b90f64b9b0a2eb0df48dab29884840072fef291d
[mesa.git] / src / mesa / main / uniforms.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24
25 #ifndef UNIFORMS_H
26 #define UNIFORMS_H
27
28 #include "glheader.h"
29 #include "program/prog_parameter.h"
30 #include "../glsl/ir_uniform.h"
31
32 struct gl_program;
33 struct _glapi_table;
34
35 extern void GLAPIENTRY
36 _mesa_Uniform1fARB(GLint, GLfloat);
37
38 extern void GLAPIENTRY
39 _mesa_Uniform2fARB(GLint, GLfloat, GLfloat);
40
41 extern void GLAPIENTRY
42 _mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat);
43
44 extern void GLAPIENTRY
45 _mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
46
47 extern void GLAPIENTRY
48 _mesa_Uniform1iARB(GLint, GLint);
49
50 extern void GLAPIENTRY
51 _mesa_Uniform2iARB(GLint, GLint, GLint);
52
53 extern void GLAPIENTRY
54 _mesa_Uniform3iARB(GLint, GLint, GLint, GLint);
55
56 extern void GLAPIENTRY
57 _mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint);
58
59 extern void GLAPIENTRY
60 _mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *);
61
62 extern void GLAPIENTRY
63 _mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *);
64
65 extern void GLAPIENTRY
66 _mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *);
67
68 extern void GLAPIENTRY
69 _mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *);
70
71 extern void GLAPIENTRY
72 _mesa_Uniform1ivARB(GLint, GLsizei, const GLint *);
73
74 extern void GLAPIENTRY
75 _mesa_Uniform2ivARB(GLint, GLsizei, const GLint *);
76
77 extern void GLAPIENTRY
78 _mesa_Uniform3ivARB(GLint, GLsizei, const GLint *);
79
80 extern void GLAPIENTRY
81 _mesa_Uniform4ivARB(GLint, GLsizei, const GLint *);
82
83 extern void GLAPIENTRY
84 _mesa_Uniform1ui(GLint location, GLuint v0);
85
86 extern void GLAPIENTRY
87 _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
88
89 extern void GLAPIENTRY
90 _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
91
92 extern void GLAPIENTRY
93 _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
94
95 extern void GLAPIENTRY
96 _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
97
98 extern void GLAPIENTRY
99 _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
100
101 extern void GLAPIENTRY
102 _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
103
104 extern void GLAPIENTRY
105 _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
106
107
108 extern void GLAPIENTRY
109 _mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
110
111 extern void GLAPIENTRY
112 _mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
113
114 extern void GLAPIENTRY
115 _mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
116
117 extern void GLAPIENTRY
118 _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
119 const GLfloat *value);
120
121 extern void GLAPIENTRY
122 _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
123 const GLfloat *value);
124
125 extern void GLAPIENTRY
126 _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
127 const GLfloat *value);
128
129 extern void GLAPIENTRY
130 _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
131 const GLfloat *value);
132
133 extern void GLAPIENTRY
134 _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
135 const GLfloat *value);
136
137 extern void GLAPIENTRY
138 _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
139 const GLfloat *value);
140
141
142 extern void GLAPIENTRY
143 _mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *,
144 GLint *, GLenum *, GLcharARB *);
145
146 extern void GLAPIENTRY
147 _mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *);
148
149 extern void GLAPIENTRY
150 _mesa_GetnUniformfvARB(GLhandleARB, GLint, GLsizei, GLfloat *);
151
152 extern void GLAPIENTRY
153 _mesa_GetUniformivARB(GLhandleARB, GLint, GLint *);
154
155 extern void GLAPIENTRY
156 _mesa_GetnUniformivARB(GLhandleARB, GLint, GLsizei, GLint *);
157
158 extern void GLAPIENTRY
159 _mesa_GetUniformuiv(GLhandleARB, GLint, GLuint *);
160
161 extern void GLAPIENTRY
162 _mesa_GetnUniformuivARB(GLhandleARB, GLint, GLsizei, GLuint *);
163
164 extern void GLAPIENTRY
165 _mesa_GetUniformdv(GLhandleARB, GLint, GLdouble *);
166
167 extern void GLAPIENTRY
168 _mesa_GetnUniformdvARB(GLhandleARB, GLint, GLsizei, GLdouble *);
169
170 extern GLint GLAPIENTRY
171 _mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
172
173 GLint
174 _mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
175 const GLchar *name);
176
177 void
178 _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
179 GLint location, GLsizei count,
180 const GLvoid *values, GLenum type);
181
182 void
183 _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
184 GLint cols, GLint rows,
185 GLint location, GLsizei count,
186 GLboolean transpose, const GLfloat *values);
187
188 void
189 _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
190 GLsizei bufSize, GLenum returnType, GLvoid *paramsOut);
191
192 extern void
193 _mesa_uniform_attach_driver_storage(struct gl_uniform_storage *,
194 unsigned element_stride,
195 unsigned vector_stride,
196 enum gl_uniform_driver_format format,
197 void *data);
198
199 extern void
200 _mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni);
201
202 extern void
203 _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
204 unsigned array_index,
205 unsigned count);
206
207 extern void
208 _mesa_update_shader_textures_used(struct gl_program *prog);
209
210
211 extern void
212 _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec);
213
214 extern const struct gl_program_parameter *
215 get_uniform_parameter(struct gl_shader_program *shProg, GLint index);
216
217 struct gl_builtin_uniform_element {
218 const char *field;
219 int tokens[STATE_LENGTH];
220 int swizzle;
221 };
222
223 struct gl_builtin_uniform_desc {
224 const char *name;
225 struct gl_builtin_uniform_element *elements;
226 unsigned int num_elements;
227 };
228
229 extern const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[];
230
231 /**
232 * \name GLSL uniform arrays and structs require special handling.
233 *
234 * The GL_ARB_shader_objects spec says that if you use
235 * glGetUniformLocation to get the location of an array, you CANNOT
236 * access other elements of the array by adding an offset to the
237 * returned location. For example, you must call
238 * glGetUniformLocation("foo[16]") if you want to set the 16th element
239 * of the array with glUniform().
240 *
241 * HOWEVER, some other OpenGL drivers allow accessing array elements
242 * by adding an offset to the returned array location. And some apps
243 * seem to depend on that behaviour.
244 *
245 * Mesa's gl_uniform_list doesn't directly support this since each
246 * entry in the list describes one uniform variable, not one uniform
247 * element. We could insert dummy entries in the list for each array
248 * element after [0] but that causes complications elsewhere.
249 *
250 * We solve this problem by encoding two values in the location that's
251 * returned by glGetUniformLocation():
252 * a) index into gl_uniform_list::Uniforms[] for the uniform
253 * b) an array/field offset (0 for simple types)
254 *
255 * These two values are encoded in the high and low halves of a GLint.
256 * By putting the uniform number in the high part and the offset in the
257 * low part, we can support the unofficial ability to index into arrays
258 * by adding offsets to the location value.
259 */
260 /*@{*/
261 /**
262 * Combine the uniform's base location and the offset
263 */
264 static inline GLint
265 _mesa_uniform_merge_location_offset(unsigned base_location, unsigned offset)
266 {
267 return (base_location << 16) | offset;
268 }
269
270 /**
271 * Separate the uniform base location and parameter offset
272 */
273 static inline void
274 _mesa_uniform_split_location_offset(GLint location, unsigned *base_location,
275 unsigned *offset)
276 {
277 *offset = location & 0xffff;
278 *base_location = location >> 16;
279 }
280 /*@}*/
281
282 #endif /* UNIFORMS_H */