2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 * The GL texture image functions in teximage.c basically just do
33 * error checking and data structure allocation. They in turn call
34 * device driver functions which actually copy/convert/store the user's
37 * However, most device drivers will be able to use the fallback functions
38 * in this file. That is, most drivers will have the following bit of
40 * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
41 * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
42 * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
45 * Texture image processing is actually kind of complicated. We have to do:
46 * Format/type conversions
48 * pixel transfer (scale, bais, lookup, etc)
50 * These functions can handle most everything, including processing full
51 * images and sub-images.
56 #include "bufferobj.h"
64 #include "texcompress.h"
65 #include "texcompress_fxt1.h"
66 #include "texcompress_s3tc.h"
79 * Texture image storage function.
81 typedef GLboolean (*StoreTexImageFunc
)(TEXSTORE_PARAMS
);
85 * Return GL_TRUE if the given image format is one that be converted
86 * to another format by swizzling.
89 can_swizzle(GLenum logicalBaseFormat
)
91 switch (logicalBaseFormat
) {
94 case GL_LUMINANCE_ALPHA
:
130 #define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
131 #define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
132 #define MAP3(x,y,z) MAP4(x, y, z, ZERO)
133 #define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
136 static const struct {
139 GLubyte from_rgba
[6];
140 } mappings
[MAX_IDX
] =
150 MAP4(ZERO
, ZERO
, ZERO
, 0),
180 MAP4(0, ZERO
, ZERO
, ONE
),
186 MAP4(ZERO
, 0, ZERO
, ONE
),
192 MAP4(ZERO
, ZERO
, 0, ONE
),
216 MAP4(0, 1, ZERO
, ONE
),
224 * Convert a GL image format enum to an IDX_* value (see above).
227 get_map_idx(GLenum value
)
230 case GL_LUMINANCE
: return IDX_LUMINANCE
;
231 case GL_ALPHA
: return IDX_ALPHA
;
232 case GL_INTENSITY
: return IDX_INTENSITY
;
233 case GL_LUMINANCE_ALPHA
: return IDX_LUMINANCE_ALPHA
;
234 case GL_RGB
: return IDX_RGB
;
235 case GL_RGBA
: return IDX_RGBA
;
236 case GL_RED
: return IDX_RED
;
237 case GL_GREEN
: return IDX_GREEN
;
238 case GL_BLUE
: return IDX_BLUE
;
239 case GL_BGR
: return IDX_BGR
;
240 case GL_BGRA
: return IDX_BGRA
;
241 case GL_ABGR_EXT
: return IDX_ABGR
;
242 case GL_RG
: return IDX_RG
;
244 _mesa_problem(NULL
, "Unexpected inFormat");
251 * When promoting texture formats (see below) we need to compute the
252 * mapping of dest components back to source components.
253 * This function does that.
254 * \param inFormat the incoming format of the texture
255 * \param outFormat the final texture format
256 * \return map[6] a full 6-component map
259 compute_component_mapping(GLenum inFormat
, GLenum outFormat
,
262 const int inFmt
= get_map_idx(inFormat
);
263 const int outFmt
= get_map_idx(outFormat
);
264 const GLubyte
*in2rgba
= mappings
[inFmt
].to_rgba
;
265 const GLubyte
*rgba2out
= mappings
[outFmt
].from_rgba
;
268 for (i
= 0; i
< 4; i
++)
269 map
[i
] = in2rgba
[rgba2out
[i
]];
275 printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
276 inFormat
, _mesa_lookup_enum_by_nr(inFormat
),
277 outFormat
, _mesa_lookup_enum_by_nr(outFormat
),
289 * Make a temporary (color) texture image with GLfloat components.
290 * Apply all needed pixel unpacking and pixel transfer operations.
291 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
292 * Suppose the user specifies GL_LUMINANCE as the internal texture format
293 * but the graphics hardware doesn't support luminance textures. So, we might
294 * use an RGB hardware format instead.
295 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
297 * \param ctx the rendering context
298 * \param dims image dimensions: 1, 2 or 3
299 * \param logicalBaseFormat basic texture derived from the user's
300 * internal texture format value
301 * \param textureBaseFormat the actual basic format of the texture
302 * \param srcWidth source image width
303 * \param srcHeight source image height
304 * \param srcDepth source image depth
305 * \param srcFormat source image format
306 * \param srcType source image type
307 * \param srcAddr source image address
308 * \param srcPacking source image pixel packing
309 * \return resulting image with format = textureBaseFormat and type = GLfloat.
312 make_temp_float_image(struct gl_context
*ctx
, GLuint dims
,
313 GLenum logicalBaseFormat
,
314 GLenum textureBaseFormat
,
315 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
316 GLenum srcFormat
, GLenum srcType
,
317 const GLvoid
*srcAddr
,
318 const struct gl_pixelstore_attrib
*srcPacking
,
319 GLbitfield transferOps
)
322 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
323 const GLint srcStride
=
324 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
328 ASSERT(dims
>= 1 && dims
<= 3);
330 ASSERT(logicalBaseFormat
== GL_RGBA
||
331 logicalBaseFormat
== GL_RGB
||
332 logicalBaseFormat
== GL_RG
||
333 logicalBaseFormat
== GL_RED
||
334 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
335 logicalBaseFormat
== GL_LUMINANCE
||
336 logicalBaseFormat
== GL_ALPHA
||
337 logicalBaseFormat
== GL_INTENSITY
||
338 logicalBaseFormat
== GL_COLOR_INDEX
||
339 logicalBaseFormat
== GL_DEPTH_COMPONENT
);
341 ASSERT(textureBaseFormat
== GL_RGBA
||
342 textureBaseFormat
== GL_RGB
||
343 textureBaseFormat
== GL_RG
||
344 textureBaseFormat
== GL_RED
||
345 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
346 textureBaseFormat
== GL_LUMINANCE
||
347 textureBaseFormat
== GL_ALPHA
||
348 textureBaseFormat
== GL_INTENSITY
||
349 textureBaseFormat
== GL_COLOR_INDEX
||
350 textureBaseFormat
== GL_DEPTH_COMPONENT
);
352 tempImage
= (GLfloat
*) malloc(srcWidth
* srcHeight
* srcDepth
353 * components
* sizeof(GLfloat
));
358 for (img
= 0; img
< srcDepth
; img
++) {
360 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
364 for (row
= 0; row
< srcHeight
; row
++) {
365 _mesa_unpack_color_span_float(ctx
, srcWidth
, logicalBaseFormat
,
366 dst
, srcFormat
, srcType
, src
,
367 srcPacking
, transferOps
);
368 dst
+= srcWidth
* components
;
373 if (logicalBaseFormat
!= textureBaseFormat
) {
375 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
376 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
381 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
382 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
383 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
385 /* The actual texture format should have at least as many components
386 * as the logical texture format.
388 ASSERT(texComponents
>= logComponents
);
390 newImage
= (GLfloat
*) malloc(srcWidth
* srcHeight
* srcDepth
391 * texComponents
* sizeof(GLfloat
));
397 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
399 n
= srcWidth
* srcHeight
* srcDepth
;
400 for (i
= 0; i
< n
; i
++) {
402 for (k
= 0; k
< texComponents
; k
++) {
405 newImage
[i
* texComponents
+ k
] = 0.0F
;
407 newImage
[i
* texComponents
+ k
] = 1.0F
;
409 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
414 tempImage
= newImage
;
422 * Make temporary image with uint pixel values. Used for unsigned
423 * integer-valued textures.
426 make_temp_uint_image(struct gl_context
*ctx
, GLuint dims
,
427 GLenum logicalBaseFormat
,
428 GLenum textureBaseFormat
,
429 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
430 GLenum srcFormat
, GLenum srcType
,
431 const GLvoid
*srcAddr
,
432 const struct gl_pixelstore_attrib
*srcPacking
)
435 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
436 const GLint srcStride
=
437 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
441 ASSERT(dims
>= 1 && dims
<= 3);
443 ASSERT(logicalBaseFormat
== GL_RGBA
||
444 logicalBaseFormat
== GL_RGB
||
445 logicalBaseFormat
== GL_RG
||
446 logicalBaseFormat
== GL_RED
||
447 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
448 logicalBaseFormat
== GL_LUMINANCE
||
449 logicalBaseFormat
== GL_INTENSITY
||
450 logicalBaseFormat
== GL_ALPHA
);
452 ASSERT(textureBaseFormat
== GL_RGBA
||
453 textureBaseFormat
== GL_RGB
||
454 textureBaseFormat
== GL_RG
||
455 textureBaseFormat
== GL_RED
||
456 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
457 textureBaseFormat
== GL_LUMINANCE
||
458 textureBaseFormat
== GL_ALPHA
);
460 tempImage
= (GLuint
*) malloc(srcWidth
* srcHeight
* srcDepth
461 * components
* sizeof(GLuint
));
466 for (img
= 0; img
< srcDepth
; img
++) {
468 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
472 for (row
= 0; row
< srcHeight
; row
++) {
473 _mesa_unpack_color_span_uint(ctx
, srcWidth
, logicalBaseFormat
,
474 dst
, srcFormat
, srcType
, src
,
476 dst
+= srcWidth
* components
;
481 if (logicalBaseFormat
!= textureBaseFormat
) {
483 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
484 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
489 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
490 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
491 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
493 /* The actual texture format should have at least as many components
494 * as the logical texture format.
496 ASSERT(texComponents
>= logComponents
);
498 newImage
= (GLuint
*) malloc(srcWidth
* srcHeight
* srcDepth
499 * texComponents
* sizeof(GLuint
));
505 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
507 n
= srcWidth
* srcHeight
* srcDepth
;
508 for (i
= 0; i
< n
; i
++) {
510 for (k
= 0; k
< texComponents
; k
++) {
513 newImage
[i
* texComponents
+ k
] = 0.0F
;
515 newImage
[i
* texComponents
+ k
] = 1.0F
;
517 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
522 tempImage
= newImage
;
531 * Make a temporary (color) texture image with GLchan components.
532 * Apply all needed pixel unpacking and pixel transfer operations.
533 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
534 * Suppose the user specifies GL_LUMINANCE as the internal texture format
535 * but the graphics hardware doesn't support luminance textures. So, we might
536 * use an RGB hardware format instead.
537 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
539 * \param ctx the rendering context
540 * \param dims image dimensions: 1, 2 or 3
541 * \param logicalBaseFormat basic texture derived from the user's
542 * internal texture format value
543 * \param textureBaseFormat the actual basic format of the texture
544 * \param srcWidth source image width
545 * \param srcHeight source image height
546 * \param srcDepth source image depth
547 * \param srcFormat source image format
548 * \param srcType source image type
549 * \param srcAddr source image address
550 * \param srcPacking source image pixel packing
551 * \return resulting image with format = textureBaseFormat and type = GLchan.
554 _mesa_make_temp_chan_image(struct gl_context
*ctx
, GLuint dims
,
555 GLenum logicalBaseFormat
,
556 GLenum textureBaseFormat
,
557 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
558 GLenum srcFormat
, GLenum srcType
,
559 const GLvoid
*srcAddr
,
560 const struct gl_pixelstore_attrib
*srcPacking
)
562 GLuint transferOps
= ctx
->_ImageTransferState
;
563 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
565 GLchan
*tempImage
, *dst
;
567 ASSERT(dims
>= 1 && dims
<= 3);
569 ASSERT(logicalBaseFormat
== GL_RGBA
||
570 logicalBaseFormat
== GL_RGB
||
571 logicalBaseFormat
== GL_RG
||
572 logicalBaseFormat
== GL_RED
||
573 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
574 logicalBaseFormat
== GL_LUMINANCE
||
575 logicalBaseFormat
== GL_ALPHA
||
576 logicalBaseFormat
== GL_INTENSITY
);
578 ASSERT(textureBaseFormat
== GL_RGBA
||
579 textureBaseFormat
== GL_RGB
||
580 textureBaseFormat
== GL_RG
||
581 textureBaseFormat
== GL_RED
||
582 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
583 textureBaseFormat
== GL_LUMINANCE
||
584 textureBaseFormat
== GL_ALPHA
||
585 textureBaseFormat
== GL_INTENSITY
);
587 /* unpack and transfer the source image */
588 tempImage
= (GLchan
*) malloc(srcWidth
* srcHeight
* srcDepth
589 * components
* sizeof(GLchan
));
595 for (img
= 0; img
< srcDepth
; img
++) {
596 const GLint srcStride
=
597 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
599 (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
603 for (row
= 0; row
< srcHeight
; row
++) {
604 _mesa_unpack_color_span_chan(ctx
, srcWidth
, logicalBaseFormat
, dst
,
605 srcFormat
, srcType
, src
, srcPacking
,
607 dst
+= srcWidth
* components
;
612 if (logicalBaseFormat
!= textureBaseFormat
) {
613 /* one more conversion step */
614 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
615 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
620 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
621 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
622 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
624 /* The actual texture format should have at least as many components
625 * as the logical texture format.
627 ASSERT(texComponents
>= logComponents
);
629 newImage
= (GLchan
*) malloc(srcWidth
* srcHeight
* srcDepth
630 * texComponents
* sizeof(GLchan
));
636 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
638 n
= srcWidth
* srcHeight
* srcDepth
;
639 for (i
= 0; i
< n
; i
++) {
641 for (k
= 0; k
< texComponents
; k
++) {
644 newImage
[i
* texComponents
+ k
] = 0;
646 newImage
[i
* texComponents
+ k
] = CHAN_MAX
;
648 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
653 tempImage
= newImage
;
661 * Copy GLubyte pixels from <src> to <dst> with swizzling.
662 * \param dst destination pixels
663 * \param dstComponents number of color components in destination pixels
664 * \param src source pixels
665 * \param srcComponents number of color components in source pixels
666 * \param map the swizzle mapping. map[X] says where to find the X component
667 * in the source image's pixels. For example, if the source image
668 * is GL_BGRA and X = red, map[0] yields 2.
669 * \param count number of pixels to copy/swizzle.
672 swizzle_copy(GLubyte
*dst
, GLuint dstComponents
, const GLubyte
*src
,
673 GLuint srcComponents
, const GLubyte
*map
, GLuint count
)
675 #define SWZ_CPY(dst, src, count, dstComps, srcComps) \
678 for (i = 0; i < count; i++) { \
680 if (srcComps == 4) { \
681 COPY_4UBV(tmp, src); \
684 for (j = 0; j < srcComps; j++) { \
689 for (j = 0; j < dstComps; j++) { \
690 dst[j] = tmp[map[j]]; \
701 ASSERT(srcComponents
<= 4);
702 ASSERT(dstComponents
<= 4);
704 switch (dstComponents
) {
706 switch (srcComponents
) {
708 SWZ_CPY(dst
, src
, count
, 4, 4);
711 SWZ_CPY(dst
, src
, count
, 4, 3);
714 SWZ_CPY(dst
, src
, count
, 4, 2);
717 SWZ_CPY(dst
, src
, count
, 4, 1);
724 switch (srcComponents
) {
726 SWZ_CPY(dst
, src
, count
, 3, 4);
729 SWZ_CPY(dst
, src
, count
, 3, 3);
732 SWZ_CPY(dst
, src
, count
, 3, 2);
735 SWZ_CPY(dst
, src
, count
, 3, 1);
742 switch (srcComponents
) {
744 SWZ_CPY(dst
, src
, count
, 2, 4);
747 SWZ_CPY(dst
, src
, count
, 2, 3);
750 SWZ_CPY(dst
, src
, count
, 2, 2);
753 SWZ_CPY(dst
, src
, count
, 2, 1);
760 switch (srcComponents
) {
762 SWZ_CPY(dst
, src
, count
, 1, 4);
765 SWZ_CPY(dst
, src
, count
, 1, 3);
768 SWZ_CPY(dst
, src
, count
, 1, 2);
771 SWZ_CPY(dst
, src
, count
, 1, 1);
785 static const GLubyte map_identity
[6] = { 0, 1, 2, 3, ZERO
, ONE
};
786 static const GLubyte map_3210
[6] = { 3, 2, 1, 0, ZERO
, ONE
};
790 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
791 * mapping array depending on endianness.
793 static const GLubyte
*
794 type_mapping( GLenum srcType
)
798 case GL_UNSIGNED_BYTE
:
800 case GL_UNSIGNED_INT_8_8_8_8
:
801 return _mesa_little_endian() ? map_3210
: map_identity
;
802 case GL_UNSIGNED_INT_8_8_8_8_REV
:
803 return _mesa_little_endian() ? map_identity
: map_3210
;
811 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
812 * mapping array depending on pixelstore byte swapping state.
814 static const GLubyte
*
815 byteswap_mapping( GLboolean swapBytes
,
823 case GL_UNSIGNED_BYTE
:
825 case GL_UNSIGNED_INT_8_8_8_8
:
826 case GL_UNSIGNED_INT_8_8_8_8_REV
:
836 * Transfer a GLubyte texture image with component swizzling.
