum logicalBaseFormat
,
562 GLenum textureBaseFormat
,
563 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
564 GLenum srcFormat
, GLenum srcType
,
565 const GLvoid
*srcAddr
,
566 const struct gl_pixelstore_attrib
*srcPacking
)
568 GLuint transferOps
= ctx
->_ImageTransferState
;
569 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
571 GLubyte
*tempImage
, *dst
;
573 ASSERT(dims
>= 1 && dims
<= 3);
575 ASSERT(logicalBaseFormat
== GL_RGBA
||
576 logicalBaseFormat
== GL_RGB
||
577 logicalBaseFormat
== GL_RG
||
578 logicalBaseFormat
== GL_RED
||
579 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
580 logicalBaseFormat
== GL_LUMINANCE
||
581 logicalBaseFormat
== GL_ALPHA
||
582 logicalBaseFormat
== GL_INTENSITY
);
584 ASSERT(textureBaseFormat
== GL_RGBA
||
585 textureBaseFormat
== GL_RGB
||
586 textureBaseFormat
== GL_RG
||
587 textureBaseFormat
== GL_RED
||
588 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
589 textureBaseFormat
== GL_LUMINANCE
||
590 textureBaseFormat
== GL_ALPHA
||
591 textureBaseFormat
== GL_INTENSITY
);
593 /* unpack and transfer the source image */
594 tempImage
= malloc(srcWidth
* srcHeight
* srcDepth
595 * components
* sizeof(GLubyte
));
601 for (img
= 0; img
< srcDepth
; img
++) {
602 const GLint srcStride
=
603 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
605 (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
609 for (row
= 0; row
< srcHeight
; row
++) {
610 _mesa_unpack_color_span_ubyte(ctx
, srcWidth
, logicalBaseFormat
, dst
,
611 srcFormat
, srcType
, src
, srcPacking
,
613 dst
+= srcWidth
* components
;
618 if (logicalBaseFormat
!= textureBaseFormat
) {
619 /* one more conversion step */
620 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
621 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
626 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
627 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
628 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
630 /* The actual texture format should have at least as many components
631 * as the logical texture format.
633 ASSERT(texComponents
>= logComponents
);
635 newImage
= malloc(srcWidth
* srcHeight
* srcDepth
636 * texComponents
* sizeof(GLubyte
));
642 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
644 n
= srcWidth
* srcHeight
* srcDepth
;
645 for (i
= 0; i
< n
; i
++) {
647 for (k
= 0; k
< texComponents
; k
++) {
650 newImage
[i
* texComponents
+ k
] = 0;
652 newImage
[i
* texComponents
+ k
] = 255;
654 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
659 tempImage
= newImage
;
667 * Copy GLubyte pixels from <src> to <dst> with swizzling.
668 * \param dst destination pixels
669 * \param dstComponents number of color components in destination pixels
670 * \param src source pixels
671 * \param srcComponents number of color components in source pixels
672 * \param map the swizzle mapping. map[X] says where to find the X component
673 * in the source image's pixels. For example, if the source image
674 * is GL_BGRA and X = red, map[0] yields 2.
675 * \param count number of pixels to copy/swizzle.
678 swizzle_copy(GLubyte
*dst
, GLuint dstComponents
, const GLubyte
*src
,
679 GLuint srcComponents
, const GLubyte
*map
, GLuint count
)
681 #define SWZ_CPY(dst, src, count, dstComps, srcComps) \
684 for (i = 0; i < count; i++) { \
686 if (srcComps == 4) { \
687 COPY_4UBV(tmp, src); \
690 for (j = 0; j < srcComps; j++) { \
695 for (j = 0; j < dstComps; j++) { \
696 dst[j] = tmp[map[j]]; \
707 ASSERT(srcComponents
<= 4);
708 ASSERT(dstComponents
<= 4);
710 switch (dstComponents
) {
712 switch (srcComponents
) {
714 SWZ_CPY(dst
, src
, count
, 4, 4);
717 SWZ_CPY(dst
, src
, count
, 4, 3);
720 SWZ_CPY(dst
, src
, count
, 4, 2);
723 SWZ_CPY(dst
, src
, count
, 4, 1);
730 switch (srcComponents
) {
732 SWZ_CPY(dst
, src
, count
, 3, 4);
735 SWZ_CPY(dst
, src
, count
, 3, 3);
738 SWZ_CPY(dst
, src
, count
, 3, 2);
741 SWZ_CPY(dst
, src
, count
, 3, 1);
748 switch (srcComponents
) {
750 SWZ_CPY(dst
, src
, count
, 2, 4);
753 SWZ_CPY(dst
, src
, count
, 2, 3);
756 SWZ_CPY(dst
, src
, count
, 2, 2);
759 SWZ_CPY(dst
, src
, count
, 2, 1);
766 switch (srcComponents
) {
768 SWZ_CPY(dst
, src
, count
, 1, 4);
771 SWZ_CPY(dst
, src
, count
, 1, 3);
774 SWZ_CPY(dst
, src
, count
, 1, 2);
777 SWZ_CPY(dst
, src
, count
, 1, 1);
791 static const GLubyte map_identity
[6] = { 0, 1, 2, 3, ZERO
, ONE
};
792 static const GLubyte map_3210
[6] = { 3, 2, 1, 0, ZERO
, ONE
};
796 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
797 * mapping array depending on endianness.
799 static const GLubyte
*
800 type_mapping( GLenum srcType
)
804 case GL_UNSIGNED_BYTE
:
806 case GL_UNSIGNED_INT_8_8_8_8
:
807 return _mesa_little_endian() ? map_3210
: map_identity
;
808 case GL_UNSIGNED_INT_8_8_8_8_REV
:
809 return _mesa_little_endian() ? map_identity
: map_3210
;
817 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
818 * mapping array depending on pixelstore byte swapping state.
820 static const GLubyte
*
821 byteswap_mapping( GLboolean swapBytes
,
829 case GL_UNSIGNED_BYTE
:
831 case GL_UNSIGNED_INT_8_8_8_8
:
832 case GL_UNSIGNED_INT_8_8_8_8_REV
:
842 * Transfer a GLubyte texture image with component swizzling.
845 _mesa_swizzle_ubyte_image(struct gl_context
*ctx
,
850 GLenum baseInternalFormat
,
852 const GLubyte
*rgba2dst
,
853 GLuint dstComponents
,
858 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
859 const GLvoid
*srcAddr
,
860 const struct gl_pixelstore_attrib
*srcPacking
)
862 GLint srcComponents
= _mesa_components_in_format(srcFormat
);
863 const GLubyte
*srctype2ubyte
, *swap
;
864 GLubyte map
[4], src2base
[6], base2rgba
[6];
866 const GLint srcRowStride
=
867 _mesa_image_row_stride(srcPacking
, srcWidth
,
868 srcFormat
, GL_UNSIGNED_BYTE
);
869 const GLint srcImageStride
870 = _mesa_image_image_stride(srcPacking
, srcWidth
, srcHeight
, srcFormat
,
872 const GLubyte
*srcImage
873 = (const GLubyte
*) _mesa_image_address(dimensions
, srcPacking
, srcAddr
,
874 srcWidth
, srcHeight
, srcFormat
,
875 GL_UNSIGNED_BYTE
, 0, 0, 0);
879 /* Translate from src->baseInternal->GL_RGBA->dst. This will
880 * correctly deal with RGBA->RGB->RGBA conversions where the final
881 * A value must be 0xff regardless of the incoming alpha values.
883 compute_component_mapping(srcFormat
, baseInternalFormat
, src2base
);
884 compute_component_mapping(baseInternalFormat
, GL_RGBA
, base2rgba
);
885 swap
= byteswap_mapping(srcPacking
->SwapBytes
, srcType
);
886 srctype2ubyte
= type_mapping(srcType
);
889 for (i
= 0; i
< 4; i
++)
890 map
[i
] = srctype2ubyte
[swap
[src2base
[base2rgba
[rgba2dst
[i
]]]]];
892 /* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
894 if (srcComponents
== dstComponents
&&
895 srcRowStride
== dstRowStride
&&
896 srcRowStride
== srcWidth
* srcComponents
&&
898 /* 1 and 2D images only */
899 GLubyte
*dstImage
= dstSlices
[0];
900 swizzle_copy(dstImage
, dstComponents
, srcImage
, srcComponents
, map
,
901 srcWidth
* srcHeight
);
905 for (img
= 0; img
< srcDepth
; img
++) {
906 const GLubyte
*srcRow
= srcImage
;
907 GLubyte
*dstRow
= dstSlices
[img
];
908 for (row
= 0; row
< srcHeight
; row
++) {
909 swizzle_copy(dstRow
, dstComponents
, srcRow
, srcComponents
, map
, srcWidth
);
910 dstRow
+= dstRowStride
;
911 srcRow
+= srcRowStride
;
913 srcImage
+= srcImageStride
;
920 * Teximage storage routine for when a simple memcpy will do.
921 * No pixel transfer operations or special texel encodings allowed.
922 * 1D, 2D and 3D images supported.
925 memcpy_texture(struct gl_context
*ctx
,
930 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
931 GLenum srcFormat
, GLenum srcType
,
932 const GLvoid
*srcAddr
,
933 const struct gl_pixelstore_attrib
*srcPacking
)
935 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
937 const GLint srcImageStride
= _mesa_image_image_stride(srcPacking
,
938 srcWidth
, srcHeight
, srcFormat
, srcType
);
939 const GLubyte
*srcImage
= (const GLubyte
*) _mesa_image_address(dimensions
,
940 srcPacking
, srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, 0, 0, 0);
941 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
942 const GLint bytesPerRow
= srcWidth
* texelBytes
;
944 if (dstRowStride
== srcRowStride
&&
945 dstRowStride
== bytesPerRow
) {
946 /* memcpy image by image */
948 for (img
= 0; img
< srcDepth
; img
++) {
949 GLubyte
*dstImage
= dstSlices
[img
];
950 memcpy(dstImage
, srcImage
, bytesPerRow
* srcHeight
);
951 srcImage
+= srcImageStride
;
955 /* memcpy row by row */
957 for (img
= 0; img
< srcDepth
; img
++) {
958 const GLubyte
*srcRow
= srcImage
;
959 GLubyte
*dstRow
= dstSlices
[img
];
960 for (row
= 0; row
< srcHeight
; row
++) {
961 memcpy(dstRow
, srcRow
, bytesPerRow
);
962 dstRow
+= dstRowStride
;
963 srcRow
+= srcRowStride
;
965 srcImage
+= srcImageStride
;
972 * General-case function for storing a color texture images with
973 * components that can be represented with ubytes. Example destination
974 * texture formats are MESA_FORMAT_ARGB888, ARGB4444, RGB565.
977 store_ubyte_texture(TEXSTORE_PARAMS
)
979 const GLint srcRowStride
= srcWidth
* 4 * sizeof(GLubyte
);
980 GLubyte
*tempImage
, *src
;
983 tempImage
= _mesa_make_temp_ubyte_image(ctx
, dims
,
986 srcWidth
, srcHeight
, srcDepth
,
987 srcFormat
, srcType
, srcAddr
,
993 for (img
= 0; img
< srcDepth
; img
++) {
994 _mesa_pack_ubyte_rgba_rect(dstFormat
, srcWidth
, srcHeight
,
996 dstSlices
[img
], dstRowStride
);
997 src
+= srcHeight
* srcRowStride
;
1008 * Store a 32-bit integer or float depth component texture image.
1011 _mesa_texstore_z32(TEXSTORE_PARAMS
)
1013 const GLuint depthScale
= 0xffffffff;
1016 ASSERT(dstFormat
== MESA_FORMAT_Z32
||
1017 dstFormat
== MESA_FORMAT_Z32_FLOAT
);
1018 ASSERT(_mesa_get_format_bytes(dstFormat
) == sizeof(GLuint
));
1020 if (dstFormat
== MESA_FORMAT_Z32
)
1021 dstType
= GL_UNSIGNED_INT
;
1025 if (ctx
->Pixel
.DepthScale
== 1.0f
&&
1026 ctx
->Pixel
.DepthBias
== 0.0f
&&
1027 !srcPacking
->SwapBytes
&&
1028 baseInternalFormat
== GL_DEPTH_COMPONENT
&&
1029 srcFormat
== GL_DEPTH_COMPONENT
&&
1030 srcType
== dstType
) {
1031 /* simple memcpy path */
1032 memcpy_texture(ctx
, dims
,
1034 dstRowStride
, dstSlices
,
1035 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1036 srcAddr
, srcPacking
);
1041 for (img
= 0; img
< srcDepth
; img
++) {
1042 GLubyte
*dstRow
= dstSlices
[img
];
1043 for (row
= 0; row
< srcHeight
; row
++) {
1044 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1045 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1046 _mesa_unpack_depth_span(ctx
, srcWidth
,
1048 depthScale
, srcType
, src
, srcPacking
);
1049 dstRow
+= dstRowStride
;
1058 * Store a 24-bit integer depth component texture image.
1061 _mesa_texstore_x8_z24(TEXSTORE_PARAMS
)
1063 const GLuint depthScale
= 0xffffff;
1066 ASSERT(dstFormat
== MESA_FORMAT_X8_Z24
);
1071 for (img
= 0; img
< srcDepth
; img
++) {
1072 GLubyte
*dstRow
= dstSlices
[img
];
1073 for (row
= 0; row
< srcHeight
; row
++) {
1074 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1075 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1076 _mesa_unpack_depth_span(ctx
, srcWidth
,
1077 GL_UNSIGNED_INT
, (GLuint
*) dstRow
,
1078 depthScale
, srcType
, src
, srcPacking
);
1079 dstRow
+= dstRowStride
;
1088 * Store a 24-bit integer depth component texture image.
1091 _mesa_texstore_z24_x8(TEXSTORE_PARAMS
)
1093 const GLuint depthScale
= 0xffffff;
1096 ASSERT(dstFormat
== MESA_FORMAT_Z24_X8
);
1101 for (img
= 0; img
< srcDepth
; img
++) {
1102 GLubyte
*dstRow
= dstSlices
[img
];
1103 for (row
= 0; row
< srcHeight
; row
++) {
1104 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1105 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1106 GLuint
*dst
= (GLuint
*) dstRow
;
1108 _mesa_unpack_depth_span(ctx
, srcWidth
,
1109 GL_UNSIGNED_INT
, dst
,
1110 depthScale
, srcType
, src
, srcPacking
);
1111 for (i
= 0; i
< srcWidth
; i
++)
1113 dstRow
+= dstRowStride
;
1122 * Store a 16-bit integer depth component texture image.
1125 _mesa_texstore_z16(TEXSTORE_PARAMS
)
1127 const GLuint depthScale
= 0xffff;
1129 ASSERT(dstFormat
== MESA_FORMAT_Z16
);
1130 ASSERT(_mesa_get_format_bytes(dstFormat
) == sizeof(GLushort
));
1132 if (ctx
->Pixel
.DepthScale
== 1.0f
&&
1133 ctx
->Pixel
.DepthBias
== 0.0f
&&
1134 !srcPacking
->SwapBytes
&&
1135 baseInternalFormat
== GL_DEPTH_COMPONENT
&&
1136 srcFormat
== GL_DEPTH_COMPONENT
&&
1137 srcType
== GL_UNSIGNED_SHORT
) {
1138 /* simple memcpy path */
1139 memcpy_texture(ctx
, dims
,
1141 dstRowStride
, dstSlices
,
1142 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1143 srcAddr
, srcPacking
);
1148 for (img
= 0; img
< srcDepth
; img
++) {
1149 GLubyte
*dstRow
= dstSlices
[img
];
1150 for (row
= 0; row
< srcHeight
; row
++) {
1151 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1152 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1153 GLushort
*dst16
= (GLushort
*) dstRow
;
1154 _mesa_unpack_depth_span(ctx
, srcWidth
,
1155 GL_UNSIGNED_SHORT
, dst16
, depthScale
,
1156 srcType
, src
, srcPacking
);
1157 dstRow
+= dstRowStride
;
1166 * Store an rgb565 or rgb565_rev texture image.
