2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 * Copyright © 2010 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
29 * Functions related to GLSL uniform variables.
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/shaderapi.h"
43 #include "main/shaderobj.h"
44 #include "main/uniforms.h"
45 #include "main/enums.h"
46 #include "compiler/glsl/ir_uniform.h"
47 #include "compiler/glsl_types.h"
48 #include "program/program.h"
49 #include "util/bitscan.h"
52 * Update the vertex/fragment program's TexturesUsed array.
54 * This needs to be called after glUniform(set sampler var) is called.
55 * A call to glUniform(samplerVar, value) causes a sampler to point to a
56 * particular texture unit. We know the sampler's texture target
57 * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
58 * set by glUniform() calls.
60 * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
61 * information to update the prog->TexturesUsed[] values.
62 * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
63 * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
64 * We'll use that info for state validation before rendering.
67 _mesa_update_shader_textures_used(struct gl_shader_program
*shProg
,
68 struct gl_program
*prog
)
70 GLbitfield mask
= prog
->SamplersUsed
;
71 struct gl_linked_shader
*shader
=
72 shProg
->_LinkedShaders
[_mesa_program_enum_to_shader_stage(prog
->Target
)];
76 memcpy(prog
->SamplerUnits
, shader
->SamplerUnits
, sizeof(prog
->SamplerUnits
));
77 memset(prog
->TexturesUsed
, 0, sizeof(prog
->TexturesUsed
));
79 shProg
->SamplersValidated
= GL_TRUE
;
82 const int s
= u_bit_scan(&mask
);
83 GLuint unit
= shader
->SamplerUnits
[s
];
84 GLuint tgt
= shader
->SamplerTargets
[s
];
85 assert(unit
< ARRAY_SIZE(prog
->TexturesUsed
));
86 assert(tgt
< NUM_TEXTURE_TARGETS
);
88 /* The types of the samplers associated with a particular texture
89 * unit must be an exact match. Page 74 (page 89 of the PDF) of the
90 * OpenGL 3.3 core spec says:
92 * "It is not allowed to have variables of different sampler
93 * types pointing to the same texture image unit within a program
96 if (prog
->TexturesUsed
[unit
] & ~(1 << tgt
))
97 shProg
->SamplersValidated
= GL_FALSE
;
99 prog
->TexturesUsed
[unit
] |= (1 << tgt
);
104 * Connect a piece of driver storage with a part of a uniform
106 * \param uni The uniform with which the storage will be associated
107 * \param element_stride Byte-stride between array elements.
108 * \sa gl_uniform_driver_storage::element_stride.
109 * \param vector_stride Byte-stride between vectors (in a matrix).
110 * \sa gl_uniform_driver_storage::vector_stride.
111 * \param format Conversion from native format to driver format
112 * required by the driver.
113 * \param data Location to dump the data.
116 _mesa_uniform_attach_driver_storage(struct gl_uniform_storage
*uni
,
117 unsigned element_stride
,
118 unsigned vector_stride
,
119 enum gl_uniform_driver_format format
,
122 uni
->driver_storage
=
123 realloc(uni
->driver_storage
,
124 sizeof(struct gl_uniform_driver_storage
)
125 * (uni
->num_driver_storage
+ 1));
127 uni
->driver_storage
[uni
->num_driver_storage
].element_stride
= element_stride
;
128 uni
->driver_storage
[uni
->num_driver_storage
].vector_stride
= vector_stride
;
129 uni
->driver_storage
[uni
->num_driver_storage
].format
= format
;
130 uni
->driver_storage
[uni
->num_driver_storage
].data
= data
;
132 uni
->num_driver_storage
++;
136 * Sever all connections with all pieces of driver storage for all uniforms
139 * This function does \b not release any of the \c data pointers
140 * previously passed in to \c _mesa_uniform_attach_driver_stoarge.
143 _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage
*uni
)
145 free(uni
->driver_storage
);
146 uni
->driver_storage
= NULL
;
147 uni
->num_driver_storage
= 0;
151 _mesa_Uniform1f(GLint location
, GLfloat v0
)
153 GET_CURRENT_CONTEXT(ctx
);
154 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, &v0
, GLSL_TYPE_FLOAT
, 1);
158 _mesa_Uniform2f(GLint location
, GLfloat v0
, GLfloat v1
)
160 GET_CURRENT_CONTEXT(ctx
);
164 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_FLOAT
, 2);
168 _mesa_Uniform3f(GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
)
170 GET_CURRENT_CONTEXT(ctx
);
175 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_FLOAT
, 3);
179 _mesa_Uniform4f(GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
,
182 GET_CURRENT_CONTEXT(ctx
);
188 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_FLOAT
, 4);
192 _mesa_Uniform1i(GLint location
, GLint v0
)
194 GET_CURRENT_CONTEXT(ctx
);
195 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, &v0
, GLSL_TYPE_INT
, 1);
199 _mesa_Uniform2i(GLint location
, GLint v0
, GLint v1
)
201 GET_CURRENT_CONTEXT(ctx
);
205 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_INT
, 2);
209 _mesa_Uniform3i(GLint location
, GLint v0
, GLint v1
, GLint v2
)
211 GET_CURRENT_CONTEXT(ctx
);
216 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_INT
, 3);
220 _mesa_Uniform4i(GLint location
, GLint v0
, GLint v1
, GLint v2
, GLint v3
)
222 GET_CURRENT_CONTEXT(ctx
);
228 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_INT
, 4);
232 _mesa_Uniform1fv(GLint location
, GLsizei count
, const GLfloat
* value
)
234 GET_CURRENT_CONTEXT(ctx
);
235 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_FLOAT
, 1);
239 _mesa_Uniform2fv(GLint location
, GLsizei count
, const GLfloat
* value
)
241 GET_CURRENT_CONTEXT(ctx
);
