2 * Mesa 3-D graphics library
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 * Copyright © 2010 Intel Corporation
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
29 * Functions related to GLSL uniform variables.
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/shaderapi.h"
43 #include "main/shaderobj.h"
44 #include "main/uniforms.h"
45 #include "main/enums.h"
46 #include "compiler/glsl/ir_uniform.h"
47 #include "compiler/glsl_types.h"
48 #include "program/program.h"
49 #include "util/bitscan.h"
52 * Update the vertex/fragment program's TexturesUsed array.
54 * This needs to be called after glUniform(set sampler var) is called.
55 * A call to glUniform(samplerVar, value) causes a sampler to point to a
56 * particular texture unit. We know the sampler's texture target
57 * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
58 * set by glUniform() calls.
60 * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
61 * information to update the prog->TexturesUsed[] values.
62 * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
63 * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
64 * We'll use that info for state validation before rendering.
67 _mesa_update_shader_textures_used(struct gl_shader_program
*shProg
,
68 struct gl_program
*prog
)
70 GLbitfield mask
= prog
->SamplersUsed
;
71 struct gl_linked_shader
*shader
=
72 shProg
->_LinkedShaders
[_mesa_program_enum_to_shader_stage(prog
->Target
)];
76 memset(prog
->TexturesUsed
, 0, sizeof(prog
->TexturesUsed
));
78 shProg
->SamplersValidated
= GL_TRUE
;
81 const int s
= u_bit_scan(&mask
);
82 GLuint unit
= prog
->SamplerUnits
[s
];
83 GLuint tgt
= prog
->sh
.SamplerTargets
[s
];
84 assert(unit
< ARRAY_SIZE(prog
->TexturesUsed
));
85 assert(tgt
< NUM_TEXTURE_TARGETS
);
87 /* The types of the samplers associated with a particular texture
88 * unit must be an exact match. Page 74 (page 89 of the PDF) of the
89 * OpenGL 3.3 core spec says:
91 * "It is not allowed to have variables of different sampler
92 * types pointing to the same texture image unit within a program
95 if (prog
->TexturesUsed
[unit
] & ~(1 << tgt
))
96 shProg
->SamplersValidated
= GL_FALSE
;
98 prog
->TexturesUsed
[unit
] |= (1 << tgt
);
103 * Connect a piece of driver storage with a part of a uniform
105 * \param uni The uniform with which the storage will be associated
106 * \param element_stride Byte-stride between array elements.
107 * \sa gl_uniform_driver_storage::element_stride.
108 * \param vector_stride Byte-stride between vectors (in a matrix).
109 * \sa gl_uniform_driver_storage::vector_stride.
110 * \param format Conversion from native format to driver format
111 * required by the driver.
112 * \param data Location to dump the data.
115 _mesa_uniform_attach_driver_storage(struct gl_uniform_storage
*uni
,
116 unsigned element_stride
,
117 unsigned vector_stride
,
118 enum gl_uniform_driver_format format
,
121 uni
->driver_storage
=
122 realloc(uni
->driver_storage
,
123 sizeof(struct gl_uniform_driver_storage
)
124 * (uni
->num_driver_storage
+ 1));
126 uni
->driver_storage
[uni
->num_driver_storage
].element_stride
= element_stride
;
127 uni
->driver_storage
[uni
->num_driver_storage
].vector_stride
= vector_stride
;
128 uni
->driver_storage
[uni
->num_driver_storage
].format
= format
;
129 uni
->driver_storage
[uni
->num_driver_storage
].data
= data
;
131 uni
->num_driver_storage
++;
135 * Sever all connections with all pieces of driver storage for all uniforms
138 * This function does \b not release any of the \c data pointers
139 * previously passed in to \c _mesa_uniform_attach_driver_stoarge.
142 _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage
*uni
)
144 free(uni
->driver_storage
);
145 uni
->driver_storage
= NULL
;
146 uni
->num_driver_storage
= 0;
150 _mesa_Uniform1f(GLint location
, GLfloat v0
)
152 GET_CURRENT_CONTEXT(ctx
);
153 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, &v0
, GLSL_TYPE_FLOAT
, 1);
157 _mesa_Uniform2f(GLint location
, GLfloat v0
, GLfloat v1
)
159 GET_CURRENT_CONTEXT(ctx
);
163 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_FLOAT
, 2);
167 _mesa_Uniform3f(GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
)
169 GET_CURRENT_CONTEXT(ctx
);
174 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_FLOAT
, 3);
178 _mesa_Uniform4f(GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
,
181 GET_CURRENT_CONTEXT(ctx
);
187 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_FLOAT
, 4);
191 _mesa_Uniform1i(GLint location
, GLint v0
)
193 GET_CURRENT_CONTEXT(ctx
);
194 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, &v0
, GLSL_TYPE_INT
, 1);
198 _mesa_Uniform2i(GLint location
, GLint v0
, GLint v1
)
200 GET_CURRENT_CONTEXT(ctx
);
204 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_INT
, 2);
208 _mesa_Uniform3i(GLint location
, GLint v0
, GLint v1
, GLint v2
)
210 GET_CURRENT_CONTEXT(ctx
);
215 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_INT
, 3);
219 _mesa_Uniform4i(GLint location
, GLint v0
, GLint v1
, GLint v2
, GLint v3
)
221 GET_CURRENT_CONTEXT(ctx
);
227 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_INT
, 4);
231 _mesa_Uniform1fv(GLint location
, GLsizei count
, const GLfloat
* value
)
233 GET_CURRENT_CONTEXT(ctx
);
234 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_FLOAT
, 1);
238 _mesa_Uniform2fv(GLint location
, GLsizei count
, const GLfloat
* value
)
240 GET_CURRENT_CONTEXT(ctx
);
241 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_FLOAT
