mesa: use PRId64 for printing 64-bit ints
[mesa.git] / src / mesa / main / varray.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include <inttypes.h> /* for PRId64 macro */
28
29 #include "glheader.h"
30 #include "imports.h"
31 #include "bufferobj.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "enums.h"
35 #include "hash.h"
36 #include "image.h"
37 #include "macros.h"
38 #include "mtypes.h"
39 #include "varray.h"
40 #include "arrayobj.h"
41 #include "main/dispatch.h"
42
43
44 /** Used to do error checking for GL_EXT_vertex_array_bgra */
45 #define BGRA_OR_4 5
46
47
48 /** Used to indicate which GL datatypes are accepted by each of the
49 * glVertex/Color/Attrib/EtcPointer() functions.
50 */
51 #define BOOL_BIT (1 << 0)
52 #define BYTE_BIT (1 << 1)
53 #define UNSIGNED_BYTE_BIT (1 << 2)
54 #define SHORT_BIT (1 << 3)
55 #define UNSIGNED_SHORT_BIT (1 << 4)
56 #define INT_BIT (1 << 5)
57 #define UNSIGNED_INT_BIT (1 << 6)
58 #define HALF_BIT (1 << 7)
59 #define FLOAT_BIT (1 << 8)
60 #define DOUBLE_BIT (1 << 9)
61 #define FIXED_ES_BIT (1 << 10)
62 #define FIXED_GL_BIT (1 << 11)
63 #define UNSIGNED_INT_2_10_10_10_REV_BIT (1 << 12)
64 #define INT_2_10_10_10_REV_BIT (1 << 13)
65 #define UNSIGNED_INT_10F_11F_11F_REV_BIT (1 << 14)
66 #define ALL_TYPE_BITS ((1 << 15) - 1)
67
68
69 /** Convert GL datatype enum into a <type>_BIT value seen above */
70 static GLbitfield
71 type_to_bit(const struct gl_context *ctx, GLenum type)
72 {
73 switch (type) {
74 case GL_BOOL:
75 return BOOL_BIT;
76 case GL_BYTE:
77 return BYTE_BIT;
78 case GL_UNSIGNED_BYTE:
79 return UNSIGNED_BYTE_BIT;
80 case GL_SHORT:
81 return SHORT_BIT;
82 case GL_UNSIGNED_SHORT:
83 return UNSIGNED_SHORT_BIT;
84 case GL_INT:
85 return INT_BIT;
86 case GL_UNSIGNED_INT:
87 return UNSIGNED_INT_BIT;
88 case GL_HALF_FLOAT:
89 if (ctx->Extensions.ARB_half_float_vertex)
90 return HALF_BIT;
91 else
92 return 0x0;
93 case GL_FLOAT:
94 return FLOAT_BIT;
95 case GL_DOUBLE:
96 return DOUBLE_BIT;
97 case GL_FIXED:
98 return _mesa_is_desktop_gl(ctx) ? FIXED_GL_BIT : FIXED_ES_BIT;
99 case GL_UNSIGNED_INT_2_10_10_10_REV:
100 return UNSIGNED_INT_2_10_10_10_REV_BIT;
101 case GL_INT_2_10_10_10_REV:
102 return INT_2_10_10_10_REV_BIT;
103 case GL_UNSIGNED_INT_10F_11F_11F_REV:
104 return UNSIGNED_INT_10F_11F_11F_REV_BIT;
105 default:
106 return 0;
107 }
108 }
109
110
111 /**
112 * Sets the VertexBinding field in the vertex attribute given by attribIndex.
113 */
114 static void
115 vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex,
116 GLuint bindingIndex)
117 {
118 struct gl_vertex_array_object *vao = ctx->Array.VAO;
119 struct gl_vertex_attrib_array *array = &vao->VertexAttrib[attribIndex];
120
121 if (array->VertexBinding != bindingIndex) {
122 const GLbitfield64 array_bit = VERT_BIT(attribIndex);
123
124 FLUSH_VERTICES(ctx, _NEW_ARRAY);
125
126 vao->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit;
127 vao->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
128
129 array->VertexBinding = bindingIndex;
130
131 vao->NewArrays |= array_bit;
132 }
133 }
134
135
136 /**
137 * Binds a buffer object to the vertex buffer binding point given by index,
138 * and sets the Offset and Stride fields.
139 */
140 static void
141 bind_vertex_buffer(struct gl_context *ctx, GLuint index,
142 struct gl_buffer_object *vbo,
143 GLintptr offset, GLsizei stride)
144 {
145 struct gl_vertex_array_object *vao = ctx->Array.VAO;
146 struct gl_vertex_buffer_binding *binding = &vao->VertexBinding[index];
147
148 if (binding->BufferObj != vbo ||
149 binding->Offset != offset ||
150 binding->Stride != stride) {
151
152 FLUSH_VERTICES(ctx, _NEW_ARRAY);
153
154 _mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
155
156 binding->Offset = offset;
157 binding->Stride = stride;
158
159 vao->NewArrays |= binding->_BoundArrays;
160 }
161 }
162
163
164 /**
165 * Sets the InstanceDivisor field in the vertex buffer binding point
166 * given by bindingIndex.
167 */
168 static void
169 vertex_binding_divisor(struct gl_context *ctx, GLuint bindingIndex,
170 GLuint divisor)
171 {
172 struct gl_vertex_array_object *vao = ctx->Array.VAO;
173 struct gl_vertex_buffer_binding *binding =
174 &vao->VertexBinding[bindingIndex];
175
176 if (binding->InstanceDivisor != divisor) {
177 FLUSH_VERTICES(ctx, _NEW_ARRAY);
178 binding->InstanceDivisor = divisor;
179 vao->NewArrays |= binding->_BoundArrays;
180 }
181 }
182
183
184 /**
185 * Examine the API profile and extensions to determine which types are legal
186 * for vertex arrays. This is called once from update_array_format().
187 */
188 static GLbitfield
189 get_legal_types_mask(const struct gl_context *ctx)
190 {
191 GLbitfield legalTypesMask = ALL_TYPE_BITS;
192
193 if (_mesa_is_gles(ctx)) {
194 legalTypesMask &= ~(FIXED_GL_BIT |
195 DOUBLE_BIT |
196 UNSIGNED_INT_10F_11F_11F_REV_BIT);
197
198 /* GL_INT and GL_UNSIGNED_INT data is not allowed in OpenGL ES until
199 * 3.0. The 2_10_10_10 types are added in OpenGL ES 3.0 or
200 * GL_OES_vertex_type_10_10_10_2. GL_HALF_FLOAT data is not allowed
201 * until 3.0 or with the GL_OES_vertex_half float extension, which isn't
202 * quite as trivial as we'd like because it uses a different enum value
203 * for GL_HALF_FLOAT_OES.
204 */
205 if (ctx->Version < 30) {
206 legalTypesMask &= ~(UNSIGNED_INT_BIT |
207 INT_BIT |
208 UNSIGNED_INT_2_10_10_10_REV_BIT |
209 INT_2_10_10_10_REV_BIT |
210 HALF_BIT);
211 }
212 }
213 else {
214 legalTypesMask &= ~FIXED_ES_BIT;
215
216 if (!ctx->Extensions.ARB_ES2_compatibility)
217 legalTypesMask &= ~FIXED_GL_BIT;
218
219 if (!ctx->Extensions.ARB_vertex_type_2_10_10_10_rev)
220 legalTypesMask &= ~(UNSIGNED_INT_2_10_10_10_REV_BIT |
221 INT_2_10_10_10_REV_BIT);
222
223 if (!ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev)
224 legalTypesMask &= ~UNSIGNED_INT_10F_11F_11F_REV_BIT;
225 }
226
227 return legalTypesMask;
228 }
229
230
231 /**
232 * Does error checking and updates the format in an attrib array.
233 *
234 * Called by update_array() and VertexAttrib*Format().
