46956efb5a8910ff00d25563eda745857fd1ccc5
[mesa.git] / src / mesa / main / varray.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include "glheader.h"
28 #include "imports.h"
29 #include "bufferobj.h"
30 #include "context.h"
31 #include "enable.h"
32 #include "enums.h"
33 #include "hash.h"
34 #include "image.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "varray.h"
38 #include "arrayobj.h"
39 #include "main/dispatch.h"
40
41
42 /** Used to do error checking for GL_EXT_vertex_array_bgra */
43 #define BGRA_OR_4 5
44
45
46 /** Used to indicate which GL datatypes are accepted by each of the
47 * glVertex/Color/Attrib/EtcPointer() functions.
48 */
49 #define BOOL_BIT 0x1
50 #define BYTE_BIT 0x2
51 #define UNSIGNED_BYTE_BIT 0x4
52 #define SHORT_BIT 0x8
53 #define UNSIGNED_SHORT_BIT 0x10
54 #define INT_BIT 0x20
55 #define UNSIGNED_INT_BIT 0x40
56 #define HALF_BIT 0x80
57 #define FLOAT_BIT 0x100
58 #define DOUBLE_BIT 0x200
59 #define FIXED_ES_BIT 0x400
60 #define FIXED_GL_BIT 0x800
61 #define UNSIGNED_INT_2_10_10_10_REV_BIT 0x1000
62 #define INT_2_10_10_10_REV_BIT 0x2000
63 #define UNSIGNED_INT_10F_11F_11F_REV_BIT 0x4000
64
65
66 /** Convert GL datatype enum into a <type>_BIT value seen above */
67 static GLbitfield
68 type_to_bit(const struct gl_context *ctx, GLenum type)
69 {
70 switch (type) {
71 case GL_BOOL:
72 return BOOL_BIT;
73 case GL_BYTE:
74 return BYTE_BIT;
75 case GL_UNSIGNED_BYTE:
76 return UNSIGNED_BYTE_BIT;
77 case GL_SHORT:
78 return SHORT_BIT;
79 case GL_UNSIGNED_SHORT:
80 return UNSIGNED_SHORT_BIT;
81 case GL_INT:
82 return INT_BIT;
83 case GL_UNSIGNED_INT:
84 return UNSIGNED_INT_BIT;
85 case GL_HALF_FLOAT:
86 if (ctx->Extensions.ARB_half_float_vertex)
87 return HALF_BIT;
88 else
89 return 0x0;
90 case GL_FLOAT:
91 return FLOAT_BIT;
92 case GL_DOUBLE:
93 return DOUBLE_BIT;
94 case GL_FIXED:
95 return _mesa_is_desktop_gl(ctx) ? FIXED_GL_BIT : FIXED_ES_BIT;
96 case GL_UNSIGNED_INT_2_10_10_10_REV:
97 return UNSIGNED_INT_2_10_10_10_REV_BIT;
98 case GL_INT_2_10_10_10_REV:
99 return INT_2_10_10_10_REV_BIT;
100 case GL_UNSIGNED_INT_10F_11F_11F_REV:
101 return UNSIGNED_INT_10F_11F_11F_REV_BIT;
102 default:
103 return 0;
104 }
105 }
106
107
108 /**
109 * Sets the VertexBinding field in the vertex attribute given by attribIndex.
110 */
111 static void
112 vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex,
113 GLuint bindingIndex)
114 {
115 struct gl_vertex_array_object *vao = ctx->Array.VAO;
116 struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex];
117
118 if (array->VertexBinding != bindingIndex) {
119 const GLbitfield64 array_bit = VERT_BIT(attribIndex);
120
121 FLUSH_VERTICES(ctx, _NEW_ARRAY);
122
123 vao->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit;
124 vao->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
125
126 array->VertexBinding = bindingIndex;
127
128 vao->NewArrays |= array_bit;
129 }
130 }
131
132
133 /**
134 * Binds a buffer object to the vertex buffer binding point given by index,
135 * and sets the Offset and Stride fields.
136 */
137 static void
138 bind_vertex_buffer(struct gl_context *ctx, GLuint index,
139 struct gl_buffer_object *vbo,
140 GLintptr offset, GLsizei stride)
141 {
142 struct gl_vertex_array_object *vao = ctx->Array.VAO;
143 struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
144
145 if (binding->BufferObj != vbo ||
146 binding->Offset != offset ||
147 binding->Stride != stride) {
148
149 FLUSH_VERTICES(ctx, _NEW_ARRAY);
150
151 _mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
152
153 binding->Offset = offset;
154 binding->Stride = stride;
155
156 vao->NewArrays |= binding->_BoundArrays;
157 }
158 }
159
160
161 /**
162 * Sets the InstanceDivisor field in the vertex buffer binding point
163 * given by bindingIndex.
164 */
165 static void
166 vertex_binding_divisor(struct gl_context *ctx, GLuint bindingIndex,
167 GLuint divisor)
168 {
169 struct gl_vertex_array_object *vao = ctx->Array.VAO;
170 struct gl_vertex_buffer_binding *binding =
171 &vao->VertexBinding[bindingIndex];
172
173 if (binding->InstanceDivisor != divisor) {
174 FLUSH_VERTICES(ctx, _NEW_ARRAY);
175 binding->InstanceDivisor = divisor;
176 vao->NewArrays |= binding->_BoundArrays;
177 }
178 }
179
180
181 /**
182 * Does error checking and updates the format in an attrib array.
183 *
184 * Called by update_array() and VertexAttrib*Format().
185 *
186 * \param func Name of calling function used for error reporting
187 * \param attrib The index of the attribute array
188 * \param legalTypes Bitmask of *_BIT above indicating legal datatypes
189 * \param sizeMin Min allowable size value
190 * \param sizeMax Max allowable size value (may also be BGRA_OR_4)
191 * \param size Components per element (1, 2, 3 or 4)
192 * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
193 * \param normalized Whether integer types are converted to floats in [-1, 1]
194 * \param integer Integer-valued values (will not be normalized to [-1, 1])
195 * \param relativeOffset Offset of the first element relative to the binding offset.
196 */
197 static bool
198 update_array_format(struct gl_context *ctx,
199 const char *func,
200 GLuint attrib, GLbitfield legalTypesMask,
201 GLint sizeMin, GLint sizeMax,
202 GLint size, GLenum type,
203 GLboolean normalized, GLboolean integer,
204 GLuint relativeOffset)
205 {
206 struct gl_vertex_attrib_array *array;
207 GLbitfield typeBit;
208 GLuint elementSize;
209 GLenum format = GL_RGBA;
210
211 if (_mesa_is_gles(ctx)) {
212 legalTypesMask &= ~(FIXED_GL_BIT | DOUBLE_BIT | UNSIGNED_INT_10F_11F_11F_REV_BIT);
213
214 /* GL_INT and GL_UNSIGNED_INT data is not allowed in OpenGL ES until
215 * 3.0. The 2_10_10_10 types are added in OpenGL ES 3.0 or
216 * GL_OES_vertex_type_10_10_10_2. GL_HALF_FLOAT data is not allowed
217 * until 3.0 or with the GL_OES_vertex_half float extension, which isn't
218 * quite as trivial as we'd like because it uses a different enum value
219 * for GL_HALF_FLOAT_OES.
220 */
221 if (ctx->Version < 30) {
222 legalTypesMask &= ~(UNSIGNED_INT_BIT
223 | INT_BIT
224 | UNSIGNED_INT_2_10_10_10_REV_BIT
225 | INT_2_10_10_10_REV_BIT
226 | HALF_BIT);
227 }
228
229 /* BGRA ordering is not supported in ES contexts.
