2 * Copyright © 2017 Valve Corporation.
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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21 * DEALINGS IN THE SOFTWARE.
31 #include "texturebindless.h"
34 #include "util/hash_table.h"
37 _mesa_GetTextureHandleARB(GLuint texture
)
43 _mesa_GetTextureSamplerHandleARB(GLuint texture
, GLuint sampler
)
49 _mesa_MakeTextureHandleResidentARB(GLuint64 handle
)
54 _mesa_MakeTextureHandleNonResidentARB(GLuint64 handle
)
59 _mesa_GetImageHandleARB(GLuint texture
, GLint level
, GLboolean layered
,
60 GLint layer
, GLenum format
)
66 _mesa_MakeImageHandleResidentARB(GLuint64 handle
, GLenum access
)
71 _mesa_MakeImageHandleNonResidentARB(GLuint64 handle
)
76 _mesa_IsTextureHandleResidentARB(GLuint64 handle
)
82 _mesa_IsImageHandleResidentARB(GLuint64 handle
)