mesa: Add ARB_shader_image_load_store to the extension table.
[mesa.git] / src / mesa / main / textureview.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2013 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28
29 /**
30 * \file textureview.c
31 * GL_ARB_texture_view functions
32 */
33
34 #include "glheader.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "imports.h"
38 #include "macros.h"
39 #include "teximage.h"
40 #include "texobj.h"
41 #include "mipmap.h"
42 #include "texstorage.h"
43 #include "textureview.h"
44 #include "stdbool.h"
45 #include "mtypes.h"
46
47 /* Table 3.X.2 (Compatible internal formats for TextureView)
48 ---------------------------------------------------------------------------
49 | Class | Internal formats |
50 ---------------------------------------------------------------------------
51 | VIEW_CLASS_128_BITS | RGBA32F, RGBA32UI, RGBA32I |
52 ---------------------------------------------------------------------------
53 | VIEW_CLASS_96_BITS | RGB32F, RGB32UI, RGB32I |
54 ---------------------------------------------------------------------------
55 | VIEW_CLASS_64_BITS | RGBA16F, RG32F, RGBA16UI, RG32UI, RGBA16I, |
56 | | RG32I, RGBA16, RGBA16_SNORM |
57 ---------------------------------------------------------------------------
58 | VIEW_CLASS_48_BITS | RGB16, RGB16_SNORM, RGB16F, RGB16UI, RGB16I |
59 ---------------------------------------------------------------------------
60 | VIEW_CLASS_32_BITS | RG16F, R11F_G11F_B10F, R32F, |
61 | | RGB10_A2UI, RGBA8UI, RG16UI, R32UI, |
62 | | RGBA8I, RG16I, R32I, RGB10_A2, RGBA8, RG16, |
63 | | RGBA8_SNORM, RG16_SNORM, SRGB8_ALPHA8, RGB9_E5 |
64 ---------------------------------------------------------------------------
65 | VIEW_CLASS_24_BITS | RGB8, RGB8_SNORM, SRGB8, RGB8UI, RGB8I |
66 ---------------------------------------------------------------------------
67 | VIEW_CLASS_16_BITS | R16F, RG8UI, R16UI, RG8I, R16I, RG8, R16, |
68 | | RG8_SNORM, R16_SNORM |
69 ---------------------------------------------------------------------------
70 | VIEW_CLASS_8_BITS | R8UI, R8I, R8, R8_SNORM |
71 ---------------------------------------------------------------------------
72 | VIEW_CLASS_RGTC1_RED | COMPRESSED_RED_RGTC1, |
73 | | COMPRESSED_SIGNED_RED_RGTC1 |
74 ---------------------------------------------------------------------------
75 | VIEW_CLASS_RGTC2_RG | COMPRESSED_RG_RGTC2, |
76 | | COMPRESSED_SIGNED_RG_RGTC2 |
77 ---------------------------------------------------------------------------
78 | VIEW_CLASS_BPTC_UNORM | COMPRESSED_RGBA_BPTC_UNORM, |
79 | | COMPRESSED_SRGB_ALPHA_BPTC_UNORM |
80 ---------------------------------------------------------------------------
81 | VIEW_CLASS_BPTC_FLOAT | COMPRESSED_RGB_BPTC_SIGNED_FLOAT, |
82 | | COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT |
83 ---------------------------------------------------------------------------
84 */
85 struct internal_format_class_info {
86 GLenum view_class;
87 GLenum internal_format;
88 };
89 static const struct internal_format_class_info compatible_internal_formats[] = {
90 {GL_VIEW_CLASS_128_BITS, GL_RGBA32F},
91 {GL_VIEW_CLASS_128_BITS, GL_RGBA32UI},
92 {GL_VIEW_CLASS_128_BITS, GL_RGBA32I},
93 {GL_VIEW_CLASS_96_BITS, GL_RGB32F},
94 {GL_VIEW_CLASS_96_BITS, GL_RGB32UI},
