mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
[mesa.git] / src / mesa / main / varray.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include <stdio.h>
28 #include <inttypes.h> /* for PRId64 macro */
29
30 #include "glheader.h"
31 #include "imports.h"
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enable.h"
35 #include "enums.h"
36 #include "hash.h"
37 #include "image.h"
38 #include "macros.h"
39 #include "mtypes.h"
40 #include "varray.h"
41 #include "arrayobj.h"
42 #include "main/dispatch.h"
43
44
45 /** Used to do error checking for GL_EXT_vertex_array_bgra */
46 #define BGRA_OR_4 5
47
48
49 /** Used to indicate which GL datatypes are accepted by each of the
50 * glVertex/Color/Attrib/EtcPointer() functions.
51 */
52 #define BOOL_BIT (1 << 0)
53 #define BYTE_BIT (1 << 1)
54 #define UNSIGNED_BYTE_BIT (1 << 2)
55 #define SHORT_BIT (1 << 3)
56 #define UNSIGNED_SHORT_BIT (1 << 4)
57 #define INT_BIT (1 << 5)
58 #define UNSIGNED_INT_BIT (1 << 6)
59 #define HALF_BIT (1 << 7)
60 #define FLOAT_BIT (1 << 8)
61 #define DOUBLE_BIT (1 << 9)
62 #define FIXED_ES_BIT (1 << 10)
63 #define FIXED_GL_BIT (1 << 11)
64 #define UNSIGNED_INT_2_10_10_10_REV_BIT (1 << 12)
65 #define INT_2_10_10_10_REV_BIT (1 << 13)
66 #define UNSIGNED_INT_10F_11F_11F_REV_BIT (1 << 14)
67 #define ALL_TYPE_BITS ((1 << 15) - 1)
68
69 #define ATTRIB_FORMAT_TYPES_MASK (BYTE_BIT | UNSIGNED_BYTE_BIT | \
70 SHORT_BIT | UNSIGNED_SHORT_BIT | \
71 INT_BIT | UNSIGNED_INT_BIT | \
72 HALF_BIT | FLOAT_BIT | DOUBLE_BIT | \
73 FIXED_GL_BIT | \
74 UNSIGNED_INT_2_10_10_10_REV_BIT | \
75 INT_2_10_10_10_REV_BIT | \
76 UNSIGNED_INT_10F_11F_11F_REV_BIT)
77
78 #define ATTRIB_IFORMAT_TYPES_MASK (BYTE_BIT | UNSIGNED_BYTE_BIT | \
79 SHORT_BIT | UNSIGNED_SHORT_BIT | \
80 INT_BIT | UNSIGNED_INT_BIT)
81
82 #define ATTRIB_LFORMAT_TYPES_MASK DOUBLE_BIT
83
84
85 /** Convert GL datatype enum into a <type>_BIT value seen above */
86 static GLbitfield
87 type_to_bit(const struct gl_context *ctx, GLenum type)
88 {
89 switch (type) {
90 case GL_BOOL:
91 return BOOL_BIT;
92 case GL_BYTE:
93 return BYTE_BIT;
94 case GL_UNSIGNED_BYTE:
95 return UNSIGNED_BYTE_BIT;
96 case GL_SHORT:
97 return SHORT_BIT;
98 case GL_UNSIGNED_SHORT:
99 return UNSIGNED_SHORT_BIT;
100 case GL_INT:
101 return INT_BIT;
102 case GL_UNSIGNED_INT:
103 return UNSIGNED_INT_BIT;
104 case GL_HALF_FLOAT:
105 if (ctx->Extensions.ARB_half_float_vertex)
106 return HALF_BIT;
107 else
108 return 0x0;
109 case GL_FLOAT:
110 return FLOAT_BIT;
111 case GL_DOUBLE:
112 return DOUBLE_BIT;
113 case GL_FIXED:
114 return _mesa_is_desktop_gl(ctx) ? FIXED_GL_BIT : FIXED_ES_BIT;
115 case GL_UNSIGNED_INT_2_10_10_10_REV:
116 return UNSIGNED_INT_2_10_10_10_REV_BIT;
117 case GL_INT_2_10_10_10_REV:
118 return INT_2_10_10_10_REV_BIT;
119 case GL_UNSIGNED_INT_10F_11F_11F_REV:
120 return UNSIGNED_INT_10F_11F_11F_REV_BIT;
121 default:
122 return 0;
123 }
124 }
125
126
127 /**
128 * Sets the VertexBinding field in the vertex attribute given by attribIndex.
129 */
130 static void
131 vertex_attrib_binding(struct gl_context *ctx,
132 struct gl_vertex_array_object *vao,
133 GLuint attribIndex,
134 GLuint bindingIndex)
135 {
136 struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex];
137
138 if (array->VertexBinding != bindingIndex) {
139 const GLbitfield64 array_bit = VERT_BIT(attribIndex);
140
141 FLUSH_VERTICES(ctx, _NEW_ARRAY);
142
143 vao->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit;
144 vao->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
145
146 array->VertexBinding = bindingIndex;
147
148 vao->NewArrays |= array_bit;
149 }
150 }
151
152
153 /**
154 * Binds a buffer object to the vertex buffer binding point given by index,
155 * and sets the Offset and Stride fields.
156 */
157 static void
158 bind_vertex_buffer(struct gl_context *ctx,
159 struct gl_vertex_array_object *vao,
160 GLuint index,
161 struct gl_buffer_object *vbo,
162 GLintptr offset, GLsizei stride)
163 {
164 struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
165
166 if (binding->BufferObj != vbo ||
167 binding->Offset != offset ||
168 binding->Stride != stride) {
169
170 FLUSH_VERTICES(ctx, _NEW_ARRAY);
171
172 _mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
173
174 binding->Offset = offset;
175 binding->Stride = stride;
176
177 vao->NewArrays |= binding->_BoundArrays;
178 }
179 }
180
181
182 /**
183 * Sets the InstanceDivisor field in the vertex buffer binding point
184 * given by bindingIndex.
185 */
186 static void
187 vertex_binding_divisor(struct gl_context *ctx,
188 struct gl_vertex_array_object *vao,
189 GLuint bindingIndex,
190 GLuint divisor)
191 {
192 struct gl_vertex_buffer_binding *binding =
193 &vao->VertexBinding[bindingIndex];
194
195 if (binding->InstanceDivisor != divisor) {
196 FLUSH_VERTICES(ctx, _NEW_ARRAY);
197 binding->InstanceDivisor = divisor;
198 vao->NewArrays |= binding->_BoundArrays;
199 }
200 }
201
202
203 /**
204 * Examine the API profile and extensions to determine which types are legal
205 * for vertex arrays. This is called once from update_array_format().
206 */
207 static GLbitfield
208 get_legal_types_mask(const struct gl_context *ctx)
209 {
210 GLbitfield legalTypesMask = ALL_TYPE_BITS;
211
212 if (_mesa_is_gles(ctx)) {
213 legalTypesMask &= ~(FIXED_GL_BIT |
214 DOUBLE_BIT |
215 UNSIGNED_INT_10F_11F_11F_REV_BIT);
216
217 /* GL_INT and GL_UNSIGNED_INT data is not allowed in OpenGL ES until
218 * 3.0. The 2_10_10_10 types are added in OpenGL ES 3.0 or
219 * GL_OES_vertex_type_10_10_10_2. GL_HALF_FLOAT data is not allowed
220 * until 3.0 or with the GL_OES_vertex_half float extension, which isn't
221 * quite as trivial as we'd like because it uses a different enum value
222 * for GL_HALF_FLOAT_OES.
223 */
224 if (ctx->Version < 30) {
225 legalTypesMask &= ~(UNSIGNED_INT_BIT |
226 INT_BIT |
227 UNSIGNED_INT_2_10_10_10_REV_BIT |
228 INT_2_10_10_10_REV_BIT |
229 HALF_BIT);
230 }
231 }
232 else {
233 legalTypesMask &= ~FIXED_ES_BIT;
234
235 if (!ctx->Extensions.ARB_ES2_compatibility)
236 legalTypesMask &= ~FIXED_GL_BIT;
237
238 if (!ctx->Extensions.ARB_vertex_type_2_10_10_10_rev)
239 legalTypesMask &= ~(UNSIGNED_INT_2_10_10_10_REV_BIT |
240 INT_2_10_10_10_REV_BIT);
241
242 if (!ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev)
243 legalTypesMask &= ~UNSIGNED_INT_10F_11F_11F_REV_BIT;
244 }
245
246 return legalTypesMask;
247 }
248
249
250 /**
251 * Does error checking and updates the format in an attrib array.
252 *
253 * Called by update_array() and VertexAttrib*Format().