1169 _mesa_texstore_rgb565(TEXSTORE_PARAMS
)
1171 ASSERT(dstFormat
== MESA_FORMAT_RGB565
||
1172 dstFormat
== MESA_FORMAT_RGB565_REV
);
1173 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
1175 if (!ctx
->_ImageTransferState
&&
1176 baseInternalFormat
== GL_RGB
&&
1177 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
1178 srcPacking
->SwapBytes
)) {
1179 /* simple memcpy path */
1180 memcpy_texture(ctx
, dims
,
1182 dstRowStride
, dstSlices
,
1183 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1184 srcAddr
, srcPacking
);
1186 else if (!ctx
->_ImageTransferState
&&
1187 !srcPacking
->SwapBytes
&&
1188 baseInternalFormat
== GL_RGB
&&
1189 srcFormat
== GL_RGB
&&
1190 srcType
== GL_UNSIGNED_BYTE
&&
1192 /* do optimized tex store */
1193 const GLint srcRowStride
=
1194 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1195 const GLubyte
*src
= (const GLubyte
*)
1196 _mesa_image_address(dims
, srcPacking
, srcAddr
, srcWidth
, srcHeight
,
1197 srcFormat
, srcType
, 0, 0, 0);
1198 GLubyte
*dst
= dstSlices
[0];
1200 for (row
= 0; row
< srcHeight
; row
++) {
1201 const GLubyte
*srcUB
= (const GLubyte
*) src
;
1202 GLushort
*dstUS
= (GLushort
*) dst
;
1203 /* check for byteswapped format */
1204 if (dstFormat
== MESA_FORMAT_RGB565
) {
1205 for (col
= 0; col
< srcWidth
; col
++) {
1206 dstUS
[col
] = PACK_COLOR_565( srcUB
[0], srcUB
[1], srcUB
[2] );
1211 for (col
= 0; col
< srcWidth
; col
++) {
1212 dstUS
[col
] = PACK_COLOR_565_REV( srcUB
[0], srcUB
[1], srcUB
[2] );
1216 dst
+= dstRowStride
;
1217 src
+= srcRowStride
;
1221 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1222 dstFormat
, dstRowStride
, dstSlices
,
1223 srcWidth
, srcHeight
, srcDepth
,
1224 srcFormat
, srcType
, srcAddr
, srcPacking
);
1231 * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
1234 _mesa_texstore_rgba8888(TEXSTORE_PARAMS
)
1236 const GLboolean littleEndian
= _mesa_little_endian();
1238 ASSERT(dstFormat
== MESA_FORMAT_RGBA8888
||
1239 dstFormat
== MESA_FORMAT_RGBA8888_REV
||
1240 dstFormat
== MESA_FORMAT_RGBX8888
||
1241 dstFormat
== MESA_FORMAT_RGBX8888_REV
);
1242 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
1244 if (!ctx
->_ImageTransferState
&&
1245 baseInternalFormat
== GL_RGBA
&&
1246 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
1247 srcPacking
->SwapBytes
)) {
1248 /* simple memcpy path */
1249 memcpy_texture(ctx
, dims
,
1251 dstRowStride
, dstSlices
,
1252 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1253 srcAddr
, srcPacking
);
1255 else if (!ctx
->_ImageTransferState
&&
1256 (srcType
== GL_UNSIGNED_BYTE
||
1257 srcType
== GL_UNSIGNED_INT_8_8_8_8
||
1258 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
1259 can_swizzle(baseInternalFormat
) &&
1260 can_swizzle(srcFormat
)) {
1264 /* dstmap - how to swizzle from RGBA to dst format:
1266 if ((littleEndian
&& (dstFormat
== MESA_FORMAT_RGBA8888
||
1267 dstFormat
== MESA_FORMAT_RGBX8888
)) ||
1268 (!littleEndian
&& (dstFormat
== MESA_FORMAT_RGBA8888_REV
||
1269 dstFormat
== MESA_FORMAT_RGBX8888_REV
))) {
1282 _mesa_swizzle_ubyte_image(ctx
, dims
,
1287 dstRowStride
, dstSlices
,
1288 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1292 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1293 dstFormat
, dstRowStride
, dstSlices
,
1294 srcWidth
, srcHeight
, srcDepth
,
1295 srcFormat
, srcType
, srcAddr
, srcPacking
);
1302 _mesa_texstore_argb8888(TEXSTORE_PARAMS
)
1304 const GLboolean littleEndian
= _mesa_little_endian();
1306 ASSERT(dstFormat
== MESA_FORMAT_ARGB8888
||
1307 dstFormat
== MESA_FORMAT_ARGB8888_REV
||
1308 dstFormat
== MESA_FORMAT_XRGB8888
||
1309 dstFormat
== MESA_FORMAT_XRGB8888_REV
);
1310 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
1312 if (!ctx
->_ImageTransferState
&&
1313 baseInternalFormat
== GL_RGBA
&&
1314 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
1315 srcPacking
->SwapBytes
)) {
1316 /* simple memcpy path (big endian) */
1317 memcpy_texture(ctx
, dims
,
1319 dstRowStride
, dstSlices
,
1320 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1321 srcAddr
, srcPacking
);
1323 else if (!ctx
->_ImageTransferState
&&
1324 !srcPacking
->SwapBytes
&&
1325 (dstFormat
== MESA_FORMAT_ARGB8888
||
1326 dstFormat
== MESA_FORMAT_XRGB8888
) &&
1327 srcFormat
== GL_RGB
&&
1328 (baseInternalFormat
== GL_RGBA
||
1329 baseInternalFormat
== GL_RGB
) &&
1330 srcType
== GL_UNSIGNED_BYTE
) {
1332 for (img
= 0; img
< srcDepth
; img
++) {
1333 const GLint srcRowStride
=
1334 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1335 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1336 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1337 GLubyte
*dstRow
= dstSlices
[img
];
1338 for (row
= 0; row
< srcHeight
; row
++) {
1339 GLuint
*d4
= (GLuint
*) dstRow
;
1340 for (col
= 0; col
< srcWidth
; col
++) {
1341 d4
[col
] = PACK_COLOR_8888(0xff,
1342 srcRow
[col
* 3 + RCOMP
],
1343 srcRow
[col
* 3 + GCOMP
],
1344 srcRow
[col
* 3 + BCOMP
]);
1346 dstRow
+= dstRowStride
;
1347 srcRow
+= srcRowStride
;
1351 else if (!ctx
->_ImageTransferState
&&
1352 !srcPacking
->SwapBytes
&&
1353 dstFormat
== MESA_FORMAT_ARGB8888
&&
1354 srcFormat
== GL_LUMINANCE_ALPHA
&&
1355 baseInternalFormat
== GL_RGBA
&&
1356 srcType
== GL_UNSIGNED_BYTE
) {
1357 /* special case of storing LA -> ARGB8888 */
1359 const GLint srcRowStride
=
1360 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1361 for (img
= 0; img
< srcDepth
; img
++) {
1362 const GLubyte
*srcRow
= (const GLubyte
*)
1363 _mesa_image_address(dims
, srcPacking
, srcAddr
, srcWidth
,
1364 srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1365 GLubyte
*dstRow
= dstSlices
[img
];
1366 for (row
= 0; row
< srcHeight
; row
++) {
1367 GLuint
*d4
= (GLuint
*) dstRow
;
1368 for (col
= 0; col
< srcWidth
; col
++) {
1369 GLubyte l
= srcRow
[col
* 2 + 0], a
= srcRow
[col
* 2 + 1];
1370 d4
[col
] = PACK_COLOR_8888(a
, l
, l
, l
);
1372 dstRow
+= dstRowStride
;
1373 srcRow
+= srcRowStride
;
1377 else if (!ctx
->_ImageTransferState
&&
1378 !srcPacking
->SwapBytes
&&
1379 dstFormat
== MESA_FORMAT_ARGB8888
&&
1380 srcFormat
== GL_RGBA
&&
1381 baseInternalFormat
== GL_RGBA
&&
1382 srcType
== GL_UNSIGNED_BYTE
) {
1383 /* same as above case, but src data has alpha too */
1384 GLint img
, row
, col
;
1385 /* For some reason, streaming copies to write-combined regions
1386 * are extremely sensitive to the characteristics of how the
1387 * source data is retrieved. By reordering the source reads to
1388 * be in-order, the speed of this operation increases by half.
1389 * Strangely the same isn't required for the RGB path, above.
1391 for (img
= 0; img
< srcDepth
; img
++) {
1392 const GLint srcRowStride
=
1393 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1394 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1395 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1396 GLubyte
*dstRow
= dstSlices
[img
];
1397 for (row
= 0; row
< srcHeight
; row
++) {
1398 GLuint
*d4
= (GLuint
*) dstRow
;
1399 for (col
= 0; col
< srcWidth
; col
++) {
1400 d4
[col
] = PACK_COLOR_8888(srcRow
[col
* 4 + ACOMP
],
1401 srcRow
[col
* 4 + RCOMP
],
1402 srcRow
[col
* 4 + GCOMP
],
1403 srcRow
[col
* 4 + BCOMP
]);
1405 dstRow
+= dstRowStride
;
1406 srcRow
+= srcRowStride
;
1410 else if (!ctx
->_ImageTransferState
&&
1411 (srcType
== GL_UNSIGNED_BYTE
||
1412 srcType
== GL_UNSIGNED_INT_8_8_8_8
||
1413 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
1414 can_swizzle(baseInternalFormat
) &&
1415 can_swizzle(srcFormat
)) {
1419 /* dstmap - how to swizzle from RGBA to dst format:
1421 if ((littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888
) ||
1422 (littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888
) ||
1423 (!littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888_REV
) ||
1424 (!littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888_REV
)) {
1425 dstmap
[3] = 3; /* alpha */
1426 dstmap
[2] = 0; /* red */
1427 dstmap
[1] = 1; /* green */
1428 dstmap
[0] = 2; /* blue */
1431 assert((littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888_REV
) ||
1432 (!littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888
) ||
1433 (littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888_REV
) ||
1434 (!littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888
));
1441 _mesa_swizzle_ubyte_image(ctx
, dims
,
1448 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1452 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1453 dstFormat
, dstRowStride
, dstSlices
,
1454 srcWidth
, srcHeight
, srcDepth
,
1455 srcFormat
, srcType
, srcAddr
, srcPacking
);
1462 _mesa_texstore_rgb888(TEXSTORE_PARAMS
)
1464 ASSERT(dstFormat
== MESA_FORMAT_RGB888
);
1465 ASSERT(_mesa_get_format_bytes(dstFormat
) == 3);
1467 if (!ctx
->_ImageTransferState
&&
1468 baseInternalFormat
== GL_RGB
&&
1469 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
1470 srcPacking
->SwapBytes
)) {
1471 /* simple memcpy path */
1472 memcpy_texture(ctx
, dims
,
1474 dstRowStride
, dstSlices
,
1475 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1476 srcAddr
, srcPacking
);
1478 else if (!ctx
->_ImageTransferState
&&
1479 !srcPacking
->SwapBytes
&&
1480 srcFormat
== GL_RGBA
&&
1481 srcType
== GL_UNSIGNED_BYTE
) {
1482 /* extract RGB from RGBA */
1483 GLint img
, row
, col
;
1484 for (img
= 0; img
< srcDepth
; img
++) {
1485 const GLint srcRowStride
=
1486 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1487 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1488 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1489 GLubyte
*dstRow
= dstSlices
[img
];
1490 for (row
= 0; row
< srcHeight
; row
++) {
1491 for (col
= 0; col
< srcWidth
; col
++) {
1492 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + BCOMP
];
1493 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1494 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + RCOMP
];
1496 dstRow
+= dstRowStride
;
1497 srcRow
+= srcRowStride
;
1501 else if (!ctx
->_ImageTransferState
&&
1502 srcType
== GL_UNSIGNED_BYTE
&&
1503 can_swizzle(baseInternalFormat
) &&
1504 can_swizzle(srcFormat
)) {
1508 /* dstmap - how to swizzle from RGBA to dst format:
1513 dstmap
[3] = ONE
; /* ? */
1515 _mesa_swizzle_ubyte_image(ctx
, dims
,
1520 dstRowStride
, dstSlices
,
1521 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1525 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1526 dstFormat
, dstRowStride
, dstSlices
,
1527 srcWidth
, srcHeight
, srcDepth
,
1528 srcFormat
, srcType
, srcAddr
, srcPacking
);
1535 _mesa_texstore_bgr888(TEXSTORE_PARAMS
)
1537 ASSERT(dstFormat
== MESA_FORMAT_BGR888
);
1538 ASSERT(_mesa_get_format_bytes(dstFormat
) == 3);
1540 if (!ctx
->_ImageTransferState
&&
1541 baseInternalFormat
== GL_RGB
&&
1542 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
1543 srcPacking
->SwapBytes
)) {
1544 /* simple memcpy path */
1545 memcpy_texture(ctx
, dims
,
1547 dstRowStride
, dstSlices
,
1548 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1549 srcAddr
, srcPacking
);
1551 else if (!ctx
->_ImageTransferState
&&
1552 !srcPacking
->SwapBytes
&&
1553 srcFormat
== GL_RGBA
&&
1554 srcType
== GL_UNSIGNED_BYTE
) {
1555 /* extract BGR from RGBA */
1557 for (img
= 0; img
< srcDepth
; img
++) {
1558 const GLint srcRowStride
=
1559 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1560 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1561 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1562 GLubyte
*dstRow
= dstSlices
[img
];
1563 for (row
= 0; row
< srcHeight
; row
++) {
1564 for (col
= 0; col
< srcWidth
; col
++) {
1565 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + RCOMP
];
1566 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1567 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + BCOMP
];
1569 dstRow
+= dstRowStride
;
1570 srcRow
+= srcRowStride
;
1574 else if (!ctx
->_ImageTransferState
&&
1575 srcType
== GL_UNSIGNED_BYTE
&&
1576 can_swizzle(baseInternalFormat
) &&
1577 can_swizzle(srcFormat
)) {
1581 /* dstmap - how to swizzle from RGBA to dst format:
1586 dstmap
[3] = ONE
; /* ? */
1588 _mesa_swizzle_ubyte_image(ctx
, dims
,
1593 dstRowStride
, dstSlices
,
1594 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1598 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1599 dstFormat
, dstRowStride
, dstSlices
,
1600 srcWidth
, srcHeight
, srcDepth
,
1601 srcFormat
, srcType
, srcAddr
, srcPacking
);
1608 _mesa_texstore_argb4444(TEXSTORE_PARAMS
)
1610 ASSERT(dstFormat
== MESA_FORMAT_ARGB4444
||
1611 dstFormat
== MESA_FORMAT_ARGB4444_REV
);
1612 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
1614 if (!ctx
->_ImageTransferState
&&
1615 baseInternalFormat
== GL_RGBA
&&
1616 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
1617 srcPacking
->SwapBytes
)) {
1618 /* simple memcpy path */
1619 memcpy_texture(ctx
, dims
,
1621 dstRowStride
, dstSlices
,
1622 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1623 srcAddr
, srcPacking
);
1626 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1627 dstFormat
, dstRowStride
, dstSlices
,
1628 srcWidth
, srcHeight
, srcDepth
,
1629 srcFormat
, srcType
, srcAddr
, srcPacking
);
1635 _mesa_texstore_rgba5551(TEXSTORE_PARAMS
)
1637 ASSERT(dstFormat
== MESA_FORMAT_RGBA5551
);
1638 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
1640 if (!ctx
->_ImageTransferState
&&
1641 baseInternalFormat
== GL_RGBA
&&
1642 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
1643 srcPacking
->SwapBytes
)) {
1644 /* simple memcpy path */
1645 memcpy_texture(ctx
, dims
,
1647 dstRowStride
, dstSlices
,
1648 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1649 srcAddr
, srcPacking
);
1652 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1653 dstFormat
, dstRowStride
, dstSlices
,
1654 srcWidth
, srcHeight
, srcDepth
,
1655 srcFormat
, srcType
, srcAddr
, srcPacking
);
1661 _mesa_texstore_argb1555(TEXSTORE_PARAMS
)
1663 ASSERT(dstFormat
== MESA_FORMAT_ARGB1555
||
1664 dstFormat
== MESA_FORMAT_ARGB1555_REV
);
1665 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
1667 if (!ctx
->_ImageTransferState
&&
1668 baseInternalFormat
== GL_RGBA
&&
1669 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
1670 srcPacking
->SwapBytes
)) {
1671 /* simple memcpy path */
1672 memcpy_texture(ctx
, dims
,
1674 dstRowStride
, dstSlices
,
1675 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1676 srcAddr
, srcPacking
);
1679 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
1680 dstFormat
, dstRowStride
, dstSlices
,
1681 srcWidth
, srcHeight
, srcDepth
,
1682 srcFormat
, srcType
, srcAddr
, srcPacking
);
1689 _mesa_texstore_argb2101010(TEXSTORE_PARAMS
)
1691 ASSERT(dstFormat
== MESA_FORMAT_ARGB2101010
||
1692 dstFormat
== MESA_FORMAT_XRGB2101010_UNORM
);
1693 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
1695 if (!ctx
->_ImageTransferState
&&
1696 baseInternalFormat
== GL_RGBA
&&
1697 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
1698 srcPacking
->SwapBytes
)) {
1699 /* simple memcpy path */
1700 memcpy_texture(ctx
, dims
,
1702 dstRowStride
, dstSlices
,
1703 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1704 srcAddr
, srcPacking
);
1708 /* Hardcode GL_RGBA as the base format, which forces alpha to 1.0
1709 * if the internal format is RGB. */
1710 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
1713 srcWidth
, srcHeight
, srcDepth
,
1714 srcFormat
, srcType
, srcAddr
,
1716 ctx
->_ImageTransferState
);
1717 const GLfloat
*src
= tempImage
;
1718 GLint img
, row
, col
;
1721 for (img
= 0; img
< srcDepth
; img
++) {
1722 GLubyte
*dstRow
= dstSlices
[img
];
1723 if (baseInternalFormat
== GL_RGBA
|| baseInternalFormat
== GL_RGB
) {
1724 for (row
= 0; row
< srcHeight
; row
++) {
1725 GLuint
*dstUI
= (GLuint
*) dstRow
;
1726 for (col
= 0; col
< srcWidth
; col
++) {
1729 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[ACOMP
]);
1730 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[RCOMP
]);
1731 UNCLAMPED_FLOAT_TO_USHORT(g
, src
[GCOMP
]);
1732 UNCLAMPED_FLOAT_TO_USHORT(b
, src
[BCOMP
]);
1733 dstUI
[col
] = PACK_COLOR_2101010_US(a
