mesa: add uniform_block_binding() helper
[mesa.git] / src / mesa / main / uniforms.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
6 * Copyright © 2010 Intel Corporation
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24 * OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file uniforms.c
29 * Functions related to GLSL uniform variables.
30 * \author Brian Paul
31 */
32
33 /**
34 * XXX things to do:
35 * 1. Check that the right error code is generated for all _mesa_error() calls.
36 * 2. Insert FLUSH_VERTICES calls in various places
37 */
38
39 #include "main/glheader.h"
40 #include "main/context.h"
41 #include "main/dispatch.h"
42 #include "main/shaderapi.h"
43 #include "main/shaderobj.h"
44 #include "main/uniforms.h"
45 #include "main/enums.h"
46 #include "compiler/glsl/ir_uniform.h"
47 #include "compiler/glsl_types.h"
48 #include "program/program.h"
49 #include "util/bitscan.h"
50
51 /**
52 * Update the vertex/fragment program's TexturesUsed array.
53 *
54 * This needs to be called after glUniform(set sampler var) is called.
55 * A call to glUniform(samplerVar, value) causes a sampler to point to a
56 * particular texture unit. We know the sampler's texture target
57 * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
58 * set by glUniform() calls.
59 *
60 * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
61 * information to update the prog->TexturesUsed[] values.
62 * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
63 * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
64 * We'll use that info for state validation before rendering.
65 */
66 static inline void
67 update_single_shader_texture_used(struct gl_shader_program *shProg,
68 struct gl_program *prog,
69 GLuint unit, GLuint target)
70 {
71 gl_shader_stage prog_stage =
72 _mesa_program_enum_to_shader_stage(prog->Target);
73
74 assert(unit < ARRAY_SIZE(prog->TexturesUsed));
75 assert(target < NUM_TEXTURE_TARGETS);
76
77 /* From section 7.10 (Samplers) of the OpenGL 4.5 spec:
78 *
79 * "It is not allowed to have variables of different sampler types pointing
80 * to the same texture image unit within a program object."
81 */
82 unsigned stages_mask = shProg->data->linked_stages;
83 while (stages_mask) {
84 const int stage = u_bit_scan(&stages_mask);
85
86 /* Skip validation if we are yet to update textures used in this
87 * stage.
88 */
89 if (prog_stage < stage)
90 break;
91
92 struct gl_program *glprog = shProg->_LinkedShaders[stage]->Program;
93 if (glprog->TexturesUsed[unit] & ~(1 << target))
94 shProg->SamplersValidated = GL_FALSE;
95 }
96
97 prog->TexturesUsed[unit] |= (1 << target);
98 }
99
100 void
101 _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
102 struct gl_program *prog)
103 {
104 GLbitfield mask = prog->SamplersUsed;
105 gl_shader_stage prog_stage =
106 _mesa_program_enum_to_shader_stage(prog->Target);
107 MAYBE_UNUSED struct gl_linked_shader *shader =
108 shProg->_LinkedShaders[prog_stage];
109 GLuint s;
110
111 assert(shader);
112
113 memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
114
115 while (mask) {
116 s = u_bit_scan(&mask);
117
118 update_single_shader_texture_used(shProg, prog,
119 prog->SamplerUnits[s],
120 prog->sh.SamplerTargets[s]);
121 }
122
123 if (unlikely(prog->sh.HasBoundBindlessSampler)) {
124 /* Loop over bindless samplers bound to texture units.
125 */
126 for (s = 0; s < prog->sh.NumBindlessSamplers; s++) {
127 struct gl_bindless_sampler *sampler = &prog->sh.BindlessSamplers[s];
128
129 if (!sampler->bound)
130 continue;
131
132 update_single_shader_texture_used(shProg, prog, sampler->unit,
133 sampler->target);
134 }
135 }
136 }
137
138 /**
139 * Connect a piece of driver storage with a part of a uniform
140 *
141 * \param uni The uniform with which the storage will be associated
142 * \param element_stride Byte-stride between array elements.
143 * \sa gl_uniform_driver_storage::element_stride.
144 * \param vector_stride Byte-stride between vectors (in a matrix).
145 * \sa gl_uniform_driver_storage::vector_stride.
146 * \param format Conversion from native format to driver format
147 * required by the driver.
148 * \param data Location to dump the data.
149 */
150 void
151 _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *uni,
152 unsigned element_stride,
153 unsigned vector_stride,
154 enum gl_uniform_driver_format format,
155 void *data)
156 {
157 uni->driver_storage =
158 realloc(uni->driver_storage,
159 sizeof(struct gl_uniform_driver_storage)
160 * (uni->num_driver_storage + 1));
161
162 uni->driver_storage[uni->num_driver_storage].element_stride = element_stride;
163 uni->driver_storage[uni->num_driver_storage].vector_stride = vector_stride;
164 uni->driver_storage[uni->num_driver_storage].format = format;
165 uni->driver_storage[uni->num_driver_storage].data = data;
166
167 uni->num_driver_storage++;
168 }
169
170 /**
171 * Sever all connections with all pieces of driver storage for all uniforms
172 *
173 * \warning
174 * This function does \b not release any of the \c data pointers
175 * previously passed in to \c _mesa_uniform_attach_driver_stoarge.
176 */
177 void
178 _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni)
179 {
180 free(uni->driver_storage);
181 uni->driver_storage = NULL;
182 uni->num_driver_storage = 0;
183 }
184
185 void GLAPIENTRY
186 _mesa_Uniform1f(GLint location, GLfloat v0)
187 {
188 GET_CURRENT_CONTEXT(ctx);
189 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
190 }
191
192 void GLAPIENTRY
193 _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1)
194 {
195 GET_CURRENT_CONTEXT(ctx);
196 GLfloat v[2];
197 v[0] = v0;
198 v[1] = v1;
199 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
200 }
201
202 void GLAPIENTRY
203 _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
204 {
205 GET_CURRENT_CONTEXT(ctx);
206 GLfloat v[3];
207 v[0] = v0;
208 v[1] = v1;
209 v[2] = v2;
210 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
211 }
212
213 void GLAPIENTRY
214 _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
215 GLfloat v3)
216 {
217 GET_CURRENT_CONTEXT(ctx);
218 GLfloat v[4];
219 v[0] = v0;
220 v[1] = v1;
221 v[2] = v2;
222 v[3] = v3;
223 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
224 }
225
226 void GLAPIENTRY
227 _mesa_Uniform1i(GLint location, GLint v0)
228 {
229 GET_CURRENT_CONTEXT(ctx);
230 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
231 }
232
233 void GLAPIENTRY
234 _mesa_Uniform2i(GLint location, GLint v0, GLint v1)
235 {
236 GET_CURRENT_CONTEXT(ctx);
237 GLint v[2];
238 v[0] = v0;
239 v[1] = v1;
240 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
241 }
242
243 void GLAPIENTRY
244 _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
245 {
246 GET_CURRENT_CONTEXT(ctx);
247 GLint v[3];
248 v[0] = v0;
249 v[1] = v1;
250 v[2] = v2;
251 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
252 }
253
254 void GLAPIENTRY
255 _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
256 {
257 GET_CURRENT_CONTEXT(ctx);
258 GLint v[4];
259 v[0] = v0;
260 v[1] = v1;
261 v[2] = v2;
262 v[3] = v3;
263 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
264 }
265
266 void GLAPIENTRY
267 _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value)
268 {
269 GET_CURRENT_CONTEXT(ctx);
270 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1);
271 }
272
273 void GLAPIENTRY
274 _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value)
275 {
276 GET_CURRENT_CONTEXT(ctx);
277 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2);