254 *
255 * \param func Name of calling function used for error reporting
256 * \param attrib The index of the attribute array
257 * \param legalTypes Bitmask of *_BIT above indicating legal datatypes
258 * \param sizeMin Min allowable size value
259 * \param sizeMax Max allowable size value (may also be BGRA_OR_4)
260 * \param size Components per element (1, 2, 3 or 4)
261 * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
262 * \param normalized Whether integer types are converted to floats in [-1, 1]
263 * \param integer Integer-valued values (will not be normalized to [-1, 1])
264 * \param doubles Double values not reduced to floats
265 * \param relativeOffset Offset of the first element relative to the binding offset.
266 */
267 static bool
268 update_array_format(struct gl_context *ctx,
269 const char *func,
270 struct gl_vertex_array_object *vao,
271 GLuint attrib, GLbitfield legalTypesMask,
272 GLint sizeMin, GLint sizeMax,
273 GLint size, GLenum type,
274 GLboolean normalized, GLboolean integer, GLboolean doubles,
275 GLuint relativeOffset)
276 {
277 struct gl_vertex_attrib_array *array;
278 GLbitfield typeBit;
279 GLint elementSize;
280 GLenum format = GL_RGBA;
281
282 if (ctx->Array.LegalTypesMask == 0 || ctx->Array.LegalTypesMaskAPI != ctx->API) {
283 /* Compute the LegalTypesMask only once, unless the context API has
284 * changed, in which case we want to compute it again. We can't do this
285 * in _mesa_init_varrays() below because extensions are not yet enabled
286 * at that point.
287 */
288 ctx->Array.LegalTypesMask = get_legal_types_mask(ctx);
289 ctx->Array.LegalTypesMaskAPI = ctx->API;
290 }
291
292 legalTypesMask &= ctx->Array.LegalTypesMask;
293
294 if (_mesa_is_gles(ctx) && sizeMax == BGRA_OR_4) {
295 /* BGRA ordering is not supported in ES contexts.
296 */
297 sizeMax = 4;
298 }
299
300 typeBit = type_to_bit(ctx, type);
301 if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
302 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
303 func, _mesa_lookup_enum_by_nr(type));
304 return false;
305 }
306
307 /* Do size parameter checking.
308 * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and
309 * must be handled specially.
310 */
311 if (ctx->Extensions.EXT_vertex_array_bgra &&
312 sizeMax == BGRA_OR_4 &&
313 size == GL_BGRA) {
314 /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says:
315 *
316 * "An INVALID_OPERATION error is generated under any of the following
317 * conditions:
318 * ...
319 * • size is BGRA and type is not UNSIGNED_BYTE, INT_2_10_10_10_REV
320 * or UNSIGNED_INT_2_10_10_10_REV;
321 * ...
322 * • size is BGRA and normalized is FALSE;"
323 */
324 bool bgra_error = false;
325
326 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) {
327 if (type != GL_UNSIGNED_INT_2_10_10_10_REV &&
328 type != GL_INT_2_10_10_10_REV &&
329 type != GL_UNSIGNED_BYTE)
330 bgra_error = true;
331 } else if (type != GL_UNSIGNED_BYTE)
332 bgra_error = true;
333
334 if (bgra_error) {
335 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)",
336 func, _mesa_lookup_enum_by_nr(type));
337 return false;
338 }
339
340 if (!normalized) {
341 _mesa_error(ctx, GL_INVALID_OPERATION,
342 "%s(size=GL_BGRA and normalized=GL_FALSE)", func);
343 return false;
344 }
345
346 format = GL_BGRA;
347 size = 4;
348 }
349 else if (size < sizeMin || size > sizeMax || size > 4) {
350 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
351 return false;
352 }
353
354 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
355 (type == GL_UNSIGNED_INT_2_10_10_10_REV ||
356 type == GL_INT_2_10_10_10_REV) && size != 4) {
357 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
358 return false;
359 }
360
361 /* The ARB_vertex_attrib_binding_spec says:
362 *
363 * An INVALID_VALUE error is generated if <relativeoffset> is larger than
364 * the value of MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.
365 */
366 if (relativeOffset > ctx->Const.MaxVertexAttribRelativeOffset) {
367 _mesa_error(ctx, GL_INVALID_VALUE,
368 "%s(relativeOffset=%d > "
369 "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)",
370 func, relativeOffset);
371 return false;
372 }
373
374 if (ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev &&
375 type == GL_UNSIGNED_INT_10F_11F_11F_REV && size != 3) {
376 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
377 return false;
378 }
379
380 assert(size <= 4);
381
382 elementSize = _mesa_bytes_per_vertex_attrib(size, type);
383 assert(elementSize != -1);
384
385 array = &vao->VertexAttrib[attrib];
386 array->Size = size;
387 array->Type = type;
388 array->Format = format;
389 array->Normalized = normalized;
390 array->Integer = integer;
391 array->Doubles = doubles;
392 array->RelativeOffset = relativeOffset;
393 array->_ElementSize = elementSize;
394
395 vao->NewArrays |= VERT_BIT(attrib);
396 ctx->NewState |= _NEW_ARRAY;
397
398 return true;
399 }
400
401
402 /**
403 * Do error checking and update state for glVertex/Color/TexCoord/...Pointer
404 * functions.
405 *
406 * \param func name of calling function used for error reporting
407 * \param attrib the attribute array index to update
408 * \param legalTypes bitmask of *_BIT above indicating legal datatypes
409 * \param sizeMin min allowable size value
410 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
411 * \param size components per element (1, 2, 3 or 4)
412 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
413 * \param stride stride between elements, in elements
414 * \param normalized are integer types converted to floats in [-1, 1]?
415 * \param integer integer-valued values (will not be normalized to [-1,1])
416 * \param doubles Double values not reduced to floats
417 * \param ptr the address (or offset inside VBO) of the array data
418 */
419 static void
420 update_array(struct gl_context *ctx,
421 const char *func,
422 GLuint attrib, GLbitfield legalTypesMask,
423 GLint sizeMin, GLint sizeMax,
424 GLint size, GLenum type, GLsizei stride,
425 GLboolean normalized, GLboolean integer, GLboolean doubles,
426 const GLvoid *ptr)
427 {
428 struct gl_vertex_attrib_array *array;
429 GLsizei effectiveStride;
430
431 /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
432 *
433 * "Client vertex arrays - all vertex array attribute pointers must
434 * refer to buffer objects (section 2.9.2). The default vertex array
435 * object (the name zero) is also deprecated. Calling
436 * VertexAttribPointer when no buffer object or no vertex array object
437 * is bound will generate an INVALID_OPERATION error..."
438 *
439 * The check for VBOs is handled below.
440 */
441 if (ctx->API == API_OPENGL_CORE
442 && (ctx->Array.VAO == ctx->Array.DefaultVAO)) {
443 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
444 func);
445 return;
446 }
447
448 if (stride < 0) {
449 _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
450 return;
451 }
452
453 if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
454 stride > ctx->Const.MaxVertexAttribStride) {
455 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
456 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
457 return;
458 }
459
460 /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says:
461 *
462 * "An INVALID_OPERATION error is generated under any of the following
463 * conditions:
464 *
465 * ...
466 *
467 * * any of the *Pointer commands specifying the location and
468 * organization of vertex array data are called while zero is bound
469 * to the ARRAY_BUFFER buffer object binding point (see section
470 * 2.9.6), and the pointer argument is not NULL."
