76d213b16aaf4f2984a932154bd057d805c8b99f
[mesa.git] / src / mesa / main / transformfeedback.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /*
27 * Vertex transform feedback support.
28 *
29 * Authors:
30 * Brian Paul
31 */
32
33
34 #include "buffers.h"
35 #include "bufferobj.h"
36 #include "context.h"
37 #include "hash.h"
38 #include "macros.h"
39 #include "mtypes.h"
40 #include "transformfeedback.h"
41 #include "shaderapi.h"
42 #include "shaderobj.h"
43 #include "main/dispatch.h"
44
45 #include "program/prog_parameter.h"
46
47 struct using_program_tuple
48 {
49 struct gl_shader_program *shProg;
50 bool found;
51 };
52
53 static void
54 active_xfb_object_references_program(GLuint key, void *data, void *user_data)
55 {
56 struct using_program_tuple *callback_data = user_data;
57 struct gl_transform_feedback_object *obj = data;
58 if (obj->Active && obj->shader_program == callback_data->shProg)
59 callback_data->found = true;
60 }
61
62 /**
63 * Return true if any active transform feedback object is using a program.
64 */
65 bool
66 _mesa_transform_feedback_is_using_program(struct gl_context *ctx,
67 struct gl_shader_program *shProg)
68 {
69 struct using_program_tuple callback_data;
70 callback_data.shProg = shProg;
71 callback_data.found = false;
72
73 _mesa_HashWalk(ctx->TransformFeedback.Objects,
74 active_xfb_object_references_program, &callback_data);
75
76 /* Also check DefaultObject, as it's not in the Objects hash table. */
77 active_xfb_object_references_program(0, ctx->TransformFeedback.DefaultObject,
78 &callback_data);
79
80 return callback_data.found;
81 }
82
83 /**
84 * Do reference counting of transform feedback buffers.
85 */
86 static void
87 reference_transform_feedback_object(struct gl_transform_feedback_object **ptr,
88 struct gl_transform_feedback_object *obj)
89 {
90 if (*ptr == obj)
91 return;
92
93 if (*ptr) {
94 /* Unreference the old object */
95 struct gl_transform_feedback_object *oldObj = *ptr;
96
97 ASSERT(oldObj->RefCount > 0);
98 oldObj->RefCount--;
99
100 if (oldObj->RefCount == 0) {
101 GET_CURRENT_CONTEXT(ctx);
102 if (ctx)
103 ctx->Driver.DeleteTransformFeedback(ctx, oldObj);
104 }
105
106 *ptr = NULL;
107 }
108 ASSERT(!*ptr);
109
110 if (obj) {
111 /* reference new object */
112 if (obj->RefCount == 0) {
113 _mesa_problem(NULL, "referencing deleted transform feedback object");
114 *ptr = NULL;
115 }
116 else {
117 obj->RefCount++;
118 obj->EverBound = GL_TRUE;
119 *ptr = obj;
120 }
121 }
122 }
123
124
125 /**
126 * Check that all the buffer objects currently bound for transform
127 * feedback actually exist. Raise a GL_INVALID_OPERATION error if
128 * any buffers are missing.
129 * \return GL_TRUE for success, GL_FALSE if error
130 */
131 GLboolean
132 _mesa_validate_transform_feedback_buffers(struct gl_context *ctx)
133 {
134 /* XXX to do */
135 return GL_TRUE;
136 }
137
138
139
140 /**
141 * Per-context init for transform feedback.
142 */
143 void
144 _mesa_init_transform_feedback(struct gl_context *ctx)
145 {
146 /* core mesa expects this, even a dummy one, to be available */
147 ASSERT(ctx->Driver.NewTransformFeedback);
148
149 ctx->TransformFeedback.DefaultObject =
150 ctx->Driver.NewTransformFeedback(ctx, 0);
151
152 assert(ctx->TransformFeedback.DefaultObject->RefCount == 1);
153
154 reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
155 ctx->TransformFeedback.DefaultObject);
156
157 assert(ctx->TransformFeedback.DefaultObject->RefCount == 2);
158
159 ctx->TransformFeedback.Objects = _mesa_NewHashTable();
160
161 _mesa_reference_buffer_object(ctx,
162 &ctx->TransformFeedback.CurrentBuffer,
163 ctx->Shared->NullBufferObj);
164 }
165
166
167
168 /**
169 * Callback for _mesa_HashDeleteAll().