278 }
279
280 void GLAPIENTRY
281 _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value)
282 {
283 GET_CURRENT_CONTEXT(ctx);
284 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3);
285 }
286
287 void GLAPIENTRY
288 _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value)
289 {
290 GET_CURRENT_CONTEXT(ctx);
291 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4);
292 }
293
294 void GLAPIENTRY
295 _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value)
296 {
297 GET_CURRENT_CONTEXT(ctx);
298 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1);
299 }
300
301 void GLAPIENTRY
302 _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value)
303 {
304 GET_CURRENT_CONTEXT(ctx);
305 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2);
306 }
307
308 void GLAPIENTRY
309 _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value)
310 {
311 GET_CURRENT_CONTEXT(ctx);
312 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3);
313 }
314
315 void GLAPIENTRY
316 _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value)
317 {
318 GET_CURRENT_CONTEXT(ctx);
319 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4);
320 }
321
322 void GLAPIENTRY
323 _mesa_UniformHandleui64ARB(GLint location, GLuint64 value)
324 {
325 GET_CURRENT_CONTEXT(ctx);
326 _mesa_uniform_handle(location, 1, &value, ctx, ctx->_Shader->ActiveProgram);
327 }
328
329 void GLAPIENTRY
330 _mesa_UniformHandleui64vARB(GLint location, GLsizei count,
331 const GLuint64 *value)
332 {
333 GET_CURRENT_CONTEXT(ctx);
334 _mesa_uniform_handle(location, count, value, ctx,
335 ctx->_Shader->ActiveProgram);
336 }
337
338
339 /** Same as above with direct state access **/
340 void GLAPIENTRY
341 _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
342 {
343 GET_CURRENT_CONTEXT(ctx);
344 struct gl_shader_program *shProg =
345 _mesa_lookup_shader_program_err(ctx, program,
346 "glProgramUniform1f");
347 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1);
348 }
349
350 void GLAPIENTRY
351 _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
352 {
353 GET_CURRENT_CONTEXT(ctx);
354 GLfloat v[2];
355 struct gl_shader_program *shProg;
356 v[0] = v0;
357 v[1] = v1;
358 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f");
359 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2);
360 }
361
362 void GLAPIENTRY
363 _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
364 GLfloat v2)
365 {
366 GET_CURRENT_CONTEXT(ctx);
367 GLfloat v[3];
368 struct gl_shader_program *shProg;
369 v[0] = v0;
370 v[1] = v1;
371 v[2] = v2;
372 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f");
373 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 3);
374 }
375
376 void GLAPIENTRY
377 _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1,
378 GLfloat v2, GLfloat v3)
379 {
380 GET_CURRENT_CONTEXT(ctx);
381 GLfloat v[4];
382 struct gl_shader_program *shProg;
383 v[0] = v0;
384 v[1] = v1;
385 v[2] = v2;
386 v[3] = v3;
387 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f");
388 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 4);
389 }
390
391 void GLAPIENTRY
392 _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0)
393 {
394 GET_CURRENT_CONTEXT(ctx);
395 struct gl_shader_program *shProg =
396 _mesa_lookup_shader_program_err(ctx, program,
397 "glProgramUniform1i");
398 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1);
399 }
400
401 void GLAPIENTRY
402 _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
403 {
404 GET_CURRENT_CONTEXT(ctx);
405 GLint v[2];
406 struct gl_shader_program *shProg;
407 v[0] = v0;
408 v[1] = v1;
409 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i");
410 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2);
411 }
412
413 void GLAPIENTRY
414 _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1,
415 GLint v2)
416 {
417 GET_CURRENT_CONTEXT(ctx);
418 GLint v[3];
419 struct gl_shader_program *shProg;
420 v[0] = v0;
421 v[1] = v1;
422 v[2] = v2;
423 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i");
424 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 3);
425 }
426
427 void GLAPIENTRY
428 _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1,
429 GLint v2, GLint v3)
430 {
431 GET_CURRENT_CONTEXT(ctx);
432 GLint v[4];
433 struct gl_shader_program *shProg;
434 v[0] = v0;
435 v[1] = v1;
436 v[2] = v2;
437 v[3] = v3;
438 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i");
439 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 4);
440 }
441
442 void GLAPIENTRY
443 _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count,
444 const GLfloat * value)
445 {
446 GET_CURRENT_CONTEXT(ctx);
447 struct gl_shader_program *shProg =
448 _mesa_lookup_shader_program_err(ctx, program,
449 "glProgramUniform1fv");
450 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 1);
451 }
452
453 void GLAPIENTRY
454 _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count,
455 const GLfloat * value)
456 {
457 GET_CURRENT_CONTEXT(ctx);
458 struct gl_shader_program *shProg =
459 _mesa_lookup_shader_program_err(ctx, program,
460 "glProgramUniform2fv");
461 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 2);
462 }
463
464 void GLAPIENTRY
465 _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count,
466 const GLfloat * value)
467 {
468 GET_CURRENT_CONTEXT(ctx);
469 struct gl_shader_program *shProg =
470 _mesa_lookup_shader_program_err(ctx, program,
471 "glProgramUniform3fv");
472 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 3);
473 }
474
475 void GLAPIENTRY
476 _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count,
477 const GLfloat * value)
478 {
479 GET_CURRENT_CONTEXT(ctx);
480 struct gl_shader_program *shProg =
481 _mesa_lookup_shader_program_err(ctx, program,
482 "glProgramUniform4fv");
483 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 4);
484 }
485
486 void GLAPIENTRY
487 _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count,
488 const GLint * value)
489 {
490 GET_CURRENT_CONTEXT(ctx);
491 struct gl_shader_program *shProg =
492 _mesa_lookup_shader_program_err(ctx, program,
493 "glProgramUniform1iv");
494 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 1);
495 }
496
497 void GLAPIENTRY
498 _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count,
499 const GLint * value)
500 {
501 GET_CURRENT_CONTEXT(ctx);
502 struct gl_shader_program *shProg =
503 _mesa_lookup_shader_program_err(ctx, program,
504 "glProgramUniform2iv");
505 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 2);
506 }
507
508 void GLAPIENTRY
509 _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count,
510 const GLint * value)
511 {
512 GET_CURRENT_CONTEXT(ctx);
513 struct gl_shader_program *shProg =
514 _mesa_lookup_shader_program_err(ctx, program,
515 "glProgramUniform3iv");
516 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 3);
517 }
518
519 void GLAPIENTRY
520 _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count,
521 const GLint * value)
522 {
523 GET_CURRENT_CONTEXT(ctx);
524 struct gl_shader_program *shProg =
525 _mesa_lookup_shader_program_err(ctx, program,
526 "glProgramUniform4iv");
527 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4);
528 }
529
530 void GLAPIENTRY
531 _mesa_ProgramUniformHandleui64ARB(GLuint program, GLint location,
532 GLuint64 value)
533 {
534 GET_CURRENT_CONTEXT(ctx);
535 struct gl_shader_program *shProg =
536 _mesa_lookup_shader_program_err(ctx, program,
537 "glProgramUniformHandleui64ARB");
538 _mesa_uniform_handle(location, 1, &value, ctx, shProg);
