2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 * The GL texture image functions in teximage.c basically just do
33 * error checking and data structure allocation. They in turn call
34 * device driver functions which actually copy/convert/store the user's
37 * However, most device drivers will be able to use the fallback functions
38 * in this file. That is, most drivers will have the following bit of
40 * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
41 * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
42 * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
45 * Texture image processing is actually kind of complicated. We have to do:
46 * Format/type conversions
48 * pixel transfer (scale, bais, lookup, etc)
50 * These functions can handle most everything, including processing full
51 * images and sub-images.
56 #include "bufferobj.h"
64 #include "texcompress.h"
65 #include "texcompress_fxt1.h"
66 #include "texcompress_s3tc.h"
79 * Texture image storage function.
81 typedef GLboolean (*StoreTexImageFunc
)(TEXSTORE_PARAMS
);
85 * Return GL_TRUE if the given image format is one that be converted
86 * to another format by swizzling.
89 can_swizzle(GLenum logicalBaseFormat
)
91 switch (logicalBaseFormat
) {
94 case GL_LUMINANCE_ALPHA
:
130 #define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
131 #define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
132 #define MAP3(x,y,z) MAP4(x, y, z, ZERO)
133 #define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
136 static const struct {
139 GLubyte from_rgba
[6];
140 } mappings
[MAX_IDX
] =
150 MAP4(ZERO
, ZERO
, ZERO
, 0),
180 MAP4(0, ZERO
, ZERO
, ONE
),
186 MAP4(ZERO
, 0, ZERO
, ONE
),
192 MAP4(ZERO
, ZERO
, 0, ONE
),
216 MAP4(0, 1, ZERO
, ONE
),
224 * Convert a GL image format enum to an IDX_* value (see above).
227 get_map_idx(GLenum value
)
230 case GL_LUMINANCE
: return IDX_LUMINANCE
;
231 case GL_ALPHA
: return IDX_ALPHA
;
232 case GL_INTENSITY
: return IDX_INTENSITY
;
233 case GL_LUMINANCE_ALPHA
: return IDX_LUMINANCE_ALPHA
;
234 case GL_RGB
: return IDX_RGB
;
235 case GL_RGBA
: return IDX_RGBA
;
236 case GL_RED
: return IDX_RED
;
237 case GL_GREEN
: return IDX_GREEN
;
238 case GL_BLUE
: return IDX_BLUE
;
239 case GL_BGR
: return IDX_BGR
;
240 case GL_BGRA
: return IDX_BGRA
;
241 case GL_ABGR_EXT
: return IDX_ABGR
;
242 case GL_RG
: return IDX_RG
;
244 _mesa_problem(NULL
, "Unexpected inFormat");
251 * When promoting texture formats (see below) we need to compute the
252 * mapping of dest components back to source components.
253 * This function does that.
254 * \param inFormat the incoming format of the texture
255 * \param outFormat the final texture format
256 * \return map[6] a full 6-component map
259 compute_component_mapping(GLenum inFormat
, GLenum outFormat
,
262 const int inFmt
= get_map_idx(inFormat
);
263 const int outFmt
= get_map_idx(outFormat
);
264 const GLubyte
*in2rgba
= mappings
[inFmt
].to_rgba
;
265 const GLubyte
*rgba2out
= mappings
[outFmt
].from_rgba
;
268 for (i
= 0; i
< 4; i
++)
269 map
[i
] = in2rgba
[rgba2out
[i
]];
275 printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
276 inFormat
, _mesa_lookup_enum_by_nr(inFormat
),
277 outFormat
, _mesa_lookup_enum_by_nr(outFormat
),
289 * Make a temporary (color) texture image with GLfloat components.
290 * Apply all needed pixel unpacking and pixel transfer operations.
291 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
292 * Suppose the user specifies GL_LUMINANCE as the internal texture format
293 * but the graphics hardware doesn't support luminance textures. So, we might
294 * use an RGB hardware format instead.
295 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
297 * \param ctx the rendering context
298 * \param dims image dimensions: 1, 2 or 3
299 * \param logicalBaseFormat basic texture derived from the user's
300 * internal texture format value
301 * \param textureBaseFormat the actual basic format of the texture
302 * \param srcWidth source image width
303 * \param srcHeight source image height
304 * \param srcDepth source image depth
305 * \param srcFormat source image format
306 * \param srcType source image type
307 * \param srcAddr source image address
308 * \param srcPacking source image pixel packing
309 * \return resulting image with format = textureBaseFormat and type = GLfloat.
312 make_temp_float_image(struct gl_context
*ctx
, GLuint dims
,
313 GLenum logicalBaseFormat
,
314 GLenum textureBaseFormat
,
315 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
316 GLenum srcFormat
, GLenum srcType
,
317 const GLvoid
*srcAddr
,
318 const struct gl_pixelstore_attrib
*srcPacking
,
319 GLbitfield transferOps
)
322 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
323 const GLint srcStride
=
324 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
328 ASSERT(dims
>= 1 && dims
<= 3);
330 ASSERT(logicalBaseFormat
== GL_RGBA
||
331 logicalBaseFormat
== GL_RGB
||
332 logicalBaseFormat
== GL_RG
||
333 logicalBaseFormat
== GL_RED
||
334 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
335 logicalBaseFormat
== GL_LUMINANCE
||
336 logicalBaseFormat
== GL_ALPHA
||
337 logicalBaseFormat
== GL_INTENSITY
||
338 logicalBaseFormat
== GL_COLOR_INDEX
||
339 logicalBaseFormat
== GL_DEPTH_COMPONENT
);
341 ASSERT(textureBaseFormat
== GL_RGBA
||
342 textureBaseFormat
== GL_RGB
||
343 textureBaseFormat
== GL_RG
||
344 textureBaseFormat
== GL_RED
||
345 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
346 textureBaseFormat
== GL_LUMINANCE
||
347 textureBaseFormat
== GL_ALPHA
||
348 textureBaseFormat
== GL_INTENSITY
||
349 textureBaseFormat
== GL_COLOR_INDEX
||
350 textureBaseFormat
== GL_DEPTH_COMPONENT
);
352 tempImage
= (GLfloat
*) malloc(srcWidth
* srcHeight
* srcDepth
353 * components
* sizeof(GLfloat
));
358 for (img
= 0; img
< srcDepth
; img
++) {
360 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
364 for (row
= 0; row
< srcHeight
; row
++) {
365 _mesa_unpack_color_span_float(ctx
, srcWidth
, logicalBaseFormat
,
366 dst
, srcFormat
, srcType
, src
,
367 srcPacking
, transferOps
);
368 dst
+= srcWidth
* components
;
373 if (logicalBaseFormat
!= textureBaseFormat
) {
375 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
376 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
381 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
382 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
383 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
385 /* The actual texture format should have at least as many components
386 * as the logical texture format.
388 ASSERT(texComponents
>= logComponents
);
390 newImage
= (GLfloat
*) malloc(srcWidth
* srcHeight
* srcDepth
391 * texComponents
* sizeof(GLfloat
));
397 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
399 n
= srcWidth
* srcHeight
* srcDepth
;
400 for (i
= 0; i
< n
; i
++) {
402 for (k
= 0; k
< texComponents
; k
++) {
405 newImage
[i
* texComponents
+ k
] = 0.0F
;
407 newImage
[i
* texComponents
+ k
] = 1.0F
;
409 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
414 tempImage
= newImage
;
422 * Make temporary image with uint pixel values. Used for unsigned
423 * integer-valued textures.
426 make_temp_uint_image(struct gl_context
*ctx
, GLuint dims
,
427 GLenum logicalBaseFormat
,
428 GLenum textureBaseFormat
,
429 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
430 GLenum srcFormat
, GLenum srcType
,
431 const GLvoid
*srcAddr
,
432 const struct gl_pixelstore_attrib
*srcPacking
)
435 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
436 const GLint srcStride
=
437 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
441 ASSERT(dims
>= 1 && dims
<= 3);
443 ASSERT(logicalBaseFormat
== GL_RGBA
||
444 logicalBaseFormat
== GL_RGB
||
445 logicalBaseFormat
== GL_RG
||
446 logicalBaseFormat
== GL_RED
||
447 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
448 logicalBaseFormat
== GL_LUMINANCE
||
449 logicalBaseFormat
== GL_INTENSITY
||
450 logicalBaseFormat
== GL_ALPHA
);
452 ASSERT(textureBaseFormat
== GL_RGBA
||
453 textureBaseFormat
== GL_RGB
||
454 textureBaseFormat
== GL_RG
||
455 textureBaseFormat
== GL_RED
||
456 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
457 textureBaseFormat
== GL_LUMINANCE
||
458 textureBaseFormat
== GL_ALPHA
);
460 tempImage
= (GLuint
*) malloc(srcWidth
* srcHeight
* srcDepth
461 * components
* sizeof(GLuint
));
466 for (img
= 0; img
< srcDepth
; img
++) {
468 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
472 for (row
= 0; row
< srcHeight
; row
++) {
473 _mesa_unpack_color_span_uint(ctx
, srcWidth
, logicalBaseFormat
,
474 dst
, srcFormat
, srcType
, src
,
476 dst
+= srcWidth
* components
;
481 if (logicalBaseFormat
!= textureBaseFormat
) {
483 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
484 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
489 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
490 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
491 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
493 /* The actual texture format should have at least as many components
494 * as the logical texture format.
496 ASSERT(texComponents
>= logComponents
);
498 newImage
= (GLuint
*) malloc(srcWidth
* srcHeight
* srcDepth
499 * texComponents
* sizeof(GLuint
));
505 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
507 n
= srcWidth
* srcHeight
* srcDepth
;
508 for (i
= 0; i
< n
; i
++) {
510 for (k
= 0; k
< texComponents
; k
++) {
513 newImage
[i
* texComponents
+ k
] = 0.0F
;
515 newImage
[i
* texComponents
+ k
] = 1.0F
;
517 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
522 tempImage
= newImage
;
531 * Make a temporary (color) texture image with GLchan components.
532 * Apply all needed pixel unpacking and pixel transfer operations.
533 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
534 * Suppose the user specifies GL_LUMINANCE as the internal texture format
535 * but the graphics hardware doesn't support luminance textures. So, we might
536 * use an RGB hardware format instead.
537 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
539 * \param ctx the rendering context
540 * \param dims image dimensions: 1, 2 or 3
541 * \param logicalBaseFormat basic texture derived from the user's
542 * internal texture format value
543 * \param textureBaseFormat the actual basic format of the texture
544 * \param srcWidth source image width
545 * \param srcHeight source image height
546 * \param srcDepth source image depth
547 * \param srcFormat source image format
548 * \param srcType source image type
549 * \param srcAddr source image address
550 * \param srcPacking source image pixel packing
551 * \return resulting image with format = textureBaseFormat and type = GLchan.
554 _mesa_make_temp_chan_image(struct gl_context
*ctx
, GLuint dims
,
555 GLenum logicalBaseFormat
,
556 GLenum textureBaseFormat
,
557 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
558 GLenum srcFormat
, GLenum srcType
,
559 const GLvoid
*srcAddr
,
560 const struct gl_pixelstore_attrib
*srcPacking
)
562 GLuint transferOps
= ctx
->_ImageTransferState
;
563 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
565 GLchan
*tempImage
, *dst
;
567 ASSERT(dims
>= 1 && dims
<= 3);
569 ASSERT(logicalBaseFormat
== GL_RGBA
||
570 logicalBaseFormat
== GL_RGB
||
571 logicalBaseFormat
== GL_RG
||
572 logicalBaseFormat
== GL_RED
||
573 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
574 logicalBaseFormat
== GL_LUMINANCE
||
575 logicalBaseFormat
== GL_ALPHA
||
576 logicalBaseFormat
== GL_INTENSITY
);
578 ASSERT(textureBaseFormat
== GL_RGBA
||
579 textureBaseFormat
== GL_RGB
||
580 textureBaseFormat
== GL_RG
||
581 textureBaseFormat
== GL_RED
||
582 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
583 textureBaseFormat
== GL_LUMINANCE
||
584 textureBaseFormat
== GL_ALPHA
||
585 textureBaseFormat
== GL_INTENSITY
);
587 /* unpack and transfer the source image */
588 tempImage
= (GLchan
*) malloc(srcWidth
* srcHeight
* srcDepth
589 * components
* sizeof(GLchan
));
595 for (img
= 0; img
< srcDepth
; img
++) {
596 const GLint srcStride
=
597 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
599 (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
603 for (row
= 0; row
< srcHeight
; row
++) {
604 _mesa_unpack_color_span_chan(ctx
, srcWidth
, logicalBaseFormat
, dst
,
605 srcFormat
, srcType
, src
, srcPacking
,
607 dst
+= srcWidth
* components
;
612 if (logicalBaseFormat
!= textureBaseFormat
) {
613 /* one more conversion step */
614 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
615 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
620 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
621 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
622 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
624 /* The actual texture format should have at least as many components
625 * as the logical texture format.
627 ASSERT(texComponents
>= logComponents
);
629 newImage
= (GLchan
*) malloc(srcWidth
* srcHeight
* srcDepth
630 * texComponents
* sizeof(GLchan
));
636 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
638 n
= srcWidth
* srcHeight
* srcDepth
;
639 for (i
= 0; i
< n
; i
++) {
641 for (k
= 0; k
< texComponents
; k
++) {
644 newImage
[i
* texComponents
+ k
] = 0;
646 newImage
[i
* texComponents
+ k
] = CHAN_MAX
;
648 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
653 tempImage
= newImage
;
661 * Copy GLubyte pixels from <src> to <dst> with swizzling.
662 * \param dst destination pixels
663 * \param dstComponents number of color components in destination pixels
664 * \param src source pixels
665 * \param srcComponents number of color components in source pixels
666 * \param map the swizzle mapping. map[X] says where to find the X component
667 * in the source image's pixels. For example, if the source image
668 * is GL_BGRA and X = red, map[0] yields 2.
669 * \param count number of pixels to copy/swizzle.
672 swizzle_copy(GLubyte
*dst
, GLuint dstComponents
, const GLubyte
*src
,
673 GLuint srcComponents
, const GLubyte
*map
, GLuint count
)
675 #define SWZ_CPY(dst, src, count, dstComps, srcComps) \
678 for (i = 0; i < count; i++) { \
680 if (srcComps == 4) { \
681 COPY_4UBV(tmp, src); \
684 for (j = 0; j < srcComps; j++) { \
689 for (j = 0; j < dstComps; j++) { \
690 dst[j] = tmp[map[j]]; \
701 ASSERT(srcComponents
<= 4);
702 ASSERT(dstComponents
<= 4);
704 switch (dstComponents
) {
706 switch (srcComponents
) {
708 SWZ_CPY(dst
, src
, count
, 4, 4);
711 SWZ_CPY(dst
, src
, count
, 4, 3);
714 SWZ_CPY(dst
, src
, count
, 4, 2);
717 SWZ_CPY(dst
, src
, count
, 4, 1);
724 switch (srcComponents
) {
726 SWZ_CPY(dst
, src
, count
, 3, 4);
729 SWZ_CPY(dst
, src
, count
, 3, 3);
732 SWZ_CPY(dst
, src
, count
, 3, 2);
735 SWZ_CPY(dst
, src
, count
, 3, 1);
742 switch (srcComponents
) {
744 SWZ_CPY(dst
, src
, count
, 2, 4);
747 SWZ_CPY(dst
, src
, count
, 2, 3);
750 SWZ_CPY(dst
, src
, count
, 2, 2);
753 SWZ_CPY(dst
, src
, count
, 2, 1);
760 switch (srcComponents
) {
762 SWZ_CPY(dst
, src
, count
, 1, 4);
765 SWZ_CPY(dst
, src
, count
, 1, 3);
768 SWZ_CPY(dst
, src
, count
, 1, 2);
771 SWZ_CPY(dst
, src
, count
, 1, 1);
785 static const GLubyte map_identity
[6] = { 0, 1, 2, 3, ZERO
, ONE
};
786 static const GLubyte map_3210
[6] = { 3, 2, 1, 0, ZERO
, ONE
};
790 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
791 * mapping array depending on endianness.
793 static const GLubyte
*
794 type_mapping( GLenum srcType
)
798 case GL_UNSIGNED_BYTE
:
800 case GL_UNSIGNED_INT_8_8_8_8
:
801 return _mesa_little_endian() ? map_3210
: map_identity
;
802 case GL_UNSIGNED_INT_8_8_8_8_REV
:
803 return _mesa_little_endian() ? map_identity
: map_3210
;
811 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
812 * mapping array depending on pixelstore byte swapping state.
814 static const GLubyte
*
815 byteswap_mapping( GLboolean swapBytes
,
823 case GL_UNSIGNED_BYTE
:
825 case GL_UNSIGNED_INT_8_8_8_8
:
826 case GL_UNSIGNED_INT_8_8_8_8_REV
:
836 * Transfer a GLubyte texture image with component swizzling.