, r
, g
, b
);
1736 dstRow
+= dstRowStride
;
1742 free((void *) tempImage
);
1749 * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
1752 _mesa_texstore_unorm44(TEXSTORE_PARAMS
)
1754 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1756 ASSERT(dstFormat
== MESA_FORMAT_AL44
);
1757 ASSERT(_mesa_get_format_bytes(dstFormat
) == 1);
1761 const GLubyte
*tempImage
= _mesa_make_temp_ubyte_image(ctx
, dims
,
1764 srcWidth
, srcHeight
, srcDepth
,
1765 srcFormat
, srcType
, srcAddr
,
1767 const GLubyte
*src
= tempImage
;
1768 GLint img
, row
, col
;
1771 for (img
= 0; img
< srcDepth
; img
++) {
1772 GLubyte
*dstRow
= dstSlices
[img
];
1773 for (row
= 0; row
< srcHeight
; row
++) {
1774 GLubyte
*dstUS
= (GLubyte
*) dstRow
;
1775 for (col
= 0; col
< srcWidth
; col
++) {
1776 /* src[0] is luminance, src[1] is alpha */
1777 dstUS
[col
] = PACK_COLOR_44( src
[1],
1781 dstRow
+= dstRowStride
;
1784 free((void *) tempImage
);
1791 * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
1794 _mesa_texstore_unorm88(TEXSTORE_PARAMS
)
1796 const GLboolean littleEndian
= _mesa_little_endian();
1797 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1799 ASSERT(dstFormat
== MESA_FORMAT_AL88
||
1800 dstFormat
== MESA_FORMAT_AL88_REV
||
1801 dstFormat
== MESA_FORMAT_GR88
||
1802 dstFormat
== MESA_FORMAT_RG88
);
1803 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
1805 if (!ctx
->_ImageTransferState
&&
1806 !srcPacking
->SwapBytes
&&
1807 ((dstFormat
== MESA_FORMAT_AL88
&&
1808 baseInternalFormat
== GL_LUMINANCE_ALPHA
&&
1809 srcFormat
== GL_LUMINANCE_ALPHA
) ||
1810 (dstFormat
== MESA_FORMAT_GR88
&&
1811 baseInternalFormat
== srcFormat
)) &&
1812 srcType
== GL_UNSIGNED_BYTE
&&
1814 /* simple memcpy path */
1815 memcpy_texture(ctx
, dims
,
1817 dstRowStride
, dstSlices
,
1818 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1819 srcAddr
, srcPacking
);
1821 else if (!ctx
->_ImageTransferState
&&
1823 srcType
== GL_UNSIGNED_BYTE
&&
1824 can_swizzle(baseInternalFormat
) &&
1825 can_swizzle(srcFormat
)) {
1828 /* dstmap - how to swizzle from RGBA to dst format:
1830 if (dstFormat
== MESA_FORMAT_AL88
|| dstFormat
== MESA_FORMAT_AL88_REV
) {
1831 if ((littleEndian
&& dstFormat
== MESA_FORMAT_AL88
) ||
1832 (!littleEndian
&& dstFormat
== MESA_FORMAT_AL88_REV
)) {
1842 if ((littleEndian
&& dstFormat
== MESA_FORMAT_GR88
) ||
1843 (!littleEndian
&& dstFormat
== MESA_FORMAT_RG88
)) {
1852 dstmap
[2] = ZERO
; /* ? */
1853 dstmap
[3] = ONE
; /* ? */
1855 _mesa_swizzle_ubyte_image(ctx
, dims
,
1860 dstRowStride
, dstSlices
,
1861 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1866 const GLubyte
*tempImage
= _mesa_make_temp_ubyte_image(ctx
, dims
,
1869 srcWidth
, srcHeight
, srcDepth
,
1870 srcFormat
, srcType
, srcAddr
,
1872 const GLubyte
*src
= tempImage
;
1873 GLint img
, row
, col
;
1876 for (img
= 0; img
< srcDepth
; img
++) {
1877 GLubyte
*dstRow
= dstSlices
[img
];
1878 for (row
= 0; row
< srcHeight
; row
++) {
1879 GLushort
*dstUS
= (GLushort
*) dstRow
;
1880 if (dstFormat
== MESA_FORMAT_AL88
||
1881 dstFormat
== MESA_FORMAT_GR88
) {
1882 for (col
= 0; col
< srcWidth
; col
++) {
1883 /* src[0] is luminance (or R), src[1] is alpha (or G) */
1884 dstUS
[col
] = PACK_COLOR_88( src
[1],
1890 for (col
= 0; col
< srcWidth
; col
++) {
1891 /* src[0] is luminance (or R), src[1] is alpha (or G) */
1892 dstUS
[col
] = PACK_COLOR_88_REV( src
[1],
1897 dstRow
+= dstRowStride
;
1900 free((void *) tempImage
);
1907 * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
1910 _mesa_texstore_unorm1616(TEXSTORE_PARAMS
)
1912 const GLboolean littleEndian
= _mesa_little_endian();
1913 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1915 ASSERT(dstFormat
== MESA_FORMAT_AL1616
||
1916 dstFormat
== MESA_FORMAT_AL1616_REV
||
1917 dstFormat
== MESA_FORMAT_GR1616
||
1918 dstFormat
== MESA_FORMAT_RG1616
);
1919 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
1921 if (!ctx
->_ImageTransferState
&&
1922 !srcPacking
->SwapBytes
&&
1923 ((dstFormat
== MESA_FORMAT_AL1616
&&
1924 baseInternalFormat
== GL_LUMINANCE_ALPHA
&&
1925 srcFormat
== GL_LUMINANCE_ALPHA
) ||
1926 (dstFormat
== MESA_FORMAT_GR1616
&&
1927 baseInternalFormat
== srcFormat
)) &&
1928 srcType
== GL_UNSIGNED_SHORT
&&
1930 /* simple memcpy path */
1931 memcpy_texture(ctx
, dims
,
1933 dstRowStride
, dstSlices
,
1934 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1935 srcAddr
, srcPacking
);
1939 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
1942 srcWidth
, srcHeight
, srcDepth
,
1943 srcFormat
, srcType
, srcAddr
,
1945 ctx
->_ImageTransferState
);
1946 const GLfloat
*src
= tempImage
;
1947 GLint img
, row
, col
;
1950 for (img
= 0; img
< srcDepth
; img
++) {
1951 GLubyte
*dstRow
= dstSlices
[img
];
1952 for (row
= 0; row
< srcHeight
; row
++) {
1953 GLuint
*dstUI
= (GLuint
*) dstRow
;
1954 if (dstFormat
== MESA_FORMAT_AL1616
||
1955 dstFormat
== MESA_FORMAT_GR1616
) {
1956 for (col
= 0; col
< srcWidth
; col
++) {
1959 UNCLAMPED_FLOAT_TO_USHORT(l
, src
[0]);
1960 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[1]);
1961 dstUI
[col
] = PACK_COLOR_1616(a
, l
);
1966 for (col
= 0; col
< srcWidth
; col
++) {
1969 UNCLAMPED_FLOAT_TO_USHORT(l
, src
[0]);
1970 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[1]);
1971 dstUI
[col
] = PACK_COLOR_1616_REV(a
, l
);
1975 dstRow
+= dstRowStride
;
1978 free((void *) tempImage
);
1984 /* Texstore for R16, A16, L16, I16. */
1986 _mesa_texstore_unorm16(TEXSTORE_PARAMS
)
1988 const GLboolean littleEndian
= _mesa_little_endian();
1989 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1991 ASSERT(dstFormat
== MESA_FORMAT_R16
||
1992 dstFormat
== MESA_FORMAT_A16
||
1993 dstFormat
== MESA_FORMAT_L16
||
1994 dstFormat
== MESA_FORMAT_I16
);
1995 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
1997 if (!ctx
->_ImageTransferState
&&
1998 !srcPacking
->SwapBytes
&&
1999 baseInternalFormat
== srcFormat
&&
2000 srcType
== GL_UNSIGNED_SHORT
&&
2002 /* simple memcpy path */
2003 memcpy_texture(ctx
, dims
,
2005 dstRowStride
, dstSlices
,
2006 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2007 srcAddr
, srcPacking
);
2011 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2014 srcWidth
, srcHeight
, srcDepth
,
2015 srcFormat
, srcType
, srcAddr
,
2017 ctx
->_ImageTransferState
);
2018 const GLfloat
*src
= tempImage
;
2019 GLint img
, row
, col
;
2022 for (img
= 0; img
< srcDepth
; img
++) {
2023 GLubyte
*dstRow
= dstSlices
[img
];
2024 for (row
= 0; row
< srcHeight
; row
++) {
2025 GLushort
*dstUS
= (GLushort
*) dstRow
;
2026 for (col
= 0; col
< srcWidth
; col
++) {
2029 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[0]);
2033 dstRow
+= dstRowStride
;
2036 free((void *) tempImage
);
2043 _mesa_texstore_rgba_16(TEXSTORE_PARAMS
)
2045 ASSERT(dstFormat
== MESA_FORMAT_RGBA_16
||
2046 dstFormat
== MESA_FORMAT_XBGR16161616_UNORM
);
2047 ASSERT(_mesa_get_format_bytes(dstFormat
) == 8);
2049 if (!ctx
->_ImageTransferState
&&
2050 !srcPacking
->SwapBytes
&&
2051 baseInternalFormat
== GL_RGBA
&&
2052 srcFormat
== GL_RGBA
&&
2053 srcType
== GL_UNSIGNED_SHORT
) {
2054 /* simple memcpy path */
2055 memcpy_texture(ctx
, dims
,
2057 dstRowStride
, dstSlices
,
2058 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2059 srcAddr
, srcPacking
);
2063 /* Hardcode GL_RGBA as the base format, which forces alpha to 1.0
2064 * if the internal format is RGB. */
2065 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2068 srcWidth
, srcHeight
, srcDepth
,
2069 srcFormat
, srcType
, srcAddr
,
2071 ctx
->_ImageTransferState
);
2072 const GLfloat
*src
= tempImage
;
2073 GLint img
, row
, col
;
2078 for (img
= 0; img
< srcDepth
; img
++) {
2079 GLubyte
*dstRow
= dstSlices
[img
];
2080 for (row
= 0; row
< srcHeight
; row
++) {
2081 GLushort
*dstUS
= (GLushort
*) dstRow
;
2082 for (col
= 0; col
< srcWidth
; col
++) {
2083 GLushort r
, g
, b
, a
;
2085 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[0]);
2086 UNCLAMPED_FLOAT_TO_USHORT(g
, src
[1]);
2087 UNCLAMPED_FLOAT_TO_USHORT(b
, src
[2]);
2088 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[3]);
2095 dstRow
+= dstRowStride
;
2098 free((void *) tempImage
);
2105 _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS
)
2107 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2109 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGB_16
||
2110 dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
||
2111 dstFormat
== MESA_FORMAT_XBGR16161616_SNORM
);
2113 if (!ctx
->_ImageTransferState
&&
2114 !srcPacking
->SwapBytes
&&
2115 baseInternalFormat
== GL_RGBA
&&
2116 dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
&&
2117 srcFormat
== GL_RGBA
&&
2118 srcType
== GL_SHORT
) {
2119 /* simple memcpy path */
2120 memcpy_texture(ctx
, dims
,
2122 dstRowStride
, dstSlices
,
2123 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2124 srcAddr
, srcPacking
);
2128 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2131 srcWidth
, srcHeight
, srcDepth
,
2132 srcFormat
, srcType
, srcAddr
,
2134 ctx
->_ImageTransferState
);
2135 const GLfloat
*src
= tempImage
;
2136 const GLuint comps
= _mesa_get_format_bytes(dstFormat
) / 2;
2137 GLint img
, row
, col
;
2142 /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
2143 * 3 or 4 components/pixel here.
2145 for (img
= 0; img
< srcDepth
; img
++) {
2146 GLubyte
*dstRow
= dstSlices
[img
];
2147 for (row
= 0; row
< srcHeight
; row
++) {
2148 GLshort
*dstRowS
= (GLshort
*) dstRow
;
2149 if (dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
) {
2150 for (col
= 0; col
< srcWidth
; col
++) {
2152 for (c
= 0; c
< comps
; c
++) {
2154 UNCLAMPED_FLOAT_TO_SHORT(p
, src
[col
* 4 + c
]);
2155 dstRowS
[col
* comps
+ c
] = p
;
2158 dstRow
+= dstRowStride
;
2159 src
+= 4 * srcWidth
;
2161 else if (dstFormat
== MESA_FORMAT_XBGR16161616_SNORM
) {
2162 for (col
= 0; col
< srcWidth
; col
++) {
2165 for (c
= 0; c
< 3; c
++) {
2167 UNCLAMPED_FLOAT_TO_SHORT(p
, src
[col
* 3 + c
]);
2168 dstRowS
[col
* comps
+ c
] = p
;
2170 dstRowS
[col
* comps
+ 3] = 32767;
2172 dstRow
+= dstRowStride
;
2173 src
+= 3 * srcWidth
;
2176 for (col
= 0; col
< srcWidth
; col
++) {
2178 for (c
= 0; c
< comps
; c
++) {
2180 UNCLAMPED_FLOAT_TO_SHORT(p
, src
[col
* 3 + c
]);
2181 dstRowS
[col
* comps
+ c
] = p
;
2184 dstRow
+= dstRowStride
;
2185 src
+= 3 * srcWidth
;
2189 free((void *) tempImage
);
2196 _mesa_texstore_rgb332(TEXSTORE_PARAMS
)
2198 ASSERT(dstFormat
== MESA_FORMAT_RGB332
);
2199 ASSERT(_mesa_get_format_bytes(dstFormat
) == 1);
2201 if (!ctx
->_ImageTransferState
&&
2202 baseInternalFormat
== GL_RGB
&&
2203 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
2204 srcPacking
->SwapBytes
)) {
2205 /* simple memcpy path */
2206 memcpy_texture(ctx
, dims
,
2208 dstRowStride
, dstSlices
,
2209 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2210 srcAddr
, srcPacking
);
2213 return store_ubyte_texture(ctx
, dims
, baseInternalFormat
,
2214 dstFormat
, dstRowStride
, dstSlices
,
2215 srcWidth
, srcHeight
, srcDepth
,
2216 srcFormat
, srcType
, srcAddr
, srcPacking
);
2223 * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
2226 _mesa_texstore_unorm8(TEXSTORE_PARAMS
)
2228 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2230 ASSERT(dstFormat
== MESA_FORMAT_A8
||
2231 dstFormat
== MESA_FORMAT_L8
||
2232 dstFormat
== MESA_FORMAT_I8
||
2233 dstFormat
== MESA_FORMAT_R8
);
2234 ASSERT(_mesa_get_format_bytes(dstFormat
) == 1);
2236 if (!ctx
->_ImageTransferState
&&
2237 !srcPacking
->SwapBytes
&&
2238 baseInternalFormat
== srcFormat
&&
2239 srcType
== GL_UNSIGNED_BYTE
) {
2240 /* simple memcpy path */
2241 memcpy_texture(ctx
, dims
,
2243 dstRowStride
, dstSlices
,
2244 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2245 srcAddr
, srcPacking
);
2247 else if (!ctx
->_ImageTransferState
&&
2248 srcType
== GL_UNSIGNED_BYTE
&&
2249 can_swizzle(baseInternalFormat
) &&
2250 can_swizzle(srcFormat
)) {
2253 /* dstmap - how to swizzle from RGBA to dst format:
2255 if (dstFormat
== MESA_FORMAT_A8
) {
2261 dstmap
[1] = ZERO
; /* ? */
2262 dstmap
[2] = ZERO
; /* ? */
2263 dstmap
[3] = ONE
; /* ? */
2265 _mesa_swizzle_ubyte_image(ctx
, dims
,
2270 dstRowStride
, dstSlices
,
2271 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2276 const GLubyte
*tempImage
= _mesa_make_temp_ubyte_image(ctx
, dims
,
2279 srcWidth
, srcHeight
, srcDepth
,
2280 srcFormat
, srcType
, srcAddr
,
2282 const GLubyte
*src
= tempImage
;
2283 GLint img
, row
, col
;
2286 for (img
= 0; img
< srcDepth
; img
++) {
2287 GLubyte
*dstRow
= dstSlices
[img
];
2288 for (row
= 0; row
< srcHeight
; row
++) {
2289 for (col
= 0; col
< srcWidth
; col
++) {
2290 dstRow
[col
] = src
[col
];
2292 dstRow
+= dstRowStride
;
2296 free((void *) tempImage
);
2304 * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
2307 _mesa_texstore_ycbcr(TEXSTORE_PARAMS
)
2309 const GLboolean littleEndian
= _mesa_little_endian();
2311 (void) ctx
; (void) dims
; (void) baseInternalFormat
;
2313 ASSERT((dstFormat
== MESA_FORMAT_YCBCR
) ||
2314 (dstFormat
== MESA_FORMAT_YCBCR_REV
));
2315 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
2316 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
2317 ASSERT(srcFormat
== GL_YCBCR_MESA
);
2318 ASSERT((srcType
== GL_UNSIGNED_SHORT_8_8_MESA
) ||
2319 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
));
2320 ASSERT(baseInternalFormat
== GL_YCBCR_MESA
);
2322 /* always just memcpy since no pixel transfer ops apply */
2323 memcpy_texture(ctx
, dims
,
2325 dstRowStride
, dstSlices
,
2326 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2327 srcAddr
, srcPacking
);
2329 /* Check if we need byte swapping */
2330 /* XXX the logic here _might_ be wrong */
2331 if (srcPacking
->SwapBytes
^
2332 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ^
2333 (dstFormat
== MESA_FORMAT_YCBCR_REV
) ^
2336 for (img
= 0; img
< srcDepth
; img
++) {
2337 GLubyte
*dstRow
= dstSlices
[img
];
2338 for (row
= 0; row
< srcHeight
; row
++) {
2339 _mesa_swap2((GLushort
*) dstRow
, srcWidth
);
2340 dstRow
+= dstRowStride
;
2348 _mesa_texstore_dudv8(TEXSTORE_PARAMS
)
2350 const GLboolean littleEndian
= _mesa_little_endian();
2351 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2353 ASSERT(dstFormat
== MESA_FORMAT_DUDV8
);
2354 ASSERT(texelBytes
== 2);
2355 ASSERT(ctx
->Extensions
.ATI_envmap_bumpmap
);
2356 ASSERT((srcFormat
== GL_DU8DV8_ATI
) ||
2357 (srcFormat
== GL_DUDV_ATI
));
2358 ASSERT(baseInternalFormat
== GL_DUDV_ATI
);
2360 if (!srcPacking
->SwapBytes
&& srcType
== GL_BYTE
&&
2362 /* simple memcpy path */
2363 memcpy_texture(ctx
, dims
,
2365 dstRowStride
, dstSlices
,
2366 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2367 srcAddr
, srcPacking
);
2369 else if (srcType
== GL_BYTE
) {
2372 /* dstmap - how to swizzle from RGBA to dst format:
2382 dstmap
[2] = ZERO
; /* ? */
2383 dstmap
[3] = ONE
; /* ? */
2385 _mesa_swizzle_ubyte_image(ctx
, dims
,
2386 GL_LUMINANCE_ALPHA
, /* hack */
2387 GL_UNSIGNED_BYTE
, /* hack */
2388 GL_LUMINANCE_ALPHA
, /* hack */
2390 dstRowStride
, dstSlices
,
2391 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2395 /* general path - note this is defined for 2d textures only */
2396 const GLint components
= _mesa_components_in_format(baseInternalFormat
);
2397 const GLint srcStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
2398 srcFormat
, srcType
);
2399 GLbyte
*tempImage
, *dst
, *src
;
2402 tempImage
= malloc(srcWidth
* srcHeight
* srcDepth
2403 * components
* sizeof(GLbyte
));
2407 src
= (GLbyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2408 srcWidth
, srcHeight
,
2413 for (row
= 0; row
< srcHeight
; row
++) {
2414 _mesa_unpack_dudv_span_byte(ctx
, srcWidth
, baseInternalFormat
,
2415 dst
, srcFormat
, srcType
, src
,
2417 dst
+= srcWidth
* components
;
2422 dst
= (GLbyte
*) dstSlices
[0];
2423 for (row
= 0; row
< srcHeight
; row
++) {
2424 memcpy(dst
, src
, srcWidth
* texelBytes
);
2425 dst
+= dstRowStride
;
2426 src
+= srcWidth
* texelBytes
;
2428 free((void *) tempImage
);
2435 * Store a texture in a signed normalized 8-bit format.
