mesa: add copy_texture_sub_image_no_error() helper
[mesa.git] / src / mesa / main / uniforms.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 * Copyright © 2010 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file uniforms.c
29 * Functions related to GLSL uniform variables.
30 * \author Brian Paul
31 */
32
33 /**
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/shaderapi.h"
43 #include "main/shaderobj.h"
44 #include "main/uniforms.h"
45 #include "main/enums.h"
46 #include "compiler/glsl/ir_uniform.h"
47 #include "compiler/glsl_types.h"
48 #include "program/program.h"
49 #include "util/bitscan.h"
50
51 /**
52 * Update the vertex/fragment program's TexturesUsed array.
53 *
54 * This needs to be called after glUniform(set sampler var) is called.
55 * A call to glUniform(samplerVar, value) causes a sampler to point to a
56 * particular texture unit. We know the sampler's texture target
57 * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
58 * set by glUniform() calls.
59 *
60 * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
61 * information to update the prog->TexturesUsed[] values.
62 * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
63 * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
64 * We'll use that info for state validation before rendering.
65 */
66 static inline void
67 update_single_shader_texture_used(struct gl_shader_program *shProg,
68 struct gl_program *prog,
69 GLuint unit, GLuint target)
70 {
71 gl_shader_stage prog_stage =
72 _mesa_program_enum_to_shader_stage(prog->Target);
73
74 assert(unit < ARRAY_SIZE(prog->TexturesUsed));
75 assert(target < NUM_TEXTURE_TARGETS);
76
77 /* From section 7.10 (Samplers) of the OpenGL 4.5 spec:
78 *
79 * "It is not allowed to have variables of different sampler types pointing
80 * to the same texture image unit within a program object."
81 */
82 unsigned stages_mask = shProg->data->linked_stages;
83 while (stages_mask) {
84 const int stage = u_bit_scan(&stages_mask);
85
86 /* Skip validation if we are yet to update textures used in this
87 * stage.
88 */
89 if (prog_stage < stage)
90 break;
91
92 struct gl_program *glprog = shProg->_LinkedShaders[stage]->Program;
93 if (glprog->TexturesUsed[unit] & ~(1 << target))
94 shProg->SamplersValidated = GL_FALSE;
95 }
96
97 prog->TexturesUsed[unit] |= (1 << target);
98 }
99
100 void
101 _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
102 struct gl_program *prog)
103 {
104 GLbitfield mask = prog->SamplersUsed;
105 gl_shader_stage prog_stage =
106 _mesa_program_enum_to_shader_stage(prog->Target);
107 MAYBE_UNUSED struct gl_linked_shader *shader =
108 shProg->_LinkedShaders[prog_stage];
109 GLuint s;
110
111 assert(shader);
112
113 memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
114
115 while (mask) {
116 s = u_bit_scan(&mask);
117
118 update_single_shader_texture_used(shProg, prog,
119 prog->SamplerUnits[s],
120 prog->sh.SamplerTargets[s]);
121 }
122
123 if (unlikely(prog->sh.HasBoundBindlessSampler)) {
124 /* Loop over bindless samplers bound to texture units.
125 */
126 for (s = 0; s < prog->sh.NumBindlessSamplers; s++) {
127 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[s];
128
129 if (!sampler->bound)
130 continue;
131
132 update_single_shader_texture_used(shProg, prog, sampler->unit,
133 sampler->target);
134 }
135 }
136 }
137
138 /**
139 * Connect a piece of driver storage with a part of a uniform
140 *
141 * \param uni The uniform with which the storage will be associated
142 * \param element_stride Byte-stride between array elements.
143 * \sa gl_uniform_driver_storage::element_stride.
144 * \param vector_stride Byte-stride between vectors (in a matrix).
145 * \sa gl_uniform_driver_storage::vector_stride.
146 * \param format Conversion from native format to driver format
147 * required by the driver.
148 * \param data Location to dump the data.
149 */
150 void
151 _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *uni,
152 unsigned element_stride,
153 unsigned vector_stride,
154 enum gl_uniform_driver_format format,
155 void *data)
156 {
157 uni->driver_storage =
158 realloc(uni->driver_storage,
159 sizeof(struct gl_uniform_driver_storage)
160 * (uni->num_driver_storage + 1));
161
162 uni->driver_storage[uni->num_driver_storage].element_stride = element_stride;
163 uni->driver_storage[uni->num_driver_storage].vector_stride = vector_stride;
164 uni->driver_storage[uni->num_driver_storage].format = format;
165 uni->driver_storage[uni->num_driver_storage].data = data;
166
167 uni->num_driver_storage++;
168 }
169
170 /**
171 * Sever all connections with all pieces of driver storage for all uniforms
172 *
173 * \warning
174 * This function does \b not release any of the \c data pointers
175 * previously passed in to \c _mesa_uniform_attach_driver_stoarge.
176 */
177 void
178 _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni)
179 {
180 free(uni->driver_storage);
181 uni->driver_storage = NULL;
182 uni->num_driver_storage = 0;
183 }
184
185 void GLAPIENTRY
186 _mesa_Uniform1f(GLint location, GLfloat v0)
187 {
188 GET_CURRENT_CONTEXT(ctx);
189 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
190 }
191
192 void GLAPIENTRY
193 _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1)
194 {
195 GET_CURRENT_CONTEXT(ctx);
196 GLfloat v[2];
197 v[0] = v0;
198 v[1] = v1;
199 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
200 }
201
202 void GLAPIENTRY
203 _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
204 {
205 GET_CURRENT_CONTEXT(ctx);
206 GLfloat v[3];
207 v[0] = v0;
208 v[1] = v1;
209 v[2] = v2;
210 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
211 }
212
213 void GLAPIENTRY
214 _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
215 GLfloat v3)
216 {
217 GET_CURRENT_CONTEXT(ctx);
218 GLfloat v[4];
219 v[0] = v0;
220 v[1] = v1;
221 v[2] = v2;
222 v[3] = v3;
223 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
224 }
225
226 void GLAPIENTRY
227 _mesa_Uniform1i(GLint location, GLint v0)
228 {
229 GET_CURRENT_CONTEXT(ctx);
230 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
231 }
232
233 void GLAPIENTRY
234 _mesa_Uniform2i(GLint location, GLint v0, GLint v1)
235 {
236 GET_CURRENT_CONTEXT(ctx);
237 GLint v[2];
238 v[0] = v0;
239 v[1] = v1;
240 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
241 }
242
243 void GLAPIENTRY
244 _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
245 {
246 GET_CURRENT_CONTEXT(ctx);
247 GLint v[3];
248 v[0] = v0;
249 v[1] = v1;
250 v[2] = v2;
251 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
252 }
253
254 void GLAPIENTRY
255 _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
256 {
257 GET_CURRENT_CONTEXT(ctx);
258 GLint v[4];
259 v[0] = v0;
260 v[1] = v1;
261 v[2] = v2;
262 v[3] = v3;
263 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
264 }
265
266 void GLAPIENTRY
267 _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value)
268 {
269 GET_CURRENT_CONTEXT(ctx);
270 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
271 }
272
273 void GLAPIENTRY
274 _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value)
275 {
276 GET_CURRENT_CONTEXT(ctx);
277 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
278 }
279
280 void GLAPIENTRY
281 _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value)
282 {
283 GET_CURRENT_CONTEXT(ctx);
284 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