839 _mesa_swizzle_ubyte_image(struct gl_context
*ctx
,
844 GLenum baseInternalFormat
,
846 const GLubyte
*rgba2dst
,
847 GLuint dstComponents
,
850 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
852 const GLuint
*dstImageOffsets
,
854 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
855 const GLvoid
*srcAddr
,
856 const struct gl_pixelstore_attrib
*srcPacking
)
858 GLint srcComponents
= _mesa_components_in_format(srcFormat
);
859 const GLubyte
*srctype2ubyte
, *swap
;
860 GLubyte map
[4], src2base
[6], base2rgba
[6];
862 const GLint srcRowStride
=
863 _mesa_image_row_stride(srcPacking
, srcWidth
,
864 srcFormat
, GL_UNSIGNED_BYTE
);
865 const GLint srcImageStride
866 = _mesa_image_image_stride(srcPacking
, srcWidth
, srcHeight
, srcFormat
,
868 const GLubyte
*srcImage
869 = (const GLubyte
*) _mesa_image_address(dimensions
, srcPacking
, srcAddr
,
870 srcWidth
, srcHeight
, srcFormat
,
871 GL_UNSIGNED_BYTE
, 0, 0, 0);
875 /* Translate from src->baseInternal->GL_RGBA->dst. This will
876 * correctly deal with RGBA->RGB->RGBA conversions where the final
877 * A value must be 0xff regardless of the incoming alpha values.
879 compute_component_mapping(srcFormat
, baseInternalFormat
, src2base
);
880 compute_component_mapping(baseInternalFormat
, GL_RGBA
, base2rgba
);
881 swap
= byteswap_mapping(srcPacking
->SwapBytes
, srcType
);
882 srctype2ubyte
= type_mapping(srcType
);
885 for (i
= 0; i
< 4; i
++)
886 map
[i
] = srctype2ubyte
[swap
[src2base
[base2rgba
[rgba2dst
[i
]]]]];
888 /* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
890 if (srcComponents
== dstComponents
&&
891 srcRowStride
== dstRowStride
&&
892 srcRowStride
== srcWidth
* srcComponents
&&
894 /* 1 and 2D images only */
895 GLubyte
*dstImage
= (GLubyte
*) dstAddr
896 + dstYoffset
* dstRowStride
897 + dstXoffset
* dstComponents
;
898 swizzle_copy(dstImage
, dstComponents
, srcImage
, srcComponents
, map
,
899 srcWidth
* srcHeight
);
903 for (img
= 0; img
< srcDepth
; img
++) {
904 const GLubyte
*srcRow
= srcImage
;
905 GLubyte
*dstRow
= (GLubyte
*) dstAddr
906 + dstImageOffsets
[dstZoffset
+ img
] * dstComponents
907 + dstYoffset
* dstRowStride
908 + dstXoffset
* dstComponents
;
909 for (row
= 0; row
< srcHeight
; row
++) {
910 swizzle_copy(dstRow
, dstComponents
, srcRow
, srcComponents
, map
, srcWidth
);
911 dstRow
+= dstRowStride
;
912 srcRow
+= srcRowStride
;
914 srcImage
+= srcImageStride
;
921 * Teximage storage routine for when a simple memcpy will do.
922 * No pixel transfer operations or special texel encodings allowed.
923 * 1D, 2D and 3D images supported.
926 memcpy_texture(struct gl_context
*ctx
,
930 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
932 const GLuint
*dstImageOffsets
,
933 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
934 GLenum srcFormat
, GLenum srcType
,
935 const GLvoid
*srcAddr
,
936 const struct gl_pixelstore_attrib
*srcPacking
)
938 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
940 const GLint srcImageStride
= _mesa_image_image_stride(srcPacking
,
941 srcWidth
, srcHeight
, srcFormat
, srcType
);
942 const GLubyte
*srcImage
= (const GLubyte
*) _mesa_image_address(dimensions
,
943 srcPacking
, srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, 0, 0, 0);
944 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
945 const GLint bytesPerRow
= srcWidth
* texelBytes
;
948 /* XXX update/re-enable for dstImageOffsets array */
949 const GLint bytesPerImage
= srcHeight
* bytesPerRow
;
950 const GLint bytesPerTexture
= srcDepth
* bytesPerImage
;
951 GLubyte
*dstImage
= (GLubyte
*) dstAddr
952 + dstZoffset
* dstImageStride
953 + dstYoffset
* dstRowStride
954 + dstXoffset
* texelBytes
;
956 if (dstRowStride
== srcRowStride
&&
957 dstRowStride
== bytesPerRow
&&
958 ((dstImageStride
== srcImageStride
&&
959 dstImageStride
== bytesPerImage
) ||
962 ctx
->Driver
.TextureMemCpy(dstImage
, srcImage
, bytesPerTexture
);
967 for (img
= 0; img
< srcDepth
; img
++) {
968 const GLubyte
*srcRow
= srcImage
;
969 GLubyte
*dstRow
= dstImage
;
970 for (row
= 0; row
< srcHeight
; row
++) {
971 ctx
->Driver
.TextureMemCpy(dstRow
, srcRow
, bytesPerRow
);
972 dstRow
+= dstRowStride
;
973 srcRow
+= srcRowStride
;
975 srcImage
+= srcImageStride
;
976 dstImage
+= dstImageStride
;
982 for (img
= 0; img
< srcDepth
; img
++) {
983 const GLubyte
*srcRow
= srcImage
;
984 GLubyte
*dstRow
= (GLubyte
*) dstAddr
985 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
986 + dstYoffset
* dstRowStride
987 + dstXoffset
* texelBytes
;
988 for (row
= 0; row
< srcHeight
; row
++) {
989 ctx
->Driver
.TextureMemCpy(dstRow
, srcRow
, bytesPerRow
);
990 dstRow
+= dstRowStride
;
991 srcRow
+= srcRowStride
;
993 srcImage
+= srcImageStride
;
1000 * Store a 32-bit integer depth component texture image.
1003 _mesa_texstore_z32(TEXSTORE_PARAMS
)
1005 const GLuint depthScale
= 0xffffffff;
1006 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1008 ASSERT(dstFormat
== MESA_FORMAT_Z32
);
1009 ASSERT(texelBytes
== sizeof(GLuint
));
1011 if (ctx
->Pixel
.DepthScale
== 1.0f
&&
1012 ctx
->Pixel
.DepthBias
== 0.0f
&&
1013 !srcPacking
->SwapBytes
&&
1014 baseInternalFormat
== GL_DEPTH_COMPONENT
&&
1015 srcFormat
== GL_DEPTH_COMPONENT
&&
1016 srcType
== GL_UNSIGNED_INT
) {
1017 /* simple memcpy path */
1018 memcpy_texture(ctx
, dims
,
1019 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1022 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1023 srcAddr
, srcPacking
);
1028 for (img
= 0; img
< srcDepth
; img
++) {
1029 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1030 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1031 + dstYoffset
* dstRowStride
1032 + dstXoffset
* texelBytes
;
1033 for (row
= 0; row
< srcHeight
; row
++) {
1034 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1035 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1036 _mesa_unpack_depth_span(ctx
, srcWidth
,
1037 GL_UNSIGNED_INT
, (GLuint
*) dstRow
,
1038 depthScale
, srcType
, src
, srcPacking
);
1039 dstRow
+= dstRowStride
;
1048 * Store a 24-bit integer depth component texture image.
1051 _mesa_texstore_x8_z24(TEXSTORE_PARAMS
)
1053 const GLuint depthScale
= 0xffffff;
1054 const GLuint texelBytes
= 4;
1057 ASSERT(dstFormat
== MESA_FORMAT_X8_Z24
);
1062 for (img
= 0; img
< srcDepth
; img
++) {
1063 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1064 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1065 + dstYoffset
* dstRowStride
1066 + dstXoffset
* texelBytes
;
1067 for (row
= 0; row
< srcHeight
; row
++) {
1068 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1069 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1070 _mesa_unpack_depth_span(ctx
, srcWidth
,
1071 GL_UNSIGNED_INT
, (GLuint
*) dstRow
,
1072 depthScale
, srcType
, src
, srcPacking
);
1073 dstRow
+= dstRowStride
;
1082 * Store a 24-bit integer depth component texture image.
1085 _mesa_texstore_z24_x8(TEXSTORE_PARAMS
)
1087 const GLuint depthScale
= 0xffffff;
1088 const GLuint texelBytes
= 4;
1091 ASSERT(dstFormat
== MESA_FORMAT_Z24_X8
);
1096 for (img
= 0; img
< srcDepth
; img
++) {
1097 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1098 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1099 + dstYoffset
* dstRowStride
1100 + dstXoffset
* texelBytes
;
1101 for (row
= 0; row
< srcHeight
; row
++) {
1102 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1103 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1104 GLuint
*dst
= (GLuint
*) dstRow
;
1106 _mesa_unpack_depth_span(ctx
, srcWidth
,
1107 GL_UNSIGNED_INT
, dst
,
1108 depthScale
, srcType
, src
, srcPacking
);
1109 for (i
= 0; i
< srcWidth
; i
++)
1111 dstRow
+= dstRowStride
;
1120 * Store a 16-bit integer depth component texture image.
1123 _mesa_texstore_z16(TEXSTORE_PARAMS
)
1125 const GLuint depthScale
= 0xffff;
1126 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1128 ASSERT(dstFormat
== MESA_FORMAT_Z16
);
1129 ASSERT(texelBytes
== sizeof(GLushort
));
1131 if (ctx
->Pixel
.DepthScale
== 1.0f
&&
1132 ctx
->Pixel
.DepthBias
== 0.0f
&&
1133 !srcPacking
->SwapBytes
&&
1134 baseInternalFormat
== GL_DEPTH_COMPONENT
&&
1135 srcFormat
== GL_DEPTH_COMPONENT
&&
1136 srcType
== GL_UNSIGNED_SHORT
) {
1137 /* simple memcpy path */
1138 memcpy_texture(ctx
, dims
,
1139 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1142 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1143 srcAddr
, srcPacking
);
1148 for (img
= 0; img
< srcDepth
; img
++) {
1149 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1150 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1151 + dstYoffset
* dstRowStride
1152 + dstXoffset
* texelBytes
;
1153 for (row
= 0; row
< srcHeight
; row
++) {
1154 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1155 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1156 GLushort
*dst16
= (GLushort
*) dstRow
;
1157 _mesa_unpack_depth_span(ctx
, srcWidth
,
1158 GL_UNSIGNED_SHORT
, dst16
, depthScale
,
1159 srcType
, src
, srcPacking
);
1160 dstRow
+= dstRowStride
;
1169 * Store an rgb565 or rgb565_rev texture image.
1172 _mesa_texstore_rgb565(TEXSTORE_PARAMS
)
1174 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1175 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1177 ASSERT(dstFormat
== MESA_FORMAT_RGB565
||
1178 dstFormat
== MESA_FORMAT_RGB565_REV
);
1179 ASSERT(texelBytes
== 2);
1181 if (!ctx
->_ImageTransferState
&&
1182 !srcPacking
->SwapBytes
&&
1183 dstFormat
== MESA_FORMAT_RGB565
&&
1184 baseInternalFormat
== GL_RGB
&&
1185 srcFormat
== GL_RGB
&&
1186 srcType
== GL_UNSIGNED_SHORT_5_6_5
) {
1187 /* simple memcpy path */
1188 memcpy_texture(ctx
, dims
,
1189 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1192 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1193 srcAddr
, srcPacking
);
1195 else if (!ctx
->_ImageTransferState
&&
1196 !srcPacking
->SwapBytes
&&
1197 baseInternalFormat
== GL_RGB
&&
1198 srcFormat
== GL_RGB
&&
1199 srcType
== GL_UNSIGNED_BYTE
&&
1201 /* do optimized tex store */
1202 const GLint srcRowStride
=
1203 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1204 const GLubyte
*src
= (const GLubyte
*)
1205 _mesa_image_address(dims
, srcPacking
, srcAddr
, srcWidth
, srcHeight
,
1206 srcFormat
, srcType
, 0, 0, 0);
1207 GLubyte
*dst
= (GLubyte
*) dstAddr
1208 + dstYoffset
* dstRowStride
1209 + dstXoffset
* texelBytes
;
1211 for (row
= 0; row
< srcHeight
; row
++) {
1212 const GLubyte
*srcUB
= (const GLubyte
*) src
;
1213 GLushort
*dstUS
= (GLushort
*) dst
;
1214 /* check for byteswapped format */
1215 if (dstFormat
== MESA_FORMAT_RGB565
) {
1216 for (col
= 0; col
< srcWidth
; col
++) {
1217 dstUS
[col
] = PACK_COLOR_565( srcUB
[0], srcUB
[1], srcUB
[2] );
1222 for (col
= 0; col
< srcWidth
; col
++) {
1223 dstUS
[col
] = PACK_COLOR_565_REV( srcUB
[0], srcUB
[1], srcUB
[2] );
1227 dst
+= dstRowStride
;
1228 src
+= srcRowStride
;
1233 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1236 srcWidth
, srcHeight
, srcDepth
,
1237 srcFormat
, srcType
, srcAddr
,
1239 const GLchan
*src
= tempImage
;
1240 GLint img
, row
, col
;
1243 for (img
= 0; img
< srcDepth
; img
++) {
1244 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1245 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1246 + dstYoffset
* dstRowStride
1247 + dstXoffset
* texelBytes
;
1248 for (row
= 0; row
< srcHeight
; row
++) {
1249 GLushort
*dstUS
= (GLushort
*) dstRow
;
1250 /* check for byteswapped format */
1251 if (dstFormat
== MESA_FORMAT_RGB565
) {
1252 for (col
= 0; col
< srcWidth
; col
++) {
1253 dstUS
[col
] = PACK_COLOR_565( CHAN_TO_UBYTE(src
[RCOMP
]),
1254 CHAN_TO_UBYTE(src
[GCOMP
]),
1255 CHAN_TO_UBYTE(src
[BCOMP
]) );
1260 for (col
= 0; col
< srcWidth
; col
++) {
1261 dstUS
[col
] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src
[RCOMP
]),
1262 CHAN_TO_UBYTE(src
[GCOMP
]),
1263 CHAN_TO_UBYTE(src
[BCOMP
]) );
1267 dstRow
+= dstRowStride
;
1270 free((void *) tempImage
);
1277 * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
1280 _mesa_texstore_rgba8888(TEXSTORE_PARAMS
)
1282 const GLboolean littleEndian
= _mesa_little_endian();
1283 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1284 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1286 ASSERT(dstFormat
== MESA_FORMAT_RGBA8888
||
1287 dstFormat
== MESA_FORMAT_RGBA8888_REV
);
1288 ASSERT(texelBytes
== 4);
1290 if (!ctx
->_ImageTransferState
&&
1291 !srcPacking
->SwapBytes
&&
1292 dstFormat
== MESA_FORMAT_RGBA8888
&&
1293 baseInternalFormat
== GL_RGBA
&&
1294 ((srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_INT_8_8_8_8
) ||
1295 (srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
) ||
1296 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) ||
1297 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_BYTE
&& littleEndian
))) {
1298 /* simple memcpy path */
1299 memcpy_texture(ctx
, dims
,
1300 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1303 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1304 srcAddr
, srcPacking
);
1306 else if (!ctx
->_ImageTransferState
&&
1307 !srcPacking
->SwapBytes
&&
1308 dstFormat
== MESA_FORMAT_RGBA8888_REV
&&
1309 baseInternalFormat
== GL_RGBA
&&
1310 ((srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) ||
1311 (srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_BYTE
&& littleEndian
) ||
1312 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_INT_8_8_8_8
) ||
1313 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
))) {
1314 /* simple memcpy path */
1315 memcpy_texture(ctx
, dims
,
1316 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1319 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1320 srcAddr
, srcPacking
);
1322 else if (!ctx
->_ImageTransferState
&&
1323 (srcType
== GL_UNSIGNED_BYTE
||
1324 srcType
== GL_UNSIGNED_INT_8_8_8_8
||
1325 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
1326 can_swizzle(baseInternalFormat
) &&
1327 can_swizzle(srcFormat
)) {
1331 /* dstmap - how to swizzle from RGBA to dst format:
1333 if ((littleEndian
&& dstFormat
== MESA_FORMAT_RGBA8888
) ||
1334 (!littleEndian
&& dstFormat
== MESA_FORMAT_RGBA8888_REV
)) {
1347 _mesa_swizzle_ubyte_image(ctx
, dims
,
1352 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1353 dstRowStride
, dstImageOffsets
,
1354 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1359 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1362 srcWidth
, srcHeight
, srcDepth
,
1363 srcFormat
, srcType
, srcAddr
,
1365 const GLchan
*src
= tempImage
;
1366 GLint img
, row
, col
;
1369 for (img
= 0; img
< srcDepth
; img
++) {
1370 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1371 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1372 + dstYoffset
* dstRowStride
1373 + dstXoffset
* texelBytes
;
1374 for (row
= 0; row
< srcHeight
; row
++) {
1375 GLuint
*dstUI
= (GLuint
*) dstRow
;
1376 if (dstFormat
== MESA_FORMAT_RGBA8888
) {
1377 for (col
= 0; col
< srcWidth
; col
++) {
1378 dstUI
[col
] = PACK_COLOR_8888( CHAN_TO_UBYTE(src
[RCOMP
]),
1379 CHAN_TO_UBYTE(src
[GCOMP
]),
1380 CHAN_TO_UBYTE(src
[BCOMP
]),
1381 CHAN_TO_UBYTE(src
[ACOMP
]) );
1386 for (col
= 0; col
< srcWidth
; col
++) {
1387 dstUI
[col
] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src
[RCOMP
]),
1388 CHAN_TO_UBYTE(src
[GCOMP
]),
1389 CHAN_TO_UBYTE(src
[BCOMP
]),
1390 CHAN_TO_UBYTE(src
[ACOMP
]) );
1394 dstRow
+= dstRowStride
;
1397 free((void *) tempImage
);
1404 _mesa_texstore_argb8888(TEXSTORE_PARAMS
)
1406 const GLboolean littleEndian
= _mesa_little_endian();
1407 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1408 const GLenum baseFormat
= GL_RGBA
;
1410 ASSERT(dstFormat
== MESA_FORMAT_ARGB8888
||
1411 dstFormat
== MESA_FORMAT_ARGB8888_REV
||
1412 dstFormat
== MESA_FORMAT_XRGB8888
||
1413 dstFormat
== MESA_FORMAT_XRGB8888_REV
);
1414 ASSERT(texelBytes
== 4);
1416 if (!ctx
->_ImageTransferState
&&
1417 !srcPacking
->SwapBytes
&&
1418 (dstFormat
== MESA_FORMAT_ARGB8888
||
1419 dstFormat
== MESA_FORMAT_XRGB8888
) &&
1420 baseInternalFormat
== GL_RGBA
&&
1421 srcFormat
== GL_BGRA
&&
1422 ((srcType
== GL_UNSIGNED_BYTE
&& littleEndian
) ||
1423 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
)) {
1424 /* simple memcpy path (little endian) */
1425 memcpy_texture(ctx
, dims
,
1426 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1429 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1430 srcAddr
, srcPacking
);
1432 else if (!ctx
->_ImageTransferState
&&
1433 !srcPacking
->SwapBytes
&&
1434 (dstFormat
== MESA_FORMAT_ARGB8888_REV
||
1435 dstFormat
== MESA_FORMAT_XRGB8888_REV
) &&
1436 baseInternalFormat
== GL_RGBA
&&
1437 srcFormat
== GL_BGRA
&&
1438 ((srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
) ||
1439 srcType
== GL_UNSIGNED_INT_8_8_8_8
)) {
1440 /* simple memcpy path (big endian) */
1441 memcpy_texture(ctx
, dims
,
1442 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1445 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1446 srcAddr
, srcPacking
);
1448 else if (!ctx
->_ImageTransferState
&&
1449 !srcPacking
->SwapBytes
&&
1450 (dstFormat
== MESA_FORMAT_ARGB8888
||
1451 dstFormat
== MESA_FORMAT_XRGB8888
) &&
1452 srcFormat
== GL_RGB
&&
1453 (baseInternalFormat
== GL_RGBA
||
1454 baseInternalFormat
== GL_RGB
) &&
1455 srcType
== GL_UNSIGNED_BYTE
) {
1457 for (img
= 0; img
< srcDepth
; img
++) {
1458 const GLint srcRowStride
=
1459 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1460 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1461 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1462 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1463 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1464 + dstYoffset
* dstRowStride
1465 + dstXoffset
* texelBytes
;
1466 for (row
= 0; row
< srcHeight
; row
++) {
1467 GLuint
*d4
= (GLuint
*) dstRow
;
1468 for (col
= 0; col
< srcWidth
; col
++) {
1469 d4
[col
] = PACK_COLOR_8888(0xff,
1470 srcRow
[col
* 3 + RCOMP
],
1471 srcRow
[col
* 3 + GCOMP
],
1472 srcRow
[col
* 3 + BCOMP
]);
1474 dstRow
+= dstRowStride
;
1475 srcRow
+= srcRowStride
;
1479 else if (!ctx
->_ImageTransferState
&&
1480 !srcPacking
->SwapBytes
&&
1481 dstFormat
== MESA_FORMAT_ARGB8888
&&
1482 srcFormat
== GL_RGBA
&&
1483 baseInternalFormat
== GL_RGBA
&&
1484 srcType
== GL_UNSIGNED_BYTE
) {
1485 /* same as above case, but src data has alpha too */
1486 GLint img
, row
, col
;
1487 /* For some reason, streaming copies to write-combined regions
1488 * are extremely sensitive to the characteristics of how the
1489 * source data is retrieved. By reordering the source reads to
1490 * be in-order, the speed of this operation increases by half.