539 }
540
541 void GLAPIENTRY
542 _mesa_ProgramUniformHandleui64vARB(GLuint program, GLint location,
543 GLsizei count, const GLuint64 *values)
544 {
545 GET_CURRENT_CONTEXT(ctx);
546 struct gl_shader_program *shProg =
547 _mesa_lookup_shader_program_err(ctx, program,
548 "glProgramUniformHandleui64vARB");
549 _mesa_uniform_handle(location, count, values, ctx, shProg);
550 }
551
552
553 /** OpenGL 3.0 GLuint-valued functions **/
554 void GLAPIENTRY
555 _mesa_Uniform1ui(GLint location, GLuint v0)
556 {
557 GET_CURRENT_CONTEXT(ctx);
558 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
559 }
560
561 void GLAPIENTRY
562 _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
563 {
564 GET_CURRENT_CONTEXT(ctx);
565 GLuint v[2];
566 v[0] = v0;
567 v[1] = v1;
568 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
569 }
570
571 void GLAPIENTRY
572 _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
573 {
574 GET_CURRENT_CONTEXT(ctx);
575 GLuint v[3];
576 v[0] = v0;
577 v[1] = v1;
578 v[2] = v2;
579 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
580 }
581
582 void GLAPIENTRY
583 _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
584 {
585 GET_CURRENT_CONTEXT(ctx);
586 GLuint v[4];
587 v[0] = v0;
588 v[1] = v1;
589 v[2] = v2;
590 v[3] = v3;
591 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
592 }
593
594 void GLAPIENTRY
595 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
596 {
597 GET_CURRENT_CONTEXT(ctx);
598 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1);
599 }
600
601 void GLAPIENTRY
602 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
603 {
604 GET_CURRENT_CONTEXT(ctx);
605 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2);
606 }
607
608 void GLAPIENTRY
609 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
610 {
611 GET_CURRENT_CONTEXT(ctx);
612 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3);
613 }
614
615 void GLAPIENTRY
616 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
617 {
618 GET_CURRENT_CONTEXT(ctx);
619 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4);
620 }
621
622
623
624 void GLAPIENTRY
625 _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
626 const GLfloat * value)
627 {
628 GET_CURRENT_CONTEXT(ctx);
629 _mesa_uniform_matrix(location, count, transpose, value,
630 ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_FLOAT);
631 }
632
633 void GLAPIENTRY
634 _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
635 const GLfloat * value)
636 {
637 GET_CURRENT_CONTEXT(ctx);
638 _mesa_uniform_matrix(location, count, transpose, value,
639 ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_FLOAT);
640 }
641
642 void GLAPIENTRY
643 _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
644 const GLfloat * value)
645 {
646 GET_CURRENT_CONTEXT(ctx);
647 _mesa_uniform_matrix(location, count, transpose, value,
648 ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_FLOAT);
649 }
650
651 /** Same as above with direct state access **/
652
653 void GLAPIENTRY
654 _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
655 {
656 GET_CURRENT_CONTEXT(ctx);
657 struct gl_shader_program *shProg =
658 _mesa_lookup_shader_program_err(ctx, program,
659 "glProgramUniform1ui");
660 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT, 1);
661 }
662
663 void GLAPIENTRY
664 _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
665 {
666 GET_CURRENT_CONTEXT(ctx);
667 GLuint v[2];
668 struct gl_shader_program *shProg;
669 v[0] = v0;
670 v[1] = v1;
671 shProg = _mesa_lookup_shader_program_err(ctx, program,
672 "glProgramUniform2ui");
673 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 2);
674 }
675
676 void GLAPIENTRY
677 _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1,
678 GLuint v2)
679 {
680 GET_CURRENT_CONTEXT(ctx);
681 GLuint v[3];
682 struct gl_shader_program *shProg;
683 v[0] = v0;
684 v[1] = v1;
685 v[2] = v2;
686 shProg = _mesa_lookup_shader_program_err(ctx, program,
687 "glProgramUniform3ui");
688 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 3);
689 }
690
691 void GLAPIENTRY
692 _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1,
693 GLuint v2, GLuint v3)
694 {
695 GET_CURRENT_CONTEXT(ctx);
696 GLuint v[4];
697 struct gl_shader_program *shProg;
698 v[0] = v0;
699 v[1] = v1;
700 v[2] = v2;
701 v[3] = v3;
702 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui");
703 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 4);
704 }
705
706 void GLAPIENTRY
707 _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count,
708 const GLuint *value)
709 {
710 GET_CURRENT_CONTEXT(ctx);
711 struct gl_shader_program *shProg =
712 _mesa_lookup_shader_program_err(ctx, program,
713 "glProgramUniform1uiv");
714 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 1);
715 }
716
717 void GLAPIENTRY
718 _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count,
719 const GLuint *value)
720 {
721 GET_CURRENT_CONTEXT(ctx);
722 struct gl_shader_program *shProg =
723 _mesa_lookup_shader_program_err(ctx, program,
724 "glProgramUniform2uiv");
725 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 2);
726 }
727
728 void GLAPIENTRY
729 _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count,
730 const GLuint *value)
731 {
732 GET_CURRENT_CONTEXT(ctx);
733 struct gl_shader_program *shProg =
734 _mesa_lookup_shader_program_err(ctx, program,
735 "glProgramUniform3uiv");
736 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 3);
737 }
738
739 void GLAPIENTRY
740 _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count,
741 const GLuint *value)
742 {
743 GET_CURRENT_CONTEXT(ctx);
744 struct gl_shader_program *shProg =
745 _mesa_lookup_shader_program_err(ctx, program,
746 "glProgramUniform4uiv");
747 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 4);
748 }
749
750
751
752 void GLAPIENTRY
753 _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
754 GLboolean transpose, const GLfloat * value)
755 {
756 GET_CURRENT_CONTEXT(ctx);
757 struct gl_shader_program *shProg =
758 _mesa_lookup_shader_program_err(ctx, program,
759 "glProgramUniformMatrix2fv");
760 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT);
761 }
762
763 void GLAPIENTRY
764 _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
765 GLboolean transpose, const GLfloat * value)
766 {
767 GET_CURRENT_CONTEXT(ctx);
768 struct gl_shader_program *shProg =
769 _mesa_lookup_shader_program_err(ctx, program,
770 "glProgramUniformMatrix3fv");
771 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT);
772 }
773
774 void GLAPIENTRY
775 _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
776 GLboolean transpose, const GLfloat * value)
777 {
778 GET_CURRENT_CONTEXT(ctx);
779 struct gl_shader_program *shProg =
780 _mesa_lookup_shader_program_err(ctx, program,
781 "glProgramUniformMatrix4fv");
782 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT);
783 }
784
785
786 /**
787 * Non-square UniformMatrix are OpenGL 2.1
788 */
789 void GLAPIENTRY
790 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
791 const GLfloat *value)
792 {
793 GET_CURRENT_CONTEXT(ctx);
794 _mesa_uniform_matrix(location, count, transpose, value,
795 ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_FLOAT);
796 }
797
798 void GLAPIENTRY
799 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
800 const GLfloat *value)
801 {
802 GET_CURRENT_CONTEXT(ctx);
803 _mesa_uniform_matrix(location, count, transpose, value,
804 ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_FLOAT);
805 }
806
807 void GLAPIENTRY
