Fix gcc version checks for _mesa_bitcount
[mesa.git] / src / mesa / main / uniform_query.cpp
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 * Copyright © 2010, 2011 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25 #include "main/core.h"
26 #include "ir.h"
27 #include "../glsl/program.h"
28
29 extern "C" {
30 #include "main/shaderapi.h"
31 #include "main/shaderobj.h"
32 #include "uniforms.h"
33 }
34
35 extern "C" void GLAPIENTRY
36 _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
37 GLsizei maxLength, GLsizei *length, GLint *size,
38 GLenum *type, GLcharARB *nameOut)
39 {
40 GET_CURRENT_CONTEXT(ctx);
41 struct gl_shader_program *shProg =
42 _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
43 const struct gl_program_parameter *param;
44
45 if (!shProg)
46 return;
47
48 if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
49 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
50 return;
51 }
52
53 param = get_uniform_parameter(shProg, index);
54 if (!param)
55 return;
56
57 const struct gl_uniform *const uni = &shProg->Uniforms->Uniforms[index];
58
59 if (nameOut) {
60 _mesa_copy_string(nameOut, maxLength, length, param->Name);
61 }
62
63 if (size) {
64 GLint typeSize = _mesa_sizeof_glsl_type(uni->Type->gl_type);
65 if ((GLint) param->Size > typeSize) {
66 /* This is an array.
67 * Array elements are placed on vector[4] boundaries so they're
68 * a multiple of four floats. We round typeSize up to next multiple
69 * of four to get the right size below.
70 */
71 typeSize = (typeSize + 3) & ~3;
72 }
73 /* Note that the returned size is in units of the <type>, not bytes */
74 *size = param->Size / typeSize;
75 }
76
77 if (type) {
78 *type = uni->Type->gl_type;
79 }
80 }