839 _mesa_swizzle_ubyte_image(struct gl_context
*ctx
,
844 GLenum baseInternalFormat
,
846 const GLubyte
*rgba2dst
,
847 GLuint dstComponents
,
850 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
852 const GLuint
*dstImageOffsets
,
854 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
855 const GLvoid
*srcAddr
,
856 const struct gl_pixelstore_attrib
*srcPacking
)
858 GLint srcComponents
= _mesa_components_in_format(srcFormat
);
859 const GLubyte
*srctype2ubyte
, *swap
;
860 GLubyte map
[4], src2base
[6], base2rgba
[6];
862 const GLint srcRowStride
=
863 _mesa_image_row_stride(srcPacking
, srcWidth
,
864 srcFormat
, GL_UNSIGNED_BYTE
);
865 const GLint srcImageStride
866 = _mesa_image_image_stride(srcPacking
, srcWidth
, srcHeight
, srcFormat
,
868 const GLubyte
*srcImage
869 = (const GLubyte
*) _mesa_image_address(dimensions
, srcPacking
, srcAddr
,
870 srcWidth
, srcHeight
, srcFormat
,
871 GL_UNSIGNED_BYTE
, 0, 0, 0);
875 /* Translate from src->baseInternal->GL_RGBA->dst. This will
876 * correctly deal with RGBA->RGB->RGBA conversions where the final
877 * A value must be 0xff regardless of the incoming alpha values.
879 compute_component_mapping(srcFormat
, baseInternalFormat
, src2base
);
880 compute_component_mapping(baseInternalFormat
, GL_RGBA
, base2rgba
);
881 swap
= byteswap_mapping(srcPacking
->SwapBytes
, srcType
);
882 srctype2ubyte
= type_mapping(srcType
);
885 for (i
= 0; i
< 4; i
++)
886 map
[i
] = srctype2ubyte
[swap
[src2base
[base2rgba
[rgba2dst
[i
]]]]];
888 /* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
890 if (srcComponents
== dstComponents
&&
891 srcRowStride
== dstRowStride
&&
892 srcRowStride
== srcWidth
* srcComponents
&&
894 /* 1 and 2D images only */
895 GLubyte
*dstImage
= (GLubyte
*) dstAddr
896 + dstYoffset
* dstRowStride
897 + dstXoffset
* dstComponents
;
898 swizzle_copy(dstImage
, dstComponents
, srcImage
, srcComponents
, map
,
899 srcWidth
* srcHeight
);
903 for (img
= 0; img
< srcDepth
; img
++) {
904 const GLubyte
*srcRow
= srcImage
;
905 GLubyte
*dstRow
= (GLubyte
*) dstAddr
906 + dstImageOffsets
[dstZoffset
+ img
] * dstComponents
907 + dstYoffset
* dstRowStride
908 + dstXoffset
* dstComponents
;
909 for (row
= 0; row
< srcHeight
; row
++) {
910 swizzle_copy(dstRow
, dstComponents
, srcRow
, srcComponents
, map
, srcWidth
);
911 dstRow
+= dstRowStride
;
912 srcRow
+= srcRowStride
;
914 srcImage
+= srcImageStride
;
921 * Teximage storage routine for when a simple memcpy will do.
922 * No pixel transfer operations or special texel encodings allowed.
923 * 1D, 2D and 3D images supported.
926 memcpy_texture(struct gl_context
*ctx
,
930 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
932 const GLuint
*dstImageOffsets
,
933 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
934 GLenum srcFormat
, GLenum srcType
,
935 const GLvoid
*srcAddr
,
936 const struct gl_pixelstore_attrib
*srcPacking
)
938 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
940 const GLint srcImageStride
= _mesa_image_image_stride(srcPacking
,
941 srcWidth
, srcHeight
, srcFormat
, srcType
);
942 const GLubyte
*srcImage
= (const GLubyte
*) _mesa_image_address(dimensions
,
943 srcPacking
, srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, 0, 0, 0);
944 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
945 const GLint bytesPerRow
= srcWidth
* texelBytes
;
948 /* XXX update/re-enable for dstImageOffsets array */
949 const GLint bytesPerImage
= srcHeight
* bytesPerRow
;
950 const GLint bytesPerTexture
= srcDepth
* bytesPerImage
;
951 GLubyte
*dstImage
= (GLubyte
*) dstAddr
952 + dstZoffset
* dstImageStride
953 + dstYoffset
* dstRowStride
954 + dstXoffset
* texelBytes
;
956 if (dstRowStride
== srcRowStride
&&
957 dstRowStride
== bytesPerRow
&&
958 ((dstImageStride
== srcImageStride
&&
959 dstImageStride
== bytesPerImage
) ||
962 ctx
->Driver
.TextureMemCpy(dstImage
, srcImage
, bytesPerTexture
);
967 for (img
= 0; img
< srcDepth
; img
++) {
968 const GLubyte
*srcRow
= srcImage
;
969 GLubyte
*dstRow
= dstImage
;
970 for (row
= 0; row
< srcHeight
; row
++) {
971 ctx
->Driver
.TextureMemCpy(dstRow
, srcRow
, bytesPerRow
);
972 dstRow
+= dstRowStride
;
973 srcRow
+= srcRowStride
;
975 srcImage
+= srcImageStride
;
976 dstImage
+= dstImageStride
;
982 for (img
= 0; img
< srcDepth
; img
++) {
983 const GLubyte
*srcRow
= srcImage
;
984 GLubyte
*dstRow
= (GLubyte
*) dstAddr
985 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
986 + dstYoffset
* dstRowStride
987 + dstXoffset
* texelBytes
;
988 for (row
= 0; row
< srcHeight
; row
++) {
989 ctx
->Driver
.TextureMemCpy(dstRow
, srcRow
, bytesPerRow
);
990 dstRow
+= dstRowStride
;
991 srcRow
+= srcRowStride
;
993 srcImage
+= srcImageStride
;
1000 * Store a 32-bit integer depth component texture image.
1003 _mesa_texstore_z32(TEXSTORE_PARAMS
)
1005 const GLuint depthScale
= 0xffffffff;
1006 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1008 ASSERT(dstFormat
== MESA_FORMAT_Z32
);
1009 ASSERT(texelBytes
== sizeof(GLuint
));
1011 if (ctx
->Pixel
.DepthScale
== 1.0f
&&
1012 ctx
->Pixel
.DepthBias
== 0.0f
&&
1013 !srcPacking
->SwapBytes
&&
1014 baseInternalFormat
== GL_DEPTH_COMPONENT
&&
1015 srcFormat
== GL_DEPTH_COMPONENT
&&
1016 srcType
== GL_UNSIGNED_INT
) {
1017 /* simple memcpy path */
1018 memcpy_texture(ctx
, dims
,
1019 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1022 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1023 srcAddr
, srcPacking
);
1028 for (img
= 0; img
< srcDepth
; img
++) {
1029 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1030 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1031 + dstYoffset
* dstRowStride
1032 + dstXoffset
* texelBytes
;
1033 for (row
= 0; row
< srcHeight
; row
++) {
1034 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1035 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1036 _mesa_unpack_depth_span(ctx
, srcWidth
,
1037 GL_UNSIGNED_INT
, (GLuint
*) dstRow
,
1038 depthScale
, srcType
, src
, srcPacking
);
1039 dstRow
+= dstRowStride
;
1048 * Store a 24-bit integer depth component texture image.
1051 _mesa_texstore_x8_z24(TEXSTORE_PARAMS
)
1053 const GLuint depthScale
= 0xffffff;
1054 const GLuint texelBytes
= 4;
1057 ASSERT(dstFormat
== MESA_FORMAT_X8_Z24
);
1062 for (img
= 0; img
< srcDepth
; img
++) {
1063 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1064 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1065 + dstYoffset
* dstRowStride
1066 + dstXoffset
* texelBytes
;
1067 for (row
= 0; row
< srcHeight
; row
++) {
1068 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1069 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1070 _mesa_unpack_depth_span(ctx
, srcWidth
,
1071 GL_UNSIGNED_INT
, (GLuint
*) dstRow
,
1072 depthScale
, srcType
, src
, srcPacking
);
1073 dstRow
+= dstRowStride
;
1082 * Store a 24-bit integer depth component texture image.
1085 _mesa_texstore_z24_x8(TEXSTORE_PARAMS
)
1087 const GLuint depthScale
= 0xffffff;
1088 const GLuint texelBytes
= 4;
1091 ASSERT(dstFormat
== MESA_FORMAT_Z24_X8
);
1096 for (img
= 0; img
< srcDepth
; img
++) {
1097 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1098 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1099 + dstYoffset
* dstRowStride
1100 + dstXoffset
* texelBytes
;
1101 for (row
= 0; row
< srcHeight
; row
++) {
1102 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1103 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1104 GLuint
*dst
= (GLuint
*) dstRow
;
1106 _mesa_unpack_depth_span(ctx
, srcWidth
,
1107 GL_UNSIGNED_INT
, dst
,
1108 depthScale
, srcType
, src
, srcPacking
);
1109 for (i
= 0; i
< srcWidth
; i
++)
1111 dstRow
+= dstRowStride
;
1120 * Store a 16-bit integer depth component texture image.
1123 _mesa_texstore_z16(TEXSTORE_PARAMS
)
1125 const GLuint depthScale
= 0xffff;
1126 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1128 ASSERT(dstFormat
== MESA_FORMAT_Z16
);
1129 ASSERT(texelBytes
== sizeof(GLushort
));
1131 if (ctx
->Pixel
.DepthScale
== 1.0f
&&
1132 ctx
->Pixel
.DepthBias
== 0.0f
&&
1133 !srcPacking
->SwapBytes
&&
1134 baseInternalFormat
== GL_DEPTH_COMPONENT
&&
1135 srcFormat
== GL_DEPTH_COMPONENT
&&
1136 srcType
== GL_UNSIGNED_SHORT
) {
1137 /* simple memcpy path */
1138 memcpy_texture(ctx
, dims
,
1139 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1142 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1143 srcAddr
, srcPacking
);
1148 for (img
= 0; img
< srcDepth
; img
++) {
1149 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1150 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1151 + dstYoffset
* dstRowStride
1152 + dstXoffset
* texelBytes
;
1153 for (row
= 0; row
< srcHeight
; row
++) {
1154 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1155 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1156 GLushort
*dst16
= (GLushort
*) dstRow
;
1157 _mesa_unpack_depth_span(ctx
, srcWidth
,
1158 GL_UNSIGNED_SHORT
, dst16
, depthScale
,
1159 srcType
, src
, srcPacking
);
1160 dstRow
+= dstRowStride
;
1169 * Store an rgb565 or rgb565_rev texture image.
1172 _mesa_texstore_rgb565(TEXSTORE_PARAMS
)
1174 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1175 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1177 ASSERT(dstFormat
== MESA_FORMAT_RGB565
||
1178 dstFormat
== MESA_FORMAT_RGB565_REV
);
1179 ASSERT(texelBytes
== 2);
1181 if (!ctx
->_ImageTransferState
&&
1182 !srcPacking
->SwapBytes
&&
1183 dstFormat
== MESA_FORMAT_RGB565
&&
1184 baseInternalFormat
== GL_RGB
&&
1185 srcFormat
== GL_RGB
&&
1186 srcType
== GL_UNSIGNED_SHORT_5_6_5
) {
1187 /* simple memcpy path */
1188 memcpy_texture(ctx
, dims
,
1189 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1192 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1193 srcAddr
, srcPacking
);
1195 else if (!ctx
->_ImageTransferState
&&
1196 !srcPacking
->SwapBytes
&&
1197 baseInternalFormat
== GL_RGB
&&
1198 srcFormat
== GL_RGB
&&
1199 srcType
== GL_UNSIGNED_BYTE
&&
1201 /* do optimized tex store */
1202 const GLint srcRowStride
=
1203 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1204 const GLubyte
*src
= (const GLubyte
*)
1205 _mesa_image_address(dims
, srcPacking
, srcAddr
, srcWidth
, srcHeight
,
1206 srcFormat
, srcType
, 0, 0, 0);
1207 GLubyte
*dst
= (GLubyte
*) dstAddr
1208 + dstYoffset
* dstRowStride
1209 + dstXoffset
* texelBytes
;
1211 for (row
= 0; row
< srcHeight
; row
++) {
1212 const GLubyte
*srcUB
= (const GLubyte
*) src
;
1213 GLushort
*dstUS
= (GLushort
*) dst
;
1214 /* check for byteswapped format */
1215 if (dstFormat
== MESA_FORMAT_RGB565
) {
1216 for (col
= 0; col
< srcWidth
; col
++) {
1217 dstUS
[col
] = PACK_COLOR_565( srcUB
[0], srcUB
[1], srcUB
[2] );
1222 for (col
= 0; col
< srcWidth
; col
++) {
1223 dstUS
[col
] = PACK_COLOR_565_REV( srcUB
[0], srcUB
[1], srcUB
[2] );
1227 dst
+= dstRowStride
;
1228 src
+= srcRowStride
;
1233 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1236 srcWidth
, srcHeight
, srcDepth
,
1237 srcFormat
, srcType
, srcAddr
,
1239 const GLchan
*src
= tempImage
;
1240 GLint img
, row
, col
;
1243 for (img
= 0; img
< srcDepth
; img
++) {
1244 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1245 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1246 + dstYoffset
* dstRowStride
1247 + dstXoffset
* texelBytes
;
1248 for (row
= 0; row
< srcHeight
; row
++) {
1249 GLushort
*dstUS
= (GLushort
*) dstRow
;
1250 /* check for byteswapped format */
1251 if (dstFormat
== MESA_FORMAT_RGB565
) {
1252 for (col
= 0; col
< srcWidth
; col
++) {
1253 dstUS
[col
] = PACK_COLOR_565( CHAN_TO_UBYTE(src
[RCOMP
]),
1254 CHAN_TO_UBYTE(src
[GCOMP
]),
1255 CHAN_TO_UBYTE(src
[BCOMP
]) );
1260 for (col
= 0; col
< srcWidth
; col
++) {
1261 dstUS
[col
] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src
[RCOMP
]),
1262 CHAN_TO_UBYTE(src
[GCOMP
]),
1263 CHAN_TO_UBYTE(src
[BCOMP
]) );
1267 dstRow
+= dstRowStride
;
1270 free((void *) tempImage
);
1277 * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
1280 _mesa_texstore_rgba8888(TEXSTORE_PARAMS
)
1282 const GLboolean littleEndian
= _mesa_little_endian();
1283 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1284 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1286 ASSERT(dstFormat
== MESA_FORMAT_RGBA8888
||
1287 dstFormat
== MESA_FORMAT_RGBA8888_REV
);
1288 ASSERT(texelBytes
== 4);
1290 if (!ctx
->_ImageTransferState
&&
1291 !srcPacking
->SwapBytes
&&
1292 dstFormat
== MESA_FORMAT_RGBA8888
&&
1293 baseInternalFormat
== GL_RGBA
&&
1294 ((srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_INT_8_8_8_8
) ||
1295 (srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
) ||
1296 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) ||
1297 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_BYTE
&& littleEndian
))) {
1298 /* simple memcpy path */
1299 memcpy_texture(ctx
, dims
,
1300 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1303 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1304 srcAddr
, srcPacking
);
1306 else if (!ctx
->_ImageTransferState
&&
1307 !srcPacking
->SwapBytes
&&
1308 dstFormat
== MESA_FORMAT_RGBA8888_REV
&&
1309 baseInternalFormat
== GL_RGBA
&&
1310 ((srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) ||
1311 (srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_BYTE
&& littleEndian
) ||
1312 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_INT_8_8_8_8
) ||
1313 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
))) {
1314 /* simple memcpy path */
1315 memcpy_texture(ctx
, dims
,
1316 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1319 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1320 srcAddr
, srcPacking
);
1322 else if (!ctx
->_ImageTransferState
&&
1323 (srcType
== GL_UNSIGNED_BYTE
||
1324 srcType
== GL_UNSIGNED_INT_8_8_8_8
||
1325 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
1326 can_swizzle(baseInternalFormat
) &&
1327 can_swizzle(srcFormat
)) {
1331 /* dstmap - how to swizzle from RGBA to dst format:
1333 if ((littleEndian
&& dstFormat
== MESA_FORMAT_RGBA8888
) ||
1334 (!littleEndian
&& dstFormat
== MESA_FORMAT_RGBA8888_REV
)) {
1347 _mesa_swizzle_ubyte_image(ctx
, dims
,
1352 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1353 dstRowStride
, dstImageOffsets
,
1354 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1359 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1362 srcWidth
, srcHeight
, srcDepth
,
1363 srcFormat
, srcType
, srcAddr
,
1365 const GLchan
*src
= tempImage
;
1366 GLint img
, row
, col
;
1369 for (img
= 0; img
< srcDepth
; img
++) {
1370 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1371 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1372 + dstYoffset
* dstRowStride
1373 + dstXoffset
* texelBytes
;
1374 for (row
= 0; row
< srcHeight
; row
++) {
1375 GLuint
*dstUI
= (GLuint
*) dstRow
;
1376 if (dstFormat
== MESA_FORMAT_RGBA8888
) {
1377 for (col
= 0; col
< srcWidth
; col
++) {
1378 dstUI
[col
] = PACK_COLOR_8888( CHAN_TO_UBYTE(src
[RCOMP
]),
1379 CHAN_TO_UBYTE(src
[GCOMP
]),
1380 CHAN_TO_UBYTE(src
[BCOMP
]),
1381 CHAN_TO_UBYTE(src
[ACOMP
]) );
1386 for (col
= 0; col
< srcWidth
; col
++) {
1387 dstUI
[col
] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src
[RCOMP
]),
1388 CHAN_TO_UBYTE(src
[GCOMP
]),
1389 CHAN_TO_UBYTE(src
[BCOMP
]),
1390 CHAN_TO_UBYTE(src
[ACOMP
]) );
1394 dstRow
+= dstRowStride
;
1397 free((void *) tempImage
);
1404 _mesa_texstore_argb8888(TEXSTORE_PARAMS
)
1406 const GLboolean littleEndian
= _mesa_little_endian();
1407 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1408 const GLenum baseFormat
= GL_RGBA
;
1410 ASSERT(dstFormat
== MESA_FORMAT_ARGB8888
||
1411 dstFormat
== MESA_FORMAT_ARGB8888_REV
||
1412 dstFormat
== MESA_FORMAT_XRGB8888
||
1413 dstFormat
== MESA_FORMAT_XRGB8888_REV
);
1414 ASSERT(texelBytes
== 4);
1416 if (!ctx
->_ImageTransferState
&&
1417 !srcPacking
->SwapBytes
&&
1418 (dstFormat
== MESA_FORMAT_ARGB8888
||
1419 dstFormat
== MESA_FORMAT_XRGB8888
) &&
1420 baseInternalFormat
== GL_RGBA
&&
1421 srcFormat
== GL_BGRA
&&
1422 ((srcType
== GL_UNSIGNED_BYTE
&& littleEndian
) ||
1423 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
)) {
1424 /* simple memcpy path (little endian) */
1425 memcpy_texture(ctx
, dims
,
1426 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1429 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1430 srcAddr
, srcPacking
);
1432 else if (!ctx
->_ImageTransferState
&&
1433 !srcPacking
->SwapBytes
&&
1434 (dstFormat
== MESA_FORMAT_ARGB8888_REV
||
1435 dstFormat
== MESA_FORMAT_XRGB8888_REV
) &&
1436 baseInternalFormat
== GL_RGBA
&&
1437 srcFormat
== GL_BGRA
&&
1438 ((srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
) ||
1439 srcType
== GL_UNSIGNED_INT_8_8_8_8
)) {
1440 /* simple memcpy path (big endian) */
1441 memcpy_texture(ctx
, dims
,
1442 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1445 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1446 srcAddr
, srcPacking
);
1448 else if (!ctx
->_ImageTransferState
&&
1449 !srcPacking
->SwapBytes
&&
1450 (dstFormat
== MESA_FORMAT_ARGB8888
||
1451 dstFormat
== MESA_FORMAT_XRGB8888
) &&
1452 srcFormat
== GL_RGB
&&
1453 (baseInternalFormat
== GL_RGBA
||
1454 baseInternalFormat
== GL_RGB
) &&
1455 srcType
== GL_UNSIGNED_BYTE
) {
1457 for (img
= 0; img
< srcDepth
; img
++) {
1458 const GLint srcRowStride
=
1459 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1460 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1461 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1462 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1463 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1464 + dstYoffset
* dstRowStride
1465 + dstXoffset
* texelBytes
;
1466 for (row
= 0; row
< srcHeight
; row
++) {
1467 GLuint
*d4
= (GLuint
*) dstRow
;
1468 for (col
= 0; col
< srcWidth
; col
++) {
1469 d4
[col
] = PACK_COLOR_8888(0xff,
1470 srcRow
[col
* 3 + RCOMP
],
1471 srcRow
[col
* 3 + GCOMP
],
1472 srcRow
[col
* 3 + BCOMP
]);
1474 dstRow
+= dstRowStride
;
1475 srcRow
+= srcRowStride
;
1479 else if (!ctx
->_ImageTransferState
&&
1480 !srcPacking
->SwapBytes
&&
1481 dstFormat
== MESA_FORMAT_ARGB8888
&&
1482 srcFormat
== GL_RGBA
&&
1483 baseInternalFormat
== GL_RGBA
&&
1484 srcType
== GL_UNSIGNED_BYTE
) {
1485 /* same as above case, but src data has alpha too */
1486 GLint img
, row
, col
;
1487 /* For some reason, streaming copies to write-combined regions
1488 * are extremely sensitive to the characteristics of how the
1489 * source data is retrieved. By reordering the source reads to
1490 * be in-order, the speed of this operation increases by half.