808 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
809 const GLfloat *value)
810 {
811 GET_CURRENT_CONTEXT(ctx);
812 _mesa_uniform_matrix(location, count, transpose, value,
813 ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_FLOAT);
814 }
815
816 void GLAPIENTRY
817 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
818 const GLfloat *value)
819 {
820 GET_CURRENT_CONTEXT(ctx);
821 _mesa_uniform_matrix(location, count, transpose, value,
822 ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_FLOAT);
823 }
824
825 void GLAPIENTRY
826 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
827 const GLfloat *value)
828 {
829 GET_CURRENT_CONTEXT(ctx);
830 _mesa_uniform_matrix(location, count, transpose, value,
831 ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_FLOAT);
832 }
833
834 void GLAPIENTRY
835 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
836 const GLfloat *value)
837 {
838 GET_CURRENT_CONTEXT(ctx);
839 _mesa_uniform_matrix(location, count, transpose, value,
840 ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_FLOAT);
841 }
842
843 /** Same as above with direct state access **/
844
845 void GLAPIENTRY
846 _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
847 GLboolean transpose, const GLfloat * value)
848 {
849 GET_CURRENT_CONTEXT(ctx);
850 struct gl_shader_program *shProg =
851 _mesa_lookup_shader_program_err(ctx, program,
852 "glProgramUniformMatrix2x3fv");
853 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT);
854 }
855
856 void GLAPIENTRY
857 _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
858 GLboolean transpose, const GLfloat * value)
859 {
860 GET_CURRENT_CONTEXT(ctx);
861 struct gl_shader_program *shProg =
862 _mesa_lookup_shader_program_err(ctx, program,
863 "glProgramUniformMatrix3x2fv");
864 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT);
865 }
866
867 void GLAPIENTRY
868 _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
869 GLboolean transpose, const GLfloat * value)
870 {
871 GET_CURRENT_CONTEXT(ctx);
872 struct gl_shader_program *shProg =
873 _mesa_lookup_shader_program_err(ctx, program,
874 "glProgramUniformMatrix2x4fv");
875 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT);
876 }
877
878 void GLAPIENTRY
879 _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
880 GLboolean transpose, const GLfloat * value)
881 {
882 GET_CURRENT_CONTEXT(ctx);
883 struct gl_shader_program *shProg =
884 _mesa_lookup_shader_program_err(ctx, program,
885 "glProgramUniformMatrix4x2fv");
886 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT);
887 }
888
889 void GLAPIENTRY
890 _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
891 GLboolean transpose, const GLfloat * value)
892 {
893 GET_CURRENT_CONTEXT(ctx);
894 struct gl_shader_program *shProg =
895 _mesa_lookup_shader_program_err(ctx, program,
896 "glProgramUniformMatrix3x4fv");
897 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT);
898 }
899
900 void GLAPIENTRY
901 _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
902 GLboolean transpose, const GLfloat * value)
903 {
904 GET_CURRENT_CONTEXT(ctx);
905 struct gl_shader_program *shProg =
906 _mesa_lookup_shader_program_err(ctx, program,
907 "glProgramUniformMatrix4x3fv");
908 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT);
909 }
910
911
912 void GLAPIENTRY
913 _mesa_GetnUniformfvARB(GLuint program, GLint location,
914 GLsizei bufSize, GLfloat *params)
915 {
916 GET_CURRENT_CONTEXT(ctx);
917 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_FLOAT, params);
918 }
919
920 void GLAPIENTRY
921 _mesa_GetUniformfv(GLuint program, GLint location, GLfloat *params)
922 {
923 _mesa_GetnUniformfvARB(program, location, INT_MAX, params);
924 }
925
926
927 void GLAPIENTRY
928 _mesa_GetnUniformivARB(GLuint program, GLint location,
929 GLsizei bufSize, GLint *params)
930 {
931 GET_CURRENT_CONTEXT(ctx);
932 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT, params);
933 }
934
935 void GLAPIENTRY
936 _mesa_GetUniformiv(GLuint program, GLint location, GLint *params)
937 {
938 _mesa_GetnUniformivARB(program, location, INT_MAX, params);
939 }
940
941
942 /* GL3 */
943 void GLAPIENTRY
944 _mesa_GetnUniformuivARB(GLuint program, GLint location,
945 GLsizei bufSize, GLuint *params)
946 {
947 GET_CURRENT_CONTEXT(ctx);
948 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT, params);
949 }
950
951 void GLAPIENTRY
952 _mesa_GetUniformuiv(GLuint program, GLint location, GLuint *params)
953 {
954 _mesa_GetnUniformuivARB(program, location, INT_MAX, params);
955 }
956
957
958 /* GL4 */
959 void GLAPIENTRY
960 _mesa_GetnUniformdvARB(GLuint program, GLint location,
961 GLsizei bufSize, GLdouble *params)
962 {
963 GET_CURRENT_CONTEXT(ctx);
964
965 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
966 }
967
968 void GLAPIENTRY
969 _mesa_GetUniformdv(GLuint program, GLint location, GLdouble *params)
970 {
971 _mesa_GetnUniformdvARB(program, location, INT_MAX, params);
972 }
973
974 void GLAPIENTRY
975 _mesa_GetnUniformi64vARB(GLuint program, GLint location,
976 GLsizei bufSize, GLint64 *params)
977 {
978 GET_CURRENT_CONTEXT(ctx);
979 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_INT64, params);
980 }
981 void GLAPIENTRY
982 _mesa_GetUniformi64vARB(GLuint program, GLint location, GLint64 *params)
983 {
984 _mesa_GetnUniformi64vARB(program, location, INT_MAX, params);
985 }
986
987 void GLAPIENTRY
988 _mesa_GetnUniformui64vARB(GLuint program, GLint location,
989 GLsizei bufSize, GLuint64 *params)
990 {
991 GET_CURRENT_CONTEXT(ctx);
992 _mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_UINT64, params);
993 }
994
995 void GLAPIENTRY
996 _mesa_GetUniformui64vARB(GLuint program, GLint location, GLuint64 *params)
997 {
998 _mesa_GetnUniformui64vARB(program, location, INT_MAX, params);
999 }
1000
1001
1002 GLint GLAPIENTRY
1003 _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
1004 {
1005 struct gl_shader_program *shProg;
1006
1007 GET_CURRENT_CONTEXT(ctx);
1008
1009 shProg = _mesa_lookup_shader_program_err(ctx, programObj,
1010 "glGetUniformLocation");
1011 if (!shProg)
1012 return -1;
1013
1014 /* Page 80 (page 94 of the PDF) of the OpenGL 2.1 spec says:
1015 *
1016 * "If program has not been successfully linked, the error
1017 * INVALID_OPERATION is generated."
1018 */
1019 if (shProg->data->LinkStatus == linking_failure) {
1020 _mesa_error(ctx, GL_INVALID_OPERATION,
1021 "glGetUniformLocation(program not linked)");
1022 return -1;
1023 }
1024
1025 return _mesa_program_resource_location(shProg, GL_UNIFORM, name);
1026 }
1027
1028 GLuint GLAPIENTRY
1029 _mesa_GetUniformBlockIndex(GLuint program,
1030 const GLchar *uniformBlockName)
1031 {
1032 GET_CURRENT_CONTEXT(ctx);
1033 struct gl_shader_program *shProg;
1034
1035 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1036 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformBlockIndex");
1037 return GL_INVALID_INDEX;
1038 }
1039
1040 shProg = _mesa_lookup_shader_program_err(ctx, program,
1041 "glGetUniformBlockIndex");
1042 if (!shProg)
1043 return GL_INVALID_INDEX;
1044
1045 struct gl_program_resource *res =
1046 _mesa_program_resource_find_name(shProg, GL_UNIFORM_BLOCK,
1047 uniformBlockName, NULL);
1048 if (!res)
1049 return GL_INVALID_INDEX;
1050
1051 return _mesa_program_resource_index(shProg, res);
1052 }
1053
1054 void GLAPIENTRY
1055 _mesa_GetUniformIndices(GLuint program,
1056 GLsizei uniformCount,
1057 const GLchar * const *uniformNames,
1058 GLuint *uniformIndices)
1059 {
