mesa: add EXT_dsa glVertexArray* functions implementation
[mesa.git] / src / mesa / main / varray.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include <stdio.h>
28 #include <inttypes.h> /* for PRId64 macro */
29
30 #include "glheader.h"
31 #include "imports.h"
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enable.h"
35 #include "enums.h"
36 #include "glformats.h"
37 #include "hash.h"
38 #include "image.h"
39 #include "macros.h"
40 #include "mtypes.h"
41 #include "varray.h"
42 #include "arrayobj.h"
43 #include "main/dispatch.h"
44
45
46 /** Used to do error checking for GL_EXT_vertex_array_bgra */
47 #define BGRA_OR_4 5
48
49
50 /** Used to indicate which GL datatypes are accepted by each of the
51 * glVertex/Color/Attrib/EtcPointer() functions.
52 */
53 #define BOOL_BIT (1 << 0)
54 #define BYTE_BIT (1 << 1)
55 #define UNSIGNED_BYTE_BIT (1 << 2)
56 #define SHORT_BIT (1 << 3)
57 #define UNSIGNED_SHORT_BIT (1 << 4)
58 #define INT_BIT (1 << 5)
59 #define UNSIGNED_INT_BIT (1 << 6)
60 #define HALF_BIT (1 << 7)
61 #define FLOAT_BIT (1 << 8)
62 #define DOUBLE_BIT (1 << 9)
63 #define FIXED_ES_BIT (1 << 10)
64 #define FIXED_GL_BIT (1 << 11)
65 #define UNSIGNED_INT_2_10_10_10_REV_BIT (1 << 12)
66 #define INT_2_10_10_10_REV_BIT (1 << 13)
67 #define UNSIGNED_INT_10F_11F_11F_REV_BIT (1 << 14)
68 #define ALL_TYPE_BITS ((1 << 15) - 1)
69
70 #define ATTRIB_FORMAT_TYPES_MASK (BYTE_BIT | UNSIGNED_BYTE_BIT | \
71 SHORT_BIT | UNSIGNED_SHORT_BIT | \
72 INT_BIT | UNSIGNED_INT_BIT | \
73 HALF_BIT | FLOAT_BIT | DOUBLE_BIT | \
74 FIXED_GL_BIT | \
75 UNSIGNED_INT_2_10_10_10_REV_BIT | \
76 INT_2_10_10_10_REV_BIT | \
77 UNSIGNED_INT_10F_11F_11F_REV_BIT)
78
79 #define ATTRIB_IFORMAT_TYPES_MASK (BYTE_BIT | UNSIGNED_BYTE_BIT | \
80 SHORT_BIT | UNSIGNED_SHORT_BIT | \
81 INT_BIT | UNSIGNED_INT_BIT)
82
83 #define ATTRIB_LFORMAT_TYPES_MASK DOUBLE_BIT
84
85
86 /** Convert GL datatype enum into a <type>_BIT value seen above */
87 static GLbitfield
88 type_to_bit(const struct gl_context *ctx, GLenum type)
89 {
90 switch (type) {
91 case GL_BOOL:
92 return BOOL_BIT;
93 case GL_BYTE:
94 return BYTE_BIT;
95 case GL_UNSIGNED_BYTE:
96 return UNSIGNED_BYTE_BIT;
97 case GL_SHORT:
98 return SHORT_BIT;
99 case GL_UNSIGNED_SHORT:
100 return UNSIGNED_SHORT_BIT;
101 case GL_INT:
102 return INT_BIT;
103 case GL_UNSIGNED_INT:
104 return UNSIGNED_INT_BIT;
105 case GL_HALF_FLOAT:
106 case GL_HALF_FLOAT_OES:
107 if (ctx->Extensions.ARB_half_float_vertex)
108 return HALF_BIT;
109 else
110 return 0x0;
111 case GL_FLOAT:
112 return FLOAT_BIT;
113 case GL_DOUBLE:
114 return DOUBLE_BIT;
115 case GL_FIXED:
116 return _mesa_is_desktop_gl(ctx) ? FIXED_GL_BIT : FIXED_ES_BIT;
117 case GL_UNSIGNED_INT_2_10_10_10_REV:
118 return UNSIGNED_INT_2_10_10_10_REV_BIT;
119 case GL_INT_2_10_10_10_REV:
120 return INT_2_10_10_10_REV_BIT;
121 case GL_UNSIGNED_INT_10F_11F_11F_REV:
122 return UNSIGNED_INT_10F_11F_11F_REV_BIT;
123 default:
124 return 0;
125 }
126 }
127
128
129 /**
130 * Depending on the position and generic0 attributes enable flags select
131 * the one that is used for both attributes.
132 * The generic0 attribute takes precedence.
133 */
134 static inline void
135 update_attribute_map_mode(const struct gl_context *ctx,
136 struct gl_vertex_array_object *vao)
137 {
138 /*
139 * There is no need to change the mapping away from the
140 * identity mapping if we are not in compat mode.
141 */
142 if (ctx->API != API_OPENGL_COMPAT)
143 return;
144 /* The generic0 attribute superseeds the position attribute */
145 const GLbitfield enabled = vao->Enabled;
146 if (enabled & VERT_BIT_GENERIC0)
147 vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_GENERIC0;
148 else if (enabled & VERT_BIT_POS)
149 vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_POSITION;
150 else
151 vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_IDENTITY;
152 }
153
154
155 /**
156 * Sets the BufferBindingIndex field for the vertex attribute given by
157 * attribIndex.
158 */
159 void
160 _mesa_vertex_attrib_binding(struct gl_context *ctx,
161 struct gl_vertex_array_object *vao,
162 gl_vert_attrib attribIndex,
163 GLuint bindingIndex)
164 {
165 struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
166 assert(!vao->SharedAndImmutable);
167
168 if (array->BufferBindingIndex != bindingIndex) {
169 const GLbitfield array_bit = VERT_BIT(attribIndex);
170
171 if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
172 vao->VertexAttribBufferMask |= array_bit;
173 else
174 vao->VertexAttribBufferMask &= ~array_bit;
175
176 vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
177 vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit;
178
179 array->BufferBindingIndex = bindingIndex;
180
181 vao->NewArrays |= vao->Enabled & array_bit;
182 }
183 }
184
185
186 /**
187 * Binds a buffer object to the vertex buffer binding point given by index,
188 * and sets the Offset and Stride fields.
189 */
190 void
191 _mesa_bind_vertex_buffer(struct gl_context *ctx,
192 struct gl_vertex_array_object *vao,
193 GLuint index,
194 struct gl_buffer_object *vbo,
195 GLintptr offset, GLsizei stride)
196 {
197 assert(index < ARRAY_SIZE(vao->BufferBinding));
198 assert(!vao->SharedAndImmutable);
199 struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
200
201 if (binding->BufferObj != vbo ||
202 binding->Offset != offset ||
203 binding->Stride != stride) {
204
205 _mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
206
207 binding->Offset = offset;
208 binding->Stride = stride;
209
210 if (!_mesa_is_bufferobj(vbo)) {
211 vao->VertexAttribBufferMask &= ~binding->_BoundArrays;
212 } else {
213 vao->VertexAttribBufferMask |= binding->_BoundArrays;
214 vbo->UsageHistory |= USAGE_ARRAY_BUFFER;
215 }
216
217 vao->NewArrays |= vao->Enabled & binding->_BoundArrays;
218 }
219 }
220
221
222 /**
223 * Sets the InstanceDivisor field in the vertex buffer binding point
224 * given by bindingIndex.
225 */
226 static void
227 vertex_binding_divisor(struct gl_context *ctx,
228 struct gl_vertex_array_object *vao,
229 GLuint bindingIndex,
230 GLuint divisor)
231 {
232 struct gl_vertex_buffer_binding *binding =
233 &vao->BufferBinding[bindingIndex];
234 assert(!vao->SharedAndImmutable);
235
236 if (binding->InstanceDivisor != divisor) {
237 binding->InstanceDivisor = divisor;
238 vao->NewArrays |= vao->Enabled & binding->_BoundArrays;
239 }
240 }
241
242
243 void
244 _mesa_set_vertex_format(struct gl_vertex_format *vertex_format,
245 GLubyte size, GLenum16 type, GLenum16 format,
246 GLboolean normalized, GLboolean integer,
247 GLboolean doubles)
248 {
249 assert(size <= 4);
250 vertex_format->Type = type;
251 vertex_format->Format = format;
252 vertex_format->Size = size;
253 vertex_format->Normalized = normalized;
254 vertex_format->Integer = integer;
255 vertex_format->Doubles = doubles;
256 vertex_format->_ElementSize = _mesa_bytes_per_vertex_attrib(size, type);
257 assert(vertex_format->_ElementSize <= 4*sizeof(double));
258 }
259
260
261 /**
262 * Examine the API profile and extensions to determine which types are legal
263 * for vertex arrays. This is called once from update_array_format().
264 */
265 static GLbitfield
266 get_legal_types_mask(const struct gl_context *ctx)
267 {
268 GLbitfield legalTypesMask = ALL_TYPE_BITS;
269
270 if (_mesa_is_gles(ctx)) {
271 legalTypesMask &= ~(FIXED_GL_BIT |
272 DOUBLE_BIT |
273 UNSIGNED_INT_10F_11F_11F_REV_BIT);
274
275 /* GL_INT and GL_UNSIGNED_INT data is not allowed in OpenGL ES until
276 * 3.0. The 2_10_10_10 types are added in OpenGL ES 3.0 or
277 * GL_OES_vertex_type_10_10_10_2. GL_HALF_FLOAT data is not allowed
278 * until 3.0 or with the GL_OES_vertex_half float extension, which isn't
279 * quite as trivial as we'd like because it uses a different enum value
280 * for GL_HALF_FLOAT_OES.
281 */
282 if (ctx->Version < 30) {
283 legalTypesMask &= ~(UNSIGNED_INT_BIT |
284 INT_BIT |
285 UNSIGNED_INT_2_10_10_10_REV_BIT |
286 INT_2_10_10_10_REV_BIT);
287
288 if (!_mesa_has_OES_vertex_half_float(ctx))
289 legalTypesMask &= ~HALF_BIT;
290 }
291 }
292 else {
293 legalTypesMask &= ~FIXED_ES_BIT;
294
295 if (!ctx->Extensions.ARB_ES2_compatibility)
296 legalTypesMask &= ~FIXED_GL_BIT;
297
298 if (!ctx->Extensions.ARB_vertex_type_2_10_10_10_rev)
299 legalTypesMask &= ~(UNSIGNED_INT_2_10_10_10_REV_BIT |
300 INT_2_10_10_10_REV_BIT);
301
302 if (!ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev)
303 legalTypesMask &= ~UNSIGNED_INT_10F_11F_11F_REV_BIT;
304 }
305
306 return legalTypesMask;
307 }
308
309 static GLenum
310 get_array_format(const struct gl_context *ctx, GLint sizeMax, GLint *size)
311 {
312 GLenum format = GL_RGBA;
313
314 /* Do size parameter checking.
315 * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and
316 * must be handled specially.
317 */
318 if (ctx->Extensions.EXT_vertex_array_bgra && sizeMax == BGRA_OR_4 &&
319 *size == GL_BGRA) {
320 format = GL_BGRA;
321 *size = 4;
322 }
323
324 return format;
325 }
326
327
328 /**
329 * \param attrib The index of the attribute array
330 * \param size Components per element (1, 2, 3 or 4)
331 * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
332 * \param format Either GL_RGBA or GL_BGRA.
333 * \param normalized Whether integer types are converted to floats in [-1, 1]
334 * \param integer Integer-valued values (will not be normalized to [-1, 1])
335 * \param doubles Double values not reduced to floats
336 * \param relativeOffset Offset of the first element relative to the binding
337 * offset.
338 */
339 void
340 _mesa_update_array_format(struct gl_context *ctx,
341 struct gl_vertex_array_object *vao,
342 gl_vert_attrib attrib, GLint size, GLenum type,
343 GLenum format, GLboolean normalized,
344 GLboolean integer, GLboolean doubles,
345 GLuint relativeOffset)
346 {
347 struct gl_array_attributes *const array = &vao->VertexAttrib[attrib];
348
349 assert(!vao->SharedAndImmutable);
350 assert(size <= 4);
351
352 array->RelativeOffset = relativeOffset;
353 _mesa_set_vertex_format(&array->Format, size, type, format,
354 normalized, integer, doubles);
355
356 vao->NewArrays |= vao->Enabled & VERT_BIT(attrib);
357 }
358
359 /**
360 * Does error checking of the format in an attrib array.
361 *
362 * Called by *Pointer() and VertexAttrib*Format().
363 *
364 * \param func Name of calling function used for error reporting
365 * \param attrib The index of the attribute array
366 * \param legalTypes Bitmask of *_BIT above indicating legal datatypes
367 * \param sizeMin Min allowable size value
368 * \param sizeMax Max allowable size value (may also be BGRA_OR_4)
369 * \param size Components per element (1, 2, 3 or 4)
370 * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
371 * \param normalized Whether integer types are converted to floats in [-1, 1]
372 * \param integer Integer-valued values (will not be normalized to [-1, 1])
373 * \param doubles Double values not reduced to floats
374 * \param relativeOffset Offset of the first element relative to the binding offset.
375 * \return bool True if validation is successful, False otherwise.
