2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 * Copyright © 2010 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
29 * Functions related to GLSL uniform variables.
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/shaderapi.h"
43 #include "main/shaderobj.h"
44 #include "main/uniforms.h"
45 #include "main/enums.h"
46 #include "ir_uniform.h"
47 #include "glsl_types.h"
48 #include "program/program.h"
51 * Update the vertex/fragment program's TexturesUsed array.
53 * This needs to be called after glUniform(set sampler var) is called.
54 * A call to glUniform(samplerVar, value) causes a sampler to point to a
55 * particular texture unit. We know the sampler's texture target
56 * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
57 * set by glUniform() calls.
59 * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
60 * information to update the prog->TexturesUsed[] values.
61 * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
62 * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
63 * We'll use that info for state validation before rendering.
66 _mesa_update_shader_textures_used(struct gl_shader_program
*shProg
,
67 struct gl_program
*prog
)
70 struct gl_shader
*shader
=
71 shProg
->_LinkedShaders
[_mesa_program_enum_to_shader_stage(prog
->Target
)];
75 memcpy(prog
->SamplerUnits
, shader
->SamplerUnits
, sizeof(prog
->SamplerUnits
));
76 memset(prog
->TexturesUsed
, 0, sizeof(prog
->TexturesUsed
));
78 shProg
->SamplersValidated
= GL_TRUE
;
80 for (s
= 0; s
< MAX_SAMPLERS
; s
++) {
81 if (prog
->SamplersUsed
& (1 << s
)) {
82 GLuint unit
= shader
->SamplerUnits
[s
];
83 GLuint tgt
= shader
->SamplerTargets
[s
];
84 assert(unit
< ARRAY_SIZE(prog
->TexturesUsed
));
85 assert(tgt
< NUM_TEXTURE_TARGETS
);
87 /* The types of the samplers associated with a particular texture
88 * unit must be an exact match. Page 74 (page 89 of the PDF) of the
89 * OpenGL 3.3 core spec says:
91 * "It is not allowed to have variables of different sampler
92 * types pointing to the same texture image unit within a program
95 if (prog
->TexturesUsed
[unit
] & ~(1 << tgt
))
96 shProg
->SamplersValidated
= GL_FALSE
;
98 prog
->TexturesUsed
[unit
] |= (1 << tgt
);
104 * Connect a piece of driver storage with a part of a uniform
106 * \param uni The uniform with which the storage will be associated
107 * \param element_stride Byte-stride between array elements.
108 * \sa gl_uniform_driver_storage::element_stride.
109 * \param vector_stride Byte-stride between vectors (in a matrix).
110 * \sa gl_uniform_driver_storage::vector_stride.
111 * \param format Conversion from native format to driver format
112 * required by the driver.
113 * \param data Location to dump the data.
116 _mesa_uniform_attach_driver_storage(struct gl_uniform_storage
*uni
,
117 unsigned element_stride
,
118 unsigned vector_stride
,
119 enum gl_uniform_driver_format format
,
122 uni
->driver_storage
=
123 realloc(uni
->driver_storage
,
124 sizeof(struct gl_uniform_driver_storage
)
125 * (uni
->num_driver_storage
+ 1));
127 uni
->driver_storage
[uni
->num_driver_storage
].element_stride
= element_stride
;
128 uni
->driver_storage
[uni
->num_driver_storage
].vector_stride
= vector_stride
;
129 uni
->driver_storage
[uni
->num_driver_storage
].format
= format
;
130 uni
->driver_storage
[uni
->num_driver_storage
].data
= data
;
132 uni
->num_driver_storage
++;
136 * Sever all connections with all pieces of driver storage for all uniforms
139 * This function does \b not release any of the \c data pointers
140 * previously passed in to \c _mesa_uniform_attach_driver_stoarge.
143 _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage
*uni
)
145 free(uni
->driver_storage
);
146 uni
->driver_storage
= NULL
;
147 uni
->num_driver_storage
= 0;
151 _mesa_Uniform1f(GLint location
, GLfloat v0
)
153 GET_CURRENT_CONTEXT(ctx
);
154 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, &v0
, GLSL_TYPE_FLOAT
, 1);
158 _mesa_Uniform2f(GLint location
, GLfloat v0
, GLfloat v1
)
160 GET_CURRENT_CONTEXT(ctx
);
164 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_FLOAT
, 2);
168 _mesa_Uniform3f(GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
)
170 GET_CURRENT_CONTEXT(ctx
);
175 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_FLOAT
, 3);
179 _mesa_Uniform4f(GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
,
182 GET_CURRENT_CONTEXT(ctx
);
188 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_FLOAT
, 4);
192 _mesa_Uniform1i(GLint location
, GLint v0
)
194 GET_CURRENT_CONTEXT(ctx
);
195 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, &v0
, GLSL_TYPE_INT
, 1);
199 _mesa_Uniform2i(GLint location
, GLint v0
, GLint v1
)
201 GET_CURRENT_CONTEXT(ctx
);
205 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_INT
, 2);
209 _mesa_Uniform3i(GLint location
, GLint v0
, GLint v1
, GLint v2
)
211 GET_CURRENT_CONTEXT(ctx
);
216 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_INT
, 3);
220 _mesa_Uniform4i(GLint location
, GLint v0
, GLint v1
, GLint v2
, GLint v3
)
222 GET_CURRENT_CONTEXT(ctx
);
228 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_INT
, 4);
232 _mesa_Uniform1fv(GLint location
, GLsizei count
, const GLfloat
* value
)
234 GET_CURRENT_CONTEXT(ctx
);
235 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_FLOAT