1491 * Strangely the same isn't required for the RGB path, above.
1493 for (img
= 0; img
< srcDepth
; img
++) {
1494 const GLint srcRowStride
=
1495 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1496 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1497 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1498 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1499 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1500 + dstYoffset
* dstRowStride
1501 + dstXoffset
* texelBytes
;
1502 for (row
= 0; row
< srcHeight
; row
++) {
1503 GLuint
*d4
= (GLuint
*) dstRow
;
1504 for (col
= 0; col
< srcWidth
; col
++) {
1505 d4
[col
] = PACK_COLOR_8888(srcRow
[col
* 4 + ACOMP
],
1506 srcRow
[col
* 4 + RCOMP
],
1507 srcRow
[col
* 4 + GCOMP
],
1508 srcRow
[col
* 4 + BCOMP
]);
1510 dstRow
+= dstRowStride
;
1511 srcRow
+= srcRowStride
;
1515 else if (!ctx
->_ImageTransferState
&&
1516 (srcType
== GL_UNSIGNED_BYTE
||
1517 srcType
== GL_UNSIGNED_INT_8_8_8_8
||
1518 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
1519 can_swizzle(baseInternalFormat
) &&
1520 can_swizzle(srcFormat
)) {
1524 /* dstmap - how to swizzle from RGBA to dst format:
1526 if ((littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888
) ||
1527 (littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888
) ||
1528 (!littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888_REV
) ||
1529 (!littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888_REV
)) {
1530 dstmap
[3] = 3; /* alpha */
1531 dstmap
[2] = 0; /* red */
1532 dstmap
[1] = 1; /* green */
1533 dstmap
[0] = 2; /* blue */
1536 assert((littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888_REV
) ||
1537 (!littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888
) ||
1538 (littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888_REV
) ||
1539 (!littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888
));
1546 _mesa_swizzle_ubyte_image(ctx
, dims
,
1551 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1554 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1559 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1562 srcWidth
, srcHeight
, srcDepth
,
1563 srcFormat
, srcType
, srcAddr
,
1565 const GLchan
*src
= tempImage
;
1566 GLint img
, row
, col
;
1569 for (img
= 0; img
< srcDepth
; img
++) {
1570 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1571 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1572 + dstYoffset
* dstRowStride
1573 + dstXoffset
* texelBytes
;
1574 for (row
= 0; row
< srcHeight
; row
++) {
1575 GLuint
*dstUI
= (GLuint
*) dstRow
;
1576 if (dstFormat
== MESA_FORMAT_ARGB8888
) {
1577 for (col
= 0; col
< srcWidth
; col
++) {
1578 dstUI
[col
] = PACK_COLOR_8888( CHAN_TO_UBYTE(src
[ACOMP
]),
1579 CHAN_TO_UBYTE(src
[RCOMP
]),
1580 CHAN_TO_UBYTE(src
[GCOMP
]),
1581 CHAN_TO_UBYTE(src
[BCOMP
]) );
1585 else if (dstFormat
== MESA_FORMAT_XRGB8888
) {
1586 for (col
= 0; col
< srcWidth
; col
++) {
1587 dstUI
[col
] = PACK_COLOR_8888( 0xff,
1588 CHAN_TO_UBYTE(src
[RCOMP
]),
1589 CHAN_TO_UBYTE(src
[GCOMP
]),
1590 CHAN_TO_UBYTE(src
[BCOMP
]) );
1595 for (col
= 0; col
< srcWidth
; col
++) {
1596 dstUI
[col
] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
1597 CHAN_TO_UBYTE(src
[RCOMP
]),
1598 CHAN_TO_UBYTE(src
[GCOMP
]),
1599 CHAN_TO_UBYTE(src
[BCOMP
]) );
1603 dstRow
+= dstRowStride
;
1606 free((void *) tempImage
);
1613 _mesa_texstore_rgb888(TEXSTORE_PARAMS
)
1615 const GLboolean littleEndian
= _mesa_little_endian();
1616 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1617 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1619 ASSERT(dstFormat
== MESA_FORMAT_RGB888
);
1620 ASSERT(texelBytes
== 3);
1622 if (!ctx
->_ImageTransferState
&&
1623 !srcPacking
->SwapBytes
&&
1624 baseInternalFormat
== GL_RGB
&&
1625 srcFormat
== GL_BGR
&&
1626 srcType
== GL_UNSIGNED_BYTE
&&
1628 /* simple memcpy path */
1629 memcpy_texture(ctx
, dims
,
1630 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1633 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1634 srcAddr
, srcPacking
);
1636 else if (!ctx
->_ImageTransferState
&&
1637 !srcPacking
->SwapBytes
&&
1638 srcFormat
== GL_RGBA
&&
1639 srcType
== GL_UNSIGNED_BYTE
) {
1640 /* extract RGB from RGBA */
1641 GLint img
, row
, col
;
1642 for (img
= 0; img
< srcDepth
; img
++) {
1643 const GLint srcRowStride
=
1644 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1645 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1646 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1647 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1648 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1649 + dstYoffset
* dstRowStride
1650 + dstXoffset
* texelBytes
;
1651 for (row
= 0; row
< srcHeight
; row
++) {
1652 for (col
= 0; col
< srcWidth
; col
++) {
1653 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + BCOMP
];
1654 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1655 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + RCOMP
];
1657 dstRow
+= dstRowStride
;
1658 srcRow
+= srcRowStride
;
1662 else if (!ctx
->_ImageTransferState
&&
1663 srcType
== GL_UNSIGNED_BYTE
&&
1664 can_swizzle(baseInternalFormat
) &&
1665 can_swizzle(srcFormat
)) {
1669 /* dstmap - how to swizzle from RGBA to dst format:
1674 dstmap
[3] = ONE
; /* ? */
1676 _mesa_swizzle_ubyte_image(ctx
, dims
,
1681 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1682 dstRowStride
, dstImageOffsets
,
1683 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1688 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1691 srcWidth
, srcHeight
, srcDepth
,
1692 srcFormat
, srcType
, srcAddr
,
1694 const GLchan
*src
= (const GLchan
*) tempImage
;
1695 GLint img
, row
, col
;
1698 for (img
= 0; img
< srcDepth
; img
++) {
1699 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1700 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1701 + dstYoffset
* dstRowStride
1702 + dstXoffset
* texelBytes
;
1703 for (row
= 0; row
< srcHeight
; row
++) {
1706 for (col
= 0; col
< srcWidth
; col
++) {
1707 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[RCOMP
]);
1708 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1709 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[BCOMP
]);
1714 for (col
= 0; col
< srcWidth
; col
++) {
1715 dstRow
[col
* 3 + 0] = srcUB
[BCOMP
];
1716 dstRow
[col
* 3 + 1] = srcUB
[GCOMP
];
1717 dstRow
[col
* 3 + 2] = srcUB
[RCOMP
];
1722 for (col
= 0; col
< srcWidth
; col
++) {
1723 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[BCOMP
]);
1724 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1725 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[RCOMP
]);
1729 dstRow
+= dstRowStride
;
1732 free((void *) tempImage
);
1739 _mesa_texstore_bgr888(TEXSTORE_PARAMS
)
1741 const GLboolean littleEndian
= _mesa_little_endian();
1742 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1743 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1745 ASSERT(dstFormat
== MESA_FORMAT_BGR888
);
1746 ASSERT(texelBytes
== 3);
1748 if (!ctx
->_ImageTransferState
&&
1749 !srcPacking
->SwapBytes
&&
1750 baseInternalFormat
== GL_RGB
&&
1751 srcFormat
== GL_RGB
&&
1752 srcType
== GL_UNSIGNED_BYTE
&&
1754 /* simple memcpy path */
1755 memcpy_texture(ctx
, dims
,
1756 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1759 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1760 srcAddr
, srcPacking
);
1762 else if (!ctx
->_ImageTransferState
&&
1763 !srcPacking
->SwapBytes
&&
1764 srcFormat
== GL_RGBA
&&
1765 srcType
== GL_UNSIGNED_BYTE
) {
1766 /* extract BGR from RGBA */
1768 for (img
= 0; img
< srcDepth
; img
++) {
1769 const GLint srcRowStride
=
1770 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1771 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1772 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1773 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1774 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1775 + dstYoffset
* dstRowStride
1776 + dstXoffset
* texelBytes
;
1777 for (row
= 0; row
< srcHeight
; row
++) {
1778 for (col
= 0; col
< srcWidth
; col
++) {
1779 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + RCOMP
];
1780 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1781 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + BCOMP
];
1783 dstRow
+= dstRowStride
;
1784 srcRow
+= srcRowStride
;
1788 else if (!ctx
->_ImageTransferState
&&
1789 srcType
== GL_UNSIGNED_BYTE
&&
1790 can_swizzle(baseInternalFormat
) &&
1791 can_swizzle(srcFormat
)) {
1795 /* dstmap - how to swizzle from RGBA to dst format:
1800 dstmap
[3] = ONE
; /* ? */
1802 _mesa_swizzle_ubyte_image(ctx
, dims
,
1807 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1808 dstRowStride
, dstImageOffsets
,
1809 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1814 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1817 srcWidth
, srcHeight
, srcDepth
,
1818 srcFormat
, srcType
, srcAddr
,
1820 const GLchan
*src
= (const GLchan
*) tempImage
;
1821 GLint img
, row
, col
;
1824 for (img
= 0; img
< srcDepth
; img
++) {
1825 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1826 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1827 + dstYoffset
* dstRowStride
1828 + dstXoffset
* texelBytes
;
1829 for (row
= 0; row
< srcHeight
; row
++) {
1830 for (col
= 0; col
< srcWidth
; col
++) {
1831 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[RCOMP
]);
1832 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1833 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[BCOMP
]);
1836 dstRow
+= dstRowStride
;
1839 free((void *) tempImage
);
1846 _mesa_texstore_argb4444(TEXSTORE_PARAMS
)
1848 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1849 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1851 ASSERT(dstFormat
== MESA_FORMAT_ARGB4444
||
1852 dstFormat
== MESA_FORMAT_ARGB4444_REV
);
1853 ASSERT(texelBytes
== 2);
1855 if (!ctx
->_ImageTransferState
&&
1856 !srcPacking
->SwapBytes
&&
1857 dstFormat
== MESA_FORMAT_ARGB4444
&&
1858 baseInternalFormat
== GL_RGBA
&&
1859 srcFormat
== GL_BGRA
&&
1860 srcType
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
1861 /* simple memcpy path */
1862 memcpy_texture(ctx
, dims
,
1863 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1866 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1867 srcAddr
, srcPacking
);
1871 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1874 srcWidth
, srcHeight
, srcDepth
,
1875 srcFormat
, srcType
, srcAddr
,
1877 const GLchan
*src
= tempImage
;
1878 GLint img
, row
, col
;
1881 for (img
= 0; img
< srcDepth
; img
++) {
1882 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1883 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1884 + dstYoffset
* dstRowStride
1885 + dstXoffset
* texelBytes
;
1886 for (row
= 0; row
< srcHeight
; row
++) {
1887 GLushort
*dstUS
= (GLushort
*) dstRow
;
1888 if (dstFormat
== MESA_FORMAT_ARGB4444
) {
1889 for (col
= 0; col
< srcWidth
; col
++) {
1890 dstUS
[col
] = PACK_COLOR_4444( CHAN_TO_UBYTE(src
[ACOMP
]),
1891 CHAN_TO_UBYTE(src
[RCOMP
]),
1892 CHAN_TO_UBYTE(src
[GCOMP
]),
1893 CHAN_TO_UBYTE(src
[BCOMP
]) );
1898 for (col
= 0; col
< srcWidth
; col
++) {
1899 dstUS
[col
] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
1900 CHAN_TO_UBYTE(src
[RCOMP
]),
1901 CHAN_TO_UBYTE(src
[GCOMP
]),
1902 CHAN_TO_UBYTE(src
[BCOMP
]) );
1906 dstRow
+= dstRowStride
;
1909 free((void *) tempImage
);
1915 _mesa_texstore_rgba5551(TEXSTORE_PARAMS
)
1917 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1918 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1920 ASSERT(dstFormat
== MESA_FORMAT_RGBA5551
);
1921 ASSERT(texelBytes
== 2);
1923 if (!ctx
->_ImageTransferState
&&
1924 !srcPacking
->SwapBytes
&&
1925 dstFormat
== MESA_FORMAT_RGBA5551
&&
1926 baseInternalFormat
== GL_RGBA
&&
1927 srcFormat
== GL_RGBA
&&
1928 srcType
== GL_UNSIGNED_SHORT_5_5_5_1
) {
1929 /* simple memcpy path */
1930 memcpy_texture(ctx
, dims
,
1931 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1934 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1935 srcAddr
, srcPacking
);
1939 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1942 srcWidth
, srcHeight
, srcDepth
,
1943 srcFormat
, srcType
, srcAddr
,
1945 const GLchan
*src
=tempImage
;
1946 GLint img
, row
, col
;
1949 for (img
= 0; img
< srcDepth
; img
++) {
1950 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1951 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1952 + dstYoffset
* dstRowStride
1953 + dstXoffset
* texelBytes
;
1954 for (row
= 0; row
< srcHeight
; row
++) {
1955 GLushort
*dstUS
= (GLushort
*) dstRow
;
1956 for (col
= 0; col
< srcWidth
; col
++) {
1957 dstUS
[col
] = PACK_COLOR_5551( CHAN_TO_UBYTE(src
[RCOMP
]),
1958 CHAN_TO_UBYTE(src
[GCOMP
]),
1959 CHAN_TO_UBYTE(src
[BCOMP
]),
1960 CHAN_TO_UBYTE(src