376 */
377 static bool
378 validate_array_format(struct gl_context *ctx, const char *func,
379 struct gl_vertex_array_object *vao,
380 GLuint attrib, GLbitfield legalTypesMask,
381 GLint sizeMin, GLint sizeMax,
382 GLint size, GLenum type, GLboolean normalized,
383 GLboolean integer, GLboolean doubles,
384 GLuint relativeOffset, GLenum format)
385 {
386 GLbitfield typeBit;
387
388 /* at most, one of these bools can be true */
389 assert((int) normalized + (int) integer + (int) doubles <= 1);
390
391 if (ctx->Array.LegalTypesMask == 0 || ctx->Array.LegalTypesMaskAPI != ctx->API) {
392 /* Compute the LegalTypesMask only once, unless the context API has
393 * changed, in which case we want to compute it again. We can't do this
394 * in _mesa_init_varrays() below because extensions are not yet enabled
395 * at that point.
396 */
397 ctx->Array.LegalTypesMask = get_legal_types_mask(ctx);
398 ctx->Array.LegalTypesMaskAPI = ctx->API;
399 }
400
401 legalTypesMask &= ctx->Array.LegalTypesMask;
402
403 if (_mesa_is_gles(ctx) && sizeMax == BGRA_OR_4) {
404 /* BGRA ordering is not supported in ES contexts.
405 */
406 sizeMax = 4;
407 }
408
409 typeBit = type_to_bit(ctx, type);
410 if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
411 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
412 func, _mesa_enum_to_string(type));
413 return false;
414 }
415
416 if (format == GL_BGRA) {
417 /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says:
418 *
419 * "An INVALID_OPERATION error is generated under any of the following
420 * conditions:
421 * ...
422 * • size is BGRA and type is not UNSIGNED_BYTE, INT_2_10_10_10_REV
423 * or UNSIGNED_INT_2_10_10_10_REV;
424 * ...
425 * • size is BGRA and normalized is FALSE;"
426 */
427 bool bgra_error = false;
428
429 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) {
430 if (type != GL_UNSIGNED_INT_2_10_10_10_REV &&
431 type != GL_INT_2_10_10_10_REV &&
432 type != GL_UNSIGNED_BYTE)
433 bgra_error = true;
434 } else if (type != GL_UNSIGNED_BYTE)
435 bgra_error = true;
436
437 if (bgra_error) {
438 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)",
439 func, _mesa_enum_to_string(type));
440 return false;
441 }
442
443 if (!normalized) {
444 _mesa_error(ctx, GL_INVALID_OPERATION,
445 "%s(size=GL_BGRA and normalized=GL_FALSE)", func);
446 return false;
447 }
448 }
449 else if (size < sizeMin || size > sizeMax || size > 4) {
450 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
451 return false;
452 }
453
454 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
455 (type == GL_UNSIGNED_INT_2_10_10_10_REV ||
456 type == GL_INT_2_10_10_10_REV) && size != 4) {
457 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
458 return false;
459 }
460
461 /* The ARB_vertex_attrib_binding_spec says:
462 *
463 * An INVALID_VALUE error is generated if <relativeoffset> is larger than
464 * the value of MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.
465 */
466 if (relativeOffset > ctx->Const.MaxVertexAttribRelativeOffset) {
467 _mesa_error(ctx, GL_INVALID_VALUE,
468 "%s(relativeOffset=%d > "
469 "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)",
470 func, relativeOffset);
471 return false;
472 }
473
474 if (ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev &&
475 type == GL_UNSIGNED_INT_10F_11F_11F_REV && size != 3) {
476 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
477 return false;
478 }
479
480 return true;
481 }
482
483 /**
484 * Do error checking for glVertex/Color/TexCoord/...Pointer functions.
485 *
486 * \param func name of calling function used for error reporting
487 * \param vao the vao to update
488 * \param obj the bound buffer object
489 * \param attrib the attribute array index to update
490 * \param legalTypes bitmask of *_BIT above indicating legal datatypes
491 * \param sizeMin min allowable size value
492 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
493 * \param size components per element (1, 2, 3 or 4)
494 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
495 * \param stride stride between elements, in elements
496 * \param normalized are integer types converted to floats in [-1, 1]?
497 * \param integer integer-valued values (will not be normalized to [-1,1])
498 * \param doubles Double values not reduced to floats
499 * \param ptr the address (or offset inside VBO) of the array data
500 */
501 static void
502 validate_array(struct gl_context *ctx, const char *func,
503 struct gl_vertex_array_object *vao,
504 struct gl_buffer_object *obj,
505 GLuint attrib, GLbitfield legalTypesMask,
506 GLint sizeMin, GLint sizeMax,
507 GLint size, GLenum type, GLsizei stride,
508 GLboolean normalized, GLboolean integer, GLboolean doubles,
509 const GLvoid *ptr)
510 {
511 /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
512 *
513 * "Client vertex arrays - all vertex array attribute pointers must
514 * refer to buffer objects (section 2.9.2). The default vertex array
515 * object (the name zero) is also deprecated. Calling
516 * VertexAttribPointer when no buffer object or no vertex array object
517 * is bound will generate an INVALID_OPERATION error..."
518 *
519 * The check for VBOs is handled below.
520 */
521 if (ctx->API == API_OPENGL_CORE && (vao == ctx->Array.DefaultVAO)) {
522 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
523 func);
524 return;
525 }
526
527 if (stride < 0) {
528 _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
529 return;
530 }
531
532 if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 44 &&
533 stride > ctx->Const.MaxVertexAttribStride) {
534 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
535 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
536 return;
537 }
538
539 /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says:
540 *
541 * "An INVALID_OPERATION error is generated under any of the following
542 * conditions:
543 *
544 * ...
545 *
546 * * any of the *Pointer commands specifying the location and
547 * organization of vertex array data are called while zero is bound
548 * to the ARRAY_BUFFER buffer object binding point (see section
549 * 2.9.6), and the pointer argument is not NULL."
550 */
551 if (ptr != NULL && vao != ctx->Array.DefaultVAO &&
552 !_mesa_is_bufferobj(obj)) {
553 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
554 return;
555 }
556 }
557
558
559 static bool
560 validate_array_and_format(struct gl_context *ctx, const char *func,
561 struct gl_vertex_array_object *vao,
562 struct gl_buffer_object *obj,
563 GLuint attrib, GLbitfield legalTypes,
564 GLint sizeMin, GLint sizeMax,
565 GLint size, GLenum type, GLsizei stride,
566 GLboolean normalized, GLboolean integer,
567 GLboolean doubles, GLenum format, const GLvoid *ptr)
568 {
569 validate_array(ctx, func, vao, obj, attrib, legalTypes, sizeMin, sizeMax,
570 size, type, stride, normalized, integer, doubles, ptr);
571
572 return validate_array_format(ctx, func, vao, attrib, legalTypes, sizeMin,
573 sizeMax, size, type, normalized, integer,
574 doubles, 0, format);
575 }
576
577
578 /**
579 * Update state for glVertex/Color/TexCoord/...Pointer functions.
580 *
581 * \param vao the vao to update
582 * \param obj the bound buffer object
583 * \param attrib the attribute array index to update
584 * \param format Either GL_RGBA or GL_BGRA.
585 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
586 * \param size components per element (1, 2, 3 or 4)
587 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
588 * \param stride stride between elements, in elements
589 * \param normalized are integer types converted to floats in [-1, 1]?
590 * \param integer integer-valued values (will not be normalized to [-1,1])
591 * \param doubles Double values not reduced to floats
592 * \param ptr the address (or offset inside VBO) of the array data
593 */
594 static void
595 update_array(struct gl_context *ctx,
596 struct gl_vertex_array_object *vao,
597 struct gl_buffer_object *obj,
598 GLuint attrib, GLenum format,
599 GLint sizeMax,
600 GLint size, GLenum type, GLsizei stride,
601 GLboolean normalized, GLboolean integer, GLboolean doubles,
602 const GLvoid *ptr)
603 {
604 _mesa_update_array_format(ctx, vao, attrib, size, type, format,
605 normalized, integer, doubles, 0);
606
607 /* Reset the vertex attrib binding */
608 _mesa_vertex_attrib_binding(ctx, vao, attrib, attrib);
609
610 /* The Stride and Ptr fields are not set by update_array_format() */
611 struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
612 array->Stride = stride;
613 /* For updating the pointer we would need to add the vao->NewArrays flag
614 * to the VAO. But but that is done already unconditionally in
615 * _mesa_update_array_format called above.
616 */
617 assert((vao->NewArrays | ~vao->Enabled) & VERT_BIT(attrib));
618 array->Ptr = ptr;
619
620 /* Update the vertex buffer binding */
621 GLsizei effectiveStride = stride != 0 ?
622 stride : array->Format._ElementSize;
623 _mesa_bind_vertex_buffer(ctx, vao, attrib,
624 obj, (GLintptr) ptr,
625 effectiveStride);
626 }
627
628
629 /* Helper function for all EXT_direct_state_access glVertexArray* functions */
630 static bool
631 _lookup_vao_and_vbo_dsa(struct gl_context *ctx,
632 GLuint vaobj, GLuint buffer,
633 GLintptr offset,
634 struct gl_vertex_array_object** vao,
635 struct gl_buffer_object** vbo,
636 const char* caller)
637 {
638 *vao = _mesa_lookup_vao_err(ctx, vaobj, true, caller);
639 if (!(*vao))
640 return false;
641
642 if (buffer != 0) {
643 *vbo = _mesa_lookup_bufferobj(ctx, buffer);
644 if (!_mesa_handle_bind_buffer_gen(ctx, buffer, vbo, caller))
645 return false;
646
647 if (offset < 0) {
648 _mesa_error(ctx, GL_INVALID_VALUE,
649 "%s(negative offset with non-0 buffer)", caller);
650 return false;
651 }
652 } else {
653 *vbo = ctx->Shared->NullBufferObj;
654 }
655
656 return true;
657 }
658
659
660 void GLAPIENTRY
661 _mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
662 const GLvoid *ptr)
663 {
664 GET_CURRENT_CONTEXT(ctx);
665
666 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
667 VERT_ATTRIB_POS, GL_RGBA, 4, size, type, stride,
668 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
669 }
670
671
672 void GLAPIENTRY
673 _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
674 {
675 GET_CURRENT_CONTEXT(ctx);
676
677 GLenum format = GL_RGBA;
678 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
679 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
680 : (SHORT_BIT | INT_BIT | FLOAT_BIT |
681 DOUBLE_BIT | HALF_BIT |
682 UNSIGNED_INT_2_10_10_10_REV_BIT |
683 INT_2_10_10_10_REV_BIT);
684
685 if (!validate_array_and_format(ctx, "glVertexPointer",
686 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
687 VERT_ATTRIB_POS, legalTypes, 2, 4, size,
688 type, stride, GL_FALSE, GL_FALSE, GL_FALSE,
689 format, ptr))
690 return;
691
692 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
693 VERT_ATTRIB_POS, format, 4, size, type, stride,
694 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
695 }
696
697
698 void GLAPIENTRY
699 _mesa_VertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
700 GLenum type, GLsizei stride, GLintptr offset)
701 {
702 GET_CURRENT_CONTEXT(ctx);
703
704 GLenum format = GL_RGBA;
705 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
706 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
707 : (SHORT_BIT | INT_BIT | FLOAT_BIT |
708 DOUBLE_BIT | HALF_BIT |
709 UNSIGNED_INT_2_10_10_10_REV_BIT |
710 INT_2_10_10_10_REV_BIT);
711
712 struct gl_vertex_array_object* vao;
713 struct gl_buffer_object* vbo;
714
715 if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
716 &vao, &vbo,
717 "glVertexArrayVertexOffsetEXT"))
718 return;
719
720 if (!validate_array_and_format(ctx, "glVertexArrayVertexOffsetEXT",
721 vao, vbo,
722 VERT_ATTRIB_POS, legalTypes, 2, 4, size,
723 type, stride, GL_FALSE, GL_FALSE, GL_FALSE,
724 format, (void*) offset))
725 return;
726
727 update_array(ctx, vao, vbo,
728 VERT_ATTRIB_POS, format, 4, size, type, stride,
729 GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
730 }
731
732
733 void GLAPIENTRY
734 _mesa_NormalPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr )
735 {
736 GET_CURRENT_CONTEXT(ctx);
737
738 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
739 VERT_ATTRIB_NORMAL, GL_RGBA, 3, 3, type, stride, GL_TRUE,
740 GL_FALSE, GL_FALSE, ptr);
741 }
742
743
744 void GLAPIENTRY
745 _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
746 {
747 GET_CURRENT_CONTEXT(ctx);
748
749 GLenum format = GL_RGBA;
750 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
751 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
752 : (BYTE_BIT | SHORT_BIT | INT_BIT |
753 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
754 UNSIGNED_INT_2_10_10_10_REV_BIT |
755 INT_2_10_10_10_REV_BIT);
756
757 if (!validate_array_and_format(ctx, "glNormalPointer",
758 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
759 VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3,
760 type, stride, GL_TRUE, GL_FALSE,
761 GL_FALSE, format, ptr))
762 return;
763
764 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
765 VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
766 GL_FALSE, GL_FALSE, ptr);
767 }
768
769
770 void GLAPIENTRY
771 _mesa_VertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
772 GLsizei stride, GLintptr offset)
773 {
774 GET_CURRENT_CONTEXT(ctx);
775
776 GLenum format = GL_RGBA;
777 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
778 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
779 : (BYTE_BIT | SHORT_BIT | INT_BIT |
780 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
781 UNSIGNED_INT_2_10_10_10_REV_BIT |
782 INT_2_10_10_10_REV_BIT);
783
784 struct gl_vertex_array_object* vao;
785 struct gl_buffer_object* vbo;
786
787 if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
788 &vao, &vbo,
789 "glNormalPointer"))
790 return;
791
792 if (!validate_array_and_format(ctx, "glNormalPointer",
793 vao, vbo,
794 VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3,
795 type, stride, GL_TRUE, GL_FALSE,
796 GL_FALSE, format, (void*) offset))
797 return;
798
799 update_array(ctx, vao, vbo,
800 VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
801 GL_FALSE, GL_FALSE, (void*) offset);
802 }
803
804
805 void GLAPIENTRY
806 _mesa_ColorPointer_no_error(GLint size, GLenum type, GLsizei stride,
807 const GLvoid *ptr)
808 {
809 GET_CURRENT_CONTEXT(ctx);
810
811 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
812 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
813 VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
814 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
815 }
816
817
818 void GLAPIENTRY
819 _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
820 {
821 GET_CURRENT_CONTEXT(ctx);
822 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
823
824 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
825 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
826 ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
827 : (BYTE_BIT | UNSIGNED_BYTE_BIT |
828 SHORT_BIT | UNSIGNED_SHORT_BIT |
829 INT_BIT | UNSIGNED_INT_BIT |
830 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
831 UNSIGNED_INT_2_10_10_10_REV_BIT |
832 INT_2_10_10_10_REV_BIT);
833
834 if (!validate_array_and_format(ctx, "glColorPointer",
835 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
836 VERT_ATTRIB_COLOR0, legalTypes, sizeMin,
837 BGRA_OR_4, size, type, stride, GL_TRUE,
838 GL_FALSE, GL_FALSE, format, ptr))
839 return;
840
841 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
842 VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