95 {GL_VIEW_CLASS_96_BITS, GL_RGB32I},
96 {GL_VIEW_CLASS_64_BITS, GL_RGBA16F},
97 {GL_VIEW_CLASS_64_BITS, GL_RG32F},
98 {GL_VIEW_CLASS_64_BITS, GL_RGBA16UI},
99 {GL_VIEW_CLASS_64_BITS, GL_RG32UI},
100 {GL_VIEW_CLASS_64_BITS, GL_RGBA16I},
101 {GL_VIEW_CLASS_64_BITS, GL_RG32I},
102 {GL_VIEW_CLASS_64_BITS, GL_RGBA16},
103 {GL_VIEW_CLASS_64_BITS, GL_RGBA16_SNORM},
104 {GL_VIEW_CLASS_48_BITS, GL_RGB16},
105 {GL_VIEW_CLASS_48_BITS, GL_RGB16_SNORM},
106 {GL_VIEW_CLASS_48_BITS, GL_RGB16F},
107 {GL_VIEW_CLASS_48_BITS, GL_RGB16UI},
108 {GL_VIEW_CLASS_48_BITS, GL_RGB16I},
109 {GL_VIEW_CLASS_32_BITS, GL_RG16F},
110 {GL_VIEW_CLASS_32_BITS, GL_R11F_G11F_B10F},
111 {GL_VIEW_CLASS_32_BITS, GL_R32F},
112 {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI},
113 {GL_VIEW_CLASS_32_BITS, GL_RGBA8UI},
114 {GL_VIEW_CLASS_32_BITS, GL_RG16UI},
115 {GL_VIEW_CLASS_32_BITS, GL_R32UI},
116 {GL_VIEW_CLASS_32_BITS, GL_RGBA8I},
117 {GL_VIEW_CLASS_32_BITS, GL_RG16I},
118 {GL_VIEW_CLASS_32_BITS, GL_R32I},
119 {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2},
120 {GL_VIEW_CLASS_32_BITS, GL_RGBA8},
121 {GL_VIEW_CLASS_32_BITS, GL_RG16},
122 {GL_VIEW_CLASS_32_BITS, GL_RGBA8_SNORM},
123 {GL_VIEW_CLASS_32_BITS, GL_RG16_SNORM},
124 {GL_VIEW_CLASS_32_BITS, GL_SRGB8_ALPHA8},
125 {GL_VIEW_CLASS_32_BITS, GL_RGB9_E5},
126 {GL_VIEW_CLASS_24_BITS, GL_RGB8},
127 {GL_VIEW_CLASS_24_BITS, GL_RGB8_SNORM},
128 {GL_VIEW_CLASS_24_BITS, GL_SRGB8},
129 {GL_VIEW_CLASS_24_BITS, GL_RGB8UI},
130 {GL_VIEW_CLASS_24_BITS, GL_RGB8I},
131 {GL_VIEW_CLASS_16_BITS, GL_R16F},
132 {GL_VIEW_CLASS_16_BITS, GL_RG8UI},
133 {GL_VIEW_CLASS_16_BITS, GL_R16UI},
134 {GL_VIEW_CLASS_16_BITS, GL_RG8I},
135 {GL_VIEW_CLASS_16_BITS, GL_R16I},
136 {GL_VIEW_CLASS_16_BITS, GL_RG8},
137 {GL_VIEW_CLASS_16_BITS, GL_R16},
138 {GL_VIEW_CLASS_16_BITS, GL_RG8_SNORM},
139 {GL_VIEW_CLASS_16_BITS, GL_R16_SNORM},
140 {GL_VIEW_CLASS_8_BITS, GL_R8UI},
141 {GL_VIEW_CLASS_8_BITS, GL_R8I},
142 {GL_VIEW_CLASS_8_BITS, GL_R8},
143 {GL_VIEW_CLASS_8_BITS, GL_R8_SNORM},
144 {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_RED_RGTC1},
145 {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1},
146 {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2},
147 {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2},
148 {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB},
149 {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB},
150 {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB},
151 {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB},
152 };
153
154 static const struct internal_format_class_info s3tc_compatible_internal_formats[] = {
155 {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_RGB_S3TC_DXT1_EXT},
156 {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT},
157 {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT},
158 {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT},
159 {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT},
160 {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT},
161 {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT},
162 {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT},
163 };
164
165 /**
166 * Lookup format view class based on internalformat
167 * \return VIEW_CLASS if internalformat found in table, false otherwise.