, 1);
239 _mesa_Uniform2fv(GLint location
, GLsizei count
, const GLfloat
* value
)
241 GET_CURRENT_CONTEXT(ctx
);
242 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_FLOAT
, 2);
246 _mesa_Uniform3fv(GLint location
, GLsizei count
, const GLfloat
* value
)
248 GET_CURRENT_CONTEXT(ctx
);
249 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_FLOAT
, 3);
253 _mesa_Uniform4fv(GLint location
, GLsizei count
, const GLfloat
* value
)
255 GET_CURRENT_CONTEXT(ctx
);
256 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_FLOAT
, 4);
260 _mesa_Uniform1iv(GLint location
, GLsizei count
, const GLint
* value
)
262 GET_CURRENT_CONTEXT(ctx
);
263 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_INT
, 1);
267 _mesa_Uniform2iv(GLint location
, GLsizei count
, const GLint
* value
)
269 GET_CURRENT_CONTEXT(ctx
);
270 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_INT
, 2);
274 _mesa_Uniform3iv(GLint location
, GLsizei count
, const GLint
* value
)
276 GET_CURRENT_CONTEXT(ctx
);
277 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_INT
, 3);
281 _mesa_Uniform4iv(GLint location
, GLsizei count
, const GLint
* value
)
283 GET_CURRENT_CONTEXT(ctx
);
284 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_INT
, 4);
287 /** Same as above with direct state access **/
289 _mesa_ProgramUniform1f(GLuint program
, GLint location
, GLfloat v0
)
291 GET_CURRENT_CONTEXT(ctx
);
292 struct gl_shader_program
*shProg
=
293 _mesa_lookup_shader_program_err(ctx
, program
,
294 "glProgramUniform1f");
295 _mesa_uniform(ctx
, shProg
, location
, 1, &v0
, GLSL_TYPE_FLOAT
, 1);
299 _mesa_ProgramUniform2f(GLuint program
, GLint location
, GLfloat v0
, GLfloat v1
)
301 GET_CURRENT_CONTEXT(ctx
);
303 struct gl_shader_program
*shProg
;
306 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform2f");
307 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_FLOAT
, 2);
311 _mesa_ProgramUniform3f(GLuint program
, GLint location
, GLfloat v0
, GLfloat v1
,
314 GET_CURRENT_CONTEXT(ctx
);
316 struct gl_shader_program
*shProg
;
320 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform3f");
321 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_FLOAT
, 3);
325 _mesa_ProgramUniform4f(GLuint program
, GLint location
, GLfloat v0
, GLfloat v1
,
326 GLfloat v2
, GLfloat v3
)
328 GET_CURRENT_CONTEXT(ctx
);
330 struct gl_shader_program
*shProg
;
335 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform4f");
336 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_FLOAT
, 4);
340 _mesa_ProgramUniform1i(GLuint program
, GLint location
, GLint v0
)
342 GET_CURRENT_CONTEXT(ctx
);
343 struct gl_shader_program
*shProg
=
344 _mesa_lookup_shader_program_err(ctx
, program
,
345 "glProgramUniform1i");
346 _mesa_uniform(ctx
, shProg
, location
, 1, &v0
, GLSL_TYPE_INT
, 1);
350 _mesa_ProgramUniform2i(GLuint program
, GLint location
, GLint v0
, GLint v1
)
352 GET_CURRENT_CONTEXT(ctx
);
354 struct gl_shader_program
*shProg
;
357 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform2i");
358 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_INT
, 2);
362 _mesa_ProgramUniform3i(GLuint program
, GLint location
, GLint v0
, GLint v1
,
365 GET_CURRENT_CONTEXT(ctx
);
367 struct gl_shader_program
*shProg
;
371 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform3i");
372 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_INT
, 3);
376 _mesa_ProgramUniform4i(GLuint program
, GLint location
, GLint v0
, GLint v1
,
379 GET_CURRENT_CONTEXT(ctx
);
381 struct gl_shader_program
*shProg
;
386 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform4i");
387 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_INT
, 4);
391 _mesa_ProgramUniform1fv(GLuint program
, GLint location
, GLsizei count
,
392 const GLfloat
* value
)
394 GET_CURRENT_CONTEXT(ctx
);
395 struct gl_shader_program
*shProg
=
396 _mesa_lookup_shader_program_err(ctx
, program
,
397 "glProgramUniform1fv");
398 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_FLOAT
, 1);
402 _mesa_ProgramUniform2fv(GLuint program
, GLint location
, GLsizei count
,
403 const GLfloat
* value
)
405 GET_CURRENT_CONTEXT(ctx
);
406 struct gl_shader_program
*shProg
=
407 _mesa_lookup_shader_program_err(ctx
, program
,
408 "glProgramUniform2fv");
409 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_FLOAT
, 2);
413 _mesa_ProgramUniform3fv(GLuint program
, GLint location
, GLsizei count
,
414 const GLfloat
* value
)
416 GET_CURRENT_CONTEXT(ctx
);
417 struct gl_shader_program
*shProg
=
418 _mesa_lookup_shader_program_err(ctx
, program
,
419 "glProgramUniform3fv");
420 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_FLOAT
, 3);
424 _mesa_ProgramUniform4fv(GLuint program
, GLint location
, GLsizei count
,
425 const GLfloat
* value
)
427 GET_CURRENT_CONTEXT(ctx
);
428 struct gl_shader_program
*shProg
=
429 _mesa_lookup_shader_program_err(ctx
, program
,
430 "glProgramUniform4fv");
431 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_FLOAT
, 4);
435 _mesa_ProgramUniform1iv(GLuint program
, GLint location
, GLsizei count
,
438 GET_CURRENT_CONTEXT(ctx
);
439 struct gl_shader_program
*shProg
=
440 _mesa_lookup_shader_program_err(ctx
, program
,
441 "glProgramUniform1iv");
442 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_INT