235 *
236 * \param func Name of calling function used for error reporting
237 * \param attrib The index of the attribute array
238 * \param legalTypes Bitmask of *_BIT above indicating legal datatypes
239 * \param sizeMin Min allowable size value
240 * \param sizeMax Max allowable size value (may also be BGRA_OR_4)
241 * \param size Components per element (1, 2, 3 or 4)
242 * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
243 * \param normalized Whether integer types are converted to floats in [-1, 1]
244 * \param integer Integer-valued values (will not be normalized to [-1, 1])
245 * \param relativeOffset Offset of the first element relative to the binding offset.
246 */
247 static bool
248 update_array_format(struct gl_context *ctx,
249 const char *func,
250 GLuint attrib, GLbitfield legalTypesMask,
251 GLint sizeMin, GLint sizeMax,
252 GLint size, GLenum type,
253 GLboolean normalized, GLboolean integer,
254 GLuint relativeOffset)
255 {
256 struct gl_vertex_attrib_array *array;
257 GLbitfield typeBit;
258 GLuint elementSize;
259 GLenum format = GL_RGBA;
260
261 if (ctx->Array.LegalTypesMask == 0) {
262 /* One-time initialization. We can't do this in _mesa_init_varrays()
263 * below because extensions are not yet enabled at that point.
264 */
265 ctx->Array.LegalTypesMask = get_legal_types_mask(ctx);
266 }
267
268 legalTypesMask &= ctx->Array.LegalTypesMask;
269
270 if (_mesa_is_gles(ctx) && sizeMax == BGRA_OR_4) {
271 /* BGRA ordering is not supported in ES contexts.
272 */
273 sizeMax = 4;
274 }
275
276 typeBit = type_to_bit(ctx, type);
277 if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
278 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
279 func, _mesa_lookup_enum_by_nr(type));
280 return false;
281 }
282
283 /* Do size parameter checking.
284 * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and
285 * must be handled specially.
286 */
287 if (ctx->Extensions.EXT_vertex_array_bgra &&
288 sizeMax == BGRA_OR_4 &&
289 size == GL_BGRA) {
290 /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says:
291 *
292 * "An INVALID_OPERATION error is generated under any of the following
293 * conditions:
294 * ...
295 * • size is BGRA and type is not UNSIGNED_BYTE, INT_2_10_10_10_REV
296 * or UNSIGNED_INT_2_10_10_10_REV;
297 * ...
298 * • size is BGRA and normalized is FALSE;"
299 */
300 bool bgra_error = false;
301
302 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) {
303 if (type != GL_UNSIGNED_INT_2_10_10_10_REV &&
304 type != GL_INT_2_10_10_10_REV &&
305 type != GL_UNSIGNED_BYTE)
306 bgra_error = true;
307 } else if (type != GL_UNSIGNED_BYTE)
308 bgra_error = true;
309
310 if (bgra_error) {
311 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)",
312 func, _mesa_lookup_enum_by_nr(type));
313 return false;
314 }
315
316 if (!normalized) {
317 _mesa_error(ctx, GL_INVALID_OPERATION,
318 "%s(size=GL_BGRA and normalized=GL_FALSE)", func);
319 return false;
320 }
321
322 format = GL_BGRA;
323 size = 4;
324 }
325 else if (size < sizeMin || size > sizeMax || size > 4) {
326 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
327 return false;
328 }
329
330 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
331 (type == GL_UNSIGNED_INT_2_10_10_10_REV ||
332 type == GL_INT_2_10_10_10_REV) && size != 4) {
333 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
334 return false;
335 }
336
337 /* The ARB_vertex_attrib_binding_spec says:
338 *
339 * An INVALID_VALUE error is generated if <relativeoffset> is larger than
340 * the value of MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.
341 */
342 if (relativeOffset > ctx->Const.MaxVertexAttribRelativeOffset) {
343 _mesa_error(ctx, GL_INVALID_VALUE,
344 "%s(relativeOffset=%d > "
345 "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)",
346 func, relativeOffset);
347 return false;
348 }
349
350 if (ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev &&
351 type == GL_UNSIGNED_INT_10F_11F_11F_REV && size != 3) {
352 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
353 return false;
354 }
355
356 ASSERT(size <= 4);
357
358 elementSize = _mesa_bytes_per_vertex_attrib(size, type);
359 assert(elementSize != -1);
360
361 array = &ctx->Array.VAO->VertexAttrib[attrib];
362 array->Size = size;
363 array->Type = type;
364 array->Format = format;
365 array->Normalized = normalized;
366 array->Integer = integer;
367 array->RelativeOffset = relativeOffset;
368 array->_ElementSize = elementSize;
369
370 ctx->Array.VAO->NewArrays |= VERT_BIT(attrib);
371 ctx->NewState |= _NEW_ARRAY;
372
373 return true;
374 }
375
376
377 /**
378 * Do error checking and update state for glVertex/Color/TexCoord/...Pointer
379 * functions.
380 *
381 * \param func name of calling function used for error reporting
382 * \param attrib the attribute array index to update
383 * \param legalTypes bitmask of *_BIT above indicating legal datatypes
384 * \param sizeMin min allowable size value
385 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
386 * \param size components per element (1, 2, 3 or 4)
387 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
388 * \param stride stride between elements, in elements
389 * \param normalized are integer types converted to floats in [-1, 1]?
390 * \param integer integer-valued values (will not be normalized to [-1,1])
391 * \param ptr the address (or offset inside VBO) of the array data
392 */
393 static void
394 update_array(struct gl_context *ctx,
395 const char *func,
396 GLuint attrib, GLbitfield legalTypesMask,
397 GLint sizeMin, GLint sizeMax,
398 GLint size, GLenum type, GLsizei stride,
399 GLboolean normalized, GLboolean integer,
400 const GLvoid *ptr)
401 {
402 struct gl_vertex_attrib_array *array;
403 GLsizei effectiveStride;
404
405 /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
406 *
407 * "Client vertex arrays - all vertex array attribute pointers must
408 * refer to buffer objects (section 2.9.2). The default vertex array
409 * object (the name zero) is also deprecated. Calling
410 * VertexAttribPointer when no buffer object or no vertex array object
411 * is bound will generate an INVALID_OPERATION error..."
412 *
413 * The check for VBOs is handled below.
414 */
415 if (ctx->API == API_OPENGL_CORE
416 && (ctx->Array.VAO == ctx->Array.DefaultVAO)) {
417 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
418 func);
419 return;
420 }
421
422 if (stride < 0) {
423 _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
424 return;
425 }
426
427 /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says:
428 *
429 * "An INVALID_OPERATION error is generated under any of the following
430 * conditions:
431 *
432 * ...
433 *
434 * * any of the *Pointer commands specifying the location and
435 * organization of vertex array data are called while zero is bound
436 * to the ARRAY_BUFFER buffer object binding point (see section
437 * 2.9.6), and the pointer argument is not NULL."
