main: Add MESA_VERBOSE=api for LinkProgram & UseProgram
[mesa.git] / src / mesa / main / uniforms.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 * Copyright © 2010 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file uniforms.c
29 * Functions related to GLSL uniform variables.
30 * \author Brian Paul
31 */
32
33 /**
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/shaderapi.h"
43 #include "main/shaderobj.h"
44 #include "main/uniforms.h"
45 #include "main/enums.h"
46 #include "ir_uniform.h"
47 #include "glsl_types.h"
48 #include "program/program.h"
49
50 /**
51 * Update the vertex/fragment program's TexturesUsed array.
52 *
53 * This needs to be called after glUniform(set sampler var) is called.
54 * A call to glUniform(samplerVar, value) causes a sampler to point to a
55 * particular texture unit. We know the sampler's texture target
56 * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
57 * set by glUniform() calls.
58 *
59 * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
60 * information to update the prog->TexturesUsed[] values.
61 * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
62 * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
63 * We'll use that info for state validation before rendering.
64 */
65 void
66 _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
67 struct gl_program *prog)
68 {
69 GLuint s;
70 struct gl_shader *shader =
71 shProg->_LinkedShaders[_mesa_program_enum_to_shader_stage(prog->Target)];
72
73 assert(shader);
74
75 memcpy(prog->SamplerUnits, shader->SamplerUnits, sizeof(prog->SamplerUnits));
76 memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
77
78 shProg->SamplersValidated = GL_TRUE;
79
80 for (s = 0; s < MAX_SAMPLERS; s++) {
81 if (prog->SamplersUsed & (1 << s)) {
82 GLuint unit = shader->SamplerUnits[s];
83 GLuint tgt = shader->SamplerTargets[s];
84 assert(unit < ARRAY_SIZE(prog->TexturesUsed));
85 assert(tgt < NUM_TEXTURE_TARGETS);
86
87 /* The types of the samplers associated with a particular texture
88 * unit must be an exact match. Page 74 (page 89 of the PDF) of the
89 * OpenGL 3.3 core spec says:
90 *
91 * "It is not allowed to have variables of different sampler
92 * types pointing to the same texture image unit within a program
93 * object."
94 */
95 if (prog->TexturesUsed[unit] & ~(1 << tgt))
96 shProg->SamplersValidated = GL_FALSE;
97
98 prog->TexturesUsed[unit] |= (1 << tgt);
99 }
100 }
101 }
102
103 /**
104 * Connect a piece of driver storage with a part of a uniform
105 *
106 * \param uni The uniform with which the storage will be associated
107 * \param element_stride Byte-stride between array elements.
108 * \sa gl_uniform_driver_storage::element_stride.
109 * \param vector_stride Byte-stride between vectors (in a matrix).
110 * \sa gl_uniform_driver_storage::vector_stride.
111 * \param format Conversion from native format to driver format
112 * required by the driver.
113 * \param data Location to dump the data.
114 */
115 void
116 _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *uni,
117 unsigned element_stride,
118 unsigned vector_stride,
119 enum gl_uniform_driver_format format,
120 void *data)
121 {
122 uni->driver_storage =
123 realloc(uni->driver_storage,
124 sizeof(struct gl_uniform_driver_storage)
125 * (uni->num_driver_storage + 1));
126
127 uni->driver_storage[uni->num_driver_storage].element_stride = element_stride;
128 uni->driver_storage[uni->num_driver_storage].vector_stride = vector_stride;
129 uni->driver_storage[uni->num_driver_storage].format = format;
130 uni->driver_storage[uni->num_driver_storage].data = data;
131
132 uni->num_driver_storage++;
133 }
134
135 /**
136 * Sever all connections with all pieces of driver storage for all uniforms
137 *
138 * \warning
139 * This function does \b not release any of the \c data pointers
140 * previously passed in to \c _mesa_uniform_attach_driver_stoarge.
141 */
142 void
143 _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni)
144 {
145 free(uni->driver_storage);
146 uni->driver_storage = NULL;
147 uni->num_driver_storage = 0;
148 }
149
150 void GLAPIENTRY
151 _mesa_Uniform1f(GLint location, GLfloat v0)
152 {
153 GET_CURRENT_CONTEXT(ctx);
154 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1);
155 }
156
157 void GLAPIENTRY
158 _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1)
159 {
160 GET_CURRENT_CONTEXT(ctx);
161 GLfloat v[2];
162 v[0] = v0;
163 v[1] = v1;
164 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2);
165 }
166
167 void GLAPIENTRY
168 _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
169 {
170 GET_CURRENT_CONTEXT(ctx);
171 GLfloat v[3];
172 v[0] = v0;
173 v[1] = v1;
174 v[2] = v2;
175 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3);
176 }
177
178 void GLAPIENTRY
179 _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
180 GLfloat v3)
181 {
182 GET_CURRENT_CONTEXT(ctx);
183 GLfloat v[4];
184 v[0] = v0;
185 v[1] = v1;
186 v[2] = v2;
187 v[3] = v3;
188 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4);
189 }
190
191 void GLAPIENTRY
192 _mesa_Uniform1i(GLint location, GLint v0)
193 {
194 GET_CURRENT_CONTEXT(ctx);
195 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1);
196 }
197
198 void GLAPIENTRY
199 _mesa_Uniform2i(GLint location, GLint v0, GLint v1)
200 {
201 GET_CURRENT_CONTEXT(ctx);
202 GLint v[2];
203 v[0] = v0;
204 v[1] = v1;
205 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2);
206 }
207
208 void GLAPIENTRY
209 _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
210 {
211 GET_CURRENT_CONTEXT(ctx);
212 GLint v[3];
213 v[0] = v0;
214 v[1] = v1;
215 v[2] = v2;
216 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3);
217 }
218
219 void GLAPIENTRY
220 _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
221 {
222 GET_CURRENT_CONTEXT(ctx);
223 GLint v[4];
224 v[0] = v0;
225 v[1] = v1;
226 v[2] = v2;
227 v[3] = v3;
228 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4);
229 }
230
231 void GLAPIENTRY
232 _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value)
233 {
234 GET_CURRENT_CONTEXT(ctx);
235 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1);
236 }
237
238 void GLAPIENTRY
239 _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value)
240 {
241 GET_CURRENT_CONTEXT(ctx);
242 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2);
243 }
244
245 void GLAPIENTRY