285 }
286
287 void GLAPIENTRY
288 _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value)
289 {
290 GET_CURRENT_CONTEXT(ctx);
291 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
292 }
293
294 void GLAPIENTRY
295 _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value)
296 {
297 GET_CURRENT_CONTEXT(ctx);
298 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
299 }
300
301 void GLAPIENTRY
302 _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value)
303 {
304 GET_CURRENT_CONTEXT(ctx);
305 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
306 }
307
308 void GLAPIENTRY
309 _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value)
310 {
311 GET_CURRENT_CONTEXT(ctx);
312 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
313 }
314
315 void GLAPIENTRY
316 _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value)
317 {
318 GET_CURRENT_CONTEXT(ctx);
319 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
320 }
321
322 void GLAPIENTRY
323 _mesa_UniformHandleui64ARB(GLint location, GLuint64 value)
324 {
325 GET_CURRENT_CONTEXT(ctx);
326 _mesa_uniform_handle(location, 1, &value, ctx, ctx->_Shader->ActiveProgram);
327 }
328
329 void GLAPIENTRY
330 _mesa_UniformHandleui64vARB(GLint location, GLsizei count,
331 const GLuint64 *value)
332 {
333 GET_CURRENT_CONTEXT(ctx);
334 _mesa_uniform_handle(location, count, value, ctx,
335 ctx->_Shader->ActiveProgram);
336 }
337
338
339 /** Same as above with direct state access **/
340 void GLAPIENTRY
341 _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
342 {
343 GET_CURRENT_CONTEXT(ctx);
344 struct gl_shader_program *shProg =
345 _mesa_lookup_shader_program_err(ctx, program,
346 "glProgramUniform1f");
347 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1);
348 }
349
350 void GLAPIENTRY
351 _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
352 {
353 GET_CURRENT_CONTEXT(ctx);
354 GLfloat v[2];
355 struct gl_shader_program *shProg;
356 v[0] = v0;
357 v[1] = v1;
358 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f");
359 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2);
360 }
361
362 void GLAPIENTRY
363 _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
364 GLfloat v2)
365 {
366 GET_CURRENT_CONTEXT(ctx);
367 GLfloat v[3];
368 struct gl_shader_program *shProg;
369 v[0] = v0;
370 v[1] = v1;
371 v[2] = v2;
372 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f");
373 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 3);
374 }
375
376 void GLAPIENTRY
377 _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
378 GLfloat v2, GLfloat v3)
379 {
380 GET_CURRENT_CONTEXT(ctx);
381 GLfloat v[4];
382 struct gl_shader_program *shProg;
383 v[0] = v0;
384 v[1] = v1;
385 v[2] = v2;
386 v[3] = v3;
387 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f");
388 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 4);
389 }
390
391 void GLAPIENTRY
392 _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0)
393 {
394 GET_CURRENT_CONTEXT(ctx);
395 struct gl_shader_program *shProg =
396 _mesa_lookup_shader_program_err(ctx, program,
397 "glProgramUniform1i");
398 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1);
399 }
400
401 void GLAPIENTRY
402 _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
403 {
404 GET_CURRENT_CONTEXT(ctx);
405 GLint v[2];
406 struct gl_shader_program *shProg;
407 v[0] = v0;
408 v[1] = v1;
409 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i");
410 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2);
411 }
412
413 void GLAPIENTRY
414 _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1,
415 GLint v2)
416 {
417 GET_CURRENT_CONTEXT(ctx);
418 GLint v[3];
419 struct gl_shader_program *shProg;
420 v[0] = v0;
421 v[1] = v1;
422 v[2] = v2;
423 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i");
424 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 3);
425 }
426
427 void GLAPIENTRY
428 _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1,
429 GLint v2, GLint v3)
430 {
431 GET_CURRENT_CONTEXT(ctx);
432 GLint v[4];
433 struct gl_shader_program *shProg;
434 v[0] = v0;
435 v[1] = v1;
436 v[2] = v2;
437 v[3] = v3;
438 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i");
439 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 4);
440 }
441
442 void GLAPIENTRY
443 _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
444 const GLfloat * value)
445 {
446 GET_CURRENT_CONTEXT(ctx);
447 struct gl_shader_program *shProg =
448 _mesa_lookup_shader_program_err(ctx, program,
449 "glProgramUniform1fv");
450 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 1);
451 }
452
453 void GLAPIENTRY
454 _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
455 const GLfloat * value)
456 {
457 GET_CURRENT_CONTEXT(ctx);
458 struct gl_shader_program *shProg =
459 _mesa_lookup_shader_program_err(ctx, program,
460 "glProgramUniform2fv");
461 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 2);
462 }
463
464 void GLAPIENTRY
465 _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
466 const GLfloat * value)
467 {
468 GET_CURRENT_CONTEXT(ctx);
469 struct gl_shader_program *shProg =
470 _mesa_lookup_shader_program_err(ctx, program,
471 "glProgramUniform3fv");
472 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 3);
473 }
474
475 void GLAPIENTRY
476 _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
477 const GLfloat * value)
478 {
479 GET_CURRENT_CONTEXT(ctx);
480 struct gl_shader_program *shProg =
481 _mesa_lookup_shader_program_err(ctx, program,
482 "glProgramUniform4fv");
483 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 4);
484 }
485
486 void GLAPIENTRY
487 _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
488 const GLint * value)
489 {
490 GET_CURRENT_CONTEXT(ctx);
491 struct gl_shader_program *shProg =
492 _mesa_lookup_shader_program_err(ctx, program,
493 "glProgramUniform1iv");
494 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 1);
495 }
496
497 void GLAPIENTRY
498 _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
499 const GLint * value)
500 {
501 GET_CURRENT_CONTEXT(ctx);
502 struct gl_shader_program *shProg =
503 _mesa_lookup_shader_program_err(ctx, program,
504 "glProgramUniform2iv");
505 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 2);
506 }
507
508 void GLAPIENTRY
509 _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
510 const GLint * value)
511 {
512 GET_CURRENT_CONTEXT(ctx);
513 struct gl_shader_program *shProg =
514 _mesa_lookup_shader_program_err(ctx, program,
515 "glProgramUniform3iv");
516 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 3);
517 }
518
519 void GLAPIENTRY
520 _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
521 const GLint * value)
522 {
523 GET_CURRENT_CONTEXT(ctx);
524 struct gl_shader_program *shProg =
525 _mesa_lookup_shader_program_err(ctx, program,
526 "glProgramUniform4iv");
527 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4);
528 }
529
530 void GLAPIENTRY
531 _mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location,
532 GLuint64 value)
533 {
534 GET_CURRENT_CONTEXT(ctx);
535 struct gl_shader_program *shProg =
536 _mesa_lookup_shader_program_err(ctx, program,
537 "glProgramUniformHandleui64ARB");
538 _mesa_uniform_handle(location, 1, &value, ctx, shProg);
539 }
540
541 void GLAPIENTRY
542 _mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location,
543 GLsizei count, const GLuint64 *values)
544 {