, 2);
245 _mesa_Uniform3fv(GLint location
, GLsizei count
, const GLfloat
* value
)
247 GET_CURRENT_CONTEXT(ctx
);
248 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_FLOAT
, 3);
252 _mesa_Uniform4fv(GLint location
, GLsizei count
, const GLfloat
* value
)
254 GET_CURRENT_CONTEXT(ctx
);
255 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_FLOAT
, 4);
259 _mesa_Uniform1iv(GLint location
, GLsizei count
, const GLint
* value
)
261 GET_CURRENT_CONTEXT(ctx
);
262 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_INT
, 1);
266 _mesa_Uniform2iv(GLint location
, GLsizei count
, const GLint
* value
)
268 GET_CURRENT_CONTEXT(ctx
);
269 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_INT
, 2);
273 _mesa_Uniform3iv(GLint location
, GLsizei count
, const GLint
* value
)
275 GET_CURRENT_CONTEXT(ctx
);
276 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_INT
, 3);
280 _mesa_Uniform4iv(GLint location
, GLsizei count
, const GLint
* value
)
282 GET_CURRENT_CONTEXT(ctx
);
283 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_INT
, 4);
286 /** Same as above with direct state access **/
288 _mesa_ProgramUniform1f(GLuint program
, GLint location
, GLfloat v0
)
290 GET_CURRENT_CONTEXT(ctx
);
291 struct gl_shader_program
*shProg
=
292 _mesa_lookup_shader_program_err(ctx
, program
,
293 "glProgramUniform1f");
294 _mesa_uniform(ctx
, shProg
, location
, 1, &v0
, GLSL_TYPE_FLOAT
, 1);
298 _mesa_ProgramUniform2f(GLuint program
, GLint location
, GLfloat v0
, GLfloat v1
)
300 GET_CURRENT_CONTEXT(ctx
);
302 struct gl_shader_program
*shProg
;
305 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform2f");
306 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_FLOAT
, 2);
310 _mesa_ProgramUniform3f(GLuint program
, GLint location
, GLfloat v0
, GLfloat v1
,
313 GET_CURRENT_CONTEXT(ctx
);
315 struct gl_shader_program
*shProg
;
319 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform3f");
320 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_FLOAT
, 3);
324 _mesa_ProgramUniform4f(GLuint program
, GLint location
, GLfloat v0
, GLfloat v1
,
325 GLfloat v2
, GLfloat v3
)
327 GET_CURRENT_CONTEXT(ctx
);
329 struct gl_shader_program
*shProg
;
334 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform4f");
335 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_FLOAT
, 4);
339 _mesa_ProgramUniform1i(GLuint program
, GLint location
, GLint v0
)
341 GET_CURRENT_CONTEXT(ctx
);
342 struct gl_shader_program
*shProg
=
343 _mesa_lookup_shader_program_err(ctx
, program
,
344 "glProgramUniform1i");
345 _mesa_uniform(ctx
, shProg
, location
, 1, &v0
, GLSL_TYPE_INT
, 1);
349 _mesa_ProgramUniform2i(GLuint program
, GLint location
, GLint v0
, GLint v1
)
351 GET_CURRENT_CONTEXT(ctx
);
353 struct gl_shader_program
*shProg
;
356 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform2i");
357 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_INT
, 2);
361 _mesa_ProgramUniform3i(GLuint program
, GLint location
, GLint v0
, GLint v1
,
364 GET_CURRENT_CONTEXT(ctx
);
366 struct gl_shader_program
*shProg
;
370 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform3i");
371 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_INT
, 3);
375 _mesa_ProgramUniform4i(GLuint program
, GLint location
, GLint v0
, GLint v1
,
378 GET_CURRENT_CONTEXT(ctx
);
380 struct gl_shader_program
*shProg
;
385 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform4i");
386 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_INT
, 4);
390 _mesa_ProgramUniform1fv(GLuint program
, GLint location
, GLsizei count
,
391 const GLfloat
* value
)
393 GET_CURRENT_CONTEXT(ctx
);
394 struct gl_shader_program
*shProg
=
395 _mesa_lookup_shader_program_err(ctx
, program
,
396 "glProgramUniform1fv");
397 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_FLOAT
, 1);
401 _mesa_ProgramUniform2fv(GLuint program
, GLint location
, GLsizei count
,
402 const GLfloat
* value
)
404 GET_CURRENT_CONTEXT(ctx
);
405 struct gl_shader_program
*shProg
=
406 _mesa_lookup_shader_program_err(ctx
, program
,
407 "glProgramUniform2fv");
408 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_FLOAT
, 2);
412 _mesa_ProgramUniform3fv(GLuint program
, GLint location
, GLsizei count
,
413 const GLfloat
* value
)
415 GET_CURRENT_CONTEXT(ctx
);
416 struct gl_shader_program
*shProg
=
417 _mesa_lookup_shader_program_err(ctx
, program
,
418 "glProgramUniform3fv");
419 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_FLOAT
, 3);
423 _mesa_ProgramUniform4fv(GLuint program
, GLint location
, GLsizei count
,
424 const GLfloat
* value
)
426 GET_CURRENT_CONTEXT(ctx
);
427 struct gl_shader_program
*shProg
=
428 _mesa_lookup_shader_program_err(ctx
, program
,
429 "glProgramUniform4fv");
430 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_FLOAT
, 4);
434 _mesa_ProgramUniform1iv(GLuint program
, GLint location
, GLsizei count
,
437 GET_CURRENT_CONTEXT(ctx
);
438 struct gl_shader_program
*shProg
=
439 _mesa_lookup_shader_program_err(ctx
, program
,
440 "glProgramUniform1iv");
441 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_INT
, 1);
445 _mesa_ProgramUniform2iv(GLuint program
, GLint location
, GLsizei count
,
448 GET_CURRENT_CONTEXT(ctx
);
449 struct gl_shader_program
*shProg
=
450 _mesa_lookup_shader_program_err(ctx
, program
,
451 "glProgramUniform2iv");
452 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_INT
, 2);
456 _mesa_ProgramUniform3iv(GLuint program
, GLint location
, GLsizei count
,
459 GET_CURRENT_CONTEXT(ctx