246 _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value)
247 {
248 GET_CURRENT_CONTEXT(ctx);
249 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 3);
250 }
251
252 void GLAPIENTRY
253 _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value)
254 {
255 GET_CURRENT_CONTEXT(ctx);
256 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 4);
257 }
258
259 void GLAPIENTRY
260 _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value)
261 {
262 GET_CURRENT_CONTEXT(ctx);
263 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 1);
264 }
265
266 void GLAPIENTRY
267 _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value)
268 {
269 GET_CURRENT_CONTEXT(ctx);
270 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 2);
271 }
272
273 void GLAPIENTRY
274 _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value)
275 {
276 GET_CURRENT_CONTEXT(ctx);
277 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 3);
278 }
279
280 void GLAPIENTRY
281 _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value)
282 {
283 GET_CURRENT_CONTEXT(ctx);
284 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 4);
285 }
286
287 /** Same as above with direct state access **/
288 void GLAPIENTRY
289 _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
290 {
291 GET_CURRENT_CONTEXT(ctx);
292 struct gl_shader_program *shProg =
293 _mesa_lookup_shader_program_err(ctx, program,
294 "glProgramUniform1f");
295 _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_FLOAT, 1);
296 }
297
298 void GLAPIENTRY
299 _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
300 {
301 GET_CURRENT_CONTEXT(ctx);
302 GLfloat v[2];
303 struct gl_shader_program *shProg;
304 v[0] = v0;
305 v[1] = v1;
306 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f");
307 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 2);
308 }
309
310 void GLAPIENTRY
311 _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
312 GLfloat v2)
313 {
314 GET_CURRENT_CONTEXT(ctx);
315 GLfloat v[3];
316 struct gl_shader_program *shProg;
317 v[0] = v0;
318 v[1] = v1;
319 v[2] = v2;
320 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f");
321 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 3);
322 }
323
324 void GLAPIENTRY
325 _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
326 GLfloat v2, GLfloat v3)
327 {
328 GET_CURRENT_CONTEXT(ctx);
329 GLfloat v[4];
330 struct gl_shader_program *shProg;
331 v[0] = v0;
332 v[1] = v1;
333 v[2] = v2;
334 v[3] = v3;
335 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f");
336 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 4);
337 }
338
339 void GLAPIENTRY
340 _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0)
341 {
342 GET_CURRENT_CONTEXT(ctx);
343 struct gl_shader_program *shProg =
344 _mesa_lookup_shader_program_err(ctx, program,
345 "glProgramUniform1i");
346 _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT, 1);
347 }
348
349 void GLAPIENTRY
350 _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
351 {
352 GET_CURRENT_CONTEXT(ctx);
353 GLint v[2];
354 struct gl_shader_program *shProg;
355 v[0] = v0;
356 v[1] = v1;
357 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i");
358 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 2);
359 }
360
361 void GLAPIENTRY
362 _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1,
363 GLint v2)
364 {
365 GET_CURRENT_CONTEXT(ctx);
366 GLint v[3];
367 struct gl_shader_program *shProg;
368 v[0] = v0;
369 v[1] = v1;
370 v[2] = v2;
371 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i");
372 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 3);
373 }
374
375 void GLAPIENTRY
376 _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1,
377 GLint v2, GLint v3)
378 {
379 GET_CURRENT_CONTEXT(ctx);
380 GLint v[4];
381 struct gl_shader_program *shProg;
382 v[0] = v0;
383 v[1] = v1;
384 v[2] = v2;
385 v[3] = v3;
386 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i");
387 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 4);
388 }
389
390 void GLAPIENTRY
391 _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
392 const GLfloat * value)
393 {
394 GET_CURRENT_CONTEXT(ctx);
395 struct gl_shader_program *shProg =
396 _mesa_lookup_shader_program_err(ctx, program,
397 "glProgramUniform1fv");
398 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 1);
399 }
400
401 void GLAPIENTRY
402 _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
403 const GLfloat * value)
404 {
405 GET_CURRENT_CONTEXT(ctx);
406 struct gl_shader_program *shProg =
407 _mesa_lookup_shader_program_err(ctx, program,
408 "glProgramUniform2fv");
409 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 2);
410 }
411
412 void GLAPIENTRY
413 _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
414 const GLfloat * value)
415 {
416 GET_CURRENT_CONTEXT(ctx);
417 struct gl_shader_program *shProg =
418 _mesa_lookup_shader_program_err(ctx, program,
419 "glProgramUniform3fv");
420 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 3);
421 }
422
423 void GLAPIENTRY
424 _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
425 const GLfloat * value)
426 {
427 GET_CURRENT_CONTEXT(ctx);
428 struct gl_shader_program *shProg =
429 _mesa_lookup_shader_program_err(ctx, program,
430 "glProgramUniform4fv");
431 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 4);
432 }
433
434 void GLAPIENTRY
435 _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
436 const GLint * value)
437 {
438 GET_CURRENT_CONTEXT(ctx);
439 struct gl_shader_program *shProg =
440 _mesa_lookup_shader_program_err(ctx, program,
441 "glProgramUniform1iv");
442 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 1);
443 }
444
445 void GLAPIENTRY
446 _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
447 const GLint * value)
448 {
449 GET_CURRENT_CONTEXT(ctx);
450 struct gl_shader_program *shProg =
451 _mesa_lookup_shader_program_err(ctx, program,
452 "glProgramUniform2iv");
453 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 2);
454 }
455
456 void GLAPIENTRY
457 _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
458 const GLint * value)
459 {
460 GET_CURRENT_CONTEXT(ctx);
461 struct gl_shader_program *shProg =
462 _mesa_lookup_shader_program_err(ctx, program,
463 "glProgramUniform3iv");
464 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 3);
465 }
466
467 void GLAPIENTRY