545 GET_CURRENT_CONTEXT(ctx);
546 struct gl_shader_program *shProg =
547 _mesa_lookup_shader_program_err(ctx, program,
548 "glProgramUniformHandleui64vARB");
549 _mesa_uniform_handle(location, count, values, ctx, shProg);
550 }
551
552
553 /** OpenGL 3.0 GLuint-valued functions **/
554 void GLAPIENTRY
555 _mesa_Uniform1ui(GLint location, GLuint v0)
556 {
557 GET_CURRENT_CONTEXT(ctx);
558 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
559 }
560
561 void GLAPIENTRY
562 _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
563 {
564 GET_CURRENT_CONTEXT(ctx);
565 GLuint v[2];
566 v[0] = v0;
567 v[1] = v1;
568 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
569 }
570
571 void GLAPIENTRY
572 _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
573 {
574 GET_CURRENT_CONTEXT(ctx);
575 GLuint v[3];
576 v[0] = v0;
577 v[1] = v1;
578 v[2] = v2;
579 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
580 }
581
582 void GLAPIENTRY
583 _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
584 {
585 GET_CURRENT_CONTEXT(ctx);
586 GLuint v[4];
587 v[0] = v0;
588 v[1] = v1;
589 v[2] = v2;
590 v[3] = v3;
591 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
592 }
593
594 void GLAPIENTRY
595 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
596 {
597 GET_CURRENT_CONTEXT(ctx);
598 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
599 }
600
601 void GLAPIENTRY
602 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
603 {
604 GET_CURRENT_CONTEXT(ctx);
605 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
606 }
607
608 void GLAPIENTRY
609 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
610 {
611 GET_CURRENT_CONTEXT(ctx);
612 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
613 }
614
615 void GLAPIENTRY
616 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
617 {
618 GET_CURRENT_CONTEXT(ctx);
619 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
620 }
621
622
623
624 void GLAPIENTRY
625 _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
626 const GLfloat * value)
627 {
628 GET_CURRENT_CONTEXT(ctx);
629 _mesa_uniform_matrix(location, count, transpose, value,
630 ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_FLOAT);
631 }
632
633 void GLAPIENTRY
634 _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
635 const GLfloat * value)
636 {
637 GET_CURRENT_CONTEXT(ctx);
638 _mesa_uniform_matrix(location, count, transpose, value,
639 ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_FLOAT);
640 }
641
642 void GLAPIENTRY
643 _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
644 const GLfloat * value)
645 {
646 GET_CURRENT_CONTEXT(ctx);
647 _mesa_uniform_matrix(location, count, transpose, value,
648 ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_FLOAT);
649 }
650
651 /** Same as above with direct state access **/
652
653 void GLAPIENTRY
654 _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
655 {
656 GET_CURRENT_CONTEXT(ctx);
657 struct gl_shader_program *shProg =
658 _mesa_lookup_shader_program_err(ctx, program,
659 "glProgramUniform1ui");
660 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT, 1);
661 }
662
663 void GLAPIENTRY
664 _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
665 {
666 GET_CURRENT_CONTEXT(ctx);
667 GLuint v[2];
668 struct gl_shader_program *shProg;
669 v[0] = v0;
670 v[1] = v1;
671 shProg = _mesa_lookup_shader_program_err(ctx, program,
672 "glProgramUniform2ui");
673 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 2);
674 }
675
676 void GLAPIENTRY
677 _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
678 GLuint v2)
679 {
680 GET_CURRENT_CONTEXT(ctx);
681 GLuint v[3];
682 struct gl_shader_program *shProg;
683 v[0] = v0;
684 v[1] = v1;
685 v[2] = v2;
686 shProg = _mesa_lookup_shader_program_err(ctx, program,
687 "glProgramUniform3ui");
688 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 3);
689 }
690
691 void GLAPIENTRY
692 _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
693 GLuint v2, GLuint v3)
694 {
695 GET_CURRENT_CONTEXT(ctx);
696 GLuint v[4];
697 struct gl_shader_program *shProg;
698 v[0] = v0;
699 v[1] = v1;
700 v[2] = v2;
701 v[3] = v3;
702 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui");
703 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 4);
704 }
705
706 void GLAPIENTRY
707 _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
708 const GLuint *value)
709 {
710 GET_CURRENT_CONTEXT(ctx);
711 struct gl_shader_program *shProg =
712 _mesa_lookup_shader_program_err(ctx, program,
713 "glProgramUniform1uiv");
714 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 1);
715 }
716
717 void GLAPIENTRY
718 _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
719 const GLuint *value)
720 {
721 GET_CURRENT_CONTEXT(ctx);
722 struct gl_shader_program *shProg =
723 _mesa_lookup_shader_program_err(ctx, program,
724 "glProgramUniform2uiv");
725 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 2);
726 }
727
728 void GLAPIENTRY
729 _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
730 const GLuint *value)
731 {
732 GET_CURRENT_CONTEXT(ctx);
733 struct gl_shader_program *shProg =
734 _mesa_lookup_shader_program_err(ctx, program,
735 "glProgramUniform3uiv");
736 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 3);
737 }
738
739 void GLAPIENTRY
740 _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
741 const GLuint *value)
742 {
743 GET_CURRENT_CONTEXT(ctx);
744 struct gl_shader_program *shProg =
745 _mesa_lookup_shader_program_err(ctx, program,
746 "glProgramUniform4uiv");
747 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 4);
748 }
749
750
751
752 void GLAPIENTRY
753 _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
754 GLboolean transpose, const GLfloat * value)
755 {
756 GET_CURRENT_CONTEXT(ctx);
757 struct gl_shader_program *shProg =
758 _mesa_lookup_shader_program_err(ctx, program,
759 "glProgramUniformMatrix2fv");
760 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT);
761 }
762
763 void GLAPIENTRY
764 _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
765 GLboolean transpose, const GLfloat * value)
766 {
767 GET_CURRENT_CONTEXT(ctx);
768 struct gl_shader_program *shProg =
769 _mesa_lookup_shader_program_err(ctx, program,
770 "glProgramUniformMatrix3fv");
771 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT);
772 }
773
774 void GLAPIENTRY
775 _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
776 GLboolean transpose, const GLfloat * value)
777 {
778 GET_CURRENT_CONTEXT(ctx);
779 struct gl_shader_program *shProg =
780 _mesa_lookup_shader_program_err(ctx, program,
781 "glProgramUniformMatrix4fv");
782 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT);
783 }
784
785
786 /**
787 * Non-square UniformMatrix are OpenGL 2.1
788 */
789 void GLAPIENTRY
790 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
791 const GLfloat *value)
792 {
793 GET_CURRENT_CONTEXT(ctx);
794 _mesa_uniform_matrix(location, count, transpose, value,
795 ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_FLOAT);
796 }
797
798 void GLAPIENTRY
799 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
800 const GLfloat *value)
801 {
802 GET_CURRENT_CONTEXT(ctx);
803 _mesa_uniform_matrix(location, count, transpose, value,
804 ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_FLOAT);
805 }
806
807 void GLAPIENTRY
808 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
809 const GLfloat *value)