242 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_FLOAT
, 2);
246 _mesa_Uniform3fv(GLint location
, GLsizei count
, const GLfloat
* value
)
248 GET_CURRENT_CONTEXT(ctx
);
249 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_FLOAT
, 3);
253 _mesa_Uniform4fv(GLint location
, GLsizei count
, const GLfloat
* value
)
255 GET_CURRENT_CONTEXT(ctx
);
256 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_FLOAT
, 4);
260 _mesa_Uniform1iv(GLint location
, GLsizei count
, const GLint
* value
)
262 GET_CURRENT_CONTEXT(ctx
);
263 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_INT
, 1);
267 _mesa_Uniform2iv(GLint location
, GLsizei count
, const GLint
* value
)
269 GET_CURRENT_CONTEXT(ctx
);
270 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_INT
, 2);
274 _mesa_Uniform3iv(GLint location
, GLsizei count
, const GLint
* value
)
276 GET_CURRENT_CONTEXT(ctx
);
277 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_INT
, 3);
281 _mesa_Uniform4iv(GLint location
, GLsizei count
, const GLint
* value
)
283 GET_CURRENT_CONTEXT(ctx
);
284 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_INT
, 4);
287 /** Same as above with direct state access **/
289 _mesa_ProgramUniform1f(GLuint program
, GLint location
, GLfloat v0
)
291 GET_CURRENT_CONTEXT(ctx
);
292 struct gl_shader_program
*shProg
=
293 _mesa_lookup_shader_program_err(ctx
, program
,
294 "glProgramUniform1f");
295 _mesa_uniform(ctx
, shProg
, location
, 1, &v0
, GLSL_TYPE_FLOAT
, 1);
299 _mesa_ProgramUniform2f(GLuint program
, GLint location
, GLfloat v0
, GLfloat v1
)
301 GET_CURRENT_CONTEXT(ctx
);
303 struct gl_shader_program
*shProg
;
306 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform2f");
307 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_FLOAT
, 2);
311 _mesa_ProgramUniform3f(GLuint program
, GLint location
, GLfloat v0
, GLfloat v1
,
314 GET_CURRENT_CONTEXT(ctx
);
316 struct gl_shader_program
*shProg
;
320 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform3f");
321 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_FLOAT
, 3);
325 _mesa_ProgramUniform4f(GLuint program
, GLint location
, GLfloat v0
, GLfloat v1
,
326 GLfloat v2
, GLfloat v3
)
328 GET_CURRENT_CONTEXT(ctx
);
330 struct gl_shader_program
*shProg
;
335 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform4f");
336 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_FLOAT
, 4);
340 _mesa_ProgramUniform1i(GLuint program
, GLint location
, GLint v0
)
342 GET_CURRENT_CONTEXT(ctx
);
343 struct gl_shader_program
*shProg
=
344 _mesa_lookup_shader_program_err(ctx
, program
,
345 "glProgramUniform1i");
346 _mesa_uniform(ctx
, shProg
, location
, 1, &v0
, GLSL_TYPE_INT
, 1);
350 _mesa_ProgramUniform2i(GLuint program
, GLint location
, GLint v0
, GLint v1
)
352 GET_CURRENT_CONTEXT(ctx
);
354 struct gl_shader_program
*shProg
;
357 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform2i");
358 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_INT
, 2);
362 _mesa_ProgramUniform3i(GLuint program
, GLint location
, GLint v0
, GLint v1
,
365 GET_CURRENT_CONTEXT(ctx
);
367 struct gl_shader_program
*shProg
;
371 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform3i");
372 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_INT
, 3);
376 _mesa_ProgramUniform4i(GLuint program
, GLint location
, GLint v0
, GLint v1
,
379 GET_CURRENT_CONTEXT(ctx
);
381 struct gl_shader_program
*shProg
;
386 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform4i");
387 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_INT
, 4);
391 _mesa_ProgramUniform1fv(GLuint program
, GLint location
, GLsizei count
,
392 const GLfloat
* value
)
394 GET_CURRENT_CONTEXT(ctx
);
395 struct gl_shader_program
*shProg
=
396 _mesa_lookup_shader_program_err(ctx
, program
,
397 "glProgramUniform1fv");
398 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_FLOAT
, 1);
402 _mesa_ProgramUniform2fv(GLuint program
, GLint location
, GLsizei count
,
403 const GLfloat
* value
)
405 GET_CURRENT_CONTEXT(ctx
);
406 struct gl_shader_program
*shProg
=
407 _mesa_lookup_shader_program_err(ctx
, program
,
408 "glProgramUniform2fv");
409 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_FLOAT
, 2);
413 _mesa_ProgramUniform3fv(GLuint program
, GLint location
, GLsizei count
,
414 const GLfloat
* value
)
416 GET_CURRENT_CONTEXT(ctx
);
417 struct gl_shader_program
*shProg
=
418 _mesa_lookup_shader_program_err(ctx
, program
,
419 "glProgramUniform3fv");
420 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_FLOAT
, 3);
424 _mesa_ProgramUniform4fv(GLuint program
, GLint location
, GLsizei count
,
425 const GLfloat
* value
)
427 GET_CURRENT_CONTEXT(ctx
);
428 struct gl_shader_program
*shProg
=
429 _mesa_lookup_shader_program_err(ctx
, program
,
430 "glProgramUniform4fv");
431 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_FLOAT
, 4);
435 _mesa_ProgramUniform1iv(GLuint program
, GLint location
, GLsizei count
,
438 GET_CURRENT_CONTEXT(ctx
);
439 struct gl_shader_program
*shProg
=
440 _mesa_lookup_shader_program_err(ctx
, program
,
441 "glProgramUniform1iv");
442 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_INT
, 1);
446 _mesa_ProgramUniform2iv(GLuint program
, GLint location
, GLsizei count
,
449 GET_CURRENT_CONTEXT(ctx
);
450 struct gl_shader_program
*shProg
=
451 _mesa_lookup_shader_program_err(ctx
, program
,
452 "glProgramUniform2iv");
453 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_INT
, 2);
457 _mesa_ProgramUniform3iv(GLuint program
, GLint location
, GLsizei count