, 1);
446 _mesa_ProgramUniform2iv(GLuint program
, GLint location
, GLsizei count
,
449 GET_CURRENT_CONTEXT(ctx
);
450 struct gl_shader_program
*shProg
=
451 _mesa_lookup_shader_program_err(ctx
, program
,
452 "glProgramUniform2iv");
453 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_INT
, 2);
457 _mesa_ProgramUniform3iv(GLuint program
, GLint location
, GLsizei count
,
460 GET_CURRENT_CONTEXT(ctx
);
461 struct gl_shader_program
*shProg
=
462 _mesa_lookup_shader_program_err(ctx
, program
,
463 "glProgramUniform3iv");
464 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_INT
, 3);
468 _mesa_ProgramUniform4iv(GLuint program
, GLint location
, GLsizei count
,
471 GET_CURRENT_CONTEXT(ctx
);
472 struct gl_shader_program
*shProg
=
473 _mesa_lookup_shader_program_err(ctx
, program
,
474 "glProgramUniform4iv");
475 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_INT
, 4);
479 /** OpenGL 3.0 GLuint-valued functions **/
481 _mesa_Uniform1ui(GLint location
, GLuint v0
)
483 GET_CURRENT_CONTEXT(ctx
);
484 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, &v0
, GLSL_TYPE_UINT
, 1);
488 _mesa_Uniform2ui(GLint location
, GLuint v0
, GLuint v1
)
490 GET_CURRENT_CONTEXT(ctx
);
494 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_UINT
, 2);
498 _mesa_Uniform3ui(GLint location
, GLuint v0
, GLuint v1
, GLuint v2
)
500 GET_CURRENT_CONTEXT(ctx
);
505 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_UINT
, 3);
509 _mesa_Uniform4ui(GLint location
, GLuint v0
, GLuint v1
, GLuint v2
, GLuint v3
)
511 GET_CURRENT_CONTEXT(ctx
);
517 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_UINT
, 4);
521 _mesa_Uniform1uiv(GLint location
, GLsizei count
, const GLuint
*value
)
523 GET_CURRENT_CONTEXT(ctx
);
524 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_UINT
, 1);
528 _mesa_Uniform2uiv(GLint location
, GLsizei count
, const GLuint
*value
)
530 GET_CURRENT_CONTEXT(ctx
);
531 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_UINT
, 2);
535 _mesa_Uniform3uiv(GLint location
, GLsizei count
, const GLuint
*value
)
537 GET_CURRENT_CONTEXT(ctx
);
538 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_UINT
, 3);
542 _mesa_Uniform4uiv(GLint location
, GLsizei count
, const GLuint
*value
)
544 GET_CURRENT_CONTEXT(ctx
);
545 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_UINT
, 4);
551 _mesa_UniformMatrix2fv(GLint location
, GLsizei count
, GLboolean transpose
,
552 const GLfloat
* value
)
554 GET_CURRENT_CONTEXT(ctx
);
555 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
556 2, 2, location
, count
, transpose
, value
, GL_FLOAT
);
560 _mesa_UniformMatrix3fv(GLint location
, GLsizei count
, GLboolean transpose
,
561 const GLfloat
* value
)
563 GET_CURRENT_CONTEXT(ctx
);
564 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
565 3, 3, location
, count
, transpose
, value
, GL_FLOAT
);
569 _mesa_UniformMatrix4fv(GLint location
, GLsizei count
, GLboolean transpose
,
570 const GLfloat
* value
)
572 GET_CURRENT_CONTEXT(ctx
);
573 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
574 4, 4, location
, count
, transpose
, value
, GL_FLOAT
);
577 /** Same as above with direct state access **/
580 _mesa_ProgramUniform1ui(GLuint program
, GLint location
, GLuint v0
)
582 GET_CURRENT_CONTEXT(ctx
);
583 struct gl_shader_program
*shProg
=
584 _mesa_lookup_shader_program_err(ctx
, program
,
585 "glProgramUniform1ui");
586 _mesa_uniform(ctx
, shProg
, location
, 1, &v0
, GLSL_TYPE_UINT
, 1);
590 _mesa_ProgramUniform2ui(GLuint program
, GLint location
, GLuint v0
, GLuint v1
)
592 GET_CURRENT_CONTEXT(ctx
);
594 struct gl_shader_program
*shProg
;
597 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
598 "glProgramUniform2ui");
599 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_UINT
, 2);
603 _mesa_ProgramUniform3ui(GLuint program
, GLint location
, GLuint v0
, GLuint v1
,
606 GET_CURRENT_CONTEXT(ctx
);
608 struct gl_shader_program
*shProg
;
612 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
613 "glProgramUniform3ui");
614 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_UINT
, 3);
618 _mesa_ProgramUniform4ui(GLuint program
, GLint location
, GLuint v0
, GLuint v1
,
619 GLuint v2
, GLuint v3
)
621 GET_CURRENT_CONTEXT(ctx
);
623 struct gl_shader_program
*shProg
;
628 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform4ui");
629 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_UINT
, 4);
633 _mesa_ProgramUniform1uiv(GLuint program
, GLint location
, GLsizei count
,
636 GET_CURRENT_CONTEXT(ctx
);
637 struct gl_shader_program
*shProg
=
638 _mesa_lookup_shader_program_err(ctx
, program
,
639 "glProgramUniform1uiv");
640 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_UINT
, 1);
644 _mesa_ProgramUniform2uiv(GLuint program
, GLint location
, GLsizei count
,
647 GET_CURRENT_CONTEXT(ctx
);
648 struct gl_shader_program
*shProg
=
649 _mesa_lookup_shader_program_err(ctx
, program
,
650 "glProgramUniform2uiv");
651 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_UINT
, 2);
655 _mesa_ProgramUniform3uiv(GLuint program
, GLint location
, GLsizei count
,
658 GET_CURRENT_CONTEXT(ctx
);
659 struct gl_shader_program
*shProg
=
660 _mesa_lookup_shader_program_err(ctx
, program
,
661 "glProgramUniform3uiv");
662 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_UINT