230 */
231 if (sizeMax == BGRA_OR_4)
232 sizeMax = 4;
233 } else {
234 legalTypesMask &= ~FIXED_ES_BIT;
235
236 if (!ctx->Extensions.ARB_ES2_compatibility)
237 legalTypesMask &= ~FIXED_GL_BIT;
238
239 if (!ctx->Extensions.ARB_vertex_type_2_10_10_10_rev)
240 legalTypesMask &= ~(UNSIGNED_INT_2_10_10_10_REV_BIT |
241 INT_2_10_10_10_REV_BIT);
242
243 if (!ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev)
244 legalTypesMask &= ~UNSIGNED_INT_10F_11F_11F_REV_BIT;
245 }
246
247 typeBit = type_to_bit(ctx, type);
248 if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
249 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
250 func, _mesa_lookup_enum_by_nr(type));
251 return false;
252 }
253
254 /* Do size parameter checking.
255 * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and
256 * must be handled specially.
257 */
258 if (ctx->Extensions.EXT_vertex_array_bgra &&
259 sizeMax == BGRA_OR_4 &&
260 size == GL_BGRA) {
261 /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says:
262 *
263 * "An INVALID_OPERATION error is generated under any of the following
264 * conditions:
265 * ...
266 * • size is BGRA and type is not UNSIGNED_BYTE, INT_2_10_10_10_REV
267 * or UNSIGNED_INT_2_10_10_10_REV;
268 * ...
269 * • size is BGRA and normalized is FALSE;"
270 */
271 bool bgra_error = false;
272
273 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) {
274 if (type != GL_UNSIGNED_INT_2_10_10_10_REV &&
275 type != GL_INT_2_10_10_10_REV &&
276 type != GL_UNSIGNED_BYTE)
277 bgra_error = true;
278 } else if (type != GL_UNSIGNED_BYTE)
279 bgra_error = true;
280
281 if (bgra_error) {
282 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)",
283 func, _mesa_lookup_enum_by_nr(type));
284 return false;
285 }
286
287 if (!normalized) {
288 _mesa_error(ctx, GL_INVALID_OPERATION,
289 "%s(size=GL_BGRA and normalized=GL_FALSE)", func);
290 return false;
291 }
292
293 format = GL_BGRA;
294 size = 4;
295 }
296 else if (size < sizeMin || size > sizeMax || size > 4) {
297 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
298 return false;
299 }
300
301 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
302 (type == GL_UNSIGNED_INT_2_10_10_10_REV ||
303 type == GL_INT_2_10_10_10_REV) && size != 4) {
304 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
305 return false;
306 }
307
308 /* The ARB_vertex_attrib_binding_spec says:
309 *
310 * An INVALID_VALUE error is generated if <relativeoffset> is larger than
311 * the value of MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.
312 */
313 if (relativeOffset > ctx->Const.MaxVertexAttribRelativeOffset) {
314 _mesa_error(ctx, GL_INVALID_VALUE,
315 "%s(relativeOffset=%d > "
316 "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)",
317 func, relativeOffset);
318 return false;
319 }
320
321 if (ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev &&
322 type == GL_UNSIGNED_INT_10F_11F_11F_REV && size != 3) {
323 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
324 return false;
325 }
326
327 ASSERT(size <= 4);
328
329 elementSize = _mesa_bytes_per_vertex_attrib(size, type);
330 assert(elementSize != -1);
331
332 array = &ctx->Array.VAO->VertexAttrib[attrib];
333 array->Size = size;
334 array->Type = type;
335 array->Format = format;
336 array->Normalized = normalized;
337 array->Integer = integer;
338 array->RelativeOffset = relativeOffset;
339 array->_ElementSize = elementSize;
340
341 ctx->Array.VAO->NewArrays |= VERT_BIT(attrib);
342 ctx->NewState |= _NEW_ARRAY;
343
344 return true;
345 }
346
347
348 /**
349 * Do error checking and update state for glVertex/Color/TexCoord/...Pointer
350 * functions.
351 *
352 * \param func name of calling function used for error reporting
353 * \param attrib the attribute array index to update
354 * \param legalTypes bitmask of *_BIT above indicating legal datatypes
355 * \param sizeMin min allowable size value
356 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
357 * \param size components per element (1, 2, 3 or 4)
358 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
359 * \param stride stride between elements, in elements
360 * \param normalized are integer types converted to floats in [-1, 1]?
361 * \param integer integer-valued values (will not be normalized to [-1,1])
362 * \param ptr the address (or offset inside VBO) of the array data
363 */
364 static void
365 update_array(struct gl_context *ctx,
366 const char *func,
367 GLuint attrib, GLbitfield legalTypesMask,
368 GLint sizeMin, GLint sizeMax,
369 GLint size, GLenum type, GLsizei stride,
370 GLboolean normalized, GLboolean integer,
371 const GLvoid *ptr)
372 {
373 struct gl_vertex_attrib_array *array;
374 GLsizei effectiveStride;
375
376 /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
377 *
378 * "Client vertex arrays - all vertex array attribute pointers must
379 * refer to buffer objects (section 2.9.2). The default vertex array
380 * object (the name zero) is also deprecated. Calling
381 * VertexAttribPointer when no buffer object or no vertex array object
382 * is bound will generate an INVALID_OPERATION error..."
383 *
384 * The check for VBOs is handled below.
385 */
386 if (ctx->API == API_OPENGL_CORE
387 && (ctx->Array.VAO == ctx->Array.DefaultVAO)) {
388 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
389 func);
390 return;
391 }
392
393 if (stride < 0) {
394 _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
395 return;
396 }
397
398 /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says:
399 *
400 * "An INVALID_OPERATION error is generated under any of the following
401 * conditions:
402 *
403 * ...
404 *
405 * * any of the *Pointer commands specifying the location and
406 * organization of vertex array data are called while zero is bound
407 * to the ARRAY_BUFFER buffer object binding point (see section
408 * 2.9.6), and the pointer argument is not NULL."
