2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 * Copyright © 2010, 2011 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "main/core.h"
27 #include "../glsl/program.h"
30 #include "main/shaderapi.h"
31 #include "main/shaderobj.h"
35 extern "C" void GLAPIENTRY
36 _mesa_GetActiveUniformARB(GLhandleARB program
, GLuint index
,
37 GLsizei maxLength
, GLsizei
*length
, GLint
*size
,
38 GLenum
*type
, GLcharARB
*nameOut
)
40 GET_CURRENT_CONTEXT(ctx
);
41 struct gl_shader_program
*shProg
=
42 _mesa_lookup_shader_program_err(ctx
, program
, "glGetActiveUniform");
43 const struct gl_program_parameter
*param
;
48 if (!shProg
->Uniforms
|| index
>= shProg
->Uniforms
->NumUniforms
) {
49 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetActiveUniform(index)");
53 param
= get_uniform_parameter(shProg
, index
);
57 const struct gl_uniform
*const uni
= &shProg
->Uniforms
->Uniforms
[index
];
60 _mesa_copy_string(nameOut
, maxLength
, length
, param
->Name
);
64 GLint typeSize
= _mesa_sizeof_glsl_type(uni
->Type
->gl_type
);
65 if ((GLint
) param
->Size
> typeSize
) {
67 * Array elements are placed on vector[4] boundaries so they're
68 * a multiple of four floats. We round typeSize up to next multiple
69 * of four to get the right size below.
71 typeSize
= (typeSize
+ 3) & ~3;
73 /* Note that the returned size is in units of the <type>, not bytes */
74 *size
= param
->Size
/ typeSize
;
78 *type
= uni
->Type
->gl_type
;