468 _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
469 const GLint * value)
470 {
471 GET_CURRENT_CONTEXT(ctx);
472 struct gl_shader_program *shProg =
473 _mesa_lookup_shader_program_err(ctx, program,
474 "glProgramUniform4iv");
475 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 4);
476 }
477
478
479 /** OpenGL 3.0 GLuint-valued functions **/
480 void GLAPIENTRY
481 _mesa_Uniform1ui(GLint location, GLuint v0)
482 {
483 GET_CURRENT_CONTEXT(ctx);
484 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT, 1);
485 }
486
487 void GLAPIENTRY
488 _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
489 {
490 GET_CURRENT_CONTEXT(ctx);
491 GLuint v[2];
492 v[0] = v0;
493 v[1] = v1;
494 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 2);
495 }
496
497 void GLAPIENTRY
498 _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
499 {
500 GET_CURRENT_CONTEXT(ctx);
501 GLuint v[3];
502 v[0] = v0;
503 v[1] = v1;
504 v[2] = v2;
505 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 3);
506 }
507
508 void GLAPIENTRY
509 _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
510 {
511 GET_CURRENT_CONTEXT(ctx);
512 GLuint v[4];
513 v[0] = v0;
514 v[1] = v1;
515 v[2] = v2;
516 v[3] = v3;
517 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 4);
518 }
519
520 void GLAPIENTRY
521 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
522 {
523 GET_CURRENT_CONTEXT(ctx);
524 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 1);
525 }
526
527 void GLAPIENTRY
528 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
529 {
530 GET_CURRENT_CONTEXT(ctx);
531 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 2);
532 }
533
534 void GLAPIENTRY
535 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
536 {
537 GET_CURRENT_CONTEXT(ctx);
538 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 3);
539 }
540
541 void GLAPIENTRY
542 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
543 {
544 GET_CURRENT_CONTEXT(ctx);
545 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 4);
546 }
547
548
549
550 void GLAPIENTRY
551 _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
552 const GLfloat * value)
553 {
554 GET_CURRENT_CONTEXT(ctx);
555 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
556 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
557 }
558
559 void GLAPIENTRY
560 _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
561 const GLfloat * value)
562 {
563 GET_CURRENT_CONTEXT(ctx);
564 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
565 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
566 }
567
568 void GLAPIENTRY
569 _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
570 const GLfloat * value)
571 {
572 GET_CURRENT_CONTEXT(ctx);
573 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
574 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
575 }
576
577 /** Same as above with direct state access **/
578
579 void GLAPIENTRY
580 _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
581 {
582 GET_CURRENT_CONTEXT(ctx);
583 struct gl_shader_program *shProg =
584 _mesa_lookup_shader_program_err(ctx, program,
585 "glProgramUniform1ui");
586 _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT, 1);
587 }
588
589 void GLAPIENTRY
590 _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
591 {
592 GET_CURRENT_CONTEXT(ctx);
593 GLuint v[2];
594 struct gl_shader_program *shProg;
595 v[0] = v0;
596 v[1] = v1;
597 shProg = _mesa_lookup_shader_program_err(ctx, program,
598 "glProgramUniform2ui");
599 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 2);
600 }
601
602 void GLAPIENTRY
603 _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
604 GLuint v2)
605 {
606 GET_CURRENT_CONTEXT(ctx);
607 GLuint v[3];
608 struct gl_shader_program *shProg;
609 v[0] = v0;
610 v[1] = v1;
611 v[2] = v2;
612 shProg = _mesa_lookup_shader_program_err(ctx, program,
613 "glProgramUniform3ui");
614 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 3);
615 }
616
617 void GLAPIENTRY
618 _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
619 GLuint v2, GLuint v3)
620 {
621 GET_CURRENT_CONTEXT(ctx);
622 GLuint v[4];
623 struct gl_shader_program *shProg;
624 v[0] = v0;
625 v[1] = v1;
626 v[2] = v2;
627 v[3] = v3;
628 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui");
629 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 4);
630 }
631
632 void GLAPIENTRY
633 _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
634 const GLuint *value)
635 {
636 GET_CURRENT_CONTEXT(ctx);
637 struct gl_shader_program *shProg =
638 _mesa_lookup_shader_program_err(ctx, program,
639 "glProgramUniform1uiv");
640 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 1);
641 }
642
643 void GLAPIENTRY
644 _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
645 const GLuint *value)
646 {
647 GET_CURRENT_CONTEXT(ctx);
648 struct gl_shader_program *shProg =
649 _mesa_lookup_shader_program_err(ctx, program,
650 "glProgramUniform2uiv");
651 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 2);
652 }
653
654 void GLAPIENTRY
655 _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
656 const GLuint *value)
657 {
658 GET_CURRENT_CONTEXT(ctx);
659 struct gl_shader_program *shProg =
660 _mesa_lookup_shader_program_err(ctx, program,
661 "glProgramUniform3uiv");
662 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 3);
663 }
664
665 void GLAPIENTRY
666 _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
667 const GLuint *value)
668 {
669 GET_CURRENT_CONTEXT(ctx);
670 struct gl_shader_program *shProg =
671 _mesa_lookup_shader_program_err(ctx, program,
672 "glProgramUniform4uiv");
673 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 4);
674 }
675
676
677
678 void GLAPIENTRY
679 _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
680 GLboolean transpose, const GLfloat * value)
681 {
682 GET_CURRENT_CONTEXT(ctx);
683 struct gl_shader_program *shProg =
684 _mesa_lookup_shader_program_err(ctx, program,
685 "glProgramUniformMatrix2fv");
686 _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
687 }
688
689 void GLAPIENTRY
690 _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
691 GLboolean transpose, const GLfloat * value)
692 {
693 GET_CURRENT_CONTEXT(ctx);
694 struct gl_shader_program *shProg =
695 _mesa_lookup_shader_program_err(ctx, program,
696 "glProgramUniformMatrix3fv");
697 _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