2438 _mesa_texstore_snorm8(TEXSTORE_PARAMS
)
2440 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2442 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_A8
||
2443 dstFormat
== MESA_FORMAT_SIGNED_L8
||
2444 dstFormat
== MESA_FORMAT_SIGNED_I8
||
2445 dstFormat
== MESA_FORMAT_SIGNED_R8
);
2446 ASSERT(_mesa_get_format_bytes(dstFormat
) == 1);
2448 if (!ctx
->_ImageTransferState
&&
2449 !srcPacking
->SwapBytes
&&
2450 baseInternalFormat
== srcFormat
&&
2451 srcType
== GL_BYTE
) {
2452 /* simple memcpy path */
2453 memcpy_texture(ctx
, dims
,
2455 dstRowStride
, dstSlices
,
2456 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2457 srcAddr
, srcPacking
);
2461 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2464 srcWidth
, srcHeight
, srcDepth
,
2465 srcFormat
, srcType
, srcAddr
,
2467 ctx
->_ImageTransferState
);
2468 const GLfloat
*src
= tempImage
;
2469 GLint img
, row
, col
;
2472 for (img
= 0; img
< srcDepth
; img
++) {
2473 GLbyte
*dstRow
= (GLbyte
*) dstSlices
[img
];
2474 for (row
= 0; row
< srcHeight
; row
++) {
2475 for (col
= 0; col
< srcWidth
; col
++) {
2476 dstRow
[col
] = FLOAT_TO_BYTE_TEX(src
[col
]);
2478 dstRow
+= dstRowStride
;
2482 free((void *) tempImage
);
2489 * Store a texture in a signed normalized two-channel 16-bit format.
2492 _mesa_texstore_snorm88(TEXSTORE_PARAMS
)
2494 const GLboolean littleEndian
= _mesa_little_endian();
2495 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2497 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_AL88
||
2498 dstFormat
== MESA_FORMAT_SIGNED_RG88_REV
);
2499 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
2501 if (!ctx
->_ImageTransferState
&&
2502 !srcPacking
->SwapBytes
&&
2503 baseInternalFormat
== srcFormat
&&
2504 srcType
== GL_BYTE
&&
2506 /* simple memcpy path */
2507 memcpy_texture(ctx
, dims
,
2509 dstRowStride
, dstSlices
,
2510 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2511 srcAddr
, srcPacking
);
2515 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2518 srcWidth
, srcHeight
, srcDepth
,
2519 srcFormat
, srcType
, srcAddr
,
2521 ctx
->_ImageTransferState
);
2522 const GLfloat
*src
= tempImage
;
2523 GLint img
, row
, col
;
2526 for (img
= 0; img
< srcDepth
; img
++) {
2527 GLbyte
*dstRow
= (GLbyte
*) dstSlices
[img
];
2528 for (row
= 0; row
< srcHeight
; row
++) {
2529 GLbyte
*dst
= dstRow
;
2530 for (col
= 0; col
< srcWidth
; col
++) {
2531 dst
[0] = FLOAT_TO_BYTE_TEX(src
[0]);
2532 dst
[1] = FLOAT_TO_BYTE_TEX(src
[1]);
2536 dstRow
+= dstRowStride
;
2539 free((void *) tempImage
);
2544 /* Texstore for signed R16, A16, L16, I16. */
2546 _mesa_texstore_snorm16(TEXSTORE_PARAMS
)
2548 const GLboolean littleEndian
= _mesa_little_endian();
2549 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2551 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_R16
||
2552 dstFormat
== MESA_FORMAT_SIGNED_A16
||
2553 dstFormat
== MESA_FORMAT_SIGNED_L16
||
2554 dstFormat
== MESA_FORMAT_SIGNED_I16
);
2555 ASSERT(_mesa_get_format_bytes(dstFormat
) == 2);
2557 if (!ctx
->_ImageTransferState
&&
2558 !srcPacking
->SwapBytes
&&
2559 baseInternalFormat
== srcFormat
&&
2560 srcType
== GL_SHORT
&&
2562 /* simple memcpy path */
2563 memcpy_texture(ctx
, dims
,
2565 dstRowStride
, dstSlices
,
2566 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2567 srcAddr
, srcPacking
);
2571 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2574 srcWidth
, srcHeight
, srcDepth
,
2575 srcFormat
, srcType
, srcAddr
,
2577 ctx
->_ImageTransferState
);
2578 const GLfloat
*src
= tempImage
;
2579 GLint img
, row
, col
;
2582 for (img
= 0; img
< srcDepth
; img
++) {
2583 GLubyte
*dstRow
= dstSlices
[img
];
2584 for (row
= 0; row
< srcHeight
; row
++) {
2585 GLshort
*dstUS
= (GLshort
*) dstRow
;
2586 for (col
= 0; col
< srcWidth
; col
++) {
2589 UNCLAMPED_FLOAT_TO_SHORT(r
, src
[0]);
2593 dstRow
+= dstRowStride
;
2596 free((void *) tempImage
);
2602 * Do texstore for 2-channel, 16-bit/channel, signed normalized formats.
2605 _mesa_texstore_snorm1616(TEXSTORE_PARAMS
)
2607 const GLboolean littleEndian
= _mesa_little_endian();
2608 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2610 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_AL1616
||
2611 dstFormat
== MESA_FORMAT_SIGNED_GR1616
);
2612 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
2614 if (!ctx
->_ImageTransferState
&&
2615 !srcPacking
->SwapBytes
&&
2616 baseInternalFormat
== srcFormat
&&
2617 srcType
== GL_SHORT
&&
2619 /* simple memcpy path */
2620 memcpy_texture(ctx
, dims
,
2622 dstRowStride
, dstSlices
,
2623 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2624 srcAddr
, srcPacking
);
2628 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2631 srcWidth
, srcHeight
, srcDepth
,
2632 srcFormat
, srcType
, srcAddr
,
2634 ctx
->_ImageTransferState
);
2635 const GLfloat
*src
= tempImage
;
2636 GLint img
, row
, col
;
2639 for (img
= 0; img
< srcDepth
; img
++) {
2640 GLubyte
*dstRow
= dstSlices
[img
];
2641 for (row
= 0; row
< srcHeight
; row
++) {
2642 GLshort
*dst
= (GLshort
*) dstRow
;
2643 for (col
= 0; col
< srcWidth
; col
++) {
2646 UNCLAMPED_FLOAT_TO_SHORT(l
, src
[0]);
2647 UNCLAMPED_FLOAT_TO_SHORT(a
, src
[1]);
2653 dstRow
+= dstRowStride
;
2656 free((void *) tempImage
);
2662 * Store a texture in MESA_FORMAT_SIGNED_RGBX8888 or
2663 * MESA_FORMAT_XBGR8888_SNORM.
2666 _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS
)
2668 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2670 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGBX8888
||
2671 dstFormat
== MESA_FORMAT_XBGR8888_SNORM
);
2672 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
2676 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2679 srcWidth
, srcHeight
, srcDepth
,
2680 srcFormat
, srcType
, srcAddr
,
2682 ctx
->_ImageTransferState
);
2683 const GLfloat
*srcRow
= tempImage
;
2684 GLint img
, row
, col
;
2687 for (img
= 0; img
< srcDepth
; img
++) {
2688 GLbyte
*dstRow
= (GLbyte
*) dstSlices
[img
];
2689 for (row
= 0; row
< srcHeight
; row
++) {
2690 GLbyte
*dst
= dstRow
;
2691 if (dstFormat
== MESA_FORMAT_SIGNED_RGBX8888
) {
2692 for (col
= 0; col
< srcWidth
; col
++) {
2693 dst
[3] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
2694 dst
[2] = FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]);
2695 dst
[1] = FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]);
2702 for (col
= 0; col
< srcWidth
; col
++) {
2703 dst
[0] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
2704 dst
[1] = FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]);
2705 dst
[2] = FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]);
2711 dstRow
+= dstRowStride
;
2714 free((void *) tempImage
);
2722 * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or
2723 * MESA_FORMAT_SIGNED_RGBA8888_REV
2726 _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS
)
2728 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2730 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
||
2731 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
);
2732 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
2734 if (!ctx
->_ImageTransferState
&&
2735 baseInternalFormat
== GL_RGBA
&&
2736 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
2737 srcPacking
->SwapBytes
)) {
2738 /* simple memcpy path */
2739 memcpy_texture(ctx
, dims
,
2741 dstRowStride
, dstSlices
,
2742 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2743 srcAddr
, srcPacking
);
2747 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2750 srcWidth
, srcHeight
, srcDepth
,
2751 srcFormat
, srcType
, srcAddr
,
2753 ctx
->_ImageTransferState
);
2754 const GLfloat
*srcRow
= tempImage
;
2755 GLint img
, row
, col
;
2758 for (img
= 0; img
< srcDepth
; img
++) {
2759 GLbyte
*dstRow
= (GLbyte
*) dstSlices
[img
];
2760 for (row
= 0; row
< srcHeight
; row
++) {
2761 GLbyte
*dst
= dstRow
;
2762 if (dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
) {
2763 for (col
= 0; col
< srcWidth
; col
++) {
2764 dst
[3] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
2765 dst
[2] = FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]);
2766 dst
[1] = FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]);
2767 dst
[0] = FLOAT_TO_BYTE_TEX(srcRow
[ACOMP
]);
2773 for (col
= 0; col
< srcWidth
; col
++) {
2774 dst
[0] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
2775 dst
[1] = FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]);
2776 dst
[2] = FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]);
2777 dst
[3] = FLOAT_TO_BYTE_TEX(srcRow
[ACOMP
]);
2782 dstRow
+= dstRowStride
;
2785 free((void *) tempImage
);
2792 * Store a combined depth/stencil texture image.
2795 _mesa_texstore_z24_s8(TEXSTORE_PARAMS
)
2797 const GLuint depthScale
= 0xffffff;
2798 const GLint srcRowStride
2799 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
2802 ASSERT(dstFormat
== MESA_FORMAT_Z24_S8
);
2803 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
||
2804 srcFormat
== GL_DEPTH_COMPONENT
||
2805 srcFormat
== GL_STENCIL_INDEX
);
2806 ASSERT(srcFormat
!= GL_DEPTH_STENCIL_EXT
|| srcType
== GL_UNSIGNED_INT_24_8_EXT
);
2808 if (srcFormat
== GL_DEPTH_STENCIL
&& ctx
->Pixel
.DepthScale
== 1.0f
&&
2809 ctx
->Pixel
.DepthBias
== 0.0f
&&
2810 !srcPacking
->SwapBytes
) {
2812 memcpy_texture(ctx
, dims
,
2814 dstRowStride
, dstSlices
,
2815 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2816 srcAddr
, srcPacking
);
2818 else if (srcFormat
== GL_DEPTH_COMPONENT
||
2819 srcFormat
== GL_STENCIL_INDEX
) {
2820 GLuint
*depth
= malloc(srcWidth
* sizeof(GLuint
));
2821 GLubyte
*stencil
= malloc(srcWidth
* sizeof(GLubyte
));
2823 if (!depth
|| !stencil
) {
2829 /* In case we only upload depth we need to preserve the stencil */
2830 for (img
= 0; img
< srcDepth
; img
++) {
2831 GLuint
*dstRow
= (GLuint
*) dstSlices
[img
];
2833 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2834 srcWidth
, srcHeight
,
2837 for (row
= 0; row
< srcHeight
; row
++) {
2839 GLboolean keepdepth
= GL_FALSE
, keepstencil
= GL_FALSE
;
2841 if (srcFormat
== GL_DEPTH_COMPONENT
) { /* preserve stencil */
2842 keepstencil
= GL_TRUE
;
2844 else if (srcFormat
== GL_STENCIL_INDEX
) { /* preserve depth */
2845 keepdepth
= GL_TRUE
;
2848 if (keepdepth
== GL_FALSE
)
2849 /* the 24 depth bits will be in the low position: */
2850 _mesa_unpack_depth_span(ctx
, srcWidth
,
2851 GL_UNSIGNED_INT
, /* dst type */
2852 keepstencil
? depth
: dstRow
, /* dst addr */
2854 srcType
, src
, srcPacking
);
2856 if (keepstencil
== GL_FALSE
)
2857 /* get the 8-bit stencil values */
2858 _mesa_unpack_stencil_span(ctx
, srcWidth
,
2859 GL_UNSIGNED_BYTE
, /* dst type */
2860 stencil
, /* dst addr */
2861 srcType
, src
, srcPacking
,
2862 ctx
->_ImageTransferState
);
2864 for (i
= 0; i
< srcWidth
; i
++) {
2866 dstRow
[i
] = depth
[i
] << 8 | (dstRow
[i
] & 0x000000FF);
2868 dstRow
[i
] = (dstRow
[i
] & 0xFFFFFF00) | (stencil
[i
] & 0xFF);
2871 src
+= srcRowStride
;
2872 dstRow
+= dstRowStride
/ sizeof(GLuint
);
2884 * Store a combined depth/stencil texture image.
2887 _mesa_texstore_s8_z24(TEXSTORE_PARAMS
)
2889 const GLuint depthScale
= 0xffffff;
2890 const GLint srcRowStride
2891 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
2896 ASSERT(dstFormat
== MESA_FORMAT_S8_Z24
);
2897 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
||
2898 srcFormat
== GL_DEPTH_COMPONENT
||
2899 srcFormat
== GL_STENCIL_INDEX
);
2900 ASSERT(srcFormat
!= GL_DEPTH_STENCIL_EXT
||
2901 srcType
== GL_UNSIGNED_INT_24_8_EXT
);
2903 depth
= malloc(srcWidth
* sizeof(GLuint
));
2904 stencil
= malloc(srcWidth
* sizeof(GLubyte
));
2906 if (!depth
|| !stencil
) {
2912 for (img
= 0; img
< srcDepth
; img
++) {
2913 GLuint
*dstRow
= (GLuint
*) dstSlices
[img
];
2915 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2916 srcWidth
, srcHeight
,
2919 for (row
= 0; row
< srcHeight
; row
++) {
2921 GLboolean keepdepth
= GL_FALSE
, keepstencil
= GL_FALSE
;
2923 if (srcFormat
== GL_DEPTH_COMPONENT
) { /* preserve stencil */
2924 keepstencil
= GL_TRUE
;
2926 else if (srcFormat
== GL_STENCIL_INDEX
) { /* preserve depth */
2927 keepdepth
= GL_TRUE
;
2930 if (keepdepth
== GL_FALSE
)
2931 /* the 24 depth bits will be in the low position: */
2932 _mesa_unpack_depth_span(ctx
, srcWidth
,
2933 GL_UNSIGNED_INT
, /* dst type */
2934 keepstencil
? depth
: dstRow
, /* dst addr */
2936 srcType
, src
, srcPacking
);
2938 if (keepstencil
== GL_FALSE
)
2939 /* get the 8-bit stencil values */
2940 _mesa_unpack_stencil_span(ctx
, srcWidth
,
2941 GL_UNSIGNED_BYTE
, /* dst type */
2942 stencil
, /* dst addr */
2943 srcType
, src
, srcPacking
,
2944 ctx
->_ImageTransferState
);
2946 /* merge stencil values into depth values */
2947 for (i
= 0; i
< srcWidth
; i
++) {
2949 dstRow
[i
] = depth
[i
] | (dstRow
[i
] & 0xFF000000);
2951 dstRow
[i
] = (dstRow
[i
] & 0xFFFFFF) | (stencil
[i
] << 24);
2954 src
+= srcRowStride
;
2955 dstRow
+= dstRowStride
/ sizeof(GLuint
);
2967 * Store simple 8-bit/value stencil texture data.