170 */
171 static void
172 delete_cb(GLuint key, void *data, void *userData)
173 {
174 struct gl_context *ctx = (struct gl_context *) userData;
175 struct gl_transform_feedback_object *obj =
176 (struct gl_transform_feedback_object *) data;
177
178 ctx->Driver.DeleteTransformFeedback(ctx, obj);
179 }
180
181
182 /**
183 * Per-context free/clean-up for transform feedback.
184 */
185 void
186 _mesa_free_transform_feedback(struct gl_context *ctx)
187 {
188 /* core mesa expects this, even a dummy one, to be available */
189 ASSERT(ctx->Driver.NewTransformFeedback);
190
191 _mesa_reference_buffer_object(ctx,
192 &ctx->TransformFeedback.CurrentBuffer,
193 NULL);
194
195 /* Delete all feedback objects */
196 _mesa_HashDeleteAll(ctx->TransformFeedback.Objects, delete_cb, ctx);
197 _mesa_DeleteHashTable(ctx->TransformFeedback.Objects);
198
199 /* Delete the default feedback object */
200 assert(ctx->Driver.DeleteTransformFeedback);
201 ctx->Driver.DeleteTransformFeedback(ctx,
202 ctx->TransformFeedback.DefaultObject);
203
204 ctx->TransformFeedback.CurrentObject = NULL;
205 }
206
207
208 /** Initialize the fields of a gl_transform_feedback_object. */
209 void
210 _mesa_init_transform_feedback_object(struct gl_transform_feedback_object *obj,
211 GLuint name)
212 {
213 if (!obj)
214 return;
215
216 obj->Name = name;
217 obj->RefCount = 1;
218 obj->EverBound = GL_FALSE;
219 }
220
221
222 /** Default fallback for ctx->Driver.NewTransformFeedback() */
223 static struct gl_transform_feedback_object *
224 new_transform_feedback(struct gl_context *ctx, GLuint name)
225 {
226 struct gl_transform_feedback_object *obj;
227 obj = CALLOC_STRUCT(gl_transform_feedback_object);
228 _mesa_init_transform_feedback_object(obj, name);
229 return obj;
230 }
231
232 /** Default fallback for ctx->Driver.DeleteTransformFeedback() */
233 static void
234 delete_transform_feedback(struct gl_context *ctx,
235 struct gl_transform_feedback_object *obj)
236 {
237 GLuint i;
238
239 for (i = 0; i < Elements(obj->Buffers); i++) {
240 _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
241 }
242
243 free(obj->Label);
244 free(obj);
245 }
246
247
248 /** Default fallback for ctx->Driver.BeginTransformFeedback() */
249 static void
250 begin_transform_feedback(struct gl_context *ctx, GLenum mode,
251 struct gl_transform_feedback_object *obj)
252 {
253 /* nop */
254 }
255
256 /** Default fallback for ctx->Driver.EndTransformFeedback() */
257 static void
258 end_transform_feedback(struct gl_context *ctx,
259 struct gl_transform_feedback_object *obj)
260 {
261 /* nop */
262 }
263
264 /** Default fallback for ctx->Driver.PauseTransformFeedback() */
265 static void
266 pause_transform_feedback(struct gl_context *ctx,
267 struct gl_transform_feedback_object *obj)
268 {
269 /* nop */
270 }
271
272 /** Default fallback for ctx->Driver.ResumeTransformFeedback() */
273 static void
274 resume_transform_feedback(struct gl_context *ctx,
275 struct gl_transform_feedback_object *obj)
276 {
277 /* nop */
278 }
279
280
281 /**
282 * Plug in default device driver functions for transform feedback.
283 * Most drivers will override some/all of these.