1060 GET_CURRENT_CONTEXT(ctx);
1061 GLsizei i;
1062 struct gl_shader_program *shProg;
1063
1064 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1065 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformIndices");
1066 return;
1067 }
1068
1069 shProg = _mesa_lookup_shader_program_err(ctx, program,
1070 "glGetUniformIndices");
1071 if (!shProg)
1072 return;
1073
1074 if (uniformCount < 0) {
1075 _mesa_error(ctx, GL_INVALID_VALUE,
1076 "glGetUniformIndices(uniformCount < 0)");
1077 return;
1078 }
1079
1080 for (i = 0; i < uniformCount; i++) {
1081 struct gl_program_resource *res =
1082 _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i],
1083 NULL);
1084 uniformIndices[i] = _mesa_program_resource_index(shProg, res);
1085 }
1086 }
1087
1088 static void
1089 uniform_block_binding(struct gl_context *ctx, struct gl_shader_program *shProg,
1090 GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1091 {
1092 if (shProg->data->UniformBlocks[uniformBlockIndex].Binding !=
1093 uniformBlockBinding) {
1094
1095 FLUSH_VERTICES(ctx, 0);
1096 ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
1097
1098 shProg->data->UniformBlocks[uniformBlockIndex].Binding =
1099 uniformBlockBinding;
1100 }
1101 }
1102
1103 void GLAPIENTRY
1104 _mesa_UniformBlockBinding(GLuint program,
1105 GLuint uniformBlockIndex,
1106 GLuint uniformBlockBinding)
1107 {
1108 GET_CURRENT_CONTEXT(ctx);
1109 struct gl_shader_program *shProg;
1110
1111 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1112 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformBlockBinding");
1113 return;
1114 }
1115
1116 shProg = _mesa_lookup_shader_program_err(ctx, program,
1117 "glUniformBlockBinding");
1118 if (!shProg)
1119 return;
1120
1121 if (uniformBlockIndex >= shProg->data->NumUniformBlocks) {
1122 _mesa_error(ctx, GL_INVALID_VALUE,
1123 "glUniformBlockBinding(block index %u >= %u)",
1124 uniformBlockIndex, shProg->data->NumUniformBlocks);
1125 return;
1126 }
1127
1128 if (uniformBlockBinding >= ctx->Const.MaxUniformBufferBindings) {
1129 _mesa_error(ctx, GL_INVALID_VALUE,
1130 "glUniformBlockBinding(block binding %u >= %u)",
1131 uniformBlockBinding, ctx->Const.MaxUniformBufferBindings);
1132 return;
1133 }
1134
1135 uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding);
1136 }
1137
1138 void GLAPIENTRY
1139 _mesa_ShaderStorageBlockBinding(GLuint program,
1140 GLuint shaderStorageBlockIndex,
1141 GLuint shaderStorageBlockBinding)
1142 {
1143 GET_CURRENT_CONTEXT(ctx);
1144 struct gl_shader_program *shProg;
1145
1146 if (!ctx->Extensions.ARB_shader_storage_buffer_object) {
1147 _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderStorageBlockBinding");
1148 return;
1149 }
1150
1151 shProg = _mesa_lookup_shader_program_err(ctx, program,
1152 "glShaderStorageBlockBinding");
1153 if (!shProg)
1154 return;
1155
1156 if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) {
1157 _mesa_error(ctx, GL_INVALID_VALUE,
1158 "glShaderStorageBlockBinding(block index %u >= %u)",
1159 shaderStorageBlockIndex,
1160 shProg->data->NumShaderStorageBlocks);
1161 return;
1162 }
1163
1164 if (shaderStorageBlockBinding >= ctx->Const.MaxShaderStorageBufferBindings) {
1165 _mesa_error(ctx, GL_INVALID_VALUE,
1166 "glShaderStorageBlockBinding(block binding %u >= %u)",
1167 shaderStorageBlockBinding,
1168 ctx->Const.MaxShaderStorageBufferBindings);
1169 return;
1170 }
1171
1172 if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding !=
1173 shaderStorageBlockBinding) {
1174
1175 FLUSH_VERTICES(ctx, 0);
1176 ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
1177
1178 shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding =
1179 shaderStorageBlockBinding;
1180 }
1181 }
1182
1183 /**
1184 * Generic program resource property query.
1185 */
1186 static void
1187 mesa_bufferiv(struct gl_shader_program *shProg, GLenum type,
1188 GLuint index, GLenum pname, GLint *params, const char *caller)
1189 {
1190 GET_CURRENT_CONTEXT(ctx);
1191 struct gl_program_resource *res =
1192 _mesa_program_resource_find_index(shProg, type, index);
1193
1194 if (!res) {
1195 _mesa_error(ctx, GL_INVALID_VALUE, "%s(bufferindex %d)", caller, index);
1196 return;
1197 }
1198
1199 switch (pname) {
1200 case GL_UNIFORM_BLOCK_BINDING:
1201 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1202 _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_BINDING,
1203 params, caller);
1204 return;
1205 case GL_UNIFORM_BLOCK_DATA_SIZE:
1206 case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE:
1207 _mesa_program_resource_prop(shProg, res, index, GL_BUFFER_DATA_SIZE,
1208 params, caller);
1209 return;
1210 case GL_UNIFORM_BLOCK_NAME_LENGTH:
1211 _mesa_program_resource_prop(shProg, res, index, GL_NAME_LENGTH,
1212 params, caller);
1213 return;
1214 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1215 case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS:
1216 _mesa_program_resource_prop(shProg, res, index, GL_NUM_ACTIVE_VARIABLES,
1217 params, caller);
1218 return;
1219 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1220 case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES:
1221 _mesa_program_resource_prop(shProg, res, index, GL_ACTIVE_VARIABLES,
1222 params, caller);
1223 return;
1224 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
1225 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER:
1226 _mesa_program_resource_prop(shProg, res, index,
1227 GL_REFERENCED_BY_VERTEX_SHADER, params,
1228 caller);
1229 return;
1230
1231 case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER:
1232 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER:
1233 _mesa_program_resource_prop(shProg, res, index,
1234 GL_REFERENCED_BY_TESS_CONTROL_SHADER, params,
1235 caller);
1236 return;
1237
1238 case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER:
1239 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER:
1240 _mesa_program_resource_prop(shProg, res, index,
1241 GL_REFERENCED_BY_TESS_EVALUATION_SHADER, params,
1242 caller);
1243 return;
1244
1245 case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER:
1246 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER:
1247 _mesa_program_resource_prop(shProg, res, index,
1248 GL_REFERENCED_BY_GEOMETRY_SHADER, params,
1249 caller);
1250 return;
1251 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
1252 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER:
1253 _mesa_program_resource_prop(shProg, res, index,
1254 GL_REFERENCED_BY_FRAGMENT_SHADER, params,
1255 caller);
1256 return;
1257 case GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER:
1258 case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER:
1259 _mesa_program_resource_prop(shProg, res, index,
1260 GL_REFERENCED_BY_COMPUTE_SHADER, params,
1261 caller);
1262 return;
1263 default:
1264 _mesa_error(ctx, GL_INVALID_ENUM,
1265 "%s(pname 0x%x (%s))", caller, pname,
1266 _mesa_enum_to_string(pname));
1267 return;
1268 }
1269 }
1270
1271
1272 void GLAPIENTRY
1273 _mesa_GetActiveUniformBlockiv(GLuint program,
1274 GLuint uniformBlockIndex,
1275 GLenum pname,
1276 GLint *params)
1277 {
1278 GET_CURRENT_CONTEXT(ctx);
1279 struct gl_shader_program *shProg;
1280
1281 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1282 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
1283 return;
1284 }
1285
1286 shProg = _mesa_lookup_shader_program_err(ctx, program,
1287 "glGetActiveUniformBlockiv");
1288 if (!shProg)
1289 return;
1290
1291 mesa_bufferiv(shProg, GL_UNIFORM_BLOCK, uniformBlockIndex, pname, params,