843 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
844 }
845
846
847 void GLAPIENTRY
848 _mesa_VertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
849 GLenum type, GLsizei stride, GLintptr offset)
850 {
851 GET_CURRENT_CONTEXT(ctx);
852 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
853
854 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
855 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
856 ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
857 : (BYTE_BIT | UNSIGNED_BYTE_BIT |
858 SHORT_BIT | UNSIGNED_SHORT_BIT |
859 INT_BIT | UNSIGNED_INT_BIT |
860 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
861 UNSIGNED_INT_2_10_10_10_REV_BIT |
862 INT_2_10_10_10_REV_BIT);
863
864 struct gl_vertex_array_object* vao;
865 struct gl_buffer_object* vbo;
866
867 if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
868 &vao, &vbo,
869 "glVertexArrayColorOffsetEXT"))
870 return;
871
872 if (!validate_array_and_format(ctx, "glVertexArrayColorOffsetEXT",
873 vao, vbo,
874 VERT_ATTRIB_COLOR0, legalTypes, sizeMin,
875 BGRA_OR_4, size, type, stride, GL_TRUE,
876 GL_FALSE, GL_FALSE, format, (void*) offset))
877 return;
878
879 update_array(ctx, vao, vbo,
880 VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
881 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, (void*) offset);
882 }
883
884
885 void GLAPIENTRY
886 _mesa_FogCoordPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
887 {
888 GET_CURRENT_CONTEXT(ctx);
889
890 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
891 VERT_ATTRIB_FOG, GL_RGBA, 1, 1, type, stride, GL_FALSE,
892 GL_FALSE, GL_FALSE, ptr);
893 }
894
895
896 void GLAPIENTRY
897 _mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
898 {
899 GET_CURRENT_CONTEXT(ctx);
900
901 GLenum format = GL_RGBA;
902 const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
903
904 if (!validate_array_and_format(ctx, "glFogCoordPointer",
905 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
906 VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
907 type, stride, GL_FALSE, GL_FALSE,
908 GL_FALSE, format, ptr))
909 return;
910
911 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
912 VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
913 GL_FALSE, GL_FALSE, ptr);
914 }
915
916
917 void GLAPIENTRY
918 _mesa_VertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
919 GLsizei stride, GLintptr offset)
920 {
921 GET_CURRENT_CONTEXT(ctx);
922
923 GLenum format = GL_RGBA;
924 const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
925
926 struct gl_vertex_array_object* vao;
927 struct gl_buffer_object* vbo;
928
929 if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
930 &vao, &vbo,
931 "glVertexArrayFogCoordOffsetEXT"))
932 return;
933
934 if (!validate_array_and_format(ctx, "glVertexArrayFogCoordOffsetEXT",
935 vao, vbo,
936 VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
937 type, stride, GL_FALSE, GL_FALSE,
938 GL_FALSE, format, (void*) offset))
939 return;
940
941 update_array(ctx, vao, vbo,
942 VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
943 GL_FALSE, GL_FALSE, (void*) offset);
944 }
945
946
947 void GLAPIENTRY
948 _mesa_IndexPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
949 {
950 GET_CURRENT_CONTEXT(ctx);
951
952 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
953 VERT_ATTRIB_COLOR_INDEX, GL_RGBA, 1, 1, type, stride,
954 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
955 }
956
957
958 void GLAPIENTRY
959 _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
960 {
961 GET_CURRENT_CONTEXT(ctx);
962
963 GLenum format = GL_RGBA;
964 const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
965 FLOAT_BIT | DOUBLE_BIT);
966
967 if (!validate_array_and_format(ctx, "glIndexPointer",
968 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
969 VERT_ATTRIB_COLOR_INDEX,
970 legalTypes, 1, 1, 1, type, stride,
971 GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
972 return;
973
974 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
975 VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
976 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
977 }
978
979
980 void GLAPIENTRY
981 _mesa_VertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
982 GLsizei stride, GLintptr offset)
983 {
984 GET_CURRENT_CONTEXT(ctx);
985
986 GLenum format = GL_RGBA;
987 const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
988 FLOAT_BIT | DOUBLE_BIT);
989
990 struct gl_vertex_array_object* vao;
991 struct gl_buffer_object* vbo;
992
993 if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
994 &vao, &vbo,
995 "glVertexArrayIndexOffsetEXT"))
996 return;
997
998 if (!validate_array_and_format(ctx, "glVertexArrayIndexOffsetEXT",
999 vao, vbo,
1000 VERT_ATTRIB_COLOR_INDEX,
1001 legalTypes, 1, 1, 1, type, stride,
1002 GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
1003 return;
1004
1005 update_array(ctx, vao, vbo,
1006 VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
1007 GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
1008 }
1009
1010
1011 void GLAPIENTRY
1012 _mesa_SecondaryColorPointer_no_error(GLint size, GLenum type,
1013 GLsizei stride, const GLvoid *ptr)
1014 {
1015 GET_CURRENT_CONTEXT(ctx);
1016
1017 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
1018 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1019 VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
1020 stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
1021 }
1022
1023
1024 void GLAPIENTRY
1025 _mesa_SecondaryColorPointer(GLint size, GLenum type,
1026 GLsizei stride, const GLvoid *ptr)
1027 {
1028 GET_CURRENT_CONTEXT(ctx);
1029
1030 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
1031 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1032 SHORT_BIT | UNSIGNED_SHORT_BIT |
1033 INT_BIT | UNSIGNED_INT_BIT |
1034 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
1035 UNSIGNED_INT_2_10_10_10_REV_BIT |
1036 INT_2_10_10_10_REV_BIT);
1037
1038 if (!validate_array_and_format(ctx, "glSecondaryColorPointer",
1039 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1040 VERT_ATTRIB_COLOR1, legalTypes, 3,
1041 BGRA_OR_4, size, type, stride,
1042 GL_TRUE, GL_FALSE, GL_FALSE, format, ptr))
1043 return;
1044
1045 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1046 VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
1047 stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
1048 }
1049
1050
1051 void GLAPIENTRY
1052 _mesa_VertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
1053 GLenum type, GLsizei stride, GLintptr offset)
1054 {
1055 GET_CURRENT_CONTEXT(ctx);
1056
1057 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
1058 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1059 SHORT_BIT | UNSIGNED_SHORT_BIT |
1060 INT_BIT | UNSIGNED_INT_BIT |
1061 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
1062 UNSIGNED_INT_2_10_10_10_REV_BIT |
1063 INT_2_10_10_10_REV_BIT);
1064
1065 struct gl_vertex_array_object* vao;
1066 struct gl_buffer_object* vbo;
1067
1068 if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
1069 &vao, &vbo,
1070 "glVertexArraySecondaryColorOffsetEXT"))
1071 return;
1072
1073 if (!validate_array_and_format(ctx, "glVertexArraySecondaryColorOffsetEXT",
1074 vao, vbo,
1075 VERT_ATTRIB_COLOR1, legalTypes, 3,
1076 BGRA_OR_4, size, type, stride,
1077 GL_TRUE, GL_FALSE, GL_FALSE, format, (void*) offset))
1078 return;
1079
1080 update_array(ctx, vao, vbo,
1081 VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
1082 stride, GL_TRUE, GL_FALSE, GL_FALSE, (void*) offset);
1083 }
1084
1085
1086 void GLAPIENTRY
1087 _mesa_TexCoordPointer_no_error(GLint size, GLenum type, GLsizei stride,
1088 const GLvoid *ptr)
1089 {
1090 GET_CURRENT_CONTEXT(ctx);
1091 const GLuint unit = ctx->Array.ActiveTexture;
1092
1093 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1094 VERT_ATTRIB_TEX(unit), GL_RGBA, 4, size, type,
1095 stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
1096 }
1097
1098
1099 void GLAPIENTRY
1100 _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
1101 const GLvoid *ptr)
1102 {
1103 GET_CURRENT_CONTEXT(ctx);
1104 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
1105 const GLuint unit = ctx->Array.ActiveTexture;
1106
1107 GLenum format = GL_RGBA;
1108 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
1109 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
1110 : (SHORT_BIT | INT_BIT |
1111 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
1112 UNSIGNED_INT_2_10_10_10_REV_BIT |
1113 INT_2_10_10_10_REV_BIT);
1114
1115 if (!validate_array_and_format(ctx, "glTexCoordPointer",
1116 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1117 VERT_ATTRIB_TEX(unit), legalTypes,
1118 sizeMin, 4, size, type, stride,
1119 GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
1120 return;
1121
1122 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1123 VERT_ATTRIB_TEX(unit), format, 4, size, type,
1124 stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
1125 }
1126
1127
1128 void GLAPIENTRY
1129 _mesa_VertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
1130 GLenum type, GLsizei stride, GLintptr offset)
1131 {
1132 GET_CURRENT_CONTEXT(ctx);
1133 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
1134 const GLuint unit = ctx->Array.ActiveTexture;
1135
1136 GLenum format = GL_RGBA;
1137 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
1138 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
1139 : (SHORT_BIT | INT_BIT |
1140 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
1141 UNSIGNED_INT_2_10_10_10_REV_BIT |
1142 INT_2_10_10_10_REV_BIT);
1143
1144 struct gl_vertex_array_object* vao;
1145 struct gl_buffer_object* vbo;
1146
1147 if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
1148 &vao, &vbo,
1149 "glVertexArrayTexCoordOffsetEXT"))
1150 return;
1151
1152 if (!validate_array_and_format(ctx, "glVertexArrayTexCoordOffsetEXT",
1153 vao, vbo,
1154 VERT_ATTRIB_TEX(unit), legalTypes,
1155 sizeMin, 4, size, type, stride,
1156 GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
1157 return;
1158
1159 update_array(ctx, vao, vbo,
1160 VERT_ATTRIB_TEX(unit), format, 4, size, type,
1161 stride, GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
1162 }
1163
1164
1165 void GLAPIENTRY
1166 _mesa_VertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit,
1167 GLint size, GLenum type, GLsizei stride,
1168 GLintptr offset)
1169 {
1170 GET_CURRENT_CONTEXT(ctx);
1171 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
1172 const GLuint unit = texunit - GL_TEXTURE0;
1173
1174 GLenum format = GL_RGBA;
1175 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
1176 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
1177 : (SHORT_BIT | INT_BIT |
1178 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
1179 UNSIGNED_INT_2_10_10_10_REV_BIT |
1180 INT_2_10_10_10_REV_BIT);
1181
1182 struct gl_vertex_array_object* vao;
1183 struct gl_buffer_object* vbo;
1184
1185 if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
1186 &vao, &vbo,
1187 "glVertexArrayMultiTexCoordOffsetEXT"))
1188 return;
1189
1190 if (unit >= ctx->Const.MaxCombinedTextureImageUnits) {
1191 _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexArrayMultiTexCoordOffsetEXT(texunit=%d)",
1192 texunit);
1193 return;
1194 }
1195
1196 if (!validate_array_and_format(ctx, "glVertexArrayMultiTexCoordOffsetEXT",
1197 vao, vbo,
1198 VERT_ATTRIB_TEX(unit), legalTypes,
1199 sizeMin, 4, size, type, stride,
1200 GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
1201 return;
1202
1203 update_array(ctx, vao, vbo,
1204 VERT_ATTRIB_TEX(unit), format, 4, size, type,
1205 stride, GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
1206 }
1207
1208
1209 void GLAPIENTRY
1210 _mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr)
1211 {
1212 /* this is the same type that glEdgeFlag uses */
1213 const GLboolean integer = GL_FALSE;
1214 GET_CURRENT_CONTEXT(ctx);
1215
1216 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1217 VERT_ATTRIB_EDGEFLAG, GL_RGBA, 1, 1, GL_UNSIGNED_BYTE,
1218 stride, GL_FALSE, integer, GL_FALSE, ptr);
1219 }
1220
1221
1222 void GLAPIENTRY
1223 _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
1224 {
1225 /* this is the same type that glEdgeFlag uses */
1226 const GLboolean integer = GL_FALSE;
1227 GET_CURRENT_CONTEXT(ctx);
1228
1229 GLenum format = GL_RGBA;
1230 const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
1231
1232 if (!validate_array_and_format(ctx, "glEdgeFlagPointer",
1233 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1234 VERT_ATTRIB_EDGEFLAG, legalTypes,
1235 1, 1, 1, GL_UNSIGNED_BYTE, stride,
1236 GL_FALSE, integer, GL_FALSE, format, ptr))
1237 return;
1238
1239 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1240 VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
1241 stride, GL_FALSE, integer, GL_FALSE, ptr);
1242 }
1243
1244
1245 void GLAPIENTRY
1246 _mesa_VertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride,
1247 GLintptr offset)
1248 {
1249 /* this is the same type that glEdgeFlag uses */
1250 const GLboolean integer = GL_FALSE;
1251 GET_CURRENT_CONTEXT(ctx);
1252
1253 GLenum format = GL_RGBA;
1254 const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
1255
1256 struct gl_vertex_array_object* vao;
1257 struct gl_buffer_object* vbo;
1258
1259 if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
1260 &vao, &vbo,
1261 "glVertexArrayEdgeFlagOffsetEXT"))
1262 return;
1263
1264 if (!validate_array_and_format(ctx, "glVertexArrayEdgeFlagOffsetEXT",
1265 vao, vbo,
1266 VERT_ATTRIB_EDGEFLAG, legalTypes,
1267 1, 1, 1, GL_UNSIGNED_BYTE, stride,
1268 GL_FALSE, integer, GL_FALSE, format, (void*) offset))
1269 return;
1270
1271 update_array(ctx, vao, vbo,
1272 VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
1273 stride, GL_FALSE, integer, GL_FALSE, (void*) offset);
1274 }
1275
1276
1277 void GLAPIENTRY
1278 _mesa_PointSizePointerOES_no_error(GLenum type, GLsizei stride,
1279 const GLvoid *ptr)
1280 {
1281 GET_CURRENT_CONTEXT(ctx);
1282
1283 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1284 VERT_ATTRIB_POINT_SIZE, GL_RGBA, 1, 1, type, stride,
1285 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
1286 }
1287
1288
1289 void GLAPIENTRY
1290 _mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
1291 {
1292 GET_CURRENT_CONTEXT(ctx);
1293
1294 GLenum format = GL_RGBA;
1295 if (ctx->API != API_OPENGLES) {
1296 _mesa_error(ctx, GL_INVALID_OPERATION,
1297 "glPointSizePointer(ES 1.x only)");
1298 return;
1299 }
1300
1301 const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
1302
1303 if (!validate_array_and_format(ctx, "glPointSizePointer",
1304 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1305 VERT_ATTRIB_POINT_SIZE, legalTypes,
1306 1, 1, 1, type, stride, GL_FALSE, GL_FALSE,
1307 GL_FALSE, format, ptr))
1308 return;
1309
1310 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1311 VERT_ATTRIB_POINT_SIZE, format, 1, 1, type, stride,
1312 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
1313 }
1314
1315
1316 void GLAPIENTRY
1317 _mesa_VertexAttribPointer_no_error(GLuint index, GLint size, GLenum type,
1318 GLboolean normalized,
1319 GLsizei stride, const GLvoid *ptr)
1320 {
1321 GET_CURRENT_CONTEXT(ctx);
1322
1323 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
1324 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1325 VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
1326 size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
1327 }
1328
1329
1330 /**
1331 * Set a generic vertex attribute array.