, 3);
666 _mesa_ProgramUniform4uiv(GLuint program
, GLint location
, GLsizei count
,
669 GET_CURRENT_CONTEXT(ctx
);
670 struct gl_shader_program
*shProg
=
671 _mesa_lookup_shader_program_err(ctx
, program
,
672 "glProgramUniform4uiv");
673 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_UINT
, 4);
679 _mesa_ProgramUniformMatrix2fv(GLuint program
, GLint location
, GLsizei count
,
680 GLboolean transpose
, const GLfloat
* value
)
682 GET_CURRENT_CONTEXT(ctx
);
683 struct gl_shader_program
*shProg
=
684 _mesa_lookup_shader_program_err(ctx
, program
,
685 "glProgramUniformMatrix2fv");
686 _mesa_uniform_matrix(ctx
, shProg
, 2, 2, location
, count
, transpose
, value
, GL_FLOAT
);
690 _mesa_ProgramUniformMatrix3fv(GLuint program
, GLint location
, GLsizei count
,
691 GLboolean transpose
, const GLfloat
* value
)
693 GET_CURRENT_CONTEXT(ctx
);
694 struct gl_shader_program
*shProg
=
695 _mesa_lookup_shader_program_err(ctx
, program
,
696 "glProgramUniformMatrix3fv");
697 _mesa_uniform_matrix(ctx
, shProg
, 3, 3, location
, count
, transpose
, value
, GL_FLOAT
);
701 _mesa_ProgramUniformMatrix4fv(GLuint program
, GLint location
, GLsizei count
,
702 GLboolean transpose
, const GLfloat
* value
)
704 GET_CURRENT_CONTEXT(ctx
);
705 struct gl_shader_program
*shProg
=
706 _mesa_lookup_shader_program_err(ctx
, program
,
707 "glProgramUniformMatrix4fv");
708 _mesa_uniform_matrix(ctx
, shProg
, 4, 4, location
, count
, transpose
, value
, GL_FLOAT
);
713 * Non-square UniformMatrix are OpenGL 2.1
716 _mesa_UniformMatrix2x3fv(GLint location
, GLsizei count
, GLboolean transpose
,
717 const GLfloat
*value
)
719 GET_CURRENT_CONTEXT(ctx
);
720 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
721 2, 3, location
, count
, transpose
, value
, GL_FLOAT
);
725 _mesa_UniformMatrix3x2fv(GLint location
, GLsizei count
, GLboolean transpose
,
726 const GLfloat
*value
)
728 GET_CURRENT_CONTEXT(ctx
);
729 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
730 3, 2, location
, count
, transpose
, value
, GL_FLOAT
);
734 _mesa_UniformMatrix2x4fv(GLint location
, GLsizei count
, GLboolean transpose
,
735 const GLfloat
*value
)
737 GET_CURRENT_CONTEXT(ctx
);
738 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
739 2, 4, location
, count
, transpose
, value
, GL_FLOAT
);
743 _mesa_UniformMatrix4x2fv(GLint location
, GLsizei count
, GLboolean transpose
,
744 const GLfloat
*value
)
746 GET_CURRENT_CONTEXT(ctx
);
747 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
748 4, 2, location
, count
, transpose
, value
, GL_FLOAT
);
752 _mesa_UniformMatrix3x4fv(GLint location
, GLsizei count
, GLboolean transpose
,
753 const GLfloat
*value
)
755 GET_CURRENT_CONTEXT(ctx
);
756 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
757 3, 4, location
, count
, transpose
, value
, GL_FLOAT
);
761 _mesa_UniformMatrix4x3fv(GLint location
, GLsizei count
, GLboolean transpose
,
762 const GLfloat
*value
)
764 GET_CURRENT_CONTEXT(ctx
);
765 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
766 4, 3, location
, count
, transpose
, value
, GL_FLOAT
);
769 /** Same as above with direct state access **/
772 _mesa_ProgramUniformMatrix2x3fv(GLuint program
, GLint location
, GLsizei count
,
773 GLboolean transpose
, const GLfloat
* value
)
775 GET_CURRENT_CONTEXT(ctx
);
776 struct gl_shader_program
*shProg
=
777 _mesa_lookup_shader_program_err(ctx
, program
,
778 "glProgramUniformMatrix2x3fv");
779 _mesa_uniform_matrix(ctx
, shProg
, 2, 3, location
, count
, transpose
, value
, GL_FLOAT
);
783 _mesa_ProgramUniformMatrix3x2fv(GLuint program
, GLint location
, GLsizei count
,
784 GLboolean transpose
, const GLfloat
* value
)
786 GET_CURRENT_CONTEXT(ctx
);
787 struct gl_shader_program
*shProg
=
788 _mesa_lookup_shader_program_err(ctx
, program
,
789 "glProgramUniformMatrix3x2fv");
790 _mesa_uniform_matrix(ctx
, shProg
, 3, 2, location
, count
, transpose
, value
, GL_FLOAT
);
794 _mesa_ProgramUniformMatrix2x4fv(GLuint program
, GLint location
, GLsizei count
,
795 GLboolean transpose
, const GLfloat
* value
)
797 GET_CURRENT_CONTEXT(ctx
);
798 struct gl_shader_program
*shProg
=
799 _mesa_lookup_shader_program_err(ctx
, program
,
800 "glProgramUniformMatrix2x4fv");
801 _mesa_uniform_matrix(ctx
, shProg
, 2, 4, location
, count
, transpose
, value
, GL_FLOAT
);
805 _mesa_ProgramUniformMatrix4x2fv(GLuint program
, GLint location
, GLsizei count
,
806 GLboolean transpose
, const GLfloat
* value
)
808 GET_CURRENT_CONTEXT(ctx
);
809 struct gl_shader_program
*shProg
=
810 _mesa_lookup_shader_program_err(ctx
, program
,
811 "glProgramUniformMatrix4x2fv");
812 _mesa_uniform_matrix(ctx
, shProg
, 4, 2, location
, count
, transpose
, value
, GL_FLOAT
);
816 _mesa_ProgramUniformMatrix3x4fv(GLuint program
, GLint location
, GLsizei count
,
817 GLboolean transpose
, const GLfloat
* value
)
819 GET_CURRENT_CONTEXT(ctx
);
820 struct gl_shader_program
*shProg
=
821 _mesa_lookup_shader_program_err(ctx
, program
,
822 "glProgramUniformMatrix3x4fv");
823 _mesa_uniform_matrix(ctx
, shProg
, 3, 4, location
, count
, transpose
, value
, GL_FLOAT
);
827 _mesa_ProgramUniformMatrix4x3fv(GLuint program
, GLint location
, GLsizei count
,
828 GLboolean transpose
, const GLfloat
* value
)
830 GET_CURRENT_CONTEXT(ctx
);