);
460 struct gl_shader_program
*shProg
=
461 _mesa_lookup_shader_program_err(ctx
, program
,
462 "glProgramUniform3iv");
463 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_INT
, 3);
467 _mesa_ProgramUniform4iv(GLuint program
, GLint location
, GLsizei count
,
470 GET_CURRENT_CONTEXT(ctx
);
471 struct gl_shader_program
*shProg
=
472 _mesa_lookup_shader_program_err(ctx
, program
,
473 "glProgramUniform4iv");
474 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_INT
, 4);
478 /** OpenGL 3.0 GLuint-valued functions **/
480 _mesa_Uniform1ui(GLint location
, GLuint v0
)
482 GET_CURRENT_CONTEXT(ctx
);
483 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, &v0
, GLSL_TYPE_UINT
, 1);
487 _mesa_Uniform2ui(GLint location
, GLuint v0
, GLuint v1
)
489 GET_CURRENT_CONTEXT(ctx
);
493 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_UINT
, 2);
497 _mesa_Uniform3ui(GLint location
, GLuint v0
, GLuint v1
, GLuint v2
)
499 GET_CURRENT_CONTEXT(ctx
);
504 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_UINT
, 3);
508 _mesa_Uniform4ui(GLint location
, GLuint v0
, GLuint v1
, GLuint v2
, GLuint v3
)
510 GET_CURRENT_CONTEXT(ctx
);
516 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_UINT
, 4);
520 _mesa_Uniform1uiv(GLint location
, GLsizei count
, const GLuint
*value
)
522 GET_CURRENT_CONTEXT(ctx
);
523 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_UINT
, 1);
527 _mesa_Uniform2uiv(GLint location
, GLsizei count
, const GLuint
*value
)
529 GET_CURRENT_CONTEXT(ctx
);
530 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_UINT
, 2);
534 _mesa_Uniform3uiv(GLint location
, GLsizei count
, const GLuint
*value
)
536 GET_CURRENT_CONTEXT(ctx
);
537 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_UINT
, 3);
541 _mesa_Uniform4uiv(GLint location
, GLsizei count
, const GLuint
*value
)
543 GET_CURRENT_CONTEXT(ctx
);
544 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_UINT
, 4);
550 _mesa_UniformMatrix2fv(GLint location
, GLsizei count
, GLboolean transpose
,
551 const GLfloat
* value
)
553 GET_CURRENT_CONTEXT(ctx
);
554 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
555 2, 2, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
559 _mesa_UniformMatrix3fv(GLint location
, GLsizei count
, GLboolean transpose
,
560 const GLfloat
* value
)
562 GET_CURRENT_CONTEXT(ctx
);
563 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
564 3, 3, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
568 _mesa_UniformMatrix4fv(GLint location
, GLsizei count
, GLboolean transpose
,
569 const GLfloat
* value
)
571 GET_CURRENT_CONTEXT(ctx
);
572 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
573 4, 4, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
576 /** Same as above with direct state access **/
579 _mesa_ProgramUniform1ui(GLuint program
, GLint location
, GLuint v0
)
581 GET_CURRENT_CONTEXT(ctx
);
582 struct gl_shader_program
*shProg
=
583 _mesa_lookup_shader_program_err(ctx
, program
,
584 "glProgramUniform1ui");
585 _mesa_uniform(ctx
, shProg
, location
, 1, &v0
, GLSL_TYPE_UINT
, 1);
589 _mesa_ProgramUniform2ui(GLuint program
, GLint location
, GLuint v0
, GLuint v1
)
591 GET_CURRENT_CONTEXT(ctx
);
593 struct gl_shader_program
*shProg
;
596 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
597 "glProgramUniform2ui");
598 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_UINT
, 2);
602 _mesa_ProgramUniform3ui(GLuint program
, GLint location
, GLuint v0
, GLuint v1
,
605 GET_CURRENT_CONTEXT(ctx
);
607 struct gl_shader_program
*shProg
;
611 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
612 "glProgramUniform3ui");
613 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_UINT
, 3);
617 _mesa_ProgramUniform4ui(GLuint program
, GLint location
, GLuint v0
, GLuint v1
,
618 GLuint v2
, GLuint v3
)
620 GET_CURRENT_CONTEXT(ctx
);
622 struct gl_shader_program
*shProg
;
627 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform4ui");
628 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_UINT
, 4);
632 _mesa_ProgramUniform1uiv(GLuint program
, GLint location
, GLsizei count
,
635 GET_CURRENT_CONTEXT(ctx
);
636 struct gl_shader_program
*shProg
=
637 _mesa_lookup_shader_program_err(ctx
, program
,
638 "glProgramUniform1uiv");
639 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_UINT
, 1);
643 _mesa_ProgramUniform2uiv(GLuint program
, GLint location
, GLsizei count
,
646 GET_CURRENT_CONTEXT(ctx
);
647 struct gl_shader_program
*shProg
=
648 _mesa_lookup_shader_program_err(ctx
, program
,
649 "glProgramUniform2uiv");
650 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_UINT
, 2);
654 _mesa_ProgramUniform3uiv(GLuint program
, GLint location
, GLsizei count
,
657 GET_CURRENT_CONTEXT(ctx
);
658 struct gl_shader_program
*shProg
=
659 _mesa_lookup_shader_program_err(ctx
, program
,
660 "glProgramUniform3uiv");
661 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_UINT
, 3);
665 _mesa_ProgramUniform4uiv(GLuint program
, GLint location
, GLsizei count
,
668 GET_CURRENT_CONTEXT(ctx
);
669 struct gl_shader_program
*shProg
=
670 _mesa_lookup_shader_program_err(ctx
, program
,
671 "glProgramUniform4uiv");
672 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_UINT
, 4);
678 _mesa_ProgramUniformMatrix2fv(GLuint program
, GLint location
, GLsizei count
,
679 GLboolean transpose
, const GLfloat
* value
)
681 GET_CURRENT_CONTEXT(ctx
);
682 struct gl_shader_program
*shProg
=
683 _mesa_lookup_shader_program_err(ctx
, program
,
