1 /* $Id: varray.c,v 1.12 1999/11/09 17:00:25 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
35 #include "GL/xf86glx.h"
48 #include "translate.h"
54 #include "vbindirect.h"
58 #include "GL/xf86glx.h"
62 #if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server) && !defined(GLX_USE_DLOPEN)
63 #define NEED_MESA_FUNCS_WRAPPED
68 void GLAPIENTRY
glVertexPointer(CTX_ARG GLint size
, GLenum type
, GLsizei stride
,
76 if (size
<2 || size
>4) {
77 gl_error( ctx
, GL_INVALID_VALUE
, "glVertexPointer(size)" );
81 gl_error( ctx
, GL_INVALID_VALUE
, "glVertexPointer(stride)" );
85 if (MESA_VERBOSE
&(VERBOSE_VARRAY
|VERBOSE_API
))
86 fprintf(stderr
, "glVertexPointer( sz %d type %s stride %d )\n", size
,
87 gl_lookup_enum_by_nr( type
),
90 ctx
->Array
.Vertex
.StrideB
= stride
;
94 ctx
->Array
.Vertex
.StrideB
= size
*sizeof(GLshort
);
97 ctx
->Array
.Vertex
.StrideB
= size
*sizeof(GLint
);
100 ctx
->Array
.Vertex
.StrideB
= size
*sizeof(GLfloat
);
103 ctx
->Array
.Vertex
.StrideB
= size
*sizeof(GLdouble
);
106 gl_error( ctx
, GL_INVALID_ENUM
, "glVertexPointer(type)" );
110 ctx
->Array
.Vertex
.Size
= size
;
111 ctx
->Array
.Vertex
.Type
= type
;
112 ctx
->Array
.Vertex
.Stride
= stride
;
113 ctx
->Array
.Vertex
.Ptr
= (void *) ptr
;
114 ctx
->Array
.VertexFunc
= gl_trans_4f_tab
[size
][TYPE_IDX(type
)];
115 ctx
->Array
.VertexEltFunc
= gl_trans_elt_4f_tab
[size
][TYPE_IDX(type
)];
116 ctx
->Array
.NewArrayState
|= VERT_OBJ_ANY
;
117 ctx
->NewState
|= NEW_CLIENT_STATE
;
123 void GLAPIENTRY
glNormalPointer(CTX_ARG GLenum type
, GLsizei stride
,
132 gl_error( ctx
, GL_INVALID_VALUE
, "glNormalPointer(stride)" );
136 if (MESA_VERBOSE
&(VERBOSE_VARRAY
|VERBOSE_API
))
137 fprintf(stderr
, "glNormalPointer( type %s stride %d )\n",
138 gl_lookup_enum_by_nr( type
),
141 ctx
->Array
.Normal
.StrideB
= stride
;
145 ctx
->Array
.Normal
.StrideB
= 3*sizeof(GLbyte
);
148 ctx
->Array
.Normal
.StrideB
= 3*sizeof(GLshort
);
151 ctx
->Array
.Normal
.StrideB
= 3*sizeof(GLint
);
154 ctx
->Array
.Normal
.StrideB
= 3*sizeof(GLfloat
);
157 ctx
->Array
.Normal
.StrideB
= 3*sizeof(GLdouble
);
160 gl_error( ctx
, GL_INVALID_ENUM
, "glNormalPointer(type)" );
164 ctx
->Array
.Normal
.Type
= type
;
165 ctx
->Array
.Normal
.Stride
= stride
;
166 ctx
->Array
.Normal
.Ptr
= (void *) ptr
;
167 ctx
->Array
.NormalFunc
= gl_trans_3f_tab
[TYPE_IDX(type
)];
168 ctx
->Array
.NormalEltFunc
= gl_trans_elt_3f_tab
[TYPE_IDX(type
)];
169 ctx
->Array
.NewArrayState
|= VERT_NORM
;
170 ctx
->NewState
|= NEW_CLIENT_STATE
;
175 void GLAPIENTRY
glColorPointer(CTX_ARG GLint size
, GLenum type
, GLsizei stride
,
182 if (size
<3 || size
>4) {
183 gl_error( ctx
, GL_INVALID_VALUE
, "glColorPointer(size)" );
187 gl_error( ctx
, GL_INVALID_VALUE
, "glColorPointer(stride)" );
191 if (MESA_VERBOSE
&(VERBOSE_VARRAY
|VERBOSE_API
))
192 fprintf(stderr
, "glColorPointer( sz %d type %s stride %d )\n", size
,
193 gl_lookup_enum_by_nr( type
),
196 ctx
->Array
.Color
.StrideB
= stride
;
200 ctx
->Array
.Color
.StrideB
= size
*sizeof(GLbyte
);
202 case GL_UNSIGNED_BYTE
:
203 ctx
->Array