698 }
699
700 void GLAPIENTRY
701 _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
702 GLboolean transpose, const GLfloat * value)
703 {
704 GET_CURRENT_CONTEXT(ctx);
705 struct gl_shader_program *shProg =
706 _mesa_lookup_shader_program_err(ctx, program,
707 "glProgramUniformMatrix4fv");
708 _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
709 }
710
711
712 /**
713 * Non-square UniformMatrix are OpenGL 2.1
714 */
715 void GLAPIENTRY
716 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
717 const GLfloat *value)
718 {
719 GET_CURRENT_CONTEXT(ctx);
720 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
721 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
722 }
723
724 void GLAPIENTRY
725 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
726 const GLfloat *value)
727 {
728 GET_CURRENT_CONTEXT(ctx);
729 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
730 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
731 }
732
733 void GLAPIENTRY
734 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
735 const GLfloat *value)
736 {
737 GET_CURRENT_CONTEXT(ctx);
738 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
739 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
740 }
741
742 void GLAPIENTRY
743 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
744 const GLfloat *value)
745 {
746 GET_CURRENT_CONTEXT(ctx);
747 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
748 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
749 }
750
751 void GLAPIENTRY
752 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
753 const GLfloat *value)
754 {
755 GET_CURRENT_CONTEXT(ctx);
756 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
757 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
758 }
759
760 void GLAPIENTRY
761 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
762 const GLfloat *value)
763 {
764 GET_CURRENT_CONTEXT(ctx);
765 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
766 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
767 }
768
769 /** Same as above with direct state access **/
770
771 void GLAPIENTRY
772 _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
773 GLboolean transpose, const GLfloat * value)
774 {
775 GET_CURRENT_CONTEXT(ctx);
776 struct gl_shader_program *shProg =
777 _mesa_lookup_shader_program_err(ctx, program,
778 "glProgramUniformMatrix2x3fv");
779 _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
780 }
781
782 void GLAPIENTRY
783 _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
784 GLboolean transpose, const GLfloat * value)
785 {
786 GET_CURRENT_CONTEXT(ctx);
787 struct gl_shader_program *shProg =
788 _mesa_lookup_shader_program_err(ctx, program,
789 "glProgramUniformMatrix3x2fv");
790 _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
791 }
792
793 void GLAPIENTRY
794 _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
795 GLboolean transpose, const GLfloat * value)
796 {
797 GET_CURRENT_CONTEXT(ctx);
798 struct gl_shader_program *shProg =
799 _mesa_lookup_shader_program_err(ctx, program,
800 "glProgramUniformMatrix2x4fv");
801 _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
802 }
803
804 void GLAPIENTRY
805 _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
806 GLboolean transpose, const GLfloat * value)
807 {
808 GET_CURRENT_CONTEXT(ctx);
809 struct gl_shader_program *shProg =
810 _mesa_lookup_shader_program_err(ctx, program,
811 "glProgramUniformMatrix4x2fv");
812 _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
813 }
814
815 void GLAPIENTRY
816 _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
817 GLboolean transpose, const GLfloat * value)
818 {
819 GET_CURRENT_CONTEXT(ctx);
820 struct gl_shader_program *shProg =
821 _mesa_lookup_shader_program_err(ctx, program,
822 "glProgramUniformMatrix3x4fv");
823 _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
824 }
825
826 void GLAPIENTRY
827 _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
828 GLboolean transpose, const GLfloat * value)
829 {
830 GET_CURRENT_CONTEXT(ctx);
831 struct gl_shader_program *shProg =
832 _mesa_lookup_shader_program_err(ctx, program,
833 "glProgramUniformMatrix4x3fv");
834 _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
835 }
836
837
838 void GLAPIENTRY
839 _mesa_GetnUniformfvARB(GLuint program, GLint location,
840 GLsizei bufSize, GLfloat *params)
841 {
842 GET_CURRENT_CONTEXT(ctx);
843 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params);
844 }
845
846 void GLAPIENTRY
847 _mesa_GetUniformfv(GLuint program, GLint location, GLfloat *params)
848 {
849 _mesa_GetnUniformfvARB(program, location, INT_MAX, params);
850 }
851
852
853 void GLAPIENTRY
854 _mesa_GetnUniformivARB(GLuint program, GLint location,
855 GLsizei bufSize, GLint *params)
856 {
857 GET_CURRENT_CONTEXT(ctx);
858 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params);
859 }
860
861 void GLAPIENTRY
862 _mesa_GetUniformiv(GLuint program, GLint location, GLint *params)
863 {
864 _mesa_GetnUniformivARB(program, location, INT_MAX, params);
865 }
866
867
868 /* GL3 */
869 void GLAPIENTRY
870 _mesa_GetnUniformuivARB(GLuint program, GLint location,
871 GLsizei bufSize, GLuint *params)
872 {
873 GET_CURRENT_CONTEXT(ctx);
874 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT, params);
875 }
876
877 void GLAPIENTRY
878 _mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params)
879 {
880 _mesa_GetnUniformuivARB(program, location, INT_MAX, params);
881 }
882
883
884 /* GL4 */
885 void GLAPIENTRY
886 _mesa_GetnUniformdvARB(GLuint program, GLint location,
887 GLsizei bufSize, GLdouble *params)
888 {
889 GET_CURRENT_CONTEXT(ctx);
890
891 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
892 }
893
894 void GLAPIENTRY
895 _mesa_GetUniformdv(GLuint program, GLint location, GLdouble *params)
896 {
897 _mesa_GetnUniformdvARB(program, location, INT_MAX, params);
898 }
899
900
901 GLint GLAPIENTRY
902 _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
903 {
904 struct gl_shader_program *shProg;
905
906 GET_CURRENT_CONTEXT(ctx);
907
908 shProg = _mesa_lookup_shader_program_err(ctx, programObj,
909 "glGetUniformLocation");
910 if (!shProg)
911 return -1;
912
913 /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says:
914 *
915 * "If program has not been successfully linked, the error
916 * INVALID_OPERATION is generated."