409 */
410 if (ptr != NULL && ctx->Array.VAO->ARBsemantics &&
411 !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
412 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
413 return;
414 }
415
416 if (!update_array_format(ctx, func, attrib, legalTypesMask, sizeMin,
417 sizeMax, size, type, normalized, integer, 0)) {
418 return;
419 }
420
421 /* Reset the vertex attrib binding */
422 vertex_attrib_binding(ctx, attrib, attrib);
423
424 /* The Stride and Ptr fields are not set by update_array_format() */
425 array = &ctx->Array.VAO->VertexAttrib[attrib];
426 array->Stride = stride;
427 array->Ptr = (const GLvoid *) ptr;
428
429 /* Update the vertex buffer binding */
430 effectiveStride = stride != 0 ? stride : array->_ElementSize;
431 bind_vertex_buffer(ctx, attrib, ctx->Array.ArrayBufferObj,
432 (GLintptr) ptr, effectiveStride);
433 }
434
435
436 void GLAPIENTRY
437 _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
438 {
439 GET_CURRENT_CONTEXT(ctx);
440 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
441 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
442 : (SHORT_BIT | INT_BIT | FLOAT_BIT |
443 DOUBLE_BIT | HALF_BIT |
444 UNSIGNED_INT_2_10_10_10_REV_BIT |
445 INT_2_10_10_10_REV_BIT);
446
447 FLUSH_VERTICES(ctx, 0);
448
449 update_array(ctx, "glVertexPointer", VERT_ATTRIB_POS,
450 legalTypes, 2, 4,
451 size, type, stride, GL_FALSE, GL_FALSE, ptr);
452 }
453
454
455 void GLAPIENTRY
456 _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
457 {
458 GET_CURRENT_CONTEXT(ctx);
459 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
460 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
461 : (BYTE_BIT | SHORT_BIT | INT_BIT |
462 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
463 UNSIGNED_INT_2_10_10_10_REV_BIT |
464 INT_2_10_10_10_REV_BIT);
465
466 FLUSH_VERTICES(ctx, 0);
467
468 update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL,
469 legalTypes, 3, 3,
470 3, type, stride, GL_TRUE, GL_FALSE, ptr);
471 }
472
473
474 void GLAPIENTRY
475 _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
476 {
477 GET_CURRENT_CONTEXT(ctx);
478 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
479 ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
480 : (BYTE_BIT | UNSIGNED_BYTE_BIT |
481 SHORT_BIT | UNSIGNED_SHORT_BIT |
482 INT_BIT | UNSIGNED_INT_BIT |
483 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
484 UNSIGNED_INT_2_10_10_10_REV_BIT |
485 INT_2_10_10_10_REV_BIT);
486 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
487
488 FLUSH_VERTICES(ctx, 0);
489
490 update_array(ctx, "glColorPointer", VERT_ATTRIB_COLOR0,
491 legalTypes, sizeMin, BGRA_OR_4,
492 size, type, stride, GL_TRUE, GL_FALSE, ptr);
493 }
494
495
496 void GLAPIENTRY
497 _mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
498 {
499 const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
500 GET_CURRENT_CONTEXT(ctx);
501
502 FLUSH_VERTICES(ctx, 0);
503
504 update_array(ctx, "glFogCoordPointer", VERT_ATTRIB_FOG,
505 legalTypes, 1, 1,
506 1, type, stride, GL_FALSE, GL_FALSE, ptr);
507 }
508
509
510 void GLAPIENTRY
511 _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
512 {
513 const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
514 FLOAT_BIT | DOUBLE_BIT);
515 GET_CURRENT_CONTEXT(ctx);
516
517 FLUSH_VERTICES(ctx, 0);
518
519 update_array(ctx, "glIndexPointer", VERT_ATTRIB_COLOR_INDEX,
520 legalTypes, 1, 1,
521 1, type, stride, GL_FALSE, GL_FALSE, ptr);
522 }
523
524
525 void GLAPIENTRY
526 _mesa_SecondaryColorPointer(GLint size, GLenum type,
527 GLsizei stride, const GLvoid *ptr)
528 {
529 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
530 SHORT_BIT | UNSIGNED_SHORT_BIT |
531 INT_BIT | UNSIGNED_INT_BIT |
532 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
533 UNSIGNED_INT_2_10_10_10_REV_BIT |
534 INT_2_10_10_10_REV_BIT);
535 GET_CURRENT_CONTEXT(ctx);
536
537 FLUSH_VERTICES(ctx, 0);
538
539 update_array(ctx, "glSecondaryColorPointer", VERT_ATTRIB_COLOR1,
540 legalTypes, 3, BGRA_OR_4,
541 size, type, stride, GL_TRUE, GL_FALSE, ptr);
542 }
543
544
545 void GLAPIENTRY
546 _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
547 const GLvoid *ptr)
548 {
549 GET_CURRENT_CONTEXT(ctx);
550 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
551 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
552 : (SHORT_BIT | INT_BIT |
553 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
554 UNSIGNED_INT_2_10_10_10_REV_BIT |
555 INT_2_10_10_10_REV_BIT);
556 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
557 const GLuint unit = ctx->Array.ActiveTexture;
558
559 FLUSH_VERTICES(ctx, 0);
560
561 update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit),
562 legalTypes, sizeMin, 4,
563 size, type, stride, GL_FALSE, GL_FALSE,
564 ptr);
565 }
566
567
568 void GLAPIENTRY
569 _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
570 {
571 const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
572 /* this is the same type that glEdgeFlag uses */
573 const GLboolean integer = GL_FALSE;
574 GET_CURRENT_CONTEXT(ctx);
575
576 FLUSH_VERTICES(ctx, 0);
577
578 update_array(ctx, "glEdgeFlagPointer", VERT_ATTRIB_EDGEFLAG,
579 legalTypes, 1, 1,
580 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr);
581 }
582
583
584 void GLAPIENTRY
585 _mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
586 {
587 const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
588 GET_CURRENT_CONTEXT(ctx);
589
590 FLUSH_VERTICES(ctx, 0);
591
592 if (ctx->API != API_OPENGLES) {
593 _mesa_error(ctx, GL_INVALID_OPERATION,
594 "glPointSizePointer(ES 1.x only)");
595 return;
596 }
597
598 update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE,
599 legalTypes, 1, 1,
600 1, type, stride, GL_FALSE, GL_FALSE, ptr);
601 }
602
603
604 /**
605 * Set a generic vertex attribute array.
606 * Note that these arrays DO NOT alias the conventional GL vertex arrays
607 * (position, normal, color, fog, texcoord, etc).
608 */
609 void GLAPIENTRY
610 _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
611 GLboolean normalized,
612 GLsizei stride, const GLvoid *ptr)
613 {
614 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
615 SHORT_BIT | UNSIGNED_SHORT_BIT |
616 INT_BIT | UNSIGNED_INT_BIT |
617 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
618 FIXED_ES_BIT | FIXED_GL_BIT |
619 UNSIGNED_INT_2_10_10_10_REV_BIT |
620 INT_2_10_10_10_REV_BIT |
621 UNSIGNED_INT_10F_11F_11F_REV_BIT);
622 GET_CURRENT_CONTEXT(ctx);
623
624 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
625 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
626 return;
627 }
628
629 update_array(ctx, "glVertexAttribPointer", VERT_ATTRIB_GENERIC(index),
630 legalTypes, 1, BGRA_OR_4,
631 size, type, stride, normalized, GL_FALSE, ptr);
632 }
633
634
635 /**
636 * GL_EXT_gpu_shader4 / GL 3.0.
637 * Set an integer-valued vertex attribute array.
638 * Note that these arrays DO NOT alias the conventional GL vertex arrays
639 * (position, normal, color, fog, texcoord, etc).