.Color
.StrideB
= size
*sizeof(GLubyte
);
206 ctx
->Array
.Color
.StrideB
= size
*sizeof(GLshort
);
208 case GL_UNSIGNED_SHORT
:
209 ctx
->Array
.Color
.StrideB
= size
*sizeof(GLushort
);
212 ctx
->Array
.Color
.StrideB
= size
*sizeof(GLint
);
214 case GL_UNSIGNED_INT
:
215 ctx
->Array
.Color
.StrideB
= size
*sizeof(GLuint
);
218 ctx
->Array
.Color
.StrideB
= size
*sizeof(GLfloat
);
221 ctx
->Array
.Color
.StrideB
= size
*sizeof(GLdouble
);
224 gl_error( ctx
, GL_INVALID_ENUM
, "glColorPointer(type)" );
228 ctx
->Array
.Color
.Size
= size
;
229 ctx
->Array
.Color
.Type
= type
;
230 ctx
->Array
.Color
.Stride
= stride
;
231 ctx
->Array
.Color
.Ptr
= (void *) ptr
;
232 ctx
->Array
.ColorFunc
= gl_trans_4ub_tab
[size
][TYPE_IDX(type
)];
233 ctx
->Array
.ColorEltFunc
= gl_trans_elt_4ub_tab
[size
][TYPE_IDX(type
)];
234 ctx
->Array
.NewArrayState
|= VERT_RGBA
;
235 ctx
->NewState
|= NEW_CLIENT_STATE
;
240 void GLAPIENTRY
glIndexPointer(CTX_ARG GLenum type
, GLsizei stride
,
249 gl_error( ctx
, GL_INVALID_VALUE
, "glIndexPointer(stride)" );
253 ctx
->Array
.Index
.StrideB
= stride
;
256 case GL_UNSIGNED_BYTE
:
257 ctx
->Array
.Index
.StrideB
= sizeof(GLubyte
);
260 ctx
->Array
.Index
.StrideB
= sizeof(GLshort
);
263 ctx
->Array
.Index
.StrideB
= sizeof(GLint
);
266 ctx
->Array
.Index
.StrideB
= sizeof(GLfloat
);
269 ctx
->Array
.Index
.StrideB
= sizeof(GLdouble
);
272 gl_error( ctx
, GL_INVALID_ENUM
, "glIndexPointer(type)" );
276 ctx
->Array
.Index
.Type
= type
;
277 ctx
->Array
.Index
.Stride
= stride
;
278 ctx
->Array
.Index
.Ptr
= (void *) ptr
;
279 ctx
->Array
.IndexFunc
= gl_trans_1ui_tab
[TYPE_IDX(type
)];
280 ctx
->Array
.IndexEltFunc
= gl_trans_elt_1ui_tab
[TYPE_IDX(type
)];
281 ctx
->Array
.NewArrayState
|= VERT_INDEX
;
282 ctx
->NewState
|= NEW_CLIENT_STATE
;
287 void GLAPIENTRY
glTexCoordPointer(CTX_ARG GLint size
, GLenum type
,
288 GLsizei stride
, const GLvoid
*ptr
)
297 texUnit
= ctx
->Array
.ActiveTexture
;
299 if (size
<1 || size
>4) {
300 gl_error( ctx
, GL_INVALID_VALUE
, "glTexCoordPointer(size)" );
304 gl_error( ctx
, GL_INVALID_VALUE
, "glTexCoordPointer(stride)" );
308 if (MESA_VERBOSE
&(VERBOSE_VARRAY
|VERBOSE_API
))
309 fprintf(stderr
, "glTexCoordPointer( unit %u sz %d type %s stride %d )\n",
312 gl_lookup_enum_by_nr( type
),
315 ctx
->Array
.TexCoord
[texUnit
].StrideB
= stride
;
319 ctx
->Array
.TexCoord
[texUnit
].StrideB
= size
*sizeof(GLshort
);
322 ctx
->Array
.TexCoord
[texUnit
].StrideB
= size
*sizeof(GLint
);
325 ctx
->Array
.TexCoord
[texUnit
].StrideB
= size
*sizeof(GLfloat
);
328 ctx
->Array
.TexCoord
[texUnit
].StrideB
= size
*sizeof(GLdouble
);
331 gl_error( ctx
, GL_INVALID_ENUM
, "glTexCoordPointer(type)" );
335 ctx
->Array
.TexCoord
[texUnit
].Size
= size
;
336 ctx
->Array
.TexCoord
[texUnit
].Type
= type
;
337 ctx
->Array
.TexCoord
[texUnit
].Stride
= stride
;
338 ctx
->Array
.TexCoord
[texUnit
].Ptr
= (void *) ptr
;
340 ctx
->Array
.TexCoordFunc
[texUnit
] = gl_trans_4f_tab
[size
][TYPE_IDX(type
)];
341 ctx
->Array
.TexCoordEltFunc
[texUnit
] = gl_trans_elt_4f_tab
[size
][TYPE_IDX(type