168 */
169 static GLenum
170 lookup_view_class(struct gl_context *ctx, GLenum internalformat)
171 {
172 GLuint i;
173
174 for (i = 0; i < ARRAY_SIZE(compatible_internal_formats); i++) {
175 if (compatible_internal_formats[i].internal_format == internalformat)
176 return compatible_internal_formats[i].view_class;
177 }
178
179 if (ctx->Extensions.EXT_texture_compression_s3tc && ctx->Extensions.EXT_texture_sRGB) {
180 for (i = 0; i < ARRAY_SIZE(s3tc_compatible_internal_formats); i++) {
181 if (s3tc_compatible_internal_formats[i].internal_format == internalformat)
182 return s3tc_compatible_internal_formats[i].view_class;
183 }
184 }
185 return GL_FALSE;
186 }
187
188 /**
189 * Initialize new texture's gl_texture_image structures. Will not call driver
190 * to allocate new space, simply record relevant layer, face, format, etc.
191 * \return GL_FALSE if any error, GL_TRUE otherwise.
192 */
193 static GLboolean
194 initialize_texture_fields(struct gl_context *ctx,
195 GLenum target,
196 struct gl_texture_object *texObj,
197 GLint levels,
198 GLsizei width, GLsizei height, GLsizei depth,
199 GLenum internalFormat, gl_format texFormat)
200 {
201 const GLuint numFaces = _mesa_num_tex_faces(target);
202 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
203 GLuint face;
204
205 /* Pretend we are bound to initialize the gl_texture_image structs */
206 texObj->Target = target;
207
208 /* Set up all the texture object's gl_texture_images */
209 for (level = 0; level < levels; level++) {
210 for (face = 0; face < numFaces; face++) {
211 struct gl_texture_image *texImage;
212 GLenum faceTarget = target;
213
214 if (target == GL_TEXTURE_CUBE_MAP)
215 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
216
217 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);
218
219 if (!texImage) {
220 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
221 return GL_FALSE;
222 }
223
224 _mesa_init_teximage_fields(ctx, texImage,
225 levelWidth, levelHeight, levelDepth,
226 0, internalFormat, texFormat);
227 }
228
229 _mesa_next_mipmap_level_size(target, 0, levelWidth, levelHeight, levelDepth,
230 &levelWidth, &levelHeight, &levelDepth);
231 }
232
233 /* "unbind" */
234 texObj->Target = 0;
235
236 return GL_TRUE;
237 }
238
239 #define RETURN_IF_SUPPORTED(t) do { \
240 if (newTarget == GL_ ## t) \
241 return true; \
242 } while (0)
243
244 /**
245 * Check for compatible target
246 * If an error is found, record it with _mesa_error()
247 * \return false if any error, true otherwise.