684 "glProgramUniformMatrix2fv");
685 _mesa_uniform_matrix(ctx
, shProg
, 2, 2, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
689 _mesa_ProgramUniformMatrix3fv(GLuint program
, GLint location
, GLsizei count
,
690 GLboolean transpose
, const GLfloat
* value
)
692 GET_CURRENT_CONTEXT(ctx
);
693 struct gl_shader_program
*shProg
=
694 _mesa_lookup_shader_program_err(ctx
, program
,
695 "glProgramUniformMatrix3fv");
696 _mesa_uniform_matrix(ctx
, shProg
, 3, 3, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
700 _mesa_ProgramUniformMatrix4fv(GLuint program
, GLint location
, GLsizei count
,
701 GLboolean transpose
, const GLfloat
* value
)
703 GET_CURRENT_CONTEXT(ctx
);
704 struct gl_shader_program
*shProg
=
705 _mesa_lookup_shader_program_err(ctx
, program
,
706 "glProgramUniformMatrix4fv");
707 _mesa_uniform_matrix(ctx
, shProg
, 4, 4, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
712 * Non-square UniformMatrix are OpenGL 2.1
715 _mesa_UniformMatrix2x3fv(GLint location
, GLsizei count
, GLboolean transpose
,
716 const GLfloat
*value
)
718 GET_CURRENT_CONTEXT(ctx
);
719 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
720 2, 3, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
724 _mesa_UniformMatrix3x2fv(GLint location
, GLsizei count
, GLboolean transpose
,
725 const GLfloat
*value
)
727 GET_CURRENT_CONTEXT(ctx
);
728 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
729 3, 2, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
733 _mesa_UniformMatrix2x4fv(GLint location
, GLsizei count
, GLboolean transpose
,
734 const GLfloat
*value
)
736 GET_CURRENT_CONTEXT(ctx
);
737 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
738 2, 4, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
742 _mesa_UniformMatrix4x2fv(GLint location
, GLsizei count
, GLboolean transpose
,
743 const GLfloat
*value
)
745 GET_CURRENT_CONTEXT(ctx
);
746 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
747 4, 2, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
751 _mesa_UniformMatrix3x4fv(GLint location
, GLsizei count
, GLboolean transpose
,
752 const GLfloat
*value
)
754 GET_CURRENT_CONTEXT(ctx
);
755 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
756 3, 4, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
760 _mesa_UniformMatrix4x3fv(GLint location
, GLsizei count
, GLboolean transpose
,
761 const GLfloat
*value
)
763 GET_CURRENT_CONTEXT(ctx
);
764 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
765 4, 3, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
768 /** Same as above with direct state access **/
771 _mesa_ProgramUniformMatrix2x3fv(GLuint program
, GLint location
, GLsizei count
,
772 GLboolean transpose
, const GLfloat
* value
)
774 GET_CURRENT_CONTEXT(ctx
);
775 struct gl_shader_program
*shProg
=
776 _mesa_lookup_shader_program_err(ctx
, program
,
777 "glProgramUniformMatrix2x3fv");
778 _mesa_uniform_matrix(ctx
, shProg
, 2, 3, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
782 _mesa_ProgramUniformMatrix3x2fv(GLuint program
, GLint location
, GLsizei count
,
783 GLboolean transpose
, const GLfloat
* value
)
785 GET_CURRENT_CONTEXT(ctx
);
786 struct gl_shader_program
*shProg
=
787 _mesa_lookup_shader_program_err(ctx
, program
,
788 "glProgramUniformMatrix3x2fv");
789 _mesa_uniform_matrix(ctx
, shProg
, 3, 2, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
793 _mesa_ProgramUniformMatrix2x4fv(GLuint program
, GLint location
, GLsizei count
,
794 GLboolean transpose
, const GLfloat
* value
)
796 GET_CURRENT_CONTEXT(ctx
);
797 struct gl_shader_program
*shProg
=
798 _mesa_lookup_shader_program_err(ctx
, program
,
799 "glProgramUniformMatrix2x4fv");
800 _mesa_uniform_matrix(ctx
, shProg
, 2, 4, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
804 _mesa_ProgramUniformMatrix4x2fv(GLuint program
, GLint location
, GLsizei count
,
805 GLboolean transpose
, const GLfloat
* value
)
807 GET_CURRENT_CONTEXT(ctx
);
808 struct gl_shader_program
*shProg
=
809 _mesa_lookup_shader_program_err(ctx
, program
,
810 "glProgramUniformMatrix4x2fv");
811 _mesa_uniform_matrix(ctx
, shProg
, 4, 2, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
815 _mesa_ProgramUniformMatrix3x4fv(GLuint program
, GLint location
, GLsizei count
,
816 GLboolean transpose
, const GLfloat
* value
)
818 GET_CURRENT_CONTEXT(ctx
);
819 struct gl_shader_program
*shProg
=
820 _mesa_lookup_shader_program_err(ctx
, program
,
821 "glProgramUniformMatrix3x4fv");
822 _mesa_uniform_matrix(ctx
, shProg
, 3, 4, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
826 _mesa_ProgramUniformMatrix4x3fv(GLuint program
, GLint location
, GLsizei count
,
827 GLboolean transpose
, const GLfloat
* value
)
829 GET_CURRENT_CONTEXT(ctx
);
830 struct gl_shader_program
*shProg
=
831 _mesa_lookup_shader_program_err(ctx
, program
,
832 "glProgramUniformMatrix4x3fv");
833 _mesa_uniform_matrix(ctx
, shProg
, 4, 3, location
, count
, transpose
, value
, GLSL_TYPE_FLOAT
);
838 _mesa_GetnUniformfvARB(GLuint program
, GLint location
,
839 GLsizei bufSize
, GLfloat
*params
)
841 GET_CURRENT_CONTEXT(ctx
);
842 _mesa_get_uniform(ctx
, program
, location
, bufSize
, GLSL_TYPE_FLOAT
, params
);
846 _mesa_GetUniformfv(GLuint program
, GLint location
, GLfloat
*params
)
848 _mesa_GetnUniformfvARB(program
, location
, INT_MAX
, params
);
853 _mesa_GetnUniformivARB(GLuint program
, GLint location
,
854 GLsizei bufSize
, GLint
*params
)
856 GET_CURRENT_CONTEXT(ctx
);
857 _mesa_get_uniform(ctx
, program
, location
, bufSize