)];
342 ctx
->Array
.NewArrayState
|= PIPE_TEX(texUnit
);
343 ctx
->NewState
|= NEW_CLIENT_STATE
;
349 void GLAPIENTRY
glEdgeFlagPointer(CTX_ARG GLsizei stride
, const void *vptr
)
351 const GLboolean
*ptr
= (GLboolean
*)vptr
;
359 gl_error( ctx
, GL_INVALID_VALUE
, "glEdgeFlagPointer(stride)" );
362 ctx
->Array
.EdgeFlag
.Stride
= stride
;
363 ctx
->Array
.EdgeFlag
.StrideB
= stride
? stride
: sizeof(GLboolean
);
364 ctx
->Array
.EdgeFlag
.Ptr
= (GLboolean
*) ptr
;
365 if (stride
!= sizeof(GLboolean
)) {
366 ctx
->Array
.EdgeFlagFunc
= gl_trans_1ub_tab
[TYPE_IDX(GL_UNSIGNED_BYTE
)];
368 ctx
->Array
.EdgeFlagFunc
= 0;
370 ctx
->Array
.EdgeFlagEltFunc
= gl_trans_elt_1ub_tab
[TYPE_IDX(GL_UNSIGNED_BYTE
)];
371 ctx
->Array
.NewArrayState
|= VERT_EDGE
;
372 ctx
->NewState
|= NEW_CLIENT_STATE
;
376 /* Called only from gl_DrawElements
378 void gl_CVAEltPointer( GLcontext
*ctx
, GLenum type
, const GLvoid
*ptr
)
381 case GL_UNSIGNED_BYTE
:
382 ctx
->CVA
.Elt
.StrideB
= sizeof(GLubyte
);
384 case GL_UNSIGNED_SHORT
:
385 ctx
->CVA
.Elt
.StrideB
= sizeof(GLushort
);
387 case GL_UNSIGNED_INT
:
388 ctx
->CVA
.Elt
.StrideB
= sizeof(GLuint
);
391 gl_error( ctx
, GL_INVALID_ENUM
, "glEltPointer(type)" );
394 ctx
->CVA
.Elt
.Type
= type
;
395 ctx
->CVA
.Elt
.Stride
= 0;
396 ctx
->CVA
.Elt
.Ptr
= (void *) ptr
;
397 ctx
->CVA
.EltFunc
= gl_trans_1ui_tab
[TYPE_IDX(type
)];
398 ctx
->Array
.NewArrayState
|= VERT_ELT
; /* ??? */
403 /* KW: Batch function to exec all the array elements in the input
404 * buffer prior to transform. Done only the first time a vertex
405 * buffer is executed or compiled.
407 * KW: Have to do this after each glEnd if cva isn't active. (also
408 * have to do it after each full buffer)
410 void gl_exec_array_elements( GLcontext
*ctx
, struct immediate
*IM
,
414 GLuint
*flags
= IM
->Flag
;
415 GLuint
*elts
= IM
->Elt
;
416 GLuint translate
= ctx
->Array
.Flags
;
419 if (MESA_VERBOSE
&VERBOSE_IMMEDIATE
)
420 fprintf(stderr
, "exec_array_elements %d .. %d\n", start
, count
);
422 if (translate
& VERT_OBJ_ANY
)
423 (ctx
->Array
.VertexEltFunc
)( IM
->Obj
,
425 flags
, elts
, (VERT_ELT
|VERT_OBJ_ANY
),
428 if (translate
& VERT_NORM
)
429 (ctx
->Array
.NormalEltFunc
)( IM
->Normal
,
431 flags
, elts
, (VERT_ELT
|VERT_NORM
),
434 if (translate
& VERT_EDGE
)
435 (ctx
->Array
.EdgeFlagEltFunc
)( IM
->EdgeFlag
,
436 &ctx
->Array
.EdgeFlag
,
437 flags
, elts
, (VERT_ELT
|VERT_EDGE
),
440 if (translate
& VERT_RGBA
)
441 (ctx
->Array
.ColorEltFunc
)( IM
->Color
,
443 flags
, elts
, (VERT_ELT
|VERT_RGBA
),
446 if (translate
& VERT_INDEX
)
447 (ctx
->Array
.IndexEltFunc
)( IM
->Index
,
449 flags
, elts
, (VERT_ELT
|VERT_INDEX
),
452 if (translate
& VERT_TEX0_ANY
)
453 (ctx
->Array
.TexCoordEltFunc
[0])( IM
->TexCoord
[0],
454 &ctx
->Array
.TexCoord
[0],
455 flags
, elts
, (VERT_ELT
|VERT_TEX0_ANY
),
458 if (translate
& VERT_TEX1_ANY
)
459 (ctx
->Array
.TexCoordEltFunc
[1])( IM
->TexCoord
[1],
460 &ctx
->Array
.TexCoord
[1],
461 flags
, elts
, (VERT_ELT
|VERT_TEX1_ANY
),
464 /* Lighting ignores the and-flag, so still need to do this.