284 */
285 void
286 _mesa_init_transform_feedback_functions(struct dd_function_table *driver)
287 {
288 driver->NewTransformFeedback = new_transform_feedback;
289 driver->DeleteTransformFeedback = delete_transform_feedback;
290 driver->BeginTransformFeedback = begin_transform_feedback;
291 driver->EndTransformFeedback = end_transform_feedback;
292 driver->PauseTransformFeedback = pause_transform_feedback;
293 driver->ResumeTransformFeedback = resume_transform_feedback;
294 }
295
296
297 /**
298 * Fill in the correct Size value for each buffer in \c obj.
299 *
300 * From the GL 4.3 spec, section 6.1.1 ("Binding Buffer Objects to Indexed
301 * Targets"):
302 *
303 * BindBufferBase binds the entire buffer, even when the size of the buffer
304 * is changed after the binding is established. It is equivalent to calling
305 * BindBufferRange with offset zero, while size is determined by the size of
306 * the bound buffer at the time the binding is used.
307 *
308 * Regardless of the size specified with BindBufferRange, or indirectly with
309 * BindBufferBase, the GL will never read or write beyond the end of a bound
310 * buffer. In some cases this constraint may result in visibly different
311 * behavior when a buffer overflow would otherwise result, such as described
312 * for transform feedback operations in section 13.2.2.
313 */
314 static void
315 compute_transform_feedback_buffer_sizes(
316 struct gl_transform_feedback_object *obj)
317 {
318 unsigned i = 0;
319 for (i = 0; i < MAX_FEEDBACK_BUFFERS; ++i) {
320 GLintptr offset = obj->Offset[i];
321 GLsizeiptr buffer_size
322 = obj->Buffers[i] == NULL ? 0 : obj->Buffers[i]->Size;
323 GLsizeiptr available_space
324 = buffer_size <= offset ? 0 : buffer_size - offset;
325 GLsizeiptr computed_size;
326 if (obj->RequestedSize[i] == 0) {
327 /* No size was specified at the time the buffer was bound, so allow
328 * writing to all available space in the buffer.
329 */
330 computed_size = available_space;
331 } else {
332 /* A size was specified at the time the buffer was bound, however
333 * it's possible that the buffer has shrunk since then. So only
334 * allow writing to the minimum of the specified size and the space
335 * available.
336 */
337 computed_size = MIN2(available_space, obj->RequestedSize[i]);
338 }
339
340 /* Legal sizes must be multiples of four, so round down if necessary. */
341 obj->Size[i] = computed_size & ~0x3;
342 }
343 }
344
345
346 /**
347 * Compute the maximum number of vertices that can be written to the currently
348 * enabled transform feedback buffers without overflowing any of them.
349 */
350 unsigned
351 _mesa_compute_max_transform_feedback_vertices(
352 const struct gl_transform_feedback_object *obj,
353 const struct gl_transform_feedback_info *info)
354 {
355 unsigned max_index = 0xffffffff;
356 unsigned i;
357
358 for (i = 0; i < info->NumBuffers; ++i) {
359 unsigned stride = info->BufferStride[i];
360 unsigned max_for_this_buffer;
361
362 /* Skip any inactive buffers, which have a stride of 0. */
363 if (stride == 0)
364 continue;
365
366 max_for_this_buffer = obj->Size[i] / (4 * stride);
367 max_index = MIN2(max_index, max_for_this_buffer);
368 }
369
370 return max_index;
371 }
372
373
374 /**
375 ** Begin API functions
376 **/
377
378
379 void GLAPIENTRY
380 _mesa_BeginTransformFeedback(GLenum mode)
381 {
382 struct gl_transform_feedback_object *obj;
383 struct gl_transform_feedback_info *info;
384 GLuint i;
385 unsigned vertices_per_prim;
386 GET_CURRENT_CONTEXT(ctx);
387
388 obj = ctx->TransformFeedback.CurrentObject;
389
390 if (ctx->Shader.CurrentVertexProgram == NULL) {
391 _mesa_error(ctx, GL_INVALID_OPERATION,