1491 * Strangely the same isn't required for the RGB path, above.
1493 for (img
= 0; img
< srcDepth
; img
++) {
1494 const GLint srcRowStride
=
1495 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1496 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1497 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1498 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1499 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1500 + dstYoffset
* dstRowStride
1501 + dstXoffset
* texelBytes
;
1502 for (row
= 0; row
< srcHeight
; row
++) {
1503 GLuint
*d4
= (GLuint
*) dstRow
;
1504 for (col
= 0; col
< srcWidth
; col
++) {
1505 d4
[col
] = PACK_COLOR_8888(srcRow
[col
* 4 + ACOMP
],
1506 srcRow
[col
* 4 + RCOMP
],
1507 srcRow
[col
* 4 + GCOMP
],
1508 srcRow
[col
* 4 + BCOMP
]);
1510 dstRow
+= dstRowStride
;
1511 srcRow
+= srcRowStride
;
1515 else if (!ctx
->_ImageTransferState
&&
1516 (srcType
== GL_UNSIGNED_BYTE
||
1517 srcType
== GL_UNSIGNED_INT_8_8_8_8
||
1518 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
1519 can_swizzle(baseInternalFormat
) &&
1520 can_swizzle(srcFormat
)) {
1524 /* dstmap - how to swizzle from RGBA to dst format:
1526 if ((littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888
) ||
1527 (littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888
) ||
1528 (!littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888_REV
) ||
1529 (!littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888_REV
)) {
1530 dstmap
[3] = 3; /* alpha */
1531 dstmap
[2] = 0; /* red */
1532 dstmap
[1] = 1; /* green */
1533 dstmap
[0] = 2; /* blue */
1536 assert((littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888_REV
) ||
1537 (!littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888
) ||
1538 (littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888_REV
) ||
1539 (!littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888
));
1546 _mesa_swizzle_ubyte_image(ctx
, dims
,
1551 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1554 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1559 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1562 srcWidth
, srcHeight
, srcDepth
,
1563 srcFormat
, srcType
, srcAddr
,
1565 const GLchan
*src
= tempImage
;
1566 GLint img
, row
, col
;
1569 for (img
= 0; img
< srcDepth
; img
++) {
1570 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1571 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1572 + dstYoffset
* dstRowStride
1573 + dstXoffset
* texelBytes
;
1574 for (row
= 0; row
< srcHeight
; row
++) {
1575 GLuint
*dstUI
= (GLuint
*) dstRow
;
1576 if (dstFormat
== MESA_FORMAT_ARGB8888
) {
1577 for (col
= 0; col
< srcWidth
; col
++) {
1578 dstUI
[col
] = PACK_COLOR_8888( CHAN_TO_UBYTE(src
[ACOMP
]),
1579 CHAN_TO_UBYTE(src
[RCOMP
]),
1580 CHAN_TO_UBYTE(src
[GCOMP
]),
1581 CHAN_TO_UBYTE(src
[BCOMP
]) );
1585 else if (dstFormat
== MESA_FORMAT_XRGB8888
) {
1586 for (col
= 0; col
< srcWidth
; col
++) {
1587 dstUI
[col
] = PACK_COLOR_8888( 0xff,
1588 CHAN_TO_UBYTE(src
[RCOMP
]),
1589 CHAN_TO_UBYTE(src
[GCOMP
]),
1590 CHAN_TO_UBYTE(src
[BCOMP
]) );
1595 for (col
= 0; col
< srcWidth
; col
++) {
1596 dstUI
[col
] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
1597 CHAN_TO_UBYTE(src
[RCOMP
]),
1598 CHAN_TO_UBYTE(src
[GCOMP
]),
1599 CHAN_TO_UBYTE(src
[BCOMP
]) );
1603 dstRow
+= dstRowStride
;
1606 free((void *) tempImage
);
1613 _mesa_texstore_rgb888(TEXSTORE_PARAMS
)
1615 const GLboolean littleEndian
= _mesa_little_endian();
1616 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1617 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1619 ASSERT(dstFormat
== MESA_FORMAT_RGB888
);
1620 ASSERT(texelBytes
== 3);
1622 if (!ctx
->_ImageTransferState
&&
1623 !srcPacking
->SwapBytes
&&
1624 baseInternalFormat
== GL_RGB
&&
1625 srcFormat
== GL_BGR
&&
1626 srcType
== GL_UNSIGNED_BYTE
&&
1628 /* simple memcpy path */
1629 memcpy_texture(ctx
, dims
,
1630 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1633 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1634 srcAddr
, srcPacking
);
1636 else if (!ctx
->_ImageTransferState
&&
1637 !srcPacking
->SwapBytes
&&
1638 srcFormat
== GL_RGBA
&&
1639 srcType
== GL_UNSIGNED_BYTE
) {
1640 /* extract RGB from RGBA */
1641 GLint img
, row
, col
;
1642 for (img
= 0; img
< srcDepth
; img
++) {
1643 const GLint srcRowStride
=
1644 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1645 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1646 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1647 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1648 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1649 + dstYoffset
* dstRowStride
1650 + dstXoffset
* texelBytes
;
1651 for (row
= 0; row
< srcHeight
; row
++) {
1652 for (col
= 0; col
< srcWidth
; col
++) {
1653 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + BCOMP
];
1654 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1655 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + RCOMP
];
1657 dstRow
+= dstRowStride
;
1658 srcRow
+= srcRowStride
;
1662 else if (!ctx
->_ImageTransferState
&&
1663 srcType
== GL_UNSIGNED_BYTE
&&
1664 can_swizzle(baseInternalFormat
) &&
1665 can_swizzle(srcFormat
)) {
1669 /* dstmap - how to swizzle from RGBA to dst format:
1674 dstmap
[3] = ONE
; /* ? */
1676 _mesa_swizzle_ubyte_image(ctx
, dims
,
1681 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1682 dstRowStride
, dstImageOffsets
,
1683 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1688 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1691 srcWidth
, srcHeight
, srcDepth
,
1692 srcFormat
, srcType
, srcAddr
,
1694 const GLchan
*src
= (const GLchan
*) tempImage
;
1695 GLint img
, row
, col
;
1698 for (img
= 0; img
< srcDepth
; img
++) {
1699 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1700 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1701 + dstYoffset
* dstRowStride
1702 + dstXoffset
* texelBytes
;
1703 for (row
= 0; row
< srcHeight
; row
++) {
1706 for (col
= 0; col
< srcWidth
; col
++) {
1707 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[RCOMP
]);
1708 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1709 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[BCOMP
]);
1714 for (col
= 0; col
< srcWidth
; col
++) {
1715 dstRow
[col
* 3 + 0] = srcUB
[BCOMP
];
1716 dstRow
[col
* 3 + 1] = srcUB
[GCOMP
];
1717 dstRow
[col
* 3 + 2] = srcUB
[RCOMP
];
1722 for (col
= 0; col
< srcWidth
; col
++) {
1723 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[BCOMP
]);
1724 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1725 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[RCOMP
]);
1729 dstRow
+= dstRowStride
;
1732 free((void *) tempImage
);
1739 _mesa_texstore_bgr888(TEXSTORE_PARAMS
)
1741 const GLboolean littleEndian
= _mesa_little_endian();
1742 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1743 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1745 ASSERT(dstFormat
== MESA_FORMAT_BGR888
);
1746 ASSERT(texelBytes
== 3);
1748 if (!ctx
->_ImageTransferState
&&
1749 !srcPacking
->SwapBytes
&&
1750 baseInternalFormat
== GL_RGB
&&
1751 srcFormat
== GL_RGB
&&
1752 srcType
== GL_UNSIGNED_BYTE
&&
1754 /* simple memcpy path */
1755 memcpy_texture(ctx
, dims
,
1756 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1759 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1760 srcAddr
, srcPacking
);
1762 else if (!ctx
->_ImageTransferState
&&
1763 !srcPacking
->SwapBytes
&&
1764 srcFormat
== GL_RGBA
&&
1765 srcType
== GL_UNSIGNED_BYTE
) {
1766 /* extract BGR from RGBA */
1768 for (img
= 0; img
< srcDepth
; img
++) {
1769 const GLint srcRowStride
=
1770 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1771 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1772 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1773 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1774 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1775 + dstYoffset
* dstRowStride
1776 + dstXoffset
* texelBytes
;
1777 for (row
= 0; row
< srcHeight
; row
++) {
1778 for (col
= 0; col
< srcWidth
; col
++) {
1779 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + RCOMP
];
1780 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1781 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + BCOMP
];
1783 dstRow
+= dstRowStride
;
1784 srcRow
+= srcRowStride
;
1788 else if (!ctx
->_ImageTransferState
&&
1789 srcType
== GL_UNSIGNED_BYTE
&&
1790 can_swizzle(baseInternalFormat
) &&
1791 can_swizzle(srcFormat
)) {
1795 /* dstmap - how to swizzle from RGBA to dst format:
1800 dstmap
[3] = ONE
; /* ? */
1802 _mesa_swizzle_ubyte_image(ctx
, dims
,
1807 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1808 dstRowStride
, dstImageOffsets
,
1809 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1814 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1817 srcWidth
, srcHeight
, srcDepth
,
1818 srcFormat
, srcType
, srcAddr
,
1820 const GLchan
*src
= (const GLchan
*) tempImage
;
1821 GLint img
, row
, col
;
1824 for (img
= 0; img
< srcDepth
; img
++) {
1825 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1826 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1827 + dstYoffset
* dstRowStride
1828 + dstXoffset
* texelBytes
;
1829 for (row
= 0; row
< srcHeight
; row
++) {
1830 for (col
= 0; col
< srcWidth
; col
++) {
1831 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[RCOMP
]);
1832 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1833 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[BCOMP
]);
1836 dstRow
+= dstRowStride
;
1839 free((void *) tempImage
);
1846 _mesa_texstore_argb4444(TEXSTORE_PARAMS
)
1848 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1849 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1851 ASSERT(dstFormat
== MESA_FORMAT_ARGB4444
||
1852 dstFormat
== MESA_FORMAT_ARGB4444_REV
);
1853 ASSERT(texelBytes
== 2);
1855 if (!ctx
->_ImageTransferState
&&
1856 !srcPacking
->SwapBytes
&&
1857 dstFormat
== MESA_FORMAT_ARGB4444
&&
1858 baseInternalFormat
== GL_RGBA
&&
1859 srcFormat
== GL_BGRA
&&
1860 srcType
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
1861 /* simple memcpy path */
1862 memcpy_texture(ctx
, dims
,
1863 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1866 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1867 srcAddr
, srcPacking
);
1871 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1874 srcWidth
, srcHeight
, srcDepth
,
1875 srcFormat
, srcType
, srcAddr
,
1877 const GLchan
*src
= tempImage
;
1878 GLint img
, row
, col
;
1881 for (img
= 0; img
< srcDepth
; img
++) {
1882 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1883 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1884 + dstYoffset
* dstRowStride
1885 + dstXoffset
* texelBytes
;
1886 for (row
= 0; row
< srcHeight
; row
++) {
1887 GLushort
*dstUS
= (GLushort
*) dstRow
;
1888 if (dstFormat
== MESA_FORMAT_ARGB4444
) {
1889 for (col
= 0; col
< srcWidth
; col
++) {
1890 dstUS
[col
] = PACK_COLOR_4444( CHAN_TO_UBYTE(src
[ACOMP
]),
1891 CHAN_TO_UBYTE(src
[RCOMP
]),
1892 CHAN_TO_UBYTE(src
[GCOMP
]),
1893 CHAN_TO_UBYTE(src
[BCOMP
]) );
1898 for (col
= 0; col
< srcWidth
; col
++) {
1899 dstUS
[col
] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
1900 CHAN_TO_UBYTE(src
[RCOMP
]),
1901 CHAN_TO_UBYTE(src
[GCOMP
]),
1902 CHAN_TO_UBYTE(src
[BCOMP
]) );
1906 dstRow
+= dstRowStride
;
1909 free((void *) tempImage
);
1915 _mesa_texstore_rgba5551(TEXSTORE_PARAMS
)
1917 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1918 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1920 ASSERT(dstFormat
== MESA_FORMAT_RGBA5551
);
1921 ASSERT(texelBytes
== 2);
1923 if (!ctx
->_ImageTransferState
&&
1924 !srcPacking
->SwapBytes
&&
1925 dstFormat
== MESA_FORMAT_RGBA5551
&&
1926 baseInternalFormat
== GL_RGBA
&&
1927 srcFormat
== GL_RGBA
&&
1928 srcType
== GL_UNSIGNED_SHORT_5_5_5_1
) {
1929 /* simple memcpy path */
1930 memcpy_texture(ctx
, dims
,
1931 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1934 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1935 srcAddr
, srcPacking
);
1939 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1942 srcWidth
, srcHeight
, srcDepth
,
1943 srcFormat
, srcType
, srcAddr
,
1945 const GLchan
*src
=tempImage
;
1946 GLint img
, row
, col
;
1949 for (img
= 0; img
< srcDepth
; img
++) {
1950 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1951 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1952 + dstYoffset
* dstRowStride
1953 + dstXoffset
* texelBytes
;
1954 for (row
= 0; row
< srcHeight
; row
++) {
1955 GLushort
*dstUS
= (GLushort
*) dstRow
;
1956 for (col
= 0; col
< srcWidth
; col
++) {
1957 dstUS
[col
] = PACK_COLOR_5551( CHAN_TO_UBYTE(src
[RCOMP
]),
1958 CHAN_TO_UBYTE(src
[GCOMP
]),
1959 CHAN_TO_UBYTE(src
[BCOMP
]),
1960 CHAN_TO_UBYTE(src
[ACOMP
]) );
1963 dstRow
+= dstRowStride
;
1966 free((void *) tempImage
);
1972 _mesa_texstore_argb1555(TEXSTORE_PARAMS
)
1974 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1975 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1977 ASSERT(dstFormat
== MESA_FORMAT_ARGB1555
||
1978 dstFormat
== MESA_FORMAT_ARGB1555_REV
);
1979 ASSERT(texelBytes
== 2);
1981 if (!ctx
->_ImageTransferState
&&
1982 !srcPacking
->SwapBytes
&&
1983 dstFormat
== MESA_FORMAT_ARGB1555
&&
1984 baseInternalFormat
== GL_RGBA
&&
1985 srcFormat
== GL_BGRA
&&
1986 srcType