, GLSL_TYPE_INT
, params
);
861 _mesa_GetUniformiv(GLuint program
, GLint location
, GLint
*params
)
863 _mesa_GetnUniformivARB(program
, location
, INT_MAX
, params
);
869 _mesa_GetnUniformuivARB(GLuint program
, GLint location
,
870 GLsizei bufSize
, GLuint
*params
)
872 GET_CURRENT_CONTEXT(ctx
);
873 _mesa_get_uniform(ctx
, program
, location
, bufSize
, GLSL_TYPE_UINT
, params
);
877 _mesa_GetUniformuiv(GLuint program
, GLint location
, GLuint
*params
)
879 _mesa_GetnUniformuivARB(program
, location
, INT_MAX
, params
);
885 _mesa_GetnUniformdvARB(GLuint program
, GLint location
,
886 GLsizei bufSize
, GLdouble
*params
)
888 GET_CURRENT_CONTEXT(ctx
);
890 _mesa_get_uniform(ctx
, program
, location
, bufSize
, GLSL_TYPE_DOUBLE
, params
);
894 _mesa_GetUniformdv(GLuint program
, GLint location
, GLdouble
*params
)
896 _mesa_GetnUniformdvARB(program
, location
, INT_MAX
, params
);
901 _mesa_GetUniformLocation(GLuint programObj
, const GLcharARB
*name
)
903 struct gl_shader_program
*shProg
;
905 GET_CURRENT_CONTEXT(ctx
);
907 shProg
= _mesa_lookup_shader_program_err(ctx
, programObj
,
908 "glGetUniformLocation");
912 /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says:
914 * "If program has not been successfully linked, the error
915 * INVALID_OPERATION is generated."
917 if (shProg
->data
->LinkStatus
== GL_FALSE
) {
918 _mesa_error(ctx
, GL_INVALID_OPERATION
,
919 "glGetUniformLocation(program not linked)");
923 return _mesa_program_resource_location(shProg
, GL_UNIFORM
, name
);
927 _mesa_GetUniformBlockIndex(GLuint program
,
928 const GLchar
*uniformBlockName
)
930 GET_CURRENT_CONTEXT(ctx
);
931 struct gl_shader_program
*shProg
;
933 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
934 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetUniformBlockIndex");
935 return GL_INVALID_INDEX
;
938 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
939 "glGetUniformBlockIndex");
941 return GL_INVALID_INDEX
;
943 struct gl_program_resource
*res
=
944 _mesa_program_resource_find_name(shProg
, GL_UNIFORM_BLOCK
,
945 uniformBlockName
, NULL
);
947 return GL_INVALID_INDEX
;
949 return _mesa_program_resource_index(shProg
, res
);
953 _mesa_GetUniformIndices(GLuint program
,
954 GLsizei uniformCount
,
955 const GLchar
* const *uniformNames
,
956 GLuint
*uniformIndices
)
958 GET_CURRENT_CONTEXT(ctx
);
960 struct gl_shader_program
*shProg
;
962 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
963 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetUniformIndices");
967 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
968 "glGetUniformIndices");
972 if (uniformCount
< 0) {
973 _mesa_error(ctx
, GL_INVALID_VALUE
,
974 "glGetUniformIndices(uniformCount < 0)");
978 for (i
= 0; i
< uniformCount
; i
++) {
979 struct gl_program_resource
*res
=
980 _mesa_program_resource_find_name(shProg
, GL_UNIFORM
, uniformNames
[i
],
982 uniformIndices
[i
] = _mesa_program_resource_index(shProg
, res
);
987 _mesa_UniformBlockBinding(GLuint program
,
988 GLuint uniformBlockIndex
,
989 GLuint uniformBlockBinding
)
991 GET_CURRENT_CONTEXT(ctx
);
992 struct gl_shader_program
*shProg
;
994 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
995 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glUniformBlockBinding");
999 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1000 "glUniformBlockBinding");
1004 if (uniformBlockIndex
>= shProg
->data
->NumUniformBlocks
) {
1005 _mesa_error(ctx
, GL_INVALID_VALUE
,
1006 "glUniformBlockBinding(block index %u >= %u)",
1007 uniformBlockIndex
, shProg
->data
->NumUniformBlocks
);
1011 if (uniformBlockBinding
>= ctx
->Const
.MaxUniformBufferBindings
) {
1012 _mesa_error(ctx
, GL_INVALID_VALUE
,
1013 "glUniformBlockBinding(block binding %u >= %u)",
1014 uniformBlockBinding
, ctx
->Const
.MaxUniformBufferBindings
);
1018 if (shProg
->data
->UniformBlocks
[uniformBlockIndex
].Binding
!=
1019 uniformBlockBinding
) {
1021 FLUSH_VERTICES(ctx
, 0);
1022 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewUniformBuffer
;
1024 shProg
->data
->UniformBlocks
[uniformBlockIndex
].Binding
=
1025 uniformBlockBinding
;
1030 _mesa_ShaderStorageBlockBinding(GLuint program
,
1031 GLuint shaderStorageBlockIndex
,
1032 GLuint shaderStorageBlockBinding
)
1034 GET_CURRENT_CONTEXT(ctx
);
1035 struct gl_shader_program
*shProg
;
1037 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
) {
1038 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glShaderStorageBlockBinding");
1042 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1043 "glShaderStorageBlockBinding");
1047 if (shaderStorageBlockIndex
>= shProg
->data
->NumShaderStorageBlocks
) {
1048 _mesa_error(ctx
, GL_INVALID_VALUE
,
1049 "glShaderStorageBlockBinding(block index %u >= %u)",
1050 shaderStorageBlockIndex
,
1051 shProg
->data
->NumShaderStorageBlocks
);
1055 if (shaderStorageBlockBinding
>= ctx
->Const
.MaxShaderStorageBufferBindings
) {
1056 _mesa_error(ctx
, GL_INVALID_VALUE
,
1057 "glShaderStorageBlockBinding(block binding %u >= %u)",
1058 shaderStorageBlockBinding
,
1059 ctx
->Const
.MaxShaderStorageBufferBindings
);
1063 if (shProg
->data
->ShaderStorageBlocks
[shaderStorageBlockIndex
].Binding
!=
1064 shaderStorageBlockBinding
) {
1066 FLUSH_VERTICES(ctx
, 0);
1067 ctx
->NewDriverState
|= ctx
->DriverFlags
.NewShaderStorageBuffer
;
1069 shProg
->data
->ShaderStorageBlocks
[shaderStorageBlockIndex
].Binding
=
1070 shaderStorageBlockBinding
;
1075 * Generic program resource property query.