831 struct gl_shader_program
*shProg
=
832 _mesa_lookup_shader_program_err(ctx
, program
,
833 "glProgramUniformMatrix4x3fv");
834 _mesa_uniform_matrix(ctx
, shProg
, 4, 3, location
, count
, transpose
, value
, GL_FLOAT
);
839 _mesa_GetnUniformfvARB(GLuint program
, GLint location
,
840 GLsizei bufSize
, GLfloat
*params
)
842 GET_CURRENT_CONTEXT(ctx
);
843 _mesa_get_uniform(ctx
, program
, location
, bufSize
, GLSL_TYPE_FLOAT
, params
);
847 _mesa_GetUniformfv(GLuint program
, GLint location
, GLfloat
*params
)
849 _mesa_GetnUniformfvARB(program
, location
, INT_MAX
, params
);
854 _mesa_GetnUniformivARB(GLuint program
, GLint location
,
855 GLsizei bufSize
, GLint
*params
)
857 GET_CURRENT_CONTEXT(ctx
);
858 _mesa_get_uniform(ctx
, program
, location
, bufSize
, GLSL_TYPE_INT
, params
);
862 _mesa_GetUniformiv(GLuint program
, GLint location
, GLint
*params
)
864 _mesa_GetnUniformivARB(program
, location
, INT_MAX
, params
);
870 _mesa_GetnUniformuivARB(GLuint program
, GLint location
,
871 GLsizei bufSize
, GLuint
*params
)
873 GET_CURRENT_CONTEXT(ctx
);
874 _mesa_get_uniform(ctx
, program
, location
, bufSize
, GLSL_TYPE_UINT
, params
);
878 _mesa_GetUniformuiv(GLuint program
, GLint location
, GLuint
*params
)
880 _mesa_GetnUniformuivARB(program
, location
, INT_MAX
, params
);
886 _mesa_GetnUniformdvARB(GLuint program
, GLint location
,
887 GLsizei bufSize
, GLdouble
*params
)
889 GET_CURRENT_CONTEXT(ctx
);
897 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
899 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetUniformdvARB"
900 "(GL_ARB_gpu_shader_fp64 not implemented)");
904 _mesa_GetUniformdv(GLuint program
, GLint location
, GLdouble
*params
)
906 _mesa_GetnUniformdvARB(program
, location
, INT_MAX
, params
);
911 _mesa_GetUniformLocation(GLuint programObj
, const GLcharARB
*name
)
913 struct gl_shader_program
*shProg
;
915 GET_CURRENT_CONTEXT(ctx
);
917 shProg
= _mesa_lookup_shader_program_err(ctx
, programObj
,
918 "glGetUniformLocation");
922 /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says:
924 * "If program has not been successfully linked, the error
925 * INVALID_OPERATION is generated."
927 if (shProg
->LinkStatus
== GL_FALSE
) {
928 _mesa_error(ctx
, GL_INVALID_OPERATION
,
929 "glGetUniformLocation(program not linked)");
933 return _mesa_program_resource_location(shProg
, GL_UNIFORM
, name
);
937 _mesa_GetUniformBlockIndex(GLuint program
,
938 const GLchar
*uniformBlockName
)
940 GET_CURRENT_CONTEXT(ctx
);
941 struct gl_shader_program
*shProg
;
943 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
944 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetUniformBlockIndex");
945 return GL_INVALID_INDEX
;
948 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
949 "glGetUniformBlockIndex");
951 return GL_INVALID_INDEX
;
953 struct gl_program_resource
*res
=
954 _mesa_program_resource_find_name(shProg
, GL_UNIFORM_BLOCK
,
957 return GL_INVALID_INDEX
;
959 return _mesa_program_resource_index(shProg
, res
);
963 _mesa_GetUniformIndices(GLuint program
,
964 GLsizei uniformCount
,
965 const GLchar
* const *uniformNames
,
966 GLuint
*uniformIndices
)
968 GET_CURRENT_CONTEXT(ctx
);
970 struct gl_shader_program
*shProg
;
972 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
973 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetUniformIndices");
977 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
978 "glGetUniformIndices");
982 if (uniformCount
< 0) {
983 _mesa_error(ctx
, GL_INVALID_VALUE
,
984 "glGetUniformIndices(uniformCount < 0)");
988 for (i
= 0; i
< uniformCount
; i
++) {
989 struct gl_program_resource
*res
=
990 _mesa_program_resource_find_name(shProg
, GL_UNIFORM
, uniformNames
[i
]);
991 uniformIndices
[i
] = _mesa_program_resource_index(shProg
, res
);
996 _mesa_UniformBlockBinding(GLuint program
,
997 GLuint uniformBlockIndex
,
998 GLuint uniformBlockBinding
)
1000 GET_CURRENT_CONTEXT(ctx
);
1001 struct gl_shader_program
*shProg
;
1003 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
1004 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glUniformBlockBinding");
1008 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1009 "glUniformBlockBinding");
1013 if (uniformBlockIndex
>= shProg
->NumUniformBlocks
) {
1014 _mesa_error(ctx
, GL_INVALID_VALUE
,
1015 "glUniformBlockBinding(block index %u >= %u)",
1016 uniformBlockIndex
, shProg
->NumUniformBlocks
);
1020 if (uniformBlockBinding
>= ctx
->Const
.MaxUniformBufferBindings
) {
1021 _mesa_error(ctx
, GL_INVALID_VALUE
,
1022 "glUniformBlockBinding(block binding %u >= %u)",
1023 uniformBlockBinding
, ctx
->Const
.MaxUniformBufferBindings
);
1027 if (shProg
->UniformBlocks
[uniformBlockIndex
].Binding
!=
1028 uniformBlockBinding
) {
1031 FLUSH_VERTICES(ctx
, 0);
1032 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewUniformBuffer
;
1034 shProg
->UniformBlocks
[uniformBlockIndex
].Binding
= uniformBlockBinding
;
1036 for (i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
1037 int stage_index
= shProg
->UniformBlockStageIndex
[i
][uniformBlockIndex
];
1039 if (stage_index
!= -1) {
1040 struct gl_shader
*sh
= shProg
->_LinkedShaders
[i
];
1041 sh
->UniformBlocks
[stage_index
].Binding
= uniformBlockBinding
;
1049 * Generic program resource property query.
