2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (c) 2008-2009 VMware, Inc.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 * The GL texture image functions in teximage.c basically just do
33 * error checking and data structure allocation. They in turn call
34 * device driver functions which actually copy/convert/store the user's
37 * However, most device drivers will be able to use the fallback functions
38 * in this file. That is, most drivers will have the following bit of
40 * ctx->Driver.TexImage1D = _mesa_store_teximage1d;
41 * ctx->Driver.TexImage2D = _mesa_store_teximage2d;
42 * ctx->Driver.TexImage3D = _mesa_store_teximage3d;
45 * Texture image processing is actually kind of complicated. We have to do:
46 * Format/type conversions
48 * pixel transfer (scale, bais, lookup, etc)
50 * These functions can handle most everything, including processing full
51 * images and sub-images.
56 #include "bufferobj.h"
61 #include "mfeatures.h"
67 #include "texcompress.h"
68 #include "texcompress_fxt1.h"
69 #include "texcompress_rgtc.h"
70 #include "texcompress_s3tc.h"
83 * Texture image storage function.
85 typedef GLboolean (*StoreTexImageFunc
)(TEXSTORE_PARAMS
);
89 * Return GL_TRUE if the given image format is one that be converted
90 * to another format by swizzling.
93 can_swizzle(GLenum logicalBaseFormat
)
95 switch (logicalBaseFormat
) {
98 case GL_LUMINANCE_ALPHA
:
134 #define MAP1(x) MAP4(x, ZERO, ZERO, ZERO)
135 #define MAP2(x,y) MAP4(x, y, ZERO, ZERO)
136 #define MAP3(x,y,z) MAP4(x, y, z, ZERO)
137 #define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE }
140 static const struct {
143 GLubyte from_rgba
[6];
144 } mappings
[MAX_IDX
] =
154 MAP4(ZERO
, ZERO
, ZERO
, 0),
184 MAP4(0, ZERO
, ZERO
, ONE
),
190 MAP4(ZERO
, 0, ZERO
, ONE
),
196 MAP4(ZERO
, ZERO
, 0, ONE
),
220 MAP4(0, 1, ZERO
, ONE
),
228 * Convert a GL image format enum to an IDX_* value (see above).
231 get_map_idx(GLenum value
)
234 case GL_LUMINANCE
: return IDX_LUMINANCE
;
235 case GL_ALPHA
: return IDX_ALPHA
;
236 case GL_INTENSITY
: return IDX_INTENSITY
;
237 case GL_LUMINANCE_ALPHA
: return IDX_LUMINANCE_ALPHA
;
238 case GL_RGB
: return IDX_RGB
;
239 case GL_RGBA
: return IDX_RGBA
;
240 case GL_RED
: return IDX_RED
;
241 case GL_GREEN
: return IDX_GREEN
;
242 case GL_BLUE
: return IDX_BLUE
;
243 case GL_BGR
: return IDX_BGR
;
244 case GL_BGRA
: return IDX_BGRA
;
245 case GL_ABGR_EXT
: return IDX_ABGR
;
246 case GL_RG
: return IDX_RG
;
248 _mesa_problem(NULL
, "Unexpected inFormat");
255 * When promoting texture formats (see below) we need to compute the
256 * mapping of dest components back to source components.
257 * This function does that.
258 * \param inFormat the incoming format of the texture
259 * \param outFormat the final texture format
260 * \return map[6] a full 6-component map
263 compute_component_mapping(GLenum inFormat
, GLenum outFormat
,
266 const int inFmt
= get_map_idx(inFormat
);
267 const int outFmt
= get_map_idx(outFormat
);
268 const GLubyte
*in2rgba
= mappings
[inFmt
].to_rgba
;
269 const GLubyte
*rgba2out
= mappings
[outFmt
].from_rgba
;
272 for (i
= 0; i
< 4; i
++)
273 map
[i
] = in2rgba
[rgba2out
[i
]];
279 printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n",
280 inFormat
, _mesa_lookup_enum_by_nr(inFormat
),
281 outFormat
, _mesa_lookup_enum_by_nr(outFormat
),
293 * Make a temporary (color) texture image with GLfloat components.
294 * Apply all needed pixel unpacking and pixel transfer operations.
295 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
296 * Suppose the user specifies GL_LUMINANCE as the internal texture format
297 * but the graphics hardware doesn't support luminance textures. So, we might
298 * use an RGB hardware format instead.
299 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
301 * \param ctx the rendering context
302 * \param dims image dimensions: 1, 2 or 3
303 * \param logicalBaseFormat basic texture derived from the user's
304 * internal texture format value
305 * \param textureBaseFormat the actual basic format of the texture
306 * \param srcWidth source image width
307 * \param srcHeight source image height
308 * \param srcDepth source image depth
309 * \param srcFormat source image format
310 * \param srcType source image type
311 * \param srcAddr source image address
312 * \param srcPacking source image pixel packing
313 * \return resulting image with format = textureBaseFormat and type = GLfloat.
316 _mesa_make_temp_float_image(struct gl_context
*ctx
, GLuint dims
,
317 GLenum logicalBaseFormat
,
318 GLenum textureBaseFormat
,
319 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
320 GLenum srcFormat
, GLenum srcType
,
321 const GLvoid
*srcAddr
,
322 const struct gl_pixelstore_attrib
*srcPacking
,
323 GLbitfield transferOps
)
326 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
327 const GLint srcStride
=
328 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
332 ASSERT(dims
>= 1 && dims
<= 3);
334 ASSERT(logicalBaseFormat
== GL_RGBA
||
335 logicalBaseFormat
== GL_RGB
||
336 logicalBaseFormat
== GL_RG
||
337 logicalBaseFormat
== GL_RED
||
338 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
339 logicalBaseFormat
== GL_LUMINANCE
||
340 logicalBaseFormat
== GL_ALPHA
||
341 logicalBaseFormat
== GL_INTENSITY
||
342 logicalBaseFormat
== GL_COLOR_INDEX
||
343 logicalBaseFormat
== GL_DEPTH_COMPONENT
);
345 ASSERT(textureBaseFormat
== GL_RGBA
||
346 textureBaseFormat
== GL_RGB
||
347 textureBaseFormat
== GL_RG
||
348 textureBaseFormat
== GL_RED
||
349 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
350 textureBaseFormat
== GL_LUMINANCE
||
351 textureBaseFormat
== GL_ALPHA
||
352 textureBaseFormat
== GL_INTENSITY
||
353 textureBaseFormat
== GL_COLOR_INDEX
||
354 textureBaseFormat
== GL_DEPTH_COMPONENT
);
356 tempImage
= (GLfloat
*) malloc(srcWidth
* srcHeight
* srcDepth
357 * components
* sizeof(GLfloat
));
362 for (img
= 0; img
< srcDepth
; img
++) {
364 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
368 for (row
= 0; row
< srcHeight
; row
++) {
369 _mesa_unpack_color_span_float(ctx
, srcWidth
, logicalBaseFormat
,
370 dst
, srcFormat
, srcType
, src
,
371 srcPacking
, transferOps
);
372 dst
+= srcWidth
* components
;
377 if (logicalBaseFormat
!= textureBaseFormat
) {
379 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
380 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
385 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
386 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
387 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
389 /* The actual texture format should have at least as many components
390 * as the logical texture format.
392 ASSERT(texComponents
>= logComponents
);
394 newImage
= (GLfloat
*) malloc(srcWidth
* srcHeight
* srcDepth
395 * texComponents
* sizeof(GLfloat
));
401 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
403 n
= srcWidth
* srcHeight
* srcDepth
;
404 for (i
= 0; i
< n
; i
++) {
406 for (k
= 0; k
< texComponents
; k
++) {
409 newImage
[i
* texComponents
+ k
] = 0.0F
;
411 newImage
[i
* texComponents
+ k
] = 1.0F
;
413 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
418 tempImage
= newImage
;
426 * Make temporary image with uint pixel values. Used for unsigned
427 * integer-valued textures.
430 make_temp_uint_image(struct gl_context
*ctx
, GLuint dims
,
431 GLenum logicalBaseFormat
,
432 GLenum textureBaseFormat
,
433 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
434 GLenum srcFormat
, GLenum srcType
,
435 const GLvoid
*srcAddr
,
436 const struct gl_pixelstore_attrib
*srcPacking
)
439 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
440 const GLint srcStride
=
441 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
445 ASSERT(dims
>= 1 && dims
<= 3);
447 ASSERT(logicalBaseFormat
== GL_RGBA
||
448 logicalBaseFormat
== GL_RGB
||
449 logicalBaseFormat
== GL_RG
||
450 logicalBaseFormat
== GL_RED
||
451 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
452 logicalBaseFormat
== GL_LUMINANCE
||
453 logicalBaseFormat
== GL_INTENSITY
||
454 logicalBaseFormat
== GL_ALPHA
);
456 ASSERT(textureBaseFormat
== GL_RGBA
||
457 textureBaseFormat
== GL_RGB
||
458 textureBaseFormat
== GL_RG
||
459 textureBaseFormat
== GL_RED
||
460 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
461 textureBaseFormat
== GL_LUMINANCE
||
462 textureBaseFormat
== GL_ALPHA
);
464 tempImage
= (GLuint
*) malloc(srcWidth
* srcHeight
* srcDepth
465 * components
* sizeof(GLuint
));
470 for (img
= 0; img
< srcDepth
; img
++) {
472 = (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
476 for (row
= 0; row
< srcHeight
; row
++) {
477 _mesa_unpack_color_span_uint(ctx
, srcWidth
, logicalBaseFormat
,
478 dst
, srcFormat
, srcType
, src
,
480 dst
+= srcWidth
* components
;
485 if (logicalBaseFormat
!= textureBaseFormat
) {
487 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
488 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
493 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
494 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
495 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
497 /* The actual texture format should have at least as many components
498 * as the logical texture format.
500 ASSERT(texComponents
>= logComponents
);
502 newImage
= (GLuint
*) malloc(srcWidth
* srcHeight
* srcDepth
503 * texComponents
* sizeof(GLuint
));
509 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
511 n
= srcWidth
* srcHeight
* srcDepth
;
512 for (i
= 0; i
< n
; i
++) {
514 for (k
= 0; k
< texComponents
; k
++) {
517 newImage
[i
* texComponents
+ k
] = 0.0F
;
519 newImage
[i
* texComponents
+ k
] = 1.0F
;
521 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
526 tempImage
= newImage
;
535 * Make a temporary (color) texture image with GLchan components.
536 * Apply all needed pixel unpacking and pixel transfer operations.
537 * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
538 * Suppose the user specifies GL_LUMINANCE as the internal texture format
539 * but the graphics hardware doesn't support luminance textures. So, we might
540 * use an RGB hardware format instead.
541 * If logicalBaseFormat != textureBaseFormat we have some extra work to do.
543 * \param ctx the rendering context
544 * \param dims image dimensions: 1, 2 or 3
545 * \param logicalBaseFormat basic texture derived from the user's
546 * internal texture format value
547 * \param textureBaseFormat the actual basic format of the texture
548 * \param srcWidth source image width
549 * \param srcHeight source image height
550 * \param srcDepth source image depth
551 * \param srcFormat source image format
552 * \param srcType source image type
553 * \param srcAddr source image address
554 * \param srcPacking source image pixel packing
555 * \return resulting image with format = textureBaseFormat and type = GLchan.
558 _mesa_make_temp_chan_image(struct gl_context
*ctx
, GLuint dims
,
559 GLenum logicalBaseFormat
,
560 GLenum textureBaseFormat
,
561 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
562 GLenum srcFormat
, GLenum srcType
,
563 const GLvoid
*srcAddr
,
564 const struct gl_pixelstore_attrib
*srcPacking
)
566 GLuint transferOps
= ctx
->_ImageTransferState
;
567 const GLint components
= _mesa_components_in_format(logicalBaseFormat
);
569 GLchan
*tempImage
, *dst
;
571 ASSERT(dims
>= 1 && dims
<= 3);
573 ASSERT(logicalBaseFormat
== GL_RGBA
||
574 logicalBaseFormat
== GL_RGB
||
575 logicalBaseFormat
== GL_RG
||
576 logicalBaseFormat
== GL_RED
||
577 logicalBaseFormat
== GL_LUMINANCE_ALPHA
||
578 logicalBaseFormat
== GL_LUMINANCE
||
579 logicalBaseFormat
== GL_ALPHA
||
580 logicalBaseFormat
== GL_INTENSITY
);
582 ASSERT(textureBaseFormat
== GL_RGBA
||
583 textureBaseFormat
== GL_RGB
||
584 textureBaseFormat
== GL_RG
||
585 textureBaseFormat
== GL_RED
||
586 textureBaseFormat
== GL_LUMINANCE_ALPHA
||
587 textureBaseFormat
== GL_LUMINANCE
||
588 textureBaseFormat
== GL_ALPHA
||
589 textureBaseFormat
== GL_INTENSITY
);
591 /* unpack and transfer the source image */
592 tempImage
= (GLchan
*) malloc(srcWidth
* srcHeight
* srcDepth
593 * components
* sizeof(GLchan
));
599 for (img
= 0; img
< srcDepth
; img
++) {
600 const GLint srcStride
=
601 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
603 (const GLubyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
607 for (row
= 0; row
< srcHeight
; row
++) {
608 _mesa_unpack_color_span_chan(ctx
, srcWidth
, logicalBaseFormat
, dst
,
609 srcFormat
, srcType
, src
, srcPacking
,
611 dst
+= srcWidth
* components
;
616 if (logicalBaseFormat
!= textureBaseFormat
) {
617 /* one more conversion step */
618 GLint texComponents
= _mesa_components_in_format(textureBaseFormat
);
619 GLint logComponents
= _mesa_components_in_format(logicalBaseFormat
);
624 /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
625 ASSERT(textureBaseFormat
== GL_RGB
|| textureBaseFormat
== GL_RGBA
||
626 textureBaseFormat
== GL_LUMINANCE_ALPHA
);
628 /* The actual texture format should have at least as many components
629 * as the logical texture format.
631 ASSERT(texComponents
>= logComponents
);
633 newImage
= (GLchan
*) malloc(srcWidth
* srcHeight
* srcDepth
634 * texComponents
* sizeof(GLchan
));
640 compute_component_mapping(logicalBaseFormat
, textureBaseFormat
, map
);
642 n
= srcWidth
* srcHeight
* srcDepth
;
643 for (i
= 0; i
< n
; i
++) {
645 for (k
= 0; k
< texComponents
; k
++) {
648 newImage
[i
* texComponents
+ k
] = 0;
650 newImage
[i
* texComponents
+ k
] = CHAN_MAX
;
652 newImage
[i
* texComponents
+ k
] = tempImage
[i
* logComponents
+ j
];
657 tempImage
= newImage
;
665 * Copy GLubyte pixels from <src> to <dst> with swizzling.
666 * \param dst destination pixels
667 * \param dstComponents number of color components in destination pixels
668 * \param src source pixels
669 * \param srcComponents number of color components in source pixels
670 * \param map the swizzle mapping. map[X] says where to find the X component
671 * in the source image's pixels. For example, if the source image
672 * is GL_BGRA and X = red, map[0] yields 2.
673 * \param count number of pixels to copy/swizzle.
676 swizzle_copy(GLubyte
*dst
, GLuint dstComponents
, const GLubyte
*src
,
677 GLuint srcComponents
, const GLubyte
*map
, GLuint count
)
679 #define SWZ_CPY(dst, src, count, dstComps, srcComps) \
682 for (i = 0; i < count; i++) { \
684 if (srcComps == 4) { \
685 COPY_4UBV(tmp, src); \
688 for (j = 0; j < srcComps; j++) { \
693 for (j = 0; j < dstComps; j++) { \
694 dst[j] = tmp[map[j]]; \
705 ASSERT(srcComponents
<= 4);
706 ASSERT(dstComponents
<= 4);
708 switch (dstComponents
) {
710 switch (srcComponents
) {
712 SWZ_CPY(dst
, src
, count
, 4, 4);
715 SWZ_CPY(dst
, src
, count
, 4, 3);
718 SWZ_CPY(dst
, src
, count
, 4, 2);
721 SWZ_CPY(dst
, src
, count
, 4, 1);
728 switch (srcComponents
) {
730 SWZ_CPY(dst
, src
, count
, 3, 4);
733 SWZ_CPY(dst
, src
, count
, 3, 3);
736 SWZ_CPY(dst
, src
, count
, 3, 2);
739 SWZ_CPY(dst
, src
, count
, 3, 1);
746 switch (srcComponents
) {
748 SWZ_CPY(dst
, src
, count
, 2, 4);
751 SWZ_CPY(dst
, src
, count
, 2, 3);
754 SWZ_CPY(dst
, src
, count
, 2, 2);
757 SWZ_CPY(dst
, src
, count
, 2, 1);
764 switch (srcComponents
) {
766 SWZ_CPY(dst
, src
, count
, 1, 4);
769 SWZ_CPY(dst
, src
, count
, 1, 3);
772 SWZ_CPY(dst
, src
, count
, 1, 2);
775 SWZ_CPY(dst
, src
, count
, 1, 1);
789 static const GLubyte map_identity
[6] = { 0, 1, 2, 3, ZERO
, ONE
};
790 static const GLubyte map_3210
[6] = { 3, 2, 1, 0, ZERO
, ONE
};
794 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
795 * mapping array depending on endianness.
797 static const GLubyte
*
798 type_mapping( GLenum srcType
)
802 case GL_UNSIGNED_BYTE
:
804 case GL_UNSIGNED_INT_8_8_8_8
:
805 return _mesa_little_endian() ? map_3210
: map_identity
;
806 case GL_UNSIGNED_INT_8_8_8_8_REV
:
807 return _mesa_little_endian() ? map_identity
: map_3210
;
815 * For 1-byte/pixel formats (or 8_8_8_8 packed formats), return a
816 * mapping array depending on pixelstore byte swapping state.
818 static const GLubyte
*
819 byteswap_mapping( GLboolean swapBytes
,
827 case GL_UNSIGNED_BYTE
:
829 case GL_UNSIGNED_INT_8_8_8_8
:
830 case GL_UNSIGNED_INT_8_8_8_8_REV
:
840 * Transfer a GLubyte texture image with component swizzling.