[ACOMP
]) );
1963 dstRow
+= dstRowStride
;
1966 free((void *) tempImage
);
1972 _mesa_texstore_argb1555(TEXSTORE_PARAMS
)
1974 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1975 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1977 ASSERT(dstFormat
== MESA_FORMAT_ARGB1555
||
1978 dstFormat
== MESA_FORMAT_ARGB1555_REV
);
1979 ASSERT(texelBytes
== 2);
1981 if (!ctx
->_ImageTransferState
&&
1982 !srcPacking
->SwapBytes
&&
1983 dstFormat
== MESA_FORMAT_ARGB1555
&&
1984 baseInternalFormat
== GL_RGBA
&&
1985 srcFormat
== GL_BGRA
&&
1986 srcType
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
1987 /* simple memcpy path */
1988 memcpy_texture(ctx
, dims
,
1989 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1992 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1993 srcAddr
, srcPacking
);
1997 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2000 srcWidth
, srcHeight
, srcDepth
,
2001 srcFormat
, srcType
, srcAddr
,
2003 const GLchan
*src
=tempImage
;
2004 GLint img
, row
, col
;
2007 for (img
= 0; img
< srcDepth
; img
++) {
2008 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2009 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2010 + dstYoffset
* dstRowStride
2011 + dstXoffset
* texelBytes
;
2012 for (row
= 0; row
< srcHeight
; row
++) {
2013 GLushort
*dstUS
= (GLushort
*) dstRow
;
2014 if (dstFormat
== MESA_FORMAT_ARGB1555
) {
2015 for (col
= 0; col
< srcWidth
; col
++) {
2016 dstUS
[col
] = PACK_COLOR_1555( CHAN_TO_UBYTE(src
[ACOMP
]),
2017 CHAN_TO_UBYTE(src
[RCOMP
]),
2018 CHAN_TO_UBYTE(src
[GCOMP
]),
2019 CHAN_TO_UBYTE(src
[BCOMP
]) );
2024 for (col
= 0; col
< srcWidth
; col
++) {
2025 dstUS
[col
] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
2026 CHAN_TO_UBYTE(src
[RCOMP
]),
2027 CHAN_TO_UBYTE(src
[GCOMP
]),
2028 CHAN_TO_UBYTE(src
[BCOMP
]) );
2032 dstRow
+= dstRowStride
;
2035 free((void *) tempImage
);
2042 _mesa_texstore_argb2101010(TEXSTORE_PARAMS
)
2044 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2045 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2047 ASSERT(dstFormat
== MESA_FORMAT_ARGB2101010
);
2048 ASSERT(texelBytes
== 4);
2050 if (!ctx
->_ImageTransferState
&&
2051 !srcPacking
->SwapBytes
&&
2052 dstFormat
== MESA_FORMAT_ARGB2101010
&&
2053 srcFormat
== GL_BGRA
&&
2054 srcType
== GL_UNSIGNED_INT_2_10_10_10_REV
&&
2055 baseInternalFormat
== GL_RGBA
) {
2056 /* simple memcpy path */
2057 memcpy_texture(ctx
, dims
,
2058 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2061 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2062 srcAddr
, srcPacking
);
2066 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2069 srcWidth
, srcHeight
, srcDepth
,
2070 srcFormat
, srcType
, srcAddr
,
2072 const GLchan
*src
= tempImage
;
2073 GLint img
, row
, col
;
2076 for (img
= 0; img
< srcDepth
; img
++) {
2077 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2078 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2079 + dstYoffset
* dstRowStride
2080 + dstXoffset
* texelBytes
;
2081 if (baseInternalFormat
== GL_RGBA
) {
2082 for (row
= 0; row
< srcHeight
; row
++) {
2083 GLuint
*dstUS
= (GLuint
*) dstRow
;
2084 for (col
= 0; col
< srcWidth
; col
++) {
2085 dstUS
[col
] = PACK_COLOR_2101010( CHAN_TO_UBYTE(src
[ACOMP
]),
2086 CHAN_TO_UBYTE(src
[RCOMP
]),
2087 CHAN_TO_UBYTE(src
[GCOMP
]),
2088 CHAN_TO_UBYTE(src
[BCOMP
]) );
2091 dstRow
+= dstRowStride
;
2093 } else if (baseInternalFormat
== GL_RGB
) {
2094 for (row
= 0; row
< srcHeight
; row
++) {
2095 GLuint
*dstUS
= (GLuint
*) dstRow
;
2096 for (col
= 0; col
< srcWidth
; col
++) {
2097 dstUS
[col
] = PACK_COLOR_2101010( 0xff,
2098 CHAN_TO_UBYTE(src
[RCOMP
]),
2099 CHAN_TO_UBYTE(src
[GCOMP
]),
2100 CHAN_TO_UBYTE(src
[BCOMP
]) );
2103 dstRow
+= dstRowStride
;
2109 free((void *) tempImage
);
2116 * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
2119 _mesa_texstore_unorm88(TEXSTORE_PARAMS
)
2121 const GLboolean littleEndian
= _mesa_little_endian();
2122 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2123 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2125 ASSERT(dstFormat
== MESA_FORMAT_AL88
||
2126 dstFormat
== MESA_FORMAT_AL88_REV
||
2127 dstFormat
== MESA_FORMAT_RG88
||
2128 dstFormat
== MESA_FORMAT_RG88_REV
);
2129 ASSERT(texelBytes
== 2);
2131 if (!ctx
->_ImageTransferState
&&
2132 !srcPacking
->SwapBytes
&&
2133 (dstFormat
== MESA_FORMAT_AL88
|| dstFormat
== MESA_FORMAT_RG88
) &&
2134 baseInternalFormat
== srcFormat
&&
2135 srcType
== GL_UNSIGNED_BYTE
&&
2137 /* simple memcpy path */
2138 memcpy_texture(ctx
, dims
,
2139 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2142 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2143 srcAddr
, srcPacking
);
2145 else if (!ctx
->_ImageTransferState
&&
2147 srcType
== GL_UNSIGNED_BYTE
&&
2148 can_swizzle(baseInternalFormat
) &&
2149 can_swizzle(srcFormat
)) {
2152 /* dstmap - how to swizzle from RGBA to dst format:
2154 if (dstFormat
== MESA_FORMAT_AL88
|| dstFormat
== MESA_FORMAT_AL88_REV
) {
2155 if ((littleEndian
&& dstFormat
== MESA_FORMAT_AL88
) ||
2156 (!littleEndian
&& dstFormat
== MESA_FORMAT_AL88_REV
)) {
2166 if ((littleEndian
&& dstFormat
== MESA_FORMAT_RG88
) ||
2167 (!littleEndian
&& dstFormat
== MESA_FORMAT_RG88_REV
)) {
2176 dstmap
[2] = ZERO
; /* ? */
2177 dstmap
[3] = ONE
; /* ? */
2179 _mesa_swizzle_ubyte_image(ctx
, dims
,
2184 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2185 dstRowStride
, dstImageOffsets
,
2186 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2191 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2194 srcWidth
, srcHeight
, srcDepth
,
2195 srcFormat
, srcType
, srcAddr
,
2197 const GLchan
*src
= tempImage
;
2198 GLint img
, row
, col
;
2201 for (img
= 0; img
< srcDepth
; img
++) {
2202 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2203 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2204 + dstYoffset
* dstRowStride
2205 + dstXoffset
* texelBytes
;
2206 for (row
= 0; row
< srcHeight
; row
++) {
2207 GLushort
*dstUS
= (GLushort
*) dstRow
;
2208 if (dstFormat
== MESA_FORMAT_AL88
||
2209 dstFormat
== MESA_FORMAT_RG88
) {
2210 for (col
= 0; col
< srcWidth
; col
++) {
2211 /* src[0] is luminance, src[1] is alpha */
2212 dstUS
[col
] = PACK_COLOR_88( CHAN_TO_UBYTE(src
[1]),
2213 CHAN_TO_UBYTE(src
[0]) );
2218 for (col
= 0; col
< srcWidth
; col
++) {
2219 /* src[0] is luminance, src[1] is alpha */
2220 dstUS
[col
] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src
[1]),
2221 CHAN_TO_UBYTE(src
[0]) );
2225 dstRow
+= dstRowStride
;
2228 free((void *) tempImage
);
2235 * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
2238 _mesa_texstore_unorm1616(TEXSTORE_PARAMS
)
2240 const GLboolean littleEndian
= _mesa_little_endian();
2241 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2242 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2244 ASSERT(dstFormat
== MESA_FORMAT_AL1616
||
2245 dstFormat
== MESA_FORMAT_AL1616_REV
||
2246 dstFormat
== MESA_FORMAT_RG1616
||
2247 dstFormat
== MESA_FORMAT_RG1616_REV
);
2248 ASSERT(texelBytes
== 4);
2250 if (!ctx
->_ImageTransferState
&&
2251 !srcPacking
->SwapBytes
&&
2252 (dstFormat
== MESA_FORMAT_AL1616
|| dstFormat
== MESA_FORMAT_RG1616
) &&
2253 baseInternalFormat
== srcFormat
&&
2254 srcType
== GL_UNSIGNED_SHORT
&&
2256 /* simple memcpy path */
2257 memcpy_texture(ctx
, dims
,
2258 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2261 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2262 srcAddr
, srcPacking
);
2266 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2269 srcWidth
, srcHeight
, srcDepth
,
2270 srcFormat
, srcType
, srcAddr
,
2272 ctx
->_ImageTransferState
);
2273 const GLfloat
*src
= tempImage
;
2274 GLint img
, row
, col
;
2277 for (img
= 0; img
< srcDepth
; img
++) {
2278 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2279 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2280 + dstYoffset
* dstRowStride
2281 + dstXoffset
* texelBytes
;
2282 for (row
= 0; row
< srcHeight
; row
++) {
2283 GLuint
*dstUI
= (GLuint
*) dstRow
;
2284 if (dstFormat
== MESA_FORMAT_AL1616
||
2285 dstFormat
== MESA_FORMAT_RG1616
) {
2286 for (col
= 0; col
< srcWidth
; col
++) {
2289 UNCLAMPED_FLOAT_TO_USHORT(l
, src
[0]);
2290 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[1]);
2291 dstUI
[col
] = PACK_COLOR_1616(a
, l
);
2296 for (col
= 0; col
< srcWidth
; col
++) {
2299 UNCLAMPED_FLOAT_TO_USHORT(l
, src
[0]);
2300 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[1]);
2301 dstUI
[col
] = PACK_COLOR_1616_REV(a
, l
);
2305 dstRow
+= dstRowStride
;
2308 free((void *) tempImage
);
2315 _mesa_texstore_r16(TEXSTORE_PARAMS
)
2317 const GLboolean littleEndian
= _mesa_little_endian();
2318 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2319 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2321 ASSERT(dstFormat
== MESA_FORMAT_R16
);
2322 ASSERT(texelBytes
== 2);
2324 if (!ctx
->_ImageTransferState
&&
2325 !srcPacking
->SwapBytes
&&
2326 dstFormat
== MESA_FORMAT_R16
&&
2327 baseInternalFormat
== GL_RED
&&
2328 srcFormat
== GL_RED
&&
2329 srcType
== GL_UNSIGNED_SHORT
&&
2331 /* simple memcpy path */
2332 memcpy_texture(ctx
, dims
,
2333 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2336 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2337 srcAddr
, srcPacking
);
2341 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2344 srcWidth
, srcHeight
, srcDepth
,
2345 srcFormat
, srcType
, srcAddr
,
2347 ctx
->_ImageTransferState
);
2348 const GLfloat
*src
= tempImage
;
2349 GLint img
, row
, col
;
2352 for (img
= 0; img
< srcDepth
; img
++) {
2353 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2354 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2355 + dstYoffset
* dstRowStride
2356 + dstXoffset
* texelBytes
;
2357 for (row
= 0; row
< srcHeight
; row
++) {
2358 GLushort
*dstUS
= (GLushort
*) dstRow
;
2359 for (col
= 0; col
< srcWidth
; col
++) {
2362 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[0]);
2366 dstRow
+= dstRowStride
;
2369 free((void *) tempImage
);
2376 _mesa_texstore_rgba_16(TEXSTORE_PARAMS
)
2378 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2379 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2381 ASSERT(dstFormat
== MESA_FORMAT_RGBA_16
);
2382 ASSERT(texelBytes
== 8);
2384 if (!ctx
->_ImageTransferState
&&
2385 !srcPacking
->SwapBytes
&&
2386 baseInternalFormat
== GL_RGBA
&&
2387 srcFormat
== GL_RGBA
&&
2388 srcType
== GL_UNSIGNED_SHORT
) {
2389 /* simple memcpy path */
2390 memcpy_texture(ctx
, dims
,
2391 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2394 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2395 srcAddr
, srcPacking
);
2399 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2402 srcWidth
, srcHeight
, srcDepth
,
2403 srcFormat
, srcType
, srcAddr
,
2405 ctx
->_ImageTransferState
);
2406 const GLfloat
*src
= tempImage
;
2407 GLint img
, row
, col
;
2410 for (img
= 0; img
< srcDepth
; img
++) {
2411 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2412 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2413 + dstYoffset
* dstRowStride
2414 + dstXoffset
* texelBytes
;
2415 for (row
= 0; row
< srcHeight
; row
++) {
2416 GLushort
*dstUS
= (GLushort
*) dstRow
;
2417 for (col
= 0; col
< srcWidth
; col
++) {
2418 GLushort r
, g
, b
, a
;
2420 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[0]);
2421 UNCLAMPED_FLOAT_TO_USHORT(g
, src
[1]);
2422 UNCLAMPED_FLOAT_TO_USHORT(b
, src
[2]);
2423 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[3]);
2430 dstRow
+= dstRowStride
;
2433 free((void *) tempImage
);
2440 _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS
)
2442 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2443 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2445 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_R_16
||
2446 dstFormat
== MESA_FORMAT_SIGNED_RG_16
||
2447 dstFormat
== MESA_FORMAT_SIGNED_RGB_16
||
2448 dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
);
2450 if (!ctx
->_ImageTransferState
&&
2451 !srcPacking
->SwapBytes
&&
2452 baseInternalFormat
== GL_RGBA
&&
2453 dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
&&
2454 srcFormat
== GL_RGBA
&&
2455 srcType
== GL_SHORT
) {
2456 /* simple memcpy path */
2457 memcpy_texture(ctx
, dims
,
2458 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2461 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2462 srcAddr
, srcPacking
);
2466 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2469 srcWidth
, srcHeight
, srcDepth
,
2470 srcFormat
, srcType
, srcAddr
,
2472 ctx
->_ImageTransferState
);
2473 const GLfloat
*src
= tempImage
;
2474 const GLuint comps
= _mesa_get_format_bytes(dstFormat
) / 2;
2475 GLint img
, row
, col
;
2480 /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
2481 * 3 or 4 components/pixel here.