1078 mesa_bufferiv(struct gl_shader_program
*shProg
, GLenum type
,
1079 GLuint index
, GLenum pname
, GLint
*params
, const char *caller
)
1081 GET_CURRENT_CONTEXT(ctx
);
1082 struct gl_program_resource
*res
=
1083 _mesa_program_resource_find_index(shProg
, type
, index
);
1086 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(bufferindex %d)", caller
, index
);
1091 case GL_UNIFORM_BLOCK_BINDING
:
1092 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1093 _mesa_program_resource_prop(shProg
, res
, index
, GL_BUFFER_BINDING
,
1096 case GL_UNIFORM_BLOCK_DATA_SIZE
:
1097 case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
:
1098 _mesa_program_resource_prop(shProg
, res
, index
, GL_BUFFER_DATA_SIZE
,
1101 case GL_UNIFORM_BLOCK_NAME_LENGTH
:
1102 _mesa_program_resource_prop(shProg
, res
, index
, GL_NAME_LENGTH
,
1105 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
:
1106 case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
:
1107 _mesa_program_resource_prop(shProg
, res
, index
, GL_NUM_ACTIVE_VARIABLES
,
1110 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
:
1111 case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
:
1112 _mesa_program_resource_prop(shProg
, res
, index
, GL_ACTIVE_VARIABLES
,
1115 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
:
1116 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
:
1117 _mesa_program_resource_prop(shProg
, res
, index
,
1118 GL_REFERENCED_BY_VERTEX_SHADER
, params
,
1122 case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
:
1123 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
:
1124 _mesa_program_resource_prop(shProg
, res
, index
,
1125 GL_REFERENCED_BY_TESS_CONTROL_SHADER
, params
,
1129 case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
:
1130 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
:
1131 _mesa_program_resource_prop(shProg
, res
, index
,
1132 GL_REFERENCED_BY_TESS_EVALUATION_SHADER
, params
,
1136 case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
:
1137 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
:
1138 _mesa_program_resource_prop(shProg
, res
, index
,
1139 GL_REFERENCED_BY_GEOMETRY_SHADER
, params
,
1142 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
:
1143 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
:
1144 _mesa_program_resource_prop(shProg
, res
, index
,
1145 GL_REFERENCED_BY_FRAGMENT_SHADER
, params
,
1148 case GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
:
1149 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
:
1150 _mesa_program_resource_prop(shProg
, res
, index
,
1151 GL_REFERENCED_BY_COMPUTE_SHADER
, params
,
1155 _mesa_error(ctx
, GL_INVALID_ENUM
,
1156 "%s(pname 0x%x (%s))", caller
, pname
,
1157 _mesa_enum_to_string(pname
));
1164 _mesa_GetActiveUniformBlockiv(GLuint program
,
1165 GLuint uniformBlockIndex
,
1169 GET_CURRENT_CONTEXT(ctx
);
1170 struct gl_shader_program
*shProg
;
1172 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
1173 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetActiveUniformBlockiv");
1177 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1178 "glGetActiveUniformBlockiv");
1182 mesa_bufferiv(shProg
, GL_UNIFORM_BLOCK
, uniformBlockIndex
, pname
, params
,
1183 "glGetActiveUniformBlockiv");
1187 _mesa_GetActiveUniformBlockName(GLuint program
,
1188 GLuint uniformBlockIndex
,
1191 GLchar
*uniformBlockName
)
1193 GET_CURRENT_CONTEXT(ctx
);
1194 struct gl_shader_program
*shProg
;
1196 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
1197 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetActiveUniformBlockiv");
1202 _mesa_error(ctx
, GL_INVALID_VALUE
,
1203 "glGetActiveUniformBlockName(bufSize %d < 0)",
1208 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1209 "glGetActiveUniformBlockiv");
1213 if (uniformBlockName
)
1214 _mesa_get_program_resource_name(shProg
, GL_UNIFORM_BLOCK
,
1215 uniformBlockIndex
, bufSize
, length
,
1217 "glGetActiveUniformBlockName");
1221 _mesa_GetActiveUniformName(GLuint program
, GLuint uniformIndex
,
1222 GLsizei bufSize
, GLsizei
*length
,
1223 GLchar
*uniformName
)
1225 GET_CURRENT_CONTEXT(ctx
);
1226 struct gl_shader_program
*shProg
;
1228 if (!ctx
->Extensions
.ARB_uniform_buffer_object
) {
1229 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGetActiveUniformName");
1234 _mesa_error(ctx
, GL_INVALID_VALUE
,
1235 "glGetActiveUniformName(bufSize %d < 0)",
1240 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glGetActiveUniformName");
1245 _mesa_get_program_resource_name(shProg
, GL_UNIFORM
, uniformIndex
, bufSize
,
1246 length
, uniformName
, "glGetActiveUniformName");
1250 _mesa_GetActiveAtomicCounterBufferiv(GLuint program
, GLuint bufferIndex
,
1251 GLenum pname
, GLint
*params
)
1253 GET_CURRENT_CONTEXT(ctx
);
1254 struct gl_shader_program
*shProg
;
1256 if (!ctx
->Extensions
.ARB_shader_atomic_counters
) {
1257 _mesa_error(ctx
, GL_INVALID_OPERATION
,
1258 "glGetActiveAtomicCounterBufferiv");
1262 shProg
= _mesa_lookup_shader_program_err(ctx
, program
,
1263 "glGetActiveAtomicCounterBufferiv");