640 */
641 void GLAPIENTRY
642 _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
643 GLsizei stride, const GLvoid *ptr)
644 {
645 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
646 SHORT_BIT | UNSIGNED_SHORT_BIT |
647 INT_BIT | UNSIGNED_INT_BIT);
648 const GLboolean normalized = GL_FALSE;
649 const GLboolean integer = GL_TRUE;
650 GET_CURRENT_CONTEXT(ctx);
651
652 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
653 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
654 return;
655 }
656
657 update_array(ctx, "glVertexAttribIPointer", VERT_ATTRIB_GENERIC(index),
658 legalTypes, 1, 4,
659 size, type, stride, normalized, integer, ptr);
660 }
661
662
663
664 void GLAPIENTRY
665 _mesa_EnableVertexAttribArray(GLuint index)
666 {
667 struct gl_vertex_array_object *vao;
668 GET_CURRENT_CONTEXT(ctx);
669
670 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
671 _mesa_error(ctx, GL_INVALID_VALUE,
672 "glEnableVertexAttribArrayARB(index)");
673 return;
674 }
675
676 vao = ctx->Array.VAO;
677
678 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
679
680 if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
681 /* was disabled, now being enabled */
682 FLUSH_VERTICES(ctx, _NEW_ARRAY);
683 vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
684 vao->_Enabled |= VERT_BIT_GENERIC(index);
685 vao->NewArrays |= VERT_BIT_GENERIC(index);
686 }
687 }
688
689
690 void GLAPIENTRY
691 _mesa_DisableVertexAttribArray(GLuint index)
692 {
693 struct gl_vertex_array_object *vao;
694 GET_CURRENT_CONTEXT(ctx);
695
696 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
697 _mesa_error(ctx, GL_INVALID_VALUE,
698 "glDisableVertexAttribArrayARB(index)");
699 return;
700 }
701
702 vao = ctx->Array.VAO;
703
704 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
705
706 if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
707 /* was enabled, now being disabled */
708 FLUSH_VERTICES(ctx, _NEW_ARRAY);
709 vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
710 vao->_Enabled &= ~VERT_BIT_GENERIC(index);
711 vao->NewArrays |= VERT_BIT_GENERIC(index);
712 }
713 }
714
715
716 /**
717 * Return info for a vertex attribute array (no alias with legacy
718 * vertex attributes (pos, normal, color, etc)). This function does
719 * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
720 */
721 static GLuint
722 get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
723 const char *caller)
724 {
725 const struct gl_vertex_array_object *vao = ctx->Array.VAO;
726 const struct gl_vertex_attrib_array *array;
727
728 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
729 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
730 return 0;
731 }
732
733 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->VertexAttrib));
734
735 array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
736
737 switch (pname) {
738 case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
739 return array->Enabled;
740 case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
741 return (array->Format == GL_BGRA) ? GL_BGRA : array->Size;
742 case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
743 return array->Stride;
744 case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
745 return array->Type;
746 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
747 return array->Normalized;
748 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
749 return vao->VertexBinding[array->VertexBinding].BufferObj->Name;
750 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
751 if ((_mesa_is_desktop_gl(ctx)
752 && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
753 || _mesa_is_gles3(ctx)) {
754 return array->Integer;
755 }
756 goto error;
757 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
758 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
759 || _mesa_is_gles3(ctx)) {
760 return vao->VertexBinding[array->VertexBinding].InstanceDivisor;
761 }
762 goto error;
763 case GL_VERTEX_ATTRIB_BINDING:
764 if (_mesa_is_desktop_gl(ctx)) {
765 return array->VertexBinding - VERT_ATTRIB_GENERIC0;
766 }
767 goto error;
768 case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
769 if (_mesa_is_desktop_gl(ctx)) {
770 return array->RelativeOffset;
771 }
772 goto error;
773 default:
774 ; /* fall-through */
775 }
776
777 error:
778 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
779 return 0;
780 }
781
782
783 static const GLfloat *
784 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
785 {
786 if (index == 0) {
787 if (_mesa_attr_zero_aliases_vertex(ctx)) {
788 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
789 return NULL;
790 }
791 }
792 else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
793 _mesa_error(ctx, GL_INVALID_VALUE,
794 "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
795 return NULL;
796 }
797
798 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib));
799
800 FLUSH_CURRENT(ctx, 0);
801 return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
802 }
803
804 void GLAPIENTRY
805 _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
806 {
807 GET_CURRENT_CONTEXT(ctx);
808
809 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
810 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv");
811 if (v != NULL) {
812 COPY_4V(params, v);
813 }
814 }
815 else {
816 params[0] = (GLfloat) get_vertex_array_attrib(ctx, index, pname,
817 "glGetVertexAttribfv");
818 }
819 }
820
821
822 void GLAPIENTRY
823 _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
824 {
825 GET_CURRENT_CONTEXT(ctx);
826
827 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
828 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv");
829 if (v != NULL) {
830 params[0] = (GLdouble) v[0];
831 params[1] = (GLdouble) v[1];
832 params[2] = (GLdouble) v[2];
833 params[3] = (GLdouble) v[3];
834 }
835 }
836 else {
837 params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
838 "glGetVertexAttribdv");
839 }
840 }
841
842
843 void GLAPIENTRY
844 _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
845 {
846 GET_CURRENT_CONTEXT(ctx);
847
848 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
849 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv");
850 if (v != NULL) {
851 /* XXX should floats in[0,1] be scaled to full int range? */
852 params[0] = (GLint) v[0];
853 params[1] = (GLint) v[1];
854 params[2] = (GLint) v[2];
855 params[3] = (GLint) v[3];
856 }
857 }
858 else {
859 params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
860 "glGetVertexAttribiv");
861 }
862 }
863
864
865 /** GL 3.0 */
866 void GLAPIENTRY
867 _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
868 {
869 GET_CURRENT_CONTEXT(ctx);
870
871 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
872 const GLint *v = (const GLint *)
873 get_current_attrib(ctx, index, "glGetVertexAttribIiv");
874 if (v != NULL) {
875 COPY_4V(params, v);
876 }
877 }
878 else {
879 params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
880 "glGetVertexAttribIiv");
881 }
882 }
883
884
885 /** GL 3.0 */
886 void GLAPIENTRY
887 _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
888 {
889 GET_CURRENT_CONTEXT(ctx);
890
891 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
892 const GLuint *v = (const GLuint *)
893 get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
894 if (v != NULL) {
895 COPY_4V(params, v);
896 }
897 }
898 else {
899 params[0] = get_vertex_array_attrib(ctx, index, pname,
900 "glGetVertexAttribIuiv");
901 }
902 }
903
904
905 void GLAPIENTRY
906 _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
907 {
908 GET_CURRENT_CONTEXT(ctx);
909
910 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
911 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
912 return;
913 }
914
915 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
916 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
917 return;
918 }
919
920 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib));
921
922 *pointer = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
923 }
924
925
926 void GLAPIENTRY
927 _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
928 GLsizei count, const GLvoid *ptr)
929 {
930 (void) count;
931 _mesa_VertexPointer(size, type, stride, ptr);
932 }
933
934
935 void GLAPIENTRY
936 _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
937 const GLvoid *ptr)
938 {
939 (void) count;
940 _mesa_NormalPointer(type, stride, ptr);
941 }
942
943
944 void GLAPIENTRY
945 _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
946 const GLvoid *ptr)
947 {
948 (void) count;
949 _mesa_ColorPointer(size, type, stride, ptr);
950 }
951
952
953 void GLAPIENTRY
954 _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