843 _mesa_swizzle_ubyte_image(struct gl_context
*ctx
,
848 GLenum baseInternalFormat
,
850 const GLubyte
*rgba2dst
,
851 GLuint dstComponents
,
854 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
856 const GLuint
*dstImageOffsets
,
858 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
859 const GLvoid
*srcAddr
,
860 const struct gl_pixelstore_attrib
*srcPacking
)
862 GLint srcComponents
= _mesa_components_in_format(srcFormat
);
863 const GLubyte
*srctype2ubyte
, *swap
;
864 GLubyte map
[4], src2base
[6], base2rgba
[6];
866 const GLint srcRowStride
=
867 _mesa_image_row_stride(srcPacking
, srcWidth
,
868 srcFormat
, GL_UNSIGNED_BYTE
);
869 const GLint srcImageStride
870 = _mesa_image_image_stride(srcPacking
, srcWidth
, srcHeight
, srcFormat
,
872 const GLubyte
*srcImage
873 = (const GLubyte
*) _mesa_image_address(dimensions
, srcPacking
, srcAddr
,
874 srcWidth
, srcHeight
, srcFormat
,
875 GL_UNSIGNED_BYTE
, 0, 0, 0);
879 /* Translate from src->baseInternal->GL_RGBA->dst. This will
880 * correctly deal with RGBA->RGB->RGBA conversions where the final
881 * A value must be 0xff regardless of the incoming alpha values.
883 compute_component_mapping(srcFormat
, baseInternalFormat
, src2base
);
884 compute_component_mapping(baseInternalFormat
, GL_RGBA
, base2rgba
);
885 swap
= byteswap_mapping(srcPacking
->SwapBytes
, srcType
);
886 srctype2ubyte
= type_mapping(srcType
);
889 for (i
= 0; i
< 4; i
++)
890 map
[i
] = srctype2ubyte
[swap
[src2base
[base2rgba
[rgba2dst
[i
]]]]];
892 /* printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
894 if (srcComponents
== dstComponents
&&
895 srcRowStride
== dstRowStride
&&
896 srcRowStride
== srcWidth
* srcComponents
&&
898 /* 1 and 2D images only */
899 GLubyte
*dstImage
= (GLubyte
*) dstAddr
900 + dstYoffset
* dstRowStride
901 + dstXoffset
* dstComponents
;
902 swizzle_copy(dstImage
, dstComponents
, srcImage
, srcComponents
, map
,
903 srcWidth
* srcHeight
);
907 for (img
= 0; img
< srcDepth
; img
++) {
908 const GLubyte
*srcRow
= srcImage
;
909 GLubyte
*dstRow
= (GLubyte
*) dstAddr
910 + dstImageOffsets
[dstZoffset
+ img
] * dstComponents
911 + dstYoffset
* dstRowStride
912 + dstXoffset
* dstComponents
;
913 for (row
= 0; row
< srcHeight
; row
++) {
914 swizzle_copy(dstRow
, dstComponents
, srcRow
, srcComponents
, map
, srcWidth
);
915 dstRow
+= dstRowStride
;
916 srcRow
+= srcRowStride
;
918 srcImage
+= srcImageStride
;
925 * Teximage storage routine for when a simple memcpy will do.
926 * No pixel transfer operations or special texel encodings allowed.
927 * 1D, 2D and 3D images supported.
930 memcpy_texture(struct gl_context
*ctx
,
934 GLint dstXoffset
, GLint dstYoffset
, GLint dstZoffset
,
936 const GLuint
*dstImageOffsets
,
937 GLint srcWidth
, GLint srcHeight
, GLint srcDepth
,
938 GLenum srcFormat
, GLenum srcType
,
939 const GLvoid
*srcAddr
,
940 const struct gl_pixelstore_attrib
*srcPacking
)
942 const GLint srcRowStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
944 const GLint srcImageStride
= _mesa_image_image_stride(srcPacking
,
945 srcWidth
, srcHeight
, srcFormat
, srcType
);
946 const GLubyte
*srcImage
= (const GLubyte
*) _mesa_image_address(dimensions
,
947 srcPacking
, srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, 0, 0, 0);
948 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
949 const GLint bytesPerRow
= srcWidth
* texelBytes
;
952 /* XXX update/re-enable for dstImageOffsets array */
953 const GLint bytesPerImage
= srcHeight
* bytesPerRow
;
954 const GLint bytesPerTexture
= srcDepth
* bytesPerImage
;
955 GLubyte
*dstImage
= (GLubyte
*) dstAddr
956 + dstZoffset
* dstImageStride
957 + dstYoffset
* dstRowStride
958 + dstXoffset
* texelBytes
;
960 if (dstRowStride
== srcRowStride
&&
961 dstRowStride
== bytesPerRow
&&
962 ((dstImageStride
== srcImageStride
&&
963 dstImageStride
== bytesPerImage
) ||
966 ctx
->Driver
.TextureMemCpy(dstImage
, srcImage
, bytesPerTexture
);
971 for (img
= 0; img
< srcDepth
; img
++) {
972 const GLubyte
*srcRow
= srcImage
;
973 GLubyte
*dstRow
= dstImage
;
974 for (row
= 0; row
< srcHeight
; row
++) {
975 ctx
->Driver
.TextureMemCpy(dstRow
, srcRow
, bytesPerRow
);
976 dstRow
+= dstRowStride
;
977 srcRow
+= srcRowStride
;
979 srcImage
+= srcImageStride
;
980 dstImage
+= dstImageStride
;
986 for (img
= 0; img
< srcDepth
; img
++) {
987 const GLubyte
*srcRow
= srcImage
;
988 GLubyte
*dstRow
= (GLubyte
*) dstAddr
989 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
990 + dstYoffset
* dstRowStride
991 + dstXoffset
* texelBytes
;
992 for (row
= 0; row
< srcHeight
; row
++) {
993 ctx
->Driver
.TextureMemCpy(dstRow
, srcRow
, bytesPerRow
);
994 dstRow
+= dstRowStride
;
995 srcRow
+= srcRowStride
;
997 srcImage
+= srcImageStride
;
1004 * Store a 32-bit integer depth component texture image.
1007 _mesa_texstore_z32(TEXSTORE_PARAMS
)
1009 const GLuint depthScale
= 0xffffffff;
1010 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1012 ASSERT(dstFormat
== MESA_FORMAT_Z32
);
1013 ASSERT(texelBytes
== sizeof(GLuint
));
1015 if (ctx
->Pixel
.DepthScale
== 1.0f
&&
1016 ctx
->Pixel
.DepthBias
== 0.0f
&&
1017 !srcPacking
->SwapBytes
&&
1018 baseInternalFormat
== GL_DEPTH_COMPONENT
&&
1019 srcFormat
== GL_DEPTH_COMPONENT
&&
1020 srcType
== GL_UNSIGNED_INT
) {
1021 /* simple memcpy path */
1022 memcpy_texture(ctx
, dims
,
1023 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1026 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1027 srcAddr
, srcPacking
);
1032 for (img
= 0; img
< srcDepth
; img
++) {
1033 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1034 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1035 + dstYoffset
* dstRowStride
1036 + dstXoffset
* texelBytes
;
1037 for (row
= 0; row
< srcHeight
; row
++) {
1038 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1039 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1040 _mesa_unpack_depth_span(ctx
, srcWidth
,
1041 GL_UNSIGNED_INT
, (GLuint
*) dstRow
,
1042 depthScale
, srcType
, src
, srcPacking
);
1043 dstRow
+= dstRowStride
;
1052 * Store a 24-bit integer depth component texture image.
1055 _mesa_texstore_x8_z24(TEXSTORE_PARAMS
)
1057 const GLuint depthScale
= 0xffffff;
1058 const GLuint texelBytes
= 4;
1061 ASSERT(dstFormat
== MESA_FORMAT_X8_Z24
);
1066 for (img
= 0; img
< srcDepth
; img
++) {
1067 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1068 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1069 + dstYoffset
* dstRowStride
1070 + dstXoffset
* texelBytes
;
1071 for (row
= 0; row
< srcHeight
; row
++) {
1072 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1073 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1074 _mesa_unpack_depth_span(ctx
, srcWidth
,
1075 GL_UNSIGNED_INT
, (GLuint
*) dstRow
,
1076 depthScale
, srcType
, src
, srcPacking
);
1077 dstRow
+= dstRowStride
;
1086 * Store a 24-bit integer depth component texture image.
1089 _mesa_texstore_z24_x8(TEXSTORE_PARAMS
)
1091 const GLuint depthScale
= 0xffffff;
1092 const GLuint texelBytes
= 4;
1095 ASSERT(dstFormat
== MESA_FORMAT_Z24_X8
);
1100 for (img
= 0; img
< srcDepth
; img
++) {
1101 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1102 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1103 + dstYoffset
* dstRowStride
1104 + dstXoffset
* texelBytes
;
1105 for (row
= 0; row
< srcHeight
; row
++) {
1106 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1107 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1108 GLuint
*dst
= (GLuint
*) dstRow
;
1110 _mesa_unpack_depth_span(ctx
, srcWidth
,
1111 GL_UNSIGNED_INT
, dst
,
1112 depthScale
, srcType
, src
, srcPacking
);
1113 for (i
= 0; i
< srcWidth
; i
++)
1115 dstRow
+= dstRowStride
;
1124 * Store a 16-bit integer depth component texture image.
1127 _mesa_texstore_z16(TEXSTORE_PARAMS
)
1129 const GLuint depthScale
= 0xffff;
1130 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1132 ASSERT(dstFormat
== MESA_FORMAT_Z16
);
1133 ASSERT(texelBytes
== sizeof(GLushort
));
1135 if (ctx
->Pixel
.DepthScale
== 1.0f
&&
1136 ctx
->Pixel
.DepthBias
== 0.0f
&&
1137 !srcPacking
->SwapBytes
&&
1138 baseInternalFormat
== GL_DEPTH_COMPONENT
&&
1139 srcFormat
== GL_DEPTH_COMPONENT
&&
1140 srcType
== GL_UNSIGNED_SHORT
) {
1141 /* simple memcpy path */
1142 memcpy_texture(ctx
, dims
,
1143 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1146 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1147 srcAddr
, srcPacking
);
1152 for (img
= 0; img
< srcDepth
; img
++) {
1153 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1154 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1155 + dstYoffset
* dstRowStride
1156 + dstXoffset
* texelBytes
;
1157 for (row
= 0; row
< srcHeight
; row
++) {
1158 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
1159 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
1160 GLushort
*dst16
= (GLushort
*) dstRow
;
1161 _mesa_unpack_depth_span(ctx
, srcWidth
,
1162 GL_UNSIGNED_SHORT
, dst16
, depthScale
,
1163 srcType
, src
, srcPacking
);
1164 dstRow
+= dstRowStride
;
1173 * Store an rgb565 or rgb565_rev texture image.
1176 _mesa_texstore_rgb565(TEXSTORE_PARAMS
)
1178 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1179 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1181 ASSERT(dstFormat
== MESA_FORMAT_RGB565
||
1182 dstFormat
== MESA_FORMAT_RGB565_REV
);
1183 ASSERT(texelBytes
== 2);
1185 if (!ctx
->_ImageTransferState
&&
1186 !srcPacking
->SwapBytes
&&
1187 dstFormat
== MESA_FORMAT_RGB565
&&
1188 baseInternalFormat
== GL_RGB
&&
1189 srcFormat
== GL_RGB
&&
1190 srcType
== GL_UNSIGNED_SHORT_5_6_5
) {
1191 /* simple memcpy path */
1192 memcpy_texture(ctx
, dims
,
1193 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1196 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1197 srcAddr
, srcPacking
);
1199 else if (!ctx
->_ImageTransferState
&&
1200 !srcPacking
->SwapBytes
&&
1201 baseInternalFormat
== GL_RGB
&&
1202 srcFormat
== GL_RGB
&&
1203 srcType
== GL_UNSIGNED_BYTE
&&
1205 /* do optimized tex store */
1206 const GLint srcRowStride
=
1207 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1208 const GLubyte
*src
= (const GLubyte
*)
1209 _mesa_image_address(dims
, srcPacking
, srcAddr
, srcWidth
, srcHeight
,
1210 srcFormat
, srcType
, 0, 0, 0);
1211 GLubyte
*dst
= (GLubyte
*) dstAddr
1212 + dstYoffset
* dstRowStride
1213 + dstXoffset
* texelBytes
;
1215 for (row
= 0; row
< srcHeight
; row
++) {
1216 const GLubyte
*srcUB
= (const GLubyte
*) src
;
1217 GLushort
*dstUS
= (GLushort
*) dst
;
1218 /* check for byteswapped format */
1219 if (dstFormat
== MESA_FORMAT_RGB565
) {
1220 for (col
= 0; col
< srcWidth
; col
++) {
1221 dstUS
[col
] = PACK_COLOR_565( srcUB
[0], srcUB
[1], srcUB
[2] );
1226 for (col
= 0; col
< srcWidth
; col
++) {
1227 dstUS
[col
] = PACK_COLOR_565_REV( srcUB
[0], srcUB
[1], srcUB
[2] );
1231 dst
+= dstRowStride
;
1232 src
+= srcRowStride
;
1237 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1240 srcWidth
, srcHeight
, srcDepth
,
1241 srcFormat
, srcType
, srcAddr
,
1243 const GLchan
*src
= tempImage
;
1244 GLint img
, row
, col
;
1247 for (img
= 0; img
< srcDepth
; img
++) {
1248 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1249 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1250 + dstYoffset
* dstRowStride
1251 + dstXoffset
* texelBytes
;
1252 for (row
= 0; row
< srcHeight
; row
++) {
1253 GLushort
*dstUS
= (GLushort
*) dstRow
;
1254 /* check for byteswapped format */
1255 if (dstFormat
== MESA_FORMAT_RGB565
) {
1256 for (col
= 0; col
< srcWidth
; col
++) {
1257 dstUS
[col
] = PACK_COLOR_565( CHAN_TO_UBYTE(src
[RCOMP
]),
1258 CHAN_TO_UBYTE(src
[GCOMP
]),
1259 CHAN_TO_UBYTE(src
[BCOMP
]) );
1264 for (col
= 0; col
< srcWidth
; col
++) {
1265 dstUS
[col
] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src
[RCOMP
]),
1266 CHAN_TO_UBYTE(src
[GCOMP
]),
1267 CHAN_TO_UBYTE(src
[BCOMP
]) );
1271 dstRow
+= dstRowStride
;
1274 free((void *) tempImage
);
1281 * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV.
1284 _mesa_texstore_rgba8888(TEXSTORE_PARAMS
)
1286 const GLboolean littleEndian
= _mesa_little_endian();
1287 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1288 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1290 ASSERT(dstFormat
== MESA_FORMAT_RGBA8888
||
1291 dstFormat
== MESA_FORMAT_RGBA8888_REV
);
1292 ASSERT(texelBytes
== 4);
1294 if (!ctx
->_ImageTransferState
&&
1295 !srcPacking
->SwapBytes
&&
1296 dstFormat
== MESA_FORMAT_RGBA8888
&&
1297 baseInternalFormat
== GL_RGBA
&&
1298 ((srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_INT_8_8_8_8
) ||
1299 (srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
) ||
1300 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) ||
1301 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_BYTE
&& littleEndian
))) {
1302 /* simple memcpy path */
1303 memcpy_texture(ctx
, dims
,
1304 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1307 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1308 srcAddr
, srcPacking
);
1310 else if (!ctx
->_ImageTransferState
&&
1311 !srcPacking
->SwapBytes
&&
1312 dstFormat
== MESA_FORMAT_RGBA8888_REV
&&
1313 baseInternalFormat
== GL_RGBA
&&
1314 ((srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) ||
1315 (srcFormat
== GL_RGBA
&& srcType
== GL_UNSIGNED_BYTE
&& littleEndian
) ||
1316 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_INT_8_8_8_8
) ||
1317 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
))) {
1318 /* simple memcpy path */
1319 memcpy_texture(ctx
, dims
,
1320 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1323 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1324 srcAddr
, srcPacking
);
1326 else if (!ctx
->_ImageTransferState
&&
1327 (srcType
== GL_UNSIGNED_BYTE
||
1328 srcType
== GL_UNSIGNED_INT_8_8_8_8
||
1329 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
1330 can_swizzle(baseInternalFormat
) &&
1331 can_swizzle(srcFormat
)) {
1335 /* dstmap - how to swizzle from RGBA to dst format:
1337 if ((littleEndian
&& dstFormat
== MESA_FORMAT_RGBA8888
) ||
1338 (!littleEndian
&& dstFormat
== MESA_FORMAT_RGBA8888_REV
)) {
1351 _mesa_swizzle_ubyte_image(ctx
, dims
,
1356 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1357 dstRowStride
, dstImageOffsets
,
1358 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1363 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1366 srcWidth
, srcHeight
, srcDepth
,
1367 srcFormat
, srcType
, srcAddr
,
1369 const GLchan
*src
= tempImage
;
1370 GLint img
, row
, col
;
1373 for (img
= 0; img
< srcDepth
; img
++) {
1374 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1375 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1376 + dstYoffset
* dstRowStride
1377 + dstXoffset
* texelBytes
;
1378 for (row
= 0; row
< srcHeight
; row
++) {
1379 GLuint
*dstUI
= (GLuint
*) dstRow
;
1380 if (dstFormat
== MESA_FORMAT_RGBA8888
) {
1381 for (col
= 0; col
< srcWidth
; col
++) {
1382 dstUI
[col
] = PACK_COLOR_8888( CHAN_TO_UBYTE(src
[RCOMP
]),
1383 CHAN_TO_UBYTE(src
[GCOMP
]),
1384 CHAN_TO_UBYTE(src
[BCOMP
]),
1385 CHAN_TO_UBYTE(src
[ACOMP
]) );
1390 for (col
= 0; col
< srcWidth
; col
++) {
1391 dstUI
[col
] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src
[RCOMP
]),
1392 CHAN_TO_UBYTE(src
[GCOMP
]),
1393 CHAN_TO_UBYTE(src
[BCOMP
]),
1394 CHAN_TO_UBYTE(src
[ACOMP
]) );
1398 dstRow
+= dstRowStride
;
1401 free((void *) tempImage
);
1408 _mesa_texstore_argb8888(TEXSTORE_PARAMS
)
1410 const GLboolean littleEndian
= _mesa_little_endian();
1411 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1412 const GLenum baseFormat
= GL_RGBA
;
1414 ASSERT(dstFormat
== MESA_FORMAT_ARGB8888
||
1415 dstFormat
== MESA_FORMAT_ARGB8888_REV
||
1416 dstFormat
== MESA_FORMAT_XRGB8888
||
1417 dstFormat
== MESA_FORMAT_XRGB8888_REV
);
1418 ASSERT(texelBytes
== 4);
1420 if (!ctx
->_ImageTransferState
&&
1421 !srcPacking
->SwapBytes
&&
1422 (dstFormat
== MESA_FORMAT_ARGB8888
||
1423 dstFormat
== MESA_FORMAT_XRGB8888
) &&
1424 baseInternalFormat
== GL_RGBA
&&
1425 srcFormat
== GL_BGRA
&&
1426 ((srcType
== GL_UNSIGNED_BYTE
&& littleEndian
) ||
1427 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
)) {
1428 /* simple memcpy path (little endian) */
1429 memcpy_texture(ctx
, dims
,
1430 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1433 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1434 srcAddr
, srcPacking
);
1436 else if (!ctx
->_ImageTransferState
&&
1437 !srcPacking
->SwapBytes
&&
1438 (dstFormat
== MESA_FORMAT_ARGB8888_REV
||
1439 dstFormat
== MESA_FORMAT_XRGB8888_REV
) &&
1440 baseInternalFormat
== GL_RGBA
&&
1441 srcFormat
== GL_BGRA
&&
1442 ((srcType
== GL_UNSIGNED_BYTE
&& !littleEndian
) ||
1443 srcType
== GL_UNSIGNED_INT_8_8_8_8
)) {
1444 /* simple memcpy path (big endian) */
1445 memcpy_texture(ctx
, dims
,
1446 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1449 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1450 srcAddr
, srcPacking
);
1452 else if (!ctx
->_ImageTransferState
&&
1453 !srcPacking
->SwapBytes
&&
1454 (dstFormat
== MESA_FORMAT_ARGB8888
||
1455 dstFormat
== MESA_FORMAT_XRGB8888
) &&
1456 srcFormat
== GL_RGB
&&
1457 (baseInternalFormat
== GL_RGBA
||
1458 baseInternalFormat
== GL_RGB
) &&
1459 srcType
== GL_UNSIGNED_BYTE
) {
1461 for (img
= 0; img
< srcDepth
; img
++) {
1462 const GLint srcRowStride
=
1463 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1464 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1465 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1466 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1467 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1468 + dstYoffset
* dstRowStride
1469 + dstXoffset
* texelBytes
;
1470 for (row
= 0; row
< srcHeight
; row
++) {
1471 GLuint
*d4
= (GLuint
*) dstRow
;
1472 for (col
= 0; col
< srcWidth
; col
++) {
1473 d4
[col
] = PACK_COLOR_8888(0xff,
1474 srcRow
[col
* 3 + RCOMP
],
1475 srcRow
[col
* 3 + GCOMP
],
1476 srcRow
[col
* 3 + BCOMP
]);
1478 dstRow
+= dstRowStride
;
1479 srcRow
+= srcRowStride
;
1483 else if (!ctx
->_ImageTransferState
&&
1484 !srcPacking
->SwapBytes
&&
1485 dstFormat
== MESA_FORMAT_ARGB8888
&&
1486 srcFormat
== GL_RGBA
&&
1487 baseInternalFormat
== GL_RGBA
&&
1488 srcType
== GL_UNSIGNED_BYTE
) {
1489 /* same as above case, but src data has alpha too */
1490 GLint img
, row
, col
;
1491 /* For some reason, streaming copies to write-combined regions
1492 * are extremely sensitive to the characteristics of how the
1493 * source data is retrieved. By reordering the source reads to
1494 * be in-order, the speed of this operation increases by half.