917 */
918 if (shProg->LinkStatus == GL_FALSE) {
919 _mesa_error(ctx, GL_INVALID_OPERATION,
920 "glGetUniformLocation(program not linked)");
921 return -1;
922 }
923
924 return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
925 }
926
927 GLuint GLAPIENTRY
928 _mesa_GetUniformBlockIndex(GLuint program,
929 const GLchar *uniformBlockName)
930 {
931 GET_CURRENT_CONTEXT(ctx);
932 struct gl_shader_program *shProg;
933
934 if (!ctx->Extensions.ARB_uniform_buffer_object) {
935 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformBlockIndex");
936 return GL_INVALID_INDEX;
937 }
938
939 shProg = _mesa_lookup_shader_program_err(ctx, program,
940 "glGetUniformBlockIndex");
941 if (!shProg)
942 return GL_INVALID_INDEX;
943
944 struct gl_program_resource *res =
945 _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
946 uniformBlockName, NULL);
947 if (!res)
948 return GL_INVALID_INDEX;
949
950 return _mesa_program_resource_index(shProg, res);
951 }
952
953 void GLAPIENTRY
954 _mesa_GetUniformIndices(GLuint program,
955 GLsizei uniformCount,
956 const GLchar * const *uniformNames,
957 GLuint *uniformIndices)
958 {
959 GET_CURRENT_CONTEXT(ctx);
960 GLsizei i;
961 struct gl_shader_program *shProg;
962
963 if (!ctx->Extensions.ARB_uniform_buffer_object) {
964 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformIndices");
965 return;
966 }
967
968 shProg = _mesa_lookup_shader_program_err(ctx, program,
969 "glGetUniformIndices");
970 if (!shProg)
971 return;
972
973 if (uniformCount < 0) {
974 _mesa_error(ctx, GL_INVALID_VALUE,
975 "glGetUniformIndices(uniformCount < 0)");
976 return;
977 }
978
979 for (i = 0; i < uniformCount; i++) {
980 struct gl_program_resource *res =
981 _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i],
982 NULL);
983 uniformIndices[i] = _mesa_program_resource_index(shProg, res);
984 }
985 }
986
987 void GLAPIENTRY
988 _mesa_UniformBlockBinding(GLuint program,
989 GLuint uniformBlockIndex,
990 GLuint uniformBlockBinding)
991 {
992 GET_CURRENT_CONTEXT(ctx);
993 struct gl_shader_program *shProg;
994
995 if (!ctx->Extensions.ARB_uniform_buffer_object) {
996 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformBlockBinding");
997 return;
998 }
999
1000 shProg = _mesa_lookup_shader_program_err(ctx, program,
1001 "glUniformBlockBinding");
1002 if (!shProg)
1003 return;
1004
1005 if (uniformBlockIndex >= shProg->NumBufferInterfaceBlocks) {
1006 _mesa_error(ctx, GL_INVALID_VALUE,
1007 "glUniformBlockBinding(block index %u >= %u)",
1008 uniformBlockIndex, shProg->NumBufferInterfaceBlocks);
1009 return;
1010 }
1011
1012 if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) {
1013 _mesa_error(ctx, GL_INVALID_VALUE,
1014 "glUniformBlockBinding(block binding %u >= %u)",
1015 uniformBlockBinding, ctx->Const.MaxUniformBufferBindings);
1016 return;
1017 }
1018
1019 if (shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding !=
1020 uniformBlockBinding) {
1021 int i;
1022
1023 FLUSH_VERTICES(ctx, 0);
1024 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
1025
1026 shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
1027
1028 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1029 int stage_index = shProg->InterfaceBlockStageIndex[i][uniformBlockIndex];
1030
1031 if (stage_index != -1) {
1032 struct gl_shader *sh = shProg->_LinkedShaders[i];
1033 sh->BufferInterfaceBlocks[stage_index].Binding = uniformBlockBinding;
1034 }
1035 }
1036 }
1037 }
1038
1039 void GLAPIENTRY
1040 _mesa_ShaderStorageBlockBinding(GLuint program,
1041 GLuint shaderStorageBlockIndex,
1042 GLuint shaderStorageBlockBinding)
1043 {
1044 GET_CURRENT_CONTEXT(ctx);
1045 struct gl_shader_program *shProg;
1046
1047 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
1048 _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderStorageBlockBinding");
1049 return;
1050 }
1051
1052 shProg = _mesa_lookup_shader_program_err(ctx, program,
1053 "glShaderStorageBlockBinding");
1054 if (!shProg)
1055 return;
1056
1057 if (shaderStorageBlockIndex >= shProg->NumBufferInterfaceBlocks) {
1058 _mesa_error(ctx, GL_INVALID_VALUE,
1059 "glShaderStorageBlockBinding(block index %u >= %u)",
1060 shaderStorageBlockIndex, shProg->NumBufferInterfaceBlocks);
1061 return;
1062 }
1063
1064 if (shaderStorageBlockBinding >= ctx->Const.MaxShaderStorageBufferBindings) {
1065 _mesa_error(ctx, GL_INVALID_VALUE,
1066 "glShaderStorageBlockBinding(block binding %u >= %u)",
1067 shaderStorageBlockBinding,
1068 ctx->Const.MaxShaderStorageBufferBindings);
1069 return;
1070 }
1071
1072 if (shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding !=
1073 shaderStorageBlockBinding) {
1074 int i;
1075
1076 FLUSH_VERTICES(ctx, 0);
1077 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
1078
1079 shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding;
1080
1081 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1082 int stage_index = shProg->InterfaceBlockStageIndex[i][shaderStorageBlockIndex];
1083
1084 if (stage_index != -1) {
1085 struct gl_shader *sh = shProg->_LinkedShaders[i];
1086 sh->BufferInterfaceBlocks[stage_index].Binding = shaderStorageBlockBinding;
1087 }
1088 }
1089 }
1090 }
1091
1092 /**
1093 * Generic program resource property query.