2483 for (img
= 0; img
< srcDepth
; img
++) {
2484 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2485 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2486 + dstYoffset
* dstRowStride
2487 + dstXoffset
* texelBytes
;
2488 for (row
= 0; row
< srcHeight
; row
++) {
2489 GLshort
*dstRowS
= (GLshort
*) dstRow
;
2490 for (col
= 0; col
< srcWidth
; col
++) {
2492 for (c
= 0; c
< comps
; c
++) {
2494 UNCLAMPED_FLOAT_TO_SHORT(p
, src
[col
* 4 + c
]);
2495 dstRowS
[col
* comps
+ c
] = p
;
2498 dstRow
+= dstRowStride
;
2499 src
+= 4 * srcWidth
;
2502 free((void *) tempImage
);
2509 _mesa_texstore_rgb332(TEXSTORE_PARAMS
)
2511 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2512 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2514 ASSERT(dstFormat
== MESA_FORMAT_RGB332
);
2515 ASSERT(texelBytes
== 1);
2517 if (!ctx
->_ImageTransferState
&&
2518 !srcPacking
->SwapBytes
&&
2519 baseInternalFormat
== GL_RGB
&&
2520 srcFormat
== GL_RGB
&& srcType
== GL_UNSIGNED_BYTE_3_3_2
) {
2521 /* simple memcpy path */
2522 memcpy_texture(ctx
, dims
,
2523 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2526 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2527 srcAddr
, srcPacking
);
2531 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2534 srcWidth
, srcHeight
, srcDepth
,
2535 srcFormat
, srcType
, srcAddr
,
2537 const GLchan
*src
= tempImage
;
2538 GLint img
, row
, col
;
2541 for (img
= 0; img
< srcDepth
; img
++) {
2542 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2543 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2544 + dstYoffset
* dstRowStride
2545 + dstXoffset
* texelBytes
;
2546 for (row
= 0; row
< srcHeight
; row
++) {
2547 for (col
= 0; col
< srcWidth
; col
++) {
2548 dstRow
[col
] = PACK_COLOR_332( CHAN_TO_UBYTE(src
[RCOMP
]),
2549 CHAN_TO_UBYTE(src
[GCOMP
]),
2550 CHAN_TO_UBYTE(src
[BCOMP
]) );
2553 dstRow
+= dstRowStride
;
2556 free((void *) tempImage
);
2563 * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
2566 _mesa_texstore_a8(TEXSTORE_PARAMS
)
2568 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2569 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2571 ASSERT(dstFormat
== MESA_FORMAT_A8
||
2572 dstFormat
== MESA_FORMAT_L8
||
2573 dstFormat
== MESA_FORMAT_I8
||
2574 dstFormat
== MESA_FORMAT_R8
);
2575 ASSERT(texelBytes
== 1);
2577 if (!ctx
->_ImageTransferState
&&
2578 !srcPacking
->SwapBytes
&&
2579 baseInternalFormat
== srcFormat
&&
2580 srcType
== GL_UNSIGNED_BYTE
) {
2581 /* simple memcpy path */
2582 memcpy_texture(ctx
, dims
,
2583 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2586 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2587 srcAddr
, srcPacking
);
2589 else if (!ctx
->_ImageTransferState
&&
2590 srcType
== GL_UNSIGNED_BYTE
&&
2591 can_swizzle(baseInternalFormat
) &&
2592 can_swizzle(srcFormat
)) {
2595 /* dstmap - how to swizzle from RGBA to dst format:
2597 if (dstFormat
== MESA_FORMAT_A8
) {
2603 dstmap
[1] = ZERO
; /* ? */
2604 dstmap
[2] = ZERO
; /* ? */
2605 dstmap
[3] = ONE
; /* ? */
2607 _mesa_swizzle_ubyte_image(ctx
, dims
,
2612 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2613 dstRowStride
, dstImageOffsets
,
2614 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2619 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2622 srcWidth
, srcHeight
, srcDepth
,
2623 srcFormat
, srcType
, srcAddr
,
2625 const GLchan
*src
= tempImage
;
2626 GLint img
, row
, col
;
2629 for (img
= 0; img
< srcDepth
; img
++) {
2630 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2631 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2632 + dstYoffset
* dstRowStride
2633 + dstXoffset
* texelBytes
;
2634 for (row
= 0; row
< srcHeight
; row
++) {
2635 for (col
= 0; col
< srcWidth
; col
++) {
2636 dstRow
[col
] = CHAN_TO_UBYTE(src
[col
]);
2638 dstRow
+= dstRowStride
;
2642 free((void *) tempImage
);
2650 _mesa_texstore_ci8(TEXSTORE_PARAMS
)
2652 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2654 (void) dims
; (void) baseInternalFormat
;
2655 ASSERT(dstFormat
== MESA_FORMAT_CI8
);
2656 ASSERT(texelBytes
== 1);
2657 ASSERT(baseInternalFormat
== GL_COLOR_INDEX
);
2659 if (!ctx
->_ImageTransferState
&&
2660 !srcPacking
->SwapBytes
&&
2661 srcFormat
== GL_COLOR_INDEX
&&
2662 srcType
== GL_UNSIGNED_BYTE
) {
2663 /* simple memcpy path */
2664 memcpy_texture(ctx
, dims
,
2665 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2668 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2669 srcAddr
, srcPacking
);
2674 for (img
= 0; img
< srcDepth
; img
++) {
2675 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2676 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2677 + dstYoffset
* dstRowStride
2678 + dstXoffset
* texelBytes
;
2679 for (row
= 0; row
< srcHeight
; row
++) {
2680 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
2681 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
2682 _mesa_unpack_index_span(ctx
, srcWidth
, GL_UNSIGNED_BYTE
, dstRow
,
2683 srcType
, src
, srcPacking
,
2684 ctx
->_ImageTransferState
);
2685 dstRow
+= dstRowStride
;
2694 * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
2697 _mesa_texstore_ycbcr(TEXSTORE_PARAMS
)
2699 const GLboolean littleEndian
= _mesa_little_endian();
2700 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2702 (void) ctx
; (void) dims
; (void) baseInternalFormat
;
2704 ASSERT((dstFormat
== MESA_FORMAT_YCBCR
) ||
2705 (dstFormat
== MESA_FORMAT_YCBCR_REV
));
2706 ASSERT(texelBytes
== 2);
2707 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
2708 ASSERT(srcFormat
== GL_YCBCR_MESA
);
2709 ASSERT((srcType
== GL_UNSIGNED_SHORT_8_8_MESA
) ||
2710 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
));
2711 ASSERT(baseInternalFormat
== GL_YCBCR_MESA
);
2713 /* always just memcpy since no pixel transfer ops apply */
2714 memcpy_texture(ctx
, dims
,
2715 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2718 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2719 srcAddr
, srcPacking
);
2721 /* Check if we need byte swapping */
2722 /* XXX the logic here _might_ be wrong */
2723 if (srcPacking
->SwapBytes
^
2724 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ^
2725 (dstFormat
== MESA_FORMAT_YCBCR_REV
) ^
2728 for (img
= 0; img
< srcDepth
; img
++) {
2729 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2730 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2731 + dstYoffset
* dstRowStride
2732 + dstXoffset
* texelBytes
;
2733 for (row
= 0; row
< srcHeight
; row
++) {
2734 _mesa_swap2((GLushort
*) dstRow
, srcWidth
);
2735 dstRow
+= dstRowStride
;
2743 _mesa_texstore_dudv8(TEXSTORE_PARAMS
)
2745 const GLboolean littleEndian
= _mesa_little_endian();
2746 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2748 ASSERT(dstFormat
== MESA_FORMAT_DUDV8
);
2749 ASSERT(texelBytes
== 2);
2750 ASSERT(ctx
->Extensions
.ATI_envmap_bumpmap
);
2751 ASSERT((srcFormat
== GL_DU8DV8_ATI
) ||
2752 (srcFormat
== GL_DUDV_ATI
));
2753 ASSERT(baseInternalFormat
== GL_DUDV_ATI
);
2755 if (!srcPacking
->SwapBytes
&& srcType
== GL_BYTE
&&
2757 /* simple memcpy path */
2758 memcpy_texture(ctx
, dims
,
2759 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2762 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2763 srcAddr
, srcPacking
);
2765 else if (srcType
== GL_BYTE
) {
2768 /* dstmap - how to swizzle from RGBA to dst format:
2778 dstmap
[2] = ZERO
; /* ? */
2779 dstmap
[3] = ONE
; /* ? */
2781 _mesa_swizzle_ubyte_image(ctx
, dims
,
2782 GL_LUMINANCE_ALPHA
, /* hack */
2783 GL_UNSIGNED_BYTE
, /* hack */
2784 GL_LUMINANCE_ALPHA
, /* hack */
2786 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2787 dstRowStride
, dstImageOffsets
,
2788 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2792 /* general path - note this is defined for 2d textures only */
2793 const GLint components
= _mesa_components_in_format(baseInternalFormat
);
2794 const GLint srcStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
2795 srcFormat
, srcType
);
2796 GLbyte
*tempImage
, *dst
, *src
;
2799 tempImage
= (GLbyte
*) malloc(srcWidth
* srcHeight
* srcDepth
2800 * components
* sizeof(GLbyte
));
2804 src
= (GLbyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2805 srcWidth
, srcHeight
,
2810 for (row
= 0; row
< srcHeight
; row
++) {
2811 _mesa_unpack_dudv_span_byte(ctx
, srcWidth
, baseInternalFormat
,
2812 dst
, srcFormat
, srcType
, src
,
2814 dst
+= srcWidth
* components
;
2819 dst
= (GLbyte
*) dstAddr
2820 + dstYoffset
* dstRowStride
2821 + dstXoffset
* texelBytes
;
2822 for (row
= 0; row
< srcHeight
; row
++) {
2823 memcpy(dst
, src
, srcWidth
* texelBytes
);
2824 dst
+= dstRowStride
;
2825 src
+= srcWidth
* texelBytes
;
2827 free((void *) tempImage
);
2834 * Store a texture in MESA_FORMAT_SIGNED_R8 format.
2837 _mesa_texstore_signed_r8(TEXSTORE_PARAMS
)
2839 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2840 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2842 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_R8
);
2843 ASSERT(texelBytes
== 1);
2845 /* XXX look at adding optimized paths */
2848 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2851 srcWidth
, srcHeight
, srcDepth
,
2852 srcFormat
, srcType
, srcAddr
,
2854 ctx
->_ImageTransferState
);
2855 const GLfloat
*srcRow
= tempImage
;
2856 GLint img
, row
, col
;
2859 for (img
= 0; img
< srcDepth
; img
++) {
2860 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2861 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2862 + dstYoffset
* dstRowStride
2863 + dstXoffset
* texelBytes
;
2864 for (row
= 0; row
< srcHeight
; row
++) {
2865 GLubyte
*dstB
= (GLubyte
*) dstRow
;
2866 for (col
= 0; col
< srcWidth
; col
++) {
2867 dstB
[col
] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
2869 dstRow
+= dstRowStride
;
2872 free((void *) tempImage
);
2879 * Store a texture in MESA_FORMAT_SIGNED_RG88 format.
2882 _mesa_texstore_signed_rg88(TEXSTORE_PARAMS
)
2884 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2885 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2887 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RG88
);
2888 ASSERT(texelBytes
== 1);
2890 /* XXX look at adding optimized paths */
2893 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2896 srcWidth
, srcHeight
, srcDepth
,
2897 srcFormat
, srcType
, srcAddr
,
2899 ctx
->_ImageTransferState
);
2900 const GLfloat
*srcRow
= tempImage
;
2901 GLint img
, row
, col
;
2904 for (img
= 0; img
< srcDepth
; img
++) {
2905 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2906 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2907 + dstYoffset
* dstRowStride
2908 + dstXoffset
* texelBytes
;
2909 for (row
= 0; row
< srcHeight
; row
++) {
2910 GLushort
*dstUS
= (GLushort
*) dstRow
;
2911 for (col
= 0; col
< srcWidth
; col
++) {
2912 dstUS
[col
] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]),
2913 FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]));
2915 dstRow
+= dstRowStride
;
2918 free((void *) tempImage
);
2925 * Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
2928 _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS
)
2930 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2931 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2933 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGBX8888
);
2934 ASSERT(texelBytes
== 4);
2938 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2941 srcWidth
, srcHeight
, srcDepth
,
2942 srcFormat
, srcType
, srcAddr
,
2944 ctx
->_ImageTransferState
);
2945 const GLfloat
*srcRow
= tempImage
;
2946 GLint img
, row
, col
;
2949 for (img
= 0; img
< srcDepth
; img
++) {
2950 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2951 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2952 + dstYoffset
* dstRowStride
2953 + dstXoffset
* texelBytes
;
2954 for (row
= 0; row
< srcHeight
; row
++) {
2955 GLuint
*dstUI
= (GLuint
*) dstRow
;
2956 for (col
= 0; col
< srcWidth
; col
++) {
2957 dstUI
[col
] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]),
2958 FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]),
2959 FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]),
2963 dstRow
+= dstRowStride
;
2966 free((void *) tempImage
);
2974 * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or
2975 * MESA_FORMAT_SIGNED_RGBA8888_REV
2978 _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS
)
2980 const GLboolean littleEndian
= _mesa_little_endian();
2981 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2982 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2984 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
||
2985 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
);
2986 ASSERT(texelBytes
== 4);
2988 if (!ctx
->_ImageTransferState
&&
2989 !srcPacking
->SwapBytes
&&
2990 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
&&
2991 baseInternalFormat
== GL_RGBA
&&
2992 ((srcFormat
== GL_RGBA
&& srcType
== GL_BYTE
&& !littleEndian
) ||
2993 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_BYTE
&& littleEndian
))) {
2994 /* simple memcpy path */
2995 memcpy_texture(ctx
, dims
,
2996 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2999 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3000 srcAddr
, srcPacking
);
3002 else if (!ctx
->_ImageTransferState
&&
3003 !srcPacking
->SwapBytes
&&
3004 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
&&
3005 baseInternalFormat
== GL_RGBA
&&
3006 ((srcFormat
== GL_RGBA
&& srcType
== GL_BYTE
&& littleEndian
) ||
3007 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_BYTE
&& !littleEndian
))) {
3008 /* simple memcpy path */
3009 memcpy_texture(ctx
, dims
,
3010 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3013 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3014 srcAddr
, srcPacking
);
3016 else if (!ctx
->_ImageTransferState
&&
3017 (srcType
== GL_BYTE
) &&
3018 can_swizzle(baseInternalFormat
) &&
3019 can_swizzle(srcFormat
)) {
3023 /* dstmap - how to swizzle from RGBA to dst format:
3025 if ((littleEndian
&& dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
) ||
3026 (!littleEndian
&& dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
)) {
3039 _mesa_swizzle_ubyte_image(ctx
, dims
,
3044 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3045 dstRowStride
, dstImageOffsets
,
3046 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
3051 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3054 srcWidth
, srcHeight
, srcDepth
,
3055 srcFormat
, srcType
, srcAddr
,
3057 ctx
->_ImageTransferState
);
3058 const GLfloat
*srcRow
= tempImage
;
3059 GLint img
, row
, col
;
3062 for (img
= 0; img
< srcDepth
; img
++) {
3063 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3064 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3065 + dstYoffset
* dstRowStride
3066 + dstXoffset
* texelBytes
;
3067 for (row
= 0; row
< srcHeight
; row
++) {
3068 GLuint
*dstUI
= (GLuint
*) dstRow
;
3069 if (dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
) {
3070 for (col
= 0; col
< srcWidth
; col
++) {
3071 dstUI
[col
] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]),
3072 FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]),
3073 FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]),
3074 FLOAT_TO_BYTE_TEX(srcRow
[ACOMP
]) );
3079 for (col
= 0; col
< srcWidth
; col
++) {
3080 dstUI
[col
] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]),
3081 FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]),
3082 FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]),
3083 FLOAT_TO_BYTE_TEX(srcRow
[ACOMP
]) );
3087 dstRow
+= dstRowStride
;
3090 free((void *) tempImage
);
3097 * Store a combined depth/stencil texture image.
3100 _mesa_texstore_z24_s8(TEXSTORE_PARAMS
)
3102 const GLuint depthScale
= 0xffffff;
3103 const GLint srcRowStride
3104 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3108 ASSERT(dstFormat
== MESA_FORMAT_Z24_S8
);
3109 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
|| srcFormat
== GL_DEPTH_COMPONENT
);
3110 ASSERT(srcFormat
!= GL_DEPTH_STENCIL_EXT
|| srcType
== GL_UNSIGNED_INT_24_8_EXT
);
3112 if (srcFormat
!= GL_DEPTH_COMPONENT
&& ctx
->Pixel
.DepthScale
== 1.0f
&&
3113 ctx
->Pixel
.DepthBias
== 0.0f
&&
3114 !srcPacking
->SwapBytes
) {
3116 memcpy_texture(ctx
, dims
,
3117 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3120 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3121 srcAddr
, srcPacking
);
3123 else if (srcFormat
== GL_DEPTH_COMPONENT
) {
3124 /* In case we only upload depth we need to preserve the stencil */
3125 for (img
= 0; img
< srcDepth
; img
++) {
3126 GLuint
*dstRow
= (GLuint
*) dstAddr
3127 + dstImageOffsets
[dstZoffset
+ img
]
3128 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
3131 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3132 srcWidth
, srcHeight
,
3135 for (row
= 0; row
< srcHeight
; row
++) {
3136 GLuint depth
[MAX_WIDTH
];
3137 GLubyte stencil
[MAX_WIDTH
];
3139 GLboolean keepdepth
= GL_FALSE
, keepstencil
= GL_FALSE
;
3141 if (srcFormat
== GL_DEPTH_COMPONENT
) { /* preserve stencil */
3142 keepstencil
= GL_TRUE
;
3144 else if (srcFormat
== GL_STENCIL_INDEX
) { /* preserve depth */
3145 keepdepth
= GL_TRUE
;
3148 if (keepdepth
== GL_FALSE
)
3149 /* the 24 depth bits will be in the low position: */
3150 _mesa_unpack_depth_span(ctx
, srcWidth
,
3151 GL_UNSIGNED_INT
, /* dst type */
3152 keepstencil
? depth
: dstRow
, /* dst addr */
3154 srcType
, src
, srcPacking
);
3156 if (keepstencil
== GL_FALSE
)
3157 /* get the 8-bit stencil values */
3158 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3159 GL_UNSIGNED_BYTE
, /* dst type */
3160 stencil
, /* dst addr */
3161 srcType
, src
, srcPacking
,
3162 ctx
->_ImageTransferState
);
3164 for (i
= 0; i
< srcWidth
; i
++) {
3166 dstRow
[i
] = depth
[i
] << 8 | (dstRow
[i
] & 0x000000FF);
3168 dstRow
[i
] = (dstRow
[i
] & 0xFFFFFF00) | (stencil
[i
] & 0xFF);
3171 src
+= srcRowStride
;
3172 dstRow
+= dstRowStride
/ sizeof(GLuint
);
3181 * Store a combined depth/stencil texture image.