,
460 GET_CURRENT_CONTEXT(ctx
);
461 struct gl_shader_program
*shProg
=
462 _mesa_lookup_shader_program_err(ctx
, program
,
463 "glProgramUniform3iv");
464 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_INT
, 3);
468 _mesa_ProgramUniform4iv(GLuint program
, GLint location
, GLsizei count
,
471 GET_CURRENT_CONTEXT(ctx
);
472 struct gl_shader_program
*shProg
=
473 _mesa_lookup_shader_program_err(ctx
, program
,
474 "glProgramUniform4iv");
475 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_INT
, 4);
479 /** OpenGL 3.0 GLuint-valued functions **/
481 _mesa_Uniform1ui(GLint location
, GLuint v0
)
483 GET_CURRENT_CONTEXT(ctx
);
484 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, &v0
, GLSL_TYPE_UINT
, 1);
488 _mesa_Uniform2ui(GLint location
, GLuint v0
, GLuint v1
)
490 GET_CURRENT_CONTEXT(ctx
);
494 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_UINT
, 2);
498 _mesa_Uniform3ui(GLint location
, GLuint v0
, GLuint v1
, GLuint v2
)
500 GET_CURRENT_CONTEXT(ctx
);
505 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_UINT
, 3);
509 _mesa_Uniform4ui(GLint location
, GLuint v0
, GLuint v1
, GLuint v2
, GLuint v3
)
511 GET_CURRENT_CONTEXT(ctx
);
517 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_UINT
, 4);
521 _mesa_Uniform1uiv(GLint location
, GLsizei count
, const GLuint
*value
)
523 GET_CURRENT_CONTEXT(ctx
);
524 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_UINT
, 1);
528 _mesa_Uniform2uiv(GLint location
, GLsizei count
, const GLuint
*value
)
530 GET_CURRENT_CONTEXT(ctx
);
531 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_UINT
, 2);
535 _mesa_Uniform3uiv(GLint location
, GLsizei count
, const GLuint
*value
)
537 GET_CURRENT_CONTEXT(ctx
);
538 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_UINT
, 3);
542 _mesa_Uniform4uiv(GLint location
, GLsizei count
, const GLuint
*value
)
544 GET_CURRENT_CONTEXT(ctx
);
545 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_UINT
, 4);
551 _mesa_UniformMatrix2fv(GLint location
, GLsizei count
, GLboolean transpose
,
552 const GLfloat
* value
)
554 GET_CURRENT_CONTEXT(ctx
);
555 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
556 2, 2, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
560 _mesa_UniformMatrix3fv(GLint location
, GLsizei count
, GLboolean transpose
,
561 const GLfloat
* value
)
563 GET_CURRENT_CONTEXT(ctx
);
564 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
565 3, 3, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
569 _mesa_UniformMatrix4fv(GLint location
, GLsizei count
, GLboolean transpose
,
570 const GLfloat
* value
)
572 GET_CURRENT_CONTEXT(ctx
);
573 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
574 4, 4, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
577 /** Same as above with direct state access **/
580 _mesa_ProgramUniform1ui(GLuint program
, GLint location
, GLuint v0
)
582 GET_CURRENT_CONTEXT(ctx
);
583 struct gl_shader_program
*shProg
=
584 _mesa_lookup_shader_program_err(ctx
, program
,
585 "glProgramUniform1ui");
586 _mesa_uniform(ctx
, shProg
, location
, 1, &v0
, GLSL_TYPE_UINT
, 1);
590 _mesa_ProgramUniform2ui(GLuint program
, GLint location
, GLuint v0
, GLuint v1
)
592 GET_CURRENT_CONTEXT(ctx
);
594 struct gl_shader_program
*shProg
;
597 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
598 "glProgramUniform2ui");
599 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_UINT
, 2);
603 _mesa_ProgramUniform3ui(GLuint program
, GLint location
, GLuint v0
, GLuint v1
,
606 GET_CURRENT_CONTEXT(ctx
);
608 struct gl_shader_program
*shProg
;
612 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
613 "glProgramUniform3ui");
614 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_UINT
, 3);
618 _mesa_ProgramUniform4ui(GLuint program
, GLint location
, GLuint v0
, GLuint v1
,
619 GLuint v2
, GLuint v3
)
621 GET_CURRENT_CONTEXT(ctx
);
623 struct gl_shader_program
*shProg
;
628 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform4ui");
629 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_UINT
, 4);
633 _mesa_ProgramUniform1uiv(GLuint program
, GLint location
, GLsizei count
,
636 GET_CURRENT_CONTEXT(ctx
);
637 struct gl_shader_program
*shProg
=
638 _mesa_lookup_shader_program_err(ctx
, program
,
639 "glProgramUniform1uiv");
640 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_UINT
, 1);
644 _mesa_ProgramUniform2uiv(GLuint program
, GLint location
, GLsizei count
,
647 GET_CURRENT_CONTEXT(ctx
);
648 struct gl_shader_program
*shProg
=
649 _mesa_lookup_shader_program_err(ctx
, program
,
650 "glProgramUniform2uiv");
651 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_UINT
, 2);
655 _mesa_ProgramUniform3uiv(GLuint program
, GLint location
, GLsizei count
,
658 GET_CURRENT_CONTEXT(ctx
);
659 struct gl_shader_program
*shProg
=
660 _mesa_lookup_shader_program_err(ctx
, program
,
661 "glProgramUniform3uiv");
662 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_UINT
, 3);
666 _mesa_ProgramUniform4uiv(GLuint program
, GLint location
, GLsizei count
,
669 GET_CURRENT_CONTEXT(ctx
);
670 struct gl_shader_program
*shProg
=
671 _mesa_lookup_shader_program_err(ctx
, program
,
672 "glProgramUniform4uiv");
673 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_UINT
, 4);
679 _mesa_ProgramUniformMatrix2fv(GLuint program
, GLint location
, GLsizei count
,
680 GLboolean transpose
, const GLfloat
* value
)
682 GET_CURRENT_CONTEXT(ctx
);
683 struct gl_shader_program
*shProg
=
684 _mesa_lookup_shader_program_err(ctx
, program
,