1495 * Strangely the same isn't required for the RGB path, above.
1497 for (img
= 0; img
< srcDepth
; img
++) {
1498 const GLint srcRowStride
=
1499 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1500 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1501 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1502 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1503 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1504 + dstYoffset
* dstRowStride
1505 + dstXoffset
* texelBytes
;
1506 for (row
= 0; row
< srcHeight
; row
++) {
1507 GLuint
*d4
= (GLuint
*) dstRow
;
1508 for (col
= 0; col
< srcWidth
; col
++) {
1509 d4
[col
] = PACK_COLOR_8888(srcRow
[col
* 4 + ACOMP
],
1510 srcRow
[col
* 4 + RCOMP
],
1511 srcRow
[col
* 4 + GCOMP
],
1512 srcRow
[col
* 4 + BCOMP
]);
1514 dstRow
+= dstRowStride
;
1515 srcRow
+= srcRowStride
;
1519 else if (!ctx
->_ImageTransferState
&&
1520 (srcType
== GL_UNSIGNED_BYTE
||
1521 srcType
== GL_UNSIGNED_INT_8_8_8_8
||
1522 srcType
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
1523 can_swizzle(baseInternalFormat
) &&
1524 can_swizzle(srcFormat
)) {
1528 /* dstmap - how to swizzle from RGBA to dst format:
1530 if ((littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888
) ||
1531 (littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888
) ||
1532 (!littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888_REV
) ||
1533 (!littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888_REV
)) {
1534 dstmap
[3] = 3; /* alpha */
1535 dstmap
[2] = 0; /* red */
1536 dstmap
[1] = 1; /* green */
1537 dstmap
[0] = 2; /* blue */
1540 assert((littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888_REV
) ||
1541 (!littleEndian
&& dstFormat
== MESA_FORMAT_ARGB8888
) ||
1542 (littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888_REV
) ||
1543 (!littleEndian
&& dstFormat
== MESA_FORMAT_XRGB8888
));
1550 _mesa_swizzle_ubyte_image(ctx
, dims
,
1555 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1558 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1563 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1566 srcWidth
, srcHeight
, srcDepth
,
1567 srcFormat
, srcType
, srcAddr
,
1569 const GLchan
*src
= tempImage
;
1570 GLint img
, row
, col
;
1573 for (img
= 0; img
< srcDepth
; img
++) {
1574 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1575 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1576 + dstYoffset
* dstRowStride
1577 + dstXoffset
* texelBytes
;
1578 for (row
= 0; row
< srcHeight
; row
++) {
1579 GLuint
*dstUI
= (GLuint
*) dstRow
;
1580 if (dstFormat
== MESA_FORMAT_ARGB8888
) {
1581 for (col
= 0; col
< srcWidth
; col
++) {
1582 dstUI
[col
] = PACK_COLOR_8888( CHAN_TO_UBYTE(src
[ACOMP
]),
1583 CHAN_TO_UBYTE(src
[RCOMP
]),
1584 CHAN_TO_UBYTE(src
[GCOMP
]),
1585 CHAN_TO_UBYTE(src
[BCOMP
]) );
1589 else if (dstFormat
== MESA_FORMAT_XRGB8888
) {
1590 for (col
= 0; col
< srcWidth
; col
++) {
1591 dstUI
[col
] = PACK_COLOR_8888( 0xff,
1592 CHAN_TO_UBYTE(src
[RCOMP
]),
1593 CHAN_TO_UBYTE(src
[GCOMP
]),
1594 CHAN_TO_UBYTE(src
[BCOMP
]) );
1599 for (col
= 0; col
< srcWidth
; col
++) {
1600 dstUI
[col
] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
1601 CHAN_TO_UBYTE(src
[RCOMP
]),
1602 CHAN_TO_UBYTE(src
[GCOMP
]),
1603 CHAN_TO_UBYTE(src
[BCOMP
]) );
1607 dstRow
+= dstRowStride
;
1610 free((void *) tempImage
);
1617 _mesa_texstore_rgb888(TEXSTORE_PARAMS
)
1619 const GLboolean littleEndian
= _mesa_little_endian();
1620 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1621 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1623 ASSERT(dstFormat
== MESA_FORMAT_RGB888
);
1624 ASSERT(texelBytes
== 3);
1626 if (!ctx
->_ImageTransferState
&&
1627 !srcPacking
->SwapBytes
&&
1628 baseInternalFormat
== GL_RGB
&&
1629 srcFormat
== GL_BGR
&&
1630 srcType
== GL_UNSIGNED_BYTE
&&
1632 /* simple memcpy path */
1633 memcpy_texture(ctx
, dims
,
1634 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1637 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1638 srcAddr
, srcPacking
);
1640 else if (!ctx
->_ImageTransferState
&&
1641 !srcPacking
->SwapBytes
&&
1642 srcFormat
== GL_RGBA
&&
1643 srcType
== GL_UNSIGNED_BYTE
) {
1644 /* extract RGB from RGBA */
1645 GLint img
, row
, col
;
1646 for (img
= 0; img
< srcDepth
; img
++) {
1647 const GLint srcRowStride
=
1648 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1649 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1650 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1651 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1652 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1653 + dstYoffset
* dstRowStride
1654 + dstXoffset
* texelBytes
;
1655 for (row
= 0; row
< srcHeight
; row
++) {
1656 for (col
= 0; col
< srcWidth
; col
++) {
1657 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + BCOMP
];
1658 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1659 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + RCOMP
];
1661 dstRow
+= dstRowStride
;
1662 srcRow
+= srcRowStride
;
1666 else if (!ctx
->_ImageTransferState
&&
1667 srcType
== GL_UNSIGNED_BYTE
&&
1668 can_swizzle(baseInternalFormat
) &&
1669 can_swizzle(srcFormat
)) {
1673 /* dstmap - how to swizzle from RGBA to dst format:
1678 dstmap
[3] = ONE
; /* ? */
1680 _mesa_swizzle_ubyte_image(ctx
, dims
,
1685 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1686 dstRowStride
, dstImageOffsets
,
1687 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1692 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1695 srcWidth
, srcHeight
, srcDepth
,
1696 srcFormat
, srcType
, srcAddr
,
1698 const GLchan
*src
= (const GLchan
*) tempImage
;
1699 GLint img
, row
, col
;
1702 for (img
= 0; img
< srcDepth
; img
++) {
1703 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1704 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1705 + dstYoffset
* dstRowStride
1706 + dstXoffset
* texelBytes
;
1707 for (row
= 0; row
< srcHeight
; row
++) {
1710 for (col
= 0; col
< srcWidth
; col
++) {
1711 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[RCOMP
]);
1712 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1713 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[BCOMP
]);
1718 for (col
= 0; col
< srcWidth
; col
++) {
1719 dstRow
[col
* 3 + 0] = srcUB
[BCOMP
];
1720 dstRow
[col
* 3 + 1] = srcUB
[GCOMP
];
1721 dstRow
[col
* 3 + 2] = srcUB
[RCOMP
];
1726 for (col
= 0; col
< srcWidth
; col
++) {
1727 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[BCOMP
]);
1728 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1729 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[RCOMP
]);
1733 dstRow
+= dstRowStride
;
1736 free((void *) tempImage
);
1743 _mesa_texstore_bgr888(TEXSTORE_PARAMS
)
1745 const GLboolean littleEndian
= _mesa_little_endian();
1746 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1747 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1749 ASSERT(dstFormat
== MESA_FORMAT_BGR888
);
1750 ASSERT(texelBytes
== 3);
1752 if (!ctx
->_ImageTransferState
&&
1753 !srcPacking
->SwapBytes
&&
1754 baseInternalFormat
== GL_RGB
&&
1755 srcFormat
== GL_RGB
&&
1756 srcType
== GL_UNSIGNED_BYTE
&&
1758 /* simple memcpy path */
1759 memcpy_texture(ctx
, dims
,
1760 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1763 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1764 srcAddr
, srcPacking
);
1766 else if (!ctx
->_ImageTransferState
&&
1767 !srcPacking
->SwapBytes
&&
1768 srcFormat
== GL_RGBA
&&
1769 srcType
== GL_UNSIGNED_BYTE
) {
1770 /* extract BGR from RGBA */
1772 for (img
= 0; img
< srcDepth
; img
++) {
1773 const GLint srcRowStride
=
1774 _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
);
1775 GLubyte
*srcRow
= (GLubyte
*) _mesa_image_address(dims
, srcPacking
,
1776 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, 0, 0);
1777 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1778 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1779 + dstYoffset
* dstRowStride
1780 + dstXoffset
* texelBytes
;
1781 for (row
= 0; row
< srcHeight
; row
++) {
1782 for (col
= 0; col
< srcWidth
; col
++) {
1783 dstRow
[col
* 3 + 0] = srcRow
[col
* 4 + RCOMP
];
1784 dstRow
[col
* 3 + 1] = srcRow
[col
* 4 + GCOMP
];
1785 dstRow
[col
* 3 + 2] = srcRow
[col
* 4 + BCOMP
];
1787 dstRow
+= dstRowStride
;
1788 srcRow
+= srcRowStride
;
1792 else if (!ctx
->_ImageTransferState
&&
1793 srcType
== GL_UNSIGNED_BYTE
&&
1794 can_swizzle(baseInternalFormat
) &&
1795 can_swizzle(srcFormat
)) {
1799 /* dstmap - how to swizzle from RGBA to dst format:
1804 dstmap
[3] = ONE
; /* ? */
1806 _mesa_swizzle_ubyte_image(ctx
, dims
,
1811 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1812 dstRowStride
, dstImageOffsets
,
1813 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
1818 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1821 srcWidth
, srcHeight
, srcDepth
,
1822 srcFormat
, srcType
, srcAddr
,
1824 const GLchan
*src
= (const GLchan
*) tempImage
;
1825 GLint img
, row
, col
;
1828 for (img
= 0; img
< srcDepth
; img
++) {
1829 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1830 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1831 + dstYoffset
* dstRowStride
1832 + dstXoffset
* texelBytes
;
1833 for (row
= 0; row
< srcHeight
; row
++) {
1834 for (col
= 0; col
< srcWidth
; col
++) {
1835 dstRow
[col
* 3 + 0] = CHAN_TO_UBYTE(src
[RCOMP
]);
1836 dstRow
[col
* 3 + 1] = CHAN_TO_UBYTE(src
[GCOMP
]);
1837 dstRow
[col
* 3 + 2] = CHAN_TO_UBYTE(src
[BCOMP
]);
1840 dstRow
+= dstRowStride
;
1843 free((void *) tempImage
);
1850 _mesa_texstore_argb4444(TEXSTORE_PARAMS
)
1852 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1853 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1855 ASSERT(dstFormat
== MESA_FORMAT_ARGB4444
||
1856 dstFormat
== MESA_FORMAT_ARGB4444_REV
);
1857 ASSERT(texelBytes
== 2);
1859 if (!ctx
->_ImageTransferState
&&
1860 !srcPacking
->SwapBytes
&&
1861 dstFormat
== MESA_FORMAT_ARGB4444
&&
1862 baseInternalFormat
== GL_RGBA
&&
1863 srcFormat
== GL_BGRA
&&
1864 srcType
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
1865 /* simple memcpy path */
1866 memcpy_texture(ctx
, dims
,
1867 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1870 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1871 srcAddr
, srcPacking
);
1875 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1878 srcWidth
, srcHeight
, srcDepth
,
1879 srcFormat
, srcType
, srcAddr
,
1881 const GLchan
*src
= tempImage
;
1882 GLint img
, row
, col
;
1885 for (img
= 0; img
< srcDepth
; img
++) {
1886 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1887 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1888 + dstYoffset
* dstRowStride
1889 + dstXoffset
* texelBytes
;
1890 for (row
= 0; row
< srcHeight
; row
++) {
1891 GLushort
*dstUS
= (GLushort
*) dstRow
;
1892 if (dstFormat
== MESA_FORMAT_ARGB4444
) {
1893 for (col
= 0; col
< srcWidth
; col
++) {
1894 dstUS
[col
] = PACK_COLOR_4444( CHAN_TO_UBYTE(src
[ACOMP
]),
1895 CHAN_TO_UBYTE(src
[RCOMP
]),
1896 CHAN_TO_UBYTE(src
[GCOMP
]),
1897 CHAN_TO_UBYTE(src
[BCOMP
]) );
1902 for (col
= 0; col
< srcWidth
; col
++) {
1903 dstUS
[col
] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
1904 CHAN_TO_UBYTE(src
[RCOMP
]),
1905 CHAN_TO_UBYTE(src
[GCOMP
]),
1906 CHAN_TO_UBYTE(src
[BCOMP
]) );
1910 dstRow
+= dstRowStride
;
1913 free((void *) tempImage
);
1919 _mesa_texstore_rgba5551(TEXSTORE_PARAMS
)
1921 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1922 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1924 ASSERT(dstFormat
== MESA_FORMAT_RGBA5551
);
1925 ASSERT(texelBytes
== 2);
1927 if (!ctx
->_ImageTransferState
&&
1928 !srcPacking
->SwapBytes
&&
1929 dstFormat
== MESA_FORMAT_RGBA5551
&&
1930 baseInternalFormat
== GL_RGBA
&&
1931 srcFormat
== GL_RGBA
&&
1932 srcType
== GL_UNSIGNED_SHORT_5_5_5_1
) {
1933 /* simple memcpy path */
1934 memcpy_texture(ctx
, dims
,
1935 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1938 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1939 srcAddr
, srcPacking
);
1943 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
1946 srcWidth
, srcHeight
, srcDepth
,
1947 srcFormat
, srcType
, srcAddr
,
1949 const GLchan
*src
=tempImage
;
1950 GLint img
, row
, col
;
1953 for (img
= 0; img
< srcDepth
; img
++) {
1954 GLubyte
*dstRow
= (GLubyte
*) dstAddr
1955 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
1956 + dstYoffset
* dstRowStride
1957 + dstXoffset
* texelBytes
;
1958 for (row
= 0; row
< srcHeight
; row
++) {
1959 GLushort
*dstUS
= (GLushort
*) dstRow
;
1960 for (col
= 0; col
< srcWidth
; col
++) {
1961 dstUS
[col
] = PACK_COLOR_5551( CHAN_TO_UBYTE(src
[RCOMP
]),
1962 CHAN_TO_UBYTE(src
[GCOMP
]),
1963 CHAN_TO_UBYTE(src
[BCOMP
]),
1964 CHAN_TO_UBYTE(src
[ACOMP
]) );
1967 dstRow
+= dstRowStride
;
1970 free((void *) tempImage
);
1976 _mesa_texstore_argb1555(TEXSTORE_PARAMS
)
1978 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
1979 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
1981 ASSERT(dstFormat
== MESA_FORMAT_ARGB1555
||
1982 dstFormat
== MESA_FORMAT_ARGB1555_REV
);
1983 ASSERT(texelBytes
== 2);
1985 if (!ctx
->_ImageTransferState
&&
1986 !srcPacking
->SwapBytes
&&
1987 dstFormat
== MESA_FORMAT_ARGB1555
&&
1988 baseInternalFormat
== GL_RGBA
&&
1989 srcFormat
== GL_BGRA
&&
1990 srcType
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
1991 /* simple memcpy path */
1992 memcpy_texture(ctx
, dims
,
1993 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
1996 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
1997 srcAddr
, srcPacking
);
2001 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2004 srcWidth
, srcHeight
, srcDepth
,
2005 srcFormat
, srcType
, srcAddr
,
2007 const GLchan
*src
=tempImage
;
2008 GLint img
, row
, col
;
2011 for (img
= 0; img
< srcDepth
; img
++) {
2012 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2013 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2014 + dstYoffset
* dstRowStride
2015 + dstXoffset
* texelBytes
;
2016 for (row
= 0; row
< srcHeight
; row
++) {
2017 GLushort
*dstUS
= (GLushort
*) dstRow
;
2018 if (dstFormat
== MESA_FORMAT_ARGB1555
) {
2019 for (col
= 0; col
< srcWidth
; col
++) {
2020 dstUS
[col
] = PACK_COLOR_1555( CHAN_TO_UBYTE(src
[ACOMP
]),
2021 CHAN_TO_UBYTE(src
[RCOMP
]),
2022 CHAN_TO_UBYTE(src
[GCOMP
]),
2023 CHAN_TO_UBYTE(src
[BCOMP
]) );
2028 for (col
= 0; col
< srcWidth
; col
++) {
2029 dstUS
[col
] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src
[ACOMP
]),
2030 CHAN_TO_UBYTE(src
[RCOMP
]),
2031 CHAN_TO_UBYTE(src
[GCOMP
]),
2032 CHAN_TO_UBYTE(src
[BCOMP
]) );
2036 dstRow
+= dstRowStride
;
2039 free((void *) tempImage
);
2046 _mesa_texstore_argb2101010(TEXSTORE_PARAMS
)
2048 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2049 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2051 ASSERT(dstFormat
== MESA_FORMAT_ARGB2101010
);
2052 ASSERT(texelBytes
== 4);
2054 if (!ctx
->_ImageTransferState
&&
2055 !srcPacking
->SwapBytes
&&
2056 dstFormat
== MESA_FORMAT_ARGB2101010
&&
2057 srcFormat
== GL_BGRA
&&
2058 srcType
== GL_UNSIGNED_INT_2_10_10_10_REV
&&
2059 baseInternalFormat
== GL_RGBA
) {
2060 /* simple memcpy path */
2061 memcpy_texture(ctx
, dims
,
2062 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2065 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2066 srcAddr
, srcPacking
);
2070 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2073 srcWidth
, srcHeight
, srcDepth
,
2074 srcFormat
, srcType
, srcAddr
,
2076 ctx
->_ImageTransferState
);
2077 const GLfloat
*src
= tempImage
;
2078 GLint img
, row
, col
;
2081 for (img
= 0; img
< srcDepth
; img
++) {
2082 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2083 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2084 + dstYoffset
* dstRowStride
2085 + dstXoffset
* texelBytes
;
2086 if (baseInternalFormat
== GL_RGBA
) {
2087 for (row
= 0; row
< srcHeight
; row
++) {
2088 GLuint
*dstUI
= (GLuint
*) dstRow
;
2089 for (col
= 0; col
< srcWidth
; col
++) {
2092 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[ACOMP
]);
2093 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[RCOMP
]);
2094 UNCLAMPED_FLOAT_TO_USHORT(g
, src
[GCOMP
]);
2095 UNCLAMPED_FLOAT_TO_USHORT(b
, src
[BCOMP
]);
2096 dstUI
[col
] = PACK_COLOR_2101010_US(a
, r
, g
, b
);
2099 dstRow
+= dstRowStride
;
2101 } else if (baseInternalFormat
== GL_RGB
) {
2102 for (row
= 0; row
< srcHeight
; row
++) {
2103 GLuint
*dstUI
= (GLuint
*) dstRow
;
2104 for (col
= 0; col
< srcWidth
; col
++) {
2107 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[RCOMP
]);
2108 UNCLAMPED_FLOAT_TO_USHORT(g
, src
[GCOMP
]);
2109 UNCLAMPED_FLOAT_TO_USHORT(b
, src
[BCOMP
]);
2110 dstUI
[col
] = PACK_COLOR_2101010_US(0xffff, r
, g
, b
);
2113 dstRow
+= dstRowStride
;
2119 free((void *) tempImage
);
2126 * Do texstore for 2-channel, 4-bit/channel, unsigned normalized formats.