438 */
439 if (ptr != NULL && ctx->Array.VAO->ARBsemantics &&
440 !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
441 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
442 return;
443 }
444
445 if (!update_array_format(ctx, func, attrib, legalTypesMask, sizeMin,
446 sizeMax, size, type, normalized, integer, 0)) {
447 return;
448 }
449
450 /* Reset the vertex attrib binding */
451 vertex_attrib_binding(ctx, attrib, attrib);
452
453 /* The Stride and Ptr fields are not set by update_array_format() */
454 array = &ctx->Array.VAO->VertexAttrib[attrib];
455 array->Stride = stride;
456 array->Ptr = (const GLvoid *) ptr;
457
458 /* Update the vertex buffer binding */
459 effectiveStride = stride != 0 ? stride : array->_ElementSize;
460 bind_vertex_buffer(ctx, attrib, ctx->Array.ArrayBufferObj,
461 (GLintptr) ptr, effectiveStride);
462 }
463
464
465 void GLAPIENTRY
466 _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
467 {
468 GET_CURRENT_CONTEXT(ctx);
469 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
470 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
471 : (SHORT_BIT | INT_BIT | FLOAT_BIT |
472 DOUBLE_BIT | HALF_BIT |
473 UNSIGNED_INT_2_10_10_10_REV_BIT |
474 INT_2_10_10_10_REV_BIT);
475
476 FLUSH_VERTICES(ctx, 0);
477
478 update_array(ctx, "glVertexPointer", VERT_ATTRIB_POS,
479 legalTypes, 2, 4,
480 size, type, stride, GL_FALSE, GL_FALSE, ptr);
481 }
482
483
484 void GLAPIENTRY
485 _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
486 {
487 GET_CURRENT_CONTEXT(ctx);
488 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
489 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
490 : (BYTE_BIT | SHORT_BIT | INT_BIT |
491 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
492 UNSIGNED_INT_2_10_10_10_REV_BIT |
493 INT_2_10_10_10_REV_BIT);
494
495 FLUSH_VERTICES(ctx, 0);
496
497 update_array(ctx, "glNormalPointer", VERT_ATTRIB_NORMAL,
498 legalTypes, 3, 3,
499 3, type, stride, GL_TRUE, GL_FALSE, ptr);
500 }
501
502
503 void GLAPIENTRY
504 _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
505 {
506 GET_CURRENT_CONTEXT(ctx);
507 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
508 ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
509 : (BYTE_BIT | UNSIGNED_BYTE_BIT |
510 SHORT_BIT | UNSIGNED_SHORT_BIT |
511 INT_BIT | UNSIGNED_INT_BIT |
512 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
513 UNSIGNED_INT_2_10_10_10_REV_BIT |
514 INT_2_10_10_10_REV_BIT);
515 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
516
517 FLUSH_VERTICES(ctx, 0);
518
519 update_array(ctx, "glColorPointer", VERT_ATTRIB_COLOR0,
520 legalTypes, sizeMin, BGRA_OR_4,
521 size, type, stride, GL_TRUE, GL_FALSE, ptr);
522 }
523
524
525 void GLAPIENTRY
526 _mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
527 {
528 const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
529 GET_CURRENT_CONTEXT(ctx);
530
531 FLUSH_VERTICES(ctx, 0);
532
533 update_array(ctx, "glFogCoordPointer", VERT_ATTRIB_FOG,
534 legalTypes, 1, 1,
535 1, type, stride, GL_FALSE, GL_FALSE, ptr);
536 }
537
538
539 void GLAPIENTRY
540 _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
541 {
542 const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
543 FLOAT_BIT | DOUBLE_BIT);
544 GET_CURRENT_CONTEXT(ctx);
545
546 FLUSH_VERTICES(ctx, 0);
547
548 update_array(ctx, "glIndexPointer", VERT_ATTRIB_COLOR_INDEX,
549 legalTypes, 1, 1,
550 1, type, stride, GL_FALSE, GL_FALSE, ptr);
551 }
552
553
554 void GLAPIENTRY
555 _mesa_SecondaryColorPointer(GLint size, GLenum type,
556 GLsizei stride, const GLvoid *ptr)
557 {
558 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
559 SHORT_BIT | UNSIGNED_SHORT_BIT |
560 INT_BIT | UNSIGNED_INT_BIT |
561 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
562 UNSIGNED_INT_2_10_10_10_REV_BIT |
563 INT_2_10_10_10_REV_BIT);
564 GET_CURRENT_CONTEXT(ctx);
565
566 FLUSH_VERTICES(ctx, 0);
567
568 update_array(ctx, "glSecondaryColorPointer", VERT_ATTRIB_COLOR1,
569 legalTypes, 3, BGRA_OR_4,
570 size, type, stride, GL_TRUE, GL_FALSE, ptr);
571 }
572
573
574 void GLAPIENTRY
575 _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
576 const GLvoid *ptr)
577 {
578 GET_CURRENT_CONTEXT(ctx);
579 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
580 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
581 : (SHORT_BIT | INT_BIT |
582 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
583 UNSIGNED_INT_2_10_10_10_REV_BIT |
584 INT_2_10_10_10_REV_BIT);
585 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
586 const GLuint unit = ctx->Array.ActiveTexture;
587
588 FLUSH_VERTICES(ctx, 0);
589
590 update_array(ctx, "glTexCoordPointer", VERT_ATTRIB_TEX(unit),
591 legalTypes, sizeMin, 4,
592 size, type, stride, GL_FALSE, GL_FALSE,
593 ptr);
594 }
595
596
597 void GLAPIENTRY
598 _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
599 {
600 const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
601 /* this is the same type that glEdgeFlag uses */
602 const GLboolean integer = GL_FALSE;
603 GET_CURRENT_CONTEXT(ctx);
604
605 FLUSH_VERTICES(ctx, 0);
606
607 update_array(ctx, "glEdgeFlagPointer", VERT_ATTRIB_EDGEFLAG,
608 legalTypes, 1, 1,
609 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr);
610 }
611
612
613 void GLAPIENTRY
614 _mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
615 {
616 const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
617 GET_CURRENT_CONTEXT(ctx);
618
619 FLUSH_VERTICES(ctx, 0);
620
621 if (ctx->API != API_OPENGLES) {
622 _mesa_error(ctx, GL_INVALID_OPERATION,
623 "glPointSizePointer(ES 1.x only)");
624 return;
625 }
626
627 update_array(ctx, "glPointSizePointer", VERT_ATTRIB_POINT_SIZE,
628 legalTypes, 1, 1,
629 1, type, stride, GL_FALSE, GL_FALSE, ptr);
630 }
631
632
633 /**
634 * Set a generic vertex attribute array.
635 * Note that these arrays DO NOT alias the conventional GL vertex arrays
636 * (position, normal, color, fog, texcoord, etc).
637 */
638 void GLAPIENTRY
639 _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
640 GLboolean normalized,
641 GLsizei stride, const GLvoid *ptr)
642 {
643 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
644 SHORT_BIT | UNSIGNED_SHORT_BIT |
645 INT_BIT | UNSIGNED_INT_BIT |
646 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
647 FIXED_ES_BIT | FIXED_GL_BIT |
648 UNSIGNED_INT_2_10_10_10_REV_BIT |
649 INT_2_10_10_10_REV_BIT |
650 UNSIGNED_INT_10F_11F_11F_REV_BIT);
651 GET_CURRENT_CONTEXT(ctx);
652
653 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
654 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)");
655 return;
656 }
657
658 update_array(ctx, "glVertexAttribPointer", VERT_ATTRIB_GENERIC(index),
659 legalTypes, 1, BGRA_OR_4,
660 size, type, stride, normalized, GL_FALSE, ptr);
661 }
662
663
664 /**
665 * GL_EXT_gpu_shader4 / GL 3.0.
666 * Set an integer-valued vertex attribute array.
667 * Note that these arrays DO NOT alias the conventional GL vertex arrays
668 * (position, normal, color, fog, texcoord, etc).