392 "glBeginTransformFeedback(no program active)");
393 return;
394 }
395
396 info = &ctx->Shader.CurrentVertexProgram->LinkedTransformFeedback;
397
398 if (info->NumOutputs == 0) {
399 _mesa_error(ctx, GL_INVALID_OPERATION,
400 "glBeginTransformFeedback(no varyings to record)");
401 return;
402 }
403
404 switch (mode) {
405 case GL_POINTS:
406 vertices_per_prim = 1;
407 break;
408 case GL_LINES:
409 vertices_per_prim = 2;
410 break;
411 case GL_TRIANGLES:
412 vertices_per_prim = 3;
413 break;
414 default:
415 _mesa_error(ctx, GL_INVALID_ENUM, "glBeginTransformFeedback(mode)");
416 return;
417 }
418
419 if (obj->Active) {
420 _mesa_error(ctx, GL_INVALID_OPERATION,
421 "glBeginTransformFeedback(already active)");
422 return;
423 }
424
425 for (i = 0; i < info->NumBuffers; ++i) {
426 if (obj->BufferNames[i] == 0) {
427 _mesa_error(ctx, GL_INVALID_OPERATION,
428 "glBeginTransformFeedback(binding point %d does not have "
429 "a buffer object bound)", i);
430 return;
431 }
432 }
433
434 FLUSH_VERTICES(ctx, 0);
435 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
436
437 obj->Active = GL_TRUE;
438 ctx->TransformFeedback.Mode = mode;
439
440 compute_transform_feedback_buffer_sizes(obj);
441
442 if (_mesa_is_gles3(ctx)) {
443 /* In GLES3, we are required to track the usage of the transform
444 * feedback buffer and report INVALID_OPERATION if a draw call tries to
445 * exceed it. So compute the maximum number of vertices that we can
446 * write without overflowing any of the buffers currently being used for
447 * feedback.
448 */
449 unsigned max_vertices
450 = _mesa_compute_max_transform_feedback_vertices(obj, info);
451 obj->GlesRemainingPrims = max_vertices / vertices_per_prim;
452 }
453
454 obj->shader_program = ctx->Shader.CurrentVertexProgram;
455
456 assert(ctx->Driver.BeginTransformFeedback);
457 ctx->Driver.BeginTransformFeedback(ctx, mode, obj);
458 }
459
460
461 void GLAPIENTRY
462 _mesa_EndTransformFeedback(void)
463 {
464 struct gl_transform_feedback_object *obj;
465 GET_CURRENT_CONTEXT(ctx);
466
467 obj = ctx->TransformFeedback.CurrentObject;
468
469 if (!obj->Active) {
470 _mesa_error(ctx, GL_INVALID_OPERATION,
471 "glEndTransformFeedback(not active)");
472 return;
473 }
474
475 FLUSH_VERTICES(ctx, 0);
476 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
477
478 ctx->TransformFeedback.CurrentObject->Active = GL_FALSE;
479 ctx->TransformFeedback.CurrentObject->Paused = GL_FALSE;
480 ctx->TransformFeedback.CurrentObject->EndedAnytime = GL_TRUE;
481
482 assert(ctx->Driver.EndTransformFeedback);
483 ctx->Driver.EndTransformFeedback(ctx, obj);
484 }
485
486
487 /**
488 * Helper used by BindBufferRange() and BindBufferBase().
489 */
490 static void
491 bind_buffer_range(struct gl_context *ctx, GLuint index,
492 struct gl_buffer_object *bufObj,
493 GLintptr offset, GLsizeiptr size)
494 {
495 struct gl_transform_feedback_object *obj =
496 ctx->TransformFeedback.CurrentObject;
497
498 /* Note: no need to FLUSH_VERTICES or flag NewTransformFeedback, because
499 * transform feedback buffers can't be changed while transform feedback is
500 * active.
501 */
502
503 /* The general binding point */
504 _mesa_reference_buffer_object(ctx,
505 &ctx->TransformFeedback.CurrentBuffer,
506 bufObj);
507
508 /* The per-attribute binding point */
509 _mesa_reference_buffer_object(ctx,
510 &obj->Buffers[index],
511 bufObj);
512
513 obj->BufferNames[index] = bufObj->Name;
514
515 obj->Offset[index] = offset;
516 obj->RequestedSize[index] = size;
517 }
518
519
520 /**
521 * Specify a buffer object to receive vertex shader results. Plus,
522 * specify the starting offset to place the results, and max size.