685 "glProgramUniformMatrix2fv");
686 _mesa_uniform_matrix(ctx
, shProg
, 2, 2, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
690 _mesa_ProgramUniformMatrix3fv(GLuint program
, GLint location
, GLsizei count
,
691 GLboolean transpose
, const GLfloat
* value
)
693 GET_CURRENT_CONTEXT(ctx
);
694 struct gl_shader_program
*shProg
=
695 _mesa_lookup_shader_program_err(ctx
, program
,
696 "glProgramUniformMatrix3fv");
697 _mesa_uniform_matrix(ctx
, shProg
, 3, 3, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
701 _mesa_ProgramUniformMatrix4fv(GLuint program
, GLint location
, GLsizei count
,
702 GLboolean transpose
, const GLfloat
* value
)
704 GET_CURRENT_CONTEXT(ctx
);
705 struct gl_shader_program
*shProg
=
706 _mesa_lookup_shader_program_err(ctx
, program
,
707 "glProgramUniformMatrix4fv");
708 _mesa_uniform_matrix(ctx
, shProg
, 4, 4, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
713 * Non-square UniformMatrix are OpenGL 2.1
716 _mesa_UniformMatrix2x3fv(GLint location
, GLsizei count
, GLboolean transpose
,
717 const GLfloat
*value
)
719 GET_CURRENT_CONTEXT(ctx
);
720 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
721 2, 3, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
725 _mesa_UniformMatrix3x2fv(GLint location
, GLsizei count
, GLboolean transpose
,
726 const GLfloat
*value
)
728 GET_CURRENT_CONTEXT(ctx
);
729 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
730 3, 2, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
734 _mesa_UniformMatrix2x4fv(GLint location
, GLsizei count
, GLboolean transpose
,
735 const GLfloat
*value
)
737 GET_CURRENT_CONTEXT(ctx
);
738 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
739 2, 4, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
743 _mesa_UniformMatrix4x2fv(GLint location
, GLsizei count
, GLboolean transpose
,
744 const GLfloat
*value
)
746 GET_CURRENT_CONTEXT(ctx
);
747 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
748 4, 2, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
752 _mesa_UniformMatrix3x4fv(GLint location
, GLsizei count
, GLboolean transpose
,
753 const GLfloat
*value
)
755 GET_CURRENT_CONTEXT(ctx
);
756 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
757 3, 4, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
761 _mesa_UniformMatrix4x3fv(GLint location
, GLsizei count
, GLboolean transpose
,
762 const GLfloat
*value
)
764 GET_CURRENT_CONTEXT(ctx
);
765 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
766 4, 3, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
769 /** Same as above with direct state access **/
772 _mesa_ProgramUniformMatrix2x3fv(GLuint program
, GLint location
, GLsizei count
,
773 GLboolean transpose
, const GLfloat
* value
)
775 GET_CURRENT_CONTEXT(ctx
);
776 struct gl_shader_program
*shProg
=
777 _mesa_lookup_shader_program_err(ctx
, program
,
778 "glProgramUniformMatrix2x3fv");
779 _mesa_uniform_matrix(ctx
, shProg
, 2, 3, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
783 _mesa_ProgramUniformMatrix3x2fv(GLuint program
, GLint location
, GLsizei count
,
784 GLboolean transpose
, const GLfloat
* value
)
786 GET_CURRENT_CONTEXT(ctx
);
787 struct gl_shader_program
*shProg
=
788 _mesa_lookup_shader_program_err(ctx
, program
,
789 "glProgramUniformMatrix3x2fv");
790 _mesa_uniform_matrix(ctx
, shProg
, 3, 2, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
794 _mesa_ProgramUniformMatrix2x4fv(GLuint program
, GLint location
, GLsizei count
,
795 GLboolean transpose
, const GLfloat
* value
)
797 GET_CURRENT_CONTEXT(ctx
);
798 struct gl_shader_program
*shProg
=
799 _mesa_lookup_shader_program_err(ctx
, program
,
800 "glProgramUniformMatrix2x4fv");
801 _mesa_uniform_matrix(ctx
, shProg
, 2, 4, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
805 _mesa_ProgramUniformMatrix4x2fv(GLuint program
, GLint location
, GLsizei count
,
806 GLboolean transpose
, const GLfloat
* value
)
808 GET_CURRENT_CONTEXT(ctx
);
809 struct gl_shader_program
*shProg
=
810 _mesa_lookup_shader_program_err(ctx
, program
,
811 "glProgramUniformMatrix4x2fv");
812 _mesa_uniform_matrix(ctx
, shProg
, 4, 2, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
816 _mesa_ProgramUniformMatrix3x4fv(GLuint program
, GLint location
, GLsizei count
,
817 GLboolean transpose
, const GLfloat
* value
)
819 GET_CURRENT_CONTEXT(ctx
);
820 struct gl_shader_program
*shProg
=
821 _mesa_lookup_shader_program_err(ctx
, program
,
822 "glProgramUniformMatrix3x4fv");
823 _mesa_uniform_matrix(ctx
, shProg
, 3, 4, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
827 _mesa_ProgramUniformMatrix4x3fv(GLuint program
, GLint location
, GLsizei count
,
828 GLboolean transpose
, const GLfloat
* value
)
830 GET_CURRENT_CONTEXT(ctx
);
831 struct gl_shader_program
*shProg
=
832 _mesa_lookup_shader_program_err(ctx
, program
,
833 "glProgramUniformMatrix4x3fv");
834 _mesa_uniform_matrix(ctx
, shProg
, 4, 3, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
839 _mesa_GetnUniformfvARB(GLuint program
, GLint location
,
840 GLsizei bufSize
, GLfloat
*params
)
842 GET_CURRENT_CONTEXT(ctx
);
843 _mesa_get_uniform(ctx
, program
, location
, bufSize
, GLSL_TYPE_FLOAT
, params
);
847 _mesa_GetUniformfv(GLuint program
, GLint location
, GLfloat
*params
)
849 _mesa_GetnUniformfvARB(program
, location
, INT_MAX
, params
);
854 _mesa_GetnUniformivARB(GLuint program
, GLint location
,
855 GLsizei bufSize
, GLint
*params
)
857 GET_CURRENT_CONTEXT(ctx
);
858 _mesa_get_uniform(ctx
, program
, location
, bufSize