1292 "glGetActiveUniformBlockiv");
1293 }
1294
1295 void GLAPIENTRY
1296 _mesa_GetActiveUniformBlockName(GLuint program,
1297 GLuint uniformBlockIndex,
1298 GLsizei bufSize,
1299 GLsizei *length,
1300 GLchar *uniformBlockName)
1301 {
1302 GET_CURRENT_CONTEXT(ctx);
1303 struct gl_shader_program *shProg;
1304
1305 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1306 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
1307 return;
1308 }
1309
1310 if (bufSize < 0) {
1311 _mesa_error(ctx, GL_INVALID_VALUE,
1312 "glGetActiveUniformBlockName(bufSize %d < 0)",
1313 bufSize);
1314 return;
1315 }
1316
1317 shProg = _mesa_lookup_shader_program_err(ctx, program,
1318 "glGetActiveUniformBlockiv");
1319 if (!shProg)
1320 return;
1321
1322 if (uniformBlockName)
1323 _mesa_get_program_resource_name(shProg, GL_UNIFORM_BLOCK,
1324 uniformBlockIndex, bufSize, length,
1325 uniformBlockName,
1326 "glGetActiveUniformBlockName");
1327 }
1328
1329 void GLAPIENTRY
1330 _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
1331 GLsizei bufSize, GLsizei *length,
1332 GLchar *uniformName)
1333 {
1334 GET_CURRENT_CONTEXT(ctx);
1335 struct gl_shader_program *shProg;
1336
1337 if (!ctx->Extensions.ARB_uniform_buffer_object) {
1338 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformName");
1339 return;
1340 }
1341
1342 if (bufSize < 0) {
1343 _mesa_error(ctx, GL_INVALID_VALUE,
1344 "glGetActiveUniformName(bufSize %d < 0)",
1345 bufSize);
1346 return;
1347 }
1348
1349 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName");
1350
1351 if (!shProg)
1352 return;
1353
1354 _mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize,
1355 length, uniformName, "glGetActiveUniformName");
1356 }
1357
1358 void GLAPIENTRY
1359 _mesa_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex,
1360 GLenum pname, GLint *params)
1361 {
1362 GET_CURRENT_CONTEXT(ctx);
1363 struct gl_shader_program *shProg;
1364
1365 if (!ctx->Extensions.ARB_shader_atomic_counters) {
1366 _mesa_error(ctx, GL_INVALID_OPERATION,
1367 "glGetActiveAtomicCounterBufferiv");
1368 return;
1369 }
1370
1371 shProg = _mesa_lookup_shader_program_err(ctx, program,
1372 "glGetActiveAtomicCounterBufferiv");
1373 if (!shProg)
1374 return;
1375
1376 mesa_bufferiv(shProg, GL_ATOMIC_COUNTER_BUFFER, bufferIndex, pname, params,
1377 "glGetActiveAtomicCounterBufferiv");
1378 }
1379
1380 void GLAPIENTRY
1381 _mesa_Uniform1d(GLint location, GLdouble v0)
1382 {
1383 GET_CURRENT_CONTEXT(ctx);
1384 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1385 }
1386
1387 void GLAPIENTRY
1388 _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1)
1389 {
1390 GET_CURRENT_CONTEXT(ctx);
1391 GLdouble v[2];
1392 v[0] = v0;
1393 v[1] = v1;
1394 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1395 }
1396
1397 void GLAPIENTRY
1398 _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
1399 {
1400 GET_CURRENT_CONTEXT(ctx);
1401 GLdouble v[3];
1402 v[0] = v0;
1403 v[1] = v1;
1404 v[2] = v2;
1405 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1406 }
1407
1408 void GLAPIENTRY
1409 _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2,
1410 GLdouble v3)
1411 {
1412 GET_CURRENT_CONTEXT(ctx);
1413 GLdouble v[4];
1414 v[0] = v0;
1415 v[1] = v1;
1416 v[2] = v2;
1417 v[3] = v3;
1418 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1419 }
1420
1421 void GLAPIENTRY
1422 _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value)
1423 {
1424 GET_CURRENT_CONTEXT(ctx);
1425 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1);
1426 }
1427
1428 void GLAPIENTRY
1429 _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value)
1430 {
1431 GET_CURRENT_CONTEXT(ctx);
1432 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2);
1433 }
1434
1435 void GLAPIENTRY
1436 _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value)
1437 {
1438 GET_CURRENT_CONTEXT(ctx);
1439 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3);
1440 }
1441
1442 void GLAPIENTRY
1443 _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value)
1444 {
1445 GET_CURRENT_CONTEXT(ctx);
1446 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4);
1447 }
1448
1449 void GLAPIENTRY
1450 _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
1451 const GLdouble * value)
1452 {
1453 GET_CURRENT_CONTEXT(ctx);
1454 _mesa_uniform_matrix(location, count, transpose, value,
1455 ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_DOUBLE);
1456 }
1457
1458 void GLAPIENTRY
1459 _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
1460 const GLdouble * value)
1461 {
1462 GET_CURRENT_CONTEXT(ctx);
1463 _mesa_uniform_matrix(location, count, transpose, value,
1464 ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_DOUBLE);
1465 }
1466
1467 void GLAPIENTRY
1468 _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
1469 const GLdouble * value)
1470 {
1471 GET_CURRENT_CONTEXT(ctx);
1472 _mesa_uniform_matrix(location, count, transpose, value,
1473 ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_DOUBLE);
1474 }
1475
1476 void GLAPIENTRY
1477 _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
1478 const GLdouble *value)
1479 {
1480 GET_CURRENT_CONTEXT(ctx);
1481 _mesa_uniform_matrix(location, count, transpose, value,
1482 ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_DOUBLE);
1483 }
1484
1485 void GLAPIENTRY
1486 _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
1487 const GLdouble *value)
1488 {
1489 GET_CURRENT_CONTEXT(ctx);
1490 _mesa_uniform_matrix(location, count, transpose, value,
1491 ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_DOUBLE);
1492 }
1493
1494 void GLAPIENTRY
1495 _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
1496 const GLdouble *value)
1497 {
1498 GET_CURRENT_CONTEXT(ctx);
1499 _mesa_uniform_matrix(location, count, transpose, value,
1500 ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_DOUBLE);
1501 }
1502
1503 void GLAPIENTRY
1504 _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
1505 const GLdouble *value)
1506 {
1507 GET_CURRENT_CONTEXT(ctx);
1508 _mesa_uniform_matrix(location, count, transpose, value,
1509 ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_DOUBLE);
1510 }
1511
1512 void GLAPIENTRY
1513 _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
1514 const GLdouble *value)
1515 {
1516 GET_CURRENT_CONTEXT(ctx);
1517 _mesa_uniform_matrix(location, count, transpose, value,
1518 ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_DOUBLE);
1519 }
1520
1521 void GLAPIENTRY
1522 _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
1523 const GLdouble *value)
1524 {
1525 GET_CURRENT_CONTEXT(ctx);
1526 _mesa_uniform_matrix(location, count, transpose, value,
1527 ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_DOUBLE);
1528 }
1529
1530 void GLAPIENTRY
1531 _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0)
1532 {
1533 GET_CURRENT_CONTEXT(ctx);
1534 struct gl_shader_program *shProg =
1535 _mesa_lookup_shader_program_err(ctx, program,
1536 "glProgramUniform1d");
1537 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1538 }
1539
1540 void GLAPIENTRY
1541 _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
1542 {
1543 GET_CURRENT_CONTEXT(ctx);
1544 GLdouble v[2];
1545 struct gl_shader_program *shProg;
1546 v[0] = v0;
1547 v[1] = v1;
1548 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2d");
1549 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1550 }
1551
1552 void GLAPIENTRY
1553 _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1554 GLdouble v2)