523 * Called from the glBindBufferRange() function.
524 */
525 void
526 _mesa_bind_buffer_range_transform_feedback(struct gl_context *ctx,
527 GLuint index,
528 struct gl_buffer_object *bufObj,
529 GLintptr offset,
530 GLsizeiptr size)
531 {
532 struct gl_transform_feedback_object *obj;
533
534 obj = ctx->TransformFeedback.CurrentObject;
535
536 if (obj->Active) {
537 _mesa_error(ctx, GL_INVALID_OPERATION,
538 "glBindBufferRange(transform feedback active)");
539 return;
540 }
541
542 if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
543 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
544 return;
545 }
546
547 if (size & 0x3) {
548 /* must a multiple of four */
549 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size=%d)", (int) size);
550 return;
551 }
552
553 if (offset & 0x3) {
554 /* must be multiple of four */
555 _mesa_error(ctx, GL_INVALID_VALUE,
556 "glBindBufferRange(offset=%d)", (int) offset);
557 return;
558 }
559
560 bind_buffer_range(ctx, index, bufObj, offset, size);
561 }
562
563
564 /**
565 * Specify a buffer object to receive vertex shader results.
566 * As above, but start at offset = 0.
567 * Called from the glBindBufferBase() function.
568 */
569 void
570 _mesa_bind_buffer_base_transform_feedback(struct gl_context *ctx,
571 GLuint index,
572 struct gl_buffer_object *bufObj)
573 {
574 struct gl_transform_feedback_object *obj;
575
576 obj = ctx->TransformFeedback.CurrentObject;
577
578 if (obj->Active) {
579 _mesa_error(ctx, GL_INVALID_OPERATION,
580 "glBindBufferBase(transform feedback active)");
581 return;
582 }
583
584 if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
585 _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
586 return;
587 }
588
589 bind_buffer_range(ctx, index, bufObj, 0, 0);
590 }
591
592
593 /**
594 * Specify a buffer object to receive vertex shader results, plus the
595 * offset in the buffer to start placing results.
596 * This function is part of GL_EXT_transform_feedback, but not GL3.
597 */
598 void GLAPIENTRY
599 _mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
600 GLintptr offset)
601 {
602 struct gl_transform_feedback_object *obj;
603 struct gl_buffer_object *bufObj;
604 GET_CURRENT_CONTEXT(ctx);
605
606 if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
607 _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferOffsetEXT(target)");
608 return;
609 }
610
611 obj = ctx->TransformFeedback.CurrentObject;
612
613 if (obj->Active) {
614 _mesa_error(ctx, GL_INVALID_OPERATION,
615 "glBindBufferOffsetEXT(transform feedback active)");
616 return;
617 }
618
619 if (index >= ctx->Const.MaxTransformFeedbackBuffers) {
620 _mesa_error(ctx, GL_INVALID_VALUE,
621 "glBindBufferOffsetEXT(index=%d)", index);
622 return;
623 }
624
625 if (offset & 0x3) {
626 /* must be multiple of four */
627 _mesa_error(ctx, GL_INVALID_VALUE,
628 "glBindBufferOffsetEXT(offset=%d)", (int) offset);
629 return;
630 }
631
632 if (buffer == 0) {
633 bufObj = ctx->Shared->NullBufferObj;
634 } else {
635 bufObj = _mesa_lookup_bufferobj(ctx, buffer);
636 }
637
638 if (!bufObj) {
639 _mesa_error(ctx, GL_INVALID_OPERATION,
640 "glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
641 return;
642 }
643
644 bind_buffer_range(ctx, index, bufObj, offset, 0);
645 }
646
647
648 /**
649 * This function specifies the vertex shader outputs to be written
650 * to the feedback buffer(s), and in what order.