3184 _mesa_texstore_s8_z24(TEXSTORE_PARAMS
)
3186 const GLuint depthScale
= 0xffffff;
3187 const GLint srcRowStride
3188 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3192 ASSERT(dstFormat
== MESA_FORMAT_S8_Z24
);
3193 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
||
3194 srcFormat
== GL_DEPTH_COMPONENT
||
3195 srcFormat
== GL_STENCIL_INDEX
);
3196 ASSERT(srcFormat
!= GL_DEPTH_STENCIL_EXT
||
3197 srcType
== GL_UNSIGNED_INT_24_8_EXT
);
3199 for (img
= 0; img
< srcDepth
; img
++) {
3200 GLuint
*dstRow
= (GLuint
*) dstAddr
3201 + dstImageOffsets
[dstZoffset
+ img
]
3202 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
3205 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3206 srcWidth
, srcHeight
,
3209 for (row
= 0; row
< srcHeight
; row
++) {
3210 GLuint depth
[MAX_WIDTH
];
3211 GLubyte stencil
[MAX_WIDTH
];
3213 GLboolean keepdepth
= GL_FALSE
, keepstencil
= GL_FALSE
;
3215 if (srcFormat
== GL_DEPTH_COMPONENT
) { /* preserve stencil */
3216 keepstencil
= GL_TRUE
;
3218 else if (srcFormat
== GL_STENCIL_INDEX
) { /* preserve depth */
3219 keepdepth
= GL_TRUE
;
3222 if (keepdepth
== GL_FALSE
)
3223 /* the 24 depth bits will be in the low position: */
3224 _mesa_unpack_depth_span(ctx
, srcWidth
,
3225 GL_UNSIGNED_INT
, /* dst type */
3226 keepstencil
? depth
: dstRow
, /* dst addr */
3228 srcType
, src
, srcPacking
);
3230 if (keepstencil
== GL_FALSE
)
3231 /* get the 8-bit stencil values */
3232 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3233 GL_UNSIGNED_BYTE
, /* dst type */
3234 stencil
, /* dst addr */
3235 srcType
, src
, srcPacking
,
3236 ctx
->_ImageTransferState
);
3238 /* merge stencil values into depth values */
3239 for (i
= 0; i
< srcWidth
; i
++) {
3241 dstRow
[i
] = depth
[i
] | (dstRow
[i
] & 0xFF000000);
3243 dstRow
[i
] = (dstRow
[i
] & 0xFFFFFF) | (stencil
[i
] << 24);
3246 src
+= srcRowStride
;
3247 dstRow
+= dstRowStride
/ sizeof(GLuint
);
3255 * Store simple 8-bit/value stencil texture data.
3258 _mesa_texstore_s8(TEXSTORE_PARAMS
)
3260 ASSERT(dstFormat
== MESA_FORMAT_S8
);
3261 ASSERT(srcFormat
== GL_STENCIL_INDEX
);
3263 if (!ctx
->_ImageTransferState
&&
3264 !srcPacking
->SwapBytes
&&
3265 baseInternalFormat
== srcFormat
&&
3266 srcType
== GL_UNSIGNED_BYTE
) {
3267 /* simple memcpy path */
3268 memcpy_texture(ctx
, dims
,
3269 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3272 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3273 srcAddr
, srcPacking
);
3276 const GLint srcRowStride
3277 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3281 for (img
= 0; img
< srcDepth
; img
++) {
3282 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3283 + dstImageOffsets
[dstZoffset
+ img
]
3284 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
3287 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3288 srcWidth
, srcHeight
,
3291 for (row
= 0; row
< srcHeight
; row
++) {
3292 GLubyte stencil
[MAX_WIDTH
];
3295 /* get the 8-bit stencil values */
3296 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3297 GL_UNSIGNED_BYTE
, /* dst type */
3298 stencil
, /* dst addr */
3299 srcType
, src
, srcPacking
,
3300 ctx
->_ImageTransferState
);
3301 /* merge stencil values into depth values */
3302 for (i
= 0; i
< srcWidth
; i
++)
3303 dstRow
[i
] = stencil
[i
];
3305 src
+= srcRowStride
;
3306 dstRow
+= dstRowStride
/ sizeof(GLubyte
);
3317 * Store an image in any of the formats:
3318 * _mesa_texformat_rgba_float32
3319 * _mesa_texformat_rgb_float32
3320 * _mesa_texformat_alpha_float32
3321 * _mesa_texformat_luminance_float32
3322 * _mesa_texformat_luminance_alpha_float32
3323 * _mesa_texformat_intensity_float32
3326 _mesa_texstore_rgba_float32(TEXSTORE_PARAMS
)
3328 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3329 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3330 const GLint components
= _mesa_components_in_format(baseFormat
);
3332 ASSERT(dstFormat
== MESA_FORMAT_RGBA_FLOAT32
||
3333 dstFormat
== MESA_FORMAT_RGB_FLOAT32
||
3334 dstFormat
== MESA_FORMAT_ALPHA_FLOAT32
||
3335 dstFormat
== MESA_FORMAT_LUMINANCE_FLOAT32
||
3336 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
||
3337 dstFormat
== MESA_FORMAT_INTENSITY_FLOAT32
);
3338 ASSERT(baseInternalFormat
== GL_RGBA
||
3339 baseInternalFormat
== GL_RGB
||
3340 baseInternalFormat
== GL_ALPHA
||
3341 baseInternalFormat
== GL_LUMINANCE
||
3342 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3343 baseInternalFormat
== GL_INTENSITY
);
3344 ASSERT(texelBytes
== components
* sizeof(GLfloat
));
3346 if (!ctx
->_ImageTransferState
&&
3347 !srcPacking
->SwapBytes
&&
3348 baseInternalFormat
== srcFormat
&&
3349 srcType
== GL_FLOAT
) {
3350 /* simple memcpy path */
3351 memcpy_texture(ctx
, dims
,
3352 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3355 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3356 srcAddr
, srcPacking
);
3360 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3363 srcWidth
, srcHeight
, srcDepth
,
3364 srcFormat
, srcType
, srcAddr
,
3366 ctx
->_ImageTransferState
);
3367 const GLfloat
*srcRow
= tempImage
;
3372 bytesPerRow
= srcWidth
* components
* sizeof(GLfloat
);
3373 for (img
= 0; img
< srcDepth
; img
++) {
3374 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3375 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3376 + dstYoffset
* dstRowStride
3377 + dstXoffset
* texelBytes
;
3378 for (row
= 0; row
< srcHeight
; row
++) {
3379 memcpy(dstRow
, srcRow
, bytesPerRow
);
3380 dstRow
+= dstRowStride
;
3381 srcRow
+= srcWidth
* components
;
3385 free((void *) tempImage
);
3393 * As above, but store 16-bit floats.
3396 _mesa_texstore_rgba_float16(TEXSTORE_PARAMS
)
3398 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3399 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3400 const GLint components
= _mesa_components_in_format(baseFormat
);
3402 ASSERT(dstFormat
== MESA_FORMAT_RGBA_FLOAT16
||
3403 dstFormat
== MESA_FORMAT_RGB_FLOAT16
||
3404 dstFormat
== MESA_FORMAT_ALPHA_FLOAT16
||
3405 dstFormat
== MESA_FORMAT_LUMINANCE_FLOAT16
||
3406 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
||
3407 dstFormat
== MESA_FORMAT_INTENSITY_FLOAT16
);
3408 ASSERT(baseInternalFormat
== GL_RGBA
||
3409 baseInternalFormat
== GL_RGB
||
3410 baseInternalFormat
== GL_ALPHA
||
3411 baseInternalFormat
== GL_LUMINANCE
||
3412 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3413 baseInternalFormat
== GL_INTENSITY
);
3414 ASSERT(texelBytes
== components
* sizeof(GLhalfARB
));
3416 if (!ctx
->_ImageTransferState
&&
3417 !srcPacking
->SwapBytes
&&
3418 baseInternalFormat
== srcFormat
&&
3419 srcType
== GL_HALF_FLOAT_ARB
) {
3420 /* simple memcpy path */
3421 memcpy_texture(ctx
, dims
,
3422 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3425 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3426 srcAddr
, srcPacking
);
3430 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3433 srcWidth
, srcHeight
, srcDepth
,
3434 srcFormat
, srcType
, srcAddr
,
3436 ctx
->_ImageTransferState
);
3437 const GLfloat
*src
= tempImage
;
3441 for (img
= 0; img
< srcDepth
; img
++) {
3442 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3443 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3444 + dstYoffset
* dstRowStride
3445 + dstXoffset
* texelBytes
;
3446 for (row
= 0; row
< srcHeight
; row
++) {
3447 GLhalfARB
*dstTexel
= (GLhalfARB
*) dstRow
;
3449 for (i
= 0; i
< srcWidth
* components
; i
++) {
3450 dstTexel
[i
] = _mesa_float_to_half(src
[i
]);
3452 dstRow
+= dstRowStride
;
3453 src
+= srcWidth
* components
;
3457 free((void *) tempImage
);
3463 /* non-normalized, signed int8 */
3465 _mesa_texstore_rgba_int8(TEXSTORE_PARAMS
)
3467 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3468 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3469 const GLint components
= _mesa_components_in_format(baseFormat
);
3471 ASSERT(dstFormat
== MESA_FORMAT_RGBA_INT8
);
3472 ASSERT(baseInternalFormat
== GL_RGBA
||
3473 baseInternalFormat
== GL_RGB
||
3474 baseInternalFormat
== GL_ALPHA
||
3475 baseInternalFormat
== GL_LUMINANCE
||
3476 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3477 baseInternalFormat
== GL_INTENSITY
);
3478 ASSERT(texelBytes
== components
* sizeof(GLbyte
));
3480 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3481 * to integer formats.
3483 if (!srcPacking
->SwapBytes
&&
3484 baseInternalFormat
== srcFormat
&&
3485 srcType
== GL_BYTE
) {
3486 /* simple memcpy path */
3487 memcpy_texture(ctx
, dims
,
3488 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3491 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3492 srcAddr
, srcPacking
);
3496 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3499 srcWidth
, srcHeight
, srcDepth
,
3500 srcFormat
, srcType
, srcAddr
,
3502 const GLfloat
*src
= tempImage
;
3506 for (img
= 0; img
< srcDepth
; img
++) {
3507 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3508 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3509 + dstYoffset
* dstRowStride
3510 + dstXoffset
* texelBytes
;
3511 for (row
= 0; row
< srcHeight
; row
++) {
3512 GLbyte
*dstTexel
= (GLbyte
*) dstRow
;
3514 for (i
= 0; i
< srcWidth
* components
; i
++) {
3515 dstTexel
[i
] = (GLbyte
) src
[i
];
3517 dstRow
+= dstRowStride
;
3518 src
+= srcWidth
* components
;
3522 free((void *) tempImage
);
3528 /* non-normalized, signed int16 */
3530 _mesa_texstore_rgba_int16(TEXSTORE_PARAMS
)
3532 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3533 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3534 const GLint components
= _mesa_components_in_format(baseFormat
);
3536 ASSERT(dstFormat
== MESA_FORMAT_RGBA_INT16
);
3537 ASSERT(baseInternalFormat
== GL_RGBA
||
3538 baseInternalFormat
== GL_RGB
||
3539 baseInternalFormat
== GL_ALPHA
||
3540 baseInternalFormat
== GL_LUMINANCE
||
3541 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3542 baseInternalFormat
== GL_INTENSITY
);
3543 ASSERT(texelBytes
== components
* sizeof(GLshort
));
3545 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3546 * to integer formats.
3548 if (!srcPacking
->SwapBytes
&&
3549 baseInternalFormat
== srcFormat
&&
3550 srcType
== GL_SHORT
) {
3551 /* simple memcpy path */
3552 memcpy_texture(ctx
, dims
,
3553 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3556 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3557 srcAddr
, srcPacking
);
3561 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3564 srcWidth
, srcHeight
, srcDepth
,
3565 srcFormat
, srcType
, srcAddr
,
3567 const GLfloat
*src
= tempImage
;
3571 for (img
= 0; img
< srcDepth
; img
++) {
3572 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3573 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3574 + dstYoffset
* dstRowStride
3575 + dstXoffset
* texelBytes
;
3576 for (row
= 0; row
< srcHeight
; row
++) {
3577 GLshort
*dstTexel
= (GLshort
*) dstRow
;
3579 for (i
= 0; i
< srcWidth
* components
; i
++) {
3580 dstTexel
[i
] = (GLint
) src
[i
];
3582 dstRow
+= dstRowStride
;
3583 src
+= srcWidth
* components
;
3587 free((void *) tempImage
);
3593 /* non-normalized, signed int32 */
3595 _mesa_texstore_rgba_int32(TEXSTORE_PARAMS
)
3597 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3598 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3599 const GLint components
= _mesa_components_in_format(baseFormat
);
3601 ASSERT(dstFormat
== MESA_FORMAT_RGBA_INT32
);
3602 ASSERT(baseInternalFormat
== GL_RGBA
||
3603 baseInternalFormat
== GL_RGB
||
3604 baseInternalFormat
== GL_ALPHA
||
3605 baseInternalFormat
== GL_LUMINANCE
||
3606 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3607 baseInternalFormat
== GL_INTENSITY
);
3608 ASSERT(texelBytes
== components
* sizeof(GLint
));
3610 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3611 * to integer formats.
3613 if (!srcPacking
->SwapBytes
&&
3614 baseInternalFormat
== srcFormat
&&
3615 srcType
== GL_INT
) {
3616 /* simple memcpy path */
3617 memcpy_texture(ctx
, dims
,
3618 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3621 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3622 srcAddr
, srcPacking
);
3626 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3629 srcWidth
, srcHeight
, srcDepth
,
3630 srcFormat
, srcType
, srcAddr
,
3632 const GLfloat
*src
= tempImage
;
3636 for (img
= 0; img
< srcDepth
; img
++) {
3637 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3638 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3639 + dstYoffset
* dstRowStride
3640 + dstXoffset
* texelBytes
;
3641 for (row
= 0; row
< srcHeight
; row
++) {
3642 GLint
*dstTexel
= (GLint
*) dstRow
;
3644 for (i
= 0; i
< srcWidth
* components
; i
++) {
3645 dstTexel
[i
] = (GLint
) src
[i
];
3647 dstRow
+= dstRowStride
;
3648 src
+= srcWidth
* components
;
3652 free((void *) tempImage
);
3658 /* non-normalized, unsigned int8 */
3660 _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS
)
3662 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3663 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3664 const GLint components
= _mesa_components_in_format(baseFormat
);
3666 ASSERT(dstFormat
== MESA_FORMAT_RGBA_UINT8
);
3667 ASSERT(baseInternalFormat
== GL_RGBA
||
3668 baseInternalFormat
== GL_RGB
||
3669 baseInternalFormat
== GL_ALPHA
||
3670 baseInternalFormat
== GL_LUMINANCE
||
3671 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3672 baseInternalFormat
== GL_INTENSITY
);
3673 ASSERT(texelBytes
== components
* sizeof(GLubyte
));
3675 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3676 * to integer formats.
3678 if (!srcPacking
->SwapBytes
&&
3679 baseInternalFormat
== srcFormat
&&
3680 srcType
== GL_UNSIGNED_BYTE
) {
3681 /* simple memcpy path */
3682 memcpy_texture(ctx
, dims
,
3683 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3686 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3687 srcAddr
, srcPacking
);
3691 const GLuint
*tempImage
=
3692 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3693 srcWidth
, srcHeight
, srcDepth
,
3694 srcFormat
, srcType
, srcAddr
, srcPacking
);
3695 const GLuint
*src
= tempImage
;
3699 for (img
= 0; img
< srcDepth
; img
++) {
3700 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3701 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3702 + dstYoffset
* dstRowStride
3703 + dstXoffset
* texelBytes
;
3704 for (row
= 0; row
< srcHeight
; row
++) {
3705 GLubyte
*dstTexel
= (GLubyte
*) dstRow
;
3707 for (i
= 0; i
< srcWidth
* components
; i
++) {
3708 dstTexel
[i
] = (GLubyte
) CLAMP(src
[i
], 0, 0xff);
3710 dstRow
+= dstRowStride
;
3711 src
+= srcWidth
* components
;
3715 free((void *) tempImage
);
3721 /* non-normalized, unsigned int16 */
3723 _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS
)
3725 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3726 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3727 const GLint components
= _mesa_components_in_format(baseFormat
);
3729 ASSERT(dstFormat
== MESA_FORMAT_RGBA_UINT16
);
3730 ASSERT(baseInternalFormat
== GL_RGBA
||
3731 baseInternalFormat
== GL_RGB
||
3732 baseInternalFormat
== GL_ALPHA
||
3733 baseInternalFormat
== GL_LUMINANCE
||
3734 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3735 baseInternalFormat
== GL_INTENSITY
);
3736 ASSERT(texelBytes
== components
* sizeof(GLushort
));
3738 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3739 * to integer formats.