, GLSL_TYPE_INT
, params
);
862 _mesa_GetUniformiv(GLuint program
, GLint location
, GLint
*params
)
864 _mesa_GetnUniformivARB(program
, location
, INT_MAX
, params
);
870 _mesa_GetnUniformuivARB(GLuint program
, GLint location
,
871 GLsizei bufSize
, GLuint
*params
)
873 GET_CURRENT_CONTEXT(ctx
);
874 _mesa_get_uniform(ctx
, program
, location
, bufSize
, GLSL_TYPE_UINT
, params
);
878 _mesa_GetUniformuiv(GLuint program
, GLint location
, GLuint
*params
)
880 _mesa_GetnUniformuivARB(program
, location
, INT_MAX
, params
);
886 _mesa_GetnUniformdvARB(GLuint program
, GLint location
,
887 GLsizei bufSize
, GLdouble
*params
)
889 GET_CURRENT_CONTEXT(ctx
);
891 _mesa_get_uniform(ctx
, program
, location
, bufSize
, GLSL_TYPE_DOUBLE
, params
);
895 _mesa_GetUniformdv(GLuint program
, GLint location
, GLdouble
*params
)
897 _mesa_GetnUniformdvARB(program
, location
, INT_MAX
, params
);
902 _mesa_GetUniformLocation(GLuint programObj
, const GLcharARB
*name
)
904 struct gl_shader_program
*shProg
;
906 GET_CURRENT_CONTEXT(ctx
);
908 shProg
= _mesa_lookup_shader_program_err(ctx
, programObj
,
909 "glGetUniformLocation");
913 /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says:
915 * "If program has not been successfully linked, the error
916 * INVALID_OPERATION is generated."
918 if (shProg
->data
->LinkStatus
== GL_FALSE
) {
919 _mesa_error(ctx
, GL_INVALID_OPERATION
,
920 "glGetUniformLocation(program not linked)");
924 return _mesa_program_resource_location(shProg
, GL_UNIFORM
, name
);
928 _mesa_GetUniformBlockIndex(GLuint program
,
929 const GLchar
*uniformBlockName
)
931 GET_CURRENT_CONTEXT(ctx
);
932 struct gl_shader_program
*shProg
;
934 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
935 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetUniformBlockIndex");
936 return GL_INVALID_INDEX
;
939 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
940 "glGetUniformBlockIndex");
942 return GL_INVALID_INDEX
;
944 struct gl_program_resource
*res
=
945 _mesa_program_resource_find_name(shProg
, GL_UNIFORM_BLOCK
,
946 uniformBlockName
, NULL
);
948 return GL_INVALID_INDEX
;
950 return _mesa_program_resource_index(shProg
, res
);
954 _mesa_GetUniformIndices(GLuint program
,
955 GLsizei uniformCount
,
956 const GLchar
* const *uniformNames
,
957 GLuint
*uniformIndices
)
959 GET_CURRENT_CONTEXT(ctx
);
961 struct gl_shader_program
*shProg
;
963 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
964 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetUniformIndices");
968 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
969 "glGetUniformIndices");
973 if (uniformCount
< 0) {
974 _mesa_error(ctx
, GL_INVALID_VALUE
,
975 "glGetUniformIndices(uniformCount < 0)");
979 for (i
= 0; i
< uniformCount
; i
++) {
980 struct gl_program_resource
*res
=
981 _mesa_program_resource_find_name(shProg
, GL_UNIFORM
, uniformNames
[i
],
983 uniformIndices
[i
] = _mesa_program_resource_index(shProg
, res
);
988 _mesa_UniformBlockBinding(GLuint program
,
989 GLuint uniformBlockIndex
,
990 GLuint uniformBlockBinding
)
992 GET_CURRENT_CONTEXT(ctx
);
993 struct gl_shader_program
*shProg
;
995 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
996 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glUniformBlockBinding");
1000 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1001 "glUniformBlockBinding");
1005 if (uniformBlockIndex
>= shProg
->data
->NumUniformBlocks
) {
1006 _mesa_error(ctx
, GL_INVALID_VALUE
,
1007 "glUniformBlockBinding(block index %u >= %u)",
1008 uniformBlockIndex
, shProg
->data
->NumUniformBlocks
);
1012 if (uniformBlockBinding
>= ctx
->Const
.MaxUniformBufferBindings
) {
1013 _mesa_error(ctx
, GL_INVALID_VALUE
,
1014 "glUniformBlockBinding(block binding %u >= %u)",
1015 uniformBlockBinding
, ctx
->Const
.MaxUniformBufferBindings
);
1019 if (shProg
->data
->UniformBlocks
[uniformBlockIndex
].Binding
!=
1020 uniformBlockBinding
) {
1022 FLUSH_VERTICES(ctx
, 0);
1023 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewUniformBuffer
;
1025 shProg
->data
->UniformBlocks
[uniformBlockIndex
].Binding
=
1026 uniformBlockBinding
;
1031 _mesa_ShaderStorageBlockBinding(GLuint program
,
1032 GLuint shaderStorageBlockIndex
,
1033 GLuint shaderStorageBlockBinding
)
1035 GET_CURRENT_CONTEXT(ctx
);
1036 struct gl_shader_program
*shProg
;
1038 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
) {
1039 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glShaderStorageBlockBinding");
1043 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1044 "glShaderStorageBlockBinding");
1048 if (shaderStorageBlockIndex
>= shProg
->data
->NumShaderStorageBlocks
) {
1049 _mesa_error(ctx
, GL_INVALID_VALUE
,
1050 "glShaderStorageBlockBinding(block index %u >= %u)",
1051 shaderStorageBlockIndex
,
1052 shProg
->data
->NumShaderStorageBlocks
);
1056 if (shaderStorageBlockBinding
>= ctx
->Const
.MaxShaderStorageBufferBindings
) {
1057 _mesa_error(ctx
, GL_INVALID_VALUE
,
1058 "glShaderStorageBlockBinding(block binding %u >= %u)",
1059 shaderStorageBlockBinding
,
1060 ctx
->Const
.MaxShaderStorageBufferBindings
);
1064 if (shProg
->data
->ShaderStorageBlocks
[shaderStorageBlockIndex
].Binding
!=
1065 shaderStorageBlockBinding
) {
1067 FLUSH_VERTICES(ctx
, 0);
1068 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewShaderStorageBuffer
;
1070 shProg
->data
->ShaderStorageBlocks
[shaderStorageBlockIndex
].Binding
=
1071 shaderStorageBlockBinding
;
1076 * Generic program resource property query.