1332 * Note that these arrays DO NOT alias the conventional GL vertex arrays
1333 * (position, normal, color, fog, texcoord, etc).
1334 */
1335 void GLAPIENTRY
1336 _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
1337 GLboolean normalized,
1338 GLsizei stride, const GLvoid *ptr)
1339 {
1340 GET_CURRENT_CONTEXT(ctx);
1341
1342 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
1343 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1344 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(idx)");
1345 return;
1346 }
1347
1348 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1349 SHORT_BIT | UNSIGNED_SHORT_BIT |
1350 INT_BIT | UNSIGNED_INT_BIT |
1351 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
1352 FIXED_ES_BIT | FIXED_GL_BIT |
1353 UNSIGNED_INT_2_10_10_10_REV_BIT |
1354 INT_2_10_10_10_REV_BIT |
1355 UNSIGNED_INT_10F_11F_11F_REV_BIT);
1356
1357 if (!validate_array_and_format(ctx, "glVertexAttribPointer",
1358 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1359 VERT_ATTRIB_GENERIC(index), legalTypes,
1360 1, BGRA_OR_4, size, type, stride,
1361 normalized, GL_FALSE, GL_FALSE, format, ptr))
1362 return;
1363
1364 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1365 VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
1366 size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
1367 }
1368
1369
1370 void GLAPIENTRY
1371 _mesa_VertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
1372 GLenum type, GLboolean normalized,
1373 GLsizei stride, GLintptr offset)
1374 {
1375 GET_CURRENT_CONTEXT(ctx);
1376 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
1377 struct gl_vertex_array_object* vao;
1378 struct gl_buffer_object* vbo;
1379
1380 if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
1381 &vao, &vbo,
1382 "glVertexArrayVertexAttribOffsetEXT"))
1383 return;
1384
1385 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1386 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexArrayVertexAttribOffsetEXT(idx)");
1387 return;
1388 }
1389
1390 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1391 SHORT_BIT | UNSIGNED_SHORT_BIT |
1392 INT_BIT | UNSIGNED_INT_BIT |
1393 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
1394 FIXED_ES_BIT | FIXED_GL_BIT |
1395 UNSIGNED_INT_2_10_10_10_REV_BIT |
1396 INT_2_10_10_10_REV_BIT |
1397 UNSIGNED_INT_10F_11F_11F_REV_BIT);
1398
1399 if (!validate_array_and_format(ctx, "glVertexArrayVertexAttribOffsetEXT",
1400 vao, vbo,
1401 VERT_ATTRIB_GENERIC(index), legalTypes,
1402 1, BGRA_OR_4, size, type, stride,
1403 normalized, GL_FALSE, GL_FALSE, format, (void*) offset))
1404 return;
1405
1406 update_array(ctx, vao, vbo,
1407 VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
1408 size, type, stride, normalized, GL_FALSE, GL_FALSE, (void*) offset);
1409 }
1410
1411
1412 void GLAPIENTRY
1413 _mesa_VertexAttribIPointer_no_error(GLuint index, GLint size, GLenum type,
1414 GLsizei stride, const GLvoid *ptr)
1415 {
1416 const GLboolean normalized = GL_FALSE;
1417 const GLboolean integer = GL_TRUE;
1418 GET_CURRENT_CONTEXT(ctx);
1419
1420 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1421 VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
1422 stride, normalized, integer, GL_FALSE, ptr);
1423 }
1424
1425
1426 /**
1427 * GL_EXT_gpu_shader4 / GL 3.0.
1428 * Set an integer-valued vertex attribute array.
1429 * Note that these arrays DO NOT alias the conventional GL vertex arrays
1430 * (position, normal, color, fog, texcoord, etc).
1431 */
1432 void GLAPIENTRY
1433 _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
1434 GLsizei stride, const GLvoid *ptr)
1435 {
1436 const GLboolean normalized = GL_FALSE;
1437 const GLboolean integer = GL_TRUE;
1438 GET_CURRENT_CONTEXT(ctx);
1439
1440 GLenum format = GL_RGBA;
1441 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1442 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
1443 return;
1444 }
1445
1446 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1447 SHORT_BIT | UNSIGNED_SHORT_BIT |
1448 INT_BIT | UNSIGNED_INT_BIT);
1449
1450 if (!validate_array_and_format(ctx, "glVertexAttribIPointer",
1451 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1452 VERT_ATTRIB_GENERIC(index), legalTypes,
1453 1, 4, size, type, stride,
1454 normalized, integer, GL_FALSE, format, ptr))
1455 return;
1456
1457 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1458 VERT_ATTRIB_GENERIC(index), format, 4, size, type,
1459 stride, normalized, integer, GL_FALSE, ptr);
1460 }
1461
1462
1463 void GLAPIENTRY
1464 _mesa_VertexAttribLPointer_no_error(GLuint index, GLint size, GLenum type,
1465 GLsizei stride, const GLvoid *ptr)
1466 {
1467 GET_CURRENT_CONTEXT(ctx);
1468
1469 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1470 VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
1471 stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
1472 }
1473
1474
1475 void GLAPIENTRY
1476 _mesa_VertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
1477 GLenum type, GLsizei stride, GLintptr offset)
1478 {
1479 const GLboolean normalized = GL_FALSE;
1480 const GLboolean integer = GL_TRUE;
1481 GET_CURRENT_CONTEXT(ctx);
1482 GLenum format = GL_RGBA;
1483
1484 struct gl_vertex_array_object* vao;
1485 struct gl_buffer_object* vbo;
1486
1487 if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
1488 &vao, &vbo,
1489 "glVertexArrayVertexAttribIOffsetEXT"))
1490 return;
1491
1492 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1493 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexArrayVertexAttribIOffsetEXT(index)");
1494 return;
1495 }
1496
1497 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1498 SHORT_BIT | UNSIGNED_SHORT_BIT |
1499 INT_BIT | UNSIGNED_INT_BIT);
1500
1501 if (!validate_array_and_format(ctx, "glVertexArrayVertexAttribIOffsetEXT",
1502 vao, vbo,
1503 VERT_ATTRIB_GENERIC(index), legalTypes,
1504 1, 4, size, type, stride,
1505 normalized, integer, GL_FALSE, format, (void*) offset))
1506 return;
1507
1508 update_array(ctx, vao, vbo,
1509 VERT_ATTRIB_GENERIC(index), format, 4, size, type,
1510 stride, normalized, integer, GL_FALSE, (void*) offset);
1511 }
1512
1513
1514 void GLAPIENTRY
1515 _mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
1516 GLsizei stride, const GLvoid *ptr)
1517 {
1518 GET_CURRENT_CONTEXT(ctx);
1519
1520 GLenum format = GL_RGBA;
1521 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1522 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribLPointer(index)");
1523 return;
1524 }
1525
1526 const GLbitfield legalTypes = DOUBLE_BIT;
1527
1528 if (!validate_array_and_format(ctx, "glVertexAttribLPointer",
1529 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1530 VERT_ATTRIB_GENERIC(index), legalTypes,
1531 1, 4, size, type, stride,
1532 GL_FALSE, GL_FALSE, GL_TRUE, format, ptr))
1533 return;
1534
1535 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
1536 VERT_ATTRIB_GENERIC(index), format, 4, size, type,
1537 stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
1538 }
1539
1540
1541 void
1542 _mesa_enable_vertex_array_attribs(struct gl_context *ctx,
1543 struct gl_vertex_array_object *vao,
1544 GLbitfield attrib_bits)
1545 {
1546 assert((attrib_bits & ~VERT_BIT_ALL) == 0);
1547 assert(!vao->SharedAndImmutable);
1548
1549 /* Only work on bits that are disabled */
1550 attrib_bits &= ~vao->Enabled;
1551 if (attrib_bits) {
1552 /* was disabled, now being enabled */
1553 vao->Enabled |= attrib_bits;
1554 vao->NewArrays |= attrib_bits;
1555
1556 /* Update the map mode if needed */
1557 if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))
1558 update_attribute_map_mode(ctx, vao);
1559 }
1560 }
1561
1562 static void
1563 enable_vertex_array_attrib(struct gl_context *ctx,
1564 struct gl_vertex_array_object *vao,
1565 GLuint index,
1566 const char *func)
1567 {
1568 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1569 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
1570 return;
1571 }
1572
1573 _mesa_enable_vertex_array_attrib(ctx, vao, VERT_ATTRIB_GENERIC(index));
1574 }
1575
1576
1577 void GLAPIENTRY
1578 _mesa_EnableVertexAttribArray(GLuint index)
1579 {
1580 GET_CURRENT_CONTEXT(ctx);
1581 enable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
1582 "glEnableVertexAttribArray");
1583 }
1584
1585
1586 void GLAPIENTRY
1587 _mesa_EnableVertexAttribArray_no_error(GLuint index)
1588 {
1589 GET_CURRENT_CONTEXT(ctx);
1590 _mesa_enable_vertex_array_attrib(ctx, ctx->Array.VAO,
1591 VERT_ATTRIB_GENERIC(index));
1592 }
1593
1594
1595 void GLAPIENTRY
1596 _mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index)
1597 {
1598 GET_CURRENT_CONTEXT(ctx);
1599 struct gl_vertex_array_object *vao;
1600
1601 /* The ARB_direct_state_access specification says:
1602 *
1603 * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib
1604 * and DisableVertexArrayAttrib if <vaobj> is not
1605 * [compatibility profile: zero or] the name of an existing vertex
1606 * array object."