466 /* fprintf(stderr, "start %d count %d\n", start, count); */
467 /* gl_print_vert_flags("translate", translate); */
469 for (i
= start
; i
< count
; i
++)
470 if (flags
[i
] & VERT_ELT
) {
471 /* flags[i] &= ~VERT_ELT; */
472 flags
[i
] |= translate
;
478 void gl_DrawArrays( GLcontext
*ctx
, GLenum mode
, GLint start
, GLsizei count
)
480 struct vertex_buffer
*VB
= ctx
->VB
;
483 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glDrawArrays");
486 gl_error( ctx
, GL_INVALID_VALUE
, "glDrawArrays(count)" );
490 if (!ctx
->CompileFlag
&& ctx
->Array
.Vertex
.Enabled
)
492 GLint remaining
= count
;
494 struct gl_client_array
*Normal
;
495 struct gl_client_array
*Color
;
496 struct gl_client_array
*Index
;
497 struct gl_client_array
*TexCoord
[MAX_TEXTURE_UNITS
];
498 struct gl_client_array
*EdgeFlag
;
499 struct immediate
*IM
= VB
->IM
;
500 struct gl_pipeline
*elt
= &ctx
->CVA
.elt
;
502 GLuint fallback
, required
;
505 gl_update_state( ctx
);
507 /* Just turn off cva on this path. Could be useful for multipass
508 * rendering to keep it turned on.
510 relock
= ctx
->CompileCVAFlag
;
511 ctx
->CompileCVAFlag
= 0;
513 if (!elt
->pipeline_valid
|| relock
)
514 gl_build_immediate_pipeline( ctx
);
516 required
= elt
->inputs
;
517 fallback
= (elt
->inputs
& ~ctx
->Array
.Summary
);
519 if (required
& VERT_RGBA
)
521 Color
= &ctx
->Array
.Color
;
522 if (fallback
& VERT_RGBA
) {
523 Color
= &ctx
->Fallback
.Color
;
524 ctx
->Array
.ColorFunc
=
525 gl_trans_4ub_tab
[4][TYPE_IDX(GL_UNSIGNED_BYTE
)];
529 if (required
& VERT_INDEX
)
531 Index
= &ctx
->Array
.Index
;
532 if (fallback
& VERT_INDEX
) {
533 Index
= &ctx
->Fallback
.Index
;
534 ctx
->Array
.IndexFunc
= gl_trans_1ui_tab
[TYPE_IDX(GL_UNSIGNED_INT
)];
538 for (i
= 0 ; i
< MAX_TEXTURE_UNITS
; i
++)
540 GLuint flag
= VERT_TEX_ANY(i
);
542 if (required
& flag
) {
543 TexCoord
[i
] = &ctx
->Array
.TexCoord
[i
];
547 TexCoord
[i
] = &ctx
->Fallback
.TexCoord
[i
];
548 TexCoord
[i
]->Size
= gl_texcoord_size( ctx
->Current
.Flag
, i
);
550 ctx
->Array
.TexCoordFunc
[i
] =
551 gl_trans_4f_tab
[TexCoord
[i
]->Size
][TYPE_IDX(GL_FLOAT
)];
556 if (ctx
->Array
.Flags
!= ctx
->Array
.Flag
[0])
557 for (i
= 0 ; i
< VB_MAX
; i
++)
558 ctx
->Array
.Flag
[i
] = ctx
->Array
.Flags
;
561 if (required
& VERT_NORM
)
563 Normal
= &ctx
->Array
.Normal
;
564 if (fallback
& VERT_NORM
) {
565 Normal
= &ctx
->Fallback
.Normal
;
566 ctx
->Array
.NormalFunc
= gl_trans_3f_tab
[TYPE_IDX(GL_FLOAT
)];
570 if ( required
& VERT_EDGE
)
572 if (mode
== GL_TRIANGLES
||
576 EdgeFlag
= &ctx
->Array
.EdgeFlag
;
577 if (fallback
& VERT_EDGE
) {
578 EdgeFlag
= &ctx
->Fallback
.EdgeFlag
;
579 ctx
->Array
.EdgeFlagFunc
=
580 gl_trans_1ub_tab
[TYPE_IDX(GL_UNSIGNED_BYTE
)];
584 required
&= ~VERT_EDGE
;
587 VB
->Primitive
= IM
->Primitive
;
588 VB
->NextPrimitive
= IM
->NextPrimitive
;
589 VB
->MaterialMask
= IM
->MaterialMask
;
590 VB
->Material
= IM
->Material
;
593 while (remaining
> 0) {
594 GLint vbspace
= VB_MAX
- VB_START
;
597 if (vbspace
>= remaining
) {
599 VB
->LastPrimitive
= VB_START
+ n
;
602 VB
->LastPrimitive
= VB_START
;
607 ctx
->Array
.VertexFunc( IM
->Obj
+ VB_START
,
608 &ctx
->Array
.Vertex
, start
, n
);