1079 mesa_bufferiv(struct gl_shader_program
*shProg
, GLenum type
,
1080 GLuint index
, GLenum pname
, GLint
*params
, const char *caller
)
1082 GET_CURRENT_CONTEXT(ctx
);
1083 struct gl_program_resource
*res
=
1084 _mesa_program_resource_find_index(shProg
, type
, index
);
1087 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(bufferindex %d)", caller
, index
);
1092 case GL_UNIFORM_BLOCK_BINDING
:
1093 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1094 _mesa_program_resource_prop(shProg
, res
, index
, GL_BUFFER_BINDING
,
1097 case GL_UNIFORM_BLOCK_DATA_SIZE
:
1098 case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
:
1099 _mesa_program_resource_prop(shProg
, res
, index
, GL_BUFFER_DATA_SIZE
,
1102 case GL_UNIFORM_BLOCK_NAME_LENGTH
:
1103 _mesa_program_resource_prop(shProg
, res
, index
, GL_NAME_LENGTH
,
1106 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
:
1107 case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
:
1108 _mesa_program_resource_prop(shProg
, res
, index
, GL_NUM_ACTIVE_VARIABLES
,
1111 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
:
1112 case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
:
1113 _mesa_program_resource_prop(shProg
, res
, index
, GL_ACTIVE_VARIABLES
,
1116 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
:
1117 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
:
1118 _mesa_program_resource_prop(shProg
, res
, index
,
1119 GL_REFERENCED_BY_VERTEX_SHADER
, params
,
1123 case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
:
1124 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
:
1125 _mesa_program_resource_prop(shProg
, res
, index
,
1126 GL_REFERENCED_BY_TESS_CONTROL_SHADER
, params
,
1130 case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
:
1131 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
:
1132 _mesa_program_resource_prop(shProg
, res
, index
,
1133 GL_REFERENCED_BY_TESS_EVALUATION_SHADER
, params
,
1137 case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
:
1138 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
:
1139 _mesa_program_resource_prop(shProg
, res
, index
,
1140 GL_REFERENCED_BY_GEOMETRY_SHADER
, params
,
1143 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
:
1144 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
:
1145 _mesa_program_resource_prop(shProg
, res
, index
,
1146 GL_REFERENCED_BY_FRAGMENT_SHADER
, params
,
1149 case GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
:
1150 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
:
1151 _mesa_program_resource_prop(shProg
, res
, index
,
1152 GL_REFERENCED_BY_COMPUTE_SHADER
, params
,
1156 _mesa_error(ctx
, GL_INVALID_ENUM
,
1157 "%s(pname 0x%x (%s))", caller
, pname
,
1158 _mesa_enum_to_string(pname
));
1165 _mesa_GetActiveUniformBlockiv(GLuint program
,
1166 GLuint uniformBlockIndex
,
1170 GET_CURRENT_CONTEXT(ctx
);
1171 struct gl_shader_program
*shProg
;
1173 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
1174 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetActiveUniformBlockiv");
1178 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1179 "glGetActiveUniformBlockiv");
1183 mesa_bufferiv(shProg
, GL_UNIFORM_BLOCK
, uniformBlockIndex
, pname
, params
,
1184 "glGetActiveUniformBlockiv");
1188 _mesa_GetActiveUniformBlockName(GLuint program
,
1189 GLuint uniformBlockIndex
,
1192 GLchar
*uniformBlockName
)
1194 GET_CURRENT_CONTEXT(ctx
);
1195 struct gl_shader_program
*shProg
;
1197 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
1198 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetActiveUniformBlockiv");
1203 _mesa_error(ctx
, GL_INVALID_VALUE
,
1204 "glGetActiveUniformBlockName(bufSize %d < 0)",
1209 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1210 "glGetActiveUniformBlockiv");
1214 if (uniformBlockName
)
1215 _mesa_get_program_resource_name(shProg
, GL_UNIFORM_BLOCK
,
1216 uniformBlockIndex
, bufSize
, length
,
1218 "glGetActiveUniformBlockName");
1222 _mesa_GetActiveUniformName(GLuint program
, GLuint uniformIndex
,
1223 GLsizei bufSize
, GLsizei
*length
,
1224 GLchar
*uniformName
)
1226 GET_CURRENT_CONTEXT(ctx
);
1227 struct gl_shader_program
*shProg
;
1229 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
1230 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetActiveUniformName");
1235 _mesa_error(ctx
, GL_INVALID_VALUE
,
1236 "glGetActiveUniformName(bufSize %d < 0)",
1241 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetActiveUniformName");
1246 _mesa_get_program_resource_name(shProg
, GL_UNIFORM
, uniformIndex
, bufSize
,
1247 length
, uniformName
, "glGetActiveUniformName");
1251 _mesa_GetActiveAtomicCounterBufferiv(GLuint program
, GLuint bufferIndex
,
1252 GLenum pname
, GLint
*params
)
1254 GET_CURRENT_CONTEXT(ctx
);
1255 struct gl_shader_program
*shProg
;
1257 if (!ctx
->Extensions
.ARB_shader_atomic_counters
) {
1258 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1259 "glGetActiveAtomicCounterBufferiv");
1263 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1264 "glGetActiveAtomicCounterBufferiv");