3741 if (!srcPacking
->SwapBytes
&&
3742 baseInternalFormat
== srcFormat
&&
3743 srcType
== GL_UNSIGNED_SHORT
) {
3744 /* simple memcpy path */
3745 memcpy_texture(ctx
, dims
,
3746 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3749 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3750 srcAddr
, srcPacking
);
3754 const GLuint
*tempImage
=
3755 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3756 srcWidth
, srcHeight
, srcDepth
,
3757 srcFormat
, srcType
, srcAddr
, srcPacking
);
3758 const GLuint
*src
= tempImage
;
3762 for (img
= 0; img
< srcDepth
; img
++) {
3763 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3764 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3765 + dstYoffset
* dstRowStride
3766 + dstXoffset
* texelBytes
;
3767 for (row
= 0; row
< srcHeight
; row
++) {
3768 GLushort
*dstTexel
= (GLushort
*) dstRow
;
3770 for (i
= 0; i
< srcWidth
* components
; i
++) {
3771 dstTexel
[i
] = (GLushort
) CLAMP(src
[i
], 0, 0xffff);
3773 dstRow
+= dstRowStride
;
3774 src
+= srcWidth
* components
;
3778 free((void *) tempImage
);
3784 /* non-normalized, unsigned int32 */
3786 _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS
)
3788 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3789 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3790 const GLint components
= _mesa_components_in_format(baseFormat
);
3792 ASSERT(dstFormat
== MESA_FORMAT_RGBA_UINT32
);
3793 ASSERT(baseInternalFormat
== GL_RGBA
||
3794 baseInternalFormat
== GL_RGB
||
3795 baseInternalFormat
== GL_ALPHA
||
3796 baseInternalFormat
== GL_LUMINANCE
||
3797 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3798 baseInternalFormat
== GL_INTENSITY
);
3799 ASSERT(texelBytes
== components
* sizeof(GLuint
));
3801 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3802 * to integer formats.
3804 if (!srcPacking
->SwapBytes
&&
3805 baseInternalFormat
== srcFormat
&&
3806 srcType
== GL_UNSIGNED_INT
) {
3807 /* simple memcpy path */
3808 memcpy_texture(ctx
, dims
,
3809 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3812 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3813 srcAddr
, srcPacking
);
3817 const GLuint
*tempImage
=
3818 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3819 srcWidth
, srcHeight
, srcDepth
,
3820 srcFormat
, srcType
, srcAddr
, srcPacking
);
3821 const GLuint
*src
= tempImage
;
3825 for (img
= 0; img
< srcDepth
; img
++) {
3826 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3827 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3828 + dstYoffset
* dstRowStride
3829 + dstXoffset
* texelBytes
;
3830 for (row
= 0; row
< srcHeight
; row
++) {
3831 GLuint
*dstTexel
= (GLuint
*) dstRow
;
3833 for (i
= 0; i
< srcWidth
* components
; i
++) {
3834 dstTexel
[i
] = src
[i
];
3836 dstRow
+= dstRowStride
;
3837 src
+= srcWidth
* components
;
3841 free((void *) tempImage
);
3849 #if FEATURE_EXT_texture_sRGB
3851 _mesa_texstore_srgb8(TEXSTORE_PARAMS
)
3853 gl_format newDstFormat
;
3856 ASSERT(dstFormat
== MESA_FORMAT_SRGB8
);
3858 /* reuse normal rgb texstore code */
3859 newDstFormat
= MESA_FORMAT_RGB888
;
3861 k
= _mesa_texstore_rgb888(ctx
, dims
, baseInternalFormat
,
3862 newDstFormat
, dstAddr
,
3863 dstXoffset
, dstYoffset
, dstZoffset
,
3864 dstRowStride
, dstImageOffsets
,
3865 srcWidth
, srcHeight
, srcDepth
,
3867 srcAddr
, srcPacking
);
3873 _mesa_texstore_srgba8(TEXSTORE_PARAMS
)
3875 gl_format newDstFormat
;
3878 ASSERT(dstFormat
== MESA_FORMAT_SRGBA8
);
3880 /* reuse normal rgba texstore code */
3881 newDstFormat
= MESA_FORMAT_RGBA8888
;
3882 k
= _mesa_texstore_rgba8888(ctx
, dims
, baseInternalFormat
,
3883 newDstFormat
, dstAddr
,
3884 dstXoffset
, dstYoffset
, dstZoffset
,
3885 dstRowStride
, dstImageOffsets
,
3886 srcWidth
, srcHeight
, srcDepth
,
3888 srcAddr
, srcPacking
);
3894 _mesa_texstore_sargb8(TEXSTORE_PARAMS
)
3896 gl_format newDstFormat
;
3899 ASSERT(dstFormat
== MESA_FORMAT_SARGB8
);
3901 /* reuse normal rgba texstore code */
3902 newDstFormat
= MESA_FORMAT_ARGB8888
;
3904 k
= _mesa_texstore_argb8888(ctx
, dims
, baseInternalFormat
,
3905 newDstFormat
, dstAddr
,
3906 dstXoffset
, dstYoffset
, dstZoffset
,
3907 dstRowStride
, dstImageOffsets
,
3908 srcWidth
, srcHeight
, srcDepth
,
3910 srcAddr
, srcPacking
);
3916 _mesa_texstore_sl8(TEXSTORE_PARAMS
)
3918 gl_format newDstFormat
;
3921 ASSERT(dstFormat
== MESA_FORMAT_SL8
);
3923 newDstFormat
= MESA_FORMAT_L8
;
3925 /* _mesa_textore_a8 handles luminance8 too */
3926 k
= _mesa_texstore_a8(ctx
, dims
, baseInternalFormat
,
3927 newDstFormat
, dstAddr
,
3928 dstXoffset
, dstYoffset
, dstZoffset
,
3929 dstRowStride
, dstImageOffsets
,
3930 srcWidth
, srcHeight
, srcDepth
,
3932 srcAddr
, srcPacking
);
3938 _mesa_texstore_sla8(TEXSTORE_PARAMS
)
3940 gl_format newDstFormat
;
3943 ASSERT(dstFormat
== MESA_FORMAT_SLA8
);
3945 /* reuse normal luminance/alpha texstore code */
3946 newDstFormat
= MESA_FORMAT_AL88
;
3948 k
= _mesa_texstore_unorm88(ctx
, dims
, baseInternalFormat
,
3949 newDstFormat
, dstAddr
,
3950 dstXoffset
, dstYoffset
, dstZoffset
,
3951 dstRowStride
, dstImageOffsets
,
3952 srcWidth
, srcHeight
, srcDepth
,
3954 srcAddr
, srcPacking
);
3960 /* these are used only in texstore_funcs[] below */
3961 #define _mesa_texstore_srgb8 NULL
3962 #define _mesa_texstore_srgba8 NULL
3963 #define _mesa_texstore_sargb8 NULL
3964 #define _mesa_texstore_sl8 NULL
3965 #define _mesa_texstore_sla8 NULL
3967 #endif /* FEATURE_EXT_texture_sRGB */
3973 * Table mapping MESA_FORMAT_* to _mesa_texstore_*()
3974 * XXX this is somewhat temporary.
3976 static const struct {
3978 StoreTexImageFunc Store
;
3980 texstore_funcs
[MESA_FORMAT_COUNT
] =
3982 { MESA_FORMAT_NONE
, NULL
},
3983 { MESA_FORMAT_RGBA8888
, _mesa_texstore_rgba8888
},
3984 { MESA_FORMAT_RGBA8888_REV
, _mesa_texstore_rgba8888
},
3985 { MESA_FORMAT_ARGB8888
, _mesa_texstore_argb8888
},
3986 { MESA_FORMAT_ARGB8888_REV
, _mesa_texstore_argb8888
},
3987 { MESA_FORMAT_XRGB8888
, _mesa_texstore_argb8888
},
3988 { MESA_FORMAT_XRGB8888_REV
, _mesa_texstore_argb8888
},
3989 { MESA_FORMAT_RGB888
, _mesa_texstore_rgb888
},
3990 { MESA_FORMAT_BGR888
, _mesa_texstore_bgr888
},
3991 { MESA_FORMAT_RGB565
, _mesa_texstore_rgb565
},
3992 { MESA_FORMAT_RGB565_REV
, _mesa_texstore_rgb565
},
3993 { MESA_FORMAT_ARGB4444
, _mesa_texstore_argb4444
},
3994 { MESA_FORMAT_ARGB4444_REV
, _mesa_texstore_argb4444
},
3995 { MESA_FORMAT_RGBA5551
, _mesa_texstore_rgba5551
},
3996 { MESA_FORMAT_ARGB1555
, _mesa_texstore_argb1555
},
3997 { MESA_FORMAT_ARGB1555_REV
, _mesa_texstore_argb1555
},
3998 { MESA_FORMAT_AL88
, _mesa_texstore_unorm88
},
3999 { MESA_FORMAT_AL88_REV
, _mesa_texstore_unorm88
},
4000 { MESA_FORMAT_AL1616
, _mesa_texstore_unorm1616
},
4001 { MESA_FORMAT_AL1616_REV
, _mesa_texstore_unorm1616
},
4002 { MESA_FORMAT_RGB332
, _mesa_texstore_rgb332
},
4003 { MESA_FORMAT_A8
, _mesa_texstore_a8
},
4004 { MESA_FORMAT_L8
, _mesa_texstore_a8
},
4005 { MESA_FORMAT_I8
, _mesa_texstore_a8
},
4006 { MESA_FORMAT_CI8
, _mesa_texstore_ci8
},
4007 { MESA_FORMAT_YCBCR
, _mesa_texstore_ycbcr
},
4008 { MESA_FORMAT_YCBCR_REV
, _mesa_texstore_ycbcr
},
4009 { MESA_FORMAT_R8
, _mesa_texstore_a8
},
4010 { MESA_FORMAT_RG88
, _mesa_texstore_unorm88
},
4011 { MESA_FORMAT_RG88_REV
, _mesa_texstore_unorm88
},
4012 { MESA_FORMAT_R16
, _mesa_texstore_r16
},
4013 { MESA_FORMAT_RG1616
, _mesa_texstore_unorm1616
},
4014 { MESA_FORMAT_RG1616_REV
, _mesa_texstore_unorm1616
},
4015 { MESA_FORMAT_ARGB2101010
, _mesa_texstore_argb2101010
},
4016 { MESA_FORMAT_Z24_S8
, _mesa_texstore_z24_s8
},
4017 { MESA_FORMAT_S8_Z24
, _mesa_texstore_s8_z24
},
4018 { MESA_FORMAT_Z16
, _mesa_texstore_z16
},
4019 { MESA_FORMAT_X8_Z24
, _mesa_texstore_x8_z24
},
4020 { MESA_FORMAT_Z24_X8
, _mesa_texstore_z24_x8
},
4021 { MESA_FORMAT_Z32
, _mesa_texstore_z32
},
4022 { MESA_FORMAT_S8
, _mesa_texstore_s8
},
4023 { MESA_FORMAT_SRGB8
, _mesa_texstore_srgb8
},
4024 { MESA_FORMAT_SRGBA8
, _mesa_texstore_srgba8
},
4025 { MESA_FORMAT_SARGB8
, _mesa_texstore_sargb8
},
4026 { MESA_FORMAT_SL8
, _mesa_texstore_sl8
},
4027 { MESA_FORMAT_SLA8
, _mesa_texstore_sla8
},
4028 { MESA_FORMAT_SRGB_DXT1
, _mesa_texstore_rgb_dxt1
},
4029 { MESA_FORMAT_SRGBA_DXT1
, _mesa_texstore_rgba_dxt1
},
4030 { MESA_FORMAT_SRGBA_DXT3
, _mesa_texstore_rgba_dxt3
},
4031 { MESA_FORMAT_SRGBA_DXT5
, _mesa_texstore_rgba_dxt5
},
4032 { MESA_FORMAT_RGB_FXT1
, _mesa_texstore_rgb_fxt1
},
4033 { MESA_FORMAT_RGBA_FXT1
, _mesa_texstore_rgba_fxt1
},
4034 { MESA_FORMAT_RGB_DXT1
, _mesa_texstore_rgb_dxt1
},
4035 { MESA_FORMAT_RGBA_DXT1
, _mesa_texstore_rgba_dxt1
},
4036 { MESA_FORMAT_RGBA_DXT3
, _mesa_texstore_rgba_dxt3
},
4037 { MESA_FORMAT_RGBA_DXT5
, _mesa_texstore_rgba_dxt5
},
4038 { MESA_FORMAT_RGBA_FLOAT32
, _mesa_texstore_rgba_float32
},
4039 { MESA_FORMAT_RGBA_FLOAT16
, _mesa_texstore_rgba_float16
},
4040 { MESA_FORMAT_RGB_FLOAT32
, _mesa_texstore_rgba_float32
},
4041 { MESA_FORMAT_RGB_FLOAT16
, _mesa_texstore_rgba_float16
},
4042 { MESA_FORMAT_ALPHA_FLOAT32
, _mesa_texstore_rgba_float32
},
4043 { MESA_FORMAT_ALPHA_FLOAT16
, _mesa_texstore_rgba_float16
},
4044 { MESA_FORMAT_LUMINANCE_FLOAT32
, _mesa_texstore_rgba_float32
},
4045 { MESA_FORMAT_LUMINANCE_FLOAT16
, _mesa_texstore_rgba_float16
},
4046 { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
, _mesa_texstore_rgba_float32
},
4047 { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
, _mesa_texstore_rgba_float16
},
4048 { MESA_FORMAT_INTENSITY_FLOAT32
, _mesa_texstore_rgba_float32
},
4049 { MESA_FORMAT_INTENSITY_FLOAT16
, _mesa_texstore_rgba_float16
},
4051 { MESA_FORMAT_RGBA_INT8
, _mesa_texstore_rgba_int8
},
4052 { MESA_FORMAT_RGBA_INT16
, _mesa_texstore_rgba_int16
},
4053 { MESA_FORMAT_RGBA_INT32
, _mesa_texstore_rgba_int32
},
4054 { MESA_FORMAT_RGBA_UINT8
, _mesa_texstore_rgba_uint8
},
4055 { MESA_FORMAT_RGBA_UINT16
, _mesa_texstore_rgba_uint16
},
4056 { MESA_FORMAT_RGBA_UINT32
, _mesa_texstore_rgba_uint32
},
4058 { MESA_FORMAT_DUDV8
, _mesa_texstore_dudv8
},
4060 { MESA_FORMAT_SIGNED_R8
, _mesa_texstore_signed_r8
},
4061 { MESA_FORMAT_SIGNED_RG88
, _mesa_texstore_signed_rg88
},
4062 { MESA_FORMAT_SIGNED_RGBX8888
, _mesa_texstore_signed_rgbx8888
},
4064 { MESA_FORMAT_SIGNED_RGBA8888
, _mesa_texstore_signed_rgba8888
},
4065 { MESA_FORMAT_SIGNED_RGBA8888_REV
, _mesa_texstore_signed_rgba8888
},
4067 { MESA_FORMAT_SIGNED_R_16
, _mesa_texstore_signed_rgba_16
},
4068 { MESA_FORMAT_SIGNED_RG_16
, _mesa_texstore_signed_rgba_16
},
4069 { MESA_FORMAT_SIGNED_RGB_16
, _mesa_texstore_signed_rgba_16
},
4070 { MESA_FORMAT_SIGNED_RGBA_16
, _mesa_texstore_signed_rgba_16
},
4071 { MESA_FORMAT_RGBA_16
, _mesa_texstore_rgba_16
}
4076 _mesa_texstore_null(TEXSTORE_PARAMS
)
4078 (void) ctx
; (void) dims
;
4079 (void) baseInternalFormat
;
4082 (void) dstXoffset
; (void) dstYoffset
; (void) dstZoffset
;
4083 (void) dstRowStride
; (void) dstImageOffsets
;
4084 (void) srcWidth
; (void) srcHeight
; (void) srcDepth
;
4085 (void) srcFormat
; (void) srcType
;
4089 /* should never happen */
4090 _mesa_problem(NULL
, "_mesa_texstore_null() is called");
4096 * Return the StoreTexImageFunc pointer to store an image in the given format.
4098 static StoreTexImageFunc
4099 _mesa_get_texstore_func(gl_format format
)
4103 for (i
= 0; i
< MESA_FORMAT_COUNT
; i
++) {
4104 ASSERT(texstore_funcs
[i
].Name
== i
);
4107 ASSERT(texstore_funcs
[format
].Name
== format
);
4109 if (texstore_funcs
[format
].Store
)
4110 return texstore_funcs
[format
].Store
;
4112 return _mesa_texstore_null
;
4117 * Store user data into texture memory.