1052 mesa_bufferiv(struct gl_shader_program
*shProg
, GLenum type
,
1053 GLuint index
, GLenum pname
, GLint
*params
, const char *caller
)
1055 GET_CURRENT_CONTEXT(ctx
);
1056 struct gl_program_resource
*res
=
1057 _mesa_program_resource_find_index(shProg
, type
, index
);
1060 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(bufferindex %d)", caller
, index
);
1065 case GL_UNIFORM_BLOCK_BINDING
:
1066 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1067 _mesa_program_resource_prop(shProg
, res
, index
, GL_BUFFER_BINDING
,
1070 case GL_UNIFORM_BLOCK_DATA_SIZE
:
1071 case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
:
1072 _mesa_program_resource_prop(shProg
, res
, index
, GL_BUFFER_DATA_SIZE
,
1075 case GL_UNIFORM_BLOCK_NAME_LENGTH
:
1076 _mesa_program_resource_prop(shProg
, res
, index
, GL_NAME_LENGTH
,
1079 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
:
1080 case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
:
1081 _mesa_program_resource_prop(shProg
, res
, index
, GL_NUM_ACTIVE_VARIABLES
,
1084 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
:
1085 case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
:
1086 _mesa_program_resource_prop(shProg
, res
, index
, GL_ACTIVE_VARIABLES
,
1089 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
:
1090 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
:
1091 _mesa_program_resource_prop(shProg
, res
, index
,
1092 GL_REFERENCED_BY_VERTEX_SHADER
, params
,
1095 case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
:
1096 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
:
1097 _mesa_program_resource_prop(shProg
, res
, index
,
1098 GL_REFERENCED_BY_GEOMETRY_SHADER
, params
,
1101 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
:
1102 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
:
1103 _mesa_program_resource_prop(shProg
, res
, index
,
1104 GL_REFERENCED_BY_FRAGMENT_SHADER
, params
,
1107 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
:
1108 params
[0] = GL_FALSE
;
1110 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
:
1111 params
[0] = GL_FALSE
;
1114 _mesa_error(ctx
, GL_INVALID_ENUM
,
1115 "%s(pname 0x%x (%s))", caller
, pname
,
1116 _mesa_enum_to_string(pname
));
1123 _mesa_GetActiveUniformBlockiv(GLuint program
,
1124 GLuint uniformBlockIndex
,
1128 GET_CURRENT_CONTEXT(ctx
);
1129 struct gl_shader_program
*shProg
;
1131 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
1132 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetActiveUniformBlockiv");
1136 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1137 "glGetActiveUniformBlockiv");
1141 mesa_bufferiv(shProg
, GL_UNIFORM_BLOCK
, uniformBlockIndex
, pname
, params
,
1142 "glGetActiveUniformBlockiv");
1146 _mesa_GetActiveUniformBlockName(GLuint program
,
1147 GLuint uniformBlockIndex
,
1150 GLchar
*uniformBlockName
)
1152 GET_CURRENT_CONTEXT(ctx
);
1153 struct gl_shader_program
*shProg
;
1155 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
1156 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetActiveUniformBlockiv");
1161 _mesa_error(ctx
, GL_INVALID_VALUE
,
1162 "glGetActiveUniformBlockName(bufSize %d < 0)",
1167 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1168 "glGetActiveUniformBlockiv");
1172 if (uniformBlockName
)
1173 _mesa_get_program_resource_name(shProg
, GL_UNIFORM_BLOCK
,
1174 uniformBlockIndex
, bufSize
, length
,
1176 "glGetActiveUniformBlockName");
1180 _mesa_GetActiveUniformName(GLuint program
, GLuint uniformIndex
,
1181 GLsizei bufSize
, GLsizei
*length
,
1182 GLchar
*uniformName
)
1184 GET_CURRENT_CONTEXT(ctx
);
1185 struct gl_shader_program
*shProg
;
1187 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
1188 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetActiveUniformName");
1193 _mesa_error(ctx
, GL_INVALID_VALUE
,
1194 "glGetActiveUniformName(bufSize %d < 0)",
1199 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetActiveUniformName");
1204 _mesa_get_program_resource_name(shProg
, GL_UNIFORM
, uniformIndex
, bufSize
,
1205 length
, uniformName
, "glGetActiveUniformName");
1209 _mesa_GetActiveAtomicCounterBufferiv(GLuint program
, GLuint bufferIndex
,
1210 GLenum pname
, GLint
*params
)
1212 GET_CURRENT_CONTEXT(ctx
);
1213 struct gl_shader_program
*shProg
;
1215 if (!ctx
->Extensions
.ARB_shader_atomic_counters
) {
1216 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1217 "glGetActiveAtomicCounterBufferiv");
1221 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1222 "glGetActiveAtomicCounterBufferiv");
1226 mesa_bufferiv(shProg
, GL_ATOMIC_COUNTER_BUFFER
, bufferIndex
, pname
, params
,
1227 "glGetActiveAtomicCounterBufferiv");
1231 _mesa_Uniform1d(GLint location
, GLdouble v0
)
1233 GET_CURRENT_CONTEXT(ctx
);
1234 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, &v0
, GLSL_TYPE_DOUBLE
, 1);