810 {
811 GET_CURRENT_CONTEXT(ctx);
812 _mesa_uniform_matrix(location, count, transpose, value,
813 ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_FLOAT);
814 }
815
816 void GLAPIENTRY
817 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
818 const GLfloat *value)
819 {
820 GET_CURRENT_CONTEXT(ctx);
821 _mesa_uniform_matrix(location, count, transpose, value,
822 ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_FLOAT);
823 }
824
825 void GLAPIENTRY
826 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
827 const GLfloat *value)
828 {
829 GET_CURRENT_CONTEXT(ctx);
830 _mesa_uniform_matrix(location, count, transpose, value,
831 ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_FLOAT);
832 }
833
834 void GLAPIENTRY
835 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
836 const GLfloat *value)
837 {
838 GET_CURRENT_CONTEXT(ctx);
839 _mesa_uniform_matrix(location, count, transpose, value,
840 ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_FLOAT);
841 }
842
843 /** Same as above with direct state access **/
844
845 void GLAPIENTRY
846 _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
847 GLboolean transpose, const GLfloat * value)
848 {
849 GET_CURRENT_CONTEXT(ctx);
850 struct gl_shader_program *shProg =
851 _mesa_lookup_shader_program_err(ctx, program,
852 "glProgramUniformMatrix2x3fv");
853 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT);
854 }
855
856 void GLAPIENTRY
857 _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
858 GLboolean transpose, const GLfloat * value)
859 {
860 GET_CURRENT_CONTEXT(ctx);
861 struct gl_shader_program *shProg =
862 _mesa_lookup_shader_program_err(ctx, program,
863 "glProgramUniformMatrix3x2fv");
864 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT);
865 }
866
867 void GLAPIENTRY
868 _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
869 GLboolean transpose, const GLfloat * value)
870 {
871 GET_CURRENT_CONTEXT(ctx);
872 struct gl_shader_program *shProg =
873 _mesa_lookup_shader_program_err(ctx, program,
874 "glProgramUniformMatrix2x4fv");
875 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT);
876 }
877
878 void GLAPIENTRY
879 _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
880 GLboolean transpose, const GLfloat * value)
881 {
882 GET_CURRENT_CONTEXT(ctx);
883 struct gl_shader_program *shProg =
884 _mesa_lookup_shader_program_err(ctx, program,
885 "glProgramUniformMatrix4x2fv");
886 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT);
887 }
888
889 void GLAPIENTRY
890 _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
891 GLboolean transpose, const GLfloat * value)
892 {
893 GET_CURRENT_CONTEXT(ctx);
894 struct gl_shader_program *shProg =
895 _mesa_lookup_shader_program_err(ctx, program,
896 "glProgramUniformMatrix3x4fv");
897 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT);
898 }
899
900 void GLAPIENTRY
901 _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
902 GLboolean transpose, const GLfloat * value)
903 {
904 GET_CURRENT_CONTEXT(ctx);
905 struct gl_shader_program *shProg =
906 _mesa_lookup_shader_program_err(ctx, program,
907 "glProgramUniformMatrix4x3fv");
908 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT);
909 }
910
911
912 void GLAPIENTRY
913 _mesa_GetnUniformfvARB(GLuint program, GLint location,
914 GLsizei bufSize, GLfloat *params)
915 {
916 GET_CURRENT_CONTEXT(ctx);
917 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params);
918 }
919
920 void GLAPIENTRY
921 _mesa_GetUniformfv(GLuint program, GLint location, GLfloat *params)
922 {
923 _mesa_GetnUniformfvARB(program, location, INT_MAX, params);
924 }
925
926
927 void GLAPIENTRY
928 _mesa_GetnUniformivARB(GLuint program, GLint location,
929 GLsizei bufSize, GLint *params)
930 {
931 GET_CURRENT_CONTEXT(ctx);
932 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params);
933 }
934
935 void GLAPIENTRY
936 _mesa_GetUniformiv(GLuint program, GLint location, GLint *params)
937 {
938 _mesa_GetnUniformivARB(program, location, INT_MAX, params);
939 }
940
941
942 /* GL3 */
943 void GLAPIENTRY
944 _mesa_GetnUniformuivARB(GLuint program, GLint location,
945 GLsizei bufSize, GLuint *params)
946 {
947 GET_CURRENT_CONTEXT(ctx);
948 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT, params);
949 }
950
951 void GLAPIENTRY
952 _mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params)
953 {
954 _mesa_GetnUniformuivARB(program, location, INT_MAX, params);
955 }
956
957
958 /* GL4 */
959 void GLAPIENTRY
960 _mesa_GetnUniformdvARB(GLuint program, GLint location,
961 GLsizei bufSize, GLdouble *params)
962 {
963 GET_CURRENT_CONTEXT(ctx);
964
965 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
966 }
967
968 void GLAPIENTRY
969 _mesa_GetUniformdv(GLuint program, GLint location, GLdouble *params)
970 {
971 _mesa_GetnUniformdvARB(program, location, INT_MAX, params);
972 }
973
974 void GLAPIENTRY
975 _mesa_GetnUniformi64vARB(GLuint program, GLint location,
976 GLsizei bufSize, GLint64 *params)
977 {
978 GET_CURRENT_CONTEXT(ctx);
979 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params);
980 }
981 void GLAPIENTRY
982 _mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params)
983 {
984 _mesa_GetnUniformi64vARB(program, location, INT_MAX, params);
985 }
986
987 void GLAPIENTRY
988 _mesa_GetnUniformui64vARB(GLuint program, GLint location,
989 GLsizei bufSize, GLuint64 *params)
990 {
991 GET_CURRENT_CONTEXT(ctx);
992 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, params);
993 }
994
995 void GLAPIENTRY
996 _mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params)
997 {
998 _mesa_GetnUniformui64vARB(program, location, INT_MAX, params);
999 }
1000
1001
1002 GLint GLAPIENTRY
1003 _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
1004 {
1005 struct gl_shader_program *shProg;
1006
1007 GET_CURRENT_CONTEXT(ctx);
1008
1009 shProg = _mesa_lookup_shader_program_err(ctx, programObj,
1010 "glGetUniformLocation");
1011 if (!shProg)
1012 return -1;
1013
1014 /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says:
1015 *
1016 * "If program has not been successfully linked, the error
1017 * INVALID_OPERATION is generated."
1018 */
1019 if (shProg->data->LinkStatus == linking_failure) {
1020 _mesa_error(ctx, GL_INVALID_OPERATION,
1021 "glGetUniformLocation(program not linked)");
1022 return -1;
1023 }
1024
1025 return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
1026 }
1027
1028 GLuint GLAPIENTRY
1029 _mesa_GetUniformBlockIndex(GLuint program,
1030 const GLchar *uniformBlockName)
1031 {
1032 GET_CURRENT_CONTEXT(ctx);
1033 struct gl_shader_program *shProg;
1034
1035 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1036 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformBlockIndex");
1037 return GL_INVALID_INDEX;
1038 }
1039
1040 shProg = _mesa_lookup_shader_program_err(ctx, program,
1041 "glGetUniformBlockIndex");
1042 if (!shProg)
1043 return GL_INVALID_INDEX;
1044
1045 struct gl_program_resource *res =
1046 _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
1047 uniformBlockName, NULL);
1048 if (!res)
1049 return GL_INVALID_INDEX;
1050
1051 return _mesa_program_resource_index(shProg, res);
1052 }
1053
1054 void GLAPIENTRY
1055 _mesa_GetUniformIndices(GLuint program,
1056 GLsizei uniformCount,
1057 const GLchar * const *uniformNames,
1058 GLuint *uniformIndices)
1059 {
1060 GET_CURRENT_CONTEXT(ctx);
1061 GLsizei i;