669 */
670 void GLAPIENTRY
671 _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
672 GLsizei stride, const GLvoid *ptr)
673 {
674 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
675 SHORT_BIT | UNSIGNED_SHORT_BIT |
676 INT_BIT | UNSIGNED_INT_BIT);
677 const GLboolean normalized = GL_FALSE;
678 const GLboolean integer = GL_TRUE;
679 GET_CURRENT_CONTEXT(ctx);
680
681 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
682 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
683 return;
684 }
685
686 update_array(ctx, "glVertexAttribIPointer", VERT_ATTRIB_GENERIC(index),
687 legalTypes, 1, 4,
688 size, type, stride, normalized, integer, ptr);
689 }
690
691
692
693 void GLAPIENTRY
694 _mesa_EnableVertexAttribArray(GLuint index)
695 {
696 struct gl_vertex_array_object *vao;
697 GET_CURRENT_CONTEXT(ctx);
698
699 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
700 _mesa_error(ctx, GL_INVALID_VALUE,
701 "glEnableVertexAttribArrayARB(index)");
702 return;
703 }
704
705 vao = ctx->Array.VAO;
706
707 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
708
709 if (!vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
710 /* was disabled, now being enabled */
711 FLUSH_VERTICES(ctx, _NEW_ARRAY);
712 vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
713 vao->_Enabled |= VERT_BIT_GENERIC(index);
714 vao->NewArrays |= VERT_BIT_GENERIC(index);
715 }
716 }
717
718
719 void GLAPIENTRY
720 _mesa_DisableVertexAttribArray(GLuint index)
721 {
722 struct gl_vertex_array_object *vao;
723 GET_CURRENT_CONTEXT(ctx);
724
725 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
726 _mesa_error(ctx, GL_INVALID_VALUE,
727 "glDisableVertexAttribArrayARB(index)");
728 return;
729 }
730
731 vao = ctx->Array.VAO;
732
733 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->_VertexAttrib));
734
735 if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
736 /* was enabled, now being disabled */
737 FLUSH_VERTICES(ctx, _NEW_ARRAY);
738 vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
739 vao->_Enabled &= ~VERT_BIT_GENERIC(index);
740 vao->NewArrays |= VERT_BIT_GENERIC(index);
741 }
742 }
743
744
745 /**
746 * Return info for a vertex attribute array (no alias with legacy
747 * vertex attributes (pos, normal, color, etc)). This function does
748 * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
749 */
750 static GLuint
751 get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
752 const char *caller)
753 {
754 const struct gl_vertex_array_object *vao = ctx->Array.VAO;
755 const struct gl_vertex_attrib_array *array;
756
757 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
758 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
759 return 0;
760 }
761
762 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(vao->VertexAttrib));
763
764 array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
765
766 switch (pname) {
767 case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
768 return array->Enabled;
769 case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
770 return (array->Format == GL_BGRA) ? GL_BGRA : array->Size;
771 case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
772 return array->Stride;
773 case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
774 return array->Type;
775 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
776 return array->Normalized;
777 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
778 return vao->VertexBinding[array->VertexBinding].BufferObj->Name;
779 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
780 if ((_mesa_is_desktop_gl(ctx)
781 && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
782 || _mesa_is_gles3(ctx)) {
783 return array->Integer;
784 }
785 goto error;
786 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
787 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
788 || _mesa_is_gles3(ctx)) {
789 return vao->VertexBinding[array->VertexBinding].InstanceDivisor;
790 }
791 goto error;
792 case GL_VERTEX_ATTRIB_BINDING:
793 if (_mesa_is_desktop_gl(ctx)) {
794 return array->VertexBinding - VERT_ATTRIB_GENERIC0;
795 }
796 goto error;
797 case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
798 if (_mesa_is_desktop_gl(ctx)) {
799 return array->RelativeOffset;
800 }
801 goto error;
802 default:
803 ; /* fall-through */
804 }
805
806 error:
807 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
808 return 0;
809 }
810
811
812 static const GLfloat *
813 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
814 {
815 if (index == 0) {
816 if (_mesa_attr_zero_aliases_vertex(ctx)) {
817 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
818 return NULL;
819 }
820 }
821 else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
822 _mesa_error(ctx, GL_INVALID_VALUE,
823 "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
824 return NULL;
825 }
826
827 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib));
828
829 FLUSH_CURRENT(ctx, 0);
830 return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
831 }
832
833 void GLAPIENTRY
834 _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
835 {
836 GET_CURRENT_CONTEXT(ctx);
837
838 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
839 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv");
840 if (v != NULL) {
841 COPY_4V(params, v);
842 }
843 }
844 else {
845 params[0] = (GLfloat) get_vertex_array_attrib(ctx, index, pname,
846 "glGetVertexAttribfv");
847 }
848 }
849
850
851 void GLAPIENTRY
852 _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
853 {
854 GET_CURRENT_CONTEXT(ctx);
855
856 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
857 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv");
858 if (v != NULL) {
859 params[0] = (GLdouble) v[0];
860 params[1] = (GLdouble) v[1];
861 params[2] = (GLdouble) v[2];
862 params[3] = (GLdouble) v[3];
863 }
864 }
865 else {
866 params[0] = (GLdouble) get_vertex_array_attrib(ctx, index, pname,
867 "glGetVertexAttribdv");
868 }
869 }
870
871
872 void GLAPIENTRY
873 _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
874 {
875 GET_CURRENT_CONTEXT(ctx);
876
877 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
878 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv");
879 if (v != NULL) {
880 /* XXX should floats in[0,1] be scaled to full int range? */
881 params[0] = (GLint) v[0];
882 params[1] = (GLint) v[1];
883 params[2] = (GLint) v[2];
884 params[3] = (GLint) v[3];
885 }
886 }
887 else {
888 params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
889 "glGetVertexAttribiv");
890 }
891 }
892
893
894 /** GL 3.0 */
895 void GLAPIENTRY
896 _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
897 {
898 GET_CURRENT_CONTEXT(ctx);
899
900 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
901 const GLint *v = (const GLint *)
902 get_current_attrib(ctx, index, "glGetVertexAttribIiv");
903 if (v != NULL) {
904 COPY_4V(params, v);
905 }
906 }
907 else {
908 params[0] = (GLint) get_vertex_array_attrib(ctx, index, pname,
909 "glGetVertexAttribIiv");
910 }
911 }
912
913
914 /** GL 3.0 */
915 void GLAPIENTRY
916 _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
917 {
918 GET_CURRENT_CONTEXT(ctx);
919
920 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
921 const GLuint *v = (const GLuint *)
922 get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
923 if (v != NULL) {
924 COPY_4V(params, v);
925 }
926 }
927 else {
928 params[0] = get_vertex_array_attrib(ctx, index, pname,
929 "glGetVertexAttribIuiv");
930 }
931 }
932
933
934 void GLAPIENTRY
935 _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
936 {
937 GET_CURRENT_CONTEXT(ctx);
938
939 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
940 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
941 return;
942 }
943
944 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
945 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
946 return;
947 }
948
949 ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.VAO->_VertexAttrib));
950
951 *pointer = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
952 }
953
954
955 void GLAPIENTRY
956 _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
957 GLsizei count, const GLvoid *ptr)
958 {
959 (void) count;
960 _mesa_VertexPointer(size, type, stride, ptr);
961 }
962
963
964 void GLAPIENTRY
965 _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
966 const GLvoid *ptr)
967 {
968 (void) count;
969 _mesa_NormalPointer(type, stride, ptr);
970 }
971
972
973 void GLAPIENTRY
974 _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
975 const GLvoid *ptr)
976 {
977 (void) count;
978 _mesa_ColorPointer(size, type, stride, ptr);
979 }
980
981
982 void GLAPIENTRY
983 _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