248 */
249 static bool
250 target_valid(struct gl_context *ctx, GLenum origTarget, GLenum newTarget)
251 {
252 /*
253 * From ARB_texture_view spec:
254 ---------------------------------------------------------------------------------------------------------
255 | Original target | Valid new targets |
256 ---------------------------------------------------------------------------------------------------------
257 | TEXTURE_1D | TEXTURE_1D, TEXTURE_1D_ARRAY |
258 | ------------------------------------------------------------------------------------------------------- |
259 | TEXTURE_2D | TEXTURE_2D, TEXTURE_2D_ARRAY |
260 | ------------------------------------------------------------------------------------------------------- |
261 | TEXTURE_3D | TEXTURE_3D |
262 | ------------------------------------------------------------------------------------------------------- |
263 | TEXTURE_CUBE_MAP | TEXTURE_CUBE_MAP, TEXTURE_2D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY |
264 | ------------------------------------------------------------------------------------------------------- |
265 | TEXTURE_RECTANGLE | TEXTURE_RECTANGLE |
266 | ------------------------------------------------------------------------------------------------------- |
267 | TEXTURE_BUFFER | <none> |
268 | ------------------------------------------------------------------------------------------------------- |
269 | TEXTURE_1D_ARRAY | TEXTURE_1D_ARRAY, TEXTURE_1D |
270 | ------------------------------------------------------------------------------------------------------- |
271 | TEXTURE_2D_ARRAY | TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_ARRAY |
272 | ------------------------------------------------------------------------------------------------------- |
273 | TEXTURE_CUBE_MAP_ARRAY | TEXTURE_CUBE_MAP_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP |
274 | ------------------------------------------------------------------------------------------------------- |
275 | TEXTURE_2D_MULTISAMPLE | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
276 | ------------------------------------------------------------------------------------------------------- |
277 | TEXTURE_2D_MULTISAMPLE_ARRAY | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
278 ---------------------------------------------------------------------------------------------------------
279 */
280
281 switch (origTarget) {
282 case GL_TEXTURE_1D:
283 case GL_TEXTURE_1D_ARRAY:
284 RETURN_IF_SUPPORTED(TEXTURE_1D);
285 RETURN_IF_SUPPORTED(TEXTURE_1D_ARRAY);
286 break;
287 case GL_TEXTURE_2D:
288 RETURN_IF_SUPPORTED(TEXTURE_2D);
289 RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
290 break;
291 case GL_TEXTURE_3D:
292 RETURN_IF_SUPPORTED(TEXTURE_3D);
293 break;
294 case GL_TEXTURE_RECTANGLE:
295 RETURN_IF_SUPPORTED(TEXTURE_RECTANGLE);
296 break;
297 case GL_TEXTURE_CUBE_MAP:
298 case GL_TEXTURE_2D_ARRAY:
299 case GL_TEXTURE_CUBE_MAP_ARRAY:
300 RETURN_IF_SUPPORTED(TEXTURE_2D);
301 RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
302 RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP);
303 RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP_ARRAY);
304 break;
305 case GL_TEXTURE_2D_MULTISAMPLE:
306 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
307 RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE);
308 RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE_ARRAY);
309 break;
310 }
311 _mesa_error(ctx, GL_INVALID_OPERATION,
312 "glTextureView(illegal target=%s)",
313 _mesa_lookup_enum_by_nr(newTarget));
314 return false;
315 }
316 #undef RETURN_IF_SUPPORTED
317
318 /**
319 * Check for compatible format
320 * If an error is found, record it with _mesa_error()
321 * \return false if any error, true otherwise.
322 */
323 static bool
324 compatible_format(struct gl_context *ctx, const struct gl_texture_object *origTexObj,
325 GLenum internalformat)
326 {
327 /* Level 0 of a texture created by glTextureStorage or glTextureView
328 * is always defined.
329 */
330 struct gl_texture_image *texImage = origTexObj->Image[0][0];
331 GLint origInternalFormat = texImage->InternalFormat;
332 unsigned int origViewClass, newViewClass;
333
334 /* The two textures' internal formats must be compatible according to
335 * Table 3.X.2 (Compatible internal formats for TextureView)
336 * if the internal format exists in that table the view class must match.
337 * The internal formats must be identical if not in that table,
338 * or an INVALID_OPERATION error is generated.