1062 struct gl_shader_program *shProg;
1063
1064 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1065 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformIndices");
1066 return;
1067 }
1068
1069 shProg = _mesa_lookup_shader_program_err(ctx, program,
1070 "glGetUniformIndices");
1071 if (!shProg)
1072 return;
1073
1074 if (uniformCount < 0) {
1075 _mesa_error(ctx, GL_INVALID_VALUE,
1076 "glGetUniformIndices(uniformCount < 0)");
1077 return;
1078 }
1079
1080 for (i = 0; i < uniformCount; i++) {
1081 struct gl_program_resource *res =
1082 _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i],
1083 NULL);
1084 uniformIndices[i] = _mesa_program_resource_index(shProg, res);
1085 }
1086 }
1087
1088 void GLAPIENTRY
1089 _mesa_UniformBlockBinding(GLuint program,
1090 GLuint uniformBlockIndex,
1091 GLuint uniformBlockBinding)
1092 {
1093 GET_CURRENT_CONTEXT(ctx);
1094 struct gl_shader_program *shProg;
1095
1096 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1097 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformBlockBinding");
1098 return;
1099 }
1100
1101 shProg = _mesa_lookup_shader_program_err(ctx, program,
1102 "glUniformBlockBinding");
1103 if (!shProg)
1104 return;
1105
1106 if (uniformBlockIndex >= shProg->data->NumUniformBlocks) {
1107 _mesa_error(ctx, GL_INVALID_VALUE,
1108 "glUniformBlockBinding(block index %u >= %u)",
1109 uniformBlockIndex, shProg->data->NumUniformBlocks);
1110 return;
1111 }
1112
1113 if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) {
1114 _mesa_error(ctx, GL_INVALID_VALUE,
1115 "glUniformBlockBinding(block binding %u >= %u)",
1116 uniformBlockBinding, ctx->Const.MaxUniformBufferBindings);
1117 return;
1118 }
1119
1120 if (shProg->data->UniformBlocks[uniformBlockIndex].Binding !=
1121 uniformBlockBinding) {
1122
1123 FLUSH_VERTICES(ctx, 0);
1124 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
1125
1126 shProg->data->UniformBlocks[uniformBlockIndex].Binding =
1127 uniformBlockBinding;
1128 }
1129 }
1130
1131 void GLAPIENTRY
1132 _mesa_ShaderStorageBlockBinding(GLuint program,
1133 GLuint shaderStorageBlockIndex,
1134 GLuint shaderStorageBlockBinding)
1135 {
1136 GET_CURRENT_CONTEXT(ctx);
1137 struct gl_shader_program *shProg;
1138
1139 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
1140 _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderStorageBlockBinding");
1141 return;
1142 }
1143
1144 shProg = _mesa_lookup_shader_program_err(ctx, program,
1145 "glShaderStorageBlockBinding");
1146 if (!shProg)
1147 return;
1148
1149 if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) {
1150 _mesa_error(ctx, GL_INVALID_VALUE,
1151 "glShaderStorageBlockBinding(block index %u >= %u)",
1152 shaderStorageBlockIndex,
1153 shProg->data->NumShaderStorageBlocks);
1154 return;
1155 }
1156
1157 if (shaderStorageBlockBinding >= ctx->Const.MaxShaderStorageBufferBindings) {
1158 _mesa_error(ctx, GL_INVALID_VALUE,
1159 "glShaderStorageBlockBinding(block binding %u >= %u)",
1160 shaderStorageBlockBinding,
1161 ctx->Const.MaxShaderStorageBufferBindings);
1162 return;
1163 }
1164
1165 if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding !=
1166 shaderStorageBlockBinding) {
1167
1168 FLUSH_VERTICES(ctx, 0);
1169 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
1170
1171 shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
1172 shaderStorageBlockBinding;
1173 }
1174 }
1175
1176 /**
1177 * Generic program resource property query.
1178 */
1179 static void
1180 mesa_bufferiv(struct gl_shader_program *shProg, GLenum type,
1181 GLuint index, GLenum pname, GLint *params, const char *caller)
1182 {
1183 GET_CURRENT_CONTEXT(ctx);
1184 struct gl_program_resource *res =
1185 _mesa_program_resource_find_index(shProg, type, index);
1186
1187 if (!res) {
1188 _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufferindex %d)", caller, index);
1189 return;
1190 }
1191
1192 switch (pname) {
1193 case GL_UNIFORM_BLOCK_BINDING:
1194 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1195 _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_BINDING,
1196 params, caller);
1197 return;
1198 case GL_UNIFORM_BLOCK_DATA_SIZE:
1199 case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE:
1200 _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_DATA_SIZE,
1201 params, caller);
1202 return;
1203 case GL_UNIFORM_BLOCK_NAME_LENGTH:
1204 _mesa_program_resource_prop(shProg, res, index, GL_NAME_LENGTH,
1205 params, caller);
1206 return;
1207 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1208 case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS:
1209 _mesa_program_resource_prop(shProg, res, index, GL_NUM_ACTIVE_VARIABLES,
1210 params, caller);
1211 return;
1212 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1213 case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES:
1214 _mesa_program_resource_prop(shProg, res, index, GL_ACTIVE_VARIABLES,
1215 params, caller);
1216 return;
1217 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
1218 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER:
1219 _mesa_program_resource_prop(shProg, res, index,
1220 GL_REFERENCED_BY_VERTEX_SHADER, params,
1221 caller);
1222 return;
1223
1224 case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER:
1225 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER:
1226 _mesa_program_resource_prop(shProg, res, index,
1227 GL_REFERENCED_BY_TESS_CONTROL_SHADER, params,
1228 caller);
1229 return;
1230
1231 case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER:
1232 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER:
1233 _mesa_program_resource_prop(shProg, res, index,
1234 GL_REFERENCED_BY_TESS_EVALUATION_SHADER, params,
1235 caller);
1236 return;
1237
1238 case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER:
1239 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER:
1240 _mesa_program_resource_prop(shProg, res, index,
1241 GL_REFERENCED_BY_GEOMETRY_SHADER, params,
1242 caller);
1243 return;
1244 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
1245 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER:
1246 _mesa_program_resource_prop(shProg, res, index,
1247 GL_REFERENCED_BY_FRAGMENT_SHADER, params,
1248 caller);
1249 return;
1250 case GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER:
1251 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER:
1252 _mesa_program_resource_prop(shProg, res, index,
1253 GL_REFERENCED_BY_COMPUTE_SHADER, params,
1254 caller);
1255 return;
1256 default:
1257 _mesa_error(ctx, GL_INVALID_ENUM,
1258 "%s(pname 0x%x (%s))", caller, pname,
1259 _mesa_enum_to_string(pname));
1260 return;
1261 }
1262 }
1263
1264
1265 void GLAPIENTRY
1266 _mesa_GetActiveUniformBlockiv(GLuint program,
1267 GLuint uniformBlockIndex,
1268 GLenum pname,
1269 GLint *params)
1270 {
1271 GET_CURRENT_CONTEXT(ctx);
1272 struct gl_shader_program *shProg;
1273
1274 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1275 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
1276 return;
1277 }
1278
1279 shProg = _mesa_lookup_shader_program_err(ctx, program,
1280 "glGetActiveUniformBlockiv");
1281 if (!shProg)
1282 return;
1283
1284 mesa_bufferiv(shProg, GL_UNIFORM_BLOCK, uniformBlockIndex, pname, params,
1285 "glGetActiveUniformBlockiv");
1286 }
1287
1288 void GLAPIENTRY
1289 _mesa_GetActiveUniformBlockName(GLuint program,
1290 GLuint uniformBlockIndex,
1291 GLsizei bufSize,