984 const GLvoid *ptr)
985 {
986 (void) count;
987 _mesa_IndexPointer(type, stride, ptr);
988 }
989
990
991 void GLAPIENTRY
992 _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
993 GLsizei count, const GLvoid *ptr)
994 {
995 (void) count;
996 _mesa_TexCoordPointer(size, type, stride, ptr);
997 }
998
999
1000 void GLAPIENTRY
1001 _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
1002 {
1003 (void) count;
1004 _mesa_EdgeFlagPointer(stride, ptr);
1005 }
1006
1007
1008 void GLAPIENTRY
1009 _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
1010 {
1011 GET_CURRENT_CONTEXT(ctx);
1012 GLboolean tflag, cflag, nflag; /* enable/disable flags */
1013 GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
1014 GLenum ctype = 0; /* color type */
1015 GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
1016 const GLint toffset = 0; /* always zero */
1017 GLint defstride; /* default stride */
1018 GLint c, f;
1019
1020 FLUSH_VERTICES(ctx, 0);
1021
1022 f = sizeof(GLfloat);
1023 c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
1024
1025 if (stride < 0) {
1026 _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
1027 return;
1028 }
1029
1030 switch (format) {
1031 case GL_V2F:
1032 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
1033 tcomps = 0; ccomps = 0; vcomps = 2;
1034 voffset = 0;
1035 defstride = 2*f;
1036 break;
1037 case GL_V3F:
1038 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
1039 tcomps = 0; ccomps = 0; vcomps = 3;
1040 voffset = 0;
1041 defstride = 3*f;
1042 break;
1043 case GL_C4UB_V2F:
1044 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1045 tcomps = 0; ccomps = 4; vcomps = 2;
1046 ctype = GL_UNSIGNED_BYTE;
1047 coffset = 0;
1048 voffset = c;
1049 defstride = c + 2*f;
1050 break;
1051 case GL_C4UB_V3F:
1052 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1053 tcomps = 0; ccomps = 4; vcomps = 3;
1054 ctype = GL_UNSIGNED_BYTE;
1055 coffset = 0;
1056 voffset = c;
1057 defstride = c + 3*f;
1058 break;
1059 case GL_C3F_V3F:
1060 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1061 tcomps = 0; ccomps = 3; vcomps = 3;
1062 ctype = GL_FLOAT;
1063 coffset = 0;
1064 voffset = 3*f;
1065 defstride = 6*f;
1066 break;
1067 case GL_N3F_V3F:
1068 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
1069 tcomps = 0; ccomps = 0; vcomps = 3;
1070 noffset = 0;
1071 voffset = 3*f;
1072 defstride = 6*f;
1073 break;
1074 case GL_C4F_N3F_V3F:
1075 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
1076 tcomps = 0; ccomps = 4; vcomps = 3;
1077 ctype = GL_FLOAT;
1078 coffset = 0;
1079 noffset = 4*f;
1080 voffset = 7*f;
1081 defstride = 10*f;
1082 break;
1083 case GL_T2F_V3F:
1084 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
1085 tcomps = 2; ccomps = 0; vcomps = 3;
1086 voffset = 2*f;
1087 defstride = 5*f;
1088 break;
1089 case GL_T4F_V4F:
1090 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
1091 tcomps = 4; ccomps = 0; vcomps = 4;
1092 voffset = 4*f;
1093 defstride = 8*f;
1094 break;
1095 case GL_T2F_C4UB_V3F:
1096 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
1097 tcomps = 2; ccomps = 4; vcomps = 3;
1098 ctype = GL_UNSIGNED_BYTE;
1099 coffset = 2*f;
1100 voffset = c+2*f;
1101 defstride = c+5*f;
1102 break;
1103 case GL_T2F_C3F_V3F:
1104 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
1105 tcomps = 2; ccomps = 3; vcomps = 3;
1106 ctype = GL_FLOAT;
1107 coffset = 2*f;
1108 voffset = 5*f;
1109 defstride = 8*f;
1110 break;
1111 case GL_T2F_N3F_V3F:
1112 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
1113 tcomps = 2; ccomps = 0; vcomps = 3;
1114 noffset = 2*f;
1115 voffset = 5*f;
1116 defstride = 8*f;
1117 break;
1118 case GL_T2F_C4F_N3F_V3F:
1119 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
1120 tcomps = 2; ccomps = 4; vcomps = 3;
1121 ctype = GL_FLOAT;
1122 coffset = 2*f;
1123 noffset = 6*f;
1124 voffset = 9*f;
1125 defstride = 12*f;
1126 break;
1127 case GL_T4F_C4F_N3F_V4F:
1128 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
1129 tcomps = 4; ccomps = 4; vcomps = 4;
1130 ctype = GL_FLOAT;
1131 coffset = 4*f;
1132 noffset = 8*f;
1133 voffset = 11*f;
1134 defstride = 15*f;
1135 break;
1136 default:
1137 _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
1138 return;
1139 }
1140
1141 if (stride==0) {
1142 stride = defstride;
1143 }
1144
1145 _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
1146 _mesa_DisableClientState( GL_INDEX_ARRAY );
1147 /* XXX also disable secondary color and generic arrays? */
1148
1149 /* Texcoords */
1150 if (tflag) {
1151 _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
1152 _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
1153 (GLubyte *) pointer + toffset );
1154 }
1155 else {
1156 _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
1157 }
1158
1159 /* Color */
1160 if (cflag) {
1161 _mesa_EnableClientState( GL_COLOR_ARRAY );
1162 _mesa_ColorPointer( ccomps, ctype, stride,
1163 (GLubyte *) pointer + coffset );
1164 }
1165 else {
1166 _mesa_DisableClientState( GL_COLOR_ARRAY );
1167 }
1168
1169
1170 /* Normals */
1171 if (nflag) {
1172 _mesa_EnableClientState( GL_NORMAL_ARRAY );
1173 _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
1174 }
1175 else {
1176 _mesa_DisableClientState( GL_NORMAL_ARRAY );
1177 }
1178
1179 /* Vertices */
1180 _mesa_EnableClientState( GL_VERTEX_ARRAY );
1181 _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
1182 (GLubyte *) pointer + voffset );
1183 }
1184
1185
1186 void GLAPIENTRY
1187 _mesa_LockArraysEXT(GLint first, GLsizei count)
1188 {
1189 GET_CURRENT_CONTEXT(ctx);
1190
1191 FLUSH_VERTICES(ctx, 0);
1192
1193 if (MESA_VERBOSE & VERBOSE_API)
1194 _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
1195
1196 if (first < 0) {
1197 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
1198 return;
1199 }
1200 if (count <= 0) {
1201 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
1202 return;
1203 }
1204 if (ctx->Array.LockCount != 0) {
1205 _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
1206 return;
1207 }
1208
1209 ctx->Array.LockFirst = first;
1210 ctx->Array.LockCount = count;
1211
1212 ctx->NewState |= _NEW_ARRAY;
1213 }
1214
1215
1216 void GLAPIENTRY
1217 _mesa_UnlockArraysEXT( void )
1218 {
1219 GET_CURRENT_CONTEXT(ctx);
1220
1221 FLUSH_VERTICES(ctx, 0);
1222
1223 if (MESA_VERBOSE & VERBOSE_API)
1224 _mesa_debug(ctx, "glUnlockArrays\n");
1225
1226 if (ctx->Array.LockCount == 0) {
1227 _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
1228 return;
1229 }
1230
1231 ctx->Array.LockFirst = 0;
1232 ctx->Array.LockCount = 0;
1233 ctx->NewState |= _NEW_ARRAY;
1234 }
1235
1236
1237 /* GL_EXT_multi_draw_arrays */
1238 void GLAPIENTRY
1239 _mesa_MultiDrawArrays( GLenum mode, const GLint *first,
1240 const GLsizei *count, GLsizei primcount )
1241 {
1242 GET_CURRENT_CONTEXT(ctx);
1243 GLint i;
1244
1245 FLUSH_VERTICES(ctx, 0);
1246
1247 for (i = 0; i < primcount; i++) {
1248 if (count[i] > 0) {
1249 CALL_DrawArrays(ctx->CurrentDispatch, (mode, first[i], count[i]));
1250 }
1251 }
1252 }
1253
1254
1255 /* GL_IBM_multimode_draw_arrays */
1256 void GLAPIENTRY
1257 _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
1258 const GLsizei * count,
1259 GLsizei primcount, GLint modestride )
1260 {
1261 GET_CURRENT_CONTEXT(ctx);
1262 GLint i;
1263
1264 FLUSH_VERTICES(ctx, 0);
1265
1266 for ( i = 0 ; i < primcount ; i++ ) {
1267 if ( count[i] > 0 ) {
1268 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1269 CALL_DrawArrays(ctx->CurrentDispatch, ( m, first[i], count[i] ));
1270 }
1271 }
1272 }
1273
1274
1275 /* GL_IBM_multimode_draw_arrays */
1276 void GLAPIENTRY
1277 _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
1278 GLenum type, const GLvoid * const * indices,
1279 GLsizei primcount, GLint modestride )
1280 {
1281 GET_CURRENT_CONTEXT(ctx);
1282 GLint i;
1283
1284 FLUSH_VERTICES(ctx, 0);
1285
1286 /* XXX not sure about ARB_vertex_buffer_object handling here */
1287
1288 for ( i = 0 ; i < primcount ; i++ ) {
1289 if ( count[i] > 0 ) {
1290 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1291 CALL_DrawElements(ctx->CurrentDispatch, ( m, count[i], type,
1292 indices[i] ));
1293 }
1294 }
1295 }
1296
1297
1298 /**
1299 * GL_NV_primitive_restart and GL 3.1
1300 */
1301 void GLAPIENTRY
1302 _mesa_PrimitiveRestartIndex(GLuint index)
1303 {
1304 GET_CURRENT_CONTEXT(ctx);
1305
1306 if (!ctx->Extensions.NV_primitive_restart && ctx->Version < 31) {
1307 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()");
1308 return;
1309 }
1310
1311 if (ctx->Array.RestartIndex != index) {
1312 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1313 ctx->Array.RestartIndex = index;
1314 }
1315 }
1316
1317
1318 /**
1319 * See GL_ARB_instanced_arrays.