339 */
340 if (origInternalFormat == internalformat)
341 return true;
342
343 origViewClass = lookup_view_class(ctx, origInternalFormat);
344 newViewClass = lookup_view_class(ctx, internalformat);
345 if ((origViewClass == newViewClass) && origViewClass != false)
346 return true;
347
348 _mesa_error(ctx, GL_INVALID_OPERATION,
349 "glTextureView(internalformat %s not compatible with origtexture %s)",
350 _mesa_lookup_enum_by_nr(internalformat),
351 _mesa_lookup_enum_by_nr(origInternalFormat));
352 return false;
353 }
354 /**
355 * Helper function for TexStorage and teximagemultisample to set immutable
356 * texture state needed by ARB_texture_view.
357 */
358 void
359 _mesa_set_texture_view_state(struct gl_context *ctx,
360 struct gl_texture_object *texObj,
361 GLenum target, GLuint levels)
362 {
363 struct gl_texture_image *texImage;
364
365 /* Get a reference to what will become this View's base level */
366 texImage = _mesa_select_tex_image(ctx, texObj, target, 0);
367
368 /* When an immutable texture is created via glTexStorage or glTexImageMultisample,
369 * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
370 * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels.
371 * If the texture target is TEXTURE_1D_ARRAY then
372 * TEXTURE_VIEW_NUM_LAYERS becomes height.
373 * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
374 * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes depth.
375 * If the texture target is TEXTURE_CUBE_MAP, then
376 * TEXTURE_VIEW_NUM_LAYERS becomes 6.
377 * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
378 *
379 * ARB_texture_multisample: Multisample textures do
380 * not have multiple image levels.
381 */
382
383 texObj->Immutable = GL_TRUE;
384 texObj->ImmutableLevels = levels;
385 texObj->MinLevel = 0;
386 texObj->NumLevels = levels;
387 texObj->MinLayer = 0;
388 texObj->NumLayers = 1;
389 switch (target) {
390 case GL_TEXTURE_1D_ARRAY:
391 texObj->NumLayers = texImage->Height;
392 break;
393
394 case GL_TEXTURE_2D_MULTISAMPLE:
395 texObj->NumLevels = 1;
396 texObj->ImmutableLevels = 1;
397 break;
398
399 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
400 texObj->NumLevels = 1;
401 texObj->ImmutableLevels = 1;
402 /* fall through to set NumLayers */
403
404 case GL_TEXTURE_2D_ARRAY:
405 case GL_TEXTURE_CUBE_MAP_ARRAY:
406 texObj->NumLayers = texImage->Depth;
407 break;
408
409 case GL_TEXTURE_CUBE_MAP:
410 texObj->NumLayers = 6;
411 break;
412
413 }
414 }
415
416 /**
417 * glTextureView (ARB_texture_view)
418 * If an error is found, record it with _mesa_error()
419 * \return none.
420 */
421 void GLAPIENTRY
422 _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
423 GLenum internalformat,
424 GLuint minlevel, GLuint numlevels,
425 GLuint minlayer, GLuint numlayers)
426 {
427 struct gl_texture_object *texObj;
428 struct gl_texture_object *origTexObj;
429 struct gl_texture_image *origTexImage;
430 GLuint newViewMinLevel, newViewMinLayer;
431 GLuint newViewNumLevels, newViewNumLayers;
432 GLsizei width, height, depth;
433 gl_format texFormat;
434 GLboolean sizeOK, dimensionsOK;
435 GLenum faceTarget;
436
437 GET_CURRENT_CONTEXT(ctx);
438
439 if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
440 _mesa_debug(ctx, "glTextureView %d %s %d %s %d %d %d %d\n",
441 texture, _mesa_lookup_enum_by_nr(target), origtexture,
442 _mesa_lookup_enum_by_nr(internalformat),
443 minlevel, numlevels, minlayer, numlayers);
444
445 if (origtexture == 0) {
446 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)", origtexture);
447 return;
448 }
449
450 /* Need original texture information to validate arguments */
451 origTexObj = _mesa_lookup_texture(ctx, origtexture);
452
453 /* If <origtexture> is not the name of a texture, INVALID_VALUE is generated. */
454 if (!origTexObj) {
455 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)", origtexture);
456 return;
457 }
458
459 /* If <origtexture>'s TEXTURE_IMMUTABLE_FORMAT value is not TRUE,
460 * INVALID_OPERATION is generated.