2129 _mesa_texstore_unorm44(TEXSTORE_PARAMS
)
2131 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2132 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2134 ASSERT(dstFormat
== MESA_FORMAT_AL44
);
2135 ASSERT(texelBytes
== 1);
2139 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2142 srcWidth
, srcHeight
, srcDepth
,
2143 srcFormat
, srcType
, srcAddr
,
2145 const GLchan
*src
= tempImage
;
2146 GLint img
, row
, col
;
2149 for (img
= 0; img
< srcDepth
; img
++) {
2150 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2151 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2152 + dstYoffset
* dstRowStride
2153 + dstXoffset
* texelBytes
;
2154 for (row
= 0; row
< srcHeight
; row
++) {
2155 GLubyte
*dstUS
= (GLubyte
*) dstRow
;
2156 for (col
= 0; col
< srcWidth
; col
++) {
2157 /* src[0] is luminance, src[1] is alpha */
2158 dstUS
[col
] = PACK_COLOR_44( CHAN_TO_UBYTE(src
[1]),
2159 CHAN_TO_UBYTE(src
[0]) );
2162 dstRow
+= dstRowStride
;
2165 free((void *) tempImage
);
2172 * Do texstore for 2-channel, 8-bit/channel, unsigned normalized formats.
2175 _mesa_texstore_unorm88(TEXSTORE_PARAMS
)
2177 const GLboolean littleEndian
= _mesa_little_endian();
2178 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2179 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2181 ASSERT(dstFormat
== MESA_FORMAT_AL88
||
2182 dstFormat
== MESA_FORMAT_AL88_REV
||
2183 dstFormat
== MESA_FORMAT_RG88
||
2184 dstFormat
== MESA_FORMAT_RG88_REV
);
2185 ASSERT(texelBytes
== 2);
2187 if (!ctx
->_ImageTransferState
&&
2188 !srcPacking
->SwapBytes
&&
2189 ((dstFormat
== MESA_FORMAT_AL88
&&
2190 baseInternalFormat
== GL_LUMINANCE_ALPHA
&&
2191 srcFormat
== GL_LUMINANCE_ALPHA
) ||
2192 (dstFormat
== MESA_FORMAT_RG88
&&
2193 baseInternalFormat
== srcFormat
)) &&
2194 srcType
== GL_UNSIGNED_BYTE
&&
2196 /* simple memcpy path */
2197 memcpy_texture(ctx
, dims
,
2198 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2201 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2202 srcAddr
, srcPacking
);
2204 else if (!ctx
->_ImageTransferState
&&
2206 srcType
== GL_UNSIGNED_BYTE
&&
2207 can_swizzle(baseInternalFormat
) &&
2208 can_swizzle(srcFormat
)) {
2211 /* dstmap - how to swizzle from RGBA to dst format:
2213 if (dstFormat
== MESA_FORMAT_AL88
|| dstFormat
== MESA_FORMAT_AL88_REV
) {
2214 if ((littleEndian
&& dstFormat
== MESA_FORMAT_AL88
) ||
2215 (!littleEndian
&& dstFormat
== MESA_FORMAT_AL88_REV
)) {
2225 if ((littleEndian
&& dstFormat
== MESA_FORMAT_RG88
) ||
2226 (!littleEndian
&& dstFormat
== MESA_FORMAT_RG88_REV
)) {
2235 dstmap
[2] = ZERO
; /* ? */
2236 dstmap
[3] = ONE
; /* ? */
2238 _mesa_swizzle_ubyte_image(ctx
, dims
,
2243 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2244 dstRowStride
, dstImageOffsets
,
2245 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2250 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2253 srcWidth
, srcHeight
, srcDepth
,
2254 srcFormat
, srcType
, srcAddr
,
2256 const GLchan
*src
= tempImage
;
2257 GLint img
, row
, col
;
2260 for (img
= 0; img
< srcDepth
; img
++) {
2261 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2262 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2263 + dstYoffset
* dstRowStride
2264 + dstXoffset
* texelBytes
;
2265 for (row
= 0; row
< srcHeight
; row
++) {
2266 GLushort
*dstUS
= (GLushort
*) dstRow
;
2267 if (dstFormat
== MESA_FORMAT_AL88
||
2268 dstFormat
== MESA_FORMAT_RG88
) {
2269 for (col
= 0; col
< srcWidth
; col
++) {
2270 /* src[0] is luminance, src[1] is alpha */
2271 dstUS
[col
] = PACK_COLOR_88( CHAN_TO_UBYTE(src
[1]),
2272 CHAN_TO_UBYTE(src
[0]) );
2277 for (col
= 0; col
< srcWidth
; col
++) {
2278 /* src[0] is luminance, src[1] is alpha */
2279 dstUS
[col
] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src
[1]),
2280 CHAN_TO_UBYTE(src
[0]) );
2284 dstRow
+= dstRowStride
;
2287 free((void *) tempImage
);
2294 * Do texstore for 2-channel, 16-bit/channel, unsigned normalized formats.
2297 _mesa_texstore_unorm1616(TEXSTORE_PARAMS
)
2299 const GLboolean littleEndian
= _mesa_little_endian();
2300 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2301 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2303 ASSERT(dstFormat
== MESA_FORMAT_AL1616
||
2304 dstFormat
== MESA_FORMAT_AL1616_REV
||
2305 dstFormat
== MESA_FORMAT_RG1616
||
2306 dstFormat
== MESA_FORMAT_RG1616_REV
);
2307 ASSERT(texelBytes
== 4);
2309 if (!ctx
->_ImageTransferState
&&
2310 !srcPacking
->SwapBytes
&&
2311 ((dstFormat
== MESA_FORMAT_AL1616
&&
2312 baseInternalFormat
== GL_LUMINANCE_ALPHA
&&
2313 srcFormat
== GL_LUMINANCE_ALPHA
) ||
2314 (dstFormat
== MESA_FORMAT_RG1616
&&
2315 baseInternalFormat
== srcFormat
)) &&
2316 srcType
== GL_UNSIGNED_SHORT
&&
2318 /* simple memcpy path */
2319 memcpy_texture(ctx
, dims
,
2320 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2323 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2324 srcAddr
, srcPacking
);
2328 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2331 srcWidth
, srcHeight
, srcDepth
,
2332 srcFormat
, srcType
, srcAddr
,
2334 ctx
->_ImageTransferState
);
2335 const GLfloat
*src
= tempImage
;
2336 GLint img
, row
, col
;
2339 for (img
= 0; img
< srcDepth
; img
++) {
2340 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2341 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2342 + dstYoffset
* dstRowStride
2343 + dstXoffset
* texelBytes
;
2344 for (row
= 0; row
< srcHeight
; row
++) {
2345 GLuint
*dstUI
= (GLuint
*) dstRow
;
2346 if (dstFormat
== MESA_FORMAT_AL1616
||
2347 dstFormat
== MESA_FORMAT_RG1616
) {
2348 for (col
= 0; col
< srcWidth
; col
++) {
2351 UNCLAMPED_FLOAT_TO_USHORT(l
, src
[0]);
2352 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[1]);
2353 dstUI
[col
] = PACK_COLOR_1616(a
, l
);
2358 for (col
= 0; col
< srcWidth
; col
++) {
2361 UNCLAMPED_FLOAT_TO_USHORT(l
, src
[0]);
2362 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[1]);
2363 dstUI
[col
] = PACK_COLOR_1616_REV(a
, l
);
2367 dstRow
+= dstRowStride
;
2370 free((void *) tempImage
);
2376 /* Texstore for R16, A16, L16, I16. */
2378 _mesa_texstore_unorm16(TEXSTORE_PARAMS
)
2380 const GLboolean littleEndian
= _mesa_little_endian();
2381 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2382 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2384 ASSERT(dstFormat
== MESA_FORMAT_R16
||
2385 dstFormat
== MESA_FORMAT_A16
||
2386 dstFormat
== MESA_FORMAT_L16
||
2387 dstFormat
== MESA_FORMAT_I16
);
2388 ASSERT(texelBytes
== 2);
2390 if (!ctx
->_ImageTransferState
&&
2391 !srcPacking
->SwapBytes
&&
2392 baseInternalFormat
== srcFormat
&&
2393 srcType
== GL_UNSIGNED_SHORT
&&
2395 /* simple memcpy path */
2396 memcpy_texture(ctx
, dims
,
2397 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2400 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2401 srcAddr
, srcPacking
);
2405 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2408 srcWidth
, srcHeight
, srcDepth
,
2409 srcFormat
, srcType
, srcAddr
,
2411 ctx
->_ImageTransferState
);
2412 const GLfloat
*src
= tempImage
;
2413 GLint img
, row
, col
;
2416 for (img
= 0; img
< srcDepth
; img
++) {
2417 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2418 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2419 + dstYoffset
* dstRowStride
2420 + dstXoffset
* texelBytes
;
2421 for (row
= 0; row
< srcHeight
; row
++) {
2422 GLushort
*dstUS
= (GLushort
*) dstRow
;
2423 for (col
= 0; col
< srcWidth
; col
++) {
2426 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[0]);
2430 dstRow
+= dstRowStride
;
2433 free((void *) tempImage
);
2440 _mesa_texstore_rgba_16(TEXSTORE_PARAMS
)
2442 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2443 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2445 ASSERT(dstFormat
== MESA_FORMAT_RGBA_16
);
2446 ASSERT(texelBytes
== 8);
2448 if (!ctx
->_ImageTransferState
&&
2449 !srcPacking
->SwapBytes
&&
2450 baseInternalFormat
== GL_RGBA
&&
2451 srcFormat
== GL_RGBA
&&
2452 srcType
== GL_UNSIGNED_SHORT
) {
2453 /* simple memcpy path */
2454 memcpy_texture(ctx
, dims
,
2455 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2458 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2459 srcAddr
, srcPacking
);
2463 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2466 srcWidth
, srcHeight
, srcDepth
,
2467 srcFormat
, srcType
, srcAddr
,
2469 ctx
->_ImageTransferState
);
2470 const GLfloat
*src
= tempImage
;
2471 GLint img
, row
, col
;
2474 for (img
= 0; img
< srcDepth
; img
++) {
2475 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2476 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2477 + dstYoffset
* dstRowStride
2478 + dstXoffset
* texelBytes
;
2479 for (row
= 0; row
< srcHeight
; row
++) {
2480 GLushort
*dstUS
= (GLushort
*) dstRow
;
2481 for (col
= 0; col
< srcWidth
; col
++) {
2482 GLushort r
, g
, b
, a
;
2484 UNCLAMPED_FLOAT_TO_USHORT(r
, src
[0]);
2485 UNCLAMPED_FLOAT_TO_USHORT(g
, src
[1]);
2486 UNCLAMPED_FLOAT_TO_USHORT(b
, src
[2]);
2487 UNCLAMPED_FLOAT_TO_USHORT(a
, src
[3]);
2494 dstRow
+= dstRowStride
;
2497 free((void *) tempImage
);
2504 _mesa_texstore_signed_rgba_16(TEXSTORE_PARAMS
)
2506 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2507 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2509 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGB_16
||
2510 dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
);
2512 if (!ctx
->_ImageTransferState
&&
2513 !srcPacking
->SwapBytes
&&
2514 baseInternalFormat
== GL_RGBA
&&
2515 dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
&&
2516 srcFormat
== GL_RGBA
&&
2517 srcType
== GL_SHORT
) {
2518 /* simple memcpy path */
2519 memcpy_texture(ctx
, dims
,
2520 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2523 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2524 srcAddr
, srcPacking
);
2528 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2531 srcWidth
, srcHeight
, srcDepth
,
2532 srcFormat
, srcType
, srcAddr
,
2534 ctx
->_ImageTransferState
);
2535 const GLfloat
*src
= tempImage
;
2536 const GLuint comps
= _mesa_get_format_bytes(dstFormat
) / 2;
2537 GLint img
, row
, col
;
2542 /* Note: tempImage is always float[4] / RGBA. We convert to 1, 2,
2543 * 3 or 4 components/pixel here.
2545 for (img
= 0; img
< srcDepth
; img
++) {
2546 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2547 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2548 + dstYoffset
* dstRowStride
2549 + dstXoffset
* texelBytes
;
2550 for (row
= 0; row
< srcHeight
; row
++) {
2551 GLshort
*dstRowS
= (GLshort
*) dstRow
;
2552 if (dstFormat
== MESA_FORMAT_SIGNED_RGBA_16
) {
2553 for (col
= 0; col
< srcWidth
; col
++) {
2555 for (c
= 0; c
< comps
; c
++) {
2557 UNCLAMPED_FLOAT_TO_SHORT(p
, src
[col
* 4 + c
]);
2558 dstRowS
[col
* comps
+ c
] = p
;
2561 dstRow
+= dstRowStride
;
2562 src
+= 4 * srcWidth
;
2564 for (col
= 0; col
< srcWidth
; col
++) {
2566 for (c
= 0; c
< comps
; c
++) {
2568 UNCLAMPED_FLOAT_TO_SHORT(p
, src
[col
* 3 + c
]);
2569 dstRowS
[col
* comps
+ c
] = p
;
2572 dstRow
+= dstRowStride
;
2573 src
+= 3 * srcWidth
;
2577 free((void *) tempImage
);
2584 _mesa_texstore_rgb332(TEXSTORE_PARAMS
)
2586 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2587 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2589 ASSERT(dstFormat
== MESA_FORMAT_RGB332
);
2590 ASSERT(texelBytes
== 1);
2592 if (!ctx
->_ImageTransferState
&&
2593 !srcPacking
->SwapBytes
&&
2594 baseInternalFormat
== GL_RGB
&&
2595 srcFormat
== GL_RGB
&& srcType
== GL_UNSIGNED_BYTE_3_3_2
) {
2596 /* simple memcpy path */
2597 memcpy_texture(ctx
, dims
,
2598 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2601 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2602 srcAddr
, srcPacking
);
2606 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2609 srcWidth
, srcHeight
, srcDepth
,
2610 srcFormat
, srcType
, srcAddr
,
2612 const GLchan
*src
= tempImage
;
2613 GLint img
, row
, col
;
2616 for (img
= 0; img
< srcDepth
; img
++) {
2617 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2618 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2619 + dstYoffset
* dstRowStride
2620 + dstXoffset
* texelBytes
;
2621 for (row
= 0; row
< srcHeight
; row
++) {
2622 for (col
= 0; col
< srcWidth
; col
++) {
2623 dstRow
[col
] = PACK_COLOR_332( CHAN_TO_UBYTE(src
[RCOMP
]),
2624 CHAN_TO_UBYTE(src
[GCOMP
]),
2625 CHAN_TO_UBYTE(src
[BCOMP
]) );
2628 dstRow
+= dstRowStride
;
2631 free((void *) tempImage
);
2638 * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8.