2970 _mesa_texstore_s8(TEXSTORE_PARAMS
)
2972 ASSERT(dstFormat
== MESA_FORMAT_S8
);
2973 ASSERT(srcFormat
== GL_STENCIL_INDEX
);
2975 if (!ctx
->_ImageTransferState
&&
2976 !srcPacking
->SwapBytes
&&
2977 baseInternalFormat
== srcFormat
&&
2978 srcType
== GL_UNSIGNED_BYTE
) {
2979 /* simple memcpy path */
2980 memcpy_texture(ctx
, dims
,
2982 dstRowStride
, dstSlices
,
2983 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2984 srcAddr
, srcPacking
);
2987 const GLint srcRowStride
2988 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
2990 GLubyte
*stencil
= malloc(srcWidth
* sizeof(GLubyte
));
2995 for (img
= 0; img
< srcDepth
; img
++) {
2996 GLubyte
*dstRow
= dstSlices
[img
];
2998 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2999 srcWidth
, srcHeight
,
3002 for (row
= 0; row
< srcHeight
; row
++) {
3005 /* get the 8-bit stencil values */
3006 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3007 GL_UNSIGNED_BYTE
, /* dst type */
3008 stencil
, /* dst addr */
3009 srcType
, src
, srcPacking
,
3010 ctx
->_ImageTransferState
);
3011 /* merge stencil values into depth values */
3012 for (i
= 0; i
< srcWidth
; i
++)
3013 dstRow
[i
] = stencil
[i
];
3015 src
+= srcRowStride
;
3016 dstRow
+= dstRowStride
/ sizeof(GLubyte
);
3028 * Store an image in any of the formats:
3029 * _mesa_texformat_rgba_float32
3030 * _mesa_texformat_rgb_float32
3031 * _mesa_texformat_alpha_float32
3032 * _mesa_texformat_luminance_float32
3033 * _mesa_texformat_luminance_alpha_float32
3034 * _mesa_texformat_intensity_float32
3037 _mesa_texstore_rgba_float32(TEXSTORE_PARAMS
)
3039 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3040 GLint components
= _mesa_components_in_format(baseFormat
);
3042 /* this forces alpha to 1 in _mesa_make_temp_float_image */
3043 if (dstFormat
== MESA_FORMAT_XBGR32323232_FLOAT
) {
3044 baseFormat
= GL_RGBA
;
3048 ASSERT(dstFormat
== MESA_FORMAT_RGBA_FLOAT32
||
3049 dstFormat
== MESA_FORMAT_RGB_FLOAT32
||
3050 dstFormat
== MESA_FORMAT_ALPHA_FLOAT32
||
3051 dstFormat
== MESA_FORMAT_LUMINANCE_FLOAT32
||
3052 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
||
3053 dstFormat
== MESA_FORMAT_INTENSITY_FLOAT32
||
3054 dstFormat
== MESA_FORMAT_R_FLOAT32
||
3055 dstFormat
== MESA_FORMAT_RG_FLOAT32
||
3056 dstFormat
== MESA_FORMAT_XBGR32323232_FLOAT
);
3057 ASSERT(baseInternalFormat
== GL_RGBA
||
3058 baseInternalFormat
== GL_RGB
||
3059 baseInternalFormat
== GL_ALPHA
||
3060 baseInternalFormat
== GL_LUMINANCE
||
3061 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3062 baseInternalFormat
== GL_INTENSITY
||
3063 baseInternalFormat
== GL_RED
||
3064 baseInternalFormat
== GL_RG
);
3065 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLfloat
));
3067 if (!ctx
->_ImageTransferState
&&
3068 !srcPacking
->SwapBytes
&&
3069 baseInternalFormat
== srcFormat
&&
3070 baseInternalFormat
== baseFormat
&&
3071 srcType
== GL_FLOAT
) {
3072 /* simple memcpy path */
3073 memcpy_texture(ctx
, dims
,
3075 dstRowStride
, dstSlices
,
3076 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3077 srcAddr
, srcPacking
);
3081 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3084 srcWidth
, srcHeight
, srcDepth
,
3085 srcFormat
, srcType
, srcAddr
,
3087 ctx
->_ImageTransferState
);
3088 const GLfloat
*srcRow
= tempImage
;
3093 bytesPerRow
= srcWidth
* components
* sizeof(GLfloat
);
3094 for (img
= 0; img
< srcDepth
; img
++) {
3095 GLubyte
*dstRow
= dstSlices
[img
];
3096 for (row
= 0; row
< srcHeight
; row
++) {
3097 memcpy(dstRow
, srcRow
, bytesPerRow
);
3098 dstRow
+= dstRowStride
;
3099 srcRow
+= srcWidth
* components
;
3103 free((void *) tempImage
);
3111 * As above, but store 16-bit floats.
3114 _mesa_texstore_rgba_float16(TEXSTORE_PARAMS
)
3116 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3117 GLint components
= _mesa_components_in_format(baseFormat
);
3119 /* this forces alpha to 1 in _mesa_make_temp_float_image */
3120 if (dstFormat
== MESA_FORMAT_XBGR16161616_FLOAT
) {
3121 baseFormat
= GL_RGBA
;
3125 ASSERT(dstFormat
== MESA_FORMAT_RGBA_FLOAT16
||
3126 dstFormat
== MESA_FORMAT_RGB_FLOAT16
||
3127 dstFormat
== MESA_FORMAT_ALPHA_FLOAT16
||
3128 dstFormat
== MESA_FORMAT_LUMINANCE_FLOAT16
||
3129 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
||
3130 dstFormat
== MESA_FORMAT_INTENSITY_FLOAT16
||
3131 dstFormat
== MESA_FORMAT_R_FLOAT16
||
3132 dstFormat
== MESA_FORMAT_RG_FLOAT16
||
3133 dstFormat
== MESA_FORMAT_XBGR16161616_FLOAT
);
3134 ASSERT(baseInternalFormat
== GL_RGBA
||
3135 baseInternalFormat
== GL_RGB
||
3136 baseInternalFormat
== GL_ALPHA
||
3137 baseInternalFormat
== GL_LUMINANCE
||
3138 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3139 baseInternalFormat
== GL_INTENSITY
||
3140 baseInternalFormat
== GL_RED
||
3141 baseInternalFormat
== GL_RG
);
3142 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLhalfARB
));
3144 if (!ctx
->_ImageTransferState
&&
3145 !srcPacking
->SwapBytes
&&
3146 baseInternalFormat
== srcFormat
&&
3147 baseInternalFormat
== baseFormat
&&
3148 srcType
== GL_HALF_FLOAT_ARB
) {
3149 /* simple memcpy path */
3150 memcpy_texture(ctx
, dims
,
3152 dstRowStride
, dstSlices
,
3153 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3154 srcAddr
, srcPacking
);
3158 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3161 srcWidth
, srcHeight
, srcDepth
,
3162 srcFormat
, srcType
, srcAddr
,
3164 ctx
->_ImageTransferState
);
3165 const GLfloat
*src
= tempImage
;
3169 for (img
= 0; img
< srcDepth
; img
++) {
3170 GLubyte
*dstRow
= dstSlices
[img
];
3171 for (row
= 0; row
< srcHeight
; row
++) {
3172 GLhalfARB
*dstTexel
= (GLhalfARB
*) dstRow
;
3174 for (i
= 0; i
< srcWidth
* components
; i
++) {
3175 dstTexel
[i
] = _mesa_float_to_half(src
[i
]);
3177 dstRow
+= dstRowStride
;
3178 src
+= srcWidth
* components
;
3182 free((void *) tempImage
);
3188 /* non-normalized, signed int8 */
3190 _mesa_texstore_rgba_int8(TEXSTORE_PARAMS
)
3192 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3193 GLint components
= _mesa_components_in_format(baseFormat
);
3195 /* this forces alpha to 1 in make_temp_uint_image */
3196 if (dstFormat
== MESA_FORMAT_XBGR8888_SINT
) {
3197 baseFormat
= GL_RGBA
;
3201 ASSERT(dstFormat
== MESA_FORMAT_R_INT8
||
3202 dstFormat
== MESA_FORMAT_RG_INT8
||
3203 dstFormat
== MESA_FORMAT_RGB_INT8
||
3204 dstFormat
== MESA_FORMAT_RGBA_INT8
||
3205 dstFormat
== MESA_FORMAT_ALPHA_INT8
||
3206 dstFormat
== MESA_FORMAT_INTENSITY_INT8
||
3207 dstFormat
== MESA_FORMAT_LUMINANCE_INT8
||
3208 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_INT8
||
3209 dstFormat
== MESA_FORMAT_XBGR8888_SINT
);
3210 ASSERT(baseInternalFormat
== GL_RGBA
||
3211 baseInternalFormat
== GL_RGB
||
3212 baseInternalFormat
== GL_RG
||
3213 baseInternalFormat
== GL_RED
||
3214 baseInternalFormat
== GL_ALPHA
||
3215 baseInternalFormat
== GL_LUMINANCE
||
3216 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3217 baseInternalFormat
== GL_INTENSITY
);
3218 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLbyte
));
3220 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3221 * to integer formats.
3223 if (!srcPacking
->SwapBytes
&&
3224 baseInternalFormat
== srcFormat
&&
3225 srcType
== GL_BYTE
) {
3226 /* simple memcpy path */
3227 memcpy_texture(ctx
, dims
,
3229 dstRowStride
, dstSlices
,
3230 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3231 srcAddr
, srcPacking
);
3235 const GLuint
*tempImage
= make_temp_uint_image(ctx
, dims
,
3238 srcWidth
, srcHeight
, srcDepth
,
3242 const GLuint
*src
= tempImage
;
3244 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
3247 for (img
= 0; img
< srcDepth
; img
++) {
3248 GLubyte
*dstRow
= dstSlices
[img
];
3249 for (row
= 0; row
< srcHeight
; row
++) {
3250 GLbyte
*dstTexel
= (GLbyte
*) dstRow
;
3253 for (i
= 0; i
< srcWidth
* components
; i
++) {
3254 dstTexel
[i
] = (GLbyte
) MIN2(src
[i
], 0x7f);
3257 for (i
= 0; i
< srcWidth
* components
; i
++) {
3258 dstTexel
[i
] = (GLbyte
) CLAMP((GLint
) src
[i
], -0x80, 0x7f);
3261 dstRow
+= dstRowStride
;
3262 src
+= srcWidth
* components
;
3266 free((void *) tempImage
);
3272 /* non-normalized, signed int16 */
3274 _mesa_texstore_rgba_int16(TEXSTORE_PARAMS
)
3276 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3277 GLint components
= _mesa_components_in_format(baseFormat
);
3279 /* this forces alpha to 1 in make_temp_uint_image */
3280 if (dstFormat
== MESA_FORMAT_XBGR16161616_SINT
) {
3281 baseFormat
= GL_RGBA
;
3285 ASSERT(dstFormat
== MESA_FORMAT_R_INT16
||
3286 dstFormat
== MESA_FORMAT_RG_INT16
||
3287 dstFormat
== MESA_FORMAT_RGB_INT16
||
3288 dstFormat
== MESA_FORMAT_RGBA_INT16
||
3289 dstFormat
== MESA_FORMAT_ALPHA_INT16
||
3290 dstFormat
== MESA_FORMAT_LUMINANCE_INT16
||
3291 dstFormat
== MESA_FORMAT_INTENSITY_INT16
||
3292 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_INT16
||
3293 dstFormat
== MESA_FORMAT_XBGR16161616_SINT
);
3294 ASSERT(baseInternalFormat
== GL_RGBA
||
3295 baseInternalFormat
== GL_RGB
||
3296 baseInternalFormat
== GL_RG
||
3297 baseInternalFormat
== GL_RED
||
3298 baseInternalFormat
== GL_ALPHA
||
3299 baseInternalFormat
== GL_LUMINANCE
||
3300 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3301 baseInternalFormat
== GL_INTENSITY
);
3302 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLshort
));
3304 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3305 * to integer formats.
3307 if (!srcPacking
->SwapBytes
&&
3308 baseInternalFormat
== srcFormat
&&
3309 srcType
== GL_SHORT
) {
3310 /* simple memcpy path */
3311 memcpy_texture(ctx
, dims
,
3313 dstRowStride
, dstSlices
,
3314 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3315 srcAddr
, srcPacking
);
3319 const GLuint
*tempImage
= make_temp_uint_image(ctx
, dims
,
3322 srcWidth
, srcHeight
, srcDepth
,
3326 const GLuint
*src
= tempImage
;
3328 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
3331 for (img
= 0; img
< srcDepth
; img
++) {
3332 GLubyte
*dstRow
= dstSlices
[img
];
3333 for (row
= 0; row
< srcHeight
; row
++) {
3334 GLshort
*dstTexel
= (GLshort
*) dstRow
;
3337 for (i
= 0; i
< srcWidth
* components
; i
++) {
3338 dstTexel
[i
] = (GLshort
) MIN2(src
[i
], 0x7fff);
3341 for (i
= 0; i
< srcWidth
* components
; i
++) {
3342 dstTexel
[i
] = (GLshort
)CLAMP((GLint
) src
[i
], -0x8000, 0x7fff);
3345 dstRow
+= dstRowStride
;
3346 src
+= srcWidth
* components
;
3350 free((void *) tempImage
);
3356 /* non-normalized, signed int32 */
3358 _mesa_texstore_rgba_int32(TEXSTORE_PARAMS
)
3360 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3361 GLint components
= _mesa_components_in_format(baseFormat
);
3363 /* this forces alpha to 1 in make_temp_uint_image */
3364 if (dstFormat
== MESA_FORMAT_XBGR32323232_SINT
) {
3365 baseFormat
= GL_RGBA
;
3369 ASSERT(dstFormat
== MESA_FORMAT_R_INT32
||
3370 dstFormat
== MESA_FORMAT_RG_INT32
||
3371 dstFormat
== MESA_FORMAT_RGB_INT32
||
3372 dstFormat
== MESA_FORMAT_RGBA_INT32
||
3373 dstFormat
== MESA_FORMAT_ALPHA_INT32
||
3374 dstFormat
== MESA_FORMAT_INTENSITY_INT32
||
3375 dstFormat
== MESA_FORMAT_LUMINANCE_INT32
||
3376 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_INT32
||
3377 dstFormat
== MESA_FORMAT_XBGR32323232_SINT
);
3378 ASSERT(baseInternalFormat
== GL_RGBA
||
3379 baseInternalFormat
== GL_RGB
||
3380 baseInternalFormat
== GL_RG
||
3381 baseInternalFormat
== GL_RED
||
3382 baseInternalFormat
== GL_ALPHA
||
3383 baseInternalFormat
== GL_LUMINANCE
||
3384 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3385 baseInternalFormat
== GL_INTENSITY
);
3386 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLint
));
3388 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3389 * to integer formats.
3391 if (!srcPacking
->SwapBytes
&&
3392 baseInternalFormat
== srcFormat
&&
3393 srcType
== GL_INT
) {
3394 /* simple memcpy path */
3395 memcpy_texture(ctx
, dims
,
3397 dstRowStride
, dstSlices
,
3398 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3399 srcAddr
, srcPacking
);
3403 const GLuint
*tempImage
= make_temp_uint_image(ctx
, dims
,
3406 srcWidth
, srcHeight
, srcDepth
,
3410 const GLuint
*src
= tempImage
;
3412 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
3415 for (img
= 0; img
< srcDepth
; img
++) {
3416 GLubyte
*dstRow
= dstSlices
[img
];
3417 for (row
= 0; row
< srcHeight
; row
++) {
3418 GLint
*dstTexel
= (GLint
*) dstRow
;
3421 for (i
= 0; i
< srcWidth
* components
; i
++) {
3422 dstTexel
[i
] = (GLint
) MIN2(src
[i
], 0x7fffffff);
3425 for (i
= 0; i
< srcWidth
* components
; i
++) {
3426 dstTexel
[i
] = (GLint
) src
[i
];
3429 dstRow
+= dstRowStride
;
3430 src
+= srcWidth
* components
;
3434 free((void *) tempImage
);
3440 /* non-normalized, unsigned int8 */
3442 _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS
)
3444 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3445 GLint components
= _mesa_components_in_format(baseFormat
);
3447 /* this forces alpha to 1 in make_temp_uint_image */
3448 if (dstFormat
== MESA_FORMAT_XBGR8888_UINT
) {
3449 baseFormat
= GL_RGBA
;
3453 ASSERT(dstFormat
== MESA_FORMAT_R_UINT8
||
3454 dstFormat
== MESA_FORMAT_RG_UINT8
||
3455 dstFormat
== MESA_FORMAT_RGB_UINT8
||
3456 dstFormat
== MESA_FORMAT_RGBA_UINT8
||
3457 dstFormat
== MESA_FORMAT_ALPHA_UINT8
||
3458 dstFormat
== MESA_FORMAT_INTENSITY_UINT8
||
3459 dstFormat
== MESA_FORMAT_LUMINANCE_UINT8
||
3460 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_UINT8
||
3461 dstFormat
== MESA_FORMAT_XBGR8888_UINT
);
3462 ASSERT(baseInternalFormat
== GL_RGBA
||
3463 baseInternalFormat
== GL_RGB
||
3464 baseInternalFormat
== GL_RG
||
3465 baseInternalFormat
== GL_RED
||
3466 baseInternalFormat
== GL_ALPHA
||
3467 baseInternalFormat
== GL_LUMINANCE
||
3468 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3469 baseInternalFormat
== GL_INTENSITY
);
3470 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLubyte
));
3472 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3473 * to integer formats.