461 */
462 if (!origTexObj->Immutable) {
463 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(origtexture not immutable)");
464 return;
465 }
466
467 /* If <texture> is 0, INVALID_VALUE is generated. */
468 if (texture == 0) {
469 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(texture = 0)");
470 return;
471 }
472
473 /* If <texture> is not a valid name returned by GenTextures,
474 * the error INVALID_OPERATION is generated.
475 */
476 texObj = _mesa_lookup_texture(ctx, texture);
477 if (texObj == NULL) {
478 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(texture = %u non-gen name)", texture);
479 return;
480 }
481
482 /* If <texture> has already been bound and given a target, then
483 * the error INVALID_OPERATION is generated.
484 */
485 if (texObj->Target) {
486 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(texture = %u already bound)", texture);
487 return;
488 }
489
490 /* Check for compatible target */
491 if (!target_valid(ctx, origTexObj->Target, target)) {
492 return; /* error was recorded */
493 }
494
495 /* minlevel and minlayer are relative to the view of origtexture
496 * If minlevel or minlayer is greater than level or layer, respectively,
497 * of origtexture return INVALID_VALUE.
498 */
499 newViewMinLevel = origTexObj->MinLevel + minlevel;
500 newViewMinLayer = origTexObj->MinLayer + minlayer;
501 if (newViewMinLevel >= (origTexObj->MinLevel + origTexObj->NumLevels)) {
502 _mesa_error(ctx, GL_INVALID_VALUE,
503 "glTextureView(new minlevel (%d) > orig minlevel (%d) + orig numlevels (%d))",
504 newViewMinLevel, origTexObj->MinLevel, origTexObj->NumLevels);
505 return;
506 }
507
508 if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) {
509 _mesa_error(ctx, GL_INVALID_VALUE,
510 "glTextureView(new minlayer (%d) > orig minlayer (%d) + orig numlayers (%d))",
511 newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers);
512 return;
513 }
514
515 if (!compatible_format(ctx, origTexObj, internalformat)) {
516 return; /* Error logged */
517 }
518
519 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
520 internalformat, GL_NONE, GL_NONE);
521 assert(texFormat != MESA_FORMAT_NONE);
522 if (texFormat == MESA_FORMAT_NONE) return;
523
524 newViewNumLevels = MIN2(numlevels, origTexObj->NumLevels - minlevel);
525 newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer);
526
527 faceTarget = origTexObj->Target;
528 if (faceTarget == GL_TEXTURE_CUBE_MAP)
529 faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + minlayer;
530
531 /* Get a reference to what will become this View's base level */
532 origTexImage = _mesa_select_tex_image(ctx, origTexObj,
533 faceTarget, minlevel);
534 width = origTexImage->Width;
535 height = origTexImage->Height;
536 depth = origTexImage->Depth;
537
538 /* Adjust width, height, depth to be appropriate for new target */
539 switch (target) {
540 case GL_TEXTURE_1D:
541 case GL_TEXTURE_3D:
542 break;
543
544 case GL_TEXTURE_1D_ARRAY:
545 height = (GLsizei) newViewNumLayers;
546 break;
547
548 case GL_TEXTURE_2D:
549 case GL_TEXTURE_2D_MULTISAMPLE:
550 case GL_TEXTURE_RECTANGLE:
551 case GL_TEXTURE_CUBE_MAP:
552 depth = 1;
553 break;
554
555 case GL_TEXTURE_2D_ARRAY:
556 case GL_TEXTURE_CUBE_MAP_ARRAY:
557 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
558 depth = newViewNumLayers;
559 break;
560 }
561
562 /* If the dimensions of the original texture are larger than the maximum
563 * supported dimensions of the new target, the error INVALID_OPERATION is
564 * generated. For example, if the original texture has a TEXTURE_2D_ARRAY
565 * target and its width is greater than MAX_CUBE_MAP_TEXTURE_SIZE, an error
566 * will be generated if TextureView is called to create a TEXTURE_CUBE_MAP
567 * view.