471 */
472 if (ptr != NULL && ctx->Array.VAO->ARBsemantics &&
473 !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
474 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
475 return;
476 }
477
478 if (!update_array_format(ctx, func, ctx->Array.VAO, attrib,
479 legalTypesMask, sizeMin, sizeMax,
480 size, type, normalized, integer, doubles, 0)) {
481 return;
482 }
483
484 /* Reset the vertex attrib binding */
485 vertex_attrib_binding(ctx, ctx->Array.VAO, attrib, attrib);
486
487 /* The Stride and Ptr fields are not set by update_array_format() */
488 array = &ctx->Array.VAO->VertexAttrib[attrib];
489 array->Stride = stride;
490 array->Ptr = (const GLvoid *) ptr;
491
492 /* Update the vertex buffer binding */
493 effectiveStride = stride != 0 ? stride : array->_ElementSize;
494 bind_vertex_buffer(ctx, ctx->Array.VAO, attrib, ctx->Array.ArrayBufferObj,
495 (GLintptr) ptr, effectiveStride);
496 }
497
498
499 void GLAPIENTRY
500 _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
501 {
502 GET_CURRENT_CONTEXT(ctx);
503 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
504 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
505 : (SHORT_BIT | INT_BIT | FLOAT_BIT |
506 DOUBLE_BIT | HALF_BIT |
507 UNSIGNED_INT_2_10_10_10_REV_BIT |
508 INT_2_10_10_10_REV_BIT);
509
510 FLUSH_VERTICES(ctx, 0);
511
512 update_array(ctx, "glVertexPointer", VERT_ATTRIB_POS,
513 legalTypes, 2, 4,
514 size, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
515 }
516
517
518 void GLAPIENTRY
519 _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
520 {
521 GET_CURRENT_CONTEXT(ctx);
522 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
523 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
524 : (BYTE_BIT | SHORT_BIT | INT_BIT |
525 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
526 UNSIGNED_INT_2_10_10_10_REV_BIT |
527 INT_2_10_10_10_REV_BIT);
528
529 FLUSH_VERTICES(ctx, 0);
530
531 update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL,
532 legalTypes, 3, 3,
533 3, type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
534 }
535
536
537 void GLAPIENTRY
538 _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
539 {
540 GET_CURRENT_CONTEXT(ctx);
541 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
542 ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
543 : (BYTE_BIT | UNSIGNED_BYTE_BIT |
544 SHORT_BIT | UNSIGNED_SHORT_BIT |
545 INT_BIT | UNSIGNED_INT_BIT |
546 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
547 UNSIGNED_INT_2_10_10_10_REV_BIT |
548 INT_2_10_10_10_REV_BIT);
549 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
550
551 FLUSH_VERTICES(ctx, 0);
552
553 update_array(ctx, "glColorPointer", VERT_ATTRIB_COLOR0,
554 legalTypes, sizeMin, BGRA_OR_4,
555 size, type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
556 }
557
558
559 void GLAPIENTRY
560 _mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
561 {
562 const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
563 GET_CURRENT_CONTEXT(ctx);
564
565 FLUSH_VERTICES(ctx, 0);
566
567 update_array(ctx, "glFogCoordPointer", VERT_ATTRIB_FOG,
568 legalTypes, 1, 1,
569 1, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
570 }
571
572
573 void GLAPIENTRY
574 _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
575 {
576 const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
577 FLOAT_BIT | DOUBLE_BIT);
578 GET_CURRENT_CONTEXT(ctx);
579
580 FLUSH_VERTICES(ctx, 0);
581
582 update_array(ctx, "glIndexPointer", VERT_ATTRIB_COLOR_INDEX,
583 legalTypes, 1, 1,
584 1, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
585 }
586
587
588 void GLAPIENTRY
589 _mesa_SecondaryColorPointer(GLint size, GLenum type,
590 GLsizei stride, const GLvoid *ptr)
591 {
592 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
593 SHORT_BIT | UNSIGNED_SHORT_BIT |
594 INT_BIT | UNSIGNED_INT_BIT |
595 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
596 UNSIGNED_INT_2_10_10_10_REV_BIT |
597 INT_2_10_10_10_REV_BIT);
598 GET_CURRENT_CONTEXT(ctx);
599
600 FLUSH_VERTICES(ctx, 0);
601
602 update_array(ctx, "glSecondaryColorPointer", VERT_ATTRIB_COLOR1,
603 legalTypes, 3, BGRA_OR_4,
604 size, type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
605 }
606
607
608 void GLAPIENTRY
609 _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
610 const GLvoid *ptr)
611 {
612 GET_CURRENT_CONTEXT(ctx);
613 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
614 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
615 : (SHORT_BIT | INT_BIT |
616 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
617 UNSIGNED_INT_2_10_10_10_REV_BIT |
618 INT_2_10_10_10_REV_BIT);
619 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
620 const GLuint unit = ctx->Array.ActiveTexture;
621
622 FLUSH_VERTICES(ctx, 0);
623
624 update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit),
625 legalTypes, sizeMin, 4,
626 size, type, stride, GL_FALSE, GL_FALSE, GL_FALSE,
627 ptr);
628 }
629
630
631 void GLAPIENTRY
632 _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
633 {
634 const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
635 /* this is the same type that glEdgeFlag uses */
636 const GLboolean integer = GL_FALSE;
637 GET_CURRENT_CONTEXT(ctx);
638
639 FLUSH_VERTICES(ctx, 0);
640
641 update_array(ctx, "glEdgeFlagPointer", VERT_ATTRIB_EDGEFLAG,
642 legalTypes, 1, 1,
643 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, GL_FALSE, ptr);
644 }
645
646
647 void GLAPIENTRY
648 _mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
649 {
650 const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
651 GET_CURRENT_CONTEXT(ctx);
652
653 FLUSH_VERTICES(ctx, 0);
654
655 if (ctx->API != API_OPENGLES) {
656 _mesa_error(ctx, GL_INVALID_OPERATION,
657 "glPointSizePointer(ES 1.x only)");
658 return;
659 }
660
661 update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE,
662 legalTypes, 1, 1,
663 1, type, stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
664 }
665
666
667 /**
668 * Set a generic vertex attribute array.
669 * Note that these arrays DO NOT alias the conventional GL vertex arrays
670 * (position, normal, color, fog, texcoord, etc).
671 */
672 void GLAPIENTRY
673 _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
674 GLboolean normalized,
675 GLsizei stride, const GLvoid *ptr)
676 {
677 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
678 SHORT_BIT | UNSIGNED_SHORT_BIT |
679 INT_BIT | UNSIGNED_INT_BIT |
680 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
681 FIXED_ES_BIT | FIXED_GL_BIT |
682 UNSIGNED_INT_2_10_10_10_REV_BIT |
683 INT_2_10_10_10_REV_BIT |
684 UNSIGNED_INT_10F_11F_11F_REV_BIT);
685 GET_CURRENT_CONTEXT(ctx);
686
687 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
688 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
689 return;
690 }
691
692 update_array(ctx, "glVertexAttribPointer", VERT_ATTRIB_GENERIC(index),
693 legalTypes, 1, BGRA_OR_4,
694 size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
695 }
696
697
698 /**
699 * GL_EXT_gpu_shader4 / GL 3.0.
700 * Set an integer-valued vertex attribute array.
701 * Note that these arrays DO NOT alias the conventional GL vertex arrays
702 * (position, normal, color, fog, texcoord, etc).
703 */
704 void GLAPIENTRY
705 _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
706 GLsizei stride, const GLvoid *ptr)
707 {
708 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
709 SHORT_BIT | UNSIGNED_SHORT_BIT |
710 INT_BIT | UNSIGNED_INT_BIT);
711 const GLboolean normalized = GL_FALSE;
712 const GLboolean integer = GL_TRUE;
713 GET_CURRENT_CONTEXT(ctx);
714
715 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
716 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
717 return;
718 }
719
720 update_array(ctx, "glVertexAttribIPointer", VERT_ATTRIB_GENERIC(index),
721 legalTypes, 1, 4,
722 size, type, stride, normalized, integer, GL_FALSE, ptr);
723 }
724
725 void GLAPIENTRY
726 _mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
727 GLsizei stride, const GLvoid *ptr)
728 {
729 GET_CURRENT_CONTEXT(ctx);
730 const GLbitfield legalTypes = (DOUBLE_BIT);
731 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
732 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribLPointer(index)");
733 return;
734 }
735
736 update_array(ctx, "glVertexAttribLPointer", VERT_ATTRIB_GENERIC(index),
737 legalTypes, 1, 4,
738 size, type, stride, GL_TRUE, GL_FALSE, GL_TRUE, ptr);
739 }
740
741
742 static void
743 enable_vertex_array_attrib(struct gl_context *ctx,
744 struct gl_vertex_array_object *vao,
745 GLuint index,
746 const char *func)
747 {
748 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
749 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
750 return;
751 }
752
753 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
754
755 if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
756 /* was disabled, now being enabled */
757 FLUSH_VERTICES(ctx, _NEW_ARRAY);
758 vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
759 vao->_Enabled |= VERT_BIT_GENERIC(index);
760 vao->NewArrays |= VERT_BIT_GENERIC(index);
761 }
762 }
763
764
765 void GLAPIENTRY
766 _mesa_EnableVertexAttribArray(GLuint index)
767 {
768 GET_CURRENT_CONTEXT(ctx);
769 enable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
770 "glEnableVertexAttribArray");
771 }
772
773
774 void GLAPIENTRY
775 _mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index)
776 {
777 GET_CURRENT_CONTEXT(ctx);
778 struct gl_vertex_array_object *vao;
779
780 /* The ARB_direct_state_access specification says:
781 *
782 * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib
783 * and DisableVertexArrayAttrib if <vaobj> is not
784 * [compatibility profile: zero or] the name of an existing vertex
785 * array object."
786 */
787 vao = _mesa_lookup_vao_err(ctx, vaobj, "glEnableVertexArrayAttrib");
788 if (!vao)
789 return;
790
791 enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttrib");
792 }
793
794
795 static void
796 disable_vertex_array_attrib(struct gl_context *ctx,
797 struct gl_vertex_array_object *vao,
798 GLuint index,
799 const char *func)
800 {
801 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
802 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
803 return;
804 }
805
806 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
807
808 if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
809 /* was enabled, now being disabled */
810 FLUSH_VERTICES(ctx, _NEW_ARRAY);
811 vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
812 vao->_Enabled &= ~VERT_BIT_GENERIC(index);
813 vao->NewArrays |= VERT_BIT_GENERIC(index);
814 }
815 }
816
817
818 void GLAPIENTRY
819 _mesa_DisableVertexAttribArray(GLuint index)
820 {
821 GET_CURRENT_CONTEXT(ctx);
822 disable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
823 "glDisableVertexAttribArray");
824 }
825
826
827 void GLAPIENTRY
828 _mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index)
829 {
830 GET_CURRENT_CONTEXT(ctx);
831 struct gl_vertex_array_object *vao;
832
833 /* The ARB_direct_state_access specification says:
834 *
835 * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib
836 * and DisableVertexArrayAttrib if <vaobj> is not
837 * [compatibility profile: zero or] the name of an existing vertex
838 * array object."