610 if (required
& VERT_NORM
) {
611 ctx
->Array
.NormalFunc( IM
->Normal
+ VB_START
,
615 if (required
& VERT_EDGE
) {
616 ctx
->Array
.EdgeFlagFunc( IM
->EdgeFlag
+ VB_START
,
617 EdgeFlag
, start
, n
);
620 if (required
& VERT_RGBA
) {
621 ctx
->Array
.ColorFunc( IM
->Color
+ VB_START
,
625 if (required
& VERT_INDEX
) {
626 ctx
->Array
.IndexFunc( IM
->Index
+ VB_START
,
630 if (required
& VERT_TEX0_ANY
) {
631 IM
->v
.TexCoord
[0].size
= TexCoord
[0]->Size
;
632 ctx
->Array
.TexCoordFunc
[0]( IM
->TexCoord
[0] + VB_START
,
633 TexCoord
[0], start
, n
);
636 if (required
& VERT_TEX1_ANY
) {
637 IM
->v
.TexCoord
[1].size
= TexCoord
[1]->Size
;
638 ctx
->Array
.TexCoordFunc
[1]( IM
->TexCoord
[1] + VB_START
,
639 TexCoord
[1], start
, n
);
642 VB
->ObjPtr
= &IM
->v
.Obj
;
643 VB
->NormalPtr
= &IM
->v
.Normal
;
644 VB
->ColorPtr
= &IM
->v
.Color
;
645 VB
->Color
[0] = VB
->Color
[1] = VB
->ColorPtr
;
646 VB
->IndexPtr
= &IM
->v
.Index
;
647 VB
->EdgeFlagPtr
= &IM
->v
.EdgeFlag
;
648 VB
->TexCoordPtr
[0] = &IM
->v
.TexCoord
[0];
649 VB
->TexCoordPtr
[1] = &IM
->v
.TexCoord
[1];
651 VB
->Flag
= ctx
->Array
.Flag
;
652 VB
->OrFlag
= ctx
->Array
.Flags
;
654 VB
->Start
= IM
->Start
= VB_START
;
655 count
= VB
->Count
= IM
->Count
= VB_START
+ n
;
657 #define RESET_VEC(v, t, s, c) (v.start = t v.data[s], v.count = c)
659 RESET_VEC(IM
->v
.Obj
, (GLfloat
*), VB_START
, count
);
660 RESET_VEC(IM
->v
.Normal
, (GLfloat
*), VB_START
, count
);
661 RESET_VEC(IM
->v
.TexCoord
[0], (GLfloat
*), VB_START
, count
);
662 RESET_VEC(IM
->v
.TexCoord
[1], (GLfloat
*), VB_START
, count
);
663 RESET_VEC(IM
->v
.Index
, &, VB_START
, count
);
664 RESET_VEC(IM
->v
.Elt
, &, VB_START
, count
);
665 RESET_VEC(IM
->v
.EdgeFlag
, &, VB_START
, count
);
666 RESET_VEC(IM
->v
.Color
, (GLubyte
*), VB_START
, count
);
667 RESET_VEC(VB
->Clip
, (GLfloat
*), VB_START
, count
);
668 RESET_VEC(VB
->Eye
, (GLfloat
*), VB_START
, count
);
669 RESET_VEC(VB
->Win
, (GLfloat
*), VB_START
, count
);
670 RESET_VEC(VB
->BColor
, (GLubyte
*), VB_START
, count
);
671 RESET_VEC(VB
->BIndex
, &, VB_START
, count
);
673 VB
->NextPrimitive
[VB
->CopyStart
] = VB
->Count
;
674 VB
->Primitive
[VB
->CopyStart
] = mode
;
676 /* Transform and render.
678 if (0) gl_print_cassette_flags( IM
, VB
->Flag
);
679 gl_run_pipeline( VB
);
682 ctx
->Array
.Flag
[count
] = ctx
->Array
.Flags
;
683 ctx
->Array
.Flag
[VB_START
] = ctx
->Array
.Flags
;
689 ctx
->CompileCVAFlag
= relock
;
691 else if (ctx
->Array
.Vertex
.Enabled
)
693 /* The GL_COMPILE and GL_COMPILE_AND_EXECUTE cases. These
694 * could be handled by the above code, but it gets a little
695 * complex. The generated list is still of good quality
698 gl_Begin( ctx
, mode
);
699 for (i
=0;i
<count
;i
++) {
700 gl_ArrayElement( ctx
, start
+i
);
706 /* The degenerate case where vertices are not enabled - only
707 * need to process the very final array element, as all of the
708 * preceding ones would be overwritten anyway.
710 gl_Begin( ctx
, mode
);
711 gl_ArrayElement( ctx
, start
+count
);
718 /* KW: Exactly fakes the effects of calling glArrayElement multiple times.
719 * Compilation is handled via. the IM->maybe_transform_vb() callback.