2641 _mesa_texstore_unorm8(TEXSTORE_PARAMS
)
2643 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2644 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2646 ASSERT(dstFormat
== MESA_FORMAT_A8
||
2647 dstFormat
== MESA_FORMAT_L8
||
2648 dstFormat
== MESA_FORMAT_I8
||
2649 dstFormat
== MESA_FORMAT_R8
);
2650 ASSERT(texelBytes
== 1);
2652 if (!ctx
->_ImageTransferState
&&
2653 !srcPacking
->SwapBytes
&&
2654 baseInternalFormat
== srcFormat
&&
2655 srcType
== GL_UNSIGNED_BYTE
) {
2656 /* simple memcpy path */
2657 memcpy_texture(ctx
, dims
,
2658 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2661 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2662 srcAddr
, srcPacking
);
2664 else if (!ctx
->_ImageTransferState
&&
2665 srcType
== GL_UNSIGNED_BYTE
&&
2666 can_swizzle(baseInternalFormat
) &&
2667 can_swizzle(srcFormat
)) {
2670 /* dstmap - how to swizzle from RGBA to dst format:
2672 if (dstFormat
== MESA_FORMAT_A8
) {
2678 dstmap
[1] = ZERO
; /* ? */
2679 dstmap
[2] = ZERO
; /* ? */
2680 dstmap
[3] = ONE
; /* ? */
2682 _mesa_swizzle_ubyte_image(ctx
, dims
,
2687 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2688 dstRowStride
, dstImageOffsets
,
2689 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2694 const GLchan
*tempImage
= _mesa_make_temp_chan_image(ctx
, dims
,
2697 srcWidth
, srcHeight
, srcDepth
,
2698 srcFormat
, srcType
, srcAddr
,
2700 const GLchan
*src
= tempImage
;
2701 GLint img
, row
, col
;
2704 for (img
= 0; img
< srcDepth
; img
++) {
2705 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2706 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2707 + dstYoffset
* dstRowStride
2708 + dstXoffset
* texelBytes
;
2709 for (row
= 0; row
< srcHeight
; row
++) {
2710 for (col
= 0; col
< srcWidth
; col
++) {
2711 dstRow
[col
] = CHAN_TO_UBYTE(src
[col
]);
2713 dstRow
+= dstRowStride
;
2717 free((void *) tempImage
);
2725 _mesa_texstore_ci8(TEXSTORE_PARAMS
)
2727 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2729 (void) dims
; (void) baseInternalFormat
;
2730 ASSERT(dstFormat
== MESA_FORMAT_CI8
);
2731 ASSERT(texelBytes
== 1);
2732 ASSERT(baseInternalFormat
== GL_COLOR_INDEX
);
2734 if (!ctx
->_ImageTransferState
&&
2735 !srcPacking
->SwapBytes
&&
2736 srcFormat
== GL_COLOR_INDEX
&&
2737 srcType
== GL_UNSIGNED_BYTE
) {
2738 /* simple memcpy path */
2739 memcpy_texture(ctx
, dims
,
2740 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2743 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2744 srcAddr
, srcPacking
);
2749 for (img
= 0; img
< srcDepth
; img
++) {
2750 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2751 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2752 + dstYoffset
* dstRowStride
2753 + dstXoffset
* texelBytes
;
2754 for (row
= 0; row
< srcHeight
; row
++) {
2755 const GLvoid
*src
= _mesa_image_address(dims
, srcPacking
,
2756 srcAddr
, srcWidth
, srcHeight
, srcFormat
, srcType
, img
, row
, 0);
2757 _mesa_unpack_index_span(ctx
, srcWidth
, GL_UNSIGNED_BYTE
, dstRow
,
2758 srcType
, src
, srcPacking
,
2759 ctx
->_ImageTransferState
);
2760 dstRow
+= dstRowStride
;
2769 * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV.
2772 _mesa_texstore_ycbcr(TEXSTORE_PARAMS
)
2774 const GLboolean littleEndian
= _mesa_little_endian();
2775 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2777 (void) ctx
; (void) dims
; (void) baseInternalFormat
;
2779 ASSERT((dstFormat
== MESA_FORMAT_YCBCR
) ||
2780 (dstFormat
== MESA_FORMAT_YCBCR_REV
));
2781 ASSERT(texelBytes
== 2);
2782 ASSERT(ctx
->Extensions
.MESA_ycbcr_texture
);
2783 ASSERT(srcFormat
== GL_YCBCR_MESA
);
2784 ASSERT((srcType
== GL_UNSIGNED_SHORT_8_8_MESA
) ||
2785 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
));
2786 ASSERT(baseInternalFormat
== GL_YCBCR_MESA
);
2788 /* always just memcpy since no pixel transfer ops apply */
2789 memcpy_texture(ctx
, dims
,
2790 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2793 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2794 srcAddr
, srcPacking
);
2796 /* Check if we need byte swapping */
2797 /* XXX the logic here _might_ be wrong */
2798 if (srcPacking
->SwapBytes
^
2799 (srcType
== GL_UNSIGNED_SHORT_8_8_REV_MESA
) ^
2800 (dstFormat
== MESA_FORMAT_YCBCR_REV
) ^
2803 for (img
= 0; img
< srcDepth
; img
++) {
2804 GLubyte
*dstRow
= (GLubyte
*) dstAddr
2805 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2806 + dstYoffset
* dstRowStride
2807 + dstXoffset
* texelBytes
;
2808 for (row
= 0; row
< srcHeight
; row
++) {
2809 _mesa_swap2((GLushort
*) dstRow
, srcWidth
);
2810 dstRow
+= dstRowStride
;
2818 _mesa_texstore_dudv8(TEXSTORE_PARAMS
)
2820 const GLboolean littleEndian
= _mesa_little_endian();
2821 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2823 ASSERT(dstFormat
== MESA_FORMAT_DUDV8
);
2824 ASSERT(texelBytes
== 2);
2825 ASSERT(ctx
->Extensions
.ATI_envmap_bumpmap
);
2826 ASSERT((srcFormat
== GL_DU8DV8_ATI
) ||
2827 (srcFormat
== GL_DUDV_ATI
));
2828 ASSERT(baseInternalFormat
== GL_DUDV_ATI
);
2830 if (!srcPacking
->SwapBytes
&& srcType
== GL_BYTE
&&
2832 /* simple memcpy path */
2833 memcpy_texture(ctx
, dims
,
2834 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2837 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2838 srcAddr
, srcPacking
);
2840 else if (srcType
== GL_BYTE
) {
2843 /* dstmap - how to swizzle from RGBA to dst format:
2853 dstmap
[2] = ZERO
; /* ? */
2854 dstmap
[3] = ONE
; /* ? */
2856 _mesa_swizzle_ubyte_image(ctx
, dims
,
2857 GL_LUMINANCE_ALPHA
, /* hack */
2858 GL_UNSIGNED_BYTE
, /* hack */
2859 GL_LUMINANCE_ALPHA
, /* hack */
2861 dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2862 dstRowStride
, dstImageOffsets
,
2863 srcWidth
, srcHeight
, srcDepth
, srcAddr
,
2867 /* general path - note this is defined for 2d textures only */
2868 const GLint components
= _mesa_components_in_format(baseInternalFormat
);
2869 const GLint srcStride
= _mesa_image_row_stride(srcPacking
, srcWidth
,
2870 srcFormat
, srcType
);
2871 GLbyte
*tempImage
, *dst
, *src
;
2874 tempImage
= (GLbyte
*) malloc(srcWidth
* srcHeight
* srcDepth
2875 * components
* sizeof(GLbyte
));
2879 src
= (GLbyte
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
2880 srcWidth
, srcHeight
,
2885 for (row
= 0; row
< srcHeight
; row
++) {
2886 _mesa_unpack_dudv_span_byte(ctx
, srcWidth
, baseInternalFormat
,
2887 dst
, srcFormat
, srcType
, src
,
2889 dst
+= srcWidth
* components
;
2894 dst
= (GLbyte
*) dstAddr
2895 + dstYoffset
* dstRowStride
2896 + dstXoffset
* texelBytes
;
2897 for (row
= 0; row
< srcHeight
; row
++) {
2898 memcpy(dst
, src
, srcWidth
* texelBytes
);
2899 dst
+= dstRowStride
;
2900 src
+= srcWidth
* texelBytes
;
2902 free((void *) tempImage
);
2909 * Store a texture in a signed normalized 8-bit format.
2912 _mesa_texstore_snorm8(TEXSTORE_PARAMS
)
2914 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2915 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2917 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_A8
||
2918 dstFormat
== MESA_FORMAT_SIGNED_L8
||
2919 dstFormat
== MESA_FORMAT_SIGNED_I8
||
2920 dstFormat
== MESA_FORMAT_SIGNED_R8
);
2921 ASSERT(texelBytes
== 1);
2923 if (!ctx
->_ImageTransferState
&&
2924 !srcPacking
->SwapBytes
&&
2925 baseInternalFormat
== srcFormat
&&
2926 srcType
== GL_BYTE
) {
2927 /* simple memcpy path */
2928 memcpy_texture(ctx
, dims
,
2929 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2932 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2933 srcAddr
, srcPacking
);
2937 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2940 srcWidth
, srcHeight
, srcDepth
,
2941 srcFormat
, srcType
, srcAddr
,
2943 ctx
->_ImageTransferState
);
2944 const GLfloat
*src
= tempImage
;
2945 GLint img
, row
, col
;
2948 for (img
= 0; img
< srcDepth
; img
++) {
2949 GLbyte
*dstRow
= (GLbyte
*) dstAddr
2950 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
2951 + dstYoffset
* dstRowStride
2952 + dstXoffset
* texelBytes
;
2953 for (row
= 0; row
< srcHeight
; row
++) {
2954 for (col
= 0; col
< srcWidth
; col
++) {
2955 dstRow
[col
] = FLOAT_TO_BYTE_TEX(src
[col
]);
2957 dstRow
+= dstRowStride
;
2961 free((void *) tempImage
);
2968 * Store a texture in a signed normalized two-channel 16-bit format.
2971 _mesa_texstore_snorm88(TEXSTORE_PARAMS
)
2973 const GLboolean littleEndian
= _mesa_little_endian();
2974 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
2975 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
2977 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_AL88
||
2978 dstFormat
== MESA_FORMAT_SIGNED_RG88_REV
);
2979 ASSERT(texelBytes
== 2);
2981 if (!ctx
->_ImageTransferState
&&
2982 !srcPacking
->SwapBytes
&&
2983 baseInternalFormat
== srcFormat
&&
2984 srcType
== GL_BYTE
&&
2986 /* simple memcpy path */
2987 memcpy_texture(ctx
, dims
,
2988 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
2991 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
2992 srcAddr
, srcPacking
);
2996 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
2999 srcWidth
, srcHeight
, srcDepth
,
3000 srcFormat
, srcType
, srcAddr
,
3002 ctx
->_ImageTransferState
);
3003 const GLfloat
*src
= tempImage
;
3004 GLint img
, row
, col
;
3007 for (img
= 0; img
< srcDepth
; img
++) {
3008 GLbyte
*dstRow
= (GLbyte
*) dstAddr
3009 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3010 + dstYoffset
* dstRowStride
3011 + dstXoffset
* texelBytes
;
3012 for (row
= 0; row
< srcHeight
; row
++) {
3013 GLbyte
*dst
= dstRow
;
3014 for (col
= 0; col
< srcWidth
; col
++) {
3015 dst
[0] = FLOAT_TO_BYTE_TEX(src
[0]);
3016 dst
[1] = FLOAT_TO_BYTE_TEX(src
[1]);
3020 dstRow
+= dstRowStride
;
3023 free((void *) tempImage
);
3028 /* Texstore for signed R16, A16, L16, I16. */
3030 _mesa_texstore_snorm16(TEXSTORE_PARAMS
)
3032 const GLboolean littleEndian
= _mesa_little_endian();
3033 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3034 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3036 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_R16
||
3037 dstFormat
== MESA_FORMAT_SIGNED_A16
||
3038 dstFormat
== MESA_FORMAT_SIGNED_L16
||
3039 dstFormat
== MESA_FORMAT_SIGNED_I16
);
3040 ASSERT(texelBytes
== 2);
3042 if (!ctx
->_ImageTransferState
&&
3043 !srcPacking
->SwapBytes
&&
3044 baseInternalFormat
== srcFormat
&&
3045 srcType
== GL_SHORT
&&
3047 /* simple memcpy path */
3048 memcpy_texture(ctx
, dims
,
3049 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3052 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3053 srcAddr
, srcPacking
);
3057 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3060 srcWidth
, srcHeight
, srcDepth
,
3061 srcFormat
, srcType
, srcAddr
,
3063 ctx
->_ImageTransferState
);
3064 const GLfloat
*src
= tempImage
;
3065 GLint img
, row
, col
;
3068 for (img
= 0; img
< srcDepth
; img
++) {
3069 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3070 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3071 + dstYoffset
* dstRowStride
3072 + dstXoffset
* texelBytes
;
3073 for (row
= 0; row
< srcHeight
; row
++) {
3074 GLshort
*dstUS
= (GLshort
*) dstRow
;
3075 for (col
= 0; col
< srcWidth
; col
++) {
3078 UNCLAMPED_FLOAT_TO_SHORT(r
, src
[0]);
3082 dstRow
+= dstRowStride
;
3085 free((void *) tempImage
);
3091 * Do texstore for 2-channel, 16-bit/channel, signed normalized formats.
3094 _mesa_texstore_snorm1616(TEXSTORE_PARAMS
)
3096 const GLboolean littleEndian
= _mesa_little_endian();
3097 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3098 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3100 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_AL1616
||
3101 dstFormat
== MESA_FORMAT_SIGNED_GR1616
);
3102 ASSERT(texelBytes
== 4);
3104 if (!ctx
->_ImageTransferState
&&
3105 !srcPacking
->SwapBytes
&&
3106 baseInternalFormat
== srcFormat
&&
3107 srcType
== GL_SHORT
&&
3109 /* simple memcpy path */
3110 memcpy_texture(ctx
, dims
,
3111 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3114 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3115 srcAddr
, srcPacking
);
3119 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3122 srcWidth
, srcHeight
, srcDepth
,
3123 srcFormat
, srcType
, srcAddr
,
3125 ctx
->_ImageTransferState
);
3126 const GLfloat
*src
= tempImage
;
3127 GLint img
, row
, col
;
3130 for (img
= 0; img
< srcDepth
; img
++) {
3131 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3132 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3133 + dstYoffset
* dstRowStride
3134 + dstXoffset
* texelBytes
;
3135 for (row
= 0; row
< srcHeight
; row
++) {
3136 GLshort
*dst
= (GLshort
*) dstRow
;
3137 for (col
= 0; col
< srcWidth
; col
++) {
3140 UNCLAMPED_FLOAT_TO_SHORT(l
, src
[0]);
3141 UNCLAMPED_FLOAT_TO_SHORT(a
, src
[1]);
3147 dstRow
+= dstRowStride
;
3150 free((void *) tempImage
);
3156 * Store a texture in MESA_FORMAT_SIGNED_RGBX8888.
3159 _mesa_texstore_signed_rgbx8888(TEXSTORE_PARAMS
)
3161 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3162 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3164 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGBX8888
);
3165 ASSERT(texelBytes
== 4);
3169 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3172 srcWidth
, srcHeight
, srcDepth
,
3173 srcFormat
, srcType
, srcAddr
,
3175 ctx
->_ImageTransferState
);
3176 const GLfloat
*srcRow
= tempImage
;
3177 GLint img
, row
, col
;
3180 for (img
= 0; img
< srcDepth
; img
++) {
3181 GLbyte
*dstRow
= (GLbyte
*) dstAddr
3182 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3183 + dstYoffset
* dstRowStride
3184 + dstXoffset
* texelBytes
;
3185 for (row
= 0; row
< srcHeight
; row
++) {
3186 GLbyte
*dst
= dstRow
;
3187 for (col
= 0; col
< srcWidth
; col
++) {
3188 dst
[3] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
3189 dst
[2] = FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]);
3190 dst
[1] = FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]);
3195 dstRow
+= dstRowStride
;
3198 free((void *) tempImage
);
3206 * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or
3207 * MESA_FORMAT_SIGNED_RGBA8888_REV
3210 _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS
)
3212 const GLboolean littleEndian
= _mesa_little_endian();
3213 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3214 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3216 ASSERT(dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
||
3217 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
);
3218 ASSERT(texelBytes
== 4);
3220 if (!ctx
->_ImageTransferState
&&
3221 !srcPacking
->SwapBytes
&&
3222 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
&&
3223 baseInternalFormat
== GL_RGBA
&&
3224 ((srcFormat
== GL_RGBA
&& srcType
== GL_BYTE
&& !littleEndian
) ||
3225 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_BYTE
&& littleEndian
))) {
3226 /* simple memcpy path */
3227 memcpy_texture(ctx
, dims
,
3228 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3231 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3232 srcAddr
, srcPacking
);
3234 else if (!ctx
->_ImageTransferState
&&
3235 !srcPacking
->SwapBytes
&&
3236 dstFormat
== MESA_FORMAT_SIGNED_RGBA8888_REV
&&
3237 baseInternalFormat
== GL_RGBA
&&
3238 ((srcFormat
== GL_RGBA
&& srcType
== GL_BYTE
&& littleEndian
) ||
3239 (srcFormat
== GL_ABGR_EXT
&& srcType
== GL_BYTE
&& !littleEndian
))) {
3240 /* simple memcpy path */
3241 memcpy_texture(ctx
, dims
,
3242 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3245 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3246 srcAddr
, srcPacking
);
3250 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3253 srcWidth
, srcHeight
, srcDepth
,
3254 srcFormat
, srcType
, srcAddr
,
3256 ctx
->_ImageTransferState
);
3257 const GLfloat
*srcRow
= tempImage
;
3258 GLint img
, row
, col
;
3261 for (img
= 0; img
< srcDepth
; img
++) {
3262 GLbyte
*dstRow
= (GLbyte
*) dstAddr
3263 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3264 + dstYoffset
* dstRowStride
3265 + dstXoffset
* texelBytes
;
3266 for (row
= 0; row
< srcHeight
; row
++) {
3267 GLbyte
*dst
= dstRow
;
3268 if (dstFormat
== MESA_FORMAT_SIGNED_RGBA8888
) {
3269 for (col
= 0; col
< srcWidth
; col
++) {
3270 dst
[3] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
3271 dst
[2] = FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]);
3272 dst
[1] = FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]);
3273 dst
[0] = FLOAT_TO_BYTE_TEX(srcRow
[ACOMP
]);
3279 for (col
= 0; col
< srcWidth
; col
++) {
3280 dst
[0] = FLOAT_TO_BYTE_TEX(srcRow
[RCOMP
]);
3281 dst
[1] = FLOAT_TO_BYTE_TEX(srcRow
[GCOMP
]);
3282 dst
[2] = FLOAT_TO_BYTE_TEX(srcRow
[BCOMP
]);
3283 dst
[3] = FLOAT_TO_BYTE_TEX(srcRow
[ACOMP
]);
3288 dstRow
+= dstRowStride
;
3291 free((void *) tempImage
);
3298 * Store a combined depth/stencil texture image.