839 */
840 vao = _mesa_lookup_vao_err(ctx, vaobj, "glDisableVertexArrayAttrib");
841 if (!vao)
842 return;
843
844 disable_vertex_array_attrib(ctx, vao, index, "glDisableVertexArrayAttrib");
845 }
846
847
848 /**
849 * Return info for a vertex attribute array (no alias with legacy
850 * vertex attributes (pos, normal, color, etc)). This function does
851 * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
852 */
853 static GLuint
854 get_vertex_array_attrib(struct gl_context *ctx,
855 const struct gl_vertex_array_object *vao,
856 GLuint index, GLenum pname,
857 const char *caller)
858 {
859 const struct gl_vertex_attrib_array *array;
860
861 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
862 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
863 return 0;
864 }
865
866 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
867
868 array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
869
870 switch (pname) {
871 case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
872 return array->Enabled;
873 case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
874 return (array->Format == GL_BGRA) ? GL_BGRA : array->Size;
875 case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
876 return array->Stride;
877 case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
878 return array->Type;
879 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
880 return array->Normalized;
881 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
882 return vao->VertexBinding[array->VertexBinding].BufferObj->Name;
883 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
884 if ((_mesa_is_desktop_gl(ctx)
885 && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
886 || _mesa_is_gles3(ctx)) {
887 return array->Integer;
888 }
889 goto error;
890 case GL_VERTEX_ATTRIB_ARRAY_LONG:
891 if (_mesa_is_desktop_gl(ctx)) {
892 return array->Doubles;
893 }
894 goto error;
895 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
896 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
897 || _mesa_is_gles3(ctx)) {
898 return vao->VertexBinding[array->VertexBinding].InstanceDivisor;
899 }
900 goto error;
901 case GL_VERTEX_ATTRIB_BINDING:
902 if (_mesa_is_desktop_gl(ctx)) {
903 return array->VertexBinding - VERT_ATTRIB_GENERIC0;
904 }
905 goto error;
906 case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
907 if (_mesa_is_desktop_gl(ctx)) {
908 return array->RelativeOffset;
909 }
910 goto error;
911 default:
912 ; /* fall-through */
913 }
914
915 error:
916 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
917 return 0;
918 }
919
920
921 static const GLfloat *
922 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
923 {
924 if (index == 0) {
925 if (_mesa_attr_zero_aliases_vertex(ctx)) {
926 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
927 return NULL;
928 }
929 }
930 else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
931 _mesa_error(ctx, GL_INVALID_VALUE,
932 "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
933 return NULL;
934 }
935
936 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
937
938 FLUSH_CURRENT(ctx, 0);
939 return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
940 }
941
942 void GLAPIENTRY
943 _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
944 {
945 GET_CURRENT_CONTEXT(ctx);
946
947 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
948 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv");
949 if (v != NULL) {
950 COPY_4V(params, v);
951 }
952 }
953 else {
954 params[0] = (GLfloat) get_vertex_array_attrib(ctx, ctx->Array.VAO,
955 index, pname,
956 "glGetVertexAttribfv");
957 }
958 }
959
960
961 void GLAPIENTRY
962 _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
963 {
964 GET_CURRENT_CONTEXT(ctx);
965
966 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
967 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv");
968 if (v != NULL) {
969 params[0] = (GLdouble) v[0];
970 params[1] = (GLdouble) v[1];
971 params[2] = (GLdouble) v[2];
972 params[3] = (GLdouble) v[3];
973 }
974 }
975 else {
976 params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
977 index, pname,
978 "glGetVertexAttribdv");
979 }
980 }
981
982 void GLAPIENTRY
983 _mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
984 {
985 GET_CURRENT_CONTEXT(ctx);
986
987 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
988 const GLdouble *v = (const GLdouble *)get_current_attrib(ctx, index, "glGetVertexAttribLdv");
989 if (v != NULL) {
990 params[0] = v[0];
991 params[1] = v[1];
992 params[2] = v[2];
993 params[3] = v[3];
994 }
995 }
996 else {
997 params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
998 index, pname,
999 "glGetVertexAttribLdv");
1000 }
1001 }
1002
1003 void GLAPIENTRY
1004 _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1005 {
1006 GET_CURRENT_CONTEXT(ctx);
1007
1008 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1009 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv");
1010 if (v != NULL) {
1011 /* XXX should floats in[0,1] be scaled to full int range? */
1012 params[0] = (GLint) v[0];
1013 params[1] = (GLint) v[1];
1014 params[2] = (GLint) v[2];
1015 params[3] = (GLint) v[3];
1016 }
1017 }
1018 else {
1019 params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1020 index, pname,
1021 "glGetVertexAttribiv");
1022 }
1023 }
1024
1025
1026 /** GL 3.0 */
1027 void GLAPIENTRY
1028 _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1029 {
1030 GET_CURRENT_CONTEXT(ctx);
1031
1032 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1033 const GLint *v = (const GLint *)
1034 get_current_attrib(ctx, index, "glGetVertexAttribIiv");
1035 if (v != NULL) {
1036 COPY_4V(params, v);
1037 }
1038 }
1039 else {
1040 params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1041 index, pname,
1042 "glGetVertexAttribIiv");
1043 }
1044 }
1045
1046
1047 /** GL 3.0 */
1048 void GLAPIENTRY
1049 _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1050 {
1051 GET_CURRENT_CONTEXT(ctx);
1052
1053 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1054 const GLuint *v = (const GLuint *)
1055 get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
1056 if (v != NULL) {
1057 COPY_4V(params, v);
1058 }
1059 }
1060 else {
1061 params[0] = get_vertex_array_attrib(ctx, ctx->Array.VAO,
1062 index, pname,
1063 "glGetVertexAttribIuiv");
1064 }
1065 }
1066
1067
1068 void GLAPIENTRY
1069 _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
1070 {
1071 GET_CURRENT_CONTEXT(ctx);
1072
1073 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1074 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
1075 return;
1076 }
1077
1078 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
1079 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
1080 return;
1081 }
1082
1083 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
1084
1085 *pointer = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
1086 }
1087
1088
1089 void GLAPIENTRY
1090 _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
1091 GLsizei count, const GLvoid *ptr)
1092 {
1093 (void) count;
1094 _mesa_VertexPointer(size, type, stride, ptr);
1095 }
1096
1097
1098 void GLAPIENTRY
1099 _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
1100 const GLvoid *ptr)
1101 {
1102 (void) count;
1103 _mesa_NormalPointer(type, stride, ptr);
1104 }
1105
1106
1107 void GLAPIENTRY
1108 _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
1109 const GLvoid *ptr)
1110 {
1111 (void) count;
1112 _mesa_ColorPointer(size, type, stride, ptr);
1113 }
1114
1115
1116 void GLAPIENTRY
1117 _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
1118 const GLvoid *ptr)
1119 {
1120 (void) count;
1121 _mesa_IndexPointer(type, stride, ptr);
1122 }
1123
1124
1125 void GLAPIENTRY
1126 _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
1127 GLsizei count, const GLvoid *ptr)
1128 {
1129 (void) count;
1130 _mesa_TexCoordPointer(size, type, stride, ptr);
1131 }
1132
1133
1134 void GLAPIENTRY
1135 _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
1136 {
1137 (void) count;
1138 _mesa_EdgeFlagPointer(stride, ptr);
1139 }
1140
1141
1142 void GLAPIENTRY
1143 _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
1144 {
1145 GET_CURRENT_CONTEXT(ctx);