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
1987 /* simple memcpy path */
1988 memcpy_texture(ctx
, dims
,
1989 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1992 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1993 srcAddr
, srcPacking
);
1997 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2000 srcWidth
, srcHeight
, srcDepth
,
2001 srcFormat
, srcType
, srcAddr
,
2003 const GLchan
*src
=tempImage
;
2004 GLint img
, row
, col
;
2007 for (img
= 0; img
< srcDepth
; img
++) {
2008 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2009 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2010 + dstYoffset
* dstRowStride
2011 + dstXoffset
* texelBytes
;
2012 for (row
= 0; row
< srcHeight
; row
++) {
2013 GLushort
*dstUS
= (GLushort
*) dstRow
;
2014 if (dstFormat
== MESA_FORMAT_ARGB1555
) {
2015 for (col
= 0; col
< srcWidth
; col
++) {
2016 dstUS
[col
] = PACK_COLOR_1555( CHAN_TO_UBYTE(src
[ACOMP
]),
2017 CHAN_TO_UBYTE(src
[RCOMP
]),
2018 CHAN_TO_UBYTE(src
[GCOMP
]),
2019 CHAN_TO_UBYTE(src
[BCOMP
]) );
2024 for (col
= 0; col
< srcWidth
; col
++) {
2025 dstUS
[col
] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
2026 CHAN_TO_UBYTE(src
[RCOMP
]),
2027 CHAN_TO_UBYTE(src
[GCOMP
]),
2028 CHAN_TO_UBYTE(src
[BCOMP
]) );
2032 dstRow
+= dstRowStride
;
2035 free((void *) tempImage
);
2042 _mesa_texstore_argb2101010(TEXSTORE_PARAMS
)
2044 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2045 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2047 ASSERT(dstFormat
== MESA_FORMAT_ARGB2101010
);
2048 ASSERT(texelBytes
== 4);
2050 if (!ctx
->_ImageTransferState
&&
2051 !srcPacking
->SwapBytes
&&
2052 dstFormat
== MESA_FORMAT_ARGB2101010
&&
2053 srcFormat
== GL_BGRA
&&
2054 srcType
== GL_UNSIGNED_INT_2_10_10_10_REV
&&
2055 baseInternalFormat
== GL_RGBA
) {
2056 /* simple memcpy path */
2057 memcpy_texture(ctx
, dims
,
2058 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2061 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2062 srcAddr
, srcPacking
);
2066 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2069 srcWidth
, srcHeight
, srcDepth
,
2070 srcFormat
, srcType
, srcAddr
,
2072 const GLchan
*src
= tempImage
;
2073 GLint img
, row
, col
;
2076 for (img
= 0; img
< srcDepth
; img
++) {
2077 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2078 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2079 + dstYoffset
* dstRowStride
2080 + dstXoffset
* texelBytes
;
2081 if (baseInternalFormat
== GL_RGBA
) {
2082 for (row
= 0; row
< srcHeight
; row
++) {
2083 GLuint
*dstUS
= (GLuint
*) dstRow
;
2084 for (col
= 0; col
< srcWidth
; col
++) {
2085 dstUS
[col
] = PACK_COLOR_2101010( CHAN_TO_UBYTE(src
[ACOMP
]),
2086 CHAN_TO_UBYTE(src
[RCOMP
]),
2087 CHAN_TO_UBYTE(src
[GCOMP
]),
2088 CHAN_TO_UBYTE(src
[BCOMP
]) );
2091 dstRow
+= dstRowStride
;
2093 } else if (baseInternalFormat
== GL_RGB
) {
2094 for (row
= 0; row
< srcHeight
; row
++) {
2095 GLuint
*dstUS
= (GLuint
*) dstRow
;
2096 for (col
= 0; col
< srcWidth
; col
++) {
2097 dstUS
[col
] = PACK_COLOR_2101010( 0xff,
2098 CHAN_TO_UBYTE(src
[RCOMP
]),
2099 CHAN_TO_UBYTE(src
[GCOMP
]),
2100 CHAN_TO_UBYTE(src
[BCOMP
]) );
2103 dstRow
+= dstRowStride
;
2109 free((void *) tempImage
);
2116 * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
2119 _mesa_texstore_unorm44(TEXSTORE_PARAMS
)
2121 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2122 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2124 ASSERT(dstFormat
== MESA_FORMAT_AL44
);
2125 ASSERT(texelBytes
== 1);
2129 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2132 srcWidth
, srcHeight
, srcDepth
,
2133 srcFormat
, srcType
, srcAddr
,
2135 const GLchan
*src
= tempImage
;
2136 GLint img
, row
, col
;
2139 for (img
= 0; img
< srcDepth
; img
++) {
2140 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2141 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2142 + dstYoffset
* dstRowStride
2143 + dstXoffset
* texelBytes
;
2144 for (row
= 0; row
< srcHeight
; row
++) {
2145 GLubyte
*dstUS
= (GLubyte
*) dstRow
;
2146 for (col
= 0; col
< srcWidth
; col
++) {
2147 /* src[0] is luminance, src[1] is alpha */
2148 dstUS
[col
] = PACK_COLOR_44( CHAN_TO_UBYTE(src
[1]),
2149 CHAN_TO_UBYTE(src
[0]) );
2152 dstRow
+= dstRowStride
;
2155 free((void *) tempImage
);
2162 * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
2165 _mesa_texstore_unorm88(TEXSTORE_PARAMS
)
2167 const GLboolean littleEndian
= _mesa_little_endian();
2168 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2169 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2171 ASSERT(dstFormat
== MESA_FORMAT_AL88
||
2172 dstFormat
== MESA_FORMAT_AL88_REV
||
2173 dstFormat
== MESA_FORMAT_RG88
||
2174 dstFormat
== MESA_FORMAT_RG88_REV
);
2175 ASSERT(texelBytes
== 2);
2177 if (!ctx
->_ImageTransferState
&&
2178 !srcPacking
->SwapBytes
&&
2179 (dstFormat
== MESA_FORMAT_AL88
|| dstFormat
== MESA_FORMAT_RG88
) &&
2180 baseInternalFormat
== srcFormat
&&
2181 srcType
== GL_UNSIGNED_BYTE
&&
2183 /* simple memcpy path */
2184 memcpy_texture(ctx
, dims
,
2185 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2188 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2189 srcAddr
, srcPacking
);
2191 else if (!ctx
->_ImageTransferState
&&
2193 srcType
== GL_UNSIGNED_BYTE
&&
2194 can_swizzle(baseInternalFormat
) &&
2195 can_swizzle(srcFormat
)) {
2198 /* dstmap - how to swizzle from RGBA to dst format:
2200 if (dstFormat
== MESA_FORMAT_AL88
|| dstFormat
== MESA_FORMAT_AL88_REV
) {
2201 if ((littleEndian
&& dstFormat
== MESA_FORMAT_AL88
) ||
2202 (!littleEndian
&& dstFormat
== MESA_FORMAT_AL88_REV
)) {
2212 if ((littleEndian
&& dstFormat
== MESA_FORMAT_RG88
) ||
2213 (!littleEndian
&& dstFormat
== MESA_FORMAT_RG88_REV
)) {
2222 dstmap
[2] = ZERO
; /* ? */
2223 dstmap
[3] = ONE
; /* ? */
2225 _mesa_swizzle_ubyte_image(ctx
, dims
,
2230 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2231 dstRowStride
, dstImageOffsets
,
2232 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2237 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2240 srcWidth
, srcHeight
, srcDepth
,
2241 srcFormat
, srcType
, srcAddr
,
2243 const GLchan
*src
= tempImage
;
2244 GLint img
, row
, col
;
2247 for (img
= 0; img
< srcDepth
; img
++) {
2248 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2249 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2250 + dstYoffset
* dstRowStride
2251 + dstXoffset
* texelBytes
;
2252 for (row
= 0; row
< srcHeight
; row
++) {
2253 GLushort
*dstUS
= (GLushort
*) dstRow
;
2254 if (dstFormat
== MESA_FORMAT_AL88
||
2255 dstFormat
== MESA_FORMAT_RG88
) {
2256 for (col
= 0; col
< srcWidth
; col
++) {
2257 /* src[0] is luminance, src[1] is alpha */
2258 dstUS
[col
] = PACK_COLOR_88( CHAN_TO_UBYTE(src
[1]),
2259 CHAN_TO_UBYTE(src
[0]) );
2264 for (col
= 0; col
< srcWidth
; col
++) {
2265 /* src[0] is luminance, src[1] is alpha */
2266 dstUS
[col
] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src
[1]),
2267 CHAN_TO_UBYTE(src
[0]) );
2271 dstRow
+= dstRowStride
;
2274 free((void *) tempImage
);
2281 * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
2284 _mesa_texstore_unorm1616(TEXSTORE_PARAMS
)
2286 const GLboolean littleEndian
= _mesa_little_endian();
2287 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2288 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2290 ASSERT(dstFormat
== MESA_FORMAT_AL1616
||
2291 dstFormat
== MESA_FORMAT_AL1616_REV
||
2292 dstFormat
== MESA_FORMAT_RG1616
||
2293 dstFormat
== MESA_FORMAT_RG1616_REV
);
2294 ASSERT(texelBytes
== 4);
2296 if (!ctx
->_ImageTransferState
&&
2297 !srcPacking
->SwapBytes
&&
2298 (dstFormat
== MESA_FORMAT_AL1616
|| dstFormat
== MESA_FORMAT_RG1616
) &&
2299 baseInternalFormat
== srcFormat
&&
2300 srcType
== GL_UNSIGNED_SHORT
&&
2302 /* simple memcpy path */
2303 memcpy_texture(ctx
, dims
,
2304 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2307 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2308 srcAddr
, srcPacking
);
2312 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2315 srcWidth
, srcHeight
, srcDepth
,
2316 srcFormat
, srcType
, srcAddr
,
2318 ctx
->_ImageTransferState
);
2319 const GLfloat
*src
= tempImage
;
2320 GLint img
, row
, col
;
2323 for (img
= 0; img
< srcDepth
; img
++) {
2324 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2325 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2326 + dstYoffset
* dstRowStride
2327 + dstXoffset
* texelBytes
;
2328 for (row
= 0; row
< srcHeight
; row
++) {
2329 GLuint
*dstUI
= (GLuint
*) dstRow
;
2330 if (dstFormat
== MESA_FORMAT_AL1616
||
2331 dstFormat
== MESA_FORMAT_RG1616
) {
2332 for (col
= 0; col
< srcWidth
; col
++) {
2335 UNCLAMPED_FLOAT_TO_USHORT(l
, src
[0]);
2336 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[1]);
2337 dstUI
[col
] = PACK_COLOR_1616(a
, l
);
2342 for (col
= 0; col
< srcWidth
; col
++) {
2345 UNCLAMPED_FLOAT_TO_USHORT(l
, src
[0]);
2346 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[1]);
2347 dstUI
[col
] = PACK_COLOR_1616_REV(a
, l
);
2351 dstRow
+= dstRowStride
;
2354 free((void *) tempImage
);
2360 /* Texstore for R16, A16, L16. */
2362 _mesa_texstore_unorm16(TEXSTORE_PARAMS
)
2364 const GLboolean littleEndian
= _mesa_little_endian();
2365 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2366 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2368 ASSERT(dstFormat
== MESA_FORMAT_R16
||
2369 dstFormat
== MESA_FORMAT_A16
||
2370 dstFormat
== MESA_FORMAT_L16
);
2371 ASSERT(texelBytes
== 2);
2373 if (!ctx
->_ImageTransferState
&&
2374 !srcPacking
->SwapBytes
&&
2375 baseInternalFormat
== srcFormat
&&
2376 srcType
== GL_UNSIGNED_SHORT
&&
2378 /* simple memcpy path */
2379 memcpy_texture(ctx
, dims
,
2380 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2383 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2384 srcAddr
, srcPacking
);
2388 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2391 srcWidth
, srcHeight
, srcDepth
,
2392 srcFormat
, srcType
, srcAddr
,
2394 ctx
->_ImageTransferState
);
2395 const GLfloat
*src
= tempImage
;
2396 GLint img
, row
, col
;
2399 for (img
= 0; img
< srcDepth
; img
++) {
2400 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2401 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2402 + dstYoffset
* dstRowStride
2403 + dstXoffset
* texelBytes
;
2404 for (row
= 0; row
< srcHeight
; row
++) {
2405 GLushort
*dstUS
= (GLushort
*) dstRow
;
2406 for (col
= 0; col
< srcWidth
; col
++) {
2409 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[0]);
2413 dstRow
+= dstRowStride
;
2416 free((void *) tempImage
);
2423 _mesa_texstore_rgba_16(TEXSTORE_PARAMS
)
2425 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2426 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2428 ASSERT(dstFormat
== MESA_FORMAT_RGBA_16
);
2429 ASSERT(texelBytes
== 8);
2431 if (!ctx
->_ImageTransferState
&&
2432 !srcPacking
->SwapBytes
&&
2433 baseInternalFormat
== GL_RGBA
&&
2434 srcFormat
== GL_RGBA
&&
2435 srcType
== GL_UNSIGNED_SHORT
) {
2436 /* simple memcpy path */
2437 memcpy_texture(ctx
, dims
,
2438 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2441 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2442 srcAddr
, srcPacking
);
2446 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2449 srcWidth
, srcHeight
, srcDepth
,
2450 srcFormat
, srcType
, srcAddr
,
2452 ctx
->_ImageTransferState
);
2453 const GLfloat
*src
= tempImage
;
2454 GLint img
, row
, col
;
2457 for (img
= 0; img
< srcDepth
; img
++) {
2458 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2459 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2460 + dstYoffset
* dstRowStride
2461 + dstXoffset
* texelBytes
;
2462 for (row
= 0; row
< srcHeight
; row
++) {
2463 GLushort
*dstUS
= (GLushort
*) dstRow
;
2464 for (col
= 0; col
< srcWidth
; col
++) {
2465 GLushort r
, g
, b
, a
;
2467 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[0]);
2468 UNCLAMPED_FLOAT_TO_USHORT(g
, src
[1]);
2469 UNCLAMPED_FLOAT_TO_USHORT(b
, src
[2]);
2470 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[3]);
2477 dstRow
+= dstRowStride
;
2480 free((void *) tempImage
);
2487 _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS
)
2489 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2490 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2492 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_R_16
||
2493 dstFormat
== MESA_FORMAT_SIGNED_RG_16
||
2494 dstFormat
== MESA_FORMAT_SIGNED_RGB_16
||
2495 dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
);
2497 if (!ctx
->_ImageTransferState
&&
2498 !srcPacking
->SwapBytes
&&
2499 baseInternalFormat
== GL_RGBA
&&
2500 dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
&&
2501 srcFormat
== GL_RGBA
&&
2502 srcType
== GL_SHORT
) {
2503 /* simple memcpy path */
2504 memcpy_texture(ctx
, dims
,
2505 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2508 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2509 srcAddr
, srcPacking
);
2513 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2516 srcWidth
, srcHeight
, srcDepth
,
2517 srcFormat
, srcType
, srcAddr
,
2519 ctx
->_ImageTransferState
);
2520 const GLfloat
*src
= tempImage
;
2521 const GLuint comps
= _mesa_get_format_bytes(dstFormat
) / 2;
2522 GLint img
, row
, col
;
2527 /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
2528 * 3 or 4 components/pixel here.