3301 _mesa_texstore_z24_s8(TEXSTORE_PARAMS
)
3303 const GLuint depthScale
= 0xffffff;
3304 const GLint srcRowStride
3305 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3309 ASSERT(dstFormat
== MESA_FORMAT_Z24_S8
);
3310 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
|| srcFormat
== GL_DEPTH_COMPONENT
);
3311 ASSERT(srcFormat
!= GL_DEPTH_STENCIL_EXT
|| srcType
== GL_UNSIGNED_INT_24_8_EXT
);
3313 if (srcFormat
!= GL_DEPTH_COMPONENT
&& ctx
->Pixel
.DepthScale
== 1.0f
&&
3314 ctx
->Pixel
.DepthBias
== 0.0f
&&
3315 !srcPacking
->SwapBytes
) {
3317 memcpy_texture(ctx
, dims
,
3318 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3321 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3322 srcAddr
, srcPacking
);
3324 else if (srcFormat
== GL_DEPTH_COMPONENT
) {
3325 /* In case we only upload depth we need to preserve the stencil */
3326 for (img
= 0; img
< srcDepth
; img
++) {
3327 GLuint
*dstRow
= (GLuint
*) dstAddr
3328 + dstImageOffsets
[dstZoffset
+ img
]
3329 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
3332 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3333 srcWidth
, srcHeight
,
3336 for (row
= 0; row
< srcHeight
; row
++) {
3337 GLuint depth
[MAX_WIDTH
];
3338 GLubyte stencil
[MAX_WIDTH
];
3340 GLboolean keepdepth
= GL_FALSE
, keepstencil
= GL_FALSE
;
3342 if (srcFormat
== GL_DEPTH_COMPONENT
) { /* preserve stencil */
3343 keepstencil
= GL_TRUE
;
3345 else if (srcFormat
== GL_STENCIL_INDEX
) { /* preserve depth */
3346 keepdepth
= GL_TRUE
;
3349 if (keepdepth
== GL_FALSE
)
3350 /* the 24 depth bits will be in the low position: */
3351 _mesa_unpack_depth_span(ctx
, srcWidth
,
3352 GL_UNSIGNED_INT
, /* dst type */
3353 keepstencil
? depth
: dstRow
, /* dst addr */
3355 srcType
, src
, srcPacking
);
3357 if (keepstencil
== GL_FALSE
)
3358 /* get the 8-bit stencil values */
3359 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3360 GL_UNSIGNED_BYTE
, /* dst type */
3361 stencil
, /* dst addr */
3362 srcType
, src
, srcPacking
,
3363 ctx
->_ImageTransferState
);
3365 for (i
= 0; i
< srcWidth
; i
++) {
3367 dstRow
[i
] = depth
[i
] << 8 | (dstRow
[i
] & 0x000000FF);
3369 dstRow
[i
] = (dstRow
[i
] & 0xFFFFFF00) | (stencil
[i
] & 0xFF);
3372 src
+= srcRowStride
;
3373 dstRow
+= dstRowStride
/ sizeof(GLuint
);
3382 * Store a combined depth/stencil texture image.
3385 _mesa_texstore_s8_z24(TEXSTORE_PARAMS
)
3387 const GLuint depthScale
= 0xffffff;
3388 const GLint srcRowStride
3389 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3393 ASSERT(dstFormat
== MESA_FORMAT_S8_Z24
);
3394 ASSERT(srcFormat
== GL_DEPTH_STENCIL_EXT
||
3395 srcFormat
== GL_DEPTH_COMPONENT
||
3396 srcFormat
== GL_STENCIL_INDEX
);
3397 ASSERT(srcFormat
!= GL_DEPTH_STENCIL_EXT
||
3398 srcType
== GL_UNSIGNED_INT_24_8_EXT
);
3400 for (img
= 0; img
< srcDepth
; img
++) {
3401 GLuint
*dstRow
= (GLuint
*) dstAddr
3402 + dstImageOffsets
[dstZoffset
+ img
]
3403 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
3406 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3407 srcWidth
, srcHeight
,
3410 for (row
= 0; row
< srcHeight
; row
++) {
3411 GLuint depth
[MAX_WIDTH
];
3412 GLubyte stencil
[MAX_WIDTH
];
3414 GLboolean keepdepth
= GL_FALSE
, keepstencil
= GL_FALSE
;
3416 if (srcFormat
== GL_DEPTH_COMPONENT
) { /* preserve stencil */
3417 keepstencil
= GL_TRUE
;
3419 else if (srcFormat
== GL_STENCIL_INDEX
) { /* preserve depth */
3420 keepdepth
= GL_TRUE
;
3423 if (keepdepth
== GL_FALSE
)
3424 /* the 24 depth bits will be in the low position: */
3425 _mesa_unpack_depth_span(ctx
, srcWidth
,
3426 GL_UNSIGNED_INT
, /* dst type */
3427 keepstencil
? depth
: dstRow
, /* dst addr */
3429 srcType
, src
, srcPacking
);
3431 if (keepstencil
== GL_FALSE
)
3432 /* get the 8-bit stencil values */
3433 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3434 GL_UNSIGNED_BYTE
, /* dst type */
3435 stencil
, /* dst addr */
3436 srcType
, src
, srcPacking
,
3437 ctx
->_ImageTransferState
);
3439 /* merge stencil values into depth values */
3440 for (i
= 0; i
< srcWidth
; i
++) {
3442 dstRow
[i
] = depth
[i
] | (dstRow
[i
] & 0xFF000000);
3444 dstRow
[i
] = (dstRow
[i
] & 0xFFFFFF) | (stencil
[i
] << 24);
3447 src
+= srcRowStride
;
3448 dstRow
+= dstRowStride
/ sizeof(GLuint
);
3456 * Store simple 8-bit/value stencil texture data.
3459 _mesa_texstore_s8(TEXSTORE_PARAMS
)
3461 ASSERT(dstFormat
== MESA_FORMAT_S8
);
3462 ASSERT(srcFormat
== GL_STENCIL_INDEX
);
3464 if (!ctx
->_ImageTransferState
&&
3465 !srcPacking
->SwapBytes
&&
3466 baseInternalFormat
== srcFormat
&&
3467 srcType
== GL_UNSIGNED_BYTE
) {
3468 /* simple memcpy path */
3469 memcpy_texture(ctx
, dims
,
3470 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3473 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3474 srcAddr
, srcPacking
);
3477 const GLint srcRowStride
3478 = _mesa_image_row_stride(srcPacking
, srcWidth
, srcFormat
, srcType
)
3482 for (img
= 0; img
< srcDepth
; img
++) {
3483 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3484 + dstImageOffsets
[dstZoffset
+ img
]
3485 + dstYoffset
* dstRowStride
/ sizeof(GLuint
)
3488 = (const GLuint
*) _mesa_image_address(dims
, srcPacking
, srcAddr
,
3489 srcWidth
, srcHeight
,
3492 for (row
= 0; row
< srcHeight
; row
++) {
3493 GLubyte stencil
[MAX_WIDTH
];
3496 /* get the 8-bit stencil values */
3497 _mesa_unpack_stencil_span(ctx
, srcWidth
,
3498 GL_UNSIGNED_BYTE
, /* dst type */
3499 stencil
, /* dst addr */
3500 srcType
, src
, srcPacking
,
3501 ctx
->_ImageTransferState
);
3502 /* merge stencil values into depth values */
3503 for (i
= 0; i
< srcWidth
; i
++)
3504 dstRow
[i
] = stencil
[i
];
3506 src
+= srcRowStride
;
3507 dstRow
+= dstRowStride
/ sizeof(GLubyte
);
3518 * Store an image in any of the formats:
3519 * _mesa_texformat_rgba_float32
3520 * _mesa_texformat_rgb_float32
3521 * _mesa_texformat_alpha_float32
3522 * _mesa_texformat_luminance_float32
3523 * _mesa_texformat_luminance_alpha_float32
3524 * _mesa_texformat_intensity_float32
3527 _mesa_texstore_rgba_float32(TEXSTORE_PARAMS
)
3529 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3530 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3531 const GLint components
= _mesa_components_in_format(baseFormat
);
3533 ASSERT(dstFormat
== MESA_FORMAT_RGBA_FLOAT32
||
3534 dstFormat
== MESA_FORMAT_RGB_FLOAT32
||
3535 dstFormat
== MESA_FORMAT_ALPHA_FLOAT32
||
3536 dstFormat
== MESA_FORMAT_LUMINANCE_FLOAT32
||
3537 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
||
3538 dstFormat
== MESA_FORMAT_INTENSITY_FLOAT32
||
3539 dstFormat
== MESA_FORMAT_R_FLOAT32
||
3540 dstFormat
== MESA_FORMAT_RG_FLOAT32
);
3541 ASSERT(baseInternalFormat
== GL_RGBA
||
3542 baseInternalFormat
== GL_RGB
||
3543 baseInternalFormat
== GL_ALPHA
||
3544 baseInternalFormat
== GL_LUMINANCE
||
3545 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3546 baseInternalFormat
== GL_INTENSITY
||
3547 baseInternalFormat
== GL_RED
||
3548 baseInternalFormat
== GL_RG
);
3549 ASSERT(texelBytes
== components
* sizeof(GLfloat
));
3551 if (!ctx
->_ImageTransferState
&&
3552 !srcPacking
->SwapBytes
&&
3553 baseInternalFormat
== srcFormat
&&
3554 srcType
== GL_FLOAT
) {
3555 /* simple memcpy path */
3556 memcpy_texture(ctx
, dims
,
3557 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3560 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3561 srcAddr
, srcPacking
);
3565 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3568 srcWidth
, srcHeight
, srcDepth
,
3569 srcFormat
, srcType
, srcAddr
,
3571 ctx
->_ImageTransferState
);
3572 const GLfloat
*srcRow
= tempImage
;
3577 bytesPerRow
= srcWidth
* components
* sizeof(GLfloat
);
3578 for (img
= 0; img
< srcDepth
; img
++) {
3579 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3580 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3581 + dstYoffset
* dstRowStride
3582 + dstXoffset
* texelBytes
;
3583 for (row
= 0; row
< srcHeight
; row
++) {
3584 memcpy(dstRow
, srcRow
, bytesPerRow
);
3585 dstRow
+= dstRowStride
;
3586 srcRow
+= srcWidth
* components
;
3590 free((void *) tempImage
);
3598 * As above, but store 16-bit floats.
3601 _mesa_texstore_rgba_float16(TEXSTORE_PARAMS
)
3603 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3604 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3605 const GLint components
= _mesa_components_in_format(baseFormat
);
3607 ASSERT(dstFormat
== MESA_FORMAT_RGBA_FLOAT16
||
3608 dstFormat
== MESA_FORMAT_RGB_FLOAT16
||
3609 dstFormat
== MESA_FORMAT_ALPHA_FLOAT16
||
3610 dstFormat
== MESA_FORMAT_LUMINANCE_FLOAT16
||
3611 dstFormat
== MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
||
3612 dstFormat
== MESA_FORMAT_INTENSITY_FLOAT16
||
3613 dstFormat
== MESA_FORMAT_R_FLOAT16
||
3614 dstFormat
== MESA_FORMAT_RG_FLOAT16
);
3615 ASSERT(baseInternalFormat
== GL_RGBA
||
3616 baseInternalFormat
== GL_RGB
||
3617 baseInternalFormat
== GL_ALPHA
||
3618 baseInternalFormat
== GL_LUMINANCE
||
3619 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3620 baseInternalFormat
== GL_INTENSITY
||
3621 baseInternalFormat
== GL_RED
||
3622 baseInternalFormat
== GL_RG
);
3623 ASSERT(texelBytes
== components
* sizeof(GLhalfARB
));
3625 if (!ctx
->_ImageTransferState
&&
3626 !srcPacking
->SwapBytes
&&
3627 baseInternalFormat
== srcFormat
&&
3628 srcType
== GL_HALF_FLOAT_ARB
) {
3629 /* simple memcpy path */
3630 memcpy_texture(ctx
, dims
,
3631 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3634 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3635 srcAddr
, srcPacking
);
3639 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3642 srcWidth
, srcHeight
, srcDepth
,
3643 srcFormat
, srcType
, srcAddr
,
3645 ctx
->_ImageTransferState
);
3646 const GLfloat
*src
= tempImage
;
3650 for (img
= 0; img
< srcDepth
; img
++) {
3651 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3652 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3653 + dstYoffset
* dstRowStride
3654 + dstXoffset
* texelBytes
;
3655 for (row
= 0; row
< srcHeight
; row
++) {
3656 GLhalfARB
*dstTexel
= (GLhalfARB
*) dstRow
;
3658 for (i
= 0; i
< srcWidth
* components
; i
++) {
3659 dstTexel
[i
] = _mesa_float_to_half(src
[i
]);
3661 dstRow
+= dstRowStride
;
3662 src
+= srcWidth
* components
;
3666 free((void *) tempImage
);
3672 /* non-normalized, signed int8 */
3674 _mesa_texstore_rgba_int8(TEXSTORE_PARAMS
)
3676 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3677 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3678 const GLint components
= _mesa_components_in_format(baseFormat
);
3680 ASSERT(dstFormat
== MESA_FORMAT_RGBA_INT8
);
3681 ASSERT(baseInternalFormat
== GL_RGBA
||
3682 baseInternalFormat
== GL_RGB
||
3683 baseInternalFormat
== GL_ALPHA
||
3684 baseInternalFormat
== GL_LUMINANCE
||
3685 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3686 baseInternalFormat
== GL_INTENSITY
);
3687 ASSERT(texelBytes
== components
* sizeof(GLbyte
));
3689 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3690 * to integer formats.
3692 if (!srcPacking
->SwapBytes
&&
3693 baseInternalFormat
== srcFormat
&&
3694 srcType
== GL_BYTE
) {
3695 /* simple memcpy path */
3696 memcpy_texture(ctx
, dims
,
3697 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3700 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3701 srcAddr
, srcPacking
);
3705 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3708 srcWidth
, srcHeight
, srcDepth
,
3709 srcFormat
, srcType
, srcAddr
,
3711 const GLfloat
*src
= tempImage
;
3715 for (img
= 0; img
< srcDepth
; img
++) {
3716 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3717 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3718 + dstYoffset
* dstRowStride
3719 + dstXoffset
* texelBytes
;
3720 for (row
= 0; row
< srcHeight
; row
++) {
3721 GLbyte
*dstTexel
= (GLbyte
*) dstRow
;
3723 for (i
= 0; i
< srcWidth
* components
; i
++) {
3724 dstTexel
[i
] = (GLbyte
) src
[i
];
3726 dstRow
+= dstRowStride
;
3727 src
+= srcWidth
* components
;
3731 free((void *) tempImage
);
3737 /* non-normalized, signed int16 */
3739 _mesa_texstore_rgba_int16(TEXSTORE_PARAMS
)
3741 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3742 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3743 const GLint components
= _mesa_components_in_format(baseFormat
);
3745 ASSERT(dstFormat
== MESA_FORMAT_RGBA_INT16
);
3746 ASSERT(baseInternalFormat
== GL_RGBA
||
3747 baseInternalFormat
== GL_RGB
||
3748 baseInternalFormat
== GL_ALPHA
||
3749 baseInternalFormat
== GL_LUMINANCE
||
3750 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3751 baseInternalFormat
== GL_INTENSITY
);
3752 ASSERT(texelBytes
== components
* sizeof(GLshort
));
3754 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3755 * to integer formats.
3757 if (!srcPacking
->SwapBytes
&&
3758 baseInternalFormat
== srcFormat
&&
3759 srcType
== GL_SHORT
) {
3760 /* simple memcpy path */
3761 memcpy_texture(ctx
, dims
,
3762 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3765 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3766 srcAddr
, srcPacking
);
3770 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3773 srcWidth
, srcHeight
, srcDepth
,
3774 srcFormat
, srcType
, srcAddr
,
3776 const GLfloat
*src
= tempImage
;
3780 for (img
= 0; img
< srcDepth
; img
++) {
3781 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3782 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3783 + dstYoffset
* dstRowStride
3784 + dstXoffset
* texelBytes
;
3785 for (row
= 0; row
< srcHeight
; row
++) {
3786 GLshort
*dstTexel
= (GLshort
*) dstRow
;
3788 for (i
= 0; i
< srcWidth
* components
; i
++) {
3789 dstTexel
[i
] = (GLint
) src
[i
];
3791 dstRow
+= dstRowStride
;
3792 src
+= srcWidth
* components
;
3796 free((void *) tempImage
);
3802 /* non-normalized, signed int32 */
3804 _mesa_texstore_rgba_int32(TEXSTORE_PARAMS
)
3806 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3807 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3808 const GLint components
= _mesa_components_in_format(baseFormat
);
3810 ASSERT(dstFormat
== MESA_FORMAT_RGBA_INT32
);
3811 ASSERT(baseInternalFormat
== GL_RGBA
||
3812 baseInternalFormat
== GL_RGB
||
3813 baseInternalFormat
== GL_ALPHA
||
3814 baseInternalFormat
== GL_LUMINANCE
||
3815 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3816 baseInternalFormat
== GL_INTENSITY
);
3817 ASSERT(texelBytes
== components
* sizeof(GLint
));
3819 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3820 * to integer formats.
3822 if (!srcPacking
->SwapBytes
&&
3823 baseInternalFormat
== srcFormat
&&
3824 srcType
== GL_INT
) {
3825 /* simple memcpy path */
3826 memcpy_texture(ctx
, dims
,
3827 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3830 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3831 srcAddr
, srcPacking
);
3835 const GLfloat
*tempImage
= _mesa_make_temp_float_image(ctx
, dims
,
3838 srcWidth
, srcHeight
, srcDepth
,
3839 srcFormat
, srcType
, srcAddr
,
3841 const GLfloat
*src
= tempImage
;
3845 for (img
= 0; img
< srcDepth
; img
++) {
3846 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3847 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3848 + dstYoffset
* dstRowStride
3849 + dstXoffset
* texelBytes
;
3850 for (row
= 0; row
< srcHeight
; row
++) {
3851 GLint
*dstTexel
= (GLint
*) dstRow
;
3853 for (i
= 0; i
< srcWidth
* components
; i
++) {
3854 dstTexel
[i
] = (GLint
) src
[i
];
3856 dstRow
+= dstRowStride
;
3857 src
+= srcWidth
* components
;
3861 free((void *) tempImage
);
3867 /* non-normalized, unsigned int8 */
3869 _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS
)
3871 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3872 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3873 const GLint components
= _mesa_components_in_format(baseFormat
);
3875 ASSERT(dstFormat
== MESA_FORMAT_RGBA_UINT8
);
3876 ASSERT(baseInternalFormat
== GL_RGBA
||
3877 baseInternalFormat
== GL_RGB
||
3878 baseInternalFormat
== GL_ALPHA
||
3879 baseInternalFormat
== GL_LUMINANCE
||
3880 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3881 baseInternalFormat
== GL_INTENSITY
);
3882 ASSERT(texelBytes
== components
* sizeof(GLubyte
));
3884 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3885 * to integer formats.