1607 */
1608 vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glEnableVertexArrayAttrib");
1609 if (!vao)
1610 return;
1611
1612 enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttrib");
1613 }
1614
1615
1616 void GLAPIENTRY
1617 _mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
1618 {
1619 GET_CURRENT_CONTEXT(ctx);
1620 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
1621 _mesa_enable_vertex_array_attrib(ctx, vao, VERT_ATTRIB_GENERIC(index));
1622 }
1623
1624
1625 void
1626 _mesa_disable_vertex_array_attribs(struct gl_context *ctx,
1627 struct gl_vertex_array_object *vao,
1628 GLbitfield attrib_bits)
1629 {
1630 assert((attrib_bits & ~VERT_BIT_ALL) == 0);
1631 assert(!vao->SharedAndImmutable);
1632
1633 /* Only work on bits that are enabled */
1634 attrib_bits &= vao->Enabled;
1635 if (attrib_bits) {
1636 /* was enabled, now being disabled */
1637 vao->Enabled &= ~attrib_bits;
1638 vao->NewArrays |= attrib_bits;
1639
1640 /* Update the map mode if needed */
1641 if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))
1642 update_attribute_map_mode(ctx, vao);
1643 }
1644 }
1645
1646
1647 void GLAPIENTRY
1648 _mesa_DisableVertexAttribArray(GLuint index)
1649 {
1650 GET_CURRENT_CONTEXT(ctx);
1651
1652 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1653 _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexAttribArray(index)");
1654 return;
1655 }
1656
1657 const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
1658 _mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attrib);
1659 }
1660
1661
1662 void GLAPIENTRY
1663 _mesa_DisableVertexAttribArray_no_error(GLuint index)
1664 {
1665 GET_CURRENT_CONTEXT(ctx);
1666 const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
1667 _mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attrib);
1668 }
1669
1670
1671 void GLAPIENTRY
1672 _mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index)
1673 {
1674 GET_CURRENT_CONTEXT(ctx);
1675 struct gl_vertex_array_object *vao;
1676
1677 /* The ARB_direct_state_access specification says:
1678 *
1679 * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib
1680 * and DisableVertexArrayAttrib if <vaobj> is not
1681 * [compatibility profile: zero or] the name of an existing vertex
1682 * array object."
1683 */
1684 vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glDisableVertexArrayAttrib");
1685 if (!vao)
1686 return;
1687
1688 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1689 _mesa_error(ctx, GL_INVALID_VALUE, "glDisableVertexArrayAttrib(index)");
1690 return;
1691 }
1692
1693 const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
1694 _mesa_disable_vertex_array_attrib(ctx, vao, attrib);
1695 }
1696
1697
1698 void GLAPIENTRY
1699 _mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
1700 {
1701 GET_CURRENT_CONTEXT(ctx);
1702 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
1703 const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
1704 _mesa_disable_vertex_array_attrib(ctx, vao, attrib);
1705 }
1706
1707
1708 /**
1709 * Return info for a vertex attribute array (no alias with legacy
1710 * vertex attributes (pos, normal, color, etc)). This function does
1711 * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
1712 */
1713 static GLuint
1714 get_vertex_array_attrib(struct gl_context *ctx,
1715 const struct gl_vertex_array_object *vao,
1716 GLuint index, GLenum pname,
1717 const char *caller)
1718 {
1719 const struct gl_array_attributes *array;
1720
1721 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1722 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
1723 return 0;
1724 }
1725
1726 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
1727
1728 array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
1729
1730 switch (pname) {
1731 case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
1732 return !!(vao->Enabled & VERT_BIT_GENERIC(index));
1733 case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
1734 return (array->Format.Format == GL_BGRA) ? GL_BGRA : array->Format.Size;
1735 case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
1736 return array->Stride;
1737 case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
1738 return array->Format.Type;
1739 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
1740 return array->Format.Normalized;
1741 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
1742 return vao->BufferBinding[array->BufferBindingIndex].BufferObj->Name;
1743 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
1744 if ((_mesa_is_desktop_gl(ctx)
1745 && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
1746 || _mesa_is_gles3(ctx)) {
1747 return array->Format.Integer;
1748 }
1749 goto error;
1750 case GL_VERTEX_ATTRIB_ARRAY_LONG:
1751 if (_mesa_is_desktop_gl(ctx)) {
1752 return array->Format.Doubles;
1753 }
1754 goto error;
1755 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
1756 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
1757 || _mesa_is_gles3(ctx)) {
1758 return vao->BufferBinding[array->BufferBindingIndex].InstanceDivisor;
1759 }
1760 goto error;
1761 case GL_VERTEX_ATTRIB_BINDING:
1762 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
1763 return array->BufferBindingIndex - VERT_ATTRIB_GENERIC0;
1764 }
1765 goto error;
1766 case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
1767 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
1768 return array->RelativeOffset;
1769 }
1770 goto error;
1771 default:
1772 ; /* fall-through */
1773 }
1774
1775 error:
1776 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
1777 return 0;
1778 }
1779
1780
1781 static const GLfloat *
1782 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
1783 {
1784 if (index == 0) {
1785 if (_mesa_attr_zero_aliases_vertex(ctx)) {
1786 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
1787 return NULL;
1788 }
1789 }
1790 else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1791 _mesa_error(ctx, GL_INVALID_VALUE,
1792 "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
1793 return NULL;
1794 }
1795
1796 assert(VERT_ATTRIB_GENERIC(index) <
1797 ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
1798
1799 FLUSH_CURRENT(ctx, 0);
1800 return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
1801 }
1802
1803 void GLAPIENTRY
1804 _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1805 {
1806 GET_CURRENT_CONTEXT(ctx);
1807
1808 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1809 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv");
1810 if (v != NULL) {
1811 COPY_4V(params, v);
1812 }
1813 }
1814 else {
1815 params[0] = (GLfloat) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1816 index, pname,
1817 "glGetVertexAttribfv");
1818 }
1819 }
1820
1821
1822 void GLAPIENTRY
1823 _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1824 {
1825 GET_CURRENT_CONTEXT(ctx);
1826
1827 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1828 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv");
1829 if (v != NULL) {
1830 params[0] = (GLdouble) v[0];
1831 params[1] = (GLdouble) v[1];
1832 params[2] = (GLdouble) v[2];
1833 params[3] = (GLdouble) v[3];
1834 }
1835 }
1836 else {
1837 params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1838 index, pname,
1839 "glGetVertexAttribdv");
1840 }
1841 }
1842
1843 void GLAPIENTRY
1844 _mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
1845 {
1846 GET_CURRENT_CONTEXT(ctx);
1847
1848 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1849 const GLdouble *v =
1850 (const GLdouble *)get_current_attrib(ctx, index,
1851 "glGetVertexAttribLdv");
1852 if (v != NULL) {
1853 params[0] = v[0];
1854 params[1] = v[1];
1855 params[2] = v[2];
1856 params[3] = v[3];
1857 }
1858 }
1859 else {
1860 params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1861 index, pname,
1862 "glGetVertexAttribLdv");
1863 }
1864 }
1865
1866 void GLAPIENTRY
1867 _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1868 {
1869 GET_CURRENT_CONTEXT(ctx);
1870
1871 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1872 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv");
1873 if (v != NULL) {
1874 /* XXX should floats in[0,1] be scaled to full int range? */
1875 params[0] = (GLint) v[0];
1876 params[1] = (GLint) v[1];
1877 params[2] = (GLint) v[2];
1878 params[3] = (GLint) v[3];
1879 }
1880 }
1881 else {
1882 params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1883 index, pname,
1884 "glGetVertexAttribiv");
1885 }
1886 }
1887
1888 void GLAPIENTRY
1889 _mesa_GetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params)
1890 {
1891 GET_CURRENT_CONTEXT(ctx);
1892
1893 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1894 const GLuint64 *v =
1895 (const GLuint64 *)get_current_attrib(ctx, index,
1896 "glGetVertexAttribLui64vARB");
1897 if (v != NULL) {
1898 params[0] = v[0];
1899 params[1] = v[1];
1900 params[2] = v[2];
1901 params[3] = v[3];
1902 }
1903 }
1904 else {
1905 params[0] = (GLuint64) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1906 index, pname,
1907 "glGetVertexAttribLui64vARB");
1908 }
1909 }
1910
1911
1912 /** GL 3.0 */
1913 void GLAPIENTRY
1914 _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1915 {
1916 GET_CURRENT_CONTEXT(ctx);
1917
1918 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1919 const GLint *v = (const GLint *)
1920 get_current_attrib(ctx, index, "glGetVertexAttribIiv");
1921 if (v != NULL) {
1922 COPY_4V(params, v);
1923 }
1924 }
1925 else {
1926 params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1927 index, pname,
1928 "glGetVertexAttribIiv");
1929 }
1930 }
1931
1932
1933 /** GL 3.0 */
1934 void GLAPIENTRY
1935 _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1936 {
1937 GET_CURRENT_CONTEXT(ctx);
1938
1939 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1940 const GLuint *v = (const GLuint *)
1941 get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
1942 if (v != NULL) {
1943 COPY_4V(params, v);
1944 }
1945 }
1946 else {
1947 params[0] = get_vertex_array_attrib(ctx, ctx->Array.VAO,
1948 index, pname,
1949 "glGetVertexAttribIuiv");
1950 }
1951 }
1952
1953
1954 void GLAPIENTRY
1955 _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
1956 {
1957 GET_CURRENT_CONTEXT(ctx);
1958
1959 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1960 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
1961 return;
1962 }
1963
1964 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
1965 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
1966 return;
1967 }
1968
1969 assert(VERT_ATTRIB_GENERIC(index) <
1970 ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
1971
1972 *pointer = (GLvoid *)
1973 ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
1974 }
1975
1976
1977 /** ARB_direct_state_access */
1978 void GLAPIENTRY
1979 _mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index,
1980 GLenum pname, GLint *params)
1981 {
1982 GET_CURRENT_CONTEXT(ctx);
1983 struct gl_vertex_array_object *vao;
1984
1985 /* The ARB_direct_state_access specification says:
1986 *
1987 * "An INVALID_OPERATION error is generated if <vaobj> is not
1988 * [compatibility profile: zero or] the name of an existing
1989 * vertex array object."
1990 */
1991 vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glGetVertexArrayIndexediv");
1992 if (!vao)
1993 return;
1994
1995 /* The ARB_direct_state_access specification says:
1996 *
1997 * "For GetVertexArrayIndexediv, <pname> must be one of
1998 * VERTEX_ATTRIB_ARRAY_ENABLED, VERTEX_ATTRIB_ARRAY_SIZE,
1999 * VERTEX_ATTRIB_ARRAY_STRIDE, VERTEX_ATTRIB_ARRAY_TYPE,
2000 * VERTEX_ATTRIB_ARRAY_NORMALIZED, VERTEX_ATTRIB_ARRAY_INTEGER,
2001 * VERTEX_ATTRIB_ARRAY_LONG, VERTEX_ATTRIB_ARRAY_DIVISOR, or
2002 * VERTEX_ATTRIB_RELATIVE_OFFSET."
2003 *
2004 * and:
2005 *
2006 * "Add GetVertexArrayIndexediv in 'Get Command' for
2007 * VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
2008 * VERTEX_ATTRIB_BINDING,
2009 * VERTEX_ATTRIB_RELATIVE_OFFSET,
2010 * VERTEX_BINDING_OFFSET, and
2011 * VERTEX_BINDING_STRIDE states"
2012 *
2013 * The only parameter name common to both lists is
2014 * VERTEX_ATTRIB_RELATIVE_OFFSET. Also note that VERTEX_BINDING_BUFFER
2015 * and VERTEX_BINDING_DIVISOR are missing from both lists. It seems
2016 * pretty clear however that the intent is that it should be possible
2017 * to query all vertex attrib and binding states that can be set with
2018 * a DSA function.
2019 */
2020 switch (pname) {
2021 case GL_VERTEX_BINDING_OFFSET:
2022 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2023 break;
2024 case GL_VERTEX_BINDING_STRIDE:
2025 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2026 break;
2027 case GL_VERTEX_BINDING_DIVISOR:
2028 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2029 break;
2030 case GL_VERTEX_BINDING_BUFFER:
2031 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2032 break;
2033 default:
2034 params[0] = get_vertex_array_attrib(ctx, vao, index, pname,
2035 "glGetVertexArrayIndexediv");
2036 break;
2037 }
2038 }
2039
2040
2041 void GLAPIENTRY
2042 _mesa_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index,
2043 GLenum pname, GLint64 *params)
2044 {
2045 GET_CURRENT_CONTEXT(ctx);
2046 struct gl_vertex_array_object *vao;
2047
2048 /* The ARB_direct_state_access specification says:
2049 *
2050 * "An INVALID_OPERATION error is generated if <vaobj> is not
2051 * [compatibility profile: zero or] the name of an existing
2052 * vertex array object."
2053 */
2054 vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glGetVertexArrayIndexed64iv");
2055 if (!vao)
2056 return;
2057
2058 /* The ARB_direct_state_access specification says:
2059 *
2060 * "For GetVertexArrayIndexed64iv, <pname> must be
2061 * VERTEX_BINDING_OFFSET."
2062 *
2063 * and:
2064 *
2065 * "An INVALID_ENUM error is generated if <pname> is not one of
2066 * the valid values listed above for the corresponding command."
2067 */
2068 if (pname != GL_VERTEX_BINDING_OFFSET) {
2069 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayIndexed64iv("
2070 "pname != GL_VERTEX_BINDING_OFFSET)");
2071 return;
2072 }
2073
2074 /* The ARB_direct_state_access specification says:
2075 *
2076 * "An INVALID_VALUE error is generated if <index> is greater than
2077 * or equal to the value of MAX_VERTEX_ATTRIBS."