1146 GLboolean tflag, cflag, nflag; /* enable/disable flags */
1147 GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
1148 GLenum ctype = 0; /* color type */
1149 GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
1150 const GLint toffset = 0; /* always zero */
1151 GLint defstride; /* default stride */
1152 GLint c, f;
1153
1154 FLUSH_VERTICES(ctx, 0);
1155
1156 f = sizeof(GLfloat);
1157 c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
1158
1159 if (stride < 0) {
1160 _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
1161 return;
1162 }
1163
1164 switch (format) {
1165 case GL_V2F:
1166 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
1167 tcomps = 0; ccomps = 0; vcomps = 2;
1168 voffset = 0;
1169 defstride = 2*f;
1170 break;
1171 case GL_V3F:
1172 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
1173 tcomps = 0; ccomps = 0; vcomps = 3;
1174 voffset = 0;
1175 defstride = 3*f;
1176 break;
1177 case GL_C4UB_V2F:
1178 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1179 tcomps = 0; ccomps = 4; vcomps = 2;
1180 ctype = GL_UNSIGNED_BYTE;
1181 coffset = 0;
1182 voffset = c;
1183 defstride = c + 2*f;
1184 break;
1185 case GL_C4UB_V3F:
1186 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1187 tcomps = 0; ccomps = 4; vcomps = 3;
1188 ctype = GL_UNSIGNED_BYTE;
1189 coffset = 0;
1190 voffset = c;
1191 defstride = c + 3*f;
1192 break;
1193 case GL_C3F_V3F:
1194 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1195 tcomps = 0; ccomps = 3; vcomps = 3;
1196 ctype = GL_FLOAT;
1197 coffset = 0;
1198 voffset = 3*f;
1199 defstride = 6*f;
1200 break;
1201 case GL_N3F_V3F:
1202 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
1203 tcomps = 0; ccomps = 0; vcomps = 3;
1204 noffset = 0;
1205 voffset = 3*f;
1206 defstride = 6*f;
1207 break;
1208 case GL_C4F_N3F_V3F:
1209 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
1210 tcomps = 0; ccomps = 4; vcomps = 3;
1211 ctype = GL_FLOAT;
1212 coffset = 0;
1213 noffset = 4*f;
1214 voffset = 7*f;
1215 defstride = 10*f;
1216 break;
1217 case GL_T2F_V3F:
1218 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
1219 tcomps = 2; ccomps = 0; vcomps = 3;
1220 voffset = 2*f;
1221 defstride = 5*f;
1222 break;
1223 case GL_T4F_V4F:
1224 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
1225 tcomps = 4; ccomps = 0; vcomps = 4;
1226 voffset = 4*f;
1227 defstride = 8*f;
1228 break;
1229 case GL_T2F_C4UB_V3F:
1230 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
1231 tcomps = 2; ccomps = 4; vcomps = 3;
1232 ctype = GL_UNSIGNED_BYTE;
1233 coffset = 2*f;
1234 voffset = c+2*f;
1235 defstride = c+5*f;
1236 break;
1237 case GL_T2F_C3F_V3F:
1238 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
1239 tcomps = 2; ccomps = 3; vcomps = 3;
1240 ctype = GL_FLOAT;
1241 coffset = 2*f;
1242 voffset = 5*f;
1243 defstride = 8*f;
1244 break;
1245 case GL_T2F_N3F_V3F:
1246 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
1247 tcomps = 2; ccomps = 0; vcomps = 3;
1248 noffset = 2*f;
1249 voffset = 5*f;
1250 defstride = 8*f;
1251 break;
1252 case GL_T2F_C4F_N3F_V3F:
1253 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
1254 tcomps = 2; ccomps = 4; vcomps = 3;
1255 ctype = GL_FLOAT;
1256 coffset = 2*f;
1257 noffset = 6*f;
1258 voffset = 9*f;
1259 defstride = 12*f;
1260 break;
1261 case GL_T4F_C4F_N3F_V4F:
1262 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
1263 tcomps = 4; ccomps = 4; vcomps = 4;
1264 ctype = GL_FLOAT;
1265 coffset = 4*f;
1266 noffset = 8*f;
1267 voffset = 11*f;
1268 defstride = 15*f;
1269 break;
1270 default:
1271 _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
1272 return;
1273 }
1274
1275 if (stride==0) {
1276 stride = defstride;
1277 }
1278
1279 _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
1280 _mesa_DisableClientState( GL_INDEX_ARRAY );
1281 /* XXX also disable secondary color and generic arrays? */
1282
1283 /* Texcoords */
1284 if (tflag) {
1285 _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
1286 _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
1287 (GLubyte *) pointer + toffset );
1288 }
1289 else {
1290 _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
1291 }
1292
1293 /* Color */
1294 if (cflag) {
1295 _mesa_EnableClientState( GL_COLOR_ARRAY );
1296 _mesa_ColorPointer( ccomps, ctype, stride,
1297 (GLubyte *) pointer + coffset );
1298 }
1299 else {
1300 _mesa_DisableClientState( GL_COLOR_ARRAY );
1301 }
1302
1303
1304 /* Normals */
1305 if (nflag) {
1306 _mesa_EnableClientState( GL_NORMAL_ARRAY );
1307 _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
1308 }
1309 else {
1310 _mesa_DisableClientState( GL_NORMAL_ARRAY );
1311 }
1312
1313 /* Vertices */
1314 _mesa_EnableClientState( GL_VERTEX_ARRAY );
1315 _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
1316 (GLubyte *) pointer + voffset );
1317 }
1318
1319
1320 void GLAPIENTRY
1321 _mesa_LockArraysEXT(GLint first, GLsizei count)
1322 {
1323 GET_CURRENT_CONTEXT(ctx);
1324
1325 FLUSH_VERTICES(ctx, 0);
1326
1327 if (MESA_VERBOSE & VERBOSE_API)
1328 _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
1329
1330 if (first < 0) {
1331 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
1332 return;
1333 }
1334 if (count <= 0) {
1335 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
1336 return;
1337 }
1338 if (ctx->Array.LockCount != 0) {
1339 _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
1340 return;
1341 }
1342
1343 ctx->Array.LockFirst = first;
1344 ctx->Array.LockCount = count;
1345
1346 ctx->NewState |= _NEW_ARRAY;
1347 }
1348
1349
1350 void GLAPIENTRY
1351 _mesa_UnlockArraysEXT( void )
1352 {
1353 GET_CURRENT_CONTEXT(ctx);
1354
1355 FLUSH_VERTICES(ctx, 0);
1356
1357 if (MESA_VERBOSE & VERBOSE_API)
1358 _mesa_debug(ctx, "glUnlockArrays\n");
1359
1360 if (ctx->Array.LockCount == 0) {
1361 _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
1362 return;
1363 }
1364
1365 ctx->Array.LockFirst = 0;
1366 ctx->Array.LockCount = 0;
1367 ctx->NewState |= _NEW_ARRAY;
1368 }
1369
1370
1371 /* GL_EXT_multi_draw_arrays */
1372 void GLAPIENTRY
1373 _mesa_MultiDrawArrays( GLenum mode, const GLint *first,
1374 const GLsizei *count, GLsizei primcount )
1375 {
1376 GET_CURRENT_CONTEXT(ctx);
1377 GLint i;
1378
1379 FLUSH_VERTICES(ctx, 0);
1380
1381 for (i = 0; i < primcount; i++) {
1382 if (count[i] > 0) {
1383 CALL_DrawArrays(ctx->CurrentDispatch, (mode, first[i], count[i]));
1384 }
1385 }
1386 }
1387
1388
1389 /* GL_IBM_multimode_draw_arrays */
1390 void GLAPIENTRY
1391 _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
1392 const GLsizei * count,
1393 GLsizei primcount, GLint modestride )
1394 {
1395 GET_CURRENT_CONTEXT(ctx);
1396 GLint i;
1397
1398 FLUSH_VERTICES(ctx, 0);
1399
1400 for ( i = 0 ; i < primcount ; i++ ) {
1401 if ( count[i] > 0 ) {
1402 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1403 CALL_DrawArrays(ctx->CurrentDispatch, ( m, first[i], count[i] ));
1404 }
1405 }
1406 }
1407
1408
1409 /* GL_IBM_multimode_draw_arrays */
1410 void GLAPIENTRY
1411 _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
1412 GLenum type, const GLvoid * const * indices,
1413 GLsizei primcount, GLint modestride )
1414 {
1415 GET_CURRENT_CONTEXT(ctx);
1416 GLint i;
1417
1418 FLUSH_VERTICES(ctx, 0);
1419
1420 /* XXX not sure about ARB_vertex_buffer_object handling here */
1421
1422 for ( i = 0 ; i < primcount ; i++ ) {
1423 if ( count[i] > 0 ) {
1424 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1425 CALL_DrawElements(ctx->CurrentDispatch, ( m, count[i], type,
1426 indices[i] ));
1427 }
1428 }
1429 }
1430
1431
1432 /**
1433 * GL_NV_primitive_restart and GL 3.1
1434 */
1435 void GLAPIENTRY
1436 _mesa_PrimitiveRestartIndex(GLuint index)
1437 {
1438 GET_CURRENT_CONTEXT(ctx);
1439
1440 if (!ctx->Extensions.NV_primitive_restart && ctx->Version < 31) {
1441 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()");
1442 return;
1443 }
1444
1445 if (ctx->Array.RestartIndex != index) {
1446 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1447 ctx->Array.RestartIndex = index;
1448 }
1449 }
1450
1451
1452 /**
1453 * See GL_ARB_instanced_arrays.
1454 * Note that the instance divisor only applies to generic arrays, not
1455 * the legacy vertex arrays.