1267 mesa_bufferiv(shProg
, GL_ATOMIC_COUNTER_BUFFER
, bufferIndex
, pname
, params
,
1268 "glGetActiveAtomicCounterBufferiv");
1272 _mesa_Uniform1d(GLint location
, GLdouble v0
)
1274 GET_CURRENT_CONTEXT(ctx
);
1275 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, &v0
, GLSL_TYPE_DOUBLE
, 1);
1279 _mesa_Uniform2d(GLint location
, GLdouble v0
, GLdouble v1
)
1281 GET_CURRENT_CONTEXT(ctx
);
1285 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 2);
1289 _mesa_Uniform3d(GLint location
, GLdouble v0
, GLdouble v1
, GLdouble v2
)
1291 GET_CURRENT_CONTEXT(ctx
);
1296 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 3);
1300 _mesa_Uniform4d(GLint location
, GLdouble v0
, GLdouble v1
, GLdouble v2
,
1303 GET_CURRENT_CONTEXT(ctx
);
1309 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 4);
1313 _mesa_Uniform1dv(GLint location
, GLsizei count
, const GLdouble
* value
)
1315 GET_CURRENT_CONTEXT(ctx
);
1316 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 1);
1320 _mesa_Uniform2dv(GLint location
, GLsizei count
, const GLdouble
* value
)
1322 GET_CURRENT_CONTEXT(ctx
);
1323 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 2);
1327 _mesa_Uniform3dv(GLint location
, GLsizei count
, const GLdouble
* value
)
1329 GET_CURRENT_CONTEXT(ctx
);
1330 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 3);
1334 _mesa_Uniform4dv(GLint location
, GLsizei count
, const GLdouble
* value
)
1336 GET_CURRENT_CONTEXT(ctx
);
1337 _mesa_uniform(ctx
, ctx
->_Shader
->ActiveProgram
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 4);
1341 _mesa_UniformMatrix2dv(GLint location
, GLsizei count
, GLboolean transpose
,
1342 const GLdouble
* value
)
1344 GET_CURRENT_CONTEXT(ctx
);
1345 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1346 2, 2, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1350 _mesa_UniformMatrix3dv(GLint location
, GLsizei count
, GLboolean transpose
,
1351 const GLdouble
* value
)
1353 GET_CURRENT_CONTEXT(ctx
);
1354 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1355 3, 3, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1359 _mesa_UniformMatrix4dv(GLint location
, GLsizei count
, GLboolean transpose
,
1360 const GLdouble
* value
)
1362 GET_CURRENT_CONTEXT(ctx
);
1363 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1364 4, 4, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1368 _mesa_UniformMatrix2x3dv(GLint location
, GLsizei count
, GLboolean transpose
,
1369 const GLdouble
*value
)
1371 GET_CURRENT_CONTEXT(ctx
);
1372 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1373 2, 3, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1377 _mesa_UniformMatrix3x2dv(GLint location
, GLsizei count
, GLboolean transpose
,
1378 const GLdouble
*value
)
1380 GET_CURRENT_CONTEXT(ctx
);
1381 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1382 3, 2, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1386 _mesa_UniformMatrix2x4dv(GLint location
, GLsizei count
, GLboolean transpose
,
1387 const GLdouble
*value
)
1389 GET_CURRENT_CONTEXT(ctx
);
1390 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1391 2, 4, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1395 _mesa_UniformMatrix4x2dv(GLint location
, GLsizei count
, GLboolean transpose
,
1396 const GLdouble
*value
)
1398 GET_CURRENT_CONTEXT(ctx
);
1399 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1400 4, 2, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1404 _mesa_UniformMatrix3x4dv(GLint location
, GLsizei count
, GLboolean transpose
,
1405 const GLdouble
*value
)
1407 GET_CURRENT_CONTEXT(ctx
);
1408 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1409 3, 4, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1413 _mesa_UniformMatrix4x3dv(GLint location
, GLsizei count
, GLboolean transpose
,
1414 const GLdouble
*value
)
1416 GET_CURRENT_CONTEXT(ctx
);
1417 _mesa_uniform_matrix(ctx
, ctx
->_Shader
->ActiveProgram
,
1418 4, 3, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1422 _mesa_ProgramUniform1d(GLuint program
, GLint location
, GLdouble v0
)
1424 GET_CURRENT_CONTEXT(ctx
);
1425 struct gl_shader_program
*shProg
=
1426 _mesa_lookup_shader_program_err(ctx
, program
,
1427 "glProgramUniform1d");
1428 _mesa_uniform(ctx
, shProg
, location
, 1, &v0
, GLSL_TYPE_DOUBLE
, 1);
1432 _mesa_ProgramUniform2d(GLuint program
, GLint location
, GLdouble v0
, GLdouble v1
)
1434 GET_CURRENT_CONTEXT(ctx
);
1436 struct gl_shader_program
*shProg
;
1439 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform2d");
1440 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 2);
1444 _mesa_ProgramUniform3d(GLuint program
, GLint location
, GLdouble v0
, GLdouble v1
,
1447 GET_CURRENT_CONTEXT(ctx
);
1449 struct gl_shader_program
*shProg
;
1453 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform3d");
1454 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 3);
1458 _mesa_ProgramUniform4d(GLuint program
, GLint location
, GLdouble v0
, GLdouble v1
,
1459 GLdouble v2
, GLdouble v3
)
1461 GET_CURRENT_CONTEXT(ctx
);
1463 struct gl_shader_program
*shProg
;
1468 shProg