1094 */
1095 static void
1096 mesa_bufferiv(struct gl_shader_program *shProg, GLenum type,
1097 GLuint index, GLenum pname, GLint *params, const char *caller)
1098 {
1099 GET_CURRENT_CONTEXT(ctx);
1100 struct gl_program_resource *res =
1101 _mesa_program_resource_find_index(shProg, type, index);
1102
1103 if (!res) {
1104 _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufferindex %d)", caller, index);
1105 return;
1106 }
1107
1108 switch (pname) {
1109 case GL_UNIFORM_BLOCK_BINDING:
1110 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1111 _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_BINDING,
1112 params, caller);
1113 return;
1114 case GL_UNIFORM_BLOCK_DATA_SIZE:
1115 case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE:
1116 _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_DATA_SIZE,
1117 params, caller);
1118 return;
1119 case GL_UNIFORM_BLOCK_NAME_LENGTH:
1120 _mesa_program_resource_prop(shProg, res, index, GL_NAME_LENGTH,
1121 params, caller);
1122 return;
1123 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1124 case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS:
1125 _mesa_program_resource_prop(shProg, res, index, GL_NUM_ACTIVE_VARIABLES,
1126 params, caller);
1127 return;
1128 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1129 case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES:
1130 _mesa_program_resource_prop(shProg, res, index, GL_ACTIVE_VARIABLES,
1131 params, caller);
1132 return;
1133 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
1134 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER:
1135 _mesa_program_resource_prop(shProg, res, index,
1136 GL_REFERENCED_BY_VERTEX_SHADER, params,
1137 caller);
1138 return;
1139
1140 case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER:
1141 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER:
1142 _mesa_program_resource_prop(shProg, res, index,
1143 GL_REFERENCED_BY_TESS_CONTROL_SHADER, params,
1144 caller);
1145 return;
1146
1147 case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER:
1148 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER:
1149 _mesa_program_resource_prop(shProg, res, index,
1150 GL_REFERENCED_BY_TESS_EVALUATION_SHADER, params,
1151 caller);
1152 return;
1153
1154 case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER:
1155 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER:
1156 _mesa_program_resource_prop(shProg, res, index,
1157 GL_REFERENCED_BY_GEOMETRY_SHADER, params,
1158 caller);
1159 return;
1160 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
1161 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER:
1162 _mesa_program_resource_prop(shProg, res, index,
1163 GL_REFERENCED_BY_FRAGMENT_SHADER, params,
1164 caller);
1165 return;
1166 default:
1167 _mesa_error(ctx, GL_INVALID_ENUM,
1168 "%s(pname 0x%x (%s))", caller, pname,
1169 _mesa_enum_to_string(pname));
1170 return;
1171 }
1172 }
1173
1174
1175 void GLAPIENTRY
1176 _mesa_GetActiveUniformBlockiv(GLuint program,
1177 GLuint uniformBlockIndex,
1178 GLenum pname,
1179 GLint *params)
1180 {
1181 GET_CURRENT_CONTEXT(ctx);
1182 struct gl_shader_program *shProg;
1183
1184 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1185 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
1186 return;
1187 }
1188
1189 shProg = _mesa_lookup_shader_program_err(ctx, program,
1190 "glGetActiveUniformBlockiv");
1191 if (!shProg)
1192 return;
1193
1194 mesa_bufferiv(shProg, GL_UNIFORM_BLOCK, uniformBlockIndex, pname, params,
1195 "glGetActiveUniformBlockiv");
1196 }
1197
1198 void GLAPIENTRY
1199 _mesa_GetActiveUniformBlockName(GLuint program,
1200 GLuint uniformBlockIndex,
1201 GLsizei bufSize,
1202 GLsizei *length,
1203 GLchar *uniformBlockName)
1204 {
1205 GET_CURRENT_CONTEXT(ctx);
1206 struct gl_shader_program *shProg;
1207
1208 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1209 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
1210 return;
1211 }
1212
1213 if (bufSize < 0) {
1214 _mesa_error(ctx, GL_INVALID_VALUE,
1215 "glGetActiveUniformBlockName(bufSize %d < 0)",
1216 bufSize);
1217 return;
1218 }
1219
1220 shProg = _mesa_lookup_shader_program_err(ctx, program,
1221 "glGetActiveUniformBlockiv");
1222 if (!shProg)
1223 return;
1224
1225 if (uniformBlockName)
1226 _mesa_get_program_resource_name(shProg, GL_UNIFORM_BLOCK,
1227 uniformBlockIndex, bufSize, length,
1228 uniformBlockName,
1229 "glGetActiveUniformBlockName");
1230 }
1231
1232 void GLAPIENTRY
1233 _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
1234 GLsizei bufSize, GLsizei *length,
1235 GLchar *uniformName)
1236 {
1237 GET_CURRENT_CONTEXT(ctx);
1238 struct gl_shader_program *shProg;
1239
1240 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1241 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformName");
1242 return;
1243 }
1244
1245 if (bufSize < 0) {
1246 _mesa_error(ctx, GL_INVALID_VALUE,
1247 "glGetActiveUniformName(bufSize %d < 0)",
1248 bufSize);
1249 return;
1250 }
1251
1252 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName");
1253
1254 if (!shProg)
1255 return;
1256
1257 _mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize,
1258 length, uniformName, "glGetActiveUniformName");
1259 }
1260
1261 void GLAPIENTRY
1262 _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
1263 GLenum pname, GLint *params)
1264 {
1265 GET_CURRENT_CONTEXT(ctx);
1266 struct gl_shader_program *shProg;
1267