3475 if (!srcPacking
->SwapBytes
&&
3476 baseInternalFormat
== srcFormat
&&
3477 srcType
== GL_UNSIGNED_BYTE
) {
3478 /* simple memcpy path */
3479 memcpy_texture(ctx
, dims
,
3481 dstRowStride
, dstSlices
,
3482 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3483 srcAddr
, srcPacking
);
3487 const GLuint
*tempImage
=
3488 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3489 srcWidth
, srcHeight
, srcDepth
,
3490 srcFormat
, srcType
, srcAddr
, srcPacking
);
3491 const GLuint
*src
= tempImage
;
3493 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
3496 for (img
= 0; img
< srcDepth
; img
++) {
3497 GLubyte
*dstRow
= dstSlices
[img
];
3498 for (row
= 0; row
< srcHeight
; row
++) {
3499 GLubyte
*dstTexel
= (GLubyte
*) dstRow
;
3502 for (i
= 0; i
< srcWidth
* components
; i
++) {
3503 dstTexel
[i
] = (GLubyte
) MIN2(src
[i
], 0xff);
3506 for (i
= 0; i
< srcWidth
* components
; i
++) {
3507 dstTexel
[i
] = (GLubyte
) CLAMP((GLint
) src
[i
], 0, 0xff);
3510 dstRow
+= dstRowStride
;
3511 src
+= srcWidth
* components
;
3515 free((void *) tempImage
);
3521 /* non-normalized, unsigned int16 */
3523 _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS
)
3525 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3526 GLint components
= _mesa_components_in_format(baseFormat
);
3528 /* this forces alpha to 1 in make_temp_uint_image */
3529 if (dstFormat
== MESA_FORMAT_XBGR16161616_UINT
) {
3530 baseFormat
= GL_RGBA
;
3534 ASSERT(dstFormat
== MESA_FORMAT_R_UINT16
||
3535 dstFormat
== MESA_FORMAT_RG_UINT16
||
3536 dstFormat
== MESA_FORMAT_RGB_UINT16
||
3537 dstFormat
== MESA_FORMAT_RGBA_UINT16
||
3538 dstFormat
== MESA_FORMAT_ALPHA_UINT16
||
3539 dstFormat
== MESA_FORMAT_INTENSITY_UINT16
||
3540 dstFormat
== MESA_FORMAT_LUMINANCE_UINT16
||
3541 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_UINT16
||
3542 dstFormat
== MESA_FORMAT_XBGR16161616_UINT
);
3543 ASSERT(baseInternalFormat
== GL_RGBA
||
3544 baseInternalFormat
== GL_RGB
||
3545 baseInternalFormat
== GL_RG
||
3546 baseInternalFormat
== GL_RED
||
3547 baseInternalFormat
== GL_ALPHA
||
3548 baseInternalFormat
== GL_LUMINANCE
||
3549 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3550 baseInternalFormat
== GL_INTENSITY
);
3551 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLushort
));
3553 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3554 * to integer formats.
3556 if (!srcPacking
->SwapBytes
&&
3557 baseInternalFormat
== srcFormat
&&
3558 srcType
== GL_UNSIGNED_SHORT
) {
3559 /* simple memcpy path */
3560 memcpy_texture(ctx
, dims
,
3562 dstRowStride
, dstSlices
,
3563 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3564 srcAddr
, srcPacking
);
3568 const GLuint
*tempImage
=
3569 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3570 srcWidth
, srcHeight
, srcDepth
,
3571 srcFormat
, srcType
, srcAddr
, srcPacking
);
3572 const GLuint
*src
= tempImage
;
3574 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
3577 for (img
= 0; img
< srcDepth
; img
++) {
3578 GLubyte
*dstRow
= dstSlices
[img
];
3579 for (row
= 0; row
< srcHeight
; row
++) {
3580 GLushort
*dstTexel
= (GLushort
*) dstRow
;
3583 for (i
= 0; i
< srcWidth
* components
; i
++) {
3584 dstTexel
[i
] = (GLushort
) MIN2(src
[i
], 0xffff);
3587 for (i
= 0; i
< srcWidth
* components
; i
++) {
3588 dstTexel
[i
] = (GLushort
) CLAMP((GLint
) src
[i
], 0, 0xffff);
3591 dstRow
+= dstRowStride
;
3592 src
+= srcWidth
* components
;
3596 free((void *) tempImage
);
3602 /* non-normalized, unsigned int32 */
3604 _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS
)
3606 GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3607 GLint components
= _mesa_components_in_format(baseFormat
);
3609 /* this forces alpha to 1 in make_temp_uint_image */
3610 if (dstFormat
== MESA_FORMAT_XBGR32323232_UINT
) {
3611 baseFormat
= GL_RGBA
;
3615 ASSERT(dstFormat
== MESA_FORMAT_R_UINT32
||
3616 dstFormat
== MESA_FORMAT_RG_UINT32
||
3617 dstFormat
== MESA_FORMAT_RGB_UINT32
||
3618 dstFormat
== MESA_FORMAT_RGBA_UINT32
||
3619 dstFormat
== MESA_FORMAT_ALPHA_UINT32
||
3620 dstFormat
== MESA_FORMAT_INTENSITY_UINT32
||
3621 dstFormat
== MESA_FORMAT_LUMINANCE_UINT32
||
3622 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_UINT32
||
3623 dstFormat
== MESA_FORMAT_XBGR32323232_UINT
);
3624 ASSERT(baseInternalFormat
== GL_RGBA
||
3625 baseInternalFormat
== GL_RGB
||
3626 baseInternalFormat
== GL_RG
||
3627 baseInternalFormat
== GL_RED
||
3628 baseInternalFormat
== GL_ALPHA
||
3629 baseInternalFormat
== GL_LUMINANCE
||
3630 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3631 baseInternalFormat
== GL_INTENSITY
);
3632 ASSERT(_mesa_get_format_bytes(dstFormat
) == components
* sizeof(GLuint
));
3634 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3635 * to integer formats.
3637 if (!srcPacking
->SwapBytes
&&
3638 baseInternalFormat
== srcFormat
&&
3639 srcType
== GL_UNSIGNED_INT
) {
3640 /* simple memcpy path */
3641 memcpy_texture(ctx
, dims
,
3643 dstRowStride
, dstSlices
,
3644 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3645 srcAddr
, srcPacking
);
3649 const GLuint
*tempImage
=
3650 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3651 srcWidth
, srcHeight
, srcDepth
,
3652 srcFormat
, srcType
, srcAddr
, srcPacking
);
3653 const GLuint
*src
= tempImage
;
3654 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
3658 for (img
= 0; img
< srcDepth
; img
++) {
3659 GLubyte
*dstRow
= dstSlices
[img
];
3660 for (row
= 0; row
< srcHeight
; row
++) {
3661 GLuint
*dstTexel
= (GLuint
*) dstRow
;
3664 for (i
= 0; i
< srcWidth
* components
; i
++) {
3665 dstTexel
[i
] = src
[i
];
3668 for (i
= 0; i
< srcWidth
* components
; i
++) {
3669 dstTexel
[i
] = MAX2((GLint
) src
[i
], 0);
3672 dstRow
+= dstRowStride
;
3673 src
+= srcWidth
* components
;
3677 free((void *) tempImage
);
3684 _mesa_texstore_srgb8(TEXSTORE_PARAMS
)
3686 gl_format newDstFormat
;
3689 ASSERT(dstFormat
== MESA_FORMAT_SRGB8
);
3691 /* reuse normal rgb texstore code */
3692 newDstFormat
= MESA_FORMAT_RGB888
;
3694 k
= _mesa_texstore_rgb888(ctx
, dims
, baseInternalFormat
,
3696 dstRowStride
, dstSlices
,
3697 srcWidth
, srcHeight
, srcDepth
,
3699 srcAddr
, srcPacking
);
3705 _mesa_texstore_srgba8(TEXSTORE_PARAMS
)
3707 gl_format newDstFormat
;
3710 ASSERT(dstFormat
== MESA_FORMAT_SRGBA8
||
3711 dstFormat
== MESA_FORMAT_XBGR8888_SRGB
);
3713 /* reuse normal rgba texstore code */
3714 if (dstFormat
== MESA_FORMAT_SRGBA8
) {
3715 newDstFormat
= MESA_FORMAT_RGBA8888
;
3717 else if (dstFormat
== MESA_FORMAT_XBGR8888_SRGB
) {
3718 newDstFormat
= MESA_FORMAT_RGBX8888_REV
;
3725 k
= _mesa_texstore_rgba8888(ctx
, dims
, baseInternalFormat
,
3727 dstRowStride
, dstSlices
,
3728 srcWidth
, srcHeight
, srcDepth
,
3730 srcAddr
, srcPacking
);
3736 _mesa_texstore_sargb8(TEXSTORE_PARAMS
)
3738 gl_format newDstFormat
;
3741 ASSERT(dstFormat
== MESA_FORMAT_SARGB8
);
3743 /* reuse normal rgba texstore code */
3744 newDstFormat
= MESA_FORMAT_ARGB8888
;
3746 k
= _mesa_texstore_argb8888(ctx
, dims
, baseInternalFormat
,
3748 dstRowStride
, dstSlices
,
3749 srcWidth
, srcHeight
, srcDepth
,
3751 srcAddr
, srcPacking
);
3757 _mesa_texstore_sl8(TEXSTORE_PARAMS
)
3759 gl_format newDstFormat
;
3762 ASSERT(dstFormat
== MESA_FORMAT_SL8
);
3764 newDstFormat
= MESA_FORMAT_L8
;
3766 /* _mesa_textore_a8 handles luminance8 too */
3767 k
= _mesa_texstore_unorm8(ctx
, dims
, baseInternalFormat
,
3769 dstRowStride
, dstSlices
,
3770 srcWidth
, srcHeight
, srcDepth
,
3772 srcAddr
, srcPacking
);
3778 _mesa_texstore_sla8(TEXSTORE_PARAMS
)
3780 gl_format newDstFormat
;
3783 ASSERT(dstFormat
== MESA_FORMAT_SLA8
);
3785 /* reuse normal luminance/alpha texstore code */
3786 newDstFormat
= MESA_FORMAT_AL88
;
3788 k
= _mesa_texstore_unorm88(ctx
, dims
, baseInternalFormat
,
3790 dstRowStride
, dstSlices
,
3791 srcWidth
, srcHeight
, srcDepth
,
3793 srcAddr
, srcPacking
);
3798 _mesa_texstore_rgb9_e5(TEXSTORE_PARAMS
)
3800 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3802 ASSERT(dstFormat
== MESA_FORMAT_RGB9_E5_FLOAT
);
3803 ASSERT(baseInternalFormat
== GL_RGB
);
3805 if (!ctx
->_ImageTransferState
&&
3806 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
3807 srcPacking
->SwapBytes
)) {
3808 /* simple memcpy path */
3809 memcpy_texture(ctx
, dims
,
3811 dstRowStride
, dstSlices
,
3812 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3813 srcAddr
, srcPacking
);
3817 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3820 srcWidth
, srcHeight
, srcDepth
,
3821 srcFormat
, srcType
, srcAddr
,
3823 ctx
->_ImageTransferState
);
3824 const GLfloat
*srcRow
= tempImage
;
3825 GLint img
, row
, col
;
3828 for (img
= 0; img
< srcDepth
; img
++) {
3829 GLubyte
*dstRow
= dstSlices
[img
];
3830 for (row
= 0; row
< srcHeight
; row
++) {
3831 GLuint
*dstUI
= (GLuint
*)dstRow
;
3832 for (col
= 0; col
< srcWidth
; col
++) {
3833 dstUI
[col
] = float3_to_rgb9e5(&srcRow
[col
* 3]);
3835 dstRow
+= dstRowStride
;
3836 srcRow
+= srcWidth
* 3;
3840 free((void *) tempImage
);
3846 _mesa_texstore_r11_g11_b10f(TEXSTORE_PARAMS
)
3848 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3850 ASSERT(dstFormat
== MESA_FORMAT_R11_G11_B10_FLOAT
);
3851 ASSERT(baseInternalFormat
== GL_RGB
);
3853 if (!ctx
->_ImageTransferState
&&
3854 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
3855 srcPacking
->SwapBytes
)) {
3856 /* simple memcpy path */
3857 memcpy_texture(ctx
, dims
,
3859 dstRowStride
, dstSlices
,
3860 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3861 srcAddr
, srcPacking
);
3865 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3868 srcWidth
, srcHeight
, srcDepth
,
3869 srcFormat
, srcType
, srcAddr
,
3871 ctx
->_ImageTransferState
);
3872 const GLfloat
*srcRow
= tempImage
;
3873 GLint img
, row
, col
;
3876 for (img
= 0; img
< srcDepth
; img
++) {
3877 GLubyte
*dstRow
= dstSlices
[img
];
3878 for (row
= 0; row
< srcHeight
; row
++) {
3879 GLuint
*dstUI
= (GLuint
*)dstRow
;
3880 for (col
= 0; col
< srcWidth
; col
++) {
3881 dstUI
[col
] = float3_to_r11g11b10f(&srcRow
[col
* 3]);
3883 dstRow
+= dstRowStride
;
3884 srcRow
+= srcWidth
* 3;
3888 free((void *) tempImage
);
3895 _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS
)
3897 ASSERT(dstFormat
== MESA_FORMAT_Z32_FLOAT_X24S8
);
3898 ASSERT(srcFormat
== GL_DEPTH_STENCIL
||
3899 srcFormat
== GL_DEPTH_COMPONENT
||
3900 srcFormat
== GL_STENCIL_INDEX
);
3901 ASSERT(srcFormat
!= GL_DEPTH_STENCIL
||
3902 srcType
== GL_FLOAT_32_UNSIGNED_INT_24_8_REV
);
3904 if (srcFormat
== GL_DEPTH_STENCIL
&&
3905 ctx
->Pixel
.DepthScale
== 1.0f
&&
3906 ctx
->Pixel
.DepthBias
== 0.0f
&&
3907 !srcPacking
->SwapBytes
) {
3909 memcpy_texture(ctx
, dims
,
3911 dstRowStride
, dstSlices
,
3912 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3913 srcAddr
, srcPacking
);
3915 else if (srcFormat
== GL_DEPTH_COMPONENT
||
3916 srcFormat
== GL_STENCIL_INDEX
) {
3918 const GLint srcRowStride
3919 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3922 /* In case we only upload depth we need to preserve the stencil */
3923 for (img
= 0; img
< srcDepth
; img
++) {
3924 uint64_t *dstRow
= (uint64_t *) dstSlices
[img
];
3926 = (const uint64_t *) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3927 srcWidth
, srcHeight
,
3930 for (row
= 0; row
< srcHeight
; row
++) {
3931 /* The unpack functions with:
3932 * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
3933 * only write their own dword, so the other dword (stencil
3934 * or depth) is preserved. */
3935 if (srcFormat
!= GL_STENCIL_INDEX
)
3936 _mesa_unpack_depth_span(ctx
, srcWidth
,
3937 GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, /* dst type */
3938 dstRow
, /* dst addr */
3939 ~0U, srcType
, src
, srcPacking
);
3941 if (srcFormat
!= GL_DEPTH_COMPONENT
)
3942 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3943 GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, /* dst type */
3944 dstRow
, /* dst addr */
3945 srcType
, src
, srcPacking
,
3946 ctx
->_ImageTransferState
);
3948 src
+= srcRowStride
;
3949 dstRow
+= dstRowStride
/ sizeof(uint64_t);
3957 _mesa_texstore_argb2101010_uint(TEXSTORE_PARAMS
)
3959 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3961 ASSERT(dstFormat
== MESA_FORMAT_ARGB2101010_UINT
);
3962 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
3964 if (baseInternalFormat
== GL_RGBA
&&
3965 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
3966 srcPacking
->SwapBytes
)) {
3967 /* simple memcpy path */
3968 memcpy_texture(ctx
, dims
,
3970 dstRowStride
, dstSlices
,
3971 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3972 srcAddr
, srcPacking
);
3976 const GLuint
*tempImage
= make_temp_uint_image(ctx
, dims
,
3979 srcWidth
, srcHeight
,
3980 srcDepth
, srcFormat
,
3983 const GLuint
*src
= tempImage
;
3984 GLint img
, row
, col
;
3985 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
3988 for (img
= 0; img
< srcDepth
; img
++) {
3989 GLubyte
*dstRow
= dstSlices
[img
];
3991 for (row
= 0; row
< srcHeight
; row
++) {
3992 GLuint
*dstUI
= (GLuint
*) dstRow
;
3994 for (col
= 0; col
< srcWidth
; col
++) {
3996 r
= MIN2(src
[RCOMP
], 0x3ff);
3997 g
= MIN2(src
[GCOMP
], 0x3ff);
3998 b
= MIN2(src
[BCOMP
], 0x3ff);
3999 a
= MIN2(src
[ACOMP
], 0x003);
4000 dstUI
[col
] = (a
<< 30) | (r
<< 20) | (g
<< 10) | (b
);
4004 for (col
= 0; col
< srcWidth
; col
++) {
4006 r
= CLAMP((GLint
) src
[RCOMP
], 0, 0x3ff);
4007 g
= CLAMP((GLint
) src
[GCOMP
], 0, 0x3ff);
4008 b
= CLAMP((GLint
) src
[BCOMP
], 0, 0x3ff);
4009 a
= CLAMP((GLint
) src
[ACOMP
], 0, 0x003);
4010 dstUI
[col
] = (a
<< 30) | (r
<< 20) | (g
<< 10) | (b
);
4014 dstRow
+= dstRowStride
;
4017 free((void *) tempImage
);
4023 _mesa_texstore_abgr2101010_uint(TEXSTORE_PARAMS
)
4025 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
4027 ASSERT(dstFormat
== MESA_FORMAT_ABGR2101010_UINT
);
4028 ASSERT(_mesa_get_format_bytes(dstFormat
) == 4);
4030 if (baseInternalFormat
== GL_RGBA
&&
4031 _mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
4032 srcPacking
->SwapBytes
)) {
4033 /* simple memcpy path */
4034 memcpy_texture(ctx
, dims
,
4036 dstRowStride
, dstSlices
,
4037 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
4038 srcAddr
, srcPacking
);
4042 const GLuint
*tempImage
= make_temp_uint_image(ctx
, dims
,
4045 srcWidth
, srcHeight
,
4046 srcDepth
, srcFormat
,
4049 const GLuint
*src
= tempImage
;
4050 GLint img
, row
, col
;
4051 GLboolean is_unsigned
= _mesa_is_type_unsigned(srcType
);
4054 for (img
= 0; img
< srcDepth
; img
++) {
4055 GLubyte
*dstRow
= dstSlices
[img
];
4057 for (row
= 0; row
< srcHeight
; row
++) {
4058 GLuint
*dstUI
= (GLuint
*) dstRow
;
4060 for (col
= 0; col
< srcWidth
; col
++) {
4062 r
= MIN2(src
[RCOMP
], 0x3ff);
4063 g
= MIN2(src
[GCOMP
], 0x3ff);
4064 b
= MIN2(src
[BCOMP
], 0x3ff);
4065 a
= MIN2(src
[ACOMP
], 0x003);
4066 dstUI
[col
] = (a
<< 30) | (b
<< 20) | (g
<< 10) | (r
);
4070 for (col
= 0; col
< srcWidth
; col
++) {
4072 r
= CLAMP((GLint
) src
[RCOMP
], 0, 0x3ff);
4073 g
= CLAMP((GLint
) src
[GCOMP
], 0, 0x3ff);
4074 b
= CLAMP((GLint
) src
[BCOMP
], 0, 0x3ff);
4075 a
= CLAMP((GLint
) src
[ACOMP
], 0, 0x003);
4076 dstUI
[col
] = (a
<< 30) | (b
<< 20) | (g
<< 10) | (r
);
4080 dstRow
+= dstRowStride
;
4083 free((void *) tempImage
);
4089 _mesa_texstore_null(TEXSTORE_PARAMS
)
4091 (void) ctx
; (void) dims
;
4092 (void) baseInternalFormat
;
4094 (void) dstRowStride
; (void) dstSlices
,
4095 (void) srcWidth
; (void) srcHeight
; (void) srcDepth
;
4096 (void) srcFormat
; (void) srcType
;
4100 /* should never happen */
4101 _mesa_problem(NULL
, "_mesa_texstore_null() is called");
4107 * Return the StoreTexImageFunc pointer to store an image in the given format.