2530 for (img
= 0; img
< srcDepth
; img
++) {
2531 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2532 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2533 + dstYoffset
* dstRowStride
2534 + dstXoffset
* texelBytes
;
2535 for (row
= 0; row
< srcHeight
; row
++) {
2536 GLshort
*dstRowS
= (GLshort
*) dstRow
;
2537 for (col
= 0; col
< srcWidth
; col
++) {
2539 for (c
= 0; c
< comps
; c
++) {
2541 UNCLAMPED_FLOAT_TO_SHORT(p
, src
[col
* 4 + c
]);
2542 dstRowS
[col
* comps
+ c
] = p
;
2545 dstRow
+= dstRowStride
;
2546 src
+= 4 * srcWidth
;
2549 free((void *) tempImage
);
2556 _mesa_texstore_rgb332(TEXSTORE_PARAMS
)
2558 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2559 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2561 ASSERT(dstFormat
== MESA_FORMAT_RGB332
);
2562 ASSERT(texelBytes
== 1);
2564 if (!ctx
->_ImageTransferState
&&
2565 !srcPacking
->SwapBytes
&&
2566 baseInternalFormat
== GL_RGB
&&
2567 srcFormat
== GL_RGB
&& srcType
== GL_UNSIGNED_BYTE_3_3_2
) {
2568 /* simple memcpy path */
2569 memcpy_texture(ctx
, dims
,
2570 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2573 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2574 srcAddr
, srcPacking
);
2578 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2581 srcWidth
, srcHeight
, srcDepth
,
2582 srcFormat
, srcType
, srcAddr
,
2584 const GLchan
*src
= tempImage
;
2585 GLint img
, row
, col
;
2588 for (img
= 0; img
< srcDepth
; img
++) {
2589 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2590 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2591 + dstYoffset
* dstRowStride
2592 + dstXoffset
* texelBytes
;
2593 for (row
= 0; row
< srcHeight
; row
++) {
2594 for (col
= 0; col
< srcWidth
; col
++) {
2595 dstRow
[col
] = PACK_COLOR_332( CHAN_TO_UBYTE(src
[RCOMP
]),
2596 CHAN_TO_UBYTE(src
[GCOMP
]),
2597 CHAN_TO_UBYTE(src
[BCOMP
]) );
2600 dstRow
+= dstRowStride
;
2603 free((void *) tempImage
);
2610 * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
2613 _mesa_texstore_a8(TEXSTORE_PARAMS
)
2615 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2616 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2618 ASSERT(dstFormat
== MESA_FORMAT_A8
||
2619 dstFormat
== MESA_FORMAT_L8
||
2620 dstFormat
== MESA_FORMAT_I8
||
2621 dstFormat
== MESA_FORMAT_R8
);
2622 ASSERT(texelBytes
== 1);
2624 if (!ctx
->_ImageTransferState
&&
2625 !srcPacking
->SwapBytes
&&
2626 baseInternalFormat
== srcFormat
&&
2627 srcType
== GL_UNSIGNED_BYTE
) {
2628 /* simple memcpy path */
2629 memcpy_texture(ctx
, dims
,
2630 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2633 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2634 srcAddr
, srcPacking
);
2636 else if (!ctx
->_ImageTransferState
&&
2637 srcType
== GL_UNSIGNED_BYTE
&&
2638 can_swizzle(baseInternalFormat
) &&
2639 can_swizzle(srcFormat
)) {
2642 /* dstmap - how to swizzle from RGBA to dst format:
2644 if (dstFormat
== MESA_FORMAT_A8
) {
2650 dstmap
[1] = ZERO
; /* ? */
2651 dstmap
[2] = ZERO
; /* ? */
2652 dstmap
[3] = ONE
; /* ? */
2654 _mesa_swizzle_ubyte_image(ctx
, dims
,
2659 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2660 dstRowStride
, dstImageOffsets
,
2661 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2666 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2669 srcWidth
, srcHeight
, srcDepth
,
2670 srcFormat
, srcType
, srcAddr
,
2672 const GLchan
*src
= tempImage
;
2673 GLint img
, row
, col
;
2676 for (img
= 0; img
< srcDepth
; img
++) {
2677 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2678 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2679 + dstYoffset
* dstRowStride
2680 + dstXoffset
* texelBytes
;
2681 for (row
= 0; row
< srcHeight
; row
++) {
2682 for (col
= 0; col
< srcWidth
; col
++) {
2683 dstRow
[col
] = CHAN_TO_UBYTE(src
[col
]);
2685 dstRow
+= dstRowStride
;
2689 free((void *) tempImage
);
2697 _mesa_texstore_ci8(TEXSTORE_PARAMS
)
2699 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2701 (void) dims
; (void) baseInternalFormat
;
2702 ASSERT(dstFormat
== MESA_FORMAT_CI8
);
2703 ASSERT(texelBytes
== 1);
2704 ASSERT(baseInternalFormat
== GL_COLOR_INDEX
);
2706 if (!ctx
->_ImageTransferState
&&
2707 !srcPacking
->SwapBytes
&&
2708 srcFormat
== GL_COLOR_INDEX
&&
2709 srcType
== GL_UNSIGNED_BYTE
) {
2710 /* simple memcpy path */
2711 memcpy_texture(ctx
, dims
,
2712 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2715 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2716 srcAddr
, srcPacking
);
2721 for (img
= 0; img
< srcDepth
; img
++) {
2722 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2723 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2724 + dstYoffset
* dstRowStride
2725 + dstXoffset
* texelBytes
;
2726 for (row
= 0; row
< srcHeight
; row
++) {
2727 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
2728 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
2729 _mesa_unpack_index_span(ctx
, srcWidth
, GL_UNSIGNED_BYTE
, dstRow
,
2730 srcType
, src
, srcPacking
,
2731 ctx
->_ImageTransferState
);
2732 dstRow
+= dstRowStride
;
2741 * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
2744 _mesa_texstore_ycbcr(TEXSTORE_PARAMS
)
2746 const GLboolean littleEndian
= _mesa_little_endian();
2747 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2749 (void) ctx
; (void) dims
; (void) baseInternalFormat
;
2751 ASSERT((dstFormat
== MESA_FORMAT_YCBCR
) ||
2752 (dstFormat
== MESA_FORMAT_YCBCR_REV
));
2753 ASSERT(texelBytes
== 2);
2754 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
2755 ASSERT(srcFormat
== GL_YCBCR_MESA
);
2756 ASSERT((srcType
== GL_UNSIGNED_SHORT_8_8_MESA
) ||
2757 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
));
2758 ASSERT(baseInternalFormat
== GL_YCBCR_MESA
);
2760 /* always just memcpy since no pixel transfer ops apply */
2761 memcpy_texture(ctx
, dims
,
2762 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2765 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2766 srcAddr
, srcPacking
);
2768 /* Check if we need byte swapping */
2769 /* XXX the logic here _might_ be wrong */
2770 if (srcPacking
->SwapBytes
^
2771 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ^
2772 (dstFormat
== MESA_FORMAT_YCBCR_REV
) ^
2775 for (img
= 0; img
< srcDepth
; img
++) {
2776 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2777 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2778 + dstYoffset
* dstRowStride
2779 + dstXoffset
* texelBytes
;
2780 for (row
= 0; row
< srcHeight
; row
++) {
2781 _mesa_swap2((GLushort
*) dstRow
, srcWidth
);
2782 dstRow
+= dstRowStride
;
2790 _mesa_texstore_dudv8(TEXSTORE_PARAMS
)
2792 const GLboolean littleEndian
= _mesa_little_endian();
2793 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2795 ASSERT(dstFormat
== MESA_FORMAT_DUDV8
);
2796 ASSERT(texelBytes
== 2);
2797 ASSERT(ctx
->Extensions
.ATI_envmap_bumpmap
);
2798 ASSERT((srcFormat
== GL_DU8DV8_ATI
) ||
2799 (srcFormat
== GL_DUDV_ATI
));
2800 ASSERT(baseInternalFormat
== GL_DUDV_ATI
);
2802 if (!srcPacking
->SwapBytes
&& srcType
== GL_BYTE
&&
2804 /* simple memcpy path */
2805 memcpy_texture(ctx
, dims
,
2806 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2809 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2810 srcAddr
, srcPacking
);
2812 else if (srcType
== GL_BYTE
) {
2815 /* dstmap - how to swizzle from RGBA to dst format:
2825 dstmap
[2] = ZERO
; /* ? */
2826 dstmap
[3] = ONE
; /* ? */
2828 _mesa_swizzle_ubyte_image(ctx
, dims
,
2829 GL_LUMINANCE_ALPHA
, /* hack */
2830 GL_UNSIGNED_BYTE
, /* hack */
2831 GL_LUMINANCE_ALPHA
, /* hack */
2833 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2834 dstRowStride
, dstImageOffsets
,
2835 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2839 /* general path - note this is defined for 2d textures only */
2840 const GLint components
= _mesa_components_in_format(baseInternalFormat
);
2841 const GLint srcStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
2842 srcFormat
, srcType
);
2843 GLbyte
*tempImage
, *dst
, *src
;
2846 tempImage
= (GLbyte
*) malloc(srcWidth
* srcHeight
* srcDepth
2847 * components
* sizeof(GLbyte
));
2851 src
= (GLbyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2852 srcWidth
, srcHeight
,
2857 for (row
= 0; row
< srcHeight
; row
++) {
2858 _mesa_unpack_dudv_span_byte(ctx
, srcWidth
, baseInternalFormat
,
2859 dst
, srcFormat
, srcType
, src
,
2861 dst
+= srcWidth
* components
;
2866 dst
= (GLbyte
*) dstAddr
2867 + dstYoffset
* dstRowStride
2868 + dstXoffset
* texelBytes
;
2869 for (row
= 0; row
< srcHeight
; row
++) {
2870 memcpy(dst
, src
, srcWidth
* texelBytes
);
2871 dst
+= dstRowStride
;
2872 src
+= srcWidth
* texelBytes
;
2874 free((void *) tempImage
);
2881 * Store a texture in MESA_FORMAT_SIGNED_R8 format.
2884 _mesa_texstore_signed_r8(TEXSTORE_PARAMS
)
2886 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2887 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2889 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_R8
);
2890 ASSERT(texelBytes
== 1);
2892 /* XXX look at adding optimized paths */
2895 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2898 srcWidth
, srcHeight
, srcDepth
,
2899 srcFormat
, srcType
, srcAddr
,
2901 ctx
->_ImageTransferState
);
2902 const GLfloat
*srcRow
= tempImage
;
2903 GLint img
, row
, col
;
2906 for (img
= 0; img
< srcDepth
; img
++) {
2907 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2908 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2909 + dstYoffset
* dstRowStride
2910 + dstXoffset
* texelBytes
;
2911 for (row
= 0; row
< srcHeight
; row
++) {
2912 GLubyte
*dstB
= (GLubyte
*) dstRow
;
2913 for (col
= 0; col
< srcWidth
; col
++) {
2914 dstB
[col
] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
2916 dstRow
+= dstRowStride
;
2919 free((void *) tempImage
);
2926 * Store a texture in MESA_FORMAT_SIGNED_RG88 format.
2929 _mesa_texstore_signed_rg88(TEXSTORE_PARAMS
)
2931 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2932 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2934 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RG88
);
2935 ASSERT(texelBytes
== 1);
2937 /* XXX look at adding optimized paths */
2940 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2943 srcWidth
, srcHeight
, srcDepth
,
2944 srcFormat
, srcType
, srcAddr
,
2946 ctx
->_ImageTransferState
);
2947 const GLfloat
*srcRow
= tempImage
;
2948 GLint img
, row
, col
;
2951 for (img
= 0; img
< srcDepth
; img
++) {
2952 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2953 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2954 + dstYoffset
* dstRowStride
2955 + dstXoffset
* texelBytes
;
2956 for (row
= 0; row
< srcHeight
; row
++) {
2957 GLushort
*dstUS
= (GLushort
*) dstRow
;
2958 for (col
= 0; col
< srcWidth
; col
++) {
2959 dstUS
[col
] = PACK_COLOR_88(FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]),
2960 FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]));
2962 dstRow
+= dstRowStride
;
2965 free((void *) tempImage
);
2972 * Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
2975 _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS
)
2977 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2978 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2980 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGBX8888
);
2981 ASSERT(texelBytes
== 4);
2985 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
2988 srcWidth
, srcHeight
, srcDepth
,
2989 srcFormat
, srcType
, srcAddr
,
2991 ctx
->_ImageTransferState
);
2992 const GLfloat
*srcRow
= tempImage
;
2993 GLint img
, row
, col
;
2996 for (img
= 0; img
< srcDepth
; img
++) {
2997 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2998 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2999 + dstYoffset
* dstRowStride
3000 + dstXoffset
* texelBytes
;
3001 for (row
= 0; row
< srcHeight
; row
++) {
3002 GLuint
*dstUI
= (GLuint
*) dstRow
;
3003 for (col
= 0; col
< srcWidth
; col
++) {
3004 dstUI
[col
] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]),
3005 FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]),
3006 FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]),
3010 dstRow
+= dstRowStride
;
3013 free((void *) tempImage
);
3021 * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or
3022 * MESA_FORMAT_SIGNED_RGBA8888_REV
3025 _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS
)
3027 const GLboolean littleEndian
= _mesa_little_endian();
3028 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3029 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3031 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
||
3032 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
);
3033 ASSERT(texelBytes
== 4);
3035 if (!ctx
->_ImageTransferState
&&
3036 !srcPacking
->SwapBytes
&&
3037 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
&&
3038 baseInternalFormat
== GL_RGBA
&&
3039 ((srcFormat
== GL_RGBA
&& srcType
== GL_BYTE
&& !littleEndian
) ||
3040 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_BYTE
&& littleEndian
))) {
3041 /* simple memcpy path */
3042 memcpy_texture(ctx
, dims
,
3043 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3046 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3047 srcAddr
, srcPacking
);
3049 else if (!ctx
->_ImageTransferState
&&
3050 !srcPacking
->SwapBytes
&&
3051 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
&&
3052 baseInternalFormat
== GL_RGBA
&&
3053 ((srcFormat
== GL_RGBA
&& srcType
== GL_BYTE
&& littleEndian
) ||
3054 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_BYTE
&& !littleEndian
))) {
3055 /* simple memcpy path */
3056 memcpy_texture(ctx
, dims
,
3057 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3060 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3061 srcAddr
, srcPacking
);
3063 else if (!ctx
->_ImageTransferState
&&
3064 (srcType
== GL_BYTE
) &&
3065 can_swizzle(baseInternalFormat
) &&
3066 can_swizzle(srcFormat
)) {
3070 /* dstmap - how to swizzle from RGBA to dst format:
3072 if ((littleEndian
&& dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
) ||
3073 (!littleEndian
&& dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
)) {
3086 _mesa_swizzle_ubyte_image(ctx
, dims
,
3091 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3092 dstRowStride
, dstImageOffsets
,
3093 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
3098 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3101 srcWidth
, srcHeight
, srcDepth
,
3102 srcFormat
, srcType
, srcAddr
,
3104 ctx
->_ImageTransferState
);
3105 const GLfloat
*srcRow
= tempImage
;
3106 GLint img
, row
, col
;
3109 for (img
= 0; img
< srcDepth
; img
++) {
3110 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3111 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3112 + dstYoffset
* dstRowStride
3113 + dstXoffset
* texelBytes
;
3114 for (row
= 0; row
< srcHeight
; row
++) {
3115 GLuint
*dstUI
= (GLuint
*) dstRow
;
3116 if (dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
) {
3117 for (col
= 0; col
< srcWidth
; col
++) {
3118 dstUI
[col
] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]),
3119 FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]),
3120 FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]),
3121 FLOAT_TO_BYTE_TEX(srcRow
[ACOMP
]) );
3126 for (col
= 0; col
< srcWidth
; col
++) {
3127 dstUI
[col
] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]),
3128 FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]),
3129 FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]),
3130 FLOAT_TO_BYTE_TEX(srcRow
[ACOMP
]) );
3134 dstRow
+= dstRowStride
;
3137 free((void *) tempImage
);
3144 * Store a combined depth/stencil texture image.
3147 _mesa_texstore_z24_s8(TEXSTORE_PARAMS
)
3149 const GLuint depthScale
= 0xffffff;
3150 const GLint srcRowStride
3151 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3155 ASSERT(dstFormat
== MESA_FORMAT_Z24_S8
);
3156 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
|| srcFormat
== GL_DEPTH_COMPONENT
);
3157 ASSERT(srcFormat
!= GL_DEPTH_STENCIL_EXT
|| srcType
== GL_UNSIGNED_INT_24_8_EXT
);
3159 if (srcFormat
!= GL_DEPTH_COMPONENT
&& ctx
->Pixel
.DepthScale
== 1.0f
&&
3160 ctx
->Pixel
.DepthBias
== 0.0f
&&
3161 !srcPacking
->SwapBytes
) {
3163 memcpy_texture(ctx
, dims
,
3164 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3167 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3168 srcAddr
, srcPacking
);
3170 else if (srcFormat
== GL_DEPTH_COMPONENT
) {
3171 /* In case we only upload depth we need to preserve the stencil */
3172 for (img
= 0; img
< srcDepth
; img
++) {
3173 GLuint
*dstRow
= (GLuint
*) dstAddr
3174 + dstImageOffsets
[dstZoffset
+ img
]
3175 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
3178 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3179 srcWidth
, srcHeight
,
3182 for (row
= 0; row
< srcHeight
; row
++) {
3183 GLuint depth
[MAX_WIDTH
];
3184 GLubyte stencil
[MAX_WIDTH
];
3186 GLboolean keepdepth
= GL_FALSE
, keepstencil
= GL_FALSE
;
3188 if (srcFormat
== GL_DEPTH_COMPONENT
) { /* preserve stencil */
3189 keepstencil
= GL_TRUE
;
3191 else if (srcFormat
== GL_STENCIL_INDEX
) { /* preserve depth */
3192 keepdepth
= GL_TRUE
;
3195 if (keepdepth
== GL_FALSE
)
3196 /* the 24 depth bits will be in the low position: */
3197 _mesa_unpack_depth_span(ctx
, srcWidth
,
3198 GL_UNSIGNED_INT
, /* dst type */
3199 keepstencil
? depth
: dstRow
, /* dst addr */
3201 srcType
, src
, srcPacking
);
3203 if (keepstencil
== GL_FALSE
)
3204 /* get the 8-bit stencil values */
3205 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3206 GL_UNSIGNED_BYTE
, /* dst type */
3207 stencil
, /* dst addr */
3208 srcType
, src
, srcPacking
,
3209 ctx
->_ImageTransferState
);
3211 for (i
= 0; i
< srcWidth
; i
++) {
3213 dstRow
[i
] = depth
[i
] << 8 | (dstRow
[i
] & 0x000000FF);
3215 dstRow
[i
] = (dstRow
[i
] & 0xFFFFFF00) | (stencil
[i
] & 0xFF);
3218 src
+= srcRowStride
;
3219 dstRow
+= dstRowStride
/ sizeof(GLuint
);
3228 * Store a combined depth/stencil texture image.