1292 GLsizei *length,
1293 GLchar *uniformBlockName)
1294 {
1295 GET_CURRENT_CONTEXT(ctx);
1296 struct gl_shader_program *shProg;
1297
1298 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1299 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
1300 return;
1301 }
1302
1303 if (bufSize < 0) {
1304 _mesa_error(ctx, GL_INVALID_VALUE,
1305 "glGetActiveUniformBlockName(bufSize %d < 0)",
1306 bufSize);
1307 return;
1308 }
1309
1310 shProg = _mesa_lookup_shader_program_err(ctx, program,
1311 "glGetActiveUniformBlockiv");
1312 if (!shProg)
1313 return;
1314
1315 if (uniformBlockName)
1316 _mesa_get_program_resource_name(shProg, GL_UNIFORM_BLOCK,
1317 uniformBlockIndex, bufSize, length,
1318 uniformBlockName,
1319 "glGetActiveUniformBlockName");
1320 }
1321
1322 void GLAPIENTRY
1323 _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
1324 GLsizei bufSize, GLsizei *length,
1325 GLchar *uniformName)
1326 {
1327 GET_CURRENT_CONTEXT(ctx);
1328 struct gl_shader_program *shProg;
1329
1330 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1331 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformName");
1332 return;
1333 }
1334
1335 if (bufSize < 0) {
1336 _mesa_error(ctx, GL_INVALID_VALUE,
1337 "glGetActiveUniformName(bufSize %d < 0)",
1338 bufSize);
1339 return;
1340 }
1341
1342 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName");
1343
1344 if (!shProg)
1345 return;
1346
1347 _mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize,
1348 length, uniformName, "glGetActiveUniformName");
1349 }
1350
1351 void GLAPIENTRY
1352 _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
1353 GLenum pname, GLint *params)
1354 {
1355 GET_CURRENT_CONTEXT(ctx);
1356 struct gl_shader_program *shProg;
1357
1358 if (!ctx->Extensions.ARB_shader_atomic_counters) {
1359 _mesa_error(ctx, GL_INVALID_OPERATION,
1360 "glGetActiveAtomicCounterBufferiv");
1361 return;
1362 }
1363
1364 shProg = _mesa_lookup_shader_program_err(ctx, program,
1365 "glGetActiveAtomicCounterBufferiv");
1366 if (!shProg)
1367 return;
1368
1369 mesa_bufferiv(shProg, GL_ATOMIC_COUNTER_BUFFER, bufferIndex, pname, params,
1370 "glGetActiveAtomicCounterBufferiv");
1371 }
1372
1373 void GLAPIENTRY
1374 _mesa_Uniform1d(GLint location, GLdouble v0)
1375 {
1376 GET_CURRENT_CONTEXT(ctx);
1377 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1378 }
1379
1380 void GLAPIENTRY
1381 _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1)
1382 {
1383 GET_CURRENT_CONTEXT(ctx);
1384 GLdouble v[2];
1385 v[0] = v0;
1386 v[1] = v1;
1387 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1388 }
1389
1390 void GLAPIENTRY
1391 _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
1392 {
1393 GET_CURRENT_CONTEXT(ctx);
1394 GLdouble v[3];
1395 v[0] = v0;
1396 v[1] = v1;
1397 v[2] = v2;
1398 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1399 }
1400
1401 void GLAPIENTRY
1402 _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2,
1403 GLdouble v3)
1404 {
1405 GET_CURRENT_CONTEXT(ctx);
1406 GLdouble v[4];
1407 v[0] = v0;
1408 v[1] = v1;
1409 v[2] = v2;
1410 v[3] = v3;
1411 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1412 }
1413
1414 void GLAPIENTRY
1415 _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value)
1416 {
1417 GET_CURRENT_CONTEXT(ctx);
1418 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1419 }
1420
1421 void GLAPIENTRY
1422 _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value)
1423 {
1424 GET_CURRENT_CONTEXT(ctx);
1425 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1426 }
1427
1428 void GLAPIENTRY
1429 _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value)
1430 {
1431 GET_CURRENT_CONTEXT(ctx);
1432 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1433 }
1434
1435 void GLAPIENTRY
1436 _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value)
1437 {
1438 GET_CURRENT_CONTEXT(ctx);
1439 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1440 }
1441
1442 void GLAPIENTRY
1443 _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
1444 const GLdouble * value)
1445 {
1446 GET_CURRENT_CONTEXT(ctx);
1447 _mesa_uniform_matrix(location, count, transpose, value,
1448 ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_DOUBLE);
1449 }
1450
1451 void GLAPIENTRY
1452 _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
1453 const GLdouble * value)
1454 {
1455 GET_CURRENT_CONTEXT(ctx);
1456 _mesa_uniform_matrix(location, count, transpose, value,
1457 ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_DOUBLE);
1458 }
1459
1460 void GLAPIENTRY
1461 _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
1462 const GLdouble * value)
1463 {
1464 GET_CURRENT_CONTEXT(ctx);
1465 _mesa_uniform_matrix(location, count, transpose, value,
1466 ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_DOUBLE);
1467 }
1468
1469 void GLAPIENTRY
1470 _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
1471 const GLdouble *value)
1472 {
1473 GET_CURRENT_CONTEXT(ctx);
1474 _mesa_uniform_matrix(location, count, transpose, value,
1475 ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_DOUBLE);
1476 }
1477
1478 void GLAPIENTRY
1479 _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
1480 const GLdouble *value)
1481 {
1482 GET_CURRENT_CONTEXT(ctx);
1483 _mesa_uniform_matrix(location, count, transpose, value,
1484 ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_DOUBLE);
1485 }
1486
1487 void GLAPIENTRY
1488 _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
1489 const GLdouble *value)
1490 {
1491 GET_CURRENT_CONTEXT(ctx);
1492 _mesa_uniform_matrix(location, count, transpose, value,
1493 ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_DOUBLE);
1494 }
1495
1496 void GLAPIENTRY
1497 _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
1498 const GLdouble *value)
1499 {
1500 GET_CURRENT_CONTEXT(ctx);
1501 _mesa_uniform_matrix(location, count, transpose, value,
1502 ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_DOUBLE);
1503 }
1504
1505 void GLAPIENTRY
1506 _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
1507 const GLdouble *value)
1508 {
1509 GET_CURRENT_CONTEXT(ctx);
1510 _mesa_uniform_matrix(location, count, transpose, value,
1511 ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_DOUBLE);
1512 }
1513
1514 void GLAPIENTRY
1515 _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
1516 const GLdouble *value)
1517 {
1518 GET_CURRENT_CONTEXT(ctx);
1519 _mesa_uniform_matrix(location, count, transpose, value,
1520 ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_DOUBLE);
1521 }
1522
1523 void GLAPIENTRY
1524 _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0)
1525 {
1526 GET_CURRENT_CONTEXT(ctx);
1527 struct gl_shader_program *shProg =
1528 _mesa_lookup_shader_program_err(ctx, program,
1529 "glProgramUniform1d");
1530 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1531 }
1532
1533 void GLAPIENTRY
1534 _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
1535 {
1536 GET_CURRENT_CONTEXT(ctx);
1537 GLdouble v[2];
1538 struct gl_shader_program *shProg;
1539 v[0] = v0;
1540 v[1] = v1;
1541 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2d");
1542 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1543 }
1544
1545 void GLAPIENTRY
1546 _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1547 GLdouble v2)
1548 {
1549 GET_CURRENT_CONTEXT(ctx);
1550 GLdouble v[3];
1551 struct gl_shader_program *shProg;