955 const GLvoid *ptr)
956 {
957 (void) count;
958 _mesa_IndexPointer(type, stride, ptr);
959 }
960
961
962 void GLAPIENTRY
963 _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
964 GLsizei count, const GLvoid *ptr)
965 {
966 (void) count;
967 _mesa_TexCoordPointer(size, type, stride, ptr);
968 }
969
970
971 void GLAPIENTRY
972 _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
973 {
974 (void) count;
975 _mesa_EdgeFlagPointer(stride, ptr);
976 }
977
978
979 void GLAPIENTRY
980 _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
981 {
982 GET_CURRENT_CONTEXT(ctx);
983 GLboolean tflag, cflag, nflag; /* enable/disable flags */
984 GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
985 GLenum ctype = 0; /* color type */
986 GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
987 const GLint toffset = 0; /* always zero */
988 GLint defstride; /* default stride */
989 GLint c, f;
990
991 FLUSH_VERTICES(ctx, 0);
992
993 f = sizeof(GLfloat);
994 c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
995
996 if (stride < 0) {
997 _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
998 return;
999 }
1000
1001 switch (format) {
1002 case GL_V2F:
1003 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
1004 tcomps = 0; ccomps = 0; vcomps = 2;
1005 voffset = 0;
1006 defstride = 2*f;
1007 break;
1008 case GL_V3F:
1009 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
1010 tcomps = 0; ccomps = 0; vcomps = 3;
1011 voffset = 0;
1012 defstride = 3*f;
1013 break;
1014 case GL_C4UB_V2F:
1015 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1016 tcomps = 0; ccomps = 4; vcomps = 2;
1017 ctype = GL_UNSIGNED_BYTE;
1018 coffset = 0;
1019 voffset = c;
1020 defstride = c + 2*f;
1021 break;
1022 case GL_C4UB_V3F:
1023 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1024 tcomps = 0; ccomps = 4; vcomps = 3;
1025 ctype = GL_UNSIGNED_BYTE;
1026 coffset = 0;
1027 voffset = c;
1028 defstride = c + 3*f;
1029 break;
1030 case GL_C3F_V3F:
1031 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1032 tcomps = 0; ccomps = 3; vcomps = 3;
1033 ctype = GL_FLOAT;
1034 coffset = 0;
1035 voffset = 3*f;
1036 defstride = 6*f;
1037 break;
1038 case GL_N3F_V3F:
1039 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
1040 tcomps = 0; ccomps = 0; vcomps = 3;
1041 noffset = 0;
1042 voffset = 3*f;
1043 defstride = 6*f;
1044 break;
1045 case GL_C4F_N3F_V3F:
1046 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
1047 tcomps = 0; ccomps = 4; vcomps = 3;
1048 ctype = GL_FLOAT;
1049 coffset = 0;
1050 noffset = 4*f;
1051 voffset = 7*f;
1052 defstride = 10*f;
1053 break;
1054 case GL_T2F_V3F:
1055 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
1056 tcomps = 2; ccomps = 0; vcomps = 3;
1057 voffset = 2*f;
1058 defstride = 5*f;
1059 break;
1060 case GL_T4F_V4F:
1061 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
1062 tcomps = 4; ccomps = 0; vcomps = 4;
1063 voffset = 4*f;
1064 defstride = 8*f;
1065 break;
1066 case GL_T2F_C4UB_V3F:
1067 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
1068 tcomps = 2; ccomps = 4; vcomps = 3;
1069 ctype = GL_UNSIGNED_BYTE;
1070 coffset = 2*f;
1071 voffset = c+2*f;
1072 defstride = c+5*f;
1073 break;
1074 case GL_T2F_C3F_V3F:
1075 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
1076 tcomps = 2; ccomps = 3; vcomps = 3;
1077 ctype = GL_FLOAT;
1078 coffset = 2*f;
1079 voffset = 5*f;
1080 defstride = 8*f;
1081 break;
1082 case GL_T2F_N3F_V3F:
1083 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
1084 tcomps = 2; ccomps = 0; vcomps = 3;
1085 noffset = 2*f;
1086 voffset = 5*f;
1087 defstride = 8*f;
1088 break;
1089 case GL_T2F_C4F_N3F_V3F:
1090 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
1091 tcomps = 2; ccomps = 4; vcomps = 3;
1092 ctype = GL_FLOAT;
1093 coffset = 2*f;
1094 noffset = 6*f;
1095 voffset = 9*f;
1096 defstride = 12*f;
1097 break;
1098 case GL_T4F_C4F_N3F_V4F:
1099 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
1100 tcomps = 4; ccomps = 4; vcomps = 4;
1101 ctype = GL_FLOAT;
1102 coffset = 4*f;
1103 noffset = 8*f;
1104 voffset = 11*f;
1105 defstride = 15*f;
1106 break;
1107 default:
1108 _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
1109 return;
1110 }
1111
1112 if (stride==0) {
1113 stride = defstride;
1114 }
1115
1116 _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
1117 _mesa_DisableClientState( GL_INDEX_ARRAY );
1118 /* XXX also disable secondary color and generic arrays? */
1119
1120 /* Texcoords */
1121 if (tflag) {
1122 _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
1123 _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
1124 (GLubyte *) pointer + toffset );
1125 }
1126 else {
1127 _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
1128 }
1129
1130 /* Color */
1131 if (cflag) {
1132 _mesa_EnableClientState( GL_COLOR_ARRAY );
1133 _mesa_ColorPointer( ccomps, ctype, stride,
1134 (GLubyte *) pointer + coffset );
1135 }
1136 else {
1137 _mesa_DisableClientState( GL_COLOR_ARRAY );
1138 }
1139
1140
1141 /* Normals */
1142 if (nflag) {
1143 _mesa_EnableClientState( GL_NORMAL_ARRAY );
1144 _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
1145 }
1146 else {
1147 _mesa_DisableClientState( GL_NORMAL_ARRAY );
1148 }
1149
1150 /* Vertices */
1151 _mesa_EnableClientState( GL_VERTEX_ARRAY );
1152 _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
1153 (GLubyte *) pointer + voffset );
1154 }
1155
1156
1157 void GLAPIENTRY
1158 _mesa_LockArraysEXT(GLint first, GLsizei count)
1159 {
1160 GET_CURRENT_CONTEXT(ctx);
1161
1162 FLUSH_VERTICES(ctx, 0);
1163
1164 if (MESA_VERBOSE & VERBOSE_API)
1165 _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
1166
1167 if (first < 0) {
1168 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
1169 return;
1170 }
1171 if (count <= 0) {
1172 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
1173 return;
1174 }
1175 if (ctx->Array.LockCount != 0) {
1176 _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
1177 return;
1178 }
1179
1180 ctx->Array.LockFirst = first;
1181 ctx->Array.LockCount = count;
1182
1183 ctx->NewState |= _NEW_ARRAY;
1184 }
1185
1186
1187 void GLAPIENTRY
1188 _mesa_UnlockArraysEXT( void )
1189 {
1190 GET_CURRENT_CONTEXT(ctx);
1191
1192 FLUSH_VERTICES(ctx, 0);
1193
1194 if (MESA_VERBOSE & VERBOSE_API)
1195 _mesa_debug(ctx, "glUnlockArrays\n");
1196
1197 if (ctx->Array.LockCount == 0) {
1198 _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
1199 return;
1200 }
1201
1202 ctx->Array.LockFirst = 0;
1203 ctx->Array.LockCount = 0;
1204 ctx->NewState |= _NEW_ARRAY;
1205 }
1206
1207
1208 /* GL_EXT_multi_draw_arrays */
1209 void GLAPIENTRY
1210 _mesa_MultiDrawArrays( GLenum mode, const GLint *first,
1211 const GLsizei *count, GLsizei primcount )
1212 {
1213 GET_CURRENT_CONTEXT(ctx);
1214 GLint i;
1215
1216 FLUSH_VERTICES(ctx, 0);
1217
1218 for (i = 0; i < primcount; i++) {
1219 if (count[i] > 0) {
1220 CALL_DrawArrays(ctx->CurrentDispatch, (mode, first[i], count[i]));
1221 }
1222 }
1223 }
1224
1225
1226 /* GL_IBM_multimode_draw_arrays */
1227 void GLAPIENTRY
1228 _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
1229 const GLsizei * count,
1230 GLsizei primcount, GLint modestride )
1231 {
1232 GET_CURRENT_CONTEXT(ctx);
1233 GLint i;
1234
1235 FLUSH_VERTICES(ctx, 0);
1236
1237 for ( i = 0 ; i < primcount ; i++ ) {
1238 if ( count[i] > 0 ) {
1239 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1240 CALL_DrawArrays(ctx->CurrentDispatch, ( m, first[i], count[i] ));
1241 }
1242 }
1243 }
1244
1245
1246 /* GL_IBM_multimode_draw_arrays */
1247 void GLAPIENTRY
1248 _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
1249 GLenum type, const GLvoid * const * indices,
1250 GLsizei primcount, GLint modestride )
1251 {
1252 GET_CURRENT_CONTEXT(ctx);
1253 GLint i;
1254
1255 FLUSH_VERTICES(ctx, 0);
1256
1257 /* XXX not sure about ARB_vertex_buffer_object handling here */
1258
1259 for ( i = 0 ; i < primcount ; i++ ) {
1260 if ( count[i] > 0 ) {
1261 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1262 CALL_DrawElements(ctx->CurrentDispatch, ( m, count[i], type,
1263 indices[i] ));
1264 }
1265 }
1266 }
1267
1268
1269 /**
1270 * GL_NV_primitive_restart and GL 3.1
1271 */
1272 void GLAPIENTRY
1273 _mesa_PrimitiveRestartIndex(GLuint index)
1274 {
1275 GET_CURRENT_CONTEXT(ctx);
1276
1277 if (!ctx->Extensions.NV_primitive_restart && ctx->Version < 31) {
1278 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()");
1279 return;
1280 }
1281
1282 if (ctx->Array.RestartIndex != index) {
1283 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1284 ctx->Array.RestartIndex = index;
1285 }
1286 }
1287
1288
1289 /**
1290 * See GL_ARB_instanced_arrays.