3231 _mesa_texstore_s8_z24(TEXSTORE_PARAMS
)
3233 const GLuint depthScale
= 0xffffff;
3234 const GLint srcRowStride
3235 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3239 ASSERT(dstFormat
== MESA_FORMAT_S8_Z24
);
3240 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
||
3241 srcFormat
== GL_DEPTH_COMPONENT
||
3242 srcFormat
== GL_STENCIL_INDEX
);
3243 ASSERT(srcFormat
!= GL_DEPTH_STENCIL_EXT
||
3244 srcType
== GL_UNSIGNED_INT_24_8_EXT
);
3246 for (img
= 0; img
< srcDepth
; img
++) {
3247 GLuint
*dstRow
= (GLuint
*) dstAddr
3248 + dstImageOffsets
[dstZoffset
+ img
]
3249 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
3252 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3253 srcWidth
, srcHeight
,
3256 for (row
= 0; row
< srcHeight
; row
++) {
3257 GLuint depth
[MAX_WIDTH
];
3258 GLubyte stencil
[MAX_WIDTH
];
3260 GLboolean keepdepth
= GL_FALSE
, keepstencil
= GL_FALSE
;
3262 if (srcFormat
== GL_DEPTH_COMPONENT
) { /* preserve stencil */
3263 keepstencil
= GL_TRUE
;
3265 else if (srcFormat
== GL_STENCIL_INDEX
) { /* preserve depth */
3266 keepdepth
= GL_TRUE
;
3269 if (keepdepth
== GL_FALSE
)
3270 /* the 24 depth bits will be in the low position: */
3271 _mesa_unpack_depth_span(ctx
, srcWidth
,
3272 GL_UNSIGNED_INT
, /* dst type */
3273 keepstencil
? depth
: dstRow
, /* dst addr */
3275 srcType
, src
, srcPacking
);
3277 if (keepstencil
== GL_FALSE
)
3278 /* get the 8-bit stencil values */
3279 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3280 GL_UNSIGNED_BYTE
, /* dst type */
3281 stencil
, /* dst addr */
3282 srcType
, src
, srcPacking
,
3283 ctx
->_ImageTransferState
);
3285 /* merge stencil values into depth values */
3286 for (i
= 0; i
< srcWidth
; i
++) {
3288 dstRow
[i
] = depth
[i
] | (dstRow
[i
] & 0xFF000000);
3290 dstRow
[i
] = (dstRow
[i
] & 0xFFFFFF) | (stencil
[i
] << 24);
3293 src
+= srcRowStride
;
3294 dstRow
+= dstRowStride
/ sizeof(GLuint
);
3302 * Store simple 8-bit/value stencil texture data.
3305 _mesa_texstore_s8(TEXSTORE_PARAMS
)
3307 ASSERT(dstFormat
== MESA_FORMAT_S8
);
3308 ASSERT(srcFormat
== GL_STENCIL_INDEX
);
3310 if (!ctx
->_ImageTransferState
&&
3311 !srcPacking
->SwapBytes
&&
3312 baseInternalFormat
== srcFormat
&&
3313 srcType
== GL_UNSIGNED_BYTE
) {
3314 /* simple memcpy path */
3315 memcpy_texture(ctx
, dims
,
3316 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3319 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3320 srcAddr
, srcPacking
);
3323 const GLint srcRowStride
3324 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3328 for (img
= 0; img
< srcDepth
; img
++) {
3329 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3330 + dstImageOffsets
[dstZoffset
+ img
]
3331 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
3334 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3335 srcWidth
, srcHeight
,
3338 for (row
= 0; row
< srcHeight
; row
++) {
3339 GLubyte stencil
[MAX_WIDTH
];
3342 /* get the 8-bit stencil values */
3343 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3344 GL_UNSIGNED_BYTE
, /* dst type */
3345 stencil
, /* dst addr */
3346 srcType
, src
, srcPacking
,
3347 ctx
->_ImageTransferState
);
3348 /* merge stencil values into depth values */
3349 for (i
= 0; i
< srcWidth
; i
++)
3350 dstRow
[i
] = stencil
[i
];
3352 src
+= srcRowStride
;
3353 dstRow
+= dstRowStride
/ sizeof(GLubyte
);
3364 * Store an image in any of the formats:
3365 * _mesa_texformat_rgba_float32
3366 * _mesa_texformat_rgb_float32
3367 * _mesa_texformat_alpha_float32
3368 * _mesa_texformat_luminance_float32
3369 * _mesa_texformat_luminance_alpha_float32
3370 * _mesa_texformat_intensity_float32
3373 _mesa_texstore_rgba_float32(TEXSTORE_PARAMS
)
3375 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3376 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3377 const GLint components
= _mesa_components_in_format(baseFormat
);
3379 ASSERT(dstFormat
== MESA_FORMAT_RGBA_FLOAT32
||
3380 dstFormat
== MESA_FORMAT_RGB_FLOAT32
||
3381 dstFormat
== MESA_FORMAT_ALPHA_FLOAT32
||
3382 dstFormat
== MESA_FORMAT_LUMINANCE_FLOAT32
||
3383 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
||
3384 dstFormat
== MESA_FORMAT_INTENSITY_FLOAT32
);
3385 ASSERT(baseInternalFormat
== GL_RGBA
||
3386 baseInternalFormat
== GL_RGB
||
3387 baseInternalFormat
== GL_ALPHA
||
3388 baseInternalFormat
== GL_LUMINANCE
||
3389 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3390 baseInternalFormat
== GL_INTENSITY
);
3391 ASSERT(texelBytes
== components
* sizeof(GLfloat
));
3393 if (!ctx
->_ImageTransferState
&&
3394 !srcPacking
->SwapBytes
&&
3395 baseInternalFormat
== srcFormat
&&
3396 srcType
== GL_FLOAT
) {
3397 /* simple memcpy path */
3398 memcpy_texture(ctx
, dims
,
3399 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3402 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3403 srcAddr
, srcPacking
);
3407 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3410 srcWidth
, srcHeight
, srcDepth
,
3411 srcFormat
, srcType
, srcAddr
,
3413 ctx
->_ImageTransferState
);
3414 const GLfloat
*srcRow
= tempImage
;
3419 bytesPerRow
= srcWidth
* components
* sizeof(GLfloat
);
3420 for (img
= 0; img
< srcDepth
; img
++) {
3421 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3422 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3423 + dstYoffset
* dstRowStride
3424 + dstXoffset
* texelBytes
;
3425 for (row
= 0; row
< srcHeight
; row
++) {
3426 memcpy(dstRow
, srcRow
, bytesPerRow
);
3427 dstRow
+= dstRowStride
;
3428 srcRow
+= srcWidth
* components
;
3432 free((void *) tempImage
);
3440 * As above, but store 16-bit floats.
3443 _mesa_texstore_rgba_float16(TEXSTORE_PARAMS
)
3445 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3446 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3447 const GLint components
= _mesa_components_in_format(baseFormat
);
3449 ASSERT(dstFormat
== MESA_FORMAT_RGBA_FLOAT16
||
3450 dstFormat
== MESA_FORMAT_RGB_FLOAT16
||
3451 dstFormat
== MESA_FORMAT_ALPHA_FLOAT16
||
3452 dstFormat
== MESA_FORMAT_LUMINANCE_FLOAT16
||
3453 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
||
3454 dstFormat
== MESA_FORMAT_INTENSITY_FLOAT16
);
3455 ASSERT(baseInternalFormat
== GL_RGBA
||
3456 baseInternalFormat
== GL_RGB
||
3457 baseInternalFormat
== GL_ALPHA
||
3458 baseInternalFormat
== GL_LUMINANCE
||
3459 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3460 baseInternalFormat
== GL_INTENSITY
);
3461 ASSERT(texelBytes
== components
* sizeof(GLhalfARB
));
3463 if (!ctx
->_ImageTransferState
&&
3464 !srcPacking
->SwapBytes
&&
3465 baseInternalFormat
== srcFormat
&&
3466 srcType
== GL_HALF_FLOAT_ARB
) {
3467 /* simple memcpy path */
3468 memcpy_texture(ctx
, dims
,
3469 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3472 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3473 srcAddr
, srcPacking
);
3477 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3480 srcWidth
, srcHeight
, srcDepth
,
3481 srcFormat
, srcType
, srcAddr
,
3483 ctx
->_ImageTransferState
);
3484 const GLfloat
*src
= tempImage
;
3488 for (img
= 0; img
< srcDepth
; img
++) {
3489 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3490 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3491 + dstYoffset
* dstRowStride
3492 + dstXoffset
* texelBytes
;
3493 for (row
= 0; row
< srcHeight
; row
++) {
3494 GLhalfARB
*dstTexel
= (GLhalfARB
*) dstRow
;
3496 for (i
= 0; i
< srcWidth
* components
; i
++) {
3497 dstTexel
[i
] = _mesa_float_to_half(src
[i
]);
3499 dstRow
+= dstRowStride
;
3500 src
+= srcWidth
* components
;
3504 free((void *) tempImage
);
3510 /* non-normalized, signed int8 */
3512 _mesa_texstore_rgba_int8(TEXSTORE_PARAMS
)
3514 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3515 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3516 const GLint components
= _mesa_components_in_format(baseFormat
);
3518 ASSERT(dstFormat
== MESA_FORMAT_RGBA_INT8
);
3519 ASSERT(baseInternalFormat
== GL_RGBA
||
3520 baseInternalFormat
== GL_RGB
||
3521 baseInternalFormat
== GL_ALPHA
||
3522 baseInternalFormat
== GL_LUMINANCE
||
3523 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3524 baseInternalFormat
== GL_INTENSITY
);
3525 ASSERT(texelBytes
== components
* sizeof(GLbyte
));
3527 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3528 * to integer formats.
3530 if (!srcPacking
->SwapBytes
&&
3531 baseInternalFormat
== srcFormat
&&
3532 srcType
== GL_BYTE
) {
3533 /* simple memcpy path */
3534 memcpy_texture(ctx
, dims
,
3535 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3538 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3539 srcAddr
, srcPacking
);
3543 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3546 srcWidth
, srcHeight
, srcDepth
,
3547 srcFormat
, srcType
, srcAddr
,
3549 const GLfloat
*src
= tempImage
;
3553 for (img
= 0; img
< srcDepth
; img
++) {
3554 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3555 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3556 + dstYoffset
* dstRowStride
3557 + dstXoffset
* texelBytes
;
3558 for (row
= 0; row
< srcHeight
; row
++) {
3559 GLbyte
*dstTexel
= (GLbyte
*) dstRow
;
3561 for (i
= 0; i
< srcWidth
* components
; i
++) {
3562 dstTexel
[i
] = (GLbyte
) src
[i
];
3564 dstRow
+= dstRowStride
;
3565 src
+= srcWidth
* components
;
3569 free((void *) tempImage
);
3575 /* non-normalized, signed int16 */
3577 _mesa_texstore_rgba_int16(TEXSTORE_PARAMS
)
3579 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3580 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3581 const GLint components
= _mesa_components_in_format(baseFormat
);
3583 ASSERT(dstFormat
== MESA_FORMAT_RGBA_INT16
);
3584 ASSERT(baseInternalFormat
== GL_RGBA
||
3585 baseInternalFormat
== GL_RGB
||
3586 baseInternalFormat
== GL_ALPHA
||
3587 baseInternalFormat
== GL_LUMINANCE
||
3588 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3589 baseInternalFormat
== GL_INTENSITY
);
3590 ASSERT(texelBytes
== components
* sizeof(GLshort
));
3592 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3593 * to integer formats.
3595 if (!srcPacking
->SwapBytes
&&
3596 baseInternalFormat
== srcFormat
&&
3597 srcType
== GL_SHORT
) {
3598 /* simple memcpy path */
3599 memcpy_texture(ctx
, dims
,
3600 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3603 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3604 srcAddr
, srcPacking
);
3608 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3611 srcWidth
, srcHeight
, srcDepth
,
3612 srcFormat
, srcType
, srcAddr
,
3614 const GLfloat
*src
= tempImage
;
3618 for (img
= 0; img
< srcDepth
; img
++) {
3619 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3620 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3621 + dstYoffset
* dstRowStride
3622 + dstXoffset
* texelBytes
;
3623 for (row
= 0; row
< srcHeight
; row
++) {
3624 GLshort
*dstTexel
= (GLshort
*) dstRow
;
3626 for (i
= 0; i
< srcWidth
* components
; i
++) {
3627 dstTexel
[i
] = (GLint
) src
[i
];
3629 dstRow
+= dstRowStride
;
3630 src
+= srcWidth
* components
;
3634 free((void *) tempImage
);
3640 /* non-normalized, signed int32 */
3642 _mesa_texstore_rgba_int32(TEXSTORE_PARAMS
)
3644 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3645 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3646 const GLint components
= _mesa_components_in_format(baseFormat
);
3648 ASSERT(dstFormat
== MESA_FORMAT_RGBA_INT32
);
3649 ASSERT(baseInternalFormat
== GL_RGBA
||
3650 baseInternalFormat
== GL_RGB
||
3651 baseInternalFormat
== GL_ALPHA
||
3652 baseInternalFormat
== GL_LUMINANCE
||
3653 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3654 baseInternalFormat
== GL_INTENSITY
);
3655 ASSERT(texelBytes
== components
* sizeof(GLint
));
3657 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3658 * to integer formats.
3660 if (!srcPacking
->SwapBytes
&&
3661 baseInternalFormat
== srcFormat
&&
3662 srcType
== GL_INT
) {
3663 /* simple memcpy path */
3664 memcpy_texture(ctx
, dims
,
3665 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3668 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3669 srcAddr
, srcPacking
);
3673 const GLfloat
*tempImage
= make_temp_float_image(ctx
, dims
,
3676 srcWidth
, srcHeight
, srcDepth
,
3677 srcFormat
, srcType
, srcAddr
,
3679 const GLfloat
*src
= tempImage
;
3683 for (img
= 0; img
< srcDepth
; img
++) {
3684 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3685 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3686 + dstYoffset
* dstRowStride
3687 + dstXoffset
* texelBytes
;
3688 for (row
= 0; row
< srcHeight
; row
++) {
3689 GLint
*dstTexel
= (GLint
*) dstRow
;
3691 for (i
= 0; i
< srcWidth
* components
; i
++) {
3692 dstTexel
[i
] = (GLint
) src
[i
];
3694 dstRow
+= dstRowStride
;
3695 src
+= srcWidth
* components
;
3699 free((void *) tempImage
);
3705 /* non-normalized, unsigned int8 */
3707 _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS
)
3709 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3710 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3711 const GLint components
= _mesa_components_in_format(baseFormat
);
3713 ASSERT(dstFormat
== MESA_FORMAT_RGBA_UINT8
);
3714 ASSERT(baseInternalFormat
== GL_RGBA
||
3715 baseInternalFormat
== GL_RGB
||
3716 baseInternalFormat
== GL_ALPHA
||
3717 baseInternalFormat
== GL_LUMINANCE
||
3718 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3719 baseInternalFormat
== GL_INTENSITY
);
3720 ASSERT(texelBytes
== components
* sizeof(GLubyte
));
3722 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3723 * to integer formats.
3725 if (!srcPacking
->SwapBytes
&&
3726 baseInternalFormat
== srcFormat
&&
3727 srcType
== GL_UNSIGNED_BYTE
) {
3728 /* simple memcpy path */
3729 memcpy_texture(ctx
, dims
,
3730 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3733 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3734 srcAddr
, srcPacking
);
3738 const GLuint
*tempImage
=
3739 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3740 srcWidth
, srcHeight
, srcDepth
,
3741 srcFormat
, srcType
, srcAddr
, srcPacking
);
3742 const GLuint
*src
= tempImage
;
3746 for (img
= 0; img
< srcDepth
; img
++) {
3747 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3748 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3749 + dstYoffset
* dstRowStride
3750 + dstXoffset
* texelBytes
;
3751 for (row
= 0; row
< srcHeight
; row
++) {
3752 GLubyte
*dstTexel
= (GLubyte
*) dstRow
;
3754 for (i
= 0; i
< srcWidth
* components
; i
++) {
3755 dstTexel
[i
] = (GLubyte
) CLAMP(src
[i
], 0, 0xff);
3757 dstRow
+= dstRowStride
;
3758 src
+= srcWidth
* components
;
3762 free((void *) tempImage
);
3768 /* non-normalized, unsigned int16 */
3770 _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS
)
3772 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3773 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3774 const GLint components
= _mesa_components_in_format(baseFormat
);
3776 ASSERT(dstFormat
== MESA_FORMAT_RGBA_UINT16
);
3777 ASSERT(baseInternalFormat
== GL_RGBA
||
3778 baseInternalFormat
== GL_RGB
||
3779 baseInternalFormat
== GL_ALPHA
||
3780 baseInternalFormat
== GL_LUMINANCE
||
3781 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3782 baseInternalFormat
== GL_INTENSITY
);
3783 ASSERT(texelBytes
== components
* sizeof(GLushort
));
3785 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3786 * to integer formats.