722 #define DRAW_ELT(FUNC, TYPE) \
723 static void FUNC( GLcontext *ctx, GLenum mode, \
724 TYPE *indices, GLuint count ) \
728 gl_Begin( ctx, mode ); \
730 for (j = 0 ; j < count ; ) { \
731 struct immediate *IM = ctx->input; \
732 GLuint start = IM->Start; \
733 GLuint nr = MIN2( VB_MAX, count - j + start ); \
734 GLuint sf = IM->Flag[start]; \
735 IM->FlushElt |= IM->ArrayEltFlush; \
737 for (i = start ; i < nr ; i++) { \
738 IM->Elt[i] = (GLuint) *indices++; \
739 IM->Flag[i] = VERT_ELT; \
742 if (j == 0) IM->Flag[start] |= sf; \
747 if (j == count) gl_End( ctx ); \
748 IM->maybe_transform_vb( IM ); \
752 #define DRAW_ELT(FUNC, TYPE) \
753 static void FUNC( GLcontext *ctx, GLenum mode, \
754 TYPE *indices, GLuint count ) \
758 for (i = 0 ; i < count ; i++) \
759 glArrayElement( indices[i] ); \
765 DRAW_ELT( draw_elt_ubyte
, GLubyte
)
766 DRAW_ELT( draw_elt_ushort
, GLushort
)
767 DRAW_ELT( draw_elt_uint
, GLuint
)
770 static GLuint natural_stride
[0x10] =
772 sizeof(GLbyte
), /* 0 */
773 sizeof(GLubyte
), /* 1 */
774 sizeof(GLshort
), /* 2 */
775 sizeof(GLushort
), /* 3 */
776 sizeof(GLint
), /* 4 */
777 sizeof(GLuint
), /* 5 */
778 sizeof(GLfloat
), /* 6 */
779 2 * sizeof(GLbyte
), /* 7 */
780 3 * sizeof(GLbyte
), /* 8 */
781 4 * sizeof(GLbyte
), /* 9 */
782 sizeof(GLdouble
), /* a */
790 void GLAPIENTRY
glDrawElements(CTX_ARG GLenum mode
, GLsizei count
,
791 GLenum type
, const GLvoid
*indices
)
801 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glDrawElements");
805 gl_error( ctx
, GL_INVALID_VALUE
, "glDrawElements(count)" );
809 if (mode
< 0 || mode
> GL_POLYGON
) {
810 gl_error( ctx
, GL_INVALID_ENUM
, "glDrawArrays(mode)" );
814 if (type
!= GL_UNSIGNED_INT
&& type
!= GL_UNSIGNED_BYTE
&& type
!= GL_UNSIGNED_SHORT
)
816 gl_error( ctx
, GL_INVALID_ENUM
, "glDrawElements(type)" );
821 gl_update_state(ctx
);
823 if (ctx
->CompileCVAFlag
)
825 #if defined(MESA_CVA_PROF)
829 /* Treat VERT_ELT like a special client array.
831 ctx
->Array
.NewArrayState
|= VERT_ELT
;
832 ctx
->Array
.Summary
|= VERT_ELT
;
833 ctx
->Array
.Flags
|= VERT_ELT
;
835 cva
->elt_mode
= mode
;
836 cva
->elt_count
= count
;
837 cva
->Elt
.Type
= type
;
838 cva
->Elt
.Ptr
= (void *) indices
;
839 cva
->Elt
.StrideB
= natural_stride
[TYPE_IDX(type
)];
840 cva
->EltFunc
= gl_trans_1ui_tab
[TYPE_IDX(type
)];
842 if (!cva
->pre
.pipeline_valid
)
843 gl_build_precalc_pipeline( ctx
);
844 else if (MESA_VERBOSE
& VERBOSE_PIPELINE
)
845 fprintf(stderr
, ": dont rebuild\n");
847 gl_cva_force_precalc( ctx
);
849 /* Did we 'precalculate' the render op?
851 if (ctx
->CVA
.pre
.ops
& PIPE_OP_RENDER
) {
852 ctx
->Array
.NewArrayState
|= VERT_ELT
;
853 ctx
->Array
.Summary
&= ~VERT_ELT
;
854 ctx
->Array
.Flags
&= ~VERT_ELT
;
858 if ( (MESA_VERBOSE
&VERBOSE_VARRAY
) )
859 printf("using immediate\n");
863 /* Otherwise, have to use the immediate path to render.