1291 * Note that the instance divisor only applies to generic arrays, not
1292 * the legacy vertex arrays.
1293 */
1294 void GLAPIENTRY
1295 _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
1296 {
1297 GET_CURRENT_CONTEXT(ctx);
1298
1299 const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
1300
1301 if (!ctx->Extensions.ARB_instanced_arrays) {
1302 _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()");
1303 return;
1304 }
1305
1306 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1307 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribDivisor(index = %u)",
1308 index);
1309 return;
1310 }
1311
1312 ASSERT(genericIndex < Elements(ctx->Array.VAO->VertexAttrib));
1313
1314 /* The ARB_vertex_attrib_binding spec says:
1315 *
1316 * "The command
1317 *
1318 * void VertexAttribDivisor(uint index, uint divisor);
1319 *
1320 * is equivalent to (assuming no errors are generated):
1321 *
1322 * VertexAttribBinding(index, index);
1323 * VertexBindingDivisor(index, divisor);"
1324 */
1325 vertex_attrib_binding(ctx, genericIndex, genericIndex);
1326 vertex_binding_divisor(ctx, genericIndex, divisor);
1327 }
1328
1329
1330 unsigned
1331 _mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type)
1332 {
1333 /* From the OpenGL 4.3 core specification, page 302:
1334 * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
1335 * enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
1336 * is used."
1337 */
1338 if (ctx->Array.PrimitiveRestartFixedIndex) {
1339 switch (ib_type) {
1340 case GL_UNSIGNED_BYTE:
1341 return 0xff;
1342 case GL_UNSIGNED_SHORT:
1343 return 0xffff;
1344 case GL_UNSIGNED_INT:
1345 return 0xffffffff;
1346 default:
1347 assert(!"_mesa_primitive_restart_index: Invalid index buffer type.");
1348 }
1349 }
1350
1351 return ctx->Array.RestartIndex;
1352 }
1353
1354
1355 /**
1356 * GL_ARB_vertex_attrib_binding
1357 */
1358 void GLAPIENTRY
1359 _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
1360 GLsizei stride)
1361 {
1362 GET_CURRENT_CONTEXT(ctx);
1363 const struct gl_vertex_array_object *vao = ctx->Array.VAO;
1364 struct gl_buffer_object *vbo;
1365
1366 ASSERT_OUTSIDE_BEGIN_END(ctx);
1367
1368 /* The ARB_vertex_attrib_binding spec says:
1369 *
1370 * "An INVALID_OPERATION error is generated if no vertex array object
1371 * is bound."
1372 */
1373 if (ctx->API == API_OPENGL_CORE &&
1374 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1375 _mesa_error(ctx, GL_INVALID_OPERATION,
1376 "glBindVertexBuffer(No array object bound)");
1377 return;
1378 }
1379
1380 /* The ARB_vertex_attrib_binding spec says:
1381 *
1382 * "An INVALID_VALUE error is generated if <bindingindex> is greater than
1383 * the value of MAX_VERTEX_ATTRIB_BINDINGS."
1384 */
1385 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
1386 _mesa_error(ctx, GL_INVALID_VALUE,
1387 "glBindVertexBuffer(bindingindex=%u > "
1388 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
1389 bindingIndex);
1390 return;
1391 }
1392
1393 /* The ARB_vertex_attrib_binding spec says:
1394 *
1395 * "The error INVALID_VALUE is generated if <stride> or <offset>
1396 * are negative."
1397 */
1398 if (offset < 0) {
1399 _mesa_error(ctx, GL_INVALID_VALUE,
1400 "glBindVertexBuffer(offset=%lld < 0)", (long long)offset);
1401 return;
1402 }
1403
1404 if (stride < 0) {
1405 _mesa_error(ctx, GL_INVALID_VALUE,
1406 "glBindVertexBuffer(stride=%d < 0)", stride);
1407 return;
1408 }
1409
1410 if (buffer == vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
1411 vbo = vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
1412 } else if (buffer != 0) {
1413 vbo = _mesa_lookup_bufferobj(ctx, buffer);
1414
1415 /* From the GL_ARB_vertex_attrib_array spec:
1416 *
1417 * "[Core profile only:]
1418 * An INVALID_OPERATION error is generated if buffer is not zero or a
1419 * name returned from a previous call to GenBuffers, or if such a name
1420 * has since been deleted with DeleteBuffers.
1421 *
1422 * Otherwise, we fall back to the same compat profile behavior as other
1423 * object references (automatically gen it).
1424 */
1425 if (!_mesa_handle_bind_buffer_gen(ctx, GL_ARRAY_BUFFER, buffer,
1426 &vbo, "glBindVertexBuffer"))
1427 return;
1428 } else {
1429 /* The ARB_vertex_attrib_binding spec says:
1430 *
1431 * "If <buffer> is zero, any buffer object attached to this
1432 * bindpoint is detached."
1433 */
1434 vbo = ctx->Shared->NullBufferObj;
1435 }
1436
1437 bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(bindingIndex),
1438 vbo, offset, stride);
1439 }
1440
1441
1442 void GLAPIENTRY
1443 _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
1444 const GLintptr *offsets, const GLsizei *strides)
1445 {
1446 GET_CURRENT_CONTEXT(ctx);
1447 struct gl_vertex_array_object * const vao = ctx->Array.VAO;
1448 GLuint i;
1449
1450 ASSERT_OUTSIDE_BEGIN_END(ctx);
1451
1452 /* The ARB_vertex_attrib_binding spec says:
1453 *
1454 * "An INVALID_OPERATION error is generated if no
1455 * vertex array object is bound."
1456 */
1457 if (ctx->API == API_OPENGL_CORE &&
1458 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1459 _mesa_error(ctx, GL_INVALID_OPERATION,
1460 "glBindVertexBuffers(No array object bound)");
1461 return;
1462 }
1463
1464 /* The ARB_multi_bind spec says:
1465 *
1466 * "An INVALID_OPERATION error is generated if <first> + <count>
1467 * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
1468 */
1469 if (first + count > ctx->Const.MaxVertexAttribBindings) {
1470 _mesa_error(ctx, GL_INVALID_OPERATION,
1471 "glBindVertexBuffers(first=%u + count=%d > the value of "
1472 "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
1473 first, count, ctx->Const.MaxVertexAttribBindings);
1474 return;
1475 }
1476
1477 if (!buffers) {
1478 /**
1479 * The ARB_multi_bind spec says:
1480 *
1481 * "If <buffers> is NULL, each affected vertex buffer binding point
1482 * from <first> through <first>+<count>-1 will be reset to have no
1483 * bound buffer object. In this case, the offsets and strides
1484 * associated with the binding points are set to default values,
1485 * ignoring <offsets> and <strides>."
1486 */
1487 struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
1488
1489 for (i = 0; i < count; i++)
1490 bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo, 0, 16);
1491
1492 return;
1493 }
1494
1495 /* Note that the error semantics for multi-bind commands differ from
1496 * those of other GL commands.