651 */
652 void GLAPIENTRY
653 _mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
654 const GLchar * const *varyings,
655 GLenum bufferMode)
656 {
657 struct gl_shader_program *shProg;
658 GLint i;
659 GET_CURRENT_CONTEXT(ctx);
660
661 /* From the ARB_transform_feedback2 specification:
662 * "The error INVALID_OPERATION is generated by TransformFeedbackVaryings
663 * if the current transform feedback object is active, even if paused."
664 */
665 if (ctx->TransformFeedback.CurrentObject->Active) {
666 _mesa_error(ctx, GL_INVALID_OPERATION,
667 "glTransformFeedbackVaryings(current object is active)");
668 return;
669 }
670
671 switch (bufferMode) {
672 case GL_INTERLEAVED_ATTRIBS:
673 break;
674 case GL_SEPARATE_ATTRIBS:
675 break;
676 default:
677 _mesa_error(ctx, GL_INVALID_ENUM,
678 "glTransformFeedbackVaryings(bufferMode)");
679 return;
680 }
681
682 if (count < 0 ||
683 (bufferMode == GL_SEPARATE_ATTRIBS &&
684 (GLuint) count > ctx->Const.MaxTransformFeedbackBuffers)) {
685 _mesa_error(ctx, GL_INVALID_VALUE,
686 "glTransformFeedbackVaryings(count=%d)", count);
687 return;
688 }
689
690 shProg = _mesa_lookup_shader_program(ctx, program);
691 if (!shProg) {
692 _mesa_error(ctx, GL_INVALID_VALUE,
693 "glTransformFeedbackVaryings(program=%u)", program);
694 return;
695 }
696
697 if (ctx->Extensions.ARB_transform_feedback3) {
698 if (bufferMode == GL_INTERLEAVED_ATTRIBS) {
699 unsigned buffers = 1;
700
701 for (i = 0; i < count; i++) {
702 if (strcmp(varyings[i], "gl_NextBuffer") == 0)
703 buffers++;
704 }
705
706 if (buffers > ctx->Const.MaxTransformFeedbackBuffers) {
707 _mesa_error(ctx, GL_INVALID_OPERATION,
708 "glTransformFeedbackVaryings(too many gl_NextBuffer "
709 "occurences)");
710 return;
711 }
712 } else {
713 for (i = 0; i < count; i++) {
714 if (strcmp(varyings[i], "gl_NextBuffer") == 0 ||
715 strcmp(varyings[i], "gl_SkipComponents1") == 0 ||
716 strcmp(varyings[i], "gl_SkipComponents2") == 0 ||
717 strcmp(varyings[i], "gl_SkipComponents3") == 0 ||
718 strcmp(varyings[i], "gl_SkipComponents4") == 0) {
719 _mesa_error(ctx, GL_INVALID_OPERATION,
720 "glTransformFeedbackVaryings(SEPARATE_ATTRIBS,"
721 "varying=%s)",
722 varyings[i]);
723 return;
724 }
725 }
726 }
727 }
728
729 /* free existing varyings, if any */
730 for (i = 0; i < (GLint) shProg->TransformFeedback.NumVarying; i++) {
731 free(shProg->TransformFeedback.VaryingNames[i]);
732 }
733 free(shProg->TransformFeedback.VaryingNames);
734
735 /* allocate new memory for varying names */
736 shProg->TransformFeedback.VaryingNames =
737 malloc(count * sizeof(GLchar *));
738
739 if (!shProg->TransformFeedback.VaryingNames) {
740 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()");
741 return;
742 }
743
744 /* Save the new names and the count */
745 for (i = 0; i < count; i++) {
746 shProg->TransformFeedback.VaryingNames[i] = _mesa_strdup(varyings[i]);
747 }
748 shProg->TransformFeedback.NumVarying = count;
749
750 shProg->TransformFeedback.BufferMode = bufferMode;
751
752 /* No need to invoke FLUSH_VERTICES or flag NewTransformFeedback since
753 * the varyings won't be used until shader link time.
754 */
755 }
756
757
758 /**
759 * Get info about the vertex shader's outputs which are to be written
760 * to the feedback buffer(s).