3788 if (!srcPacking
->SwapBytes
&&
3789 baseInternalFormat
== srcFormat
&&
3790 srcType
== GL_UNSIGNED_SHORT
) {
3791 /* simple memcpy path */
3792 memcpy_texture(ctx
, dims
,
3793 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3796 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3797 srcAddr
, srcPacking
);
3801 const GLuint
*tempImage
=
3802 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3803 srcWidth
, srcHeight
, srcDepth
,
3804 srcFormat
, srcType
, srcAddr
, srcPacking
);
3805 const GLuint
*src
= tempImage
;
3809 for (img
= 0; img
< srcDepth
; img
++) {
3810 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3811 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3812 + dstYoffset
* dstRowStride
3813 + dstXoffset
* texelBytes
;
3814 for (row
= 0; row
< srcHeight
; row
++) {
3815 GLushort
*dstTexel
= (GLushort
*) dstRow
;
3817 for (i
= 0; i
< srcWidth
* components
; i
++) {
3818 dstTexel
[i
] = (GLushort
) CLAMP(src
[i
], 0, 0xffff);
3820 dstRow
+= dstRowStride
;
3821 src
+= srcWidth
* components
;
3825 free((void *) tempImage
);
3831 /* non-normalized, unsigned int32 */
3833 _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS
)
3835 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3836 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3837 const GLint components
= _mesa_components_in_format(baseFormat
);
3839 ASSERT(dstFormat
== MESA_FORMAT_RGBA_UINT32
);
3840 ASSERT(baseInternalFormat
== GL_RGBA
||
3841 baseInternalFormat
== GL_RGB
||
3842 baseInternalFormat
== GL_ALPHA
||
3843 baseInternalFormat
== GL_LUMINANCE
||
3844 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3845 baseInternalFormat
== GL_INTENSITY
);
3846 ASSERT(texelBytes
== components
* sizeof(GLuint
));
3848 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3849 * to integer formats.
3851 if (!srcPacking
->SwapBytes
&&
3852 baseInternalFormat
== srcFormat
&&
3853 srcType
== GL_UNSIGNED_INT
) {
3854 /* simple memcpy path */
3855 memcpy_texture(ctx
, dims
,
3856 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3859 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3860 srcAddr
, srcPacking
);
3864 const GLuint
*tempImage
=
3865 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3866 srcWidth
, srcHeight
, srcDepth
,
3867 srcFormat
, srcType
, srcAddr
, srcPacking
);
3868 const GLuint
*src
= tempImage
;
3872 for (img
= 0; img
< srcDepth
; img
++) {
3873 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3874 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3875 + dstYoffset
* dstRowStride
3876 + dstXoffset
* texelBytes
;
3877 for (row
= 0; row
< srcHeight
; row
++) {
3878 GLuint
*dstTexel
= (GLuint
*) dstRow
;
3880 for (i
= 0; i
< srcWidth
* components
; i
++) {
3881 dstTexel
[i
] = src
[i
];
3883 dstRow
+= dstRowStride
;
3884 src
+= srcWidth
* components
;
3888 free((void *) tempImage
);
3896 #if FEATURE_EXT_texture_sRGB
3898 _mesa_texstore_srgb8(TEXSTORE_PARAMS
)
3900 gl_format newDstFormat
;
3903 ASSERT(dstFormat
== MESA_FORMAT_SRGB8
);
3905 /* reuse normal rgb texstore code */
3906 newDstFormat
= MESA_FORMAT_RGB888
;
3908 k
= _mesa_texstore_rgb888(ctx
, dims
, baseInternalFormat
,
3909 newDstFormat
, dstAddr
,
3910 dstXoffset
, dstYoffset
, dstZoffset
,
3911 dstRowStride
, dstImageOffsets
,
3912 srcWidth
, srcHeight
, srcDepth
,
3914 srcAddr
, srcPacking
);
3920 _mesa_texstore_srgba8(TEXSTORE_PARAMS
)
3922 gl_format newDstFormat
;
3925 ASSERT(dstFormat
== MESA_FORMAT_SRGBA8
);
3927 /* reuse normal rgba texstore code */
3928 newDstFormat
= MESA_FORMAT_RGBA8888
;
3929 k
= _mesa_texstore_rgba8888(ctx
, dims
, baseInternalFormat
,
3930 newDstFormat
, dstAddr
,
3931 dstXoffset
, dstYoffset
, dstZoffset
,
3932 dstRowStride
, dstImageOffsets
,
3933 srcWidth
, srcHeight
, srcDepth
,
3935 srcAddr
, srcPacking
);
3941 _mesa_texstore_sargb8(TEXSTORE_PARAMS
)
3943 gl_format newDstFormat
;
3946 ASSERT(dstFormat
== MESA_FORMAT_SARGB8
);
3948 /* reuse normal rgba texstore code */
3949 newDstFormat
= MESA_FORMAT_ARGB8888
;
3951 k
= _mesa_texstore_argb8888(ctx
, dims
, baseInternalFormat
,
3952 newDstFormat
, dstAddr
,
3953 dstXoffset
, dstYoffset
, dstZoffset
,
3954 dstRowStride
, dstImageOffsets
,
3955 srcWidth
, srcHeight
, srcDepth
,
3957 srcAddr
, srcPacking
);
3963 _mesa_texstore_sl8(TEXSTORE_PARAMS
)
3965 gl_format newDstFormat
;
3968 ASSERT(dstFormat
== MESA_FORMAT_SL8
);
3970 newDstFormat
= MESA_FORMAT_L8
;
3972 /* _mesa_textore_a8 handles luminance8 too */
3973 k
= _mesa_texstore_a8(ctx
, dims
, baseInternalFormat
,
3974 newDstFormat
, dstAddr
,
3975 dstXoffset
, dstYoffset
, dstZoffset
,
3976 dstRowStride
, dstImageOffsets
,
3977 srcWidth
, srcHeight
, srcDepth
,
3979 srcAddr
, srcPacking
);
3985 _mesa_texstore_sla8(TEXSTORE_PARAMS
)
3987 gl_format newDstFormat
;
3990 ASSERT(dstFormat
== MESA_FORMAT_SLA8
);
3992 /* reuse normal luminance/alpha texstore code */
3993 newDstFormat
= MESA_FORMAT_AL88
;
3995 k
= _mesa_texstore_unorm88(ctx
, dims
, baseInternalFormat
,
3996 newDstFormat
, dstAddr
,
3997 dstXoffset
, dstYoffset
, dstZoffset
,
3998 dstRowStride
, dstImageOffsets
,
3999 srcWidth
, srcHeight
, srcDepth
,
4001 srcAddr
, srcPacking
);
4007 /* these are used only in texstore_funcs[] below */
4008 #define _mesa_texstore_srgb8 NULL
4009 #define _mesa_texstore_srgba8 NULL
4010 #define _mesa_texstore_sargb8 NULL
4011 #define _mesa_texstore_sl8 NULL
4012 #define _mesa_texstore_sla8 NULL
4014 #endif /* FEATURE_EXT_texture_sRGB */
4020 * Table mapping MESA_FORMAT_* to _mesa_texstore_*()
4021 * XXX this is somewhat temporary.
4023 static const struct {
4025 StoreTexImageFunc Store
;
4027 texstore_funcs
[MESA_FORMAT_COUNT
] =
4029 { MESA_FORMAT_NONE
, NULL
},
4030 { MESA_FORMAT_RGBA8888
, _mesa_texstore_rgba8888
},
4031 { MESA_FORMAT_RGBA8888_REV
, _mesa_texstore_rgba8888
},
4032 { MESA_FORMAT_ARGB8888
, _mesa_texstore_argb8888
},
4033 { MESA_FORMAT_ARGB8888_REV
, _mesa_texstore_argb8888
},
4034 { MESA_FORMAT_XRGB8888
, _mesa_texstore_argb8888
},
4035 { MESA_FORMAT_XRGB8888_REV
, _mesa_texstore_argb8888
},
4036 { MESA_FORMAT_RGB888
, _mesa_texstore_rgb888
},
4037 { MESA_FORMAT_BGR888
, _mesa_texstore_bgr888
},
4038 { MESA_FORMAT_RGB565
, _mesa_texstore_rgb565
},
4039 { MESA_FORMAT_RGB565_REV
, _mesa_texstore_rgb565
},
4040 { MESA_FORMAT_ARGB4444
, _mesa_texstore_argb4444
},
4041 { MESA_FORMAT_ARGB4444_REV
, _mesa_texstore_argb4444
},
4042 { MESA_FORMAT_RGBA5551
, _mesa_texstore_rgba5551
},
4043 { MESA_FORMAT_ARGB1555
, _mesa_texstore_argb1555
},
4044 { MESA_FORMAT_ARGB1555_REV
, _mesa_texstore_argb1555
},
4045 { MESA_FORMAT_AL44
, _mesa_texstore_unorm44
},
4046 { MESA_FORMAT_AL88
, _mesa_texstore_unorm88
},
4047 { MESA_FORMAT_AL88_REV
, _mesa_texstore_unorm88
},
4048 { MESA_FORMAT_AL1616
, _mesa_texstore_unorm1616
},
4049 { MESA_FORMAT_AL1616_REV
, _mesa_texstore_unorm1616
},
4050 { MESA_FORMAT_RGB332
, _mesa_texstore_rgb332
},
4051 { MESA_FORMAT_A8
, _mesa_texstore_a8
},
4052 { MESA_FORMAT_A16
, _mesa_texstore_unorm16
},
4053 { MESA_FORMAT_L8
, _mesa_texstore_a8
},
4054 { MESA_FORMAT_L16
, _mesa_texstore_unorm16
},
4055 { MESA_FORMAT_I8
, _mesa_texstore_a8
},
4056 { MESA_FORMAT_CI8
, _mesa_texstore_ci8
},
4057 { MESA_FORMAT_YCBCR
, _mesa_texstore_ycbcr
},
4058 { MESA_FORMAT_YCBCR_REV
, _mesa_texstore_ycbcr
},
4059 { MESA_FORMAT_R8
, _mesa_texstore_a8
},
4060 { MESA_FORMAT_RG88
, _mesa_texstore_unorm88
},
4061 { MESA_FORMAT_RG88_REV
, _mesa_texstore_unorm88
},
4062 { MESA_FORMAT_R16
, _mesa_texstore_unorm16
},
4063 { MESA_FORMAT_RG1616
, _mesa_texstore_unorm1616
},
4064 { MESA_FORMAT_RG1616_REV
, _mesa_texstore_unorm1616
},
4065 { MESA_FORMAT_ARGB2101010
, _mesa_texstore_argb2101010
},
4066 { MESA_FORMAT_Z24_S8
, _mesa_texstore_z24_s8
},
4067 { MESA_FORMAT_S8_Z24
, _mesa_texstore_s8_z24
},
4068 { MESA_FORMAT_Z16
, _mesa_texstore_z16
},
4069 { MESA_FORMAT_X8_Z24
, _mesa_texstore_x8_z24
},
4070 { MESA_FORMAT_Z24_X8
, _mesa_texstore_z24_x8
},
4071 { MESA_FORMAT_Z32
, _mesa_texstore_z32
},
4072 { MESA_FORMAT_S8
, _mesa_texstore_s8
},
4073 { MESA_FORMAT_SRGB8
, _mesa_texstore_srgb8
},
4074 { MESA_FORMAT_SRGBA8
, _mesa_texstore_srgba8
},
4075 { MESA_FORMAT_SARGB8
, _mesa_texstore_sargb8
},
4076 { MESA_FORMAT_SL8
, _mesa_texstore_sl8
},
4077 { MESA_FORMAT_SLA8
, _mesa_texstore_sla8
},
4078 { MESA_FORMAT_SRGB_DXT1
, _mesa_texstore_rgb_dxt1
},
4079 { MESA_FORMAT_SRGBA_DXT1
, _mesa_texstore_rgba_dxt1
},
4080 { MESA_FORMAT_SRGBA_DXT3
, _mesa_texstore_rgba_dxt3
},
4081 { MESA_FORMAT_SRGBA_DXT5
, _mesa_texstore_rgba_dxt5
},
4082 { MESA_FORMAT_RGB_FXT1
, _mesa_texstore_rgb_fxt1
},
4083 { MESA_FORMAT_RGBA_FXT1
, _mesa_texstore_rgba_fxt1
},
4084 { MESA_FORMAT_RGB_DXT1
, _mesa_texstore_rgb_dxt1
},
4085 { MESA_FORMAT_RGBA_DXT1
, _mesa_texstore_rgba_dxt1
},
4086 { MESA_FORMAT_RGBA_DXT3
, _mesa_texstore_rgba_dxt3
},
4087 { MESA_FORMAT_RGBA_DXT5
, _mesa_texstore_rgba_dxt5
},
4088 { MESA_FORMAT_RGBA_FLOAT32
, _mesa_texstore_rgba_float32
},
4089 { MESA_FORMAT_RGBA_FLOAT16
, _mesa_texstore_rgba_float16
},
4090 { MESA_FORMAT_RGB_FLOAT32
, _mesa_texstore_rgba_float32
},
4091 { MESA_FORMAT_RGB_FLOAT16
, _mesa_texstore_rgba_float16
},
4092 { MESA_FORMAT_ALPHA_FLOAT32
, _mesa_texstore_rgba_float32
},
4093 { MESA_FORMAT_ALPHA_FLOAT16
, _mesa_texstore_rgba_float16
},
4094 { MESA_FORMAT_LUMINANCE_FLOAT32
, _mesa_texstore_rgba_float32
},
4095 { MESA_FORMAT_LUMINANCE_FLOAT16
, _mesa_texstore_rgba_float16
},
4096 { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
, _mesa_texstore_rgba_float32
},
4097 { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
, _mesa_texstore_rgba_float16
},
4098 { MESA_FORMAT_INTENSITY_FLOAT32
, _mesa_texstore_rgba_float32
},
4099 { MESA_FORMAT_INTENSITY_FLOAT16
, _mesa_texstore_rgba_float16
},
4101 { MESA_FORMAT_RGBA_INT8
, _mesa_texstore_rgba_int8
},
4102 { MESA_FORMAT_RGBA_INT16
, _mesa_texstore_rgba_int16
},
4103 { MESA_FORMAT_RGBA_INT32
, _mesa_texstore_rgba_int32
},
4104 { MESA_FORMAT_RGBA_UINT8
, _mesa_texstore_rgba_uint8
},
4105 { MESA_FORMAT_RGBA_UINT16
, _mesa_texstore_rgba_uint16
},
4106 { MESA_FORMAT_RGBA_UINT32
, _mesa_texstore_rgba_uint32
},
4108 { MESA_FORMAT_DUDV8
, _mesa_texstore_dudv8
},
4110 { MESA_FORMAT_SIGNED_R8
, _mesa_texstore_signed_r8
},
4111 { MESA_FORMAT_SIGNED_RG88
, _mesa_texstore_signed_rg88
},
4112 { MESA_FORMAT_SIGNED_RGBX8888
, _mesa_texstore_signed_rgbx8888
},
4114 { MESA_FORMAT_SIGNED_RGBA8888
, _mesa_texstore_signed_rgba8888
},
4115 { MESA_FORMAT_SIGNED_RGBA8888_REV
, _mesa_texstore_signed_rgba8888
},
4117 { MESA_FORMAT_SIGNED_R_16
, _mesa_texstore_signed_rgba_16
},
4118 { MESA_FORMAT_SIGNED_RG_16
, _mesa_texstore_signed_rgba_16
},
4119 { MESA_FORMAT_SIGNED_RGB_16
, _mesa_texstore_signed_rgba_16
},
4120 { MESA_FORMAT_SIGNED_RGBA_16
, _mesa_texstore_signed_rgba_16
},
4121 { MESA_FORMAT_RGBA_16
, _mesa_texstore_rgba_16
}
4126 _mesa_texstore_null(TEXSTORE_PARAMS
)
4128 (void) ctx
; (void) dims
;
4129 (void) baseInternalFormat
;
4132 (void) dstXoffset
; (void) dstYoffset
; (void) dstZoffset
;
4133 (void) dstRowStride
; (void) dstImageOffsets
;
4134 (void) srcWidth
; (void) srcHeight
; (void) srcDepth
;
4135 (void) srcFormat
; (void) srcType
;
4139 /* should never happen */
4140 _mesa_problem(NULL
, "_mesa_texstore_null() is called");
4146 * Return the StoreTexImageFunc pointer to store an image in the given format.
4148 static StoreTexImageFunc
4149 _mesa_get_texstore_func(gl_format format
)
4153 for (i
= 0; i
< MESA_FORMAT_COUNT
; i
++) {
4154 ASSERT(texstore_funcs
[i
].Name
== i
);
4157 ASSERT(texstore_funcs
[format
].Name
== format
);
4159 if (texstore_funcs
[format
].Store
)
4160 return texstore_funcs
[format
].Store
;
4162 return _mesa_texstore_null
;
4167 * Store user data into texture memory.