1555 {
1556 GET_CURRENT_CONTEXT(ctx);
1557 GLdouble v[3];
1558 struct gl_shader_program *shProg;
1559 v[0] = v0;
1560 v[1] = v1;
1561 v[2] = v2;
1562 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3d");
1563 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1564 }
1565
1566 void GLAPIENTRY
1567 _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
1568 GLdouble v2, GLdouble v3)
1569 {
1570 GET_CURRENT_CONTEXT(ctx);
1571 GLdouble v[4];
1572 struct gl_shader_program *shProg;
1573 v[0] = v0;
1574 v[1] = v1;
1575 v[2] = v2;
1576 v[3] = v3;
1577 shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4d");
1578 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1579 }
1580
1581 void GLAPIENTRY
1582 _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count,
1583 const GLdouble * value)
1584 {
1585 GET_CURRENT_CONTEXT(ctx);
1586 struct gl_shader_program *shProg =
1587 _mesa_lookup_shader_program_err(ctx, program,
1588 "glProgramUniform1dv");
1589 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 1);
1590 }
1591
1592 void GLAPIENTRY
1593 _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count,
1594 const GLdouble * value)
1595 {
1596 GET_CURRENT_CONTEXT(ctx);
1597 struct gl_shader_program *shProg =
1598 _mesa_lookup_shader_program_err(ctx, program,
1599 "glProgramUniform2dv");
1600 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 2);
1601 }
1602
1603 void GLAPIENTRY
1604 _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count,
1605 const GLdouble * value)
1606 {
1607 GET_CURRENT_CONTEXT(ctx);
1608 struct gl_shader_program *shProg =
1609 _mesa_lookup_shader_program_err(ctx, program,
1610 "glProgramUniform3dv");
1611 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 3);
1612 }
1613
1614 void GLAPIENTRY
1615 _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count,
1616 const GLdouble * value)
1617 {
1618 GET_CURRENT_CONTEXT(ctx);
1619 struct gl_shader_program *shProg =
1620 _mesa_lookup_shader_program_err(ctx, program,
1621 "glProgramUniform4dv");
1622 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 4);
1623 }
1624
1625 void GLAPIENTRY
1626 _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
1627 GLboolean transpose, const GLdouble * value)
1628 {
1629 GET_CURRENT_CONTEXT(ctx);
1630 struct gl_shader_program *shProg =
1631 _mesa_lookup_shader_program_err(ctx, program,
1632 "glProgramUniformMatrix2dv");
1633 _mesa_uniform_matrix(location, count, transpose, value,
1634 ctx, shProg, 2, 2, GLSL_TYPE_DOUBLE);
1635 }
1636
1637 void GLAPIENTRY
1638 _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
1639 GLboolean transpose, const GLdouble * value)
1640 {
1641 GET_CURRENT_CONTEXT(ctx);
1642 struct gl_shader_program *shProg =
1643 _mesa_lookup_shader_program_err(ctx, program,
1644 "glProgramUniformMatrix3dv");
1645 _mesa_uniform_matrix(location, count, transpose, value,
1646 ctx, shProg, 3, 3, GLSL_TYPE_DOUBLE);
1647 }
1648
1649 void GLAPIENTRY
1650 _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
1651 GLboolean transpose, const GLdouble * value)
1652 {
1653 GET_CURRENT_CONTEXT(ctx);
1654 struct gl_shader_program *shProg =
1655 _mesa_lookup_shader_program_err(ctx, program,
1656 "glProgramUniformMatrix4dv");
1657 _mesa_uniform_matrix(location, count, transpose, value,
1658 ctx, shProg, 4, 4, GLSL_TYPE_DOUBLE);
1659 }
1660
1661 void GLAPIENTRY
1662 _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
1663 GLboolean transpose, const GLdouble * value)
1664 {
1665 GET_CURRENT_CONTEXT(ctx);
1666 struct gl_shader_program *shProg =
1667 _mesa_lookup_shader_program_err(ctx, program,
1668 "glProgramUniformMatrix2x3dv");
1669 _mesa_uniform_matrix(location, count, transpose, value,
1670 ctx, shProg, 2, 3, GLSL_TYPE_DOUBLE);
1671 }
1672
1673 void GLAPIENTRY
1674 _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
1675 GLboolean transpose, const GLdouble * value)
1676 {
1677 GET_CURRENT_CONTEXT(ctx);
1678 struct gl_shader_program *shProg =
1679 _mesa_lookup_shader_program_err(ctx, program,
1680 "glProgramUniformMatrix3x2dv");
1681 _mesa_uniform_matrix(location, count, transpose, value,
1682 ctx, shProg, 3, 2, GLSL_TYPE_DOUBLE);
1683 }
1684
1685 void GLAPIENTRY
1686 _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
1687 GLboolean transpose, const GLdouble * value)
1688 {
1689 GET_CURRENT_CONTEXT(ctx);
1690 struct gl_shader_program *shProg =
1691 _mesa_lookup_shader_program_err(ctx, program,
1692 "glProgramUniformMatrix2x4dv");
1693 _mesa_uniform_matrix(location, count, transpose, value,
1694 ctx, shProg, 2, 4, GLSL_TYPE_DOUBLE);
1695 }
1696
1697 void GLAPIENTRY
1698 _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
1699 GLboolean transpose, const GLdouble * value)
1700 {
1701 GET_CURRENT_CONTEXT(ctx);
1702 struct gl_shader_program *shProg =
1703 _mesa_lookup_shader_program_err(ctx, program,
1704 "glProgramUniformMatrix4x2dv");
1705 _mesa_uniform_matrix(location, count, transpose, value,
1706 ctx, shProg, 4, 2, GLSL_TYPE_DOUBLE);
1707 }
1708
1709 void GLAPIENTRY
1710 _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
1711 GLboolean transpose, const GLdouble * value)
1712 {
1713 GET_CURRENT_CONTEXT(ctx);
1714 struct gl_shader_program *shProg =
1715 _mesa_lookup_shader_program_err(ctx, program,
1716 "glProgramUniformMatrix3x4dv");
1717 _mesa_uniform_matrix(location, count, transpose, value,
1718 ctx, shProg, 3, 4, GLSL_TYPE_DOUBLE);
1719 }
1720
1721 void GLAPIENTRY
1722 _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
1723 GLboolean transpose, const GLdouble * value)
1724 {
1725 GET_CURRENT_CONTEXT(ctx);
1726 struct gl_shader_program *shProg =
1727 _mesa_lookup_shader_program_err(ctx, program,
1728 "glProgramUniformMatrix4x3dv");
1729 _mesa_uniform_matrix(location, count, transpose, value,
1730 ctx, shProg, 4, 3, GLSL_TYPE_DOUBLE);
1731 }
1732
1733 void GLAPIENTRY
1734 _mesa_Uniform1i64ARB(GLint location, GLint64 v0)
1735 {
1736 GET_CURRENT_CONTEXT(ctx);
1737 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1738 }
1739
1740 void GLAPIENTRY
1741 _mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1)
1742 {
1743 GET_CURRENT_CONTEXT(ctx);
1744 int64_t v[2];
1745 v[0] = v0;
1746 v[1] = v1;
1747 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1748 }
1749
1750 void GLAPIENTRY
1751 _mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
1752 {
1753 GET_CURRENT_CONTEXT(ctx);
1754 int64_t v[3];
1755 v[0] = v0;
1756 v[1] = v1;
1757 v[2] = v2;
1758 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1759 }
1760
1761 void GLAPIENTRY
1762 _mesa_Uniform4i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
1763 {
1764 GET_CURRENT_CONTEXT(ctx);
1765 int64_t v[4];
1766 v[0] = v0;
1767 v[1] = v1;
1768 v[2] = v2;
1769 v[3] = v3;
1770 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1771 }
1772
1773 void GLAPIENTRY
1774 _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value)
1775 {
1776 GET_CURRENT_CONTEXT(ctx);
1777 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1);
1778 }
1779
1780 void GLAPIENTRY
1781 _mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value)
1782 {
1783 GET_CURRENT_CONTEXT(ctx);
1784 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2);
1785 }
1786
1787 void GLAPIENTRY
1788 _mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value)
1789 {
1790 GET_CURRENT_CONTEXT(ctx);
1791 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3);
1792 }
1793
1794 void GLAPIENTRY
1795 _mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value)
1796 {
1797 GET_CURRENT_CONTEXT(ctx);