1268 if (!ctx->Extensions.ARB_shader_atomic_counters) {
1269 _mesa_error(ctx, GL_INVALID_OPERATION,
1270 "glGetActiveAtomicCounterBufferiv");
1271 return;
1272 }
1273
1274 shProg = _mesa_lookup_shader_program_err(ctx, program,
1275 "glGetActiveAtomicCounterBufferiv");
1276 if (!shProg)
1277 return;
1278
1279 mesa_bufferiv(shProg, GL_ATOMIC_COUNTER_BUFFER, bufferIndex, pname, params,
1280 "glGetActiveAtomicCounterBufferiv");
1281 }
1282
1283 void GLAPIENTRY
1284 _mesa_Uniform1d(GLint location, GLdouble v0)
1285 {
1286 GET_CURRENT_CONTEXT(ctx);
1287 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_DOUBLE, 1);
1288 }
1289
1290 void GLAPIENTRY
1291 _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1)
1292 {
1293 GET_CURRENT_CONTEXT(ctx);
1294 GLdouble v[2];
1295 v[0] = v0;
1296 v[1] = v1;
1297 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 2);
1298 }
1299
1300 void GLAPIENTRY
1301 _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
1302 {
1303 GET_CURRENT_CONTEXT(ctx);
1304 GLdouble v[3];
1305 v[0] = v0;
1306 v[1] = v1;
1307 v[2] = v2;
1308 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 3);
1309 }
1310
1311 void GLAPIENTRY
1312 _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2,
1313 GLdouble v3)
1314 {
1315 GET_CURRENT_CONTEXT(ctx);
1316 GLdouble v[4];
1317 v[0] = v0;
1318 v[1] = v1;
1319 v[2] = v2;
1320 v[3] = v3;
1321 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 4);
1322 }
1323
1324 void GLAPIENTRY
1325 _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value)
1326 {
1327 GET_CURRENT_CONTEXT(ctx);
1328 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 1);
1329 }
1330
1331 void GLAPIENTRY
1332 _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value)
1333 {
1334 GET_CURRENT_CONTEXT(ctx);
1335 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 2);
1336 }
1337
1338 void GLAPIENTRY
1339 _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value)
1340 {
1341 GET_CURRENT_CONTEXT(ctx);
1342 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 3);
1343 }
1344
1345 void GLAPIENTRY
1346 _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value)
1347 {
1348 GET_CURRENT_CONTEXT(ctx);
1349 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 4);
1350 }
1351
1352 void GLAPIENTRY
1353 _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
1354 const GLdouble * value)
1355 {
1356 GET_CURRENT_CONTEXT(ctx);
1357 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
1358 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1359 }
1360
1361 void GLAPIENTRY
1362 _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
1363 const GLdouble * value)
1364 {
1365 GET_CURRENT_CONTEXT(ctx);
1366 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
1367 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1368 }
1369
1370 void GLAPIENTRY
1371 _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
1372 const GLdouble * value)
1373 {
1374 GET_CURRENT_CONTEXT(ctx);
1375 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
1376 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1377 }
1378
1379 void GLAPIENTRY
1380 _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
1381 const GLdouble *value)
1382 {
1383 GET_CURRENT_CONTEXT(ctx);
1384 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
1385 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1386 }
1387
1388 void GLAPIENTRY
1389 _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
1390 const GLdouble *value)
1391 {
1392 GET_CURRENT_CONTEXT(ctx);
1393 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
1394 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1395 }
1396
1397 void GLAPIENTRY
1398 _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
1399 const GLdouble *value)
1400 {
1401 GET_CURRENT_CONTEXT(ctx);
1402 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
1403 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1404 }
1405
1406 void GLAPIENTRY
1407 _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
1408 const GLdouble *value)
1409 {
1410 GET_CURRENT_CONTEXT(ctx);
1411 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
1412 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1413 }
1414
1415 void GLAPIENTRY
1416 _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
1417 const GLdouble *value)
1418 {
1419 GET_CURRENT_CONTEXT(ctx);
1420 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
1421 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1422 }
1423
1424 void GLAPIENTRY
1425 _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
1426 const GLdouble *value)
1427 {
1428 GET_CURRENT_CONTEXT(ctx);
1429 _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
1430 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1431 }
1432
1433 void GLAPIENTRY
1434 _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0)
1435 {
1436 GET_CURRENT_CONTEXT(ctx);
1437 struct gl_shader_program *shProg =
1438 _mesa_lookup_shader_program_err(ctx, program,
1439 "glProgramUniform1d");
1440 _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_DOUBLE, 1);
1441 }
1442
1443 void GLAPIENTRY
1444 _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
1445 {
1446 GET_CURRENT_CONTEXT(ctx);
1447 GLdouble v[2];
1448 struct gl_shader_program *shProg;
1449 v[0] = v0;
1450 v[1] = v1;
1451 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2d");
1452 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 2);
1453 }
1454
1455 void GLAPIENTRY