866 case GL_UNSIGNED_BYTE
:
868 GLubyte
*ub_indices
= (GLubyte
*) indices
;
869 if (ctx
->Array
.Summary
& VERT_OBJ_ANY
) {
870 draw_elt_ubyte( ctx
, mode
, ub_indices
, count
);
872 gl_ArrayElement( ctx
, (GLuint
) ub_indices
[count
-1] );
876 case GL_UNSIGNED_SHORT
:
878 GLushort
*us_indices
= (GLushort
*) indices
;
879 if (ctx
->Array
.Summary
& VERT_OBJ_ANY
) {
880 draw_elt_ushort( ctx
, mode
, us_indices
, count
);
882 gl_ArrayElement( ctx
, (GLuint
) us_indices
[count
-1] );
886 case GL_UNSIGNED_INT
:
888 GLuint
*ui_indices
= (GLuint
*) indices
;
889 if (ctx
->Array
.Summary
& VERT_OBJ_ANY
) {
890 draw_elt_uint( ctx
, mode
, ui_indices
, count
);
892 gl_ArrayElement( ctx
, ui_indices
[count
-1] );
897 gl_error( ctx
, GL_INVALID_ENUM
, "glDrawElements(type)" );
901 if (ctx
->CompileCVAFlag
) {
902 ctx
->Array
.NewArrayState
|= VERT_ELT
;
903 ctx
->Array
.Summary
&= ~VERT_ELT
;
909 void GLAPIENTRY
glInterleavedArrays(CTX_ARG GLenum format
, GLsizei stride
,
910 const GLvoid
*pointer
)
913 GLboolean tflag
, cflag
, nflag
; /* enable/disable flags */
914 GLint tcomps
, ccomps
, vcomps
; /* components per texcoord, color, vertex */
916 GLenum ctype
; /* color type */
917 GLint coffset
, noffset
, voffset
;/* color, normal, vertex offsets */
918 GLint defstride
; /* default stride */
928 c
= f
* ((4*sizeof(GLubyte
) + (f
-1)) / f
);
931 gl_error( ctx
, GL_INVALID_VALUE
, "glInterleavedArrays(stride)" );
937 tflag
= GL_FALSE
; cflag
= GL_FALSE
; nflag
= GL_FALSE
;
938 tcomps
= 0; ccomps
= 0; vcomps
= 2;
943 tflag
= GL_FALSE
; cflag
= GL_FALSE
; nflag
= GL_FALSE
;
944 tcomps
= 0; ccomps
= 0; vcomps
= 3;
949 tflag
= GL_FALSE
; cflag
= GL_TRUE
; nflag
= GL_FALSE
;
950 tcomps
= 0; ccomps
= 4; vcomps
= 2;
951 ctype
= GL_UNSIGNED_BYTE
;
957 tflag
= GL_FALSE
; cflag
= GL_TRUE
; nflag
= GL_FALSE
;
958 tcomps
= 0; ccomps
= 4; vcomps
= 3;
959 ctype
= GL_UNSIGNED_BYTE
;
965 tflag
= GL_FALSE
; cflag
= GL_TRUE
; nflag
= GL_FALSE
;
966 tcomps
= 0; ccomps
= 3; vcomps
= 3;
973 tflag
= GL_FALSE
; cflag
= GL_FALSE
; nflag
= GL_TRUE
;
974 tcomps
= 0; ccomps
= 0; vcomps
= 3;
980 tflag
= GL_FALSE
; cflag
= GL_TRUE
; nflag
= GL_TRUE
;
981 tcomps
= 0; ccomps
= 4; vcomps
= 3;
989 tflag
= GL_TRUE
; cflag
= GL_FALSE
; nflag
= GL_FALSE
;
990 tcomps
= 2; ccomps
= 0; vcomps
= 3;
995 tflag
= GL_TRUE
; cflag
= GL_FALSE
; nflag
= GL_FALSE
;
996 tcomps
= 4; ccomps
= 0; vcomps
= 4;
1000 case GL_T2F_C4UB_V3F
:
1001 tflag
= GL_TRUE
; cflag
= GL_TRUE
; nflag
= GL_FALSE
;
1002 tcomps
= 2; ccomps
= 4; vcomps
= 3;
1003 ctype
= GL_UNSIGNED_BYTE
;
1008 case GL_T2F_C3F_V3F
:
1009 tflag
= GL_TRUE
; cflag
= GL_TRUE
; nflag
= GL_FALSE
;
1010 tcomps
= 2; ccomps
= 3; vcomps
= 3;
1016 case GL_T2F_N3F_V3F
:
1017 tflag
= GL_TRUE
; cflag
= GL_FALSE
; nflag
= GL_TRUE
;
1018 tcomps
= 2; ccomps
= 0; vcomps
= 3;
1023 case GL_T2F_C4F_N3F_V3F
:
1024 tflag
= GL_TRUE
; cflag
= GL_TRUE
; nflag
= GL_TRUE
;
1025 tcomps
= 2; ccomps
= 4; vcomps
= 3;
1032 case GL_T4F_C4F_N3F_V4F
:
1033 tflag
= GL_TRUE
; cflag
= GL_TRUE
; nflag
= GL_TRUE
;
1034 tcomps
= 4; ccomps
= 4; vcomps
= 4;
1042 gl_error( ctx
, GL_INVALID_ENUM
, "glInterleavedArrays(format)" );