1798 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4);
1799 }
1800
1801 void GLAPIENTRY
1802 _mesa_Uniform1ui64ARB(GLint location, GLuint64 v0)
1803 {
1804 GET_CURRENT_CONTEXT(ctx);
1805 _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1806 }
1807
1808 void GLAPIENTRY
1809 _mesa_Uniform2ui64ARB(GLint location, GLuint64 v0, GLuint64 v1)
1810 {
1811 GET_CURRENT_CONTEXT(ctx);
1812 uint64_t v[2];
1813 v[0] = v0;
1814 v[1] = v1;
1815 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1816 }
1817
1818 void GLAPIENTRY
1819 _mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
1820 {
1821 GET_CURRENT_CONTEXT(ctx);
1822 uint64_t v[3];
1823 v[0] = v0;
1824 v[1] = v1;
1825 v[2] = v2;
1826 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1827 }
1828
1829 void GLAPIENTRY
1830 _mesa_Uniform4ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
1831 {
1832 GET_CURRENT_CONTEXT(ctx);
1833 uint64_t v[4];
1834 v[0] = v0;
1835 v[1] = v1;
1836 v[2] = v2;
1837 v[3] = v3;
1838 _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1839 }
1840
1841 void GLAPIENTRY
1842 _mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1843 {
1844 GET_CURRENT_CONTEXT(ctx);
1845 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1);
1846 }
1847
1848 void GLAPIENTRY
1849 _mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1850 {
1851 GET_CURRENT_CONTEXT(ctx);
1852 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2);
1853 }
1854
1855 void GLAPIENTRY
1856 _mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1857 {
1858 GET_CURRENT_CONTEXT(ctx);
1859 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3);
1860 }
1861
1862 void GLAPIENTRY
1863 _mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value)
1864 {
1865 GET_CURRENT_CONTEXT(ctx);
1866 _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4);
1867 }
1868
1869 /* DSA entrypoints */
1870 void GLAPIENTRY
1871 _mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0)
1872 {
1873 GET_CURRENT_CONTEXT(ctx);
1874 struct gl_shader_program *shProg =
1875 _mesa_lookup_shader_program_err(ctx, program,
1876 "glProgramUniform1i64ARB");
1877 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1);
1878 }
1879
1880 void GLAPIENTRY
1881 _mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1)
1882 {
1883 GET_CURRENT_CONTEXT(ctx);
1884 struct gl_shader_program *shProg =
1885 _mesa_lookup_shader_program_err(ctx, program,
1886 "glProgramUniform2i64ARB");
1887 int64_t v[2];
1888 v[0] = v0;
1889 v[1] = v1;
1890 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 2);
1891 }
1892
1893 void GLAPIENTRY
1894 _mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2)
1895 {
1896 GET_CURRENT_CONTEXT(ctx);
1897 struct gl_shader_program *shProg =
1898 _mesa_lookup_shader_program_err(ctx, program,
1899 "glProgramUniform3i64ARB");
1900 int64_t v[3];
1901 v[0] = v0;
1902 v[1] = v1;
1903 v[2] = v2;
1904 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 3);
1905 }
1906
1907 void GLAPIENTRY
1908 _mesa_ProgramUniform4i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint64 v3)
1909 {
1910 GET_CURRENT_CONTEXT(ctx);
1911 struct gl_shader_program *shProg =
1912 _mesa_lookup_shader_program_err(ctx, program,
1913 "glProgramUniform4i64ARB");
1914 int64_t v[4];
1915 v[0] = v0;
1916 v[1] = v1;
1917 v[2] = v2;
1918 v[3] = v3;
1919 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 4);
1920 }
1921
1922 void GLAPIENTRY
1923 _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1924 {
1925 GET_CURRENT_CONTEXT(ctx);
1926 struct gl_shader_program *shProg =
1927 _mesa_lookup_shader_program_err(ctx, program,
1928 "glProgramUniform1i64vARB");
1929 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 1);
1930 }
1931
1932 void GLAPIENTRY
1933 _mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1934 {
1935 GET_CURRENT_CONTEXT(ctx);
1936 struct gl_shader_program *shProg =
1937 _mesa_lookup_shader_program_err(ctx, program,
1938 "glProgramUniform2i64vARB");
1939 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 2);
1940 }
1941
1942 void GLAPIENTRY
1943 _mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1944 {
1945 GET_CURRENT_CONTEXT(ctx);
1946 struct gl_shader_program *shProg =
1947 _mesa_lookup_shader_program_err(ctx, program,
1948 "glProgramUniform3i64vARB");
1949 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 3);
1950 }
1951
1952 void GLAPIENTRY
1953 _mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64 *value)
1954 {
1955 GET_CURRENT_CONTEXT(ctx);
1956 struct gl_shader_program *shProg =
1957 _mesa_lookup_shader_program_err(ctx, program,
1958 "glProgramUniform4i64vARB");
1959 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 4);
1960 }
1961
1962 void GLAPIENTRY
1963 _mesa_ProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 v0)
1964 {
1965 GET_CURRENT_CONTEXT(ctx);
1966 struct gl_shader_program *shProg =
1967 _mesa_lookup_shader_program_err(ctx, program,
1968 "glProgramUniform1ui64ARB");
1969 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT64, 1);
1970 }
1971
1972 void GLAPIENTRY
1973 _mesa_ProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1)
1974 {
1975 GET_CURRENT_CONTEXT(ctx);
1976 struct gl_shader_program *shProg =
1977 _mesa_lookup_shader_program_err(ctx, program,
1978 "glProgramUniform2ui64ARB");
1979 uint64_t v[2];
1980 v[0] = v0;
1981 v[1] = v1;
1982 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 2);
1983 }
1984
1985 void GLAPIENTRY
1986 _mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2)
1987 {
1988 GET_CURRENT_CONTEXT(ctx);
1989 struct gl_shader_program *shProg =
1990 _mesa_lookup_shader_program_err(ctx, program,
1991 "glProgramUniform3ui64ARB");
1992 uint64_t v[3];
1993 v[0] = v0;
1994 v[1] = v1;
1995 v[2] = v2;
1996 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 3);
1997 }
1998
1999 void GLAPIENTRY
2000 _mesa_ProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GLuint64 v3)
2001 {
2002 GET_CURRENT_CONTEXT(ctx);
2003 struct gl_shader_program *shProg =
2004 _mesa_lookup_shader_program_err(ctx, program,
2005 "glProgramUniform4ui64ARB");
2006 uint64_t v[4];
2007 v[0] = v0;
2008 v[1] = v1;
2009 v[2] = v2;
2010 v[3] = v3;
2011 _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 4);
2012 }
2013
2014 void GLAPIENTRY
2015 _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2016 {
2017 GET_CURRENT_CONTEXT(ctx);
2018 struct gl_shader_program *shProg =
2019 _mesa_lookup_shader_program_err(ctx, program,
2020 "glProgramUniform1ui64vARB");
2021 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 1);
2022 }
2023
2024 void GLAPIENTRY
2025 _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2026 {
2027 GET_CURRENT_CONTEXT(ctx);
2028 struct gl_shader_program *shProg =
2029 _mesa_lookup_shader_program_err(ctx, program,
2030 "glProgramUniform2ui64vARB");
2031 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 2);
2032 }
2033
2034 void GLAPIENTRY
2035 _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2036 {
2037 GET_CURRENT_CONTEXT(ctx);
2038 struct gl_shader_program *shProg =
2039 _mesa_lookup_shader_program_err(ctx, program,
2040 "glProgramUniform3ui64vARB");
2041 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 3);
2042 }
2043
2044 void GLAPIENTRY
2045 _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64 *value)
2046 {
2047 GET_CURRENT_CONTEXT(ctx);
2048 struct gl_shader_program *shProg =
2049 _mesa_lookup_shader_program_err(ctx, program,
2050 "glProgramUniform4ui64vARB");
2051 _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 4);
2052 }