= _mesa_lookup_shader_program_err(ctx
, program
, "glProgramUniform4d");
1469 _mesa_uniform(ctx
, shProg
, location
, 1, v
, GLSL_TYPE_DOUBLE
, 4);
1473 _mesa_ProgramUniform1dv(GLuint program
, GLint location
, GLsizei count
,
1474 const GLdouble
* value
)
1476 GET_CURRENT_CONTEXT(ctx
);
1477 struct gl_shader_program
*shProg
=
1478 _mesa_lookup_shader_program_err(ctx
, program
,
1479 "glProgramUniform1dv");
1480 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 1);
1484 _mesa_ProgramUniform2dv(GLuint program
, GLint location
, GLsizei count
,
1485 const GLdouble
* value
)
1487 GET_CURRENT_CONTEXT(ctx
);
1488 struct gl_shader_program
*shProg
=
1489 _mesa_lookup_shader_program_err(ctx
, program
,
1490 "glProgramUniform2dv");
1491 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 2);
1495 _mesa_ProgramUniform3dv(GLuint program
, GLint location
, GLsizei count
,
1496 const GLdouble
* value
)
1498 GET_CURRENT_CONTEXT(ctx
);
1499 struct gl_shader_program
*shProg
=
1500 _mesa_lookup_shader_program_err(ctx
, program
,
1501 "glProgramUniform3dv");
1502 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 3);
1506 _mesa_ProgramUniform4dv(GLuint program
, GLint location
, GLsizei count
,
1507 const GLdouble
* value
)
1509 GET_CURRENT_CONTEXT(ctx
);
1510 struct gl_shader_program
*shProg
=
1511 _mesa_lookup_shader_program_err(ctx
, program
,
1512 "glProgramUniform4dv");
1513 _mesa_uniform(ctx
, shProg
, location
, count
, value
, GLSL_TYPE_DOUBLE
, 4);
1517 _mesa_ProgramUniformMatrix2dv(GLuint program
, GLint location
, GLsizei count
,
1518 GLboolean transpose
, const GLdouble
* value
)
1520 GET_CURRENT_CONTEXT(ctx
);
1521 struct gl_shader_program
*shProg
=
1522 _mesa_lookup_shader_program_err(ctx
, program
,
1523 "glProgramUniformMatrix2dv");
1524 _mesa_uniform_matrix(ctx
, shProg
, 2, 2, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1528 _mesa_ProgramUniformMatrix3dv(GLuint program
, GLint location
, GLsizei count
,
1529 GLboolean transpose
, const GLdouble
* value
)
1531 GET_CURRENT_CONTEXT(ctx
);
1532 struct gl_shader_program
*shProg
=
1533 _mesa_lookup_shader_program_err(ctx
, program
,
1534 "glProgramUniformMatrix3dv");
1535 _mesa_uniform_matrix(ctx
, shProg
, 3, 3, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1539 _mesa_ProgramUniformMatrix4dv(GLuint program
, GLint location
, GLsizei count
,
1540 GLboolean transpose
, const GLdouble
* value
)
1542 GET_CURRENT_CONTEXT(ctx
);
1543 struct gl_shader_program
*shProg
=
1544 _mesa_lookup_shader_program_err(ctx
, program
,
1545 "glProgramUniformMatrix4dv");
1546 _mesa_uniform_matrix(ctx
, shProg
, 4, 4, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1550 _mesa_ProgramUniformMatrix2x3dv(GLuint program
, GLint location
, GLsizei count
,
1551 GLboolean transpose
, const GLdouble
* value
)
1553 GET_CURRENT_CONTEXT(ctx
);
1554 struct gl_shader_program
*shProg
=
1555 _mesa_lookup_shader_program_err(ctx
, program
,
1556 "glProgramUniformMatrix2x3dv");
1557 _mesa_uniform_matrix(ctx
, shProg
, 2, 3, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1561 _mesa_ProgramUniformMatrix3x2dv(GLuint program
, GLint location
, GLsizei count
,
1562 GLboolean transpose
, const GLdouble
* value
)
1564 GET_CURRENT_CONTEXT(ctx
);
1565 struct gl_shader_program
*shProg
=
1566 _mesa_lookup_shader_program_err(ctx
, program
,
1567 "glProgramUniformMatrix3x2dv");
1568 _mesa_uniform_matrix(ctx
, shProg
, 3, 2, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1572 _mesa_ProgramUniformMatrix2x4dv(GLuint program
, GLint location
, GLsizei count
,
1573 GLboolean transpose
, const GLdouble
* value
)
1575 GET_CURRENT_CONTEXT(ctx
);
1576 struct gl_shader_program
*shProg
=
1577 _mesa_lookup_shader_program_err(ctx
, program
,
1578 "glProgramUniformMatrix2x4dv");
1579 _mesa_uniform_matrix(ctx
, shProg
, 2, 4, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1583 _mesa_ProgramUniformMatrix4x2dv(GLuint program
, GLint location
, GLsizei count
,
1584 GLboolean transpose
, const GLdouble
* value
)
1586 GET_CURRENT_CONTEXT(ctx
);
1587 struct gl_shader_program
*shProg
=
1588 _mesa_lookup_shader_program_err(ctx
, program
,
1589 "glProgramUniformMatrix4x2dv");
1590 _mesa_uniform_matrix(ctx
, shProg
, 4, 2, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1594 _mesa_ProgramUniformMatrix3x4dv(GLuint program
, GLint location
, GLsizei count
,
1595 GLboolean transpose
, const GLdouble
* value
)
1597 GET_CURRENT_CONTEXT(ctx
);
1598 struct gl_shader_program
*shProg
=
1599 _mesa_lookup_shader_program_err(ctx
, program
,
1600 "glProgramUniformMatrix3x4dv");
1601 _mesa_uniform_matrix(ctx
, shProg
, 3, 4, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);
1605 _mesa_ProgramUniformMatrix4x3dv(GLuint program
, GLint location
, GLsizei count
,
1606 GLboolean transpose
, const GLdouble
* value
)
1608 GET_CURRENT_CONTEXT(ctx
);
1609 struct gl_shader_program
*shProg
=
1610 _mesa_lookup_shader_program_err(ctx
, program
,
1611 "glProgramUniformMatrix4x3dv");
1612 _mesa_uniform_matrix(ctx
, shProg
, 4, 3, location
, count
, transpose
, value
, GLSL_TYPE_DOUBLE
);