4118 * Called via glTex[Sub]Image1/2/3D()
4121 _mesa_texstore(TEXSTORE_PARAMS
)
4123 StoreTexImageFunc storeImage
;
4126 storeImage
= _mesa_get_texstore_func(dstFormat
);
4128 success
= storeImage(ctx
, dims
, baseInternalFormat
,
4129 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
4130 dstRowStride
, dstImageOffsets
,
4131 srcWidth
, srcHeight
, srcDepth
,
4132 srcFormat
, srcType
, srcAddr
, srcPacking
);
4138 * Check if an unpack PBO is active prior to fetching a texture image.
4139 * If so, do bounds checking and map the buffer into main memory.
4140 * Any errors detected will be recorded.
4141 * The caller _must_ call _mesa_unmap_teximage_pbo() too!
4144 _mesa_validate_pbo_teximage(struct gl_context
*ctx
, GLuint dimensions
,
4145 GLsizei width
, GLsizei height
, GLsizei depth
,
4146 GLenum format
, GLenum type
, const GLvoid
*pixels
,
4147 const struct gl_pixelstore_attrib
*unpack
,
4148 const char *funcName
)
4152 if (!_mesa_is_bufferobj(unpack
->BufferObj
)) {
4156 if (!_mesa_validate_pbo_access(dimensions
, unpack
, width
, height
, depth
,
4157 format
, type
, pixels
)) {
4158 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(invalid PBO access)");
4162 buf
= (GLubyte
*) ctx
->Driver
.MapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
4163 GL_READ_ONLY_ARB
, unpack
->BufferObj
);
4165 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(PBO is mapped)");
4169 return ADD_POINTERS(buf
, pixels
);
4174 * Check if an unpack PBO is active prior to fetching a compressed texture
4176 * If so, do bounds checking and map the buffer into main memory.
4177 * Any errors detected will be recorded.
4178 * The caller _must_ call _mesa_unmap_teximage_pbo() too!
4181 _mesa_validate_pbo_compressed_teximage(struct gl_context
*ctx
,
4182 GLsizei imageSize
, const GLvoid
*pixels
,
4183 const struct gl_pixelstore_attrib
*packing
,
4184 const char *funcName
)
4188 if (!_mesa_is_bufferobj(packing
->BufferObj
)) {
4189 /* not using a PBO - return pointer unchanged */
4192 if ((const GLubyte
*) pixels
+ imageSize
>
4193 ((const GLubyte
*) 0) + packing
->BufferObj
->Size
) {
4194 /* out of bounds read! */
4195 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(invalid PBO access)");
4199 buf
= (GLubyte
*) ctx
->Driver
.MapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
4200 GL_READ_ONLY_ARB
, packing
->BufferObj
);
4202 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(PBO is mapped");
4206 return ADD_POINTERS(buf
, pixels
);
4211 * This function must be called after either of the validate_pbo_*_teximage()
4212 * functions. It unmaps the PBO buffer if it was mapped earlier.
4215 _mesa_unmap_teximage_pbo(struct gl_context
*ctx
,
4216 const struct gl_pixelstore_attrib
*unpack
)
4218 if (_mesa_is_bufferobj(unpack
->BufferObj
)) {
4219 ctx
->Driver
.UnmapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
4225 /** Return texture size in bytes */
4227 texture_size(const struct gl_texture_image
*texImage
)
4229 GLuint sz
= _mesa_format_image_size(texImage
->TexFormat
, texImage
->Width
,
4230 texImage
->Height
, texImage
->Depth
);
4235 /** Return row stride in bytes */
4237 texture_row_stride(const struct gl_texture_image
*texImage
)
4239 GLuint stride
= _mesa_format_row_stride(texImage
->TexFormat
,
4247 * This is the software fallback for Driver.TexImage1D()
4248 * and Driver.CopyTexImage1D().
4249 * \sa _mesa_store_teximage2d()
4252 _mesa_store_teximage1d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4253 GLint internalFormat
,
4254 GLint width
, GLint border
,
4255 GLenum format
, GLenum type
, const GLvoid
*pixels
,
4256 const struct gl_pixelstore_attrib
*packing
,
4257 struct gl_texture_object
*texObj
,
4258 struct gl_texture_image
*texImage
)
4263 /* allocate memory */
4264 sizeInBytes
= texture_size(texImage
);
4265 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
4266 if (!texImage
->Data
) {
4267 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
4271 pixels
= _mesa_validate_pbo_teximage(ctx
, 1, width
, 1, 1, format
, type
,
4272 pixels
, packing
, "glTexImage1D");
4274 /* Note: we check for a NULL image pointer here, _after_ we allocated
4275 * memory for the texture. That's what the GL spec calls for.
4280 const GLint dstRowStride
= 0;
4281 GLboolean success
= _mesa_texstore(ctx
, 1, texImage
->_BaseFormat
,
4282 texImage
->TexFormat
,
4284 0, 0, 0, /* dstX/Y/Zoffset */
4286 texImage
->ImageOffsets
,
4288 format
, type
, pixels
, packing
);
4290 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
4294 _mesa_unmap_teximage_pbo(ctx
, packing
);
4299 * This is the software fallback for Driver.TexImage2D()
4300 * and Driver.CopyTexImage2D().
4302 * This function is oriented toward storing images in main memory, rather
4303 * than VRAM. Device driver's can easily plug in their own replacement.
4306 _mesa_store_teximage2d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4307 GLint internalFormat
,
4308 GLint width
, GLint height
, GLint border
,
4309 GLenum format
, GLenum type
, const void *pixels
,
4310 const struct gl_pixelstore_attrib
*packing
,
4311 struct gl_texture_object
*texObj
,
4312 struct gl_texture_image
*texImage
)
4317 /* allocate memory */
4318 sizeInBytes
= texture_size(texImage
);
4319 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
4320 if (!texImage
->Data
) {
4321 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
4325 pixels
= _mesa_validate_pbo_teximage(ctx
, 2, width
, height
, 1, format
, type
,
4326 pixels
, packing
, "glTexImage2D");
4328 /* Note: we check for a NULL image pointer here, _after_ we allocated
4329 * memory for the texture. That's what the GL spec calls for.
4334 GLint dstRowStride
= texture_row_stride(texImage
);
4335 GLboolean success
= _mesa_texstore(ctx
, 2, texImage
->_BaseFormat
,
4336 texImage
->TexFormat
,
4338 0, 0, 0, /* dstX/Y/Zoffset */
4340 texImage
->ImageOffsets
,
4342 format
, type
, pixels
, packing
);
4344 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
4348 _mesa_unmap_teximage_pbo(ctx
, packing
);
4354 * This is the software fallback for Driver.TexImage3D()
4355 * and Driver.CopyTexImage3D().
4356 * \sa _mesa_store_teximage2d()
4359 _mesa_store_teximage3d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4360 GLint internalFormat
,
4361 GLint width
, GLint height
, GLint depth
, GLint border
,
4362 GLenum format
, GLenum type
, const void *pixels
,
4363 const struct gl_pixelstore_attrib
*packing
,
4364 struct gl_texture_object
*texObj
,
4365 struct gl_texture_image
*texImage
)
4370 /* allocate memory */
4371 sizeInBytes
= texture_size(texImage
);
4372 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
4373 if (!texImage
->Data
) {
4374 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
4378 pixels
= _mesa_validate_pbo_teximage(ctx
, 3, width
, height
, depth
, format
,
4379 type
, pixels
, packing
, "glTexImage3D");
4381 /* Note: we check for a NULL image pointer here, _after_ we allocated
4382 * memory for the texture. That's what the GL spec calls for.
4387 GLint dstRowStride
= texture_row_stride(texImage
);
4388 GLboolean success
= _mesa_texstore(ctx
, 3, texImage
->_BaseFormat
,
4389 texImage
->TexFormat
,
4391 0, 0, 0, /* dstX/Y/Zoffset */
4393 texImage
->ImageOffsets
,
4394 width
, height
, depth
,
4395 format
, type
, pixels
, packing
);
4397 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
4401 _mesa_unmap_teximage_pbo(ctx
, packing
);
4408 * This is the software fallback for Driver.TexSubImage1D()
4409 * and Driver.CopyTexSubImage1D().
4412 _mesa_store_texsubimage1d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4413 GLint xoffset
, GLint width
,
4414 GLenum format
, GLenum type
, const void *pixels
,
4415 const struct gl_pixelstore_attrib
*packing
,
4416 struct gl_texture_object
*texObj
,
4417 struct gl_texture_image
*texImage
)
4419 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4420 pixels
= _mesa_validate_pbo_teximage(ctx
, 1, width
, 1, 1, format
, type
,
4421 pixels
, packing
, "glTexSubImage1D");
4426 const GLint dstRowStride
= 0;
4427 GLboolean success
= _mesa_texstore(ctx
, 1, texImage
->_BaseFormat
,
4428 texImage
->TexFormat
,
4430 xoffset
, 0, 0, /* offsets */
4432 texImage
->ImageOffsets
,
4434 format
, type
, pixels
, packing
);
4436 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage1D");
4440 _mesa_unmap_teximage_pbo(ctx
, packing
);
4446 * This is the software fallback for Driver.TexSubImage2D()
4447 * and Driver.CopyTexSubImage2D().
4450 _mesa_store_texsubimage2d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4451 GLint xoffset
, GLint yoffset
,
4452 GLint width
, GLint height
,
4453 GLenum format
, GLenum type
, const void *pixels
,
4454 const struct gl_pixelstore_attrib
*packing
,
4455 struct gl_texture_object
*texObj
,
4456 struct gl_texture_image
*texImage
)
4458 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4459 pixels
= _mesa_validate_pbo_teximage(ctx
, 2, width
, height
, 1, format
, type
,
4460 pixels
, packing
, "glTexSubImage2D");
4465 GLint dstRowStride
= texture_row_stride(texImage
);
4466 GLboolean success
= _mesa_texstore(ctx
, 2, texImage
->_BaseFormat
,
4467 texImage
->TexFormat
,
4469 xoffset
, yoffset
, 0,
4471 texImage
->ImageOffsets
,
4473 format
, type
, pixels
, packing
);
4475 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage2D");
4479 _mesa_unmap_teximage_pbo(ctx
, packing
);
4484 * This is the software fallback for Driver.TexSubImage3D().
4485 * and Driver.CopyTexSubImage3D().
4488 _mesa_store_texsubimage3d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4489 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4490 GLint width
, GLint height
, GLint depth
,
4491 GLenum format
, GLenum type
, const void *pixels
,
4492 const struct gl_pixelstore_attrib
*packing
,
4493 struct gl_texture_object
*texObj
,
4494 struct gl_texture_image
*texImage
)
4496 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4497 pixels
= _mesa_validate_pbo_teximage(ctx
, 3, width
, height
, depth
, format
,
4498 type
, pixels
, packing
,
4504 GLint dstRowStride
= texture_row_stride(texImage
);
4505 GLboolean success
= _mesa_texstore(ctx
, 3, texImage
->_BaseFormat
,
4506 texImage
->TexFormat
,
4508 xoffset
, yoffset
, zoffset
,
4510 texImage
->ImageOffsets
,
4511 width
, height
, depth
,
4512 format
, type
, pixels
, packing
);
4514 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage3D");
4518 _mesa_unmap_teximage_pbo(ctx
, packing
);
4523 * Fallback for Driver.CompressedTexImage1D()
4526 _mesa_store_compressed_teximage1d(struct gl_context
*ctx
,
4527 GLenum target
, GLint level
,
4528 GLint internalFormat
,
4529 GLint width
, GLint border
,
4530 GLsizei imageSize
, const GLvoid
*data
,
4531 struct gl_texture_object
*texObj
,
4532 struct gl_texture_image
*texImage
)
4534 /* this space intentionally left blank */
4536 (void) target
; (void) level
;
4537 (void) internalFormat
;
4538 (void) width
; (void) border
;
4539 (void) imageSize
; (void) data
;
4547 * Fallback for Driver.CompressedTexImage2D()
4550 _mesa_store_compressed_teximage2d(struct gl_context
*ctx
,
4551 GLenum target
, GLint level
,
4552 GLint internalFormat
,
4553 GLint width
, GLint height
, GLint border
,
4554 GLsizei imageSize
, const GLvoid
*data
,
4555 struct gl_texture_object
*texObj
,
4556 struct gl_texture_image
*texImage
)
4558 (void) width
; (void) height
; (void) border
;
4560 /* This is pretty simple, basically just do a memcpy without worrying
4561 * about the usual image unpacking or image transfer operations.
4565 ASSERT(texImage
->Width
> 0);
4566 ASSERT(texImage
->Height
> 0);
4567 ASSERT(texImage
->Depth
== 1);
4568 ASSERT(texImage
->Data
== NULL
); /* was freed in glCompressedTexImage2DARB */
4570 /* allocate storage */
4571 texImage
->Data
= _mesa_alloc_texmemory(imageSize
);
4572 if (!texImage
->Data
) {
4573 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage2DARB");
4577 data
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, data
,
4579 "glCompressedTexImage2D");
4584 memcpy(texImage
->Data
, data
, imageSize
);
4586 _mesa_unmap_teximage_pbo(ctx
, &ctx
->Unpack
);
4592 * Fallback for Driver.CompressedTexImage3D()
4595 _mesa_store_compressed_teximage3d(struct gl_context
*ctx
,
4596 GLenum target
, GLint level
,
4597 GLint internalFormat
,
4598 GLint width
, GLint height
, GLint depth
,
4600 GLsizei imageSize
, const GLvoid
*data
,
4601 struct gl_texture_object
*texObj
,
4602 struct gl_texture_image
*texImage
)
4604 /* this space intentionally left blank */
4606 (void) target
; (void) level
;
4607 (void) internalFormat
;
4608 (void) width
; (void) height
; (void) depth
;
4610 (void) imageSize
; (void) data
;
4618 * Fallback for Driver.CompressedTexSubImage1D()
4621 _mesa_store_compressed_texsubimage1d(struct gl_context
*ctx
, GLenum target
,
4623 GLint xoffset
, GLsizei width
,
4625 GLsizei imageSize
, const GLvoid
*data
,
4626 struct gl_texture_object
*texObj
,
4627 struct gl_texture_image
*texImage
)
4629 /* there are no compressed 1D texture formats yet */
4631 (void) target
; (void) level
;
4632 (void) xoffset
; (void) width
;
4634 (void) imageSize
; (void) data
;
4641 * Fallback for Driver.CompressedTexSubImage2D()
4644 _mesa_store_compressed_texsubimage2d(struct gl_context
*ctx
, GLenum target
,
4646 GLint xoffset
, GLint yoffset
,
4647 GLsizei width
, GLsizei height
,
4649 GLsizei imageSize
, const GLvoid
*data
,
4650 struct gl_texture_object
*texObj
,
4651 struct gl_texture_image
*texImage
)
4653 GLint bytesPerRow
, destRowStride
, srcRowStride
;
4657 const gl_format texFormat
= texImage
->TexFormat
;
4658 const GLint destWidth
= texImage
->Width
;
4661 _mesa_get_format_block_size(texFormat
, &bw
, &bh
);
4666 /* these should have been caught sooner */
4667 ASSERT((width
% bw
) == 0 || width
== 2 || width
== 1);
4668 ASSERT((height
% bh
) == 0 || height
== 2 || height
== 1);
4669 ASSERT((xoffset
% bw
) == 0);
4670 ASSERT((yoffset
% bh
) == 0);
4672 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4673 data
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, data
,
4675 "glCompressedTexSubImage2D");
4679 srcRowStride
= _mesa_format_row_stride(texFormat
, width
);
4680 src
= (const GLubyte
*) data
;
4682 destRowStride
= _mesa_format_row_stride(texFormat
, destWidth
);
4683 dest
= _mesa_compressed_image_address(xoffset
, yoffset
, 0,
4684 texFormat
, destWidth
,
4685 (GLubyte
*) texImage
->Data
);
4687 bytesPerRow
= srcRowStride
; /* bytes per row of blocks */
4688 rows
= height
/ bh
; /* rows in blocks */
4690 /* copy rows of blocks */
4691 for (i
= 0; i
< rows
; i
++) {
4692 memcpy(dest
, src
, bytesPerRow
);
4693 dest
+= destRowStride
;
4694 src
+= srcRowStride
;
4697 _mesa_unmap_teximage_pbo(ctx
, &ctx
->Unpack
);
4702 * Fallback for Driver.CompressedTexSubImage3D()
4705 _mesa_store_compressed_texsubimage3d(struct gl_context
*ctx
, GLenum target
,
4707 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4708 GLsizei width
, GLsizei height
, GLsizei depth
,
4710 GLsizei imageSize
, const GLvoid
*data
,
4711 struct gl_texture_object
*texObj
,
4712 struct gl_texture_image
*texImage
)
4714 /* there are no compressed 3D texture formats yet */
4716 (void) target
; (void) level
;
4717 (void) xoffset
; (void) yoffset
; (void) zoffset
;
4718 (void) width
; (void) height
; (void) depth
;
4720 (void) imageSize
; (void) data
;