4168 * Called via glTex[Sub]Image1/2/3D()
4171 _mesa_texstore(TEXSTORE_PARAMS
)
4173 StoreTexImageFunc storeImage
;
4176 storeImage
= _mesa_get_texstore_func(dstFormat
);
4178 success
= storeImage(ctx
, dims
, baseInternalFormat
,
4179 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
4180 dstRowStride
, dstImageOffsets
,
4181 srcWidth
, srcHeight
, srcDepth
,
4182 srcFormat
, srcType
, srcAddr
, srcPacking
);
4188 * Check if an unpack PBO is active prior to fetching a texture image.
4189 * If so, do bounds checking and map the buffer into main memory.
4190 * Any errors detected will be recorded.
4191 * The caller _must_ call _mesa_unmap_teximage_pbo() too!
4194 _mesa_validate_pbo_teximage(struct gl_context
*ctx
, GLuint dimensions
,
4195 GLsizei width
, GLsizei height
, GLsizei depth
,
4196 GLenum format
, GLenum type
, const GLvoid
*pixels
,
4197 const struct gl_pixelstore_attrib
*unpack
,
4198 const char *funcName
)
4202 if (!_mesa_is_bufferobj(unpack
->BufferObj
)) {
4206 if (!_mesa_validate_pbo_access(dimensions
, unpack
, width
, height
, depth
,
4207 format
, type
, pixels
)) {
4208 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(invalid PBO access)");
4212 buf
= (GLubyte
*) ctx
->Driver
.MapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
4213 GL_READ_ONLY_ARB
, unpack
->BufferObj
);
4215 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(PBO is mapped)");
4219 return ADD_POINTERS(buf
, pixels
);
4224 * Check if an unpack PBO is active prior to fetching a compressed texture
4226 * If so, do bounds checking and map the buffer into main memory.
4227 * Any errors detected will be recorded.
4228 * The caller _must_ call _mesa_unmap_teximage_pbo() too!
4231 _mesa_validate_pbo_compressed_teximage(struct gl_context
*ctx
,
4232 GLsizei imageSize
, const GLvoid
*pixels
,
4233 const struct gl_pixelstore_attrib
*packing
,
4234 const char *funcName
)
4238 if (!_mesa_is_bufferobj(packing
->BufferObj
)) {
4239 /* not using a PBO - return pointer unchanged */
4242 if ((const GLubyte
*) pixels
+ imageSize
>
4243 ((const GLubyte
*) 0) + packing
->BufferObj
->Size
) {
4244 /* out of bounds read! */
4245 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(invalid PBO access)");
4249 buf
= (GLubyte
*) ctx
->Driver
.MapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
4250 GL_READ_ONLY_ARB
, packing
->BufferObj
);
4252 _mesa_error(ctx
, GL_INVALID_OPERATION
, funcName
, "(PBO is mapped");
4256 return ADD_POINTERS(buf
, pixels
);
4261 * This function must be called after either of the validate_pbo_*_teximage()
4262 * functions. It unmaps the PBO buffer if it was mapped earlier.
4265 _mesa_unmap_teximage_pbo(struct gl_context
*ctx
,
4266 const struct gl_pixelstore_attrib
*unpack
)
4268 if (_mesa_is_bufferobj(unpack
->BufferObj
)) {
4269 ctx
->Driver
.UnmapBuffer(ctx
, GL_PIXEL_UNPACK_BUFFER_EXT
,
4275 /** Return texture size in bytes */
4277 texture_size(const struct gl_texture_image
*texImage
)
4279 GLuint sz
= _mesa_format_image_size(texImage
->TexFormat
, texImage
->Width
,
4280 texImage
->Height
, texImage
->Depth
);
4285 /** Return row stride in bytes */
4287 texture_row_stride(const struct gl_texture_image
*texImage
)
4289 GLuint stride
= _mesa_format_row_stride(texImage
->TexFormat
,
4297 * This is the software fallback for Driver.TexImage1D()
4298 * and Driver.CopyTexImage1D().
4299 * \sa _mesa_store_teximage2d()
4302 _mesa_store_teximage1d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4303 GLint internalFormat
,
4304 GLint width
, GLint border
,
4305 GLenum format
, GLenum type
, const GLvoid
*pixels
,
4306 const struct gl_pixelstore_attrib
*packing
,
4307 struct gl_texture_object
*texObj
,
4308 struct gl_texture_image
*texImage
)
4313 /* allocate memory */
4314 sizeInBytes
= texture_size(texImage
);
4315 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
4316 if (!texImage
->Data
) {
4317 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
4321 pixels
= _mesa_validate_pbo_teximage(ctx
, 1, width
, 1, 1, format
, type
,
4322 pixels
, packing
, "glTexImage1D");
4324 /* Note: we check for a NULL image pointer here, _after_ we allocated
4325 * memory for the texture. That's what the GL spec calls for.
4330 const GLint dstRowStride
= 0;
4331 GLboolean success
= _mesa_texstore(ctx
, 1, texImage
->_BaseFormat
,
4332 texImage
->TexFormat
,
4334 0, 0, 0, /* dstX/Y/Zoffset */
4336 texImage
->ImageOffsets
,
4338 format
, type
, pixels
, packing
);
4340 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
4344 _mesa_unmap_teximage_pbo(ctx
, packing
);
4349 * This is the software fallback for Driver.TexImage2D()
4350 * and Driver.CopyTexImage2D().
4352 * This function is oriented toward storing images in main memory, rather
4353 * than VRAM. Device driver's can easily plug in their own replacement.
4356 _mesa_store_teximage2d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4357 GLint internalFormat
,
4358 GLint width
, GLint height
, GLint border
,
4359 GLenum format
, GLenum type
, const void *pixels
,
4360 const struct gl_pixelstore_attrib
*packing
,
4361 struct gl_texture_object
*texObj
,
4362 struct gl_texture_image
*texImage
)
4367 /* allocate memory */
4368 sizeInBytes
= texture_size(texImage
);
4369 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
4370 if (!texImage
->Data
) {
4371 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
4375 pixels
= _mesa_validate_pbo_teximage(ctx
, 2, width
, height
, 1, format
, type
,
4376 pixels
, packing
, "glTexImage2D");
4378 /* Note: we check for a NULL image pointer here, _after_ we allocated
4379 * memory for the texture. That's what the GL spec calls for.
4384 GLint dstRowStride
= texture_row_stride(texImage
);
4385 GLboolean success
= _mesa_texstore(ctx
, 2, texImage
->_BaseFormat
,
4386 texImage
->TexFormat
,
4388 0, 0, 0, /* dstX/Y/Zoffset */
4390 texImage
->ImageOffsets
,
4392 format
, type
, pixels
, packing
);
4394 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
4398 _mesa_unmap_teximage_pbo(ctx
, packing
);
4404 * This is the software fallback for Driver.TexImage3D()
4405 * and Driver.CopyTexImage3D().
4406 * \sa _mesa_store_teximage2d()
4409 _mesa_store_teximage3d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4410 GLint internalFormat
,
4411 GLint width
, GLint height
, GLint depth
, GLint border
,
4412 GLenum format
, GLenum type
, const void *pixels
,
4413 const struct gl_pixelstore_attrib
*packing
,
4414 struct gl_texture_object
*texObj
,
4415 struct gl_texture_image
*texImage
)
4420 /* allocate memory */
4421 sizeInBytes
= texture_size(texImage
);
4422 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
4423 if (!texImage
->Data
) {
4424 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
4428 pixels
= _mesa_validate_pbo_teximage(ctx
, 3, width
, height
, depth
, format
,
4429 type
, pixels
, packing
, "glTexImage3D");
4431 /* Note: we check for a NULL image pointer here, _after_ we allocated
4432 * memory for the texture. That's what the GL spec calls for.
4437 GLint dstRowStride
= texture_row_stride(texImage
);
4438 GLboolean success
= _mesa_texstore(ctx
, 3, texImage
->_BaseFormat
,
4439 texImage
->TexFormat
,
4441 0, 0, 0, /* dstX/Y/Zoffset */
4443 texImage
->ImageOffsets
,
4444 width
, height
, depth
,
4445 format
, type
, pixels
, packing
);
4447 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
4451 _mesa_unmap_teximage_pbo(ctx
, packing
);
4458 * This is the software fallback for Driver.TexSubImage1D()
4459 * and Driver.CopyTexSubImage1D().
4462 _mesa_store_texsubimage1d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4463 GLint xoffset
, GLint width
,
4464 GLenum format
, GLenum type
, const void *pixels
,
4465 const struct gl_pixelstore_attrib
*packing
,
4466 struct gl_texture_object
*texObj
,
4467 struct gl_texture_image
*texImage
)
4469 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4470 pixels
= _mesa_validate_pbo_teximage(ctx
, 1, width
, 1, 1, format
, type
,
4471 pixels
, packing
, "glTexSubImage1D");
4476 const GLint dstRowStride
= 0;
4477 GLboolean success
= _mesa_texstore(ctx
, 1, texImage
->_BaseFormat
,
4478 texImage
->TexFormat
,
4480 xoffset
, 0, 0, /* offsets */
4482 texImage
->ImageOffsets
,
4484 format
, type
, pixels
, packing
);
4486 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage1D");
4490 _mesa_unmap_teximage_pbo(ctx
, packing
);
4496 * This is the software fallback for Driver.TexSubImage2D()
4497 * and Driver.CopyTexSubImage2D().
4500 _mesa_store_texsubimage2d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4501 GLint xoffset
, GLint yoffset
,
4502 GLint width
, GLint height
,
4503 GLenum format
, GLenum type
, const void *pixels
,
4504 const struct gl_pixelstore_attrib
*packing
,
4505 struct gl_texture_object
*texObj
,
4506 struct gl_texture_image
*texImage
)
4508 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4509 pixels
= _mesa_validate_pbo_teximage(ctx
, 2, width
, height
, 1, format
, type
,
4510 pixels
, packing
, "glTexSubImage2D");
4515 GLint dstRowStride
= texture_row_stride(texImage
);
4516 GLboolean success
= _mesa_texstore(ctx
, 2, texImage
->_BaseFormat
,
4517 texImage
->TexFormat
,
4519 xoffset
, yoffset
, 0,
4521 texImage
->ImageOffsets
,
4523 format
, type
, pixels
, packing
);
4525 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage2D");
4529 _mesa_unmap_teximage_pbo(ctx
, packing
);
4534 * This is the software fallback for Driver.TexSubImage3D().
4535 * and Driver.CopyTexSubImage3D().
4538 _mesa_store_texsubimage3d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4539 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4540 GLint width
, GLint height
, GLint depth
,
4541 GLenum format
, GLenum type
, const void *pixels
,
4542 const struct gl_pixelstore_attrib
*packing
,
4543 struct gl_texture_object
*texObj
,
4544 struct gl_texture_image
*texImage
)
4546 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4547 pixels
= _mesa_validate_pbo_teximage(ctx
, 3, width
, height
, depth
, format
,
4548 type
, pixels
, packing
,
4554 GLint dstRowStride
= texture_row_stride(texImage
);
4555 GLboolean success
= _mesa_texstore(ctx
, 3, texImage
->_BaseFormat
,
4556 texImage
->TexFormat
,
4558 xoffset
, yoffset
, zoffset
,
4560 texImage
->ImageOffsets
,
4561 width
, height
, depth
,
4562 format
, type
, pixels
, packing
);
4564 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage3D");
4568 _mesa_unmap_teximage_pbo(ctx
, packing
);
4573 * Fallback for Driver.CompressedTexImage1D()
4576 _mesa_store_compressed_teximage1d(struct gl_context
*ctx
,
4577 GLenum target
, GLint level
,
4578 GLint internalFormat
,
4579 GLint width
, GLint border
,
4580 GLsizei imageSize
, const GLvoid
*data
,
4581 struct gl_texture_object
*texObj
,
4582 struct gl_texture_image
*texImage
)
4584 /* this space intentionally left blank */
4586 (void) target
; (void) level
;
4587 (void) internalFormat
;
4588 (void) width
; (void) border
;
4589 (void) imageSize
; (void) data
;
4597 * Fallback for Driver.CompressedTexImage2D()
4600 _mesa_store_compressed_teximage2d(struct gl_context
*ctx
,
4601 GLenum target
, GLint level
,
4602 GLint internalFormat
,
4603 GLint width
, GLint height
, GLint border
,
4604 GLsizei imageSize
, const GLvoid
*data
,
4605 struct gl_texture_object
*texObj
,
4606 struct gl_texture_image
*texImage
)
4608 (void) width
; (void) height
; (void) border
;
4610 /* This is pretty simple, basically just do a memcpy without worrying
4611 * about the usual image unpacking or image transfer operations.
4615 ASSERT(texImage
->Width
> 0);
4616 ASSERT(texImage
->Height
> 0);
4617 ASSERT(texImage
->Depth
== 1);
4618 ASSERT(texImage
->Data
== NULL
); /* was freed in glCompressedTexImage2DARB */
4620 /* allocate storage */
4621 texImage
->Data
= _mesa_alloc_texmemory(imageSize
);
4622 if (!texImage
->Data
) {
4623 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage2DARB");
4627 data
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, data
,
4629 "glCompressedTexImage2D");
4634 memcpy(texImage
->Data
, data
, imageSize
);
4636 _mesa_unmap_teximage_pbo(ctx
, &ctx
->Unpack
);
4642 * Fallback for Driver.CompressedTexImage3D()
4645 _mesa_store_compressed_teximage3d(struct gl_context
*ctx
,
4646 GLenum target
, GLint level
,
4647 GLint internalFormat
,
4648 GLint width
, GLint height
, GLint depth
,
4650 GLsizei imageSize
, const GLvoid
*data
,
4651 struct gl_texture_object
*texObj
,
4652 struct gl_texture_image
*texImage
)
4654 /* this space intentionally left blank */
4656 (void) target
; (void) level
;
4657 (void) internalFormat
;
4658 (void) width
; (void) height
; (void) depth
;
4660 (void) imageSize
; (void) data
;
4668 * Fallback for Driver.CompressedTexSubImage1D()
4671 _mesa_store_compressed_texsubimage1d(struct gl_context
*ctx
, GLenum target
,
4673 GLint xoffset
, GLsizei width
,
4675 GLsizei imageSize
, const GLvoid
*data
,
4676 struct gl_texture_object
*texObj
,
4677 struct gl_texture_image
*texImage
)
4679 /* there are no compressed 1D texture formats yet */
4681 (void) target
; (void) level
;
4682 (void) xoffset
; (void) width
;
4684 (void) imageSize
; (void) data
;
4691 * Fallback for Driver.CompressedTexSubImage2D()
4694 _mesa_store_compressed_texsubimage2d(struct gl_context
*ctx
, GLenum target
,
4696 GLint xoffset
, GLint yoffset
,
4697 GLsizei width
, GLsizei height
,
4699 GLsizei imageSize
, const GLvoid
*data
,
4700 struct gl_texture_object
*texObj
,
4701 struct gl_texture_image
*texImage
)
4703 GLint bytesPerRow
, destRowStride
, srcRowStride
;
4707 const gl_format texFormat
= texImage
->TexFormat
;
4708 const GLint destWidth
= texImage
->Width
;
4711 _mesa_get_format_block_size(texFormat
, &bw
, &bh
);
4716 /* these should have been caught sooner */
4717 ASSERT((width
% bw
) == 0 || width
== 2 || width
== 1);
4718 ASSERT((height
% bh
) == 0 || height
== 2 || height
== 1);
4719 ASSERT((xoffset
% bw
) == 0);
4720 ASSERT((yoffset
% bh
) == 0);
4722 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4723 data
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, data
,
4725 "glCompressedTexSubImage2D");
4729 srcRowStride
= _mesa_format_row_stride(texFormat
, width
);
4730 src
= (const GLubyte
*) data
;
4732 destRowStride
= _mesa_format_row_stride(texFormat
, destWidth
);
4733 dest
= _mesa_compressed_image_address(xoffset
, yoffset
, 0,
4734 texFormat
, destWidth
,
4735 (GLubyte
*) texImage
->Data
);
4737 bytesPerRow
= srcRowStride
; /* bytes per row of blocks */
4738 rows
= height
/ bh
; /* rows in blocks */
4740 /* copy rows of blocks */
4741 for (i
= 0; i
< rows
; i
++) {
4742 memcpy(dest
, src
, bytesPerRow
);
4743 dest
+= destRowStride
;
4744 src
+= srcRowStride
;
4747 _mesa_unmap_teximage_pbo(ctx
, &ctx
->Unpack
);
4752 * Fallback for Driver.CompressedTexSubImage3D()
4755 _mesa_store_compressed_texsubimage3d(struct gl_context
*ctx
, GLenum target
,
4757 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4758 GLsizei width
, GLsizei height
, GLsizei depth
,
4760 GLsizei imageSize
, const GLvoid
*data
,
4761 struct gl_texture_object
*texObj
,
4762 struct gl_texture_image
*texImage
)
4764 /* there are no compressed 3D texture formats yet */
4766 (void) target
; (void) level
;
4767 (void) xoffset
; (void) yoffset
; (void) zoffset
;
4768 (void) width
; (void) height
; (void) depth
;
4770 (void) imageSize
; (void) data
;