1456 */
1457 void GLAPIENTRY
1458 _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
1459 {
1460 GET_CURRENT_CONTEXT(ctx);
1461
1462 const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
1463 struct gl_vertex_array_object * const vao = ctx->Array.VAO;
1464
1465 if (!ctx->Extensions.ARB_instanced_arrays) {
1466 _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()");
1467 return;
1468 }
1469
1470 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1471 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribDivisor(index = %u)",
1472 index);
1473 return;
1474 }
1475
1476 assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
1477
1478 /* The ARB_vertex_attrib_binding spec says:
1479 *
1480 * "The command
1481 *
1482 * void VertexAttribDivisor(uint index, uint divisor);
1483 *
1484 * is equivalent to (assuming no errors are generated):
1485 *
1486 * VertexAttribBinding(index, index);
1487 * VertexBindingDivisor(index, divisor);"
1488 */
1489 vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
1490 vertex_binding_divisor(ctx, vao, genericIndex, divisor);
1491 }
1492
1493
1494 unsigned
1495 _mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type)
1496 {
1497 /* From the OpenGL 4.3 core specification, page 302:
1498 * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
1499 * enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
1500 * is used."
1501 */
1502 if (ctx->Array.PrimitiveRestartFixedIndex) {
1503 switch (ib_type) {
1504 case GL_UNSIGNED_BYTE:
1505 return 0xff;
1506 case GL_UNSIGNED_SHORT:
1507 return 0xffff;
1508 case GL_UNSIGNED_INT:
1509 return 0xffffffff;
1510 default:
1511 assert(!"_mesa_primitive_restart_index: Invalid index buffer type.");
1512 }
1513 }
1514
1515 return ctx->Array.RestartIndex;
1516 }
1517
1518
1519 /**
1520 * GL_ARB_vertex_attrib_binding
1521 */
1522 static void
1523 vertex_array_vertex_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
1524 GLuint bindingIndex, GLuint buffer, GLintptr offset,
1525 GLsizei stride, const char *func)
1526 {
1527 struct gl_buffer_object *vbo;
1528
1529 ASSERT_OUTSIDE_BEGIN_END(ctx);
1530
1531 /* The ARB_vertex_attrib_binding spec says:
1532 *
1533 * "An INVALID_VALUE error is generated if <bindingindex> is greater than
1534 * the value of MAX_VERTEX_ATTRIB_BINDINGS."
1535 */
1536 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
1537 _mesa_error(ctx, GL_INVALID_VALUE,
1538 "%s(bindingindex=%u > "
1539 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
1540 func, bindingIndex);
1541 return;
1542 }
1543
1544 /* The ARB_vertex_attrib_binding spec says:
1545 *
1546 * "The error INVALID_VALUE is generated if <stride> or <offset>
1547 * are negative."
1548 */
1549 if (offset < 0) {
1550 _mesa_error(ctx, GL_INVALID_VALUE,
1551 "%s(offset=%" PRId64 " < 0)",
1552 func, (int64_t) offset);
1553 return;
1554 }
1555
1556 if (stride < 0) {
1557 _mesa_error(ctx, GL_INVALID_VALUE,
1558 "%s(stride=%d < 0)", func, stride);
1559 return;
1560 }
1561
1562 if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
1563 stride > ctx->Const.MaxVertexAttribStride) {
1564 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
1565 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
1566 return;
1567 }
1568
1569 if (buffer == vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
1570 vbo = vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
1571 } else if (buffer != 0) {
1572 vbo = _mesa_lookup_bufferobj(ctx, buffer);
1573
1574 /* From the GL_ARB_vertex_attrib_array spec:
1575 *
1576 * "[Core profile only:]
1577 * An INVALID_OPERATION error is generated if buffer is not zero or a
1578 * name returned from a previous call to GenBuffers, or if such a name
1579 * has since been deleted with DeleteBuffers.
1580 *
1581 * Otherwise, we fall back to the same compat profile behavior as other
1582 * object references (automatically gen it).
1583 */
1584 if (!_mesa_handle_bind_buffer_gen(ctx, GL_ARRAY_BUFFER, buffer,
1585 &vbo, func))
1586 return;
1587 } else {
1588 /* The ARB_vertex_attrib_binding spec says:
1589 *
1590 * "If <buffer> is zero, any buffer object attached to this
1591 * bindpoint is detached."
1592 */
1593 vbo = ctx->Shared->NullBufferObj;
1594 }
1595
1596 bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
1597 vbo, offset, stride);
1598 }
1599
1600
1601 void GLAPIENTRY
1602 _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
1603 GLsizei stride)
1604 {
1605 GET_CURRENT_CONTEXT(ctx);
1606
1607 /* The ARB_vertex_attrib_binding spec says:
1608 *
1609 * "An INVALID_OPERATION error is generated if no vertex array object
1610 * is bound."
1611 */
1612 if (ctx->API == API_OPENGL_CORE &&
1613 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1614 _mesa_error(ctx, GL_INVALID_OPERATION,
1615 "glBindVertexBuffer(No array object bound)");
1616 return;
1617 }
1618
1619 vertex_array_vertex_buffer(ctx, ctx->Array.VAO, bindingIndex,
1620 buffer, offset, stride, "glBindVertexBuffer");
1621 }
1622
1623
1624 void GLAPIENTRY
1625 _mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
1626 GLintptr offset, GLsizei stride)
1627 {
1628 GET_CURRENT_CONTEXT(ctx);
1629 struct gl_vertex_array_object *vao;
1630
1631 /* The ARB_direct_state_access specification says:
1632 *
1633 * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
1634 * if <vaobj> is not [compatibility profile: zero or] the name of an
1635 * existing vertex array object."
1636 */
1637 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffer");
1638 if (!vao)
1639 return;
1640
1641 vertex_array_vertex_buffer(ctx, vao, bindingIndex,
1642 buffer, offset, stride,
1643 "glVertexArrayVertexBuffer");
1644 }
1645
1646
1647 static void
1648 vertex_array_vertex_buffers(struct gl_context *ctx,
1649 struct gl_vertex_array_object *vao,
1650 GLuint first, GLsizei count, const GLuint *buffers,
1651 const GLintptr *offsets, const GLsizei *strides,
1652 const char *func)
1653 {
1654 GLuint i;
1655
1656 ASSERT_OUTSIDE_BEGIN_END(ctx);
1657
1658 /* The ARB_multi_bind spec says:
1659 *
1660 * "An INVALID_OPERATION error is generated if <first> + <count>
1661 * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
1662 */
1663 if (first + count > ctx->Const.MaxVertexAttribBindings) {
1664 _mesa_error(ctx, GL_INVALID_OPERATION,
1665 "%s(first=%u + count=%d > the value of "
1666 "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
1667 func, first, count, ctx->Const.MaxVertexAttribBindings);
1668 return;
1669 }
1670
1671 if (!buffers) {
1672 /**
1673 * The ARB_multi_bind spec says:
1674 *
1675 * "If <buffers> is NULL, each affected vertex buffer binding point
1676 * from <first> through <first>+<count>-1 will be reset to have no
1677 * bound buffer object. In this case, the offsets and strides
1678 * associated with the binding points are set to default values,
1679 * ignoring <offsets> and <strides>."
1680 */
1681 struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
1682
1683 for (i = 0; i < count; i++)
1684 bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
1685 vbo, 0, 16);
1686
1687 return;
1688 }
1689
1690 /* Note that the error semantics for multi-bind commands differ from
1691 * those of other GL commands.
1692 *
1693 * The Issues section in the ARB_multi_bind spec says:
1694 *
1695 * "(11) Typically, OpenGL specifies that if an error is generated by
1696 * a command, that command has no effect. This is somewhat
1697 * unfortunate for multi-bind commands, because it would require
1698 * a first pass to scan the entire list of bound objects for
1699 * errors and then a second pass to actually perform the
1700 * bindings. Should we have different error semantics?
1701 *
1702 * RESOLVED: Yes. In this specification, when the parameters for
1703 * one of the <count> binding points are invalid, that binding
1704 * point is not updated and an error will be generated. However,
1705 * other binding points in the same command will be updated if
1706 * their parameters are valid and no other error occurs."
1707 */
1708
1709 _mesa_begin_bufferobj_lookups(ctx);
1710
1711 for (i = 0; i < count; i++) {
1712 struct gl_buffer_object *vbo;
1713
1714 /* The ARB_multi_bind spec says:
1715 *
1716 * "An INVALID_VALUE error is generated if any value in
1717 * <offsets> or <strides> is negative (per binding)."