1268 mesa_bufferiv(shProg
, GL_ATOMIC_COUNTER_BUFFER
, bufferIndex
, pname
, params
,
1269 "glGetActiveAtomicCounterBufferiv");
1273 _mesa_Uniform1d(GLint location
, GLdouble v0
)
1275 GET_CURRENT_CONTEXT(ctx
);
1276 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, &v0
, GLSL_TYPE_DOUBLE
, 1);
1280 _mesa_Uniform2d(GLint location
, GLdouble v0
, GLdouble v1
)
1282 GET_CURRENT_CONTEXT(ctx
);
1286 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 2);
1290 _mesa_Uniform3d(GLint location
, GLdouble v0
, GLdouble v1
, GLdouble v2
)
1292 GET_CURRENT_CONTEXT(ctx
);
1297 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 3);
1301 _mesa_Uniform4d(GLint location
, GLdouble v0
, GLdouble v1
, GLdouble v2
,
1304 GET_CURRENT_CONTEXT(ctx
);
1310 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 4);
1314 _mesa_Uniform1dv(GLint location
, GLsizei count
, const GLdouble
* value
)
1316 GET_CURRENT_CONTEXT(ctx
);
1317 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 1);
1321 _mesa_Uniform2dv(GLint location
, GLsizei count
, const GLdouble
* value
)
1323 GET_CURRENT_CONTEXT(ctx
);
1324 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 2);
1328 _mesa_Uniform3dv(GLint location
, GLsizei count
, const GLdouble
* value
)
1330 GET_CURRENT_CONTEXT(ctx
);
1331 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 3);
1335 _mesa_Uniform4dv(GLint location
, GLsizei count
, const GLdouble
* value
)
1337 GET_CURRENT_CONTEXT(ctx
);
1338 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 4);
1342 _mesa_UniformMatrix2dv(GLint location
, GLsizei count
, GLboolean transpose
,
1343 const GLdouble
* value
)
1345 GET_CURRENT_CONTEXT(ctx
);
1346 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1347 2, 2, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1351 _mesa_UniformMatrix3dv(GLint location
, GLsizei count
, GLboolean transpose
,
1352 const GLdouble
* value
)
1354 GET_CURRENT_CONTEXT(ctx
);
1355 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1356 3, 3, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1360 _mesa_UniformMatrix4dv(GLint location
, GLsizei count
, GLboolean transpose
,
1361 const GLdouble
* value
)
1363 GET_CURRENT_CONTEXT(ctx
);
1364 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1365 4, 4, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1369 _mesa_UniformMatrix2x3dv(GLint location
, GLsizei count
, GLboolean transpose
,
1370 const GLdouble
*value
)
1372 GET_CURRENT_CONTEXT(ctx
);
1373 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1374 2, 3, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1378 _mesa_UniformMatrix3x2dv(GLint location
, GLsizei count
, GLboolean transpose
,
1379 const GLdouble
*value
)
1381 GET_CURRENT_CONTEXT(ctx
);
1382 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1383 3, 2, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1387 _mesa_UniformMatrix2x4dv(GLint location
, GLsizei count
, GLboolean transpose
,
1388 const GLdouble
*value
)
1390 GET_CURRENT_CONTEXT(ctx
);
1391 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1392 2, 4, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1396 _mesa_UniformMatrix4x2dv(GLint location
, GLsizei count
, GLboolean transpose
,
1397 const GLdouble
*value
)
1399 GET_CURRENT_CONTEXT(ctx
);
1400 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1401 4, 2, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1405 _mesa_UniformMatrix3x4dv(GLint location
, GLsizei count
, GLboolean transpose
,
1406 const GLdouble
*value
)
1408 GET_CURRENT_CONTEXT(ctx
);
1409 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1410 3, 4, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1414 _mesa_UniformMatrix4x3dv(GLint location
, GLsizei count
, GLboolean transpose
,
1415 const GLdouble
*value
)
1417 GET_CURRENT_CONTEXT(ctx
);
1418 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1419 4, 3, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1423 _mesa_ProgramUniform1d(GLuint program
, GLint location
, GLdouble v0
)
1425 GET_CURRENT_CONTEXT(ctx
);
1426 struct gl_shader_program
*shProg
=
1427 _mesa_lookup_shader_program_err(ctx
, program
,
1428 "glProgramUniform1d");
1429 _mesa_uniform(ctx
, shProg
, location
, 1, &v0
, GLSL_TYPE_DOUBLE
, 1);
1433 _mesa_ProgramUniform2d(GLuint program
, GLint location
, GLdouble v0
, GLdouble v1
)
1435 GET_CURRENT_CONTEXT(ctx
);
1437 struct gl_shader_program
*shProg
;
1440 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform2d");
1441 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 2);
1445 _mesa_ProgramUniform3d(GLuint program
, GLint location
, GLdouble v0
, GLdouble v1
,
1448 GET_CURRENT_CONTEXT(ctx
);
1450 struct gl_shader_program
*shProg
;
1454 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform3d");
1455 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 3);
1459 _mesa_ProgramUniform4d(GLuint program
, GLint location
, GLdouble v0
, GLdouble v1
,
1460 GLdouble v2
, GLdouble v3
)
1462 GET_CURRENT_CONTEXT(ctx
);
1464 struct gl_shader_program