1320 * Note that the instance divisor only applies to generic arrays, not
1321 * the legacy vertex arrays.
1322 */
1323 void GLAPIENTRY
1324 _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
1325 {
1326 GET_CURRENT_CONTEXT(ctx);
1327
1328 const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
1329
1330 if (!ctx->Extensions.ARB_instanced_arrays) {
1331 _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()");
1332 return;
1333 }
1334
1335 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1336 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribDivisor(index = %u)",
1337 index);
1338 return;
1339 }
1340
1341 ASSERT(genericIndex < Elements(ctx->Array.VAO->VertexAttrib));
1342
1343 /* The ARB_vertex_attrib_binding spec says:
1344 *
1345 * "The command
1346 *
1347 * void VertexAttribDivisor(uint index, uint divisor);
1348 *
1349 * is equivalent to (assuming no errors are generated):
1350 *
1351 * VertexAttribBinding(index, index);
1352 * VertexBindingDivisor(index, divisor);"
1353 */
1354 vertex_attrib_binding(ctx, genericIndex, genericIndex);
1355 vertex_binding_divisor(ctx, genericIndex, divisor);
1356 }
1357
1358
1359 unsigned
1360 _mesa_primitive_restart_index(const struct gl_context *ctx, GLenum ib_type)
1361 {
1362 /* From the OpenGL 4.3 core specification, page 302:
1363 * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
1364 * enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
1365 * is used."
1366 */
1367 if (ctx->Array.PrimitiveRestartFixedIndex) {
1368 switch (ib_type) {
1369 case GL_UNSIGNED_BYTE:
1370 return 0xff;
1371 case GL_UNSIGNED_SHORT:
1372 return 0xffff;
1373 case GL_UNSIGNED_INT:
1374 return 0xffffffff;
1375 default:
1376 assert(!"_mesa_primitive_restart_index: Invalid index buffer type.");
1377 }
1378 }
1379
1380 return ctx->Array.RestartIndex;
1381 }
1382
1383
1384 /**
1385 * GL_ARB_vertex_attrib_binding
1386 */
1387 void GLAPIENTRY
1388 _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
1389 GLsizei stride)
1390 {
1391 GET_CURRENT_CONTEXT(ctx);
1392 const struct gl_vertex_array_object *vao = ctx->Array.VAO;
1393 struct gl_buffer_object *vbo;
1394
1395 ASSERT_OUTSIDE_BEGIN_END(ctx);
1396
1397 /* The ARB_vertex_attrib_binding spec says:
1398 *
1399 * "An INVALID_OPERATION error is generated if no vertex array object
1400 * is bound."
1401 */
1402 if (ctx->API == API_OPENGL_CORE &&
1403 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1404 _mesa_error(ctx, GL_INVALID_OPERATION,
1405 "glBindVertexBuffer(No array object bound)");
1406 return;
1407 }
1408
1409 /* The ARB_vertex_attrib_binding spec says:
1410 *
1411 * "An INVALID_VALUE error is generated if <bindingindex> is greater than
1412 * the value of MAX_VERTEX_ATTRIB_BINDINGS."
1413 */
1414 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
1415 _mesa_error(ctx, GL_INVALID_VALUE,
1416 "glBindVertexBuffer(bindingindex=%u > "
1417 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
1418 bindingIndex);
1419 return;
1420 }
1421
1422 /* The ARB_vertex_attrib_binding spec says:
1423 *
1424 * "The error INVALID_VALUE is generated if <stride> or <offset>
1425 * are negative."
1426 */
1427 if (offset < 0) {
1428 _mesa_error(ctx, GL_INVALID_VALUE,
1429 "glBindVertexBuffer(offset=%" PRId64 " < 0)",
1430 (int64_t) offset);
1431 return;
1432 }
1433
1434 if (stride < 0) {
1435 _mesa_error(ctx, GL_INVALID_VALUE,
1436 "glBindVertexBuffer(stride=%d < 0)", stride);
1437 return;
1438 }
1439
1440 if (buffer == vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
1441 vbo = vao->VertexBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
1442 } else if (buffer != 0) {
1443 vbo = _mesa_lookup_bufferobj(ctx, buffer);
1444
1445 /* From the GL_ARB_vertex_attrib_array spec:
1446 *
1447 * "[Core profile only:]
1448 * An INVALID_OPERATION error is generated if buffer is not zero or a
1449 * name returned from a previous call to GenBuffers, or if such a name
1450 * has since been deleted with DeleteBuffers.
1451 *
1452 * Otherwise, we fall back to the same compat profile behavior as other
1453 * object references (automatically gen it).
1454 */
1455 if (!_mesa_handle_bind_buffer_gen(ctx, GL_ARRAY_BUFFER, buffer,
1456 &vbo, "glBindVertexBuffer"))
1457 return;
1458 } else {
1459 /* The ARB_vertex_attrib_binding spec says:
1460 *
1461 * "If <buffer> is zero, any buffer object attached to this
1462 * bindpoint is detached."
1463 */
1464 vbo = ctx->Shared->NullBufferObj;
1465 }
1466
1467 bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(bindingIndex),
1468 vbo, offset, stride);
1469 }
1470
1471
1472 void GLAPIENTRY
1473 _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
1474 const GLintptr *offsets, const GLsizei *strides)
1475 {
1476 GET_CURRENT_CONTEXT(ctx);
1477 struct gl_vertex_array_object * const vao = ctx->Array.VAO;
1478 GLuint i;
1479
1480 ASSERT_OUTSIDE_BEGIN_END(ctx);
1481
1482 /* The ARB_vertex_attrib_binding spec says:
1483 *
1484 * "An INVALID_OPERATION error is generated if no
1485 * vertex array object is bound."
1486 */
1487 if (ctx->API == API_OPENGL_CORE &&
1488 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1489 _mesa_error(ctx, GL_INVALID_OPERATION,
1490 "glBindVertexBuffers(No array object bound)");
1491 return;
1492 }
1493
1494 /* The ARB_multi_bind spec says:
1495 *
1496 * "An INVALID_OPERATION error is generated if <first> + <count>
1497 * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
1498 */
1499 if (first + count > ctx->Const.MaxVertexAttribBindings) {
1500 _mesa_error(ctx, GL_INVALID_OPERATION,
1501 "glBindVertexBuffers(first=%u + count=%d > the value of "
1502 "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
1503 first, count, ctx->Const.MaxVertexAttribBindings);
1504 return;
1505 }
1506
1507 if (!buffers) {
1508 /**
1509 * The ARB_multi_bind spec says:
1510 *
1511 * "If <buffers> is NULL, each affected vertex buffer binding point
1512 * from <first> through <first>+<count>-1 will be reset to have no
1513 * bound buffer object. In this case, the offsets and strides
1514 * associated with the binding points are set to default values,
1515 * ignoring <offsets> and <strides>."