3887 if (!srcPacking
->SwapBytes
&&
3888 baseInternalFormat
== srcFormat
&&
3889 srcType
== GL_UNSIGNED_BYTE
) {
3890 /* simple memcpy path */
3891 memcpy_texture(ctx
, dims
,
3892 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3895 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3896 srcAddr
, srcPacking
);
3900 const GLuint
*tempImage
=
3901 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3902 srcWidth
, srcHeight
, srcDepth
,
3903 srcFormat
, srcType
, srcAddr
, srcPacking
);
3904 const GLuint
*src
= tempImage
;
3908 for (img
= 0; img
< srcDepth
; img
++) {
3909 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3910 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3911 + dstYoffset
* dstRowStride
3912 + dstXoffset
* texelBytes
;
3913 for (row
= 0; row
< srcHeight
; row
++) {
3914 GLubyte
*dstTexel
= (GLubyte
*) dstRow
;
3916 for (i
= 0; i
< srcWidth
* components
; i
++) {
3917 dstTexel
[i
] = (GLubyte
) CLAMP(src
[i
], 0, 0xff);
3919 dstRow
+= dstRowStride
;
3920 src
+= srcWidth
* components
;
3924 free((void *) tempImage
);
3930 /* non-normalized, unsigned int16 */
3932 _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS
)
3934 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3935 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3936 const GLint components
= _mesa_components_in_format(baseFormat
);
3938 ASSERT(dstFormat
== MESA_FORMAT_RGBA_UINT16
);
3939 ASSERT(baseInternalFormat
== GL_RGBA
||
3940 baseInternalFormat
== GL_RGB
||
3941 baseInternalFormat
== GL_ALPHA
||
3942 baseInternalFormat
== GL_LUMINANCE
||
3943 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
3944 baseInternalFormat
== GL_INTENSITY
);
3945 ASSERT(texelBytes
== components
* sizeof(GLushort
));
3947 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
3948 * to integer formats.
3950 if (!srcPacking
->SwapBytes
&&
3951 baseInternalFormat
== srcFormat
&&
3952 srcType
== GL_UNSIGNED_SHORT
) {
3953 /* simple memcpy path */
3954 memcpy_texture(ctx
, dims
,
3955 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
3958 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
3959 srcAddr
, srcPacking
);
3963 const GLuint
*tempImage
=
3964 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
3965 srcWidth
, srcHeight
, srcDepth
,
3966 srcFormat
, srcType
, srcAddr
, srcPacking
);
3967 const GLuint
*src
= tempImage
;
3971 for (img
= 0; img
< srcDepth
; img
++) {
3972 GLubyte
*dstRow
= (GLubyte
*) dstAddr
3973 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
3974 + dstYoffset
* dstRowStride
3975 + dstXoffset
* texelBytes
;
3976 for (row
= 0; row
< srcHeight
; row
++) {
3977 GLushort
*dstTexel
= (GLushort
*) dstRow
;
3979 for (i
= 0; i
< srcWidth
* components
; i
++) {
3980 dstTexel
[i
] = (GLushort
) CLAMP(src
[i
], 0, 0xffff);
3982 dstRow
+= dstRowStride
;
3983 src
+= srcWidth
* components
;
3987 free((void *) tempImage
);
3993 /* non-normalized, unsigned int32 */
3995 _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS
)
3997 const GLuint texelBytes
= _mesa_get_format_bytes(dstFormat
);
3998 const GLenum baseFormat
= _mesa_get_format_base_format(dstFormat
);
3999 const GLint components
= _mesa_components_in_format(baseFormat
);
4001 ASSERT(dstFormat
== MESA_FORMAT_RGBA_UINT32
);
4002 ASSERT(baseInternalFormat
== GL_RGBA
||
4003 baseInternalFormat
== GL_RGB
||
4004 baseInternalFormat
== GL_ALPHA
||
4005 baseInternalFormat
== GL_LUMINANCE
||
4006 baseInternalFormat
== GL_LUMINANCE_ALPHA
||
4007 baseInternalFormat
== GL_INTENSITY
);
4008 ASSERT(texelBytes
== components
* sizeof(GLuint
));
4010 /* Note: Pixel transfer ops (scale, bias, table lookup) do not apply
4011 * to integer formats.
4013 if (!srcPacking
->SwapBytes
&&
4014 baseInternalFormat
== srcFormat
&&
4015 srcType
== GL_UNSIGNED_INT
) {
4016 /* simple memcpy path */
4017 memcpy_texture(ctx
, dims
,
4018 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
4021 srcWidth
, srcHeight
, srcDepth
, srcFormat
, srcType
,
4022 srcAddr
, srcPacking
);
4026 const GLuint
*tempImage
=
4027 make_temp_uint_image(ctx
, dims
, baseInternalFormat
, baseFormat
,
4028 srcWidth
, srcHeight
, srcDepth
,
4029 srcFormat
, srcType
, srcAddr
, srcPacking
);
4030 const GLuint
*src
= tempImage
;
4034 for (img
= 0; img
< srcDepth
; img
++) {
4035 GLubyte
*dstRow
= (GLubyte
*) dstAddr
4036 + dstImageOffsets
[dstZoffset
+ img
] * texelBytes
4037 + dstYoffset
* dstRowStride
4038 + dstXoffset
* texelBytes
;
4039 for (row
= 0; row
< srcHeight
; row
++) {
4040 GLuint
*dstTexel
= (GLuint
*) dstRow
;
4042 for (i
= 0; i
< srcWidth
* components
; i
++) {
4043 dstTexel
[i
] = src
[i
];
4045 dstRow
+= dstRowStride
;
4046 src
+= srcWidth
* components
;
4050 free((void *) tempImage
);
4058 #if FEATURE_EXT_texture_sRGB
4060 _mesa_texstore_srgb8(TEXSTORE_PARAMS
)
4062 gl_format newDstFormat
;
4065 ASSERT(dstFormat
== MESA_FORMAT_SRGB8
);
4067 /* reuse normal rgb texstore code */
4068 newDstFormat
= MESA_FORMAT_RGB888
;
4070 k
= _mesa_texstore_rgb888(ctx
, dims
, baseInternalFormat
,
4071 newDstFormat
, dstAddr
,
4072 dstXoffset
, dstYoffset
, dstZoffset
,
4073 dstRowStride
, dstImageOffsets
,
4074 srcWidth
, srcHeight
, srcDepth
,
4076 srcAddr
, srcPacking
);
4082 _mesa_texstore_srgba8(TEXSTORE_PARAMS
)
4084 gl_format newDstFormat
;
4087 ASSERT(dstFormat
== MESA_FORMAT_SRGBA8
);
4089 /* reuse normal rgba texstore code */
4090 newDstFormat
= MESA_FORMAT_RGBA8888
;
4091 k
= _mesa_texstore_rgba8888(ctx
, dims
, baseInternalFormat
,
4092 newDstFormat
, dstAddr
,
4093 dstXoffset
, dstYoffset
, dstZoffset
,
4094 dstRowStride
, dstImageOffsets
,
4095 srcWidth
, srcHeight
, srcDepth
,
4097 srcAddr
, srcPacking
);
4103 _mesa_texstore_sargb8(TEXSTORE_PARAMS
)
4105 gl_format newDstFormat
;
4108 ASSERT(dstFormat
== MESA_FORMAT_SARGB8
);
4110 /* reuse normal rgba texstore code */
4111 newDstFormat
= MESA_FORMAT_ARGB8888
;
4113 k
= _mesa_texstore_argb8888(ctx
, dims
, baseInternalFormat
,
4114 newDstFormat
, dstAddr
,
4115 dstXoffset
, dstYoffset
, dstZoffset
,
4116 dstRowStride
, dstImageOffsets
,
4117 srcWidth
, srcHeight
, srcDepth
,
4119 srcAddr
, srcPacking
);
4125 _mesa_texstore_sl8(TEXSTORE_PARAMS
)
4127 gl_format newDstFormat
;
4130 ASSERT(dstFormat
== MESA_FORMAT_SL8
);
4132 newDstFormat
= MESA_FORMAT_L8
;
4134 /* _mesa_textore_a8 handles luminance8 too */
4135 k
= _mesa_texstore_unorm8(ctx
, dims
, baseInternalFormat
,
4136 newDstFormat
, dstAddr
,
4137 dstXoffset
, dstYoffset
, dstZoffset
,
4138 dstRowStride
, dstImageOffsets
,
4139 srcWidth
, srcHeight
, srcDepth
,
4141 srcAddr
, srcPacking
);
4147 _mesa_texstore_sla8(TEXSTORE_PARAMS
)
4149 gl_format newDstFormat
;
4152 ASSERT(dstFormat
== MESA_FORMAT_SLA8
);
4154 /* reuse normal luminance/alpha texstore code */
4155 newDstFormat
= MESA_FORMAT_AL88
;
4157 k
= _mesa_texstore_unorm88(ctx
, dims
, baseInternalFormat
,
4158 newDstFormat
, dstAddr
,
4159 dstXoffset
, dstYoffset
, dstZoffset
,
4160 dstRowStride
, dstImageOffsets
,
4161 srcWidth
, srcHeight
, srcDepth
,
4163 srcAddr
, srcPacking
);
4169 /* these are used only in texstore_funcs[] below */
4170 #define _mesa_texstore_srgb8 NULL
4171 #define _mesa_texstore_srgba8 NULL
4172 #define _mesa_texstore_sargb8 NULL
4173 #define _mesa_texstore_sl8 NULL
4174 #define _mesa_texstore_sla8 NULL
4176 #endif /* FEATURE_EXT_texture_sRGB */
4182 * Table mapping MESA_FORMAT_* to _mesa_texstore_*()
4183 * XXX this is somewhat temporary.
4185 static const struct {
4187 StoreTexImageFunc Store
;
4189 texstore_funcs
[MESA_FORMAT_COUNT
] =
4191 { MESA_FORMAT_NONE
, NULL
},
4192 { MESA_FORMAT_RGBA8888
, _mesa_texstore_rgba8888
},
4193 { MESA_FORMAT_RGBA8888_REV
, _mesa_texstore_rgba8888
},
4194 { MESA_FORMAT_ARGB8888
, _mesa_texstore_argb8888
},
4195 { MESA_FORMAT_ARGB8888_REV
, _mesa_texstore_argb8888
},
4196 { MESA_FORMAT_XRGB8888
, _mesa_texstore_argb8888
},
4197 { MESA_FORMAT_XRGB8888_REV
, _mesa_texstore_argb8888
},
4198 { MESA_FORMAT_RGB888
, _mesa_texstore_rgb888
},
4199 { MESA_FORMAT_BGR888
, _mesa_texstore_bgr888
},
4200 { MESA_FORMAT_RGB565
, _mesa_texstore_rgb565
},
4201 { MESA_FORMAT_RGB565_REV
, _mesa_texstore_rgb565
},
4202 { MESA_FORMAT_ARGB4444
, _mesa_texstore_argb4444
},
4203 { MESA_FORMAT_ARGB4444_REV
, _mesa_texstore_argb4444
},
4204 { MESA_FORMAT_RGBA5551
, _mesa_texstore_rgba5551
},
4205 { MESA_FORMAT_ARGB1555
, _mesa_texstore_argb1555
},
4206 { MESA_FORMAT_ARGB1555_REV
, _mesa_texstore_argb1555
},
4207 { MESA_FORMAT_AL44
, _mesa_texstore_unorm44
},
4208 { MESA_FORMAT_AL88
, _mesa_texstore_unorm88
},
4209 { MESA_FORMAT_AL88_REV
, _mesa_texstore_unorm88
},
4210 { MESA_FORMAT_AL1616
, _mesa_texstore_unorm1616
},
4211 { MESA_FORMAT_AL1616_REV
, _mesa_texstore_unorm1616
},
4212 { MESA_FORMAT_RGB332
, _mesa_texstore_rgb332
},
4213 { MESA_FORMAT_A8
, _mesa_texstore_unorm8
},
4214 { MESA_FORMAT_A16
, _mesa_texstore_unorm16
},
4215 { MESA_FORMAT_L8
, _mesa_texstore_unorm8
},
4216 { MESA_FORMAT_L16
, _mesa_texstore_unorm16
},
4217 { MESA_FORMAT_I8
, _mesa_texstore_unorm8
},
4218 { MESA_FORMAT_I16
, _mesa_texstore_unorm16
},
4219 { MESA_FORMAT_CI8
, _mesa_texstore_ci8
},
4220 { MESA_FORMAT_YCBCR
, _mesa_texstore_ycbcr
},
4221 { MESA_FORMAT_YCBCR_REV
, _mesa_texstore_ycbcr
},
4222 { MESA_FORMAT_R8
, _mesa_texstore_unorm8
},
4223 { MESA_FORMAT_RG88
, _mesa_texstore_unorm88
},
4224 { MESA_FORMAT_RG88_REV
, _mesa_texstore_unorm88
},
4225 { MESA_FORMAT_R16
, _mesa_texstore_unorm16
},
4226 { MESA_FORMAT_RG1616
, _mesa_texstore_unorm1616
},
4227 { MESA_FORMAT_RG1616_REV
, _mesa_texstore_unorm1616
},
4228 { MESA_FORMAT_ARGB2101010
, _mesa_texstore_argb2101010
},
4229 { MESA_FORMAT_Z24_S8
, _mesa_texstore_z24_s8
},
4230 { MESA_FORMAT_S8_Z24
, _mesa_texstore_s8_z24
},
4231 { MESA_FORMAT_Z16
, _mesa_texstore_z16
},
4232 { MESA_FORMAT_X8_Z24
, _mesa_texstore_x8_z24
},
4233 { MESA_FORMAT_Z24_X8
, _mesa_texstore_z24_x8
},
4234 { MESA_FORMAT_Z32
, _mesa_texstore_z32
},
4235 { MESA_FORMAT_S8
, _mesa_texstore_s8
},
4236 { MESA_FORMAT_SRGB8
, _mesa_texstore_srgb8
},
4237 { MESA_FORMAT_SRGBA8
, _mesa_texstore_srgba8
},
4238 { MESA_FORMAT_SARGB8
, _mesa_texstore_sargb8
},
4239 { MESA_FORMAT_SL8
, _mesa_texstore_sl8
},
4240 { MESA_FORMAT_SLA8
, _mesa_texstore_sla8
},
4241 { MESA_FORMAT_SRGB_DXT1
, _mesa_texstore_rgb_dxt1
},
4242 { MESA_FORMAT_SRGBA_DXT1
, _mesa_texstore_rgba_dxt1
},
4243 { MESA_FORMAT_SRGBA_DXT3
, _mesa_texstore_rgba_dxt3
},
4244 { MESA_FORMAT_SRGBA_DXT5
, _mesa_texstore_rgba_dxt5
},
4245 { MESA_FORMAT_RGB_FXT1
, _mesa_texstore_rgb_fxt1
},
4246 { MESA_FORMAT_RGBA_FXT1
, _mesa_texstore_rgba_fxt1
},
4247 { MESA_FORMAT_RGB_DXT1
, _mesa_texstore_rgb_dxt1
},
4248 { MESA_FORMAT_RGBA_DXT1
, _mesa_texstore_rgba_dxt1
},
4249 { MESA_FORMAT_RGBA_DXT3
, _mesa_texstore_rgba_dxt3
},
4250 { MESA_FORMAT_RGBA_DXT5
, _mesa_texstore_rgba_dxt5
},
4251 { MESA_FORMAT_RGBA_FLOAT32
, _mesa_texstore_rgba_float32
},
4252 { MESA_FORMAT_RGBA_FLOAT16
, _mesa_texstore_rgba_float16
},
4253 { MESA_FORMAT_RGB_FLOAT32
, _mesa_texstore_rgba_float32
},
4254 { MESA_FORMAT_RGB_FLOAT16
, _mesa_texstore_rgba_float16
},
4255 { MESA_FORMAT_ALPHA_FLOAT32
, _mesa_texstore_rgba_float32
},
4256 { MESA_FORMAT_ALPHA_FLOAT16
, _mesa_texstore_rgba_float16
},
4257 { MESA_FORMAT_LUMINANCE_FLOAT32
, _mesa_texstore_rgba_float32
},
4258 { MESA_FORMAT_LUMINANCE_FLOAT16
, _mesa_texstore_rgba_float16
},
4259 { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
, _mesa_texstore_rgba_float32
},
4260 { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16
, _mesa_texstore_rgba_float16
},
4261 { MESA_FORMAT_INTENSITY_FLOAT32
, _mesa_texstore_rgba_float32
},
4262 { MESA_FORMAT_INTENSITY_FLOAT16
, _mesa_texstore_rgba_float16
},
4263 { MESA_FORMAT_R_FLOAT32
, _mesa_texstore_rgba_float32
},
4264 { MESA_FORMAT_R_FLOAT16
, _mesa_texstore_rgba_float16
},
4265 { MESA_FORMAT_RG_FLOAT32
, _mesa_texstore_rgba_float32
},
4266 { MESA_FORMAT_RG_FLOAT16
, _mesa_texstore_rgba_float16
},
4268 { MESA_FORMAT_RGBA_INT8
, _mesa_texstore_rgba_int8
},
4269 { MESA_FORMAT_RGBA_INT16
, _mesa_texstore_rgba_int16
},
4270 { MESA_FORMAT_RGBA_INT32
, _mesa_texstore_rgba_int32
},
4271 { MESA_FORMAT_RGBA_UINT8
, _mesa_texstore_rgba_uint8
},
4272 { MESA_FORMAT_RGBA_UINT16
, _mesa_texstore_rgba_uint16
},
4273 { MESA_FORMAT_RGBA_UINT32
, _mesa_texstore_rgba_uint32
},
4275 { MESA_FORMAT_DUDV8
, _mesa_texstore_dudv8
},
4277 { MESA_FORMAT_SIGNED_R8
, _mesa_texstore_snorm8
},
4278 { MESA_FORMAT_SIGNED_RG88_REV
, _mesa_texstore_snorm88
},
4279 { MESA_FORMAT_SIGNED_RGBX8888
, _mesa_texstore_signed_rgbx8888
},
4281 { MESA_FORMAT_SIGNED_RGBA8888
, _mesa_texstore_signed_rgba8888
},
4282 { MESA_FORMAT_SIGNED_RGBA8888_REV
, _mesa_texstore_signed_rgba8888
},
4284 { MESA_FORMAT_SIGNED_R16
, _mesa_texstore_snorm16
},
4285 { MESA_FORMAT_SIGNED_GR1616
, _mesa_texstore_snorm1616
},
4286 { MESA_FORMAT_SIGNED_RGB_16
, _mesa_texstore_signed_rgba_16
},
4287 { MESA_FORMAT_SIGNED_RGBA_16
, _mesa_texstore_signed_rgba_16
},
4288 { MESA_FORMAT_RGBA_16
, _mesa_texstore_rgba_16
},
4290 { MESA_FORMAT_RED_RGTC1
, _mesa_texstore_red_rgtc1
},
4291 { MESA_FORMAT_SIGNED_RED_RGTC1
, _mesa_texstore_signed_red_rgtc1
},
4292 { MESA_FORMAT_RG_RGTC2
, _mesa_texstore_rg_rgtc2
},
4293 { MESA_FORMAT_SIGNED_RG_RGTC2
, _mesa_texstore_signed_rg_rgtc2
},
4295 /* Re-use the R/RG texstore functions.