761 */
762 void GLAPIENTRY
763 _mesa_GetTransformFeedbackVarying(GLuint program, GLuint index,
764 GLsizei bufSize, GLsizei *length,
765 GLsizei *size, GLenum *type, GLchar *name)
766 {
767 const struct gl_shader_program *shProg;
768 const struct gl_transform_feedback_info *linked_xfb_info;
769 GET_CURRENT_CONTEXT(ctx);
770
771 shProg = _mesa_lookup_shader_program(ctx, program);
772 if (!shProg) {
773 _mesa_error(ctx, GL_INVALID_VALUE,
774 "glGetTransformFeedbackVarying(program=%u)", program);
775 return;
776 }
777
778 linked_xfb_info = &shProg->LinkedTransformFeedback;
779 if (index >= (GLuint) linked_xfb_info->NumVarying) {
780 _mesa_error(ctx, GL_INVALID_VALUE,
781 "glGetTransformFeedbackVarying(index=%u)", index);
782 return;
783 }
784
785 /* return the varying's name and length */
786 _mesa_copy_string(name, bufSize, length,
787 linked_xfb_info->Varyings[index].Name);
788
789 /* return the datatype and value's size (in datatype units) */
790 if (type)
791 *type = linked_xfb_info->Varyings[index].Type;
792 if (size)
793 *size = linked_xfb_info->Varyings[index].Size;
794 }
795
796
797
798 struct gl_transform_feedback_object *
799 _mesa_lookup_transform_feedback_object(struct gl_context *ctx, GLuint name)
800 {
801 if (name == 0) {
802 return ctx->TransformFeedback.DefaultObject;
803 }
804 else
805 return (struct gl_transform_feedback_object *)
806 _mesa_HashLookup(ctx->TransformFeedback.Objects, name);
807 }
808
809
810 /**
811 * Create new transform feedback objects. Transform feedback objects
812 * encapsulate the state related to transform feedback to allow quickly
813 * switching state (and drawing the results, below).
814 * Part of GL_ARB_transform_feedback2.
815 */
816 void GLAPIENTRY
817 _mesa_GenTransformFeedbacks(GLsizei n, GLuint *names)
818 {
819 GLuint first;
820 GET_CURRENT_CONTEXT(ctx);
821
822 if (n < 0) {
823 _mesa_error(ctx, GL_INVALID_VALUE, "glGenTransformFeedbacks(n < 0)");
824 return;
825 }
826
827 if (!names)
828 return;
829
830 /* we don't need contiguous IDs, but this might be faster */
831 first = _mesa_HashFindFreeKeyBlock(ctx->TransformFeedback.Objects, n);
832 if (first) {
833 GLsizei i;
834 for (i = 0; i < n; i++) {
835 struct gl_transform_feedback_object *obj
836 = ctx->Driver.NewTransformFeedback(ctx, first + i);
837 if (!obj) {
838 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks");
839 return;
840 }
841 names[i] = first + i;
842 _mesa_HashInsert(ctx->TransformFeedback.Objects, first + i, obj);
843 }
844 }
845 else {
846 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks");
847 }
848 }
849
850
851 /**
852 * Is the given ID a transform feedback object?
853 * Part of GL_ARB_transform_feedback2.
854 */
855 GLboolean GLAPIENTRY
856 _mesa_IsTransformFeedback(GLuint name)
857 {
858 struct gl_transform_feedback_object *obj;
859 GET_CURRENT_CONTEXT(ctx);
860
861 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
862
863 if (name == 0)
864 return GL_FALSE;
865
866 obj = _mesa_lookup_transform_feedback_object(ctx, name);
867 if (obj == NULL)
868 return GL_FALSE;
869
870 return obj->EverBound;
871 }
872
873
874 /**
875 * Bind the given transform feedback object.
876 * Part of GL_ARB_transform_feedback2.