1718 */
1719 if (offsets[i] < 0) {
1720 _mesa_error(ctx, GL_INVALID_VALUE,
1721 "%s(offsets[%u]=%" PRId64 " < 0)",
1722 func, i, (int64_t) offsets[i]);
1723 continue;
1724 }
1725
1726 if (strides[i] < 0) {
1727 _mesa_error(ctx, GL_INVALID_VALUE,
1728 "%s(strides[%u]=%d < 0)",
1729 func, i, strides[i]);
1730 continue;
1731 }
1732
1733 if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
1734 strides[i] > ctx->Const.MaxVertexAttribStride) {
1735 _mesa_error(ctx, GL_INVALID_VALUE,
1736 "%s(strides[%u]=%d > "
1737 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, i, strides[i]);
1738 continue;
1739 }
1740
1741 if (buffers[i]) {
1742 struct gl_vertex_buffer_binding *binding =
1743 &vao->VertexBinding[VERT_ATTRIB_GENERIC(first + i)];
1744
1745 if (buffers[i] == binding->BufferObj->Name)
1746 vbo = binding->BufferObj;
1747 else
1748 vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, func);
1749
1750 if (!vbo)
1751 continue;
1752 } else {
1753 vbo = ctx->Shared->NullBufferObj;
1754 }
1755
1756 bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
1757 vbo, offsets[i], strides[i]);
1758 }
1759
1760 _mesa_end_bufferobj_lookups(ctx);
1761 }
1762
1763
1764 void GLAPIENTRY
1765 _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
1766 const GLintptr *offsets, const GLsizei *strides)
1767 {
1768 GET_CURRENT_CONTEXT(ctx);
1769
1770 /* The ARB_vertex_attrib_binding spec says:
1771 *
1772 * "An INVALID_OPERATION error is generated if no
1773 * vertex array object is bound."
1774 */
1775 if (ctx->API == API_OPENGL_CORE &&
1776 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1777 _mesa_error(ctx, GL_INVALID_OPERATION,
1778 "glBindVertexBuffers(No array object bound)");
1779 return;
1780 }
1781
1782 vertex_array_vertex_buffers(ctx, ctx->Array.VAO, first, count,
1783 buffers, offsets, strides,
1784 "glBindVertexBuffers");
1785 }
1786
1787
1788 void GLAPIENTRY
1789 _mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
1790 const GLuint *buffers,
1791 const GLintptr *offsets, const GLsizei *strides)
1792 {
1793 GET_CURRENT_CONTEXT(ctx);
1794 struct gl_vertex_array_object *vao;
1795
1796 /* The ARB_direct_state_access specification says:
1797 *
1798 * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
1799 * if <vaobj> is not [compatibility profile: zero or] the name of an
1800 * existing vertex array object."
1801 */
1802 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffers");
1803 if (!vao)
1804 return;
1805
1806 vertex_array_vertex_buffers(ctx, vao, first, count,
1807 buffers, offsets, strides,
1808 "glVertexArrayVertexBuffers");
1809 }
1810
1811
1812 static void
1813 vertex_attrib_format(GLuint attribIndex, GLint size, GLenum type,
1814 GLboolean normalized, GLboolean integer,
1815 GLboolean doubles, GLbitfield legalTypes,
1816 GLsizei maxSize, GLuint relativeOffset,
1817 const char *func)
1818 {
1819 GET_CURRENT_CONTEXT(ctx);
1820 ASSERT_OUTSIDE_BEGIN_END(ctx);
1821
1822 /* The ARB_vertex_attrib_binding spec says:
1823 *
1824 * "An INVALID_OPERATION error is generated under any of the following
1825 * conditions:
1826 * - if no vertex array object is currently bound (see section 2.10);
1827 * - ..."
1828 *
1829 * This error condition only applies to VertexAttribFormat and
1830 * VertexAttribIFormat in the extension spec, but we assume that this
1831 * is an oversight. In the OpenGL 4.3 (Core Profile) spec, it applies
1832 * to all three functions.
1833 */
1834 if (ctx->API == API_OPENGL_CORE &&
1835 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1836 _mesa_error(ctx, GL_INVALID_OPERATION,
1837 "%s(No array object bound)", func);
1838 return;
1839 }
1840
1841 /* The ARB_vertex_attrib_binding spec says:
1842 *
1843 * "The error INVALID_VALUE is generated if index is greater than or equal
1844 * to the value of MAX_VERTEX_ATTRIBS."
1845 */
1846 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1847 _mesa_error(ctx, GL_INVALID_VALUE,
1848 "%s(attribindex=%u > "
1849 "GL_MAX_VERTEX_ATTRIBS)",
1850 func, attribIndex);
1851 return;
1852 }
1853
1854 FLUSH_VERTICES(ctx, 0);
1855
1856 update_array_format(ctx, func, ctx->Array.VAO,
1857 VERT_ATTRIB_GENERIC(attribIndex),
1858 legalTypes, 1, maxSize, size, type,
1859 normalized, integer, doubles, relativeOffset);
1860 }
1861
1862
1863 void GLAPIENTRY
1864 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
1865 GLboolean normalized, GLuint relativeOffset)
1866 {
1867 vertex_attrib_format(attribIndex, size, type, normalized,
1868 GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK,
1869 BGRA_OR_4, relativeOffset,
1870 "glVertexAttribFormat");
1871 }
1872
1873
1874 void GLAPIENTRY
1875 _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
1876 GLuint relativeOffset)
1877 {
1878 vertex_attrib_format(attribIndex, size, type, GL_FALSE,
1879 GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK, 4,
1880 relativeOffset, "glVertexAttribIFormat");
1881 }
1882
1883
1884 void GLAPIENTRY
1885 _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
1886 GLuint relativeOffset)
1887 {
1888 vertex_attrib_format(attribIndex, size, type, GL_FALSE, GL_FALSE,
1889 GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK, 4,
1890 relativeOffset, "glVertexAttribLFormat");
1891 }
1892
1893
1894 static void
1895 vertex_array_attrib_format(GLuint vaobj, GLuint attribIndex, GLint size,
1896 GLenum type, GLboolean normalized,
1897 GLboolean integer, GLboolean doubles,
1898 GLbitfield legalTypes, GLsizei maxSize,
1899 GLuint relativeOffset, const char *func)
1900 {
1901 GET_CURRENT_CONTEXT(ctx);
1902 struct gl_vertex_array_object *vao;
1903
1904 ASSERT_OUTSIDE_BEGIN_END(ctx);
1905
1906 /* The ARB_direct_state_access spec says:
1907 *
1908 * "An INVALID_OPERATION error is generated by VertexArrayAttrib*Format
1909 * if <vaobj> is not [compatibility profile: zero or] the name of an
1910 * existing vertex array object."
1911 */
1912 vao = _mesa_lookup_vao_err(ctx, vaobj, func);
1913 if (!vao)
1914 return;
1915
1916 /* The ARB_vertex_attrib_binding spec says:
1917 *
1918 * "The error INVALID_VALUE is generated if index is greater than or equal
1919 * to the value of MAX_VERTEX_ATTRIBS."
1920 */
1921 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1922 _mesa_error(ctx, GL_INVALID_VALUE,
1923 "%s(attribindex=%u > GL_MAX_VERTEX_ATTRIBS)",
1924 func, attribIndex);
1925 return;
1926 }
1927
1928 FLUSH_VERTICES(ctx, 0);
1929
1930 update_array_format(ctx, func, vao,
1931 VERT_ATTRIB_GENERIC(attribIndex),
1932 legalTypes, 1, maxSize, size, type, normalized,
1933 integer, doubles, relativeOffset);
1934 }
1935
1936
1937 void GLAPIENTRY
1938 _mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size,
1939 GLenum type, GLboolean normalized,
1940 GLuint relativeOffset)
1941 {
1942 vertex_array_attrib_format(vaobj, attribIndex, size, type, normalized,
1943 GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK,
1944 BGRA_OR_4, relativeOffset,
1945 "glVertexArrayAttribFormat");
1946 }
1947
1948
1949 void GLAPIENTRY
1950 _mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex,
1951 GLint size, GLenum type,
1952 GLuint relativeOffset)
1953 {
1954 vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE,
1955 GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK,
1956 4, relativeOffset,
1957 "glVertexArrayAttribIFormat");
1958 }
1959
1960
1961 void GLAPIENTRY
1962 _mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
1963 GLint size, GLenum type,
1964 GLuint relativeOffset)
1965 {
1966 vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE,
1967 GL_FALSE, GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK,
1968 4, relativeOffset,
1969 "glVertexArrayAttribLFormat");
1970 }
1971
1972
1973 static void
1974 vertex_array_attrib_binding(struct gl_context *ctx,
1975 struct gl_vertex_array_object *vao,
1976 GLuint attribIndex, GLuint bindingIndex,
1977 const char *func)
1978 {
1979 ASSERT_OUTSIDE_BEGIN_END(ctx);
1980
1981 /* The ARB_vertex_attrib_binding spec says:
1982 *
1983 * "<attribindex> must be less than the value of MAX_VERTEX_ATTRIBS and
1984 * <bindingindex> must be less than the value of
1985 * MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
1986 * is generated."