1497 *
1498 * The Issues section in the ARB_multi_bind spec says:
1499 *
1500 * "(11) Typically, OpenGL specifies that if an error is generated by
1501 * a command, that command has no effect. This is somewhat
1502 * unfortunate for multi-bind commands, because it would require
1503 * a first pass to scan the entire list of bound objects for
1504 * errors and then a second pass to actually perform the
1505 * bindings. Should we have different error semantics?
1506 *
1507 * RESOLVED: Yes. In this specification, when the parameters for
1508 * one of the <count> binding points are invalid, that binding
1509 * point is not updated and an error will be generated. However,
1510 * other binding points in the same command will be updated if
1511 * their parameters are valid and no other error occurs."
1512 */
1513
1514 _mesa_begin_bufferobj_lookups(ctx);
1515
1516 for (i = 0; i < count; i++) {
1517 struct gl_buffer_object *vbo;
1518
1519 /* The ARB_multi_bind spec says:
1520 *
1521 * "An INVALID_VALUE error is generated if any value in
1522 * <offsets> or <strides> is negative (per binding)."
1523 */
1524 if (offsets[i] < 0) {
1525 _mesa_error(ctx, GL_INVALID_VALUE,
1526 "glBindVertexBuffer(offsets[%u]=%lldd < 0)",
1527 i, (long long int) offsets[i]);
1528 continue;
1529 }
1530
1531 if (strides[i] < 0) {
1532 _mesa_error(ctx, GL_INVALID_VALUE,
1533 "glBindVertexBuffer(strides[%u]=%lld < 0)",
1534 i, (long long int) strides[i]);
1535 continue;
1536 }
1537
1538 if (buffers[i]) {
1539 struct gl_vertex_buffer_binding *binding =
1540 &vao->VertexBinding[VERT_ATTRIB_GENERIC(first + i)];
1541
1542 if (buffers[i] == binding->BufferObj->Name)
1543 vbo = binding->BufferObj;
1544 else
1545 vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
1546 "glBindVertexBuffers");
1547
1548 if (!vbo)
1549 continue;
1550 } else {
1551 vbo = ctx->Shared->NullBufferObj;
1552 }
1553
1554 bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo,
1555 offsets[i], strides[i]);
1556 }
1557
1558 _mesa_end_bufferobj_lookups(ctx);
1559 }
1560
1561
1562 void GLAPIENTRY
1563 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
1564 GLboolean normalized, GLuint relativeOffset)
1565 {
1566 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1567 SHORT_BIT | UNSIGNED_SHORT_BIT |
1568 INT_BIT | UNSIGNED_INT_BIT |
1569 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
1570 FIXED_GL_BIT |
1571 UNSIGNED_INT_2_10_10_10_REV_BIT |
1572 INT_2_10_10_10_REV_BIT |
1573 UNSIGNED_INT_10F_11F_11F_REV_BIT);
1574
1575 GET_CURRENT_CONTEXT(ctx);
1576 ASSERT_OUTSIDE_BEGIN_END(ctx);
1577
1578 /* The ARB_vertex_attrib_binding spec says:
1579 *
1580 * "An INVALID_OPERATION error is generated under any of the following
1581 * conditions:
1582 * - if no vertex array object is currently bound (see section 2.10);
1583 * - ..."
1584 */
1585 if (ctx->API == API_OPENGL_CORE &&
1586 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1587 _mesa_error(ctx, GL_INVALID_OPERATION,
1588 "glVertexAttribFormat(No array object bound)");
1589 return;
1590 }
1591
1592 /* The ARB_vertex_attrib_binding spec says:
1593 *
1594 * "The error INVALID_VALUE is generated if index is greater than or equal
1595 * to the value of MAX_VERTEX_ATTRIBS."
1596 */
1597 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1598 _mesa_error(ctx, GL_INVALID_VALUE,
1599 "glVertexAttribFormat(attribindex=%u > "
1600 "GL_MAX_VERTEX_ATTRIBS)",
1601 attribIndex);
1602 return;
1603 }
1604
1605 FLUSH_VERTICES(ctx, 0);
1606
1607 update_array_format(ctx, "glVertexAttribFormat",
1608 VERT_ATTRIB_GENERIC(attribIndex),
1609 legalTypes, 1, BGRA_OR_4, size, type, normalized,
1610 GL_FALSE, relativeOffset);
1611 }
1612
1613
1614 void GLAPIENTRY
1615 _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
1616 GLuint relativeOffset)
1617 {
1618 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1619 SHORT_BIT | UNSIGNED_SHORT_BIT |
1620 INT_BIT | UNSIGNED_INT_BIT);
1621
1622 GET_CURRENT_CONTEXT(ctx);
1623 ASSERT_OUTSIDE_BEGIN_END(ctx);
1624
1625 /* The ARB_vertex_attrib_binding spec says:
1626 *
1627 * "An INVALID_OPERATION error is generated under any of the following
1628 * conditions:
1629 * - if no vertex array object is currently bound (see section 2.10);
1630 * - ..."
1631 */
1632 if (ctx->API == API_OPENGL_CORE &&
1633 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1634 _mesa_error(ctx, GL_INVALID_OPERATION,
1635 "glVertexAttribIFormat(No array object bound)");
1636 return;
1637 }
1638
1639 /* The ARB_vertex_attrib_binding spec says:
1640 *
1641 * "The error INVALID_VALUE is generated if index is greater than
1642 * or equal to the value of MAX_VERTEX_ATTRIBS."
1643 */
1644 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1645 _mesa_error(ctx, GL_INVALID_VALUE,
1646 "glVertexAttribIFormat(attribindex=%u > "
1647 "GL_MAX_VERTEX_ATTRIBS)",
1648 attribIndex);
1649 return;
1650 }
1651
1652 FLUSH_VERTICES(ctx, 0);
1653
1654 update_array_format(ctx, "glVertexAttribIFormat",
1655 VERT_ATTRIB_GENERIC(attribIndex),
1656 legalTypes, 1, 4, size, type, GL_FALSE, GL_TRUE,
1657 relativeOffset);
1658 }
1659
1660
1661 void GLAPIENTRY
1662 _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
1663 GLuint relativeOffset)
1664 {
1665 const GLbitfield legalTypes = DOUBLE_BIT;
1666
1667 GET_CURRENT_CONTEXT(ctx);
1668 ASSERT_OUTSIDE_BEGIN_END(ctx);
1669
1670 /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says:
1671 *
1672 * "An INVALID_OPERATION error is generated under any of the following
1673 * conditions:
1674 * • if no vertex array object is currently bound (see section 10.4);
1675 * • ..."
1676 *
1677 * This language is missing from the extension spec, but we assume
1678 * that this is an oversight.
1679 */
1680 if (ctx->API == API_OPENGL_CORE &&
1681 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1682 _mesa_error(ctx, GL_INVALID_OPERATION,
1683 "glVertexAttribLFormat(No array object bound)");
1684 return;
1685 }
1686
1687 /* The ARB_vertex_attrib_binding spec says:
1688 *
1689 * "The error INVALID_VALUE is generated if <attribindex> is greater than
1690 * or equal to the value of MAX_VERTEX_ATTRIBS."
1691 */
1692 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1693 _mesa_error(ctx, GL_INVALID_VALUE,
1694 "glVertexAttribLFormat(attribindex=%u > "
1695 "GL_MAX_VERTEX_ATTRIBS)",
1696 attribIndex);
1697 return;
1698 }
1699
1700 FLUSH_VERTICES(ctx, 0);
1701
1702 update_array_format(ctx, "glVertexAttribLFormat",
1703 VERT_ATTRIB_GENERIC(attribIndex),
1704 legalTypes, 1, 4, size, type, GL_FALSE, GL_FALSE,
1705 relativeOffset);
1706 }
1707
1708
1709 void GLAPIENTRY
1710 _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
1711 {
1712 GET_CURRENT_CONTEXT(ctx);
1713 ASSERT_OUTSIDE_BEGIN_END(ctx);
1714
1715 /* The ARB_vertex_attrib_binding spec says:
1716 *
1717 * "An INVALID_OPERATION error is generated if no vertex array object
1718 * is bound."