1050 gl_DisableClientState( ctx
, GL_EDGE_FLAG_ARRAY
);
1051 gl_DisableClientState( ctx
, GL_INDEX_ARRAY
);
1054 coordUnitSave
= ctx
->Array
.ActiveTexture
;
1057 GLint factor
= ctx
->Array
.TexCoordInterleaveFactor
;
1058 for (i
= 0; i
< factor
; i
++) {
1059 gl_ActiveTexture( ctx
, (GLenum
) (GL_TEXTURE0_ARB
+ i
) );
1060 gl_EnableClientState( ctx
, GL_TEXTURE_COORD_ARRAY
);
1061 glTexCoordPointer(CTX_PRM tcomps
, GL_FLOAT
, stride
,
1062 (GLubyte
*) pointer
+ i
* coffset
);
1064 for (i
= factor
; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
1065 gl_ActiveTexture( ctx
, (GLenum
) (GL_TEXTURE0_ARB
+ i
) );
1066 gl_DisableClientState( ctx
, GL_TEXTURE_COORD_ARRAY
);
1071 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
1072 gl_ActiveTexture( ctx
, (GLenum
) (GL_TEXTURE0_ARB
+ i
) );
1073 gl_DisableClientState( ctx
, GL_TEXTURE_COORD_ARRAY
);
1076 /* Restore texture coordinate unit index */
1077 gl_ActiveTexture( ctx
, (GLenum
) (GL_TEXTURE0_ARB
+ coordUnitSave
) );
1082 gl_EnableClientState( ctx
, GL_COLOR_ARRAY
);
1083 glColorPointer(CTX_PRM ccomps
, ctype
, stride
,
1084 (GLubyte
*) pointer
+ coffset
);
1087 gl_DisableClientState( ctx
, GL_COLOR_ARRAY
);
1093 gl_EnableClientState( ctx
, GL_NORMAL_ARRAY
);
1094 glNormalPointer(CTX_PRM GL_FLOAT
, stride
,
1095 (GLubyte
*) pointer
+ noffset
);
1098 gl_DisableClientState( ctx
, GL_NORMAL_ARRAY
);
1101 gl_EnableClientState( ctx
, GL_VERTEX_ARRAY
);
1102 glVertexPointer(CTX_PRM vcomps
, GL_FLOAT
, stride
,
1103 (GLubyte
*) pointer
+ voffset
);
1108 void GLAPIENTRY
glDrawRangeElements(CTX_ARG GLenum mode
, GLuint start
,
1109 GLuint end
, GLsizei count
,
1110 GLenum type
, const GLvoid
*indices
)
1118 gl_error(ctx
, GL_INVALID_VALUE
, "glDrawRangeElements( end < start )");
1122 if (!ctx
->Array
.LockCount
&& 2*count
> (GLint
) 3*(end
-start
)) {
1123 glLockArraysEXT(CTX_PRM start
, end
);
1124 glDrawElements(CTX_PRM mode
, count
, type
, indices
);
1125 glUnlockArraysEXT(CTX_VPRM
);
1127 glDrawElements(CTX_PRM mode
, count
, type
, indices
);
1133 void gl_update_client_state( GLcontext
*ctx
)
1135 static GLuint sz_flags
[5] = { 0,
1141 static GLuint tc_flags
[5] = { 0,
1147 ctx
->Array
.Flags
= 0;
1148 ctx
->Array
.Summary
= 0;
1149 ctx
->input
->ArrayIncr
= 0;
1151 if (ctx
->Array
.Normal
.Enabled
) ctx
->Array
.Flags
|= VERT_NORM
;
1152 if (ctx
->Array
.Color
.Enabled
) ctx
->Array
.Flags
|= VERT_RGBA
;
1153 if (ctx
->Array
.Index
.Enabled
) ctx
->Array
.Flags
|= VERT_INDEX
;
1154 if (ctx
->Array
.EdgeFlag
.Enabled
) ctx
->Array
.Flags
|= VERT_EDGE
;
1155 if (ctx
->Array
.Vertex
.Enabled
) {
1156 ctx
->Array
.Flags
|= sz_flags
[ctx
->Array
.Vertex
.Size
];
1157 ctx
->input
->ArrayIncr
= 1;
1159 if (ctx
->Array
.TexCoord
[0].Enabled
) {
1160 ctx
->Array
.Flags
|= tc_flags
[ctx
->Array
.TexCoord
[0].Size
];
1162 if (ctx
->Array
.TexCoord
[1].Enabled
) {
1163 ctx
->Array
.Flags
|= (tc_flags
[ctx
->Array
.TexCoord
[1].Size
] << NR_TEXSIZE_BITS
);
1166 /* Not really important any more:
1168 ctx
->Array
.Summary
= ctx
->Array
.Flags
& VERT_DATA
;
1169 ctx
->input
->ArrayAndFlags
= ~ctx
->Array
.Flags
;
1170 ctx
->input
->ArrayEltFlush
= !(ctx
->CompileCVAFlag
);