4109 static StoreTexImageFunc
4110 _mesa_get_texstore_func(gl_format format
)
4112 static StoreTexImageFunc table
[MESA_FORMAT_COUNT
];
4113 static GLboolean initialized
= GL_FALSE
;
4116 table
[MESA_FORMAT_NONE
] = _mesa_texstore_null
;
4118 table
[MESA_FORMAT_RGBA8888
] = _mesa_texstore_rgba8888
;
4119 table
[MESA_FORMAT_RGBA8888_REV
] = _mesa_texstore_rgba8888
;
4120 table
[MESA_FORMAT_ARGB8888
] = _mesa_texstore_argb8888
;
4121 table
[MESA_FORMAT_ARGB8888_REV
] = _mesa_texstore_argb8888
;
4122 table
[MESA_FORMAT_RGBX8888
] = _mesa_texstore_rgba8888
;
4123 table
[MESA_FORMAT_RGBX8888_REV
] = _mesa_texstore_rgba8888
;
4124 table
[MESA_FORMAT_XRGB8888
] = _mesa_texstore_argb8888
;
4125 table
[MESA_FORMAT_XRGB8888_REV
] = _mesa_texstore_argb8888
;
4126 table
[MESA_FORMAT_RGB888
] = _mesa_texstore_rgb888
;
4127 table
[MESA_FORMAT_BGR888
] = _mesa_texstore_bgr888
;
4128 table
[MESA_FORMAT_RGB565
] = _mesa_texstore_rgb565
;
4129 table
[MESA_FORMAT_RGB565_REV
] = _mesa_texstore_rgb565
;
4130 table
[MESA_FORMAT_ARGB4444
] = _mesa_texstore_argb4444
;
4131 table
[MESA_FORMAT_ARGB4444_REV
] = _mesa_texstore_argb4444
;
4132 table
[MESA_FORMAT_RGBA5551
] = _mesa_texstore_rgba5551
;
4133 table
[MESA_FORMAT_ARGB1555
] = _mesa_texstore_argb1555
;
4134 table
[MESA_FORMAT_ARGB1555_REV
] = _mesa_texstore_argb1555
;
4135 table
[MESA_FORMAT_AL44
] = _mesa_texstore_unorm44
;
4136 table
[MESA_FORMAT_AL88
] = _mesa_texstore_unorm88
;
4137 table
[MESA_FORMAT_AL88_REV
] = _mesa_texstore_unorm88
;
4138 table
[MESA_FORMAT_AL1616
] = _mesa_texstore_unorm1616
;
4139 table
[MESA_FORMAT_AL1616_REV
] = _mesa_texstore_unorm1616
;
4140 table
[MESA_FORMAT_RGB332
] = _mesa_texstore_rgb332
;
4141 table
[MESA_FORMAT_A8
] = _mesa_texstore_unorm8
;
4142 table
[MESA_FORMAT_A16
] = _mesa_texstore_unorm16
;
4143 table
[MESA_FORMAT_L8
] = _mesa_texstore_unorm8
;
4144 table
[MESA_FORMAT_L16
] = _mesa_texstore_unorm16
;
4145 table
[MESA_FORMAT_I8
] = _mesa_texstore_unorm8
;
4146 table
[MESA_FORMAT_I16
] = _mesa_texstore_unorm16
;
4147 table
[MESA_FORMAT_YCBCR
] = _mesa_texstore_ycbcr
;
4148 table
[MESA_FORMAT_YCBCR_REV
] = _mesa_texstore_ycbcr
;
4149 table
[MESA_FORMAT_R8
] = _mesa_texstore_unorm8
;
4150 table
[MESA_FORMAT_GR88
] = _mesa_texstore_unorm88
;
4151 table
[MESA_FORMAT_RG88
] = _mesa_texstore_unorm88
;
4152 table
[MESA_FORMAT_R16
] = _mesa_texstore_unorm16
;
4153 table
[MESA_FORMAT_GR1616
] = _mesa_texstore_unorm1616
;
4154 table
[MESA_FORMAT_RG1616
] = _mesa_texstore_unorm1616
;
4155 table
[MESA_FORMAT_ARGB2101010
] = _mesa_texstore_argb2101010
;
4156 table
[MESA_FORMAT_Z24_S8
] = _mesa_texstore_z24_s8
;
4157 table
[MESA_FORMAT_S8_Z24
] = _mesa_texstore_s8_z24
;
4158 table
[MESA_FORMAT_Z16
] = _mesa_texstore_z16
;
4159 table
[MESA_FORMAT_X8_Z24
] = _mesa_texstore_x8_z24
;
4160 table
[MESA_FORMAT_Z24_X8
] = _mesa_texstore_z24_x8
;
4161 table
[MESA_FORMAT_Z32
] = _mesa_texstore_z32
;
4162 table
[MESA_FORMAT_S8
] = _mesa_texstore_s8
;
4163 table
[MESA_FORMAT_SRGB8
] = _mesa_texstore_srgb8
;
4164 table
[MESA_FORMAT_SRGBA8
] = _mesa_texstore_srgba8
;
4165 table
[MESA_FORMAT_SARGB8
] = _mesa_texstore_sargb8
;
4166 table
[MESA_FORMAT_SL8
] = _mesa_texstore_sl8
;
4167 table
[MESA_FORMAT_SLA8
] = _mesa_texstore_sla8
;
4168 table
[MESA_FORMAT_SRGB_DXT1
] = _mesa_texstore_rgb_dxt1
;
4169 table
[MESA_FORMAT_SRGBA_DXT1
] = _mesa_texstore_rgba_dxt1
;
4170 table
[MESA_FORMAT_SRGBA_DXT3
] = _mesa_texstore_rgba_dxt3
;
4171 table
[MESA_FORMAT_SRGBA_DXT5
] = _mesa_texstore_rgba_dxt5
;
4172 table
[MESA_FORMAT_RGB_FXT1
] = _mesa_texstore_rgb_fxt1
;
4173 table
[MESA_FORMAT_RGBA_FXT1
] = _mesa_texstore_rgba_fxt1
;
4174 table
[MESA_FORMAT_RGB_DXT1
] = _mesa_texstore_rgb_dxt1
;
4175 table
[MESA_FORMAT_RGBA_DXT1
] = _mesa_texstore_rgba_dxt1
;
4176 table
[MESA_FORMAT_RGBA_DXT3
] = _mesa_texstore_rgba_dxt3
;
4177 table
[MESA_FORMAT_RGBA_DXT5
] = _mesa_texstore_rgba_dxt5
;
4178 table
[MESA_FORMAT_RGBA_FLOAT32
] = _mesa_texstore_rgba_float32
;
4179 table
[MESA_FORMAT_RGBA_FLOAT16
] = _mesa_texstore_rgba_float16
;
4180 table
[MESA_FORMAT_RGB_FLOAT32
] = _mesa_texstore_rgba_float32
;
4181 table
[MESA_FORMAT_RGB_FLOAT16
] = _mesa_texstore_rgba_float16
;
4182 table
[MESA_FORMAT_ALPHA_FLOAT32
] = _mesa_texstore_rgba_float32
;
4183 table
[MESA_FORMAT_ALPHA_FLOAT16
] = _mesa_texstore_rgba_float16
;
4184 table
[MESA_FORMAT_LUMINANCE_FLOAT32
] = _mesa_texstore_rgba_float32
;
4185 table
[MESA_FORMAT_LUMINANCE_FLOAT16
] = _mesa_texstore_rgba_float16
;
4186 table
[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
] = _mesa_texstore_rgba_float32
;
4187 table
[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
] = _mesa_texstore_rgba_float16
;
4188 table
[MESA_FORMAT_INTENSITY_FLOAT32
] = _mesa_texstore_rgba_float32
;
4189 table
[MESA_FORMAT_INTENSITY_FLOAT16
] = _mesa_texstore_rgba_float16
;
4190 table
[MESA_FORMAT_R_FLOAT32
] = _mesa_texstore_rgba_float32
;
4191 table
[MESA_FORMAT_R_FLOAT16
] = _mesa_texstore_rgba_float16
;
4192 table
[MESA_FORMAT_RG_FLOAT32
] = _mesa_texstore_rgba_float32
;
4193 table
[MESA_FORMAT_RG_FLOAT16
] = _mesa_texstore_rgba_float16
;
4194 table
[MESA_FORMAT_DUDV8
] = _mesa_texstore_dudv8
;
4195 table
[MESA_FORMAT_SIGNED_R8
] = _mesa_texstore_snorm8
;
4196 table
[MESA_FORMAT_SIGNED_RG88_REV
] = _mesa_texstore_snorm88
;
4197 table
[MESA_FORMAT_SIGNED_RGBX8888
] = _mesa_texstore_signed_rgbx8888
;
4198 table
[MESA_FORMAT_SIGNED_RGBA8888
] = _mesa_texstore_signed_rgba8888
;
4199 table
[MESA_FORMAT_SIGNED_RGBA8888_REV
] = _mesa_texstore_signed_rgba8888
;
4200 table
[MESA_FORMAT_SIGNED_R16
] = _mesa_texstore_snorm16
;
4201 table
[MESA_FORMAT_SIGNED_GR1616
] = _mesa_texstore_snorm1616
;
4202 table
[MESA_FORMAT_SIGNED_RGB_16
] = _mesa_texstore_signed_rgba_16
;
4203 table
[MESA_FORMAT_SIGNED_RGBA_16
] = _mesa_texstore_signed_rgba_16
;
4204 table
[MESA_FORMAT_RGBA_16
] = _mesa_texstore_rgba_16
;
4205 table
[MESA_FORMAT_RED_RGTC1
] = _mesa_texstore_red_rgtc1
;
4206 table
[MESA_FORMAT_SIGNED_RED_RGTC1
] = _mesa_texstore_signed_red_rgtc1
;
4207 table
[MESA_FORMAT_RG_RGTC2
] = _mesa_texstore_rg_rgtc2
;
4208 table
[MESA_FORMAT_SIGNED_RG_RGTC2
] = _mesa_texstore_signed_rg_rgtc2
;
4209 table
[MESA_FORMAT_L_LATC1
] = _mesa_texstore_red_rgtc1
;
4210 table
[MESA_FORMAT_SIGNED_L_LATC1
] = _mesa_texstore_signed_red_rgtc1
;
4211 table
[MESA_FORMAT_LA_LATC2
] = _mesa_texstore_rg_rgtc2
;
4212 table
[MESA_FORMAT_SIGNED_LA_LATC2
] = _mesa_texstore_signed_rg_rgtc2
;
4213 table
[MESA_FORMAT_ETC1_RGB8
] = _mesa_texstore_etc1_rgb8
;
4214 table
[MESA_FORMAT_ETC2_RGB8
] = _mesa_texstore_etc2_rgb8
;
4215 table
[MESA_FORMAT_ETC2_SRGB8
] = _mesa_texstore_etc2_srgb8
;
4216 table
[MESA_FORMAT_ETC2_RGBA8_EAC
] = _mesa_texstore_etc2_rgba8_eac
;
4217 table
[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC
] = _mesa_texstore_etc2_srgb8_alpha8_eac
;
4218 table
[MESA_FORMAT_ETC2_R11_EAC
] = _mesa_texstore_etc2_r11_eac
;
4219 table
[MESA_FORMAT_ETC2_RG11_EAC
] = _mesa_texstore_etc2_rg11_eac
;
4220 table
[MESA_FORMAT_ETC2_SIGNED_R11_EAC
] = _mesa_texstore_etc2_signed_r11_eac
;
4221 table
[MESA_FORMAT_ETC2_SIGNED_RG11_EAC
] = _mesa_texstore_etc2_signed_rg11_eac
;
4222 table
[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1
] =
4223 _mesa_texstore_etc2_rgb8_punchthrough_alpha1
;
4224 table
[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1
] =
4225 _mesa_texstore_etc2_srgb8_punchthrough_alpha1
;
4226 table
[MESA_FORMAT_SIGNED_A8
] = _mesa_texstore_snorm8
;
4227 table
[MESA_FORMAT_SIGNED_L8
] = _mesa_texstore_snorm8
;
4228 table
[MESA_FORMAT_SIGNED_AL88
] = _mesa_texstore_snorm88
;
4229 table
[MESA_FORMAT_SIGNED_I8
] = _mesa_texstore_snorm8
;
4230 table
[MESA_FORMAT_SIGNED_A16
] = _mesa_texstore_snorm16
;
4231 table
[MESA_FORMAT_SIGNED_L16
] = _mesa_texstore_snorm16
;
4232 table
[MESA_FORMAT_SIGNED_AL1616
] = _mesa_texstore_snorm1616
;
4233 table
[MESA_FORMAT_SIGNED_I16
] = _mesa_texstore_snorm16
;
4234 table
[MESA_FORMAT_RGB9_E5_FLOAT
] = _mesa_texstore_rgb9_e5
;
4235 table
[MESA_FORMAT_R11_G11_B10_FLOAT
] = _mesa_texstore_r11_g11_b10f
;
4236 table
[MESA_FORMAT_Z32_FLOAT
] = _mesa_texstore_z32
;
4237 table
[MESA_FORMAT_Z32_FLOAT_X24S8
] = _mesa_texstore_z32f_x24s8
;
4239 table
[MESA_FORMAT_ALPHA_UINT8
] = _mesa_texstore_rgba_uint8
;
4240 table
[MESA_FORMAT_ALPHA_UINT16
] = _mesa_texstore_rgba_uint16
;
4241 table
[MESA_FORMAT_ALPHA_UINT32
] = _mesa_texstore_rgba_uint32
;
4242 table
[MESA_FORMAT_ALPHA_INT8
] = _mesa_texstore_rgba_int8
;
4243 table
[MESA_FORMAT_ALPHA_INT16
] = _mesa_texstore_rgba_int16
;
4244 table
[MESA_FORMAT_ALPHA_INT32
] = _mesa_texstore_rgba_int32
;
4246 table
[MESA_FORMAT_INTENSITY_UINT8
] = _mesa_texstore_rgba_uint8
;
4247 table
[MESA_FORMAT_INTENSITY_UINT16
] = _mesa_texstore_rgba_uint16
;
4248 table
[MESA_FORMAT_INTENSITY_UINT32
] = _mesa_texstore_rgba_uint32
;
4249 table
[MESA_FORMAT_INTENSITY_INT8
] = _mesa_texstore_rgba_int8
;
4250 table
[MESA_FORMAT_INTENSITY_INT16
] = _mesa_texstore_rgba_int16
;
4251 table
[MESA_FORMAT_INTENSITY_INT32
] = _mesa_texstore_rgba_int32
;
4253 table
[MESA_FORMAT_LUMINANCE_UINT8
] = _mesa_texstore_rgba_uint8
;
4254 table
[MESA_FORMAT_LUMINANCE_UINT16
] = _mesa_texstore_rgba_uint16
;
4255 table
[MESA_FORMAT_LUMINANCE_UINT32
] = _mesa_texstore_rgba_uint32
;
4256 table
[MESA_FORMAT_LUMINANCE_INT8
] = _mesa_texstore_rgba_int8
;
4257 table
[MESA_FORMAT_LUMINANCE_INT16
] = _mesa_texstore_rgba_int16
;
4258 table
[MESA_FORMAT_LUMINANCE_INT32
] = _mesa_texstore_rgba_int32
;
4260 table
[MESA_FORMAT_LUMINANCE_ALPHA_UINT8
] = _mesa_texstore_rgba_uint8
;
4261 table
[MESA_FORMAT_LUMINANCE_ALPHA_UINT16
] = _mesa_texstore_rgba_uint16
;
4262 table
[MESA_FORMAT_LUMINANCE_ALPHA_UINT32
] = _mesa_texstore_rgba_uint32
;
4263 table
[MESA_FORMAT_LUMINANCE_ALPHA_INT8
] = _mesa_texstore_rgba_int8
;
4264 table
[MESA_FORMAT_LUMINANCE_ALPHA_INT16
] = _mesa_texstore_rgba_int16
;
4265 table
[MESA_FORMAT_LUMINANCE_ALPHA_INT32
] = _mesa_texstore_rgba_int32
;
4267 table
[MESA_FORMAT_R_INT8
] = _mesa_texstore_rgba_int8
;
4268 table
[MESA_FORMAT_RG_INT8
] = _mesa_texstore_rgba_int8
;
4269 table
[MESA_FORMAT_RGB_INT8
] = _mesa_texstore_rgba_int8
;
4270 table
[MESA_FORMAT_RGBA_INT8
] = _mesa_texstore_rgba_int8
;
4271 table
[MESA_FORMAT_R_INT16
] = _mesa_texstore_rgba_int16
;
4272 table
[MESA_FORMAT_RG_INT16
] = _mesa_texstore_rgba_int16
;
4273 table
[MESA_FORMAT_RGB_INT16
] = _mesa_texstore_rgba_int16
;
4274 table
[MESA_FORMAT_RGBA_INT16
] = _mesa_texstore_rgba_int16
;
4275 table
[MESA_FORMAT_R_INT32
] = _mesa_texstore_rgba_int32
;
4276 table
[MESA_FORMAT_RG_INT32
] = _mesa_texstore_rgba_int32
;
4277 table
[MESA_FORMAT_RGB_INT32
] = _mesa_texstore_rgba_int32
;
4278 table
[MESA_FORMAT_RGBA_INT32
] = _mesa_texstore_rgba_int32
;
4280 table
[MESA_FORMAT_R_UINT8
] = _mesa_texstore_rgba_uint8
;
4281 table
[MESA_FORMAT_RG_UINT8
] = _mesa_texstore_rgba_uint8
;
4282 table
[MESA_FORMAT_RGB_UINT8
] = _mesa_texstore_rgba_uint8
;
4283 table
[MESA_FORMAT_RGBA_UINT8
] = _mesa_texstore_rgba_uint8
;
4284 table
[MESA_FORMAT_R_UINT16
] = _mesa_texstore_rgba_uint16
;
4285 table
[MESA_FORMAT_RG_UINT16
] = _mesa_texstore_rgba_uint16
;
4286 table
[MESA_FORMAT_RGB_UINT16