1552 v[0] = v0;
1553 v[1] = v1;
1554 v[2] = v2;
1555 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3d");
1556 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1557 }
1558
1559 void GLAPIENTRY
1560 _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1561 GLdouble v2, GLdouble v3)
1562 {
1563 GET_CURRENT_CONTEXT(ctx);
1564 GLdouble v[4];
1565 struct gl_shader_program *shProg;
1566 v[0] = v0;
1567 v[1] = v1;
1568 v[2] = v2;
1569 v[3] = v3;
1570 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4d");
1571 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1572 }
1573
1574 void GLAPIENTRY
1575 _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count,
1576 const GLdouble * value)
1577 {
1578 GET_CURRENT_CONTEXT(ctx);
1579 struct gl_shader_program *shProg =
1580 _mesa_lookup_shader_program_err(ctx, program,
1581 "glProgramUniform1dv");
1582 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1583 }
1584
1585 void GLAPIENTRY
1586 _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count,
1587 const GLdouble * value)
1588 {
1589 GET_CURRENT_CONTEXT(ctx);
1590 struct gl_shader_program *shProg =
1591 _mesa_lookup_shader_program_err(ctx, program,
1592 "glProgramUniform2dv");
1593 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1594 }
1595
1596 void GLAPIENTRY
1597 _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count,
1598 const GLdouble * value)
1599 {
1600 GET_CURRENT_CONTEXT(ctx);
1601 struct gl_shader_program *shProg =
1602 _mesa_lookup_shader_program_err(ctx, program,
1603 "glProgramUniform3dv");
1604 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1605 }
1606
1607 void GLAPIENTRY
1608 _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count,
1609 const GLdouble * value)
1610 {
1611 GET_CURRENT_CONTEXT(ctx);
1612 struct gl_shader_program *shProg =
1613 _mesa_lookup_shader_program_err(ctx, program,
1614 "glProgramUniform4dv");
1615 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1616 }
1617
1618 void GLAPIENTRY
1619 _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
1620 GLboolean transpose, const GLdouble * value)
1621 {
1622 GET_CURRENT_CONTEXT(ctx);
1623 struct gl_shader_program *shProg =
1624 _mesa_lookup_shader_program_err(ctx, program,
1625 "glProgramUniformMatrix2dv");
1626 _mesa_uniform_matrix(location, count, transpose, value,
1627 ctx, shProg, 2, 2, GLSL_TYPE_DOUBLE);
1628 }
1629
1630 void GLAPIENTRY
1631 _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
1632 GLboolean transpose, const GLdouble * value)
1633 {
1634 GET_CURRENT_CONTEXT(ctx);
1635 struct gl_shader_program *shProg =
1636 _mesa_lookup_shader_program_err(ctx, program,
1637 "glProgramUniformMatrix3dv");
1638 _mesa_uniform_matrix(location, count, transpose, value,
1639 ctx, shProg, 3, 3, GLSL_TYPE_DOUBLE);
1640 }
1641
1642 void GLAPIENTRY
1643 _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
1644 GLboolean transpose, const GLdouble * value)
1645 {
1646 GET_CURRENT_CONTEXT(ctx);
1647 struct gl_shader_program *shProg =
1648 _mesa_lookup_shader_program_err(ctx, program,
1649 "glProgramUniformMatrix4dv");
1650 _mesa_uniform_matrix(location, count, transpose, value,
1651 ctx, shProg, 4, 4, GLSL_TYPE_DOUBLE);
1652 }
1653
1654 void GLAPIENTRY
1655 _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
1656 GLboolean transpose, const GLdouble * value)
1657 {
1658 GET_CURRENT_CONTEXT(ctx);
1659 struct gl_shader_program *shProg =
1660 _mesa_lookup_shader_program_err(ctx, program,
1661 "glProgramUniformMatrix2x3dv");
1662 _mesa_uniform_matrix(location, count, transpose, value,
1663 ctx, shProg, 2, 3, GLSL_TYPE_DOUBLE);
1664 }
1665
1666 void GLAPIENTRY
1667 _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
1668 GLboolean transpose, const GLdouble * value)
1669 {
1670 GET_CURRENT_CONTEXT(ctx);
1671 struct gl_shader_program *shProg =
1672 _mesa_lookup_shader_program_err(ctx, program,
1673 "glProgramUniformMatrix3x2dv");
1674 _mesa_uniform_matrix(location, count, transpose, value,
1675 ctx, shProg, 3, 2, GLSL_TYPE_DOUBLE);
1676 }
1677
1678 void GLAPIENTRY
1679 _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
1680 GLboolean transpose, const GLdouble * value)
1681 {
1682 GET_CURRENT_CONTEXT(ctx);
1683 struct gl_shader_program *shProg =
1684 _mesa_lookup_shader_program_err(ctx, program,
1685 "glProgramUniformMatrix2x4dv");
1686 _mesa_uniform_matrix(location, count, transpose, value,
1687 ctx, shProg, 2, 4, GLSL_TYPE_DOUBLE);
1688 }
1689
1690 void GLAPIENTRY
1691 _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
1692 GLboolean transpose, const GLdouble * value)
1693 {
1694 GET_CURRENT_CONTEXT(ctx);
1695 struct gl_shader_program *shProg =
1696 _mesa_lookup_shader_program_err(ctx, program,
1697 "glProgramUniformMatrix4x2dv");
1698 _mesa_uniform_matrix(location, count, transpose, value,
1699 ctx, shProg, 4, 2, GLSL_TYPE_DOUBLE);
1700 }
1701
1702 void GLAPIENTRY
1703 _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
1704 GLboolean transpose, const GLdouble * value)
1705 {
1706 GET_CURRENT_CONTEXT(ctx);
1707 struct gl_shader_program *shProg =
1708 _mesa_lookup_shader_program_err(ctx, program,
1709 "glProgramUniformMatrix3x4dv");
1710 _mesa_uniform_matrix(location, count, transpose, value,
1711 ctx, shProg, 3, 4, GLSL_TYPE_DOUBLE);
1712 }
1713
1714 void GLAPIENTRY
1715 _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
1716 GLboolean transpose, const GLdouble * value)
1717 {
1718 GET_CURRENT_CONTEXT(ctx);
1719 struct gl_shader_program *shProg =
1720 _mesa_lookup_shader_program_err(ctx, program,
1721 "glProgramUniformMatrix4x3dv");
1722 _mesa_uniform_matrix(location, count, transpose, value,
1723 ctx, shProg, 4, 3, GLSL_TYPE_DOUBLE);
1724 }
1725
1726 void GLAPIENTRY
1727 _mesa_Uniform1i64ARB(GLint location, GLint64 v0)
1728 {
1729 GET_CURRENT_CONTEXT(ctx);
1730 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1731 }
1732
1733 void GLAPIENTRY
1734 _mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1)
1735 {
1736 GET_CURRENT_CONTEXT(ctx);
1737 int64_t v[2];
1738 v[0] = v0;
1739 v[1] = v1;
1740 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1741 }
1742
1743 void GLAPIENTRY
1744 _mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
1745 {
1746 GET_CURRENT_CONTEXT(ctx);
1747 int64_t v[3];
1748 v[0] = v0;
1749 v[1] = v1;
1750 v[2] = v2;
1751 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1752 }
1753
1754 void GLAPIENTRY
1755 _mesa_Uniform4i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
1756 {
1757 GET_CURRENT_CONTEXT(ctx);
1758 int64_t v[4];
1759 v[0] = v0;
1760 v[1] = v1;
1761 v[2] = v2;
1762 v[3] = v3;
1763 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1764 }
1765
1766 void GLAPIENTRY
1767 _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
1768 {
1769 GET_CURRENT_CONTEXT(ctx);
1770 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1771 }
1772
1773 void GLAPIENTRY
1774 _mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value)
1775 {
1776 GET_CURRENT_CONTEXT(ctx);
1777 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1778 }
1779
1780 void GLAPIENTRY
1781 _mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value)
1782 {
1783 GET_CURRENT_CONTEXT(ctx);
1784 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1785 }
1786
1787 void GLAPIENTRY
1788 _mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value)
1789 {
1790 GET_CURRENT_CONTEXT(ctx);