1987 */
1988 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1989 _mesa_error(ctx, GL_INVALID_VALUE,
1990 "%s(attribindex=%u >= "
1991 "GL_MAX_VERTEX_ATTRIBS)",
1992 func, attribIndex);
1993 return;
1994 }
1995
1996 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
1997 _mesa_error(ctx, GL_INVALID_VALUE,
1998 "%s(bindingindex=%u >= "
1999 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
2000 func, bindingIndex);
2001 return;
2002 }
2003
2004 assert(VERT_ATTRIB_GENERIC(attribIndex) < ARRAY_SIZE(vao->VertexAttrib));
2005
2006 vertex_attrib_binding(ctx, vao,
2007 VERT_ATTRIB_GENERIC(attribIndex),
2008 VERT_ATTRIB_GENERIC(bindingIndex));
2009 }
2010
2011
2012 void GLAPIENTRY
2013 _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
2014 {
2015 GET_CURRENT_CONTEXT(ctx);
2016
2017 /* The ARB_vertex_attrib_binding spec says:
2018 *
2019 * "An INVALID_OPERATION error is generated if no vertex array object
2020 * is bound."
2021 */
2022 if (ctx->API == API_OPENGL_CORE &&
2023 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2024 _mesa_error(ctx, GL_INVALID_OPERATION,
2025 "glVertexAttribBinding(No array object bound)");
2026 return;
2027 }
2028
2029 vertex_array_attrib_binding(ctx, ctx->Array.VAO,
2030 attribIndex, bindingIndex,
2031 "glVertexAttribBinding");
2032 }
2033
2034
2035 void GLAPIENTRY
2036 _mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, GLuint bindingIndex)
2037 {
2038 GET_CURRENT_CONTEXT(ctx);
2039 struct gl_vertex_array_object *vao;
2040
2041 /* The ARB_direct_state_access specification says:
2042 *
2043 * "An INVALID_OPERATION error is generated by VertexArrayAttribBinding
2044 * if <vaobj> is not [compatibility profile: zero or] the name of an
2045 * existing vertex array object."
2046 */
2047 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayAttribBinding");
2048 if (!vao)
2049 return;
2050
2051 vertex_array_attrib_binding(ctx, vao, attribIndex, bindingIndex,
2052 "glVertexArrayAttribBinding");
2053 }
2054
2055
2056 static void
2057 vertex_array_binding_divisor(struct gl_context *ctx,
2058 struct gl_vertex_array_object *vao,
2059 GLuint bindingIndex, GLuint divisor,
2060 const char *func)
2061 {
2062 ASSERT_OUTSIDE_BEGIN_END(ctx);
2063
2064 if (!ctx->Extensions.ARB_instanced_arrays) {
2065 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", func);
2066 return;
2067 }
2068
2069 /* The ARB_vertex_attrib_binding spec says:
2070 *
2071 * "An INVALID_VALUE error is generated if <bindingindex> is greater
2072 * than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
2073 */
2074 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
2075 _mesa_error(ctx, GL_INVALID_VALUE,
2076 "%s(bindingindex=%u > "
2077 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
2078 func, bindingIndex);
2079 return;
2080 }
2081
2082 vertex_binding_divisor(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
2083 }
2084
2085
2086 void GLAPIENTRY
2087 _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
2088 {
2089 GET_CURRENT_CONTEXT(ctx);
2090
2091 /* The ARB_vertex_attrib_binding spec says:
2092 *
2093 * "An INVALID_OPERATION error is generated if no vertex array object
2094 * is bound."
2095 */
2096 if (ctx->API == API_OPENGL_CORE &&
2097 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2098 _mesa_error(ctx, GL_INVALID_OPERATION,
2099 "glVertexBindingDivisor(No array object bound)");
2100 return;
2101 }
2102
2103 vertex_array_binding_divisor(ctx, ctx->Array.VAO,
2104 bindingIndex, divisor,
2105 "glVertexBindingDivisor");
2106 }
2107
2108
2109 void GLAPIENTRY
2110 _mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex, GLuint divisor)
2111 {
2112 struct gl_vertex_array_object *vao;
2113 GET_CURRENT_CONTEXT(ctx);
2114
2115 /* The ARB_direct_state_access specification says:
2116 *
2117 * "An INVALID_OPERATION error is generated by VertexArrayBindingDivisor
2118 * if <vaobj> is not [compatibility profile: zero or] the name of an
2119 * existing vertex array object."
2120 */
2121 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayBindingDivisor");
2122 if (!vao)
2123 return;
2124
2125 vertex_array_binding_divisor(ctx, vao, bindingIndex, divisor,
2126 "glVertexArrayBindingDivisor");
2127 }
2128
2129
2130 /**
2131 * Copy one client vertex array to another.
2132 */
2133 void
2134 _mesa_copy_client_array(struct gl_context *ctx,
2135 struct gl_client_array *dst,
2136 struct gl_client_array *src)
2137 {
2138 dst->Size = src->Size;
2139 dst->Type = src->Type;
2140 dst->Format = src->Format;
2141 dst->Stride = src->Stride;
2142 dst->StrideB = src->StrideB;
2143 dst->Ptr = src->Ptr;
2144 dst->Enabled = src->Enabled;
2145 dst->Normalized = src->Normalized;
2146 dst->Integer = src->Integer;
2147 dst->Doubles = src->Doubles;
2148 dst->InstanceDivisor = src->InstanceDivisor;
2149 dst->_ElementSize = src->_ElementSize;
2150 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
2151 }
2152
2153 void
2154 _mesa_copy_vertex_attrib_array(struct gl_context *ctx,
2155 struct gl_vertex_attrib_array *dst,
2156 const struct gl_vertex_attrib_array *src)
2157 {
2158 dst->Size = src->Size;
2159 dst->Type = src->Type;
2160 dst->Format = src->Format;
2161 dst->VertexBinding = src->VertexBinding;
2162 dst->RelativeOffset = src->RelativeOffset;
2163 dst->Format = src->Format;
2164 dst->Integer = src->Integer;
2165 dst->Doubles = src->Doubles;
2166 dst->Normalized = src->Normalized;
2167 dst->Ptr = src->Ptr;
2168 dst->Enabled = src->Enabled;
2169 dst->_ElementSize = src->_ElementSize;
2170 }
2171
2172 void
2173 _mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
2174 struct gl_vertex_buffer_binding *dst,
2175 const struct gl_vertex_buffer_binding *src)
2176 {
2177 dst->Offset = src->Offset;
2178 dst->Stride = src->Stride;
2179 dst->InstanceDivisor = src->InstanceDivisor;
2180 dst->_BoundArrays = src->_BoundArrays;
2181
2182 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
2183 }
2184
2185 /**
2186 * Print vertex array's fields.
2187 */
2188 static void
2189 print_array(const char *name, GLint index, const struct gl_client_array *array)
2190 {
2191 if (index >= 0)
2192 fprintf(stderr, " %s[%d]: ", name, index);
2193 else
2194 fprintf(stderr, " %s: ", name);
2195 fprintf(stderr, "Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu)\n",
2196 array->Ptr, array->Type, array->Size,
2197 array->_ElementSize, array->StrideB,
2198 array->BufferObj->Name, (unsigned long) array->BufferObj->Size);
2199 }
2200
2201
2202 /**
2203 * Print current vertex object/array info. For debug.
2204 */
2205 void
2206 _mesa_print_arrays(struct gl_context *ctx)
2207 {
2208 struct gl_vertex_array_object *vao = ctx->Array.VAO;
2209 GLuint i;
2210
2211 printf("Array Object %u\n", vao->Name);
2212 if (vao->_VertexAttrib[VERT_ATTRIB_POS].Enabled)
2213 print_array("Vertex", -1, &vao->_VertexAttrib[VERT_ATTRIB_POS]);
2214 if (vao->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled)
2215 print_array("Normal", -1, &vao->_VertexAttrib[VERT_ATTRIB_NORMAL]);
2216 if (vao->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled)
2217 print_array("Color", -1, &vao->_VertexAttrib[VERT_ATTRIB_COLOR0]);
2218 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
2219 if (vao->_VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
2220 print_array("TexCoord", i, &vao->_VertexAttrib[VERT_ATTRIB_TEX(i)]);
2221 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++)
2222 if (vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
2223 print_array("Attrib", i, &vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]);
2224 }
2225
2226
2227 /**
2228 * Initialize vertex array state for given context.
2229 */
2230 void
2231 _mesa_init_varray(struct gl_context *ctx)
2232 {
2233 ctx->Array.DefaultVAO = ctx->Driver.NewArrayObject(ctx, 0);
2234 _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
2235 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
2236
2237 ctx->Array.Objects = _mesa_NewHashTable();
2238 }
2239
2240
2241 /**
2242 * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
2243 */
2244 static void
2245 delete_arrayobj_cb(GLuint id, void *data, void *userData)
2246 {
2247 struct gl_vertex_array_object *vao = (struct gl_vertex_array_object *) data;
2248 struct gl_context *ctx = (struct gl_context *) userData;
2249 _mesa_delete_vao(ctx, vao);
2250 }
2251
2252
2253 /**
2254 * Free vertex array state for given context.
2255 */
2256 void
2257 _mesa_free_varray_data(struct gl_context *ctx)
2258 {
2259 _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
2260 _mesa_DeleteHashTable(ctx->Array.Objects);
2261 }