1719 */
1720 if (ctx->API == API_OPENGL_CORE &&
1721 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1722 _mesa_error(ctx, GL_INVALID_OPERATION,
1723 "glVertexAttribBinding(No array object bound)");
1724 return;
1725 }
1726
1727 /* The ARB_vertex_attrib_binding spec says:
1728 *
1729 * "<attribindex> must be less than the value of MAX_VERTEX_ATTRIBS and
1730 * <bindingindex> must be less than the value of
1731 * MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
1732 * is generated."
1733 */
1734 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1735 _mesa_error(ctx, GL_INVALID_VALUE,
1736 "glVertexAttribBinding(attribindex=%u >= "
1737 "GL_MAX_VERTEX_ATTRIBS)",
1738 attribIndex);
1739 return;
1740 }
1741
1742 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
1743 _mesa_error(ctx, GL_INVALID_VALUE,
1744 "glVertexAttribBinding(bindingindex=%u >= "
1745 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
1746 bindingIndex);
1747 return;
1748 }
1749
1750 ASSERT(VERT_ATTRIB_GENERIC(attribIndex) <
1751 Elements(ctx->Array.VAO->VertexAttrib));
1752
1753 vertex_attrib_binding(ctx, VERT_ATTRIB_GENERIC(attribIndex),
1754 VERT_ATTRIB_GENERIC(bindingIndex));
1755 }
1756
1757
1758 void GLAPIENTRY
1759 _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
1760 {
1761 GET_CURRENT_CONTEXT(ctx);
1762 ASSERT_OUTSIDE_BEGIN_END(ctx);
1763
1764 if (!ctx->Extensions.ARB_instanced_arrays) {
1765 _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexBindingDivisor()");
1766 return;
1767 }
1768
1769 /* The ARB_vertex_attrib_binding spec says:
1770 *
1771 * "An INVALID_OPERATION error is generated if no vertex array object
1772 * is bound."
1773 */
1774 if (ctx->API == API_OPENGL_CORE &&
1775 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1776 _mesa_error(ctx, GL_INVALID_OPERATION,
1777 "glVertexBindingDivisor(No array object bound)");
1778 return;
1779 }
1780
1781 /* The ARB_vertex_attrib_binding spec says:
1782 *
1783 * "An INVALID_VALUE error is generated if <bindingindex> is greater
1784 * than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
1785 */
1786 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
1787 _mesa_error(ctx, GL_INVALID_VALUE,
1788 "glVertexBindingDivisor(bindingindex=%u > "
1789 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
1790 bindingIndex);
1791 return;
1792 }
1793
1794 vertex_binding_divisor(ctx, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
1795 }
1796
1797
1798 /**
1799 * Copy one client vertex array to another.
1800 */
1801 void
1802 _mesa_copy_client_array(struct gl_context *ctx,
1803 struct gl_client_array *dst,
1804 struct gl_client_array *src)
1805 {
1806 dst->Size = src->Size;
1807 dst->Type = src->Type;
1808 dst->Format = src->Format;
1809 dst->Stride = src->Stride;
1810 dst->StrideB = src->StrideB;
1811 dst->Ptr = src->Ptr;
1812 dst->Enabled = src->Enabled;
1813 dst->Normalized = src->Normalized;
1814 dst->Integer = src->Integer;
1815 dst->InstanceDivisor = src->InstanceDivisor;
1816 dst->_ElementSize = src->_ElementSize;
1817 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
1818 dst->_MaxElement = src->_MaxElement;
1819 }
1820
1821 void
1822 _mesa_copy_vertex_attrib_array(struct gl_context *ctx,
1823 struct gl_vertex_attrib_array *dst,
1824 const struct gl_vertex_attrib_array *src)
1825 {
1826 dst->Size = src->Size;
1827 dst->Type = src->Type;
1828 dst->Format = src->Format;
1829 dst->VertexBinding = src->VertexBinding;
1830 dst->RelativeOffset = src->RelativeOffset;
1831 dst->Format = src->Format;
1832 dst->Integer = src->Integer;
1833 dst->Normalized = src->Normalized;
1834 dst->Ptr = src->Ptr;
1835 dst->Enabled = src->Enabled;
1836 dst->_ElementSize = src->_ElementSize;
1837 }
1838
1839 void
1840 _mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
1841 struct gl_vertex_buffer_binding *dst,
1842 const struct gl_vertex_buffer_binding *src)
1843 {
1844 dst->Offset = src->Offset;
1845 dst->Stride = src->Stride;
1846 dst->InstanceDivisor = src->InstanceDivisor;
1847 dst->_BoundArrays = src->_BoundArrays;
1848
1849 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
1850 }
1851
1852 /**
1853 * Print vertex array's fields.
1854 */
1855 static void
1856 print_array(const char *name, GLint index, const struct gl_client_array *array)
1857 {
1858 if (index >= 0)
1859 printf(" %s[%d]: ", name, index);
1860 else
1861 printf(" %s: ", name);
1862 printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu), MaxElem=%u\n",
1863 array->Ptr, array->Type, array->Size,
1864 array->_ElementSize, array->StrideB,
1865 array->BufferObj->Name, (unsigned long) array->BufferObj->Size,
1866 array->_MaxElement);
1867 }
1868
1869
1870 /**
1871 * Print current vertex object/array info. For debug.
1872 */
1873 void
1874 _mesa_print_arrays(struct gl_context *ctx)
1875 {
1876 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1877 GLuint i;
1878
1879 _mesa_update_vao_max_element(ctx, vao);
1880
1881 printf("Array Object %u\n", vao->Name);
1882 if (vao->_VertexAttrib[VERT_ATTRIB_POS].Enabled)
1883 print_array("Vertex", -1, &vao->_VertexAttrib[VERT_ATTRIB_POS]);
1884 if (vao->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled)
1885 print_array("Normal", -1, &vao->_VertexAttrib[VERT_ATTRIB_NORMAL]);
1886 if (vao->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled)
1887 print_array("Color", -1, &vao->_VertexAttrib[VERT_ATTRIB_COLOR0]);
1888 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
1889 if (vao->_VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
1890 print_array("TexCoord", i, &vao->_VertexAttrib[VERT_ATTRIB_TEX(i)]);
1891 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++)
1892 if (vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
1893 print_array("Attrib", i, &vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]);
1894 printf(" _MaxElement = %u\n", vao->_MaxElement);
1895 }
1896
1897
1898 /**
1899 * Initialize vertex array state for given context.
1900 */
1901 void
1902 _mesa_init_varray(struct gl_context *ctx)
1903 {
1904 ctx->Array.DefaultVAO = ctx->Driver.NewArrayObject(ctx, 0);
1905 _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
1906 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
1907
1908 ctx->Array.Objects = _mesa_NewHashTable();
1909 }
1910
1911
1912 /**
1913 * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
1914 */
1915 static void
1916 delete_arrayobj_cb(GLuint id, void *data, void *userData)
1917 {
1918 struct gl_vertex_array_object *vao = (struct gl_vertex_array_object *) data;
1919 struct gl_context *ctx = (struct gl_context *) userData;
1920 _mesa_delete_vao(ctx, vao);
1921 }
1922
1923
1924 /**
1925 * Free vertex array state for given context.
1926 */
1927 void
1928 _mesa_free_varray_data(struct gl_context *ctx)
1929 {
1930 _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
1931 _mesa_DeleteHashTable(ctx->Array.Objects);
1932 }