2078 *
2079 * Since the index refers to a buffer binding in this case, the intended
2080 * limit must be MAX_VERTEX_ATTRIB_BINDINGS. Both limits are currently
2081 * required to be the same, so in practice this doesn't matter.
2082 */
2083 if (index >= ctx->Const.MaxVertexAttribBindings) {
2084 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexArrayIndexed64iv(index"
2085 "%d >= the value of GL_MAX_VERTEX_ATTRIB_BINDINGS (%d))",
2086 index, ctx->Const.MaxVertexAttribBindings);
2087 return;
2088 }
2089
2090 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2091 }
2092
2093
2094 void GLAPIENTRY
2095 _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
2096 GLsizei count, const GLvoid *ptr)
2097 {
2098 (void) count;
2099 _mesa_VertexPointer(size, type, stride, ptr);
2100 }
2101
2102
2103 void GLAPIENTRY
2104 _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
2105 const GLvoid *ptr)
2106 {
2107 (void) count;
2108 _mesa_NormalPointer(type, stride, ptr);
2109 }
2110
2111
2112 void GLAPIENTRY
2113 _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
2114 const GLvoid *ptr)
2115 {
2116 (void) count;
2117 _mesa_ColorPointer(size, type, stride, ptr);
2118 }
2119
2120
2121 void GLAPIENTRY
2122 _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
2123 const GLvoid *ptr)
2124 {
2125 (void) count;
2126 _mesa_IndexPointer(type, stride, ptr);
2127 }
2128
2129
2130 void GLAPIENTRY
2131 _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
2132 GLsizei count, const GLvoid *ptr)
2133 {
2134 (void) count;
2135 _mesa_TexCoordPointer(size, type, stride, ptr);
2136 }
2137
2138
2139 void GLAPIENTRY
2140 _mesa_MultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type,
2141 GLsizei stride, const GLvoid *ptr)
2142 {
2143 GET_CURRENT_CONTEXT(ctx);
2144 const GLint sizeMin = 1;
2145 const GLuint unit = texunit - GL_TEXTURE0;
2146
2147 GLenum format = GL_RGBA;
2148 const GLbitfield legalTypes = (SHORT_BIT | INT_BIT |
2149 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
2150 UNSIGNED_INT_2_10_10_10_REV_BIT |
2151 INT_2_10_10_10_REV_BIT);
2152
2153 if (!validate_array_and_format(ctx, "glMultiTexCoordPointerEXT",
2154 ctx->Array.VAO, ctx->Array.ArrayBufferObj,
2155 VERT_ATTRIB_TEX(unit), legalTypes,
2156 sizeMin, 4, size, type, stride,
2157 GL_FALSE, GL_FALSE, GL_FALSE, format, ptr))
2158 return;
2159
2160 update_array(ctx, ctx->Array.VAO, ctx->Array.ArrayBufferObj,
2161 VERT_ATTRIB_TEX(unit), format, 4, size, type,
2162 stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
2163 }
2164
2165
2166 void GLAPIENTRY
2167 _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
2168 {
2169 (void) count;
2170 _mesa_EdgeFlagPointer(stride, ptr);
2171 }
2172
2173
2174 void GLAPIENTRY
2175 _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2176 {
2177 GET_CURRENT_CONTEXT(ctx);
2178 GLboolean tflag, cflag, nflag; /* enable/disable flags */
2179 GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
2180 GLenum ctype = 0; /* color type */
2181 GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
2182 const GLint toffset = 0; /* always zero */
2183 GLint defstride; /* default stride */
2184 GLint c, f;
2185
2186 f = sizeof(GLfloat);
2187 c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
2188
2189 if (stride < 0) {
2190 _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
2191 return;
2192 }
2193
2194 switch (format) {
2195 case GL_V2F:
2196 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
2197 tcomps = 0; ccomps = 0; vcomps = 2;
2198 voffset = 0;
2199 defstride = 2*f;
2200 break;
2201 case GL_V3F:
2202 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
2203 tcomps = 0; ccomps = 0; vcomps = 3;
2204 voffset = 0;
2205 defstride = 3*f;
2206 break;
2207 case GL_C4UB_V2F:
2208 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
2209 tcomps = 0; ccomps = 4; vcomps = 2;
2210 ctype = GL_UNSIGNED_BYTE;
2211 coffset = 0;
2212 voffset = c;
2213 defstride = c + 2*f;
2214 break;
2215 case GL_C4UB_V3F:
2216 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
2217 tcomps = 0; ccomps = 4; vcomps = 3;
2218 ctype = GL_UNSIGNED_BYTE;
2219 coffset = 0;
2220 voffset = c;
2221 defstride = c + 3*f;
2222 break;
2223 case GL_C3F_V3F:
2224 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
2225 tcomps = 0; ccomps = 3; vcomps = 3;
2226 ctype = GL_FLOAT;
2227 coffset = 0;
2228 voffset = 3*f;
2229 defstride = 6*f;
2230 break;
2231 case GL_N3F_V3F:
2232 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
2233 tcomps = 0; ccomps = 0; vcomps = 3;
2234 noffset = 0;
2235 voffset = 3*f;
2236 defstride = 6*f;
2237 break;
2238 case GL_C4F_N3F_V3F:
2239 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
2240 tcomps = 0; ccomps = 4; vcomps = 3;
2241 ctype = GL_FLOAT;
2242 coffset = 0;
2243 noffset = 4*f;
2244 voffset = 7*f;
2245 defstride = 10*f;
2246 break;
2247 case GL_T2F_V3F:
2248 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
2249 tcomps = 2; ccomps = 0; vcomps = 3;
2250 voffset = 2*f;
2251 defstride = 5*f;
2252 break;
2253 case GL_T4F_V4F:
2254 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
2255 tcomps = 4; ccomps = 0; vcomps = 4;
2256 voffset = 4*f;
2257 defstride = 8*f;
2258 break;
2259 case GL_T2F_C4UB_V3F:
2260 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
2261 tcomps = 2; ccomps = 4; vcomps = 3;
2262 ctype = GL_UNSIGNED_BYTE;
2263 coffset = 2*f;
2264 voffset = c+2*f;
2265 defstride = c+5*f;
2266 break;
2267 case GL_T2F_C3F_V3F:
2268 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
2269 tcomps = 2; ccomps = 3; vcomps = 3;
2270 ctype = GL_FLOAT;
2271 coffset = 2*f;
2272 voffset = 5*f;
2273 defstride = 8*f;
2274 break;
2275 case GL_T2F_N3F_V3F:
2276 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
2277 tcomps = 2; ccomps = 0; vcomps = 3;
2278 noffset = 2*f;
2279 voffset = 5*f;
2280 defstride = 8*f;
2281 break;
2282 case GL_T2F_C4F_N3F_V3F:
2283 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
2284 tcomps = 2; ccomps = 4; vcomps = 3;
2285 ctype = GL_FLOAT;
2286 coffset = 2*f;
2287 noffset = 6*f;
2288 voffset = 9*f;
2289 defstride = 12*f;
2290 break;
2291 case GL_T4F_C4F_N3F_V4F:
2292 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
2293 tcomps = 4; ccomps = 4; vcomps = 4;
2294 ctype = GL_FLOAT;
2295 coffset = 4*f;
2296 noffset = 8*f;
2297 voffset = 11*f;
2298 defstride = 15*f;
2299 break;
2300 default:
2301 _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
2302 return;
2303 }
2304
2305 if (stride==0) {
2306 stride = defstride;
2307 }
2308
2309 _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
2310 _mesa_DisableClientState( GL_INDEX_ARRAY );
2311 /* XXX also disable secondary color and generic arrays? */
2312
2313 /* Texcoords */
2314 if (tflag) {
2315 _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
2316 _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
2317 (GLubyte *) pointer + toffset );
2318 }
2319 else {
2320 _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
2321 }
2322
2323 /* Color */
2324 if (cflag) {
2325 _mesa_EnableClientState( GL_COLOR_ARRAY );
2326 _mesa_ColorPointer( ccomps, ctype, stride,
2327 (GLubyte *) pointer + coffset );
2328 }
2329 else {
2330 _mesa_DisableClientState( GL_COLOR_ARRAY );
2331 }
2332
2333
2334 /* Normals */
2335 if (nflag) {
2336 _mesa_EnableClientState( GL_NORMAL_ARRAY );
2337 _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
2338 }
2339 else {
2340 _mesa_DisableClientState( GL_NORMAL_ARRAY );
2341 }
2342
2343 /* Vertices */
2344 _mesa_EnableClientState( GL_VERTEX_ARRAY );
2345 _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
2346 (GLubyte *) pointer + voffset );
2347 }
2348
2349
2350 void GLAPIENTRY
2351 _mesa_LockArraysEXT(GLint first, GLsizei count)
2352 {
2353 GET_CURRENT_CONTEXT(ctx);
2354
2355 if (MESA_VERBOSE & VERBOSE_API)
2356 _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
2357
2358 if (first < 0) {
2359 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
2360 return;
2361 }
2362 if (count <= 0) {
2363 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
2364 return;
2365 }
2366 if (ctx->Array.LockCount != 0) {
2367 _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
2368 return;
2369 }
2370
2371 ctx->Array.LockFirst = first;
2372 ctx->Array.LockCount = count;
2373 }
2374
2375
2376 void GLAPIENTRY
2377 _mesa_UnlockArraysEXT( void )
2378 {
2379 GET_CURRENT_CONTEXT(ctx);
2380
2381 if (MESA_VERBOSE & VERBOSE_API)
2382 _mesa_debug(ctx, "glUnlockArrays\n");
2383
2384 if (ctx->Array.LockCount == 0) {
2385 _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
2386 return;
2387 }
2388
2389 ctx->Array.LockFirst = 0;
2390 ctx->Array.LockCount = 0;
2391 }
2392
2393
2394 static void
2395 primitive_restart_index(struct gl_context *ctx, GLuint index)
2396 {
2397 ctx->Array.RestartIndex = index;
2398 }
2399
2400
2401 /**
2402 * GL_NV_primitive_restart and GL 3.1
2403 */
2404 void GLAPIENTRY
2405 _mesa_PrimitiveRestartIndex_no_error(GLuint index)
2406 {
2407 GET_CURRENT_CONTEXT(ctx);
2408 primitive_restart_index(ctx, index);
2409 }
2410
2411
2412 void GLAPIENTRY
2413 _mesa_PrimitiveRestartIndex(GLuint index)
2414 {
2415 GET_CURRENT_CONTEXT(ctx);
2416
2417 if (!ctx->Extensions.NV_primitive_restart && ctx->Version < 31) {
2418 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()");
2419 return;
2420 }
2421
2422 primitive_restart_index(ctx, index);
2423 }
2424
2425
2426 void GLAPIENTRY
2427 _mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor)
2428 {
2429 GET_CURRENT_CONTEXT(ctx);
2430
2431 const gl_vert_attrib genericIndex = VERT_ATTRIB_GENERIC(index);
2432 struct gl_vertex_array_object * const vao = ctx->Array.VAO;
2433
2434 assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
2435
2436 /* The ARB_vertex_attrib_binding spec says:
2437 *
2438 * "The command
2439 *
2440 * void VertexAttribDivisor(uint index, uint divisor);
2441 *
2442 * is equivalent to (assuming no errors are generated):
2443 *
2444 * VertexAttribBinding(index, index);
2445 * VertexBindingDivisor(index, divisor);"
2446 */
2447 _mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
2448 vertex_binding_divisor(ctx, vao, genericIndex, divisor);
2449 }
2450
2451
2452 /**
2453 * See GL_ARB_instanced_arrays.
2454 * Note that the instance divisor only applies to generic arrays, not
2455 * the legacy vertex arrays.
2456 */
2457 void GLAPIENTRY
2458 _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
2459 {
2460 GET_CURRENT_CONTEXT(ctx);
2461
2462 const gl_vert_attrib genericIndex = VERT_ATTRIB_GENERIC(index);
2463 struct gl_vertex_array_object * const vao = ctx->Array.VAO;
2464
2465 if (!ctx->Extensions.ARB_instanced_arrays) {
2466 _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()");
2467 return;
2468 }
2469
2470 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
2471 _mesa_error(ctx, GL_INVALID_VALUE,
2472 "glVertexAttribDivisor(index = %u)", index);
2473 return;
2474 }
2475
2476 assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
2477
2478 /* The ARB_vertex_attrib_binding spec says:
2479 *
2480 * "The command
2481 *
2482 * void VertexAttribDivisor(uint index, uint divisor);
2483 *
2484 * is equivalent to (assuming no errors are generated):
2485 *
2486 * VertexAttribBinding(index, index);
2487 * VertexBindingDivisor(index, divisor);"
2488 */
2489 _mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
2490 vertex_binding_divisor(ctx, vao, genericIndex, divisor);
2491 }
2492
2493
2494 static ALWAYS_INLINE void
2495 vertex_array_vertex_buffer(struct gl_context *ctx,
2496 struct gl_vertex_array_object *vao,
2497 GLuint bindingIndex, GLuint buffer, GLintptr offset,
2498 GLsizei stride, bool no_error, const char *func)
2499 {
2500 struct gl_buffer_object *vbo;
2501 if (buffer ==
2502 vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
2503 vbo = vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
2504 } else if (buffer != 0) {
2505 vbo = _mesa_lookup_bufferobj(ctx, buffer);
2506
2507 if (!no_error && !vbo && _mesa_is_gles31(ctx)) {
2508 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", func);
2509 return;
2510 }
2511 /* From the GL_ARB_vertex_attrib_array spec:
2512 *
2513 * "[Core profile only:]
2514 * An INVALID_OPERATION error is generated if buffer is not zero or a
2515 * name returned from a previous call to GenBuffers, or if such a name
2516 * has since been deleted with DeleteBuffers.