1516 */
1517 struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
1518
1519 for (i = 0; i < count; i++)
1520 bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo, 0, 16);
1521
1522 return;
1523 }
1524
1525 /* Note that the error semantics for multi-bind commands differ from
1526 * those of other GL commands.
1527 *
1528 * The Issues section in the ARB_multi_bind spec says:
1529 *
1530 * "(11) Typically, OpenGL specifies that if an error is generated by
1531 * a command, that command has no effect. This is somewhat
1532 * unfortunate for multi-bind commands, because it would require
1533 * a first pass to scan the entire list of bound objects for
1534 * errors and then a second pass to actually perform the
1535 * bindings. Should we have different error semantics?
1536 *
1537 * RESOLVED: Yes. In this specification, when the parameters for
1538 * one of the <count> binding points are invalid, that binding
1539 * point is not updated and an error will be generated. However,
1540 * other binding points in the same command will be updated if
1541 * their parameters are valid and no other error occurs."
1542 */
1543
1544 _mesa_begin_bufferobj_lookups(ctx);
1545
1546 for (i = 0; i < count; i++) {
1547 struct gl_buffer_object *vbo;
1548
1549 /* The ARB_multi_bind spec says:
1550 *
1551 * "An INVALID_VALUE error is generated if any value in
1552 * <offsets> or <strides> is negative (per binding)."
1553 */
1554 if (offsets[i] < 0) {
1555 _mesa_error(ctx, GL_INVALID_VALUE,
1556 "glBindVertexBuffer(offsets[%u]=%" PRId64 " < 0)",
1557 i, (int64_t) offsets[i]);
1558 continue;
1559 }
1560
1561 if (strides[i] < 0) {
1562 _mesa_error(ctx, GL_INVALID_VALUE,
1563 "glBindVertexBuffer(strides[%u]=%d < 0)",
1564 i, strides[i]);
1565 continue;
1566 }
1567
1568 if (buffers[i]) {
1569 struct gl_vertex_buffer_binding *binding =
1570 &vao->VertexBinding[VERT_ATTRIB_GENERIC(first + i)];
1571
1572 if (buffers[i] == binding->BufferObj->Name)
1573 vbo = binding->BufferObj;
1574 else
1575 vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
1576 "glBindVertexBuffers");
1577
1578 if (!vbo)
1579 continue;
1580 } else {
1581 vbo = ctx->Shared->NullBufferObj;
1582 }
1583
1584 bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(first + i), vbo,
1585 offsets[i], strides[i]);
1586 }
1587
1588 _mesa_end_bufferobj_lookups(ctx);
1589 }
1590
1591
1592 void GLAPIENTRY
1593 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
1594 GLboolean normalized, GLuint relativeOffset)
1595 {
1596 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1597 SHORT_BIT | UNSIGNED_SHORT_BIT |
1598 INT_BIT | UNSIGNED_INT_BIT |
1599 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
1600 FIXED_GL_BIT |
1601 UNSIGNED_INT_2_10_10_10_REV_BIT |
1602 INT_2_10_10_10_REV_BIT |
1603 UNSIGNED_INT_10F_11F_11F_REV_BIT);
1604
1605 GET_CURRENT_CONTEXT(ctx);
1606 ASSERT_OUTSIDE_BEGIN_END(ctx);
1607
1608 /* The ARB_vertex_attrib_binding spec says:
1609 *
1610 * "An INVALID_OPERATION error is generated under any of the following
1611 * conditions:
1612 * - if no vertex array object is currently bound (see section 2.10);
1613 * - ..."
1614 */
1615 if (ctx->API == API_OPENGL_CORE &&
1616 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1617 _mesa_error(ctx, GL_INVALID_OPERATION,
1618 "glVertexAttribFormat(No array object bound)");
1619 return;
1620 }
1621
1622 /* The ARB_vertex_attrib_binding spec says:
1623 *
1624 * "The error INVALID_VALUE is generated if index is greater than or equal
1625 * to the value of MAX_VERTEX_ATTRIBS."
1626 */
1627 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1628 _mesa_error(ctx, GL_INVALID_VALUE,
1629 "glVertexAttribFormat(attribindex=%u > "
1630 "GL_MAX_VERTEX_ATTRIBS)",
1631 attribIndex);
1632 return;
1633 }
1634
1635 FLUSH_VERTICES(ctx, 0);
1636
1637 update_array_format(ctx, "glVertexAttribFormat",
1638 VERT_ATTRIB_GENERIC(attribIndex),
1639 legalTypes, 1, BGRA_OR_4, size, type, normalized,
1640 GL_FALSE, relativeOffset);
1641 }
1642
1643
1644 void GLAPIENTRY
1645 _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
1646 GLuint relativeOffset)
1647 {
1648 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1649 SHORT_BIT | UNSIGNED_SHORT_BIT |
1650 INT_BIT | UNSIGNED_INT_BIT);
1651
1652 GET_CURRENT_CONTEXT(ctx);
1653 ASSERT_OUTSIDE_BEGIN_END(ctx);
1654
1655 /* The ARB_vertex_attrib_binding spec says:
1656 *
1657 * "An INVALID_OPERATION error is generated under any of the following
1658 * conditions:
1659 * - if no vertex array object is currently bound (see section 2.10);
1660 * - ..."
1661 */
1662 if (ctx->API == API_OPENGL_CORE &&
1663 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1664 _mesa_error(ctx, GL_INVALID_OPERATION,
1665 "glVertexAttribIFormat(No array object bound)");
1666 return;
1667 }
1668
1669 /* The ARB_vertex_attrib_binding spec says:
1670 *
1671 * "The error INVALID_VALUE is generated if index is greater than
1672 * or equal to the value of MAX_VERTEX_ATTRIBS."
1673 */
1674 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1675 _mesa_error(ctx, GL_INVALID_VALUE,
1676 "glVertexAttribIFormat(attribindex=%u > "
1677 "GL_MAX_VERTEX_ATTRIBS)",
1678 attribIndex);
1679 return;
1680 }
1681
1682 FLUSH_VERTICES(ctx, 0);
1683
1684 update_array_format(ctx, "glVertexAttribIFormat",
1685 VERT_ATTRIB_GENERIC(attribIndex),
1686 legalTypes, 1, 4, size, type, GL_FALSE, GL_TRUE,
1687 relativeOffset);
1688 }
1689
1690
1691 void GLAPIENTRY
1692 _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
1693 GLuint relativeOffset)
1694 {
1695 const GLbitfield legalTypes = DOUBLE_BIT;
1696
1697 GET_CURRENT_CONTEXT(ctx);
1698 ASSERT_OUTSIDE_BEGIN_END(ctx);
1699
1700 /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says:
1701 *
1702 * "An INVALID_OPERATION error is generated under any of the following
1703 * conditions:
1704 * • if no vertex array object is currently bound (see section 10.4);
1705 * • ..."
1706 *
1707 * This language is missing from the extension spec, but we assume
1708 * that this is an oversight.
1709 */
1710 if (ctx->API == API_OPENGL_CORE &&
1711 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1712 _mesa_error(ctx, GL_INVALID_OPERATION,
1713 "glVertexAttribLFormat(No array object bound)");
1714 return;
1715 }
1716
1717 /* The ARB_vertex_attrib_binding spec says:
1718 *
1719 * "The error INVALID_VALUE is generated if <attribindex> is greater than
1720 * or equal to the value of MAX_VERTEX_ATTRIBS."
1721 */
1722 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1723 _mesa_error(ctx, GL_INVALID_VALUE,
1724 "glVertexAttribLFormat(attribindex=%u > "
1725 "GL_MAX_VERTEX_ATTRIBS)",
1726 attribIndex);
1727 return;
1728 }
1729
1730 FLUSH_VERTICES(ctx, 0);
1731
1732 update_array_format(ctx, "glVertexAttribLFormat",
1733 VERT_ATTRIB_GENERIC(attribIndex),
1734 legalTypes, 1, 4, size, type, GL_FALSE, GL_FALSE,
1735 relativeOffset);
1736 }
1737
1738
1739 void GLAPIENTRY
1740 _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
1741 {
1742 GET_CURRENT_CONTEXT(ctx);
1743 ASSERT_OUTSIDE_BEGIN_END(ctx);
1744
1745 /* The ARB_vertex_attrib_binding spec says:
1746 *
1747 * "An INVALID_OPERATION error is generated if no vertex array object
1748 * is bound."