1238 _mesa_Uniform2d(GLint location
, GLdouble v0
, GLdouble v1
)
1240 GET_CURRENT_CONTEXT(ctx
);
1244 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 2);
1248 _mesa_Uniform3d(GLint location
, GLdouble v0
, GLdouble v1
, GLdouble v2
)
1250 GET_CURRENT_CONTEXT(ctx
);
1255 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 3);
1259 _mesa_Uniform4d(GLint location
, GLdouble v0
, GLdouble v1
, GLdouble v2
,
1262 GET_CURRENT_CONTEXT(ctx
);
1268 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 4);
1272 _mesa_Uniform1dv(GLint location
, GLsizei count
, const GLdouble
* value
)
1274 GET_CURRENT_CONTEXT(ctx
);
1275 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 1);
1279 _mesa_Uniform2dv(GLint location
, GLsizei count
, const GLdouble
* value
)
1281 GET_CURRENT_CONTEXT(ctx
);
1282 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 2);
1286 _mesa_Uniform3dv(GLint location
, GLsizei count
, const GLdouble
* value
)
1288 GET_CURRENT_CONTEXT(ctx
);
1289 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 3);
1293 _mesa_Uniform4dv(GLint location
, GLsizei count
, const GLdouble
* value
)
1295 GET_CURRENT_CONTEXT(ctx
);
1296 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 4);
1300 _mesa_UniformMatrix2dv(GLint location
, GLsizei count
, GLboolean transpose
,
1301 const GLdouble
* value
)
1303 GET_CURRENT_CONTEXT(ctx
);
1304 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1305 2, 2, location
, count
, transpose
, value
, GL_DOUBLE
);
1309 _mesa_UniformMatrix3dv(GLint location
, GLsizei count
, GLboolean transpose
,
1310 const GLdouble
* value
)
1312 GET_CURRENT_CONTEXT(ctx
);
1313 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1314 3, 3, location
, count
, transpose
, value
, GL_DOUBLE
);
1318 _mesa_UniformMatrix4dv(GLint location
, GLsizei count
, GLboolean transpose
,
1319 const GLdouble
* value
)
1321 GET_CURRENT_CONTEXT(ctx
);
1322 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1323 4, 4, location
, count
, transpose
, value
, GL_DOUBLE
);
1327 _mesa_UniformMatrix2x3dv(GLint location
, GLsizei count
, GLboolean transpose
,
1328 const GLdouble
*value
)
1330 GET_CURRENT_CONTEXT(ctx
);
1331 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1332 2, 3, location
, count
, transpose
, value
, GL_DOUBLE
);
1336 _mesa_UniformMatrix3x2dv(GLint location
, GLsizei count
, GLboolean transpose
,
1337 const GLdouble
*value
)
1339 GET_CURRENT_CONTEXT(ctx
);
1340 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1341 3, 2, location
, count
, transpose
, value
, GL_DOUBLE
);
1345 _mesa_UniformMatrix2x4dv(GLint location
, GLsizei count
, GLboolean transpose
,
1346 const GLdouble
*value
)
1348 GET_CURRENT_CONTEXT(ctx
);
1349 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1350 2, 4, location
, count
, transpose
, value
, GL_DOUBLE
);
1354 _mesa_UniformMatrix4x2dv(GLint location
, GLsizei count
, GLboolean transpose
,
1355 const GLdouble
*value
)
1357 GET_CURRENT_CONTEXT(ctx
);
1358 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1359 4, 2, location
, count
, transpose
, value
, GL_DOUBLE
);
1363 _mesa_UniformMatrix3x4dv(GLint location
, GLsizei count
, GLboolean transpose
,
1364 const GLdouble
*value
)
1366 GET_CURRENT_CONTEXT(ctx
);
1367 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1368 3, 4, location
, count
, transpose
, value
, GL_DOUBLE
);
1372 _mesa_UniformMatrix4x3dv(GLint location
, GLsizei count
, GLboolean transpose
,
1373 const GLdouble
*value
)
1375 GET_CURRENT_CONTEXT(ctx
);
1376 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1377 4, 3, location
, count
, transpose
, value
, GL_DOUBLE
);
1381 _mesa_ProgramUniform1d(GLuint program
, GLint location
, GLdouble v0
)
1383 GET_CURRENT_CONTEXT(ctx
);
1384 struct gl_shader_program
*shProg
=
1385 _mesa_lookup_shader_program_err(ctx
, program
,
1386 "glProgramUniform1d");
1387 _mesa_uniform(ctx
, shProg
, location
, 1, &v0
, GLSL_TYPE_DOUBLE
, 1);
1391 _mesa_ProgramUniform2d(GLuint program
, GLint location
, GLdouble v0
, GLdouble v1
)
1393 GET_CURRENT_CONTEXT(ctx
);
1395 struct gl_shader_program
*shProg
;
1398 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform2d");
1399 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 2);
1403 _mesa_ProgramUniform3d(GLuint program
, GLint location
, GLdouble v0
, GLdouble v1
,
1406 GET_CURRENT_CONTEXT(ctx
);
1408 struct gl_shader_program
*shProg
;
1412 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform3d");
1413 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 3);
1417 _mesa_ProgramUniform4d(GLuint program
, GLint location
, GLdouble v0
, GLdouble v1
,
1418 GLdouble v2
, GLdouble v3
)
1420 GET_CURRENT_CONTEXT(ctx
);
1422 struct gl_shader_program
*shProg
;
1427 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform4d");
1428 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 4);
1432 _mesa_ProgramUniform1dv(GLuint program