2517 *
2518 * Otherwise, we fall back to the same compat profile behavior as other
2519 * object references (automatically gen it).
2520 */
2521 if (!_mesa_handle_bind_buffer_gen(ctx, buffer, &vbo, func))
2522 return;
2523 } else {
2524 /* The ARB_vertex_attrib_binding spec says:
2525 *
2526 * "If <buffer> is zero, any buffer object attached to this
2527 * bindpoint is detached."
2528 */
2529 vbo = ctx->Shared->NullBufferObj;
2530 }
2531
2532 _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
2533 vbo, offset, stride);
2534 }
2535
2536
2537 /**
2538 * GL_ARB_vertex_attrib_binding
2539 */
2540 static void
2541 vertex_array_vertex_buffer_err(struct gl_context *ctx,
2542 struct gl_vertex_array_object *vao,
2543 GLuint bindingIndex, GLuint buffer,
2544 GLintptr offset, GLsizei stride,
2545 const char *func)
2546 {
2547 ASSERT_OUTSIDE_BEGIN_END(ctx);
2548
2549 /* The ARB_vertex_attrib_binding spec says:
2550 *
2551 * "An INVALID_VALUE error is generated if <bindingindex> is greater than
2552 * the value of MAX_VERTEX_ATTRIB_BINDINGS."
2553 */
2554 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
2555 _mesa_error(ctx, GL_INVALID_VALUE,
2556 "%s(bindingindex=%u > "
2557 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
2558 func, bindingIndex);
2559 return;
2560 }
2561
2562 /* The ARB_vertex_attrib_binding spec says:
2563 *
2564 * "The error INVALID_VALUE is generated if <stride> or <offset>
2565 * are negative."
2566 */
2567 if (offset < 0) {
2568 _mesa_error(ctx, GL_INVALID_VALUE,
2569 "%s(offset=%" PRId64 " < 0)",
2570 func, (int64_t) offset);
2571 return;
2572 }
2573
2574 if (stride < 0) {
2575 _mesa_error(ctx, GL_INVALID_VALUE,
2576 "%s(stride=%d < 0)", func, stride);
2577 return;
2578 }
2579
2580 if (((_mesa_is_desktop_gl(ctx) && ctx->Version >= 44) || _mesa_is_gles31(ctx)) &&
2581 stride > ctx->Const.MaxVertexAttribStride) {
2582 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
2583 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
2584 return;
2585 }
2586
2587 vertex_array_vertex_buffer(ctx, vao, bindingIndex, buffer, offset,
2588 stride, false, func);
2589 }
2590
2591
2592 void GLAPIENTRY
2593 _mesa_BindVertexBuffer_no_error(GLuint bindingIndex, GLuint buffer,
2594 GLintptr offset, GLsizei stride)
2595 {
2596 GET_CURRENT_CONTEXT(ctx);
2597 vertex_array_vertex_buffer(ctx, ctx->Array.VAO, bindingIndex,
2598 buffer, offset, stride, true,
2599 "glBindVertexBuffer");
2600 }
2601
2602
2603 void GLAPIENTRY
2604 _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
2605 GLsizei stride)
2606 {
2607 GET_CURRENT_CONTEXT(ctx);
2608
2609 /* The ARB_vertex_attrib_binding spec says:
2610 *
2611 * "An INVALID_OPERATION error is generated if no vertex array object
2612 * is bound."
2613 */
2614 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2615 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2616 _mesa_error(ctx, GL_INVALID_OPERATION,
2617 "glBindVertexBuffer(No array object bound)");
2618 return;
2619 }
2620
2621 vertex_array_vertex_buffer_err(ctx, ctx->Array.VAO, bindingIndex,
2622 buffer, offset, stride,
2623 "glBindVertexBuffer");
2624 }
2625
2626
2627 void GLAPIENTRY
2628 _mesa_VertexArrayVertexBuffer_no_error(GLuint vaobj, GLuint bindingIndex,
2629 GLuint buffer, GLintptr offset,
2630 GLsizei stride)
2631 {
2632 GET_CURRENT_CONTEXT(ctx);
2633
2634 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
2635 vertex_array_vertex_buffer(ctx, vao, bindingIndex, buffer, offset,
2636 stride, true, "glVertexArrayVertexBuffer");
2637 }
2638
2639
2640 void GLAPIENTRY
2641 _mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
2642 GLintptr offset, GLsizei stride)
2643 {
2644 GET_CURRENT_CONTEXT(ctx);
2645 struct gl_vertex_array_object *vao;
2646
2647 /* The ARB_direct_state_access specification says:
2648 *
2649 * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
2650 * if <vaobj> is not [compatibility profile: zero or] the name of an
2651 * existing vertex array object."
2652 */
2653 vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glVertexArrayVertexBuffer");
2654 if (!vao)
2655 return;
2656
2657 vertex_array_vertex_buffer_err(ctx, vao, bindingIndex, buffer, offset,
2658 stride, "glVertexArrayVertexBuffer");
2659 }
2660
2661
2662 static ALWAYS_INLINE void
2663 vertex_array_vertex_buffers(struct gl_context *ctx,
2664 struct gl_vertex_array_object *vao,
2665 GLuint first, GLsizei count, const GLuint *buffers,
2666 const GLintptr *offsets, const GLsizei *strides,
2667 bool no_error, const char *func)
2668 {
2669 GLint i;
2670
2671 if (!buffers) {
2672 /**
2673 * The ARB_multi_bind spec says:
2674 *
2675 * "If <buffers> is NULL, each affected vertex buffer binding point
2676 * from <first> through <first>+<count>-1 will be reset to have no
2677 * bound buffer object. In this case, the offsets and strides
2678 * associated with the binding points are set to default values,
2679 * ignoring <offsets> and <strides>."
2680 */
2681 struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
2682
2683 for (i = 0; i < count; i++)
2684 _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
2685 vbo, 0, 16);
2686
2687 return;
2688 }
2689
2690 /* Note that the error semantics for multi-bind commands differ from
2691 * those of other GL commands.
2692 *
2693 * The Issues section in the ARB_multi_bind spec says:
2694 *
2695 * "(11) Typically, OpenGL specifies that if an error is generated by
2696 * a command, that command has no effect. This is somewhat
2697 * unfortunate for multi-bind commands, because it would require
2698 * a first pass to scan the entire list of bound objects for
2699 * errors and then a second pass to actually perform the
2700 * bindings. Should we have different error semantics?
2701 *
2702 * RESOLVED: Yes. In this specification, when the parameters for
2703 * one of the <count> binding points are invalid, that binding
2704 * point is not updated and an error will be generated. However,
2705 * other binding points in the same command will be updated if
2706 * their parameters are valid and no other error occurs."
2707 */
2708
2709 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
2710
2711 for (i = 0; i < count; i++) {
2712 struct gl_buffer_object *vbo;
2713
2714 if (!no_error) {
2715 /* The ARB_multi_bind spec says:
2716 *
2717 * "An INVALID_VALUE error is generated if any value in
2718 * <offsets> or <strides> is negative (per binding)."
2719 */
2720 if (offsets[i] < 0) {
2721 _mesa_error(ctx, GL_INVALID_VALUE,
2722 "%s(offsets[%u]=%" PRId64 " < 0)",
2723 func, i, (int64_t) offsets[i]);
2724 continue;
2725 }
2726
2727 if (strides[i] < 0) {
2728 _mesa_error(ctx, GL_INVALID_VALUE,
2729 "%s(strides[%u]=%d < 0)",
2730 func, i, strides[i]);
2731 continue;
2732 }
2733
2734 if (_mesa_is_desktop_gl(ctx) && ctx->Version >= 44 &&
2735 strides[i] > ctx->Const.MaxVertexAttribStride) {
2736 _mesa_error(ctx, GL_INVALID_VALUE,
2737 "%s(strides[%u]=%d > "
2738 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, i, strides[i]);
2739 continue;
2740 }
2741 }
2742
2743 if (buffers[i]) {
2744 struct gl_vertex_buffer_binding *binding =
2745 &vao->BufferBinding[VERT_ATTRIB_GENERIC(first + i)];
2746
2747 if (buffers[i] == binding->BufferObj->Name)
2748 vbo = binding->BufferObj;
2749 else
2750 vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, func);
2751
2752 if (!vbo)
2753 continue;
2754 } else {
2755 vbo = ctx->Shared->NullBufferObj;
2756 }
2757
2758 _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
2759 vbo, offsets[i], strides[i]);
2760 }
2761
2762 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
2763 }
2764
2765
2766 static void
2767 vertex_array_vertex_buffers_err(struct gl_context *ctx,
2768 struct gl_vertex_array_object *vao,
2769 GLuint first, GLsizei count,
2770 const GLuint *buffers, const GLintptr *offsets,
2771 const GLsizei *strides, const char *func)
2772 {
2773 ASSERT_OUTSIDE_BEGIN_END(ctx);
2774
2775 /* The ARB_multi_bind spec says:
2776 *
2777 * "An INVALID_OPERATION error is generated if <first> + <count>
2778 * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
2779 */
2780 if (first + count > ctx->Const.MaxVertexAttribBindings) {
2781 _mesa_error(ctx, GL_INVALID_OPERATION,
2782 "%s(first=%u + count=%d > the value of "
2783 "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
2784 func, first, count, ctx->Const.MaxVertexAttribBindings);
2785 return;
2786 }
2787
2788 vertex_array_vertex_buffers(ctx, vao, first, count, buffers, offsets,
2789 strides, false, func);
2790 }
2791
2792
2793 void GLAPIENTRY
2794 _mesa_BindVertexBuffers_no_error(GLuint first, GLsizei count,
2795 const GLuint *buffers, const GLintptr *offsets,
2796 const GLsizei *strides)
2797 {
2798 GET_CURRENT_CONTEXT(ctx);
2799
2800 vertex_array_vertex_buffers(ctx, ctx->Array.VAO, first, count,
2801 buffers, offsets, strides, true,
2802 "glBindVertexBuffers");
2803 }
2804
2805
2806 void GLAPIENTRY
2807 _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
2808 const GLintptr *offsets, const GLsizei *strides)
2809 {
2810 GET_CURRENT_CONTEXT(ctx);
2811
2812 /* The ARB_vertex_attrib_binding spec says:
2813 *
2814 * "An INVALID_OPERATION error is generated if no
2815 * vertex array object is bound."
2816 */
2817 if (ctx->API == API_OPENGL_CORE &&
2818 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2819 _mesa_error(ctx, GL_INVALID_OPERATION,
2820 "glBindVertexBuffers(No array object bound)");
2821 return;
2822 }
2823
2824 vertex_array_vertex_buffers_err(ctx, ctx->Array.VAO, first, count,
2825 buffers, offsets, strides,
2826 "glBindVertexBuffers");
2827 }
2828
2829
2830 void GLAPIENTRY
2831 _mesa_VertexArrayVertexBuffers_no_error(GLuint vaobj, GLuint first,
2832 GLsizei count, const GLuint *buffers,
2833 const GLintptr *offsets,
2834 const GLsizei *strides)
2835 {
2836 GET_CURRENT_CONTEXT(ctx);
2837
2838 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
2839 vertex_array_vertex_buffers(ctx, vao, first, count,
2840 buffers, offsets, strides, true,
2841 "glVertexArrayVertexBuffers");
2842 }
2843
2844
2845 void GLAPIENTRY
2846 _mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
2847 const GLuint *buffers,
2848 const GLintptr *offsets, const GLsizei *strides)
2849 {
2850 GET_CURRENT_CONTEXT(ctx);
2851 struct gl_vertex_array_object *vao;
2852
2853 /* The ARB_direct_state_access specification says:
2854 *
2855 * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
2856 * if <vaobj> is not [compatibility profile: zero or] the name of an
2857 * existing vertex array object."
2858 */
2859 vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glVertexArrayVertexBuffers");
2860 if (!vao)
2861 return;
2862
2863 vertex_array_vertex_buffers_err(ctx, vao, first, count,
2864 buffers, offsets, strides,
2865 "glVertexArrayVertexBuffers");
2866 }
2867
2868
2869 static void
2870 vertex_attrib_format(GLuint attribIndex, GLint size, GLenum type,
2871 GLboolean normalized, GLboolean integer,
2872 GLboolean doubles, GLbitfield legalTypes,
2873 GLsizei sizeMax, GLuint relativeOffset,
2874 const char *func)
2875 {
2876 GET_CURRENT_CONTEXT(ctx);
2877 ASSERT_OUTSIDE_BEGIN_END(ctx);
2878
2879 GLenum format = get_array_format(ctx, sizeMax, &size);
2880
2881 if (!_mesa_is_no_error_enabled(ctx)) {
2882 /* The ARB_vertex_attrib_binding spec says:
2883 *
2884 * "An INVALID_OPERATION error is generated under any of the
2885 * following conditions:
2886 * - if no vertex array object is currently bound (see section
2887 * 2.10);
2888 * - ..."