1791 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1792 }
1793
1794 void GLAPIENTRY
1795 _mesa_Uniform1ui64ARB(GLint location, GLuint64 v0)
1796 {
1797 GET_CURRENT_CONTEXT(ctx);
1798 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1799 }
1800
1801 void GLAPIENTRY
1802 _mesa_Uniform2ui64ARB(GLint location, GLuint64 v0, GLuint64 v1)
1803 {
1804 GET_CURRENT_CONTEXT(ctx);
1805 uint64_t v[2];
1806 v[0] = v0;
1807 v[1] = v1;
1808 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1809 }
1810
1811 void GLAPIENTRY
1812 _mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
1813 {
1814 GET_CURRENT_CONTEXT(ctx);
1815 uint64_t v[3];
1816 v[0] = v0;
1817 v[1] = v1;
1818 v[2] = v2;
1819 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1820 }
1821
1822 void GLAPIENTRY
1823 _mesa_Uniform4ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
1824 {
1825 GET_CURRENT_CONTEXT(ctx);
1826 uint64_t v[4];
1827 v[0] = v0;
1828 v[1] = v1;
1829 v[2] = v2;
1830 v[3] = v3;
1831 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1832 }
1833
1834 void GLAPIENTRY
1835 _mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1836 {
1837 GET_CURRENT_CONTEXT(ctx);
1838 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1839 }
1840
1841 void GLAPIENTRY
1842 _mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1843 {
1844 GET_CURRENT_CONTEXT(ctx);
1845 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1846 }
1847
1848 void GLAPIENTRY
1849 _mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1850 {
1851 GET_CURRENT_CONTEXT(ctx);
1852 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1853 }
1854
1855 void GLAPIENTRY
1856 _mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1857 {
1858 GET_CURRENT_CONTEXT(ctx);
1859 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1860 }
1861
1862 /* DSA entrypoints */
1863 void GLAPIENTRY
1864 _mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0)
1865 {
1866 GET_CURRENT_CONTEXT(ctx);
1867 struct gl_shader_program *shProg =
1868 _mesa_lookup_shader_program_err(ctx, program,
1869 "glProgramUniform1i64ARB");
1870 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1);
1871 }
1872
1873 void GLAPIENTRY
1874 _mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1)
1875 {
1876 GET_CURRENT_CONTEXT(ctx);
1877 struct gl_shader_program *shProg =
1878 _mesa_lookup_shader_program_err(ctx, program,
1879 "glProgramUniform2i64ARB");
1880 int64_t v[2];
1881 v[0] = v0;
1882 v[1] = v1;
1883 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 2);
1884 }
1885
1886 void GLAPIENTRY
1887 _mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
1888 {
1889 GET_CURRENT_CONTEXT(ctx);
1890 struct gl_shader_program *shProg =
1891 _mesa_lookup_shader_program_err(ctx, program,
1892 "glProgramUniform3i64ARB");
1893 int64_t v[3];
1894 v[0] = v0;
1895 v[1] = v1;
1896 v[2] = v2;
1897 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 3);
1898 }
1899
1900 void GLAPIENTRY
1901 _mesa_ProgramUniform4i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
1902 {
1903 GET_CURRENT_CONTEXT(ctx);
1904 struct gl_shader_program *shProg =
1905 _mesa_lookup_shader_program_err(ctx, program,
1906 "glProgramUniform4i64ARB");
1907 int64_t v[4];
1908 v[0] = v0;
1909 v[1] = v1;
1910 v[2] = v2;
1911 v[3] = v3;
1912 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 4);
1913 }
1914
1915 void GLAPIENTRY
1916 _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1917 {
1918 GET_CURRENT_CONTEXT(ctx);
1919 struct gl_shader_program *shProg =
1920 _mesa_lookup_shader_program_err(ctx, program,
1921 "glProgramUniform1i64vARB");
1922 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 1);
1923 }
1924
1925 void GLAPIENTRY
1926 _mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1927 {
1928 GET_CURRENT_CONTEXT(ctx);
1929 struct gl_shader_program *shProg =
1930 _mesa_lookup_shader_program_err(ctx, program,
1931 "glProgramUniform2i64vARB");
1932 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 2);
1933 }
1934
1935 void GLAPIENTRY
1936 _mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1937 {
1938 GET_CURRENT_CONTEXT(ctx);
1939 struct gl_shader_program *shProg =
1940 _mesa_lookup_shader_program_err(ctx, program,
1941 "glProgramUniform3i64vARB");
1942 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 3);
1943 }
1944
1945 void GLAPIENTRY
1946 _mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1947 {
1948 GET_CURRENT_CONTEXT(ctx);
1949 struct gl_shader_program *shProg =
1950 _mesa_lookup_shader_program_err(ctx, program,
1951 "glProgramUniform4i64vARB");
1952 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 4);
1953 }
1954
1955 void GLAPIENTRY
1956 _mesa_ProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 v0)
1957 {
1958 GET_CURRENT_CONTEXT(ctx);
1959 struct gl_shader_program *shProg =
1960 _mesa_lookup_shader_program_err(ctx, program,
1961 "glProgramUniform1ui64ARB");
1962 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT64, 1);
1963 }
1964
1965 void GLAPIENTRY
1966 _mesa_ProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1)
1967 {
1968 GET_CURRENT_CONTEXT(ctx);
1969 struct gl_shader_program *shProg =
1970 _mesa_lookup_shader_program_err(ctx, program,
1971 "glProgramUniform2ui64ARB");
1972 uint64_t v[2];
1973 v[0] = v0;
1974 v[1] = v1;
1975 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 2);
1976 }
1977
1978 void GLAPIENTRY
1979 _mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
1980 {
1981 GET_CURRENT_CONTEXT(ctx);
1982 struct gl_shader_program *shProg =
1983 _mesa_lookup_shader_program_err(ctx, program,
1984 "glProgramUniform3ui64ARB");
1985 uint64_t v[3];
1986 v[0] = v0;
1987 v[1] = v1;
1988 v[2] = v2;
1989 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 3);
1990 }
1991
1992 void GLAPIENTRY
1993 _mesa_ProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
1994 {
1995 GET_CURRENT_CONTEXT(ctx);
1996 struct gl_shader_program *shProg =
1997 _mesa_lookup_shader_program_err(ctx, program,
1998 "glProgramUniform4ui64ARB");
1999 uint64_t v[4];
2000 v[0] = v0;
2001 v[1] = v1;
2002 v[2] = v2;
2003 v[3] = v3;
2004 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 4);
2005 }
2006
2007 void GLAPIENTRY
2008 _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2009 {
2010 GET_CURRENT_CONTEXT(ctx);
2011 struct gl_shader_program *shProg =
2012 _mesa_lookup_shader_program_err(ctx, program,
2013 "glProgramUniform1ui64vARB");
2014 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 1);
2015 }
2016
2017 void GLAPIENTRY
2018 _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2019 {
2020 GET_CURRENT_CONTEXT(ctx);
2021 struct gl_shader_program *shProg =
2022 _mesa_lookup_shader_program_err(ctx, program,
2023 "glProgramUniform2ui64vARB");
2024 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 2);
2025 }
2026
2027 void GLAPIENTRY
2028 _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2029 {
2030 GET_CURRENT_CONTEXT(ctx);
2031 struct gl_shader_program *shProg =
2032 _mesa_lookup_shader_program_err(ctx, program,
2033 "glProgramUniform3ui64vARB");
2034 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 3);
2035 }
2036
2037 void GLAPIENTRY
2038 _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2039 {
2040 GET_CURRENT_CONTEXT(ctx);
2041 struct gl_shader_program *shProg =
2042 _mesa_lookup_shader_program_err(ctx, program,
2043 "glProgramUniform4ui64vARB");
2044 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 4);
2045 }