1456 _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1457 GLdouble v2)
1458 {
1459 GET_CURRENT_CONTEXT(ctx);
1460 GLdouble v[3];
1461 struct gl_shader_program *shProg;
1462 v[0] = v0;
1463 v[1] = v1;
1464 v[2] = v2;
1465 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3d");
1466 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 3);
1467 }
1468
1469 void GLAPIENTRY
1470 _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1471 GLdouble v2, GLdouble v3)
1472 {
1473 GET_CURRENT_CONTEXT(ctx);
1474 GLdouble v[4];
1475 struct gl_shader_program *shProg;
1476 v[0] = v0;
1477 v[1] = v1;
1478 v[2] = v2;
1479 v[3] = v3;
1480 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4d");
1481 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 4);
1482 }
1483
1484 void GLAPIENTRY
1485 _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count,
1486 const GLdouble * value)
1487 {
1488 GET_CURRENT_CONTEXT(ctx);
1489 struct gl_shader_program *shProg =
1490 _mesa_lookup_shader_program_err(ctx, program,
1491 "glProgramUniform1dv");
1492 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 1);
1493 }
1494
1495 void GLAPIENTRY
1496 _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count,
1497 const GLdouble * value)
1498 {
1499 GET_CURRENT_CONTEXT(ctx);
1500 struct gl_shader_program *shProg =
1501 _mesa_lookup_shader_program_err(ctx, program,
1502 "glProgramUniform2dv");
1503 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 2);
1504 }
1505
1506 void GLAPIENTRY
1507 _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count,
1508 const GLdouble * value)
1509 {
1510 GET_CURRENT_CONTEXT(ctx);
1511 struct gl_shader_program *shProg =
1512 _mesa_lookup_shader_program_err(ctx, program,
1513 "glProgramUniform3dv");
1514 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 3);
1515 }
1516
1517 void GLAPIENTRY
1518 _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count,
1519 const GLdouble * value)
1520 {
1521 GET_CURRENT_CONTEXT(ctx);
1522 struct gl_shader_program *shProg =
1523 _mesa_lookup_shader_program_err(ctx, program,
1524 "glProgramUniform4dv");
1525 _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 4);
1526 }
1527
1528 void GLAPIENTRY
1529 _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
1530 GLboolean transpose, const GLdouble * value)
1531 {
1532 GET_CURRENT_CONTEXT(ctx);
1533 struct gl_shader_program *shProg =
1534 _mesa_lookup_shader_program_err(ctx, program,
1535 "glProgramUniformMatrix2dv");
1536 _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1537 }
1538
1539 void GLAPIENTRY
1540 _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
1541 GLboolean transpose, const GLdouble * value)
1542 {
1543 GET_CURRENT_CONTEXT(ctx);
1544 struct gl_shader_program *shProg =
1545 _mesa_lookup_shader_program_err(ctx, program,
1546 "glProgramUniformMatrix3dv");
1547 _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1548 }
1549
1550 void GLAPIENTRY
1551 _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
1552 GLboolean transpose, const GLdouble * value)
1553 {
1554 GET_CURRENT_CONTEXT(ctx);
1555 struct gl_shader_program *shProg =
1556 _mesa_lookup_shader_program_err(ctx, program,
1557 "glProgramUniformMatrix4dv");
1558 _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1559 }
1560
1561 void GLAPIENTRY
1562 _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
1563 GLboolean transpose, const GLdouble * value)
1564 {
1565 GET_CURRENT_CONTEXT(ctx);
1566 struct gl_shader_program *shProg =
1567 _mesa_lookup_shader_program_err(ctx, program,
1568 "glProgramUniformMatrix2x3dv");
1569 _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1570 }
1571
1572 void GLAPIENTRY
1573 _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
1574 GLboolean transpose, const GLdouble * value)
1575 {
1576 GET_CURRENT_CONTEXT(ctx);
1577 struct gl_shader_program *shProg =
1578 _mesa_lookup_shader_program_err(ctx, program,
1579 "glProgramUniformMatrix3x2dv");
1580 _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1581 }
1582
1583 void GLAPIENTRY
1584 _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
1585 GLboolean transpose, const GLdouble * value)
1586 {
1587 GET_CURRENT_CONTEXT(ctx);
1588 struct gl_shader_program *shProg =
1589 _mesa_lookup_shader_program_err(ctx, program,
1590 "glProgramUniformMatrix2x4dv");
1591 _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1592 }
1593
1594 void GLAPIENTRY
1595 _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
1596 GLboolean transpose, const GLdouble * value)
1597 {
1598 GET_CURRENT_CONTEXT(ctx);
1599 struct gl_shader_program *shProg =
1600 _mesa_lookup_shader_program_err(ctx, program,
1601 "glProgramUniformMatrix4x2dv");
1602 _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1603 }
1604
1605 void GLAPIENTRY
1606 _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
1607 GLboolean transpose, const GLdouble * value)
1608 {
1609 GET_CURRENT_CONTEXT(ctx);
1610 struct gl_shader_program *shProg =
1611 _mesa_lookup_shader_program_err(ctx, program,
1612 "glProgramUniformMatrix3x4dv");
1613 _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1614 }
1615
1616 void GLAPIENTRY
1617 _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
1618 GLboolean transpose, const GLdouble * value)
1619 {
1620 GET_CURRENT_CONTEXT(ctx);
1621 struct gl_shader_program *shProg =
1622 _mesa_lookup_shader_program_err(ctx, program,
1623 "glProgramUniformMatrix4x3dv");
1624 _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
1625 }