2 * Mesa 3-D graphics library
4 * Copyright (C) 2012-2013 LunarG, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
33 _mesa_texture_view_compatible_format(const struct gl_context
*ctx
,
34 GLenum origInternalFormat
,
35 GLenum newInternalFormat
);
38 * Lookup format view class based on internalformat
39 * \return VIEW_CLASS if internalformat found in table, false otherwise.
42 _mesa_texture_view_lookup_view_class(const struct gl_context
*ctx
,
43 GLenum internalformat
);
46 _mesa_TextureView_no_error(GLuint texture
, GLenum target
, GLuint origtexture
,
47 GLenum internalformat
,
48 GLuint minlevel
, GLuint numlevels
,
49 GLuint minlayer
, GLuint numlayers
);
51 extern void GLAPIENTRY
52 _mesa_TextureView(GLuint texture
, GLenum target
, GLuint origtexture
,
53 GLenum internalformat
,
54 GLuint minlevel
, GLuint numlevels
,
55 GLuint minlayer
, GLuint numlayers
);
58 _mesa_set_texture_view_state(struct gl_context
*ctx
,
59 struct gl_texture_object
*texObj
,
60 GLenum target
, GLuint levels
);
62 #endif /* TEXTUREVIEW_H */