4296 * The code is generic enough to handle LATC too. */
4297 { MESA_FORMAT_L_LATC1
, _mesa_texstore_red_rgtc1
},
4298 { MESA_FORMAT_SIGNED_L_LATC1
, _mesa_texstore_signed_red_rgtc1
},
4299 { MESA_FORMAT_LA_LATC2
, _mesa_texstore_rg_rgtc2
},
4300 { MESA_FORMAT_SIGNED_LA_LATC2
, _mesa_texstore_signed_rg_rgtc2
},
4302 { MESA_FORMAT_SIGNED_A8
, _mesa_texstore_snorm8
},
4303 { MESA_FORMAT_SIGNED_L8
, _mesa_texstore_snorm8
},
4304 { MESA_FORMAT_SIGNED_AL88
, _mesa_texstore_snorm88
},
4305 { MESA_FORMAT_SIGNED_I8
, _mesa_texstore_snorm8
},
4307 { MESA_FORMAT_SIGNED_A16
, _mesa_texstore_snorm16
},
4308 { MESA_FORMAT_SIGNED_L16
, _mesa_texstore_snorm16
},
4309 { MESA_FORMAT_SIGNED_AL1616
, _mesa_texstore_snorm1616
},
4310 { MESA_FORMAT_SIGNED_I16
, _mesa_texstore_snorm16
},
4315 _mesa_texstore_null(TEXSTORE_PARAMS
)
4317 (void) ctx
; (void) dims
;
4318 (void) baseInternalFormat
;
4321 (void) dstXoffset
; (void) dstYoffset
; (void) dstZoffset
;
4322 (void) dstRowStride
; (void) dstImageOffsets
;
4323 (void) srcWidth
; (void) srcHeight
; (void) srcDepth
;
4324 (void) srcFormat
; (void) srcType
;
4328 /* should never happen */
4329 _mesa_problem(NULL
, "_mesa_texstore_null() is called");
4335 * Return the StoreTexImageFunc pointer to store an image in the given format.
4337 static StoreTexImageFunc
4338 _mesa_get_texstore_func(gl_format format
)
4342 for (i
= 0; i
< MESA_FORMAT_COUNT
; i
++) {
4343 ASSERT(texstore_funcs
[i
].Name
== i
);
4346 ASSERT(texstore_funcs
[format
].Name
== format
);
4348 if (texstore_funcs
[format
].Store
)
4349 return texstore_funcs
[format
].Store
;
4351 return _mesa_texstore_null
;
4356 * Store user data into texture memory.
4357 * Called via glTex[Sub]Image1/2/3D()
4360 _mesa_texstore(TEXSTORE_PARAMS
)
4362 StoreTexImageFunc storeImage
;
4365 storeImage
= _mesa_get_texstore_func(dstFormat
);
4367 success
= storeImage(ctx
, dims
, baseInternalFormat
,
4368 dstFormat
, dstAddr
, dstXoffset
, dstYoffset
, dstZoffset
,
4369 dstRowStride
, dstImageOffsets
,
4370 srcWidth
, srcHeight
, srcDepth
,
4371 srcFormat
, srcType
, srcAddr
, srcPacking
);
4376 /** Return texture size in bytes */
4378 texture_size(const struct gl_texture_image
*texImage
)
4380 GLuint sz
= _mesa_format_image_size(texImage
->TexFormat
, texImage
->Width
,
4381 texImage
->Height
, texImage
->Depth
);
4386 /** Return row stride in bytes */
4388 texture_row_stride(const struct gl_texture_image
*texImage
)
4390 GLuint stride
= _mesa_format_row_stride(texImage
->TexFormat
,
4398 * This is the software fallback for Driver.TexImage1D()
4399 * and Driver.CopyTexImage1D().
4400 * \sa _mesa_store_teximage2d()
4403 _mesa_store_teximage1d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4404 GLint internalFormat
,
4405 GLint width
, GLint border
,
4406 GLenum format
, GLenum type
, const GLvoid
*pixels
,
4407 const struct gl_pixelstore_attrib
*packing
,
4408 struct gl_texture_object
*texObj
,
4409 struct gl_texture_image
*texImage
)
4414 /* allocate memory */
4415 sizeInBytes
= texture_size(texImage
);
4416 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
4417 if (!texImage
->Data
) {
4418 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
4422 pixels
= _mesa_validate_pbo_teximage(ctx
, 1, width
, 1, 1, format
, type
,
4423 pixels
, packing
, "glTexImage1D");
4425 /* Note: we check for a NULL image pointer here, _after_ we allocated
4426 * memory for the texture. That's what the GL spec calls for.
4431 const GLint dstRowStride
= 0;
4432 GLboolean success
= _mesa_texstore(ctx
, 1, texImage
->_BaseFormat
,
4433 texImage
->TexFormat
,
4435 0, 0, 0, /* dstX/Y/Zoffset */
4437 texImage
->ImageOffsets
,
4439 format
, type
, pixels
, packing
);
4441 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage1D");
4445 _mesa_unmap_teximage_pbo(ctx
, packing
);
4450 * This is the software fallback for Driver.TexImage2D()
4451 * and Driver.CopyTexImage2D().
4453 * This function is oriented toward storing images in main memory, rather
4454 * than VRAM. Device driver's can easily plug in their own replacement.
4457 _mesa_store_teximage2d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4458 GLint internalFormat
,
4459 GLint width
, GLint height
, GLint border
,
4460 GLenum format
, GLenum type
, const void *pixels
,
4461 const struct gl_pixelstore_attrib
*packing
,
4462 struct gl_texture_object
*texObj
,
4463 struct gl_texture_image
*texImage
)
4468 /* allocate memory */
4469 sizeInBytes
= texture_size(texImage
);
4470 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
4471 if (!texImage
->Data
) {
4472 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
4476 pixels
= _mesa_validate_pbo_teximage(ctx
, 2, width
, height
, 1, format
, type
,
4477 pixels
, packing
, "glTexImage2D");
4479 /* Note: we check for a NULL image pointer here, _after_ we allocated
4480 * memory for the texture. That's what the GL spec calls for.
4485 GLint dstRowStride
= texture_row_stride(texImage
);
4486 GLboolean success
= _mesa_texstore(ctx
, 2, texImage
->_BaseFormat
,
4487 texImage
->TexFormat
,
4489 0, 0, 0, /* dstX/Y/Zoffset */
4491 texImage
->ImageOffsets
,
4493 format
, type
, pixels
, packing
);
4495 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage2D");
4499 _mesa_unmap_teximage_pbo(ctx
, packing
);
4505 * This is the software fallback for Driver.TexImage3D()
4506 * and Driver.CopyTexImage3D().
4507 * \sa _mesa_store_teximage2d()
4510 _mesa_store_teximage3d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4511 GLint internalFormat
,
4512 GLint width
, GLint height
, GLint depth
, GLint border
,
4513 GLenum format
, GLenum type
, const void *pixels
,
4514 const struct gl_pixelstore_attrib
*packing
,
4515 struct gl_texture_object
*texObj
,
4516 struct gl_texture_image
*texImage
)
4521 /* allocate memory */
4522 sizeInBytes
= texture_size(texImage
);
4523 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
4524 if (!texImage
->Data
) {
4525 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
4529 pixels
= _mesa_validate_pbo_teximage(ctx
, 3, width
, height
, depth
, format
,
4530 type
, pixels
, packing
, "glTexImage3D");
4532 /* Note: we check for a NULL image pointer here, _after_ we allocated
4533 * memory for the texture. That's what the GL spec calls for.
4538 GLint dstRowStride
= texture_row_stride(texImage
);
4539 GLboolean success
= _mesa_texstore(ctx
, 3, texImage
->_BaseFormat
,
4540 texImage
->TexFormat
,
4542 0, 0, 0, /* dstX/Y/Zoffset */
4544 texImage
->ImageOffsets
,
4545 width
, height
, depth
,
4546 format
, type
, pixels
, packing
);
4548 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage3D");
4552 _mesa_unmap_teximage_pbo(ctx
, packing
);
4559 * This is the software fallback for Driver.TexSubImage1D()
4560 * and Driver.CopyTexSubImage1D().
4563 _mesa_store_texsubimage1d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4564 GLint xoffset
, GLint width
,
4565 GLenum format
, GLenum type
, const void *pixels
,
4566 const struct gl_pixelstore_attrib
*packing
,
4567 struct gl_texture_object
*texObj
,
4568 struct gl_texture_image
*texImage
)
4570 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4571 pixels
= _mesa_validate_pbo_teximage(ctx
, 1, width
, 1, 1, format
, type
,
4572 pixels
, packing
, "glTexSubImage1D");
4577 const GLint dstRowStride
= 0;
4578 GLboolean success
= _mesa_texstore(ctx
, 1, texImage
->_BaseFormat
,
4579 texImage
->TexFormat
,
4581 xoffset
, 0, 0, /* offsets */
4583 texImage
->ImageOffsets
,
4585 format
, type
, pixels
, packing
);
4587 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage1D");
4591 _mesa_unmap_teximage_pbo(ctx
, packing
);
4597 * This is the software fallback for Driver.TexSubImage2D()
4598 * and Driver.CopyTexSubImage2D().
4601 _mesa_store_texsubimage2d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4602 GLint xoffset
, GLint yoffset
,
4603 GLint width
, GLint height
,
4604 GLenum format
, GLenum type
, const void *pixels
,
4605 const struct gl_pixelstore_attrib
*packing
,
4606 struct gl_texture_object
*texObj
,
4607 struct gl_texture_image
*texImage
)
4609 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4610 pixels
= _mesa_validate_pbo_teximage(ctx
, 2, width
, height
, 1, format
, type
,
4611 pixels
, packing
, "glTexSubImage2D");
4616 GLint dstRowStride
= texture_row_stride(texImage
);
4617 GLboolean success
= _mesa_texstore(ctx
, 2, texImage
->_BaseFormat
,
4618 texImage
->TexFormat
,
4620 xoffset
, yoffset
, 0,
4622 texImage
->ImageOffsets
,
4624 format
, type
, pixels
, packing
);
4626 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage2D");
4630 _mesa_unmap_teximage_pbo(ctx
, packing
);
4635 * This is the software fallback for Driver.TexSubImage3D().
4636 * and Driver.CopyTexSubImage3D().
4639 _mesa_store_texsubimage3d(struct gl_context
*ctx
, GLenum target
, GLint level
,
4640 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4641 GLint width
, GLint height
, GLint depth
,
4642 GLenum format
, GLenum type
, const void *pixels
,
4643 const struct gl_pixelstore_attrib
*packing
,
4644 struct gl_texture_object
*texObj
,
4645 struct gl_texture_image
*texImage
)
4647 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4648 pixels
= _mesa_validate_pbo_teximage(ctx
, 3, width
, height
, depth
, format
,
4649 type
, pixels
, packing
,
4655 GLint dstRowStride
= texture_row_stride(texImage
);
4656 GLboolean success
= _mesa_texstore(ctx
, 3, texImage
->_BaseFormat
,
4657 texImage
->TexFormat
,
4659 xoffset
, yoffset
, zoffset
,
4661 texImage
->ImageOffsets
,
4662 width
, height
, depth
,
4663 format
, type
, pixels
, packing
);
4665 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexSubImage3D");
4669 _mesa_unmap_teximage_pbo(ctx
, packing
);
4674 * Fallback for Driver.CompressedTexImage1D()
4677 _mesa_store_compressed_teximage1d(struct gl_context
*ctx
,
4678 GLenum target
, GLint level
,
4679 GLint internalFormat
,
4680 GLint width
, GLint border
,
4681 GLsizei imageSize
, const GLvoid
*data
,
4682 struct gl_texture_object
*texObj
,
4683 struct gl_texture_image
*texImage
)
4685 /* this space intentionally left blank */
4687 (void) target
; (void) level
;
4688 (void) internalFormat
;
4689 (void) width
; (void) border
;
4690 (void) imageSize
; (void) data
;
4698 * Fallback for Driver.CompressedTexImage2D()
4701 _mesa_store_compressed_teximage2d(struct gl_context
*ctx
,
4702 GLenum target
, GLint level
,
4703 GLint internalFormat
,
4704 GLint width
, GLint height
, GLint border
,
4705 GLsizei imageSize
, const GLvoid
*data
,
4706 struct gl_texture_object
*texObj
,
4707 struct gl_texture_image
*texImage
)
4709 (void) width
; (void) height
; (void) border
;
4711 /* This is pretty simple, basically just do a memcpy without worrying
4712 * about the usual image unpacking or image transfer operations.
4716 ASSERT(texImage
->Width
> 0);
4717 ASSERT(texImage
->Height
> 0);
4718 ASSERT(texImage
->Depth
== 1);
4719 ASSERT(texImage
->Data
== NULL
); /* was freed in glCompressedTexImage2DARB */
4721 /* allocate storage */
4722 texImage
->Data
= _mesa_alloc_texmemory(imageSize
);
4723 if (!texImage
->Data
) {
4724 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glCompressedTexImage2DARB");
4728 data
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, data
,
4730 "glCompressedTexImage2D");
4735 memcpy(texImage
->Data
, data
, imageSize
);
4737 _mesa_unmap_teximage_pbo(ctx
, &ctx
->Unpack
);
4743 * Fallback for Driver.CompressedTexImage3D()
4746 _mesa_store_compressed_teximage3d(struct gl_context
*ctx
,
4747 GLenum target
, GLint level
,
4748 GLint internalFormat
,
4749 GLint width
, GLint height
, GLint depth
,
4751 GLsizei imageSize
, const GLvoid
*data
,
4752 struct gl_texture_object
*texObj
,
4753 struct gl_texture_image
*texImage
)
4755 /* this space intentionally left blank */
4757 (void) target
; (void) level
;
4758 (void) internalFormat
;
4759 (void) width
; (void) height
; (void) depth
;
4761 (void) imageSize
; (void) data
;
4769 * Fallback for Driver.CompressedTexSubImage1D()
4772 _mesa_store_compressed_texsubimage1d(struct gl_context
*ctx
, GLenum target
,
4774 GLint xoffset
, GLsizei width
,
4776 GLsizei imageSize
, const GLvoid
*data
,
4777 struct gl_texture_object
*texObj
,
4778 struct gl_texture_image
*texImage
)
4780 /* there are no compressed 1D texture formats yet */
4782 (void) target
; (void) level
;
4783 (void) xoffset
; (void) width
;
4785 (void) imageSize
; (void) data
;
4792 * Fallback for Driver.CompressedTexSubImage2D()
4795 _mesa_store_compressed_texsubimage2d(struct gl_context
*ctx
, GLenum target
,
4797 GLint xoffset
, GLint yoffset
,
4798 GLsizei width
, GLsizei height
,
4800 GLsizei imageSize
, const GLvoid
*data
,
4801 struct gl_texture_object
*texObj
,
4802 struct gl_texture_image
*texImage
)
4804 GLint bytesPerRow
, destRowStride
, srcRowStride
;
4808 const gl_format texFormat
= texImage
->TexFormat
;
4809 const GLint destWidth
= texImage
->Width
;
4812 _mesa_get_format_block_size(texFormat
, &bw
, &bh
);
4817 /* these should have been caught sooner */
4818 ASSERT((width
% bw
) == 0 || width
== 2 || width
== 1);
4819 ASSERT((height
% bh
) == 0 || height
== 2 || height
== 1);
4820 ASSERT((xoffset
% bw
) == 0);
4821 ASSERT((yoffset
% bh
) == 0);
4823 /* get pointer to src pixels (may be in a pbo which we'll map here) */
4824 data
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, data
,
4826 "glCompressedTexSubImage2D");
4830 srcRowStride
= _mesa_format_row_stride(texFormat
, width
);
4831 src
= (const GLubyte
*) data
;
4833 destRowStride
= _mesa_format_row_stride(texFormat
, destWidth
);
4834 dest
= _mesa_compressed_image_address(xoffset
, yoffset
, 0,
4835 texFormat
, destWidth
,
4836 (GLubyte
*) texImage
->Data
);
4838 bytesPerRow
= srcRowStride
; /* bytes per row of blocks */
4839 rows
= height
/ bh
; /* rows in blocks */
4841 /* copy rows of blocks */
4842 for (i
= 0; i
< rows
; i
++) {
4843 memcpy(dest
, src
, bytesPerRow
);
4844 dest
+= destRowStride
;
4845 src
+= srcRowStride
;
4848 _mesa_unmap_teximage_pbo(ctx
, &ctx
->Unpack
);
4853 * Fallback for Driver.CompressedTexSubImage3D()
4856 _mesa_store_compressed_texsubimage3d(struct gl_context
*ctx
, GLenum target
,
4858 GLint xoffset
, GLint yoffset
, GLint zoffset
,
4859 GLsizei width
, GLsizei height
, GLsizei depth
,
4861 GLsizei imageSize
, const GLvoid
*data
,
4862 struct gl_texture_object
*texObj
,
4863 struct gl_texture_image
*texImage
)
4865 /* there are no compressed 3D texture formats yet */
4867 (void) target
; (void) level
;
4868 (void) xoffset
; (void) yoffset
; (void) zoffset
;
4869 (void) width
; (void) height
; (void) depth
;
4871 (void) imageSize
; (void) data
;