877 */
878 void GLAPIENTRY
879 _mesa_BindTransformFeedback(GLenum target, GLuint name)
880 {
881 struct gl_transform_feedback_object *obj;
882 GET_CURRENT_CONTEXT(ctx);
883
884 if (target != GL_TRANSFORM_FEEDBACK) {
885 _mesa_error(ctx, GL_INVALID_ENUM, "glBindTransformFeedback(target)");
886 return;
887 }
888
889 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
890 _mesa_error(ctx, GL_INVALID_OPERATION,
891 "glBindTransformFeedback(transform is active, or not paused)");
892 return;
893 }
894
895 obj = _mesa_lookup_transform_feedback_object(ctx, name);
896 if (!obj) {
897 _mesa_error(ctx, GL_INVALID_OPERATION,
898 "glBindTransformFeedback(name=%u)", name);
899 return;
900 }
901
902 reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
903 obj);
904 }
905
906
907 /**
908 * Delete the given transform feedback objects.
909 * Part of GL_ARB_transform_feedback2.
910 */
911 void GLAPIENTRY
912 _mesa_DeleteTransformFeedbacks(GLsizei n, const GLuint *names)
913 {
914 GLint i;
915 GET_CURRENT_CONTEXT(ctx);
916
917 if (n < 0) {
918 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTransformFeedbacks(n < 0)");
919 return;
920 }
921
922 if (!names)
923 return;
924
925 for (i = 0; i < n; i++) {
926 if (names[i] > 0) {
927 struct gl_transform_feedback_object *obj
928 = _mesa_lookup_transform_feedback_object(ctx, names[i]);
929 if (obj) {
930 if (obj->Active) {
931 _mesa_error(ctx, GL_INVALID_OPERATION,
932 "glDeleteTransformFeedbacks(object %u is active)",
933 names[i]);
934 return;
935 }
936 _mesa_HashRemove(ctx->TransformFeedback.Objects, names[i]);
937 /* unref, but object may not be deleted until later */
938 reference_transform_feedback_object(&obj, NULL);
939 }
940 }
941 }
942 }
943
944
945 /**
946 * Pause transform feedback.
947 * Part of GL_ARB_transform_feedback2.
948 */
949 void GLAPIENTRY
950 _mesa_PauseTransformFeedback(void)
951 {
952 struct gl_transform_feedback_object *obj;
953 GET_CURRENT_CONTEXT(ctx);
954
955 obj = ctx->TransformFeedback.CurrentObject;
956
957 if (!_mesa_is_xfb_active_and_unpaused(ctx)) {
958 _mesa_error(ctx, GL_INVALID_OPERATION,
959 "glPauseTransformFeedback(feedback not active or already paused)");
960 return;
961 }
962
963 FLUSH_VERTICES(ctx, 0);
964 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
965
966 obj->Paused = GL_TRUE;
967
968 assert(ctx->Driver.PauseTransformFeedback);
969 ctx->Driver.PauseTransformFeedback(ctx, obj);
970 }
971
972
973 /**
974 * Resume transform feedback.
975 * Part of GL_ARB_transform_feedback2.
976 */
977 void GLAPIENTRY
978 _mesa_ResumeTransformFeedback(void)
979 {
980 struct gl_transform_feedback_object *obj;
981 GET_CURRENT_CONTEXT(ctx);
982
983 obj = ctx->TransformFeedback.CurrentObject;
984
985 if (!obj->Active || !obj->Paused) {
986 _mesa_error(ctx, GL_INVALID_OPERATION,
987 "glResumeTransformFeedback(feedback not active or not paused)");
988 return;
989 }
990
991 /* From the ARB_transform_feedback2 specification:
992 * "The error INVALID_OPERATION is generated by ResumeTransformFeedback if
993 * the program object being used by the current transform feedback object
994 * is not active."
995 */
996 if (obj->shader_program != ctx->Shader.CurrentVertexProgram) {
997 _mesa_error(ctx, GL_INVALID_OPERATION,
998 "glResumeTransformFeedback(wrong vertex program bound)");
999 return;
1000 }
1001
1002 FLUSH_VERTICES(ctx, 0);
1003 ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback;
1004
1005 obj->Paused = GL_FALSE;
1006
1007 assert(ctx->Driver.ResumeTransformFeedback);
1008 ctx->Driver.ResumeTransformFeedback(ctx, obj);
1009 }