, GLint location
, GLsizei count
,
1433 const GLdouble
* value
)
1435 GET_CURRENT_CONTEXT(ctx
);
1436 struct gl_shader_program
*shProg
=
1437 _mesa_lookup_shader_program_err(ctx
, program
,
1438 "glProgramUniform1dv");
1439 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 1);
1443 _mesa_ProgramUniform2dv(GLuint program
, GLint location
, GLsizei count
,
1444 const GLdouble
* value
)
1446 GET_CURRENT_CONTEXT(ctx
);
1447 struct gl_shader_program
*shProg
=
1448 _mesa_lookup_shader_program_err(ctx
, program
,
1449 "glProgramUniform2dv");
1450 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 2);
1454 _mesa_ProgramUniform3dv(GLuint program
, GLint location
, GLsizei count
,
1455 const GLdouble
* value
)
1457 GET_CURRENT_CONTEXT(ctx
);
1458 struct gl_shader_program
*shProg
=
1459 _mesa_lookup_shader_program_err(ctx
, program
,
1460 "glProgramUniform3dv");
1461 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 3);
1465 _mesa_ProgramUniform4dv(GLuint program
, GLint location
, GLsizei count
,
1466 const GLdouble
* value
)
1468 GET_CURRENT_CONTEXT(ctx
);
1469 struct gl_shader_program
*shProg
=
1470 _mesa_lookup_shader_program_err(ctx
, program
,
1471 "glProgramUniform4dv");
1472 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 4);
1476 _mesa_ProgramUniformMatrix2dv(GLuint program
, GLint location
, GLsizei count
,
1477 GLboolean transpose
, const GLdouble
* value
)
1479 GET_CURRENT_CONTEXT(ctx
);
1480 struct gl_shader_program
*shProg
=
1481 _mesa_lookup_shader_program_err(ctx
, program
,
1482 "glProgramUniformMatrix2dv");
1483 _mesa_uniform_matrix(ctx
, shProg
, 2, 2, location
, count
, transpose
, value
, GL_DOUBLE
);
1487 _mesa_ProgramUniformMatrix3dv(GLuint program
, GLint location
, GLsizei count
,
1488 GLboolean transpose
, const GLdouble
* value
)
1490 GET_CURRENT_CONTEXT(ctx
);
1491 struct gl_shader_program
*shProg
=
1492 _mesa_lookup_shader_program_err(ctx
, program
,
1493 "glProgramUniformMatrix3dv");
1494 _mesa_uniform_matrix(ctx
, shProg
, 3, 3, location
, count
, transpose
, value
, GL_DOUBLE
);
1498 _mesa_ProgramUniformMatrix4dv(GLuint program
, GLint location
, GLsizei count
,
1499 GLboolean transpose
, const GLdouble
* value
)
1501 GET_CURRENT_CONTEXT(ctx
);
1502 struct gl_shader_program
*shProg
=
1503 _mesa_lookup_shader_program_err(ctx
, program
,
1504 "glProgramUniformMatrix4dv");
1505 _mesa_uniform_matrix(ctx
, shProg
, 4, 4, location
, count
, transpose
, value
, GL_DOUBLE
);
1509 _mesa_ProgramUniformMatrix2x3dv(GLuint program
, GLint location
, GLsizei count
,
1510 GLboolean transpose
, const GLdouble
* value
)
1512 GET_CURRENT_CONTEXT(ctx
);
1513 struct gl_shader_program
*shProg
=
1514 _mesa_lookup_shader_program_err(ctx
, program
,
1515 "glProgramUniformMatrix2x3dv");
1516 _mesa_uniform_matrix(ctx
, shProg
, 2, 3, location
, count
, transpose
, value
, GL_DOUBLE
);
1520 _mesa_ProgramUniformMatrix3x2dv(GLuint program
, GLint location
, GLsizei count
,
1521 GLboolean transpose
, const GLdouble
* value
)
1523 GET_CURRENT_CONTEXT(ctx
);
1524 struct gl_shader_program
*shProg
=
1525 _mesa_lookup_shader_program_err(ctx
, program
,
1526 "glProgramUniformMatrix3x2dv");
1527 _mesa_uniform_matrix(ctx
, shProg
, 3, 2, location
, count
, transpose
, value
, GL_DOUBLE
);
1531 _mesa_ProgramUniformMatrix2x4dv(GLuint program
, GLint location
, GLsizei count
,
1532 GLboolean transpose
, const GLdouble
* value
)
1534 GET_CURRENT_CONTEXT(ctx
);
1535 struct gl_shader_program
*shProg
=
1536 _mesa_lookup_shader_program_err(ctx
, program
,
1537 "glProgramUniformMatrix2x4dv");
1538 _mesa_uniform_matrix(ctx
, shProg
, 2, 4, location
, count
, transpose
, value
, GL_DOUBLE
);
1542 _mesa_ProgramUniformMatrix4x2dv(GLuint program
, GLint location
, GLsizei count
,
1543 GLboolean transpose
, const GLdouble
* value
)
1545 GET_CURRENT_CONTEXT(ctx
);
1546 struct gl_shader_program
*shProg
=
1547 _mesa_lookup_shader_program_err(ctx
, program
,
1548 "glProgramUniformMatrix4x2dv");
1549 _mesa_uniform_matrix(ctx
, shProg
, 4, 2, location
, count
, transpose
, value
, GL_DOUBLE
);
1553 _mesa_ProgramUniformMatrix3x4dv(GLuint program
, GLint location
, GLsizei count
,
1554 GLboolean transpose
, const GLdouble
* value
)
1556 GET_CURRENT_CONTEXT(ctx
);
1557 struct gl_shader_program
*shProg
=
1558 _mesa_lookup_shader_program_err(ctx
, program
,
1559 "glProgramUniformMatrix3x4dv");
1560 _mesa_uniform_matrix(ctx
, shProg
, 3, 4, location
, count
, transpose
, value
, GL_DOUBLE
);
1564 _mesa_ProgramUniformMatrix4x3dv(GLuint program
, GLint location
, GLsizei count
,
1565 GLboolean transpose
, const GLdouble
* value
)
1567 GET_CURRENT_CONTEXT(ctx
);
1568 struct gl_shader_program
*shProg
=
1569 _mesa_lookup_shader_program_err(ctx
, program
,
1570 "glProgramUniformMatrix4x3dv");
1571 _mesa_uniform_matrix(ctx
, shProg
, 4, 3, location
, count
, transpose
, value
, GL_DOUBLE
);