*shProg
;
1469 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform4d");
1470 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 4);
1474 _mesa_ProgramUniform1dv(GLuint program
, GLint location
, GLsizei count
,
1475 const GLdouble
* value
)
1477 GET_CURRENT_CONTEXT(ctx
);
1478 struct gl_shader_program
*shProg
=
1479 _mesa_lookup_shader_program_err(ctx
, program
,
1480 "glProgramUniform1dv");
1481 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 1);
1485 _mesa_ProgramUniform2dv(GLuint program
, GLint location
, GLsizei count
,
1486 const GLdouble
* value
)
1488 GET_CURRENT_CONTEXT(ctx
);
1489 struct gl_shader_program
*shProg
=
1490 _mesa_lookup_shader_program_err(ctx
, program
,
1491 "glProgramUniform2dv");
1492 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 2);
1496 _mesa_ProgramUniform3dv(GLuint program
, GLint location
, GLsizei count
,
1497 const GLdouble
* value
)
1499 GET_CURRENT_CONTEXT(ctx
);
1500 struct gl_shader_program
*shProg
=
1501 _mesa_lookup_shader_program_err(ctx
, program
,
1502 "glProgramUniform3dv");
1503 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 3);
1507 _mesa_ProgramUniform4dv(GLuint program
, GLint location
, GLsizei count
,
1508 const GLdouble
* value
)
1510 GET_CURRENT_CONTEXT(ctx
);
1511 struct gl_shader_program
*shProg
=
1512 _mesa_lookup_shader_program_err(ctx
, program
,
1513 "glProgramUniform4dv");
1514 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 4);
1518 _mesa_ProgramUniformMatrix2dv(GLuint program
, GLint location
, GLsizei count
,
1519 GLboolean transpose
, const GLdouble
* value
)
1521 GET_CURRENT_CONTEXT(ctx
);
1522 struct gl_shader_program
*shProg
=
1523 _mesa_lookup_shader_program_err(ctx
, program
,
1524 "glProgramUniformMatrix2dv");
1525 _mesa_uniform_matrix(ctx
, shProg
, 2, 2, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1529 _mesa_ProgramUniformMatrix3dv(GLuint program
, GLint location
, GLsizei count
,
1530 GLboolean transpose
, const GLdouble
* value
)
1532 GET_CURRENT_CONTEXT(ctx
);
1533 struct gl_shader_program
*shProg
=
1534 _mesa_lookup_shader_program_err(ctx
, program
,
1535 "glProgramUniformMatrix3dv");
1536 _mesa_uniform_matrix(ctx
, shProg
, 3, 3, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1540 _mesa_ProgramUniformMatrix4dv(GLuint program
, GLint location
, GLsizei count
,
1541 GLboolean transpose
, const GLdouble
* value
)
1543 GET_CURRENT_CONTEXT(ctx
);
1544 struct gl_shader_program
*shProg
=
1545 _mesa_lookup_shader_program_err(ctx
, program
,
1546 "glProgramUniformMatrix4dv");
1547 _mesa_uniform_matrix(ctx
, shProg
, 4, 4, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1551 _mesa_ProgramUniformMatrix2x3dv(GLuint program
, GLint location
, GLsizei count
,
1552 GLboolean transpose
, const GLdouble
* value
)
1554 GET_CURRENT_CONTEXT(ctx
);
1555 struct gl_shader_program
*shProg
=
1556 _mesa_lookup_shader_program_err(ctx
, program
,
1557 "glProgramUniformMatrix2x3dv");
1558 _mesa_uniform_matrix(ctx
, shProg
, 2, 3, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1562 _mesa_ProgramUniformMatrix3x2dv(GLuint program
, GLint location
, GLsizei count
,
1563 GLboolean transpose
, const GLdouble
* value
)
1565 GET_CURRENT_CONTEXT(ctx
);
1566 struct gl_shader_program
*shProg
=
1567 _mesa_lookup_shader_program_err(ctx
, program
,
1568 "glProgramUniformMatrix3x2dv");
1569 _mesa_uniform_matrix(ctx
, shProg
, 3, 2, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1573 _mesa_ProgramUniformMatrix2x4dv(GLuint program
, GLint location
, GLsizei count
,
1574 GLboolean transpose
, const GLdouble
* value
)
1576 GET_CURRENT_CONTEXT(ctx
);
1577 struct gl_shader_program
*shProg
=
1578 _mesa_lookup_shader_program_err(ctx
, program
,
1579 "glProgramUniformMatrix2x4dv");
1580 _mesa_uniform_matrix(ctx
, shProg
, 2, 4, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1584 _mesa_ProgramUniformMatrix4x2dv(GLuint program
, GLint location
, GLsizei count
,
1585 GLboolean transpose
, const GLdouble
* value
)
1587 GET_CURRENT_CONTEXT(ctx
);
1588 struct gl_shader_program
*shProg
=
1589 _mesa_lookup_shader_program_err(ctx
, program
,
1590 "glProgramUniformMatrix4x2dv");
1591 _mesa_uniform_matrix(ctx
, shProg
, 4, 2, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1595 _mesa_ProgramUniformMatrix3x4dv(GLuint program
, GLint location
, GLsizei count
,
1596 GLboolean transpose
, const GLdouble
* value
)
1598 GET_CURRENT_CONTEXT(ctx
);
1599 struct gl_shader_program
*shProg
=
1600 _mesa_lookup_shader_program_err(ctx
, program
,
1601 "glProgramUniformMatrix3x4dv");
1602 _mesa_uniform_matrix(ctx
, shProg
, 3, 4, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1606 _mesa_ProgramUniformMatrix4x3dv(GLuint program
, GLint location
, GLsizei count
,
1607 GLboolean transpose
, const GLdouble
* value
)
1609 GET_CURRENT_CONTEXT(ctx
);
1610 struct gl_shader_program
*shProg
=
1611 _mesa_lookup_shader_program_err(ctx
, program
,
1612 "glProgramUniformMatrix4x3dv");
1613 _mesa_uniform_matrix(ctx
, shProg
, 4, 3, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);