] = _mesa_texstore_rgba_uint16
;
4287 table
[MESA_FORMAT_RGBA_UINT16
] = _mesa_texstore_rgba_uint16
;
4288 table
[MESA_FORMAT_R_UINT32
] = _mesa_texstore_rgba_uint32
;
4289 table
[MESA_FORMAT_RG_UINT32
] = _mesa_texstore_rgba_uint32
;
4290 table
[MESA_FORMAT_RGB_UINT32
] = _mesa_texstore_rgba_uint32
;
4291 table
[MESA_FORMAT_RGBA_UINT32
] = _mesa_texstore_rgba_uint32
;
4293 table
[MESA_FORMAT_ARGB2101010_UINT
] = _mesa_texstore_argb2101010_uint
;
4294 table
[MESA_FORMAT_ABGR2101010_UINT
] = _mesa_texstore_abgr2101010_uint
;
4296 table
[MESA_FORMAT_XRGB4444_UNORM
] = store_ubyte_texture
;
4297 table
[MESA_FORMAT_XRGB1555_UNORM
] = store_ubyte_texture
;
4298 table
[MESA_FORMAT_XBGR8888_SNORM
] = _mesa_texstore_signed_rgbx8888
;
4299 table
[MESA_FORMAT_XBGR8888_SRGB
] = _mesa_texstore_srgba8
;
4300 table
[MESA_FORMAT_XBGR8888_UINT
] = _mesa_texstore_rgba_uint8
;
4301 table
[MESA_FORMAT_XBGR8888_SINT
] = _mesa_texstore_rgba_int8
;
4302 table
[MESA_FORMAT_XRGB2101010_UNORM
] = _mesa_texstore_argb2101010
;
4303 table
[MESA_FORMAT_XBGR16161616_UNORM
] = _mesa_texstore_rgba_16
;
4304 table
[MESA_FORMAT_XBGR16161616_SNORM
] = _mesa_texstore_signed_rgba_16
;
4305 table
[MESA_FORMAT_XBGR16161616_FLOAT
] = _mesa_texstore_rgba_float16
;
4306 table
[MESA_FORMAT_XBGR16161616_UINT
] = _mesa_texstore_rgba_uint16
;
4307 table
[MESA_FORMAT_XBGR16161616_SINT
] = _mesa_texstore_rgba_int16
;
4308 table
[MESA_FORMAT_XBGR32323232_FLOAT
] = _mesa_texstore_rgba_float32
;
4309 table
[MESA_FORMAT_XBGR32323232_UINT
] = _mesa_texstore_rgba_uint32
;
4310 table
[MESA_FORMAT_XBGR32323232_SINT
] = _mesa_texstore_rgba_int32
;
4312 initialized
= GL_TRUE
;
4315 ASSERT(table
[format
]);
4316 return table
[format
];
4321 _mesa_texstore_memcpy(TEXSTORE_PARAMS
)
4325 /* There are different restrictions depending on the base format... */
4326 switch (baseInternalFormat
) {
4327 case GL_DEPTH_COMPONENT
:
4328 case GL_DEPTH_STENCIL
:
4329 /* Depth scale and bias are not allowed. */
4330 if (ctx
->Pixel
.DepthScale
!= 1.0f
||
4331 ctx
->Pixel
.DepthBias
!= 0.0f
) {
4336 case GL_STENCIL_INDEX
:
4341 * Pixel transfer ops (scale, bias, table lookup) do not apply
4342 * to integer formats.
4344 dstType
= _mesa_get_format_datatype(dstFormat
);
4346 if (dstType
!= GL_INT
&& dstType
!= GL_UNSIGNED_INT
&&
4347 ctx
->_ImageTransferState
) {
4352 /* The base internal format and the base Mesa format must match. */
4353 if (baseInternalFormat
!= _mesa_get_format_base_format(dstFormat
)) {
4357 /* The Mesa format must match the input format and type. */
4358 if (!_mesa_format_matches_format_and_type(dstFormat
, srcFormat
, srcType
,
4359 srcPacking
->SwapBytes
)) {
4363 memcpy_texture(ctx
, dims
,
4365 dstRowStride
, dstSlices
,
4366 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
4367 srcAddr
, srcPacking
);
4373 * Store user data into texture memory.
4374 * Called via glTex[Sub]Image1/2/3D()
4377 _mesa_texstore(TEXSTORE_PARAMS
)
4379 StoreTexImageFunc storeImage
;
4382 if (_mesa_texstore_memcpy(ctx
, dims
, baseInternalFormat
,
4384 dstRowStride
, dstSlices
,
4385 srcWidth
, srcHeight
, srcDepth
,
4386 srcFormat
, srcType
, srcAddr
, srcPacking
)) {
4390 storeImage
= _mesa_get_texstore_func(dstFormat
);
4392 success
= storeImage(ctx
, dims
, baseInternalFormat
,
4394 dstRowStride
, dstSlices
,
4395 srcWidth
, srcHeight
, srcDepth
,
4396 srcFormat
, srcType
, srcAddr
, srcPacking
);
4402 * Normally, we'll only _write_ texel data to a texture when we map it.
4403 * But if the user is providing depth or stencil values and the texture
4404 * image is a combined depth/stencil format, we'll actually read from
4405 * the texture buffer too (in order to insert the depth or stencil values.
4406 * \param userFormat the user-provided image format
4407 * \param texFormat the destination texture format
4410 get_read_write_mode(GLenum userFormat
, gl_format texFormat
)
4412 if ((userFormat
== GL_STENCIL_INDEX
|| userFormat
== GL_DEPTH_COMPONENT
)
4413 && _mesa_get_format_base_format(texFormat
) == GL_DEPTH_STENCIL
)
4414 return GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
;
4416 return GL_MAP_WRITE_BIT
| GL_MAP_INVALIDATE_RANGE_BIT
;
4421 * Helper function for storing 1D, 2D, 3D whole and subimages into texture
4423 * The source of the image data may be user memory or a PBO. In the later
4424 * case, we'll map the PBO, copy from it, then unmap it.
4427 store_texsubimage(struct gl_context
*ctx
,
4428 struct gl_texture_image
*texImage
,
4429 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4430 GLint width
, GLint height
, GLint depth
,
4431 GLenum format
, GLenum type
, const GLvoid
*pixels
,
4432 const struct gl_pixelstore_attrib
*packing
,
4436 const GLbitfield mapMode
= get_read_write_mode(format
, texImage
->TexFormat
);
4437 const GLenum target
= texImage
->TexObject
->Target
;
4438 GLboolean success
= GL_FALSE
;
4439 GLuint dims
, slice
, numSlices
= 1, sliceOffset
= 0;
4440 GLint srcImageStride
= 0;
4443 assert(xoffset
+ width
<= texImage
->Width
);
4444 assert(yoffset
+ height
<= texImage
->Height
);
4445 assert(zoffset
+ depth
<= texImage
->Depth
);
4451 case GL_TEXTURE_2D_ARRAY
:
4452 case GL_TEXTURE_CUBE_MAP_ARRAY
:
4460 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4461 src
= (const GLubyte
*)
4462 _mesa_validate_pbo_teximage(ctx
, dims
, width
, height
, depth
,
4463 format
, type
, pixels
, packing
, caller
);
4467 /* compute slice info (and do some sanity checks) */
4470 case GL_TEXTURE_RECTANGLE
:
4471 case GL_TEXTURE_CUBE_MAP
:
4472 /* one image slice, nothing special needs to be done */
4475 assert(height
== 1);
4477 assert(yoffset
== 0);
4478 assert(zoffset
== 0);
4480 case GL_TEXTURE_1D_ARRAY
:
4482 assert(zoffset
== 0);
4484 sliceOffset
= yoffset
;
4487 srcImageStride
= _mesa_image_row_stride(packing
, width
, format
, type
);
4489 case GL_TEXTURE_2D_ARRAY
:
4491 sliceOffset
= zoffset
;
4494 srcImageStride
= _mesa_image_image_stride(packing
, width
, height
,
4498 /* we'll store 3D images as a series of slices */
4500 sliceOffset
= zoffset
;
4501 srcImageStride
= _mesa_image_image_stride(packing
, width
, height
,
4504 case GL_TEXTURE_CUBE_MAP_ARRAY
:
4506 sliceOffset
= zoffset
;
4507 srcImageStride
= _mesa_image_image_stride(packing
, width
, height
,
4511 _mesa_warning(ctx
, "Unexpected target 0x%x in store_texsubimage()", target
);
4515 assert(numSlices
== 1 || srcImageStride
!= 0);
4517 for (slice
= 0; slice
< numSlices
; slice
++) {
4521 ctx
->Driver
.MapTextureImage(ctx
, texImage
,
4522 slice
+ sliceOffset
,
4523 xoffset
, yoffset
, width
, height
,
4524 mapMode
, &dstMap
, &dstRowStride
);
4526 /* Note: we're only storing a 2D (or 1D) slice at a time but we need
4527 * to pass the right 'dims' value so that GL_UNPACK_SKIP_IMAGES is
4528 * used for 3D images.
4530 success
= _mesa_texstore(ctx
, dims
, texImage
->_BaseFormat
,
4531 texImage
->TexFormat
,
4534 width
, height
, 1, /* w, h, d */
4535 format
, type
, src
, packing
);
4537 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, slice
+ sliceOffset
);
4540 src
+= srcImageStride
;
4547 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "%s", caller
);
4549 _mesa_unmap_teximage_pbo(ctx
, packing
);
4555 * Fallback code for ctx->Driver.TexImage().
4556 * Basically, allocate storage for the texture image, then copy the
4557 * user's image into it.
4560 _mesa_store_teximage(struct gl_context
*ctx
,
4562 struct gl_texture_image
*texImage
,
4563 GLenum format
, GLenum type
, const GLvoid
*pixels
,
4564 const struct gl_pixelstore_attrib
*packing
)
4566 assert(dims
== 1 || dims
== 2 || dims
== 3);
4568 if (texImage
->Width
== 0 || texImage
->Height
== 0 || texImage
->Depth
== 0)
4571 /* allocate storage for texture data */
4572 if (!ctx
->Driver
.AllocTextureImageBuffer(ctx
, texImage
)) {
4573 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage%uD", dims
);
4577 store_texsubimage(ctx
, texImage
,
4578 0, 0, 0, texImage
->Width
, texImage
->Height
, texImage
->Depth
,
4579 format
, type
, pixels
, packing
, "glTexImage");
4584 * Fallback for Driver.TexSubImage().
4587 _mesa_store_texsubimage(struct gl_context
*ctx
, GLuint dims
,
4588 struct gl_texture_image
*texImage
,
4589 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4590 GLint width
, GLint height
, GLint depth
,
4591 GLenum format
, GLenum type
, const void *pixels
,
4592 const struct gl_pixelstore_attrib
*packing
)
4594 store_texsubimage(ctx
, texImage
,
4595 xoffset
, yoffset
, zoffset
, width
, height
, depth
,
4596 format
, type
, pixels
, packing
, "glTexSubImage");
4601 * Fallback for Driver.CompressedTexImage()
4604 _mesa_store_compressed_teximage(struct gl_context
*ctx
, GLuint dims
,
4605 struct gl_texture_image
*texImage
,
4606 GLsizei imageSize
, const GLvoid
*data
)
4608 /* only 2D and 3D compressed images are supported at this time */
4610 _mesa_problem(ctx
, "Unexpected glCompressedTexImage1D call");
4614 /* This is pretty simple, because unlike the general texstore path we don't
4615 * have to worry about the usual image unpacking or image transfer
4619 ASSERT(texImage
->Width
> 0);
4620 ASSERT(texImage
->Height
> 0);
4621 ASSERT(texImage
->Depth
> 0);
4623 /* allocate storage for texture data */
4624 if (!ctx
->Driver
.AllocTextureImageBuffer(ctx
, texImage
)) {
4625 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage%uD", dims
);
4629 _mesa_store_compressed_texsubimage(ctx
, dims
, texImage
,
4631 texImage
->Width
, texImage
->Height
, texImage
->Depth
,
4632 texImage
->TexFormat
,
4638 * Fallback for Driver.CompressedTexSubImage()
4641 _mesa_store_compressed_texsubimage(struct gl_context
*ctx
, GLuint dims
,
4642 struct gl_texture_image
*texImage
,
4643 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4644 GLsizei width
, GLsizei height
, GLsizei depth
,
4646 GLsizei imageSize
, const GLvoid
*data
)
4648 GLint bytesPerRow
, dstRowStride
, srcRowStride
;
4652 const gl_format texFormat
= texImage
->TexFormat
;
4657 _mesa_problem(ctx
, "Unexpected 1D compressed texsubimage call");
4661 _mesa_get_format_block_size(texFormat
, &bw
, &bh
);
4663 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4664 data
= _mesa_validate_pbo_compressed_teximage(ctx
, dims
, imageSize
, data
,
4666 "glCompressedTexSubImage");
4670 srcRowStride
= _mesa_format_row_stride(texFormat
, width
);
4671 src
= (const GLubyte
*) data
;
4673 for (slice
= 0; slice
< depth
; slice
++) {
4674 /* Map dest texture buffer */
4675 ctx
->Driver
.MapTextureImage(ctx
, texImage
, slice
+ zoffset
,
4676 xoffset
, yoffset
, width
, height
,
4677 GL_MAP_WRITE_BIT
| GL_MAP_INVALIDATE_RANGE_BIT
,
4678 &dstMap
, &dstRowStride
);
4681 bytesPerRow
= srcRowStride
; /* bytes per row of blocks */
4682 rows
= (height
+ bh
- 1) / bh
; /* rows in blocks */
4684 /* copy rows of blocks */
4685 for (i
= 0; i
< rows
; i
++) {
4686 memcpy(dstMap
, src
, bytesPerRow
);
4687 dstMap
+= dstRowStride
;
4688 src
+= srcRowStride
;
4691 ctx
->Driver
.UnmapTextureImage(ctx
, texImage
, slice
+ zoffset
);
4694 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexSubImage%uD",
4699 _mesa_unmap_teximage_pbo(ctx
, &ctx
->Unpack
);