568 */
569 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
570 width, height, depth, 0);
571 if (!dimensionsOK) {
572 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(invalid width or height or depth)");
573 return;
574 }
575
576 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
577 width, height, depth, 0);
578 if (!sizeOK) {
579 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(invalid texture size)");
580 return;
581 }
582
583 /* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE,
584 * or TEXTURE_2D_MULTISAMPLE and <numlayers> does not equal 1, the error
585 * INVALID_VALUE is generated.
586 */
587 switch (target) {
588 case GL_TEXTURE_1D:
589 case GL_TEXTURE_2D:
590 case GL_TEXTURE_3D:
591 case GL_TEXTURE_RECTANGLE:
592 case GL_TEXTURE_2D_MULTISAMPLE:
593 if (numlayers != 1) {
594 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(numlayers %d != 1)", numlayers);
595 return;
596 }
597 break;
598
599 case GL_TEXTURE_CUBE_MAP:
600 /* If the new texture's target is TEXTURE_CUBE_MAP, the clamped <numlayers>
601 * must be equal to 6.
602 */
603 if (newViewNumLayers != 6) {
604 _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(clamped numlayers %d != 6)",
605 newViewNumLayers);
606 return;
607 }
608 break;
609
610 case GL_TEXTURE_CUBE_MAP_ARRAY:
611 /* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY,
612 * then <numlayers> counts layer-faces rather than layers,
613 * and the clamped <numlayers> must be a multiple of 6.
614 * Otherwise, the error INVALID_VALUE is generated.
615 */
616 if ((newViewNumLayers % 6) != 0) {
617 _mesa_error(ctx, GL_INVALID_VALUE,
618 "glTextureView(clamped numlayers %d is not a multiple of 6)",
619 newViewNumLayers);
620 return;
621 }
622 break;
623 }
624
625 /* If the new texture's target is TEXTURE_CUBE_MAP or
626 * TEXTURE_CUBE_MAP_ARRAY, the width and height of the original texture's
627 * levels must be equal otherwise the error INVALID_OPERATION is generated.
628 */
629 if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) &&
630 (origTexImage->Width != origTexImage->Height)) {
631 _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureView(origtexture width (%d) != height (%d))",
632 origTexImage->Width, origTexImage->Height);
633 return;
634 }
635
636 /* When the original texture's target is TEXTURE_CUBE_MAP, the layer
637 * parameters are interpreted in the same order as if it were a
638 * TEXTURE_CUBE_MAP_ARRAY with 6 layer-faces.
639 */
640
641 /* If the internal format does not exactly match the internal format of the
642 * original texture, the contents of the memory are reinterpreted in the
643 * same manner as for image bindings described in
644 * section 3.9.20 (Texture Image Loads and Stores).
645 */
646
647 /* TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are interpreted
648 * relative to the view and not relative to the original data store.
649 */
650
651 if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels,
652 width, height, depth,
653 internalformat, texFormat)) {
654 return; /* Already recorded error */
655 }
656
657 texObj->MinLevel = newViewMinLevel;
658 texObj->MinLayer = newViewMinLayer;
659 texObj->NumLevels = newViewNumLevels;
660 texObj->NumLayers = newViewNumLayers;
661 texObj->Immutable = GL_TRUE;
662 texObj->ImmutableLevels = origTexObj->ImmutableLevels;
663 texObj->Target = target;
664
665 if (ctx->Driver.TextureView != NULL && !ctx->Driver.TextureView(ctx, texObj, origTexObj)) {
666 return; /* driver recorded error */
667 }
668 }