1749 */
1750 if (ctx->API == API_OPENGL_CORE &&
1751 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1752 _mesa_error(ctx, GL_INVALID_OPERATION,
1753 "glVertexAttribBinding(No array object bound)");
1754 return;
1755 }
1756
1757 /* The ARB_vertex_attrib_binding spec says:
1758 *
1759 * "<attribindex> must be less than the value of MAX_VERTEX_ATTRIBS and
1760 * <bindingindex> must be less than the value of
1761 * MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
1762 * is generated."
1763 */
1764 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1765 _mesa_error(ctx, GL_INVALID_VALUE,
1766 "glVertexAttribBinding(attribindex=%u >= "
1767 "GL_MAX_VERTEX_ATTRIBS)",
1768 attribIndex);
1769 return;
1770 }
1771
1772 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
1773 _mesa_error(ctx, GL_INVALID_VALUE,
1774 "glVertexAttribBinding(bindingindex=%u >= "
1775 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
1776 bindingIndex);
1777 return;
1778 }
1779
1780 ASSERT(VERT_ATTRIB_GENERIC(attribIndex) <
1781 Elements(ctx->Array.VAO->VertexAttrib));
1782
1783 vertex_attrib_binding(ctx, VERT_ATTRIB_GENERIC(attribIndex),
1784 VERT_ATTRIB_GENERIC(bindingIndex));
1785 }
1786
1787
1788 void GLAPIENTRY
1789 _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
1790 {
1791 GET_CURRENT_CONTEXT(ctx);
1792 ASSERT_OUTSIDE_BEGIN_END(ctx);
1793
1794 if (!ctx->Extensions.ARB_instanced_arrays) {
1795 _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexBindingDivisor()");
1796 return;
1797 }
1798
1799 /* The ARB_vertex_attrib_binding spec says:
1800 *
1801 * "An INVALID_OPERATION error is generated if no vertex array object
1802 * is bound."
1803 */
1804 if (ctx->API == API_OPENGL_CORE &&
1805 ctx->Array.VAO == ctx->Array.DefaultVAO) {
1806 _mesa_error(ctx, GL_INVALID_OPERATION,
1807 "glVertexBindingDivisor(No array object bound)");
1808 return;
1809 }
1810
1811 /* The ARB_vertex_attrib_binding spec says:
1812 *
1813 * "An INVALID_VALUE error is generated if <bindingindex> is greater
1814 * than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
1815 */
1816 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
1817 _mesa_error(ctx, GL_INVALID_VALUE,
1818 "glVertexBindingDivisor(bindingindex=%u > "
1819 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
1820 bindingIndex);
1821 return;
1822 }
1823
1824 vertex_binding_divisor(ctx, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
1825 }
1826
1827
1828 /**
1829 * Copy one client vertex array to another.
1830 */
1831 void
1832 _mesa_copy_client_array(struct gl_context *ctx,
1833 struct gl_client_array *dst,
1834 struct gl_client_array *src)
1835 {
1836 dst->Size = src->Size;
1837 dst->Type = src->Type;
1838 dst->Format = src->Format;
1839 dst->Stride = src->Stride;
1840 dst->StrideB = src->StrideB;
1841 dst->Ptr = src->Ptr;
1842 dst->Enabled = src->Enabled;
1843 dst->Normalized = src->Normalized;
1844 dst->Integer = src->Integer;
1845 dst->InstanceDivisor = src->InstanceDivisor;
1846 dst->_ElementSize = src->_ElementSize;
1847 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
1848 dst->_MaxElement = src->_MaxElement;
1849 }
1850
1851 void
1852 _mesa_copy_vertex_attrib_array(struct gl_context *ctx,
1853 struct gl_vertex_attrib_array *dst,
1854 const struct gl_vertex_attrib_array *src)
1855 {
1856 dst->Size = src->Size;
1857 dst->Type = src->Type;
1858 dst->Format = src->Format;
1859 dst->VertexBinding = src->VertexBinding;
1860 dst->RelativeOffset = src->RelativeOffset;
1861 dst->Format = src->Format;
1862 dst->Integer = src->Integer;
1863 dst->Normalized = src->Normalized;
1864 dst->Ptr = src->Ptr;
1865 dst->Enabled = src->Enabled;
1866 dst->_ElementSize = src->_ElementSize;
1867 }
1868
1869 void
1870 _mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
1871 struct gl_vertex_buffer_binding *dst,
1872 const struct gl_vertex_buffer_binding *src)
1873 {
1874 dst->Offset = src->Offset;
1875 dst->Stride = src->Stride;
1876 dst->InstanceDivisor = src->InstanceDivisor;
1877 dst->_BoundArrays = src->_BoundArrays;
1878
1879 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
1880 }
1881
1882 /**
1883 * Print vertex array's fields.
1884 */
1885 static void
1886 print_array(const char *name, GLint index, const struct gl_client_array *array)
1887 {
1888 if (index >= 0)
1889 printf(" %s[%d]: ", name, index);
1890 else
1891 printf(" %s: ", name);
1892 printf("Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, Buffer=%u(Size %lu), MaxElem=%u\n",
1893 array->Ptr, array->Type, array->Size,
1894 array->_ElementSize, array->StrideB,
1895 array->BufferObj->Name, (unsigned long) array->BufferObj->Size,
1896 array->_MaxElement);
1897 }
1898
1899
1900 /**
1901 * Print current vertex object/array info. For debug.
1902 */
1903 void
1904 _mesa_print_arrays(struct gl_context *ctx)
1905 {
1906 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1907 GLuint i;
1908
1909 _mesa_update_vao_max_element(ctx, vao);
1910
1911 printf("Array Object %u\n", vao->Name);
1912 if (vao->_VertexAttrib[VERT_ATTRIB_POS].Enabled)
1913 print_array("Vertex", -1, &vao->_VertexAttrib[VERT_ATTRIB_POS]);
1914 if (vao->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled)
1915 print_array("Normal", -1, &vao->_VertexAttrib[VERT_ATTRIB_NORMAL]);
1916 if (vao->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled)
1917 print_array("Color", -1, &vao->_VertexAttrib[VERT_ATTRIB_COLOR0]);
1918 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
1919 if (vao->_VertexAttrib[VERT_ATTRIB_TEX(i)].Enabled)
1920 print_array("TexCoord", i, &vao->_VertexAttrib[VERT_ATTRIB_TEX(i)]);
1921 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++)
1922 if (vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
1923 print_array("Attrib", i, &vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)]);
1924 printf(" _MaxElement = %u\n", vao->_MaxElement);
1925 }
1926
1927
1928 /**
1929 * Initialize vertex array state for given context.
1930 */
1931 void
1932 _mesa_init_varray(struct gl_context *ctx)
1933 {
1934 ctx->Array.DefaultVAO = ctx->Driver.NewArrayObject(ctx, 0);
1935 _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
1936 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
1937
1938 ctx->Array.Objects = _mesa_NewHashTable();
1939 }
1940
1941
1942 /**
1943 * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
1944 */
1945 static void
1946 delete_arrayobj_cb(GLuint id, void *data, void *userData)
1947 {
1948 struct gl_vertex_array_object *vao = (struct gl_vertex_array_object *) data;
1949 struct gl_context *ctx = (struct gl_context *) userData;
1950 _mesa_delete_vao(ctx, vao);
1951 }
1952
1953
1954 /**
1955 * Free vertex array state for given context.
1956 */
1957 void
1958 _mesa_free_varray_data(struct gl_context *ctx)
1959 {
1960 _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
1961 _mesa_DeleteHashTable(ctx->Array.Objects);
1962 }