2889 *
2890 * This error condition only applies to VertexAttribFormat and
2891 * VertexAttribIFormat in the extension spec, but we assume that this
2892 * is an oversight. In the OpenGL 4.3 (Core Profile) spec, it applies
2893 * to all three functions.
2894 */
2895 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2896 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2897 _mesa_error(ctx, GL_INVALID_OPERATION,
2898 "%s(No array object bound)", func);
2899 return;
2900 }
2901
2902 /* The ARB_vertex_attrib_binding spec says:
2903 *
2904 * "The error INVALID_VALUE is generated if index is greater than or
2905 * equal to the value of MAX_VERTEX_ATTRIBS."
2906 */
2907 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
2908 _mesa_error(ctx, GL_INVALID_VALUE,
2909 "%s(attribindex=%u > "
2910 "GL_MAX_VERTEX_ATTRIBS)",
2911 func, attribIndex);
2912 return;
2913 }
2914
2915 if (!validate_array_format(ctx, func, ctx->Array.VAO,
2916 VERT_ATTRIB_GENERIC(attribIndex),
2917 legalTypes, 1, sizeMax, size, type,
2918 normalized, integer, doubles, relativeOffset,
2919 format)) {
2920 return;
2921 }
2922 }
2923
2924 _mesa_update_array_format(ctx, ctx->Array.VAO,
2925 VERT_ATTRIB_GENERIC(attribIndex), size, type,
2926 format, normalized, integer, doubles,
2927 relativeOffset);
2928 }
2929
2930
2931 void GLAPIENTRY
2932 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
2933 GLboolean normalized, GLuint relativeOffset)
2934 {
2935 vertex_attrib_format(attribIndex, size, type, normalized,
2936 GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK,
2937 BGRA_OR_4, relativeOffset,
2938 "glVertexAttribFormat");
2939 }
2940
2941
2942 void GLAPIENTRY
2943 _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
2944 GLuint relativeOffset)
2945 {
2946 vertex_attrib_format(attribIndex, size, type, GL_FALSE,
2947 GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK, 4,
2948 relativeOffset, "glVertexAttribIFormat");
2949 }
2950
2951
2952 void GLAPIENTRY
2953 _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
2954 GLuint relativeOffset)
2955 {
2956 vertex_attrib_format(attribIndex, size, type, GL_FALSE, GL_FALSE,
2957 GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK, 4,
2958 relativeOffset, "glVertexAttribLFormat");
2959 }
2960
2961
2962 static void
2963 vertex_array_attrib_format(GLuint vaobj, GLuint attribIndex, GLint size,
2964 GLenum type, GLboolean normalized,
2965 GLboolean integer, GLboolean doubles,
2966 GLbitfield legalTypes, GLsizei sizeMax,
2967 GLuint relativeOffset, const char *func)
2968 {
2969 GET_CURRENT_CONTEXT(ctx);
2970 struct gl_vertex_array_object *vao;
2971
2972 ASSERT_OUTSIDE_BEGIN_END(ctx);
2973
2974 GLenum format = get_array_format(ctx, sizeMax, &size);
2975
2976 if (_mesa_is_no_error_enabled(ctx)) {
2977 vao = _mesa_lookup_vao(ctx, vaobj);
2978 if (!vao)
2979 return;
2980 } else {
2981 /* The ARB_direct_state_access spec says:
2982 *
2983 * "An INVALID_OPERATION error is generated by
2984 * VertexArrayAttrib*Format if <vaobj> is not [compatibility profile:
2985 * zero or] the name of an existing vertex array object."
2986 */
2987 vao = _mesa_lookup_vao_err(ctx, false, vaobj, func);
2988 if (!vao)
2989 return;
2990
2991 /* The ARB_vertex_attrib_binding spec says:
2992 *
2993 * "The error INVALID_VALUE is generated if index is greater than or
2994 * equal to the value of MAX_VERTEX_ATTRIBS."
2995 */
2996 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
2997 _mesa_error(ctx, GL_INVALID_VALUE,
2998 "%s(attribindex=%u > GL_MAX_VERTEX_ATTRIBS)",
2999 func, attribIndex);
3000 return;
3001 }
3002
3003 if (!validate_array_format(ctx, func, vao,
3004 VERT_ATTRIB_GENERIC(attribIndex),
3005 legalTypes, 1, sizeMax, size, type,
3006 normalized, integer, doubles, relativeOffset,
3007 format)) {
3008 return;
3009 }
3010 }
3011
3012 _mesa_update_array_format(ctx, vao, VERT_ATTRIB_GENERIC(attribIndex), size,
3013 type, format, normalized, integer, doubles,
3014 relativeOffset);
3015 }
3016
3017
3018 void GLAPIENTRY
3019 _mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size,
3020 GLenum type, GLboolean normalized,
3021 GLuint relativeOffset)
3022 {
3023 vertex_array_attrib_format(vaobj, attribIndex, size, type, normalized,
3024 GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK,
3025 BGRA_OR_4, relativeOffset,
3026 "glVertexArrayAttribFormat");
3027 }
3028
3029
3030 void GLAPIENTRY
3031 _mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex,
3032 GLint size, GLenum type,
3033 GLuint relativeOffset)
3034 {
3035 vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE,
3036 GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK,
3037 4, relativeOffset,
3038 "glVertexArrayAttribIFormat");
3039 }
3040
3041
3042 void GLAPIENTRY
3043 _mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
3044 GLint size, GLenum type,
3045 GLuint relativeOffset)
3046 {
3047 vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE,
3048 GL_FALSE, GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK,
3049 4, relativeOffset,
3050 "glVertexArrayAttribLFormat");
3051 }
3052
3053
3054 static void
3055 vertex_array_attrib_binding(struct gl_context *ctx,
3056 struct gl_vertex_array_object *vao,
3057 GLuint attribIndex, GLuint bindingIndex,
3058 const char *func)
3059 {
3060 ASSERT_OUTSIDE_BEGIN_END(ctx);
3061
3062 /* The ARB_vertex_attrib_binding spec says:
3063 *
3064 * "<attribindex> must be less than the value of MAX_VERTEX_ATTRIBS and
3065 * <bindingindex> must be less than the value of
3066 * MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
3067 * is generated."
3068 */
3069 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
3070 _mesa_error(ctx, GL_INVALID_VALUE,
3071 "%s(attribindex=%u >= "
3072 "GL_MAX_VERTEX_ATTRIBS)",
3073 func, attribIndex);
3074 return;
3075 }
3076
3077 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
3078 _mesa_error(ctx, GL_INVALID_VALUE,
3079 "%s(bindingindex=%u >= "
3080 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
3081 func, bindingIndex);
3082 return;
3083 }
3084
3085 assert(VERT_ATTRIB_GENERIC(attribIndex) < ARRAY_SIZE(vao->VertexAttrib));
3086
3087 _mesa_vertex_attrib_binding(ctx, vao,
3088 VERT_ATTRIB_GENERIC(attribIndex),
3089 VERT_ATTRIB_GENERIC(bindingIndex));
3090 }
3091
3092
3093 void GLAPIENTRY
3094 _mesa_VertexAttribBinding_no_error(GLuint attribIndex, GLuint bindingIndex)
3095 {
3096 GET_CURRENT_CONTEXT(ctx);
3097 _mesa_vertex_attrib_binding(ctx, ctx->Array.VAO,
3098 VERT_ATTRIB_GENERIC(attribIndex),
3099 VERT_ATTRIB_GENERIC(bindingIndex));
3100 }
3101
3102
3103 void GLAPIENTRY
3104 _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
3105 {
3106 GET_CURRENT_CONTEXT(ctx);
3107
3108 /* The ARB_vertex_attrib_binding spec says:
3109 *
3110 * "An INVALID_OPERATION error is generated if no vertex array object
3111 * is bound."
3112 */
3113 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
3114 ctx->Array.VAO == ctx->Array.DefaultVAO) {
3115 _mesa_error(ctx, GL_INVALID_OPERATION,
3116 "glVertexAttribBinding(No array object bound)");
3117 return;
3118 }
3119
3120 vertex_array_attrib_binding(ctx, ctx->Array.VAO,
3121 attribIndex, bindingIndex,
3122 "glVertexAttribBinding");
3123 }
3124
3125
3126 void GLAPIENTRY
3127 _mesa_VertexArrayAttribBinding_no_error(GLuint vaobj, GLuint attribIndex,
3128 GLuint bindingIndex)
3129 {
3130 GET_CURRENT_CONTEXT(ctx);
3131
3132 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
3133 _mesa_vertex_attrib_binding(ctx, vao,
3134 VERT_ATTRIB_GENERIC(attribIndex),
3135 VERT_ATTRIB_GENERIC(bindingIndex));
3136 }
3137
3138
3139 void GLAPIENTRY
3140 _mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, GLuint bindingIndex)
3141 {
3142 GET_CURRENT_CONTEXT(ctx);
3143 struct gl_vertex_array_object *vao;
3144
3145 /* The ARB_direct_state_access specification says:
3146 *
3147 * "An INVALID_OPERATION error is generated by VertexArrayAttribBinding
3148 * if <vaobj> is not [compatibility profile: zero or] the name of an
3149 * existing vertex array object."
3150 */
3151 vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glVertexArrayAttribBinding");
3152 if (!vao)
3153 return;
3154
3155 vertex_array_attrib_binding(ctx, vao, attribIndex, bindingIndex,
3156 "glVertexArrayAttribBinding");
3157 }
3158
3159
3160 static void
3161 vertex_array_binding_divisor(struct gl_context *ctx,
3162 struct gl_vertex_array_object *vao,
3163 GLuint bindingIndex, GLuint divisor,
3164 const char *func)
3165 {
3166 ASSERT_OUTSIDE_BEGIN_END(ctx);
3167
3168 if (!ctx->Extensions.ARB_instanced_arrays) {
3169 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", func);
3170 return;
3171 }
3172
3173 /* The ARB_vertex_attrib_binding spec says:
3174 *
3175 * "An INVALID_VALUE error is generated if <bindingindex> is greater
3176 * than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
3177 */
3178 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
3179 _mesa_error(ctx, GL_INVALID_VALUE,
3180 "%s(bindingindex=%u > "
3181 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
3182 func, bindingIndex);
3183 return;
3184 }
3185
3186 vertex_binding_divisor(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
3187 }
3188
3189
3190 void GLAPIENTRY
3191 _mesa_VertexBindingDivisor_no_error(GLuint bindingIndex, GLuint divisor)
3192 {
3193 GET_CURRENT_CONTEXT(ctx);
3194 vertex_binding_divisor(ctx, ctx->Array.VAO,
3195 VERT_ATTRIB_GENERIC(bindingIndex), divisor);
3196 }
3197
3198
3199 void GLAPIENTRY
3200 _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
3201 {
3202 GET_CURRENT_CONTEXT(ctx);
3203
3204 /* The ARB_vertex_attrib_binding spec says:
3205 *
3206 * "An INVALID_OPERATION error is generated if no vertex array object
3207 * is bound."
3208 */
3209 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
3210 ctx->Array.VAO == ctx->Array.DefaultVAO) {
3211 _mesa_error(ctx, GL_INVALID_OPERATION,
3212 "glVertexBindingDivisor(No array object bound)");
3213 return;
3214 }
3215
3216 vertex_array_binding_divisor(ctx, ctx->Array.VAO,
3217 bindingIndex, divisor,
3218 "glVertexBindingDivisor");
3219 }
3220
3221
3222 void GLAPIENTRY
3223 _mesa_VertexArrayBindingDivisor_no_error(GLuint vaobj, GLuint bindingIndex,
3224 GLuint divisor)
3225 {
3226 GET_CURRENT_CONTEXT(ctx);
3227
3228 struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
3229 vertex_binding_divisor(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
3230 }
3231
3232
3233 void GLAPIENTRY
3234 _mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
3235 GLuint divisor)
3236 {
3237 struct gl_vertex_array_object *vao;
3238 GET_CURRENT_CONTEXT(ctx);
3239
3240 /* The ARB_direct_state_access specification says:
3241 *
3242 * "An INVALID_OPERATION error is generated by VertexArrayBindingDivisor
3243 * if <vaobj> is not [compatibility profile: zero or] the name of an
3244 * existing vertex array object."
3245 */
3246 vao = _mesa_lookup_vao_err(ctx, vaobj, false, "glVertexArrayBindingDivisor");
3247 if (!vao)
3248 return;
3249
3250 vertex_array_binding_divisor(ctx, vao, bindingIndex, divisor,
3251 "glVertexArrayBindingDivisor");
3252 }
3253
3254
3255 void
3256 _mesa_copy_vertex_attrib_array(struct gl_context *ctx,
3257 struct gl_array_attributes *dst,
3258 const struct gl_array_attributes *src)
3259 {
3260 dst->Ptr = src->Ptr;
3261 dst->RelativeOffset = src->RelativeOffset;
3262 dst->Format = src->Format;
3263 dst->Stride = src->Stride;
3264 dst->BufferBindingIndex = src->BufferBindingIndex;
3265 dst->_EffBufferBindingIndex = src->_EffBufferBindingIndex;
3266 dst->_EffRelativeOffset = src->_EffRelativeOffset;
3267 }
3268
3269 void
3270 _mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
3271 struct gl_vertex_buffer_binding *dst,
3272 const struct gl_vertex_buffer_binding *src)
3273 {
3274 dst->Offset = src->Offset;
3275 dst->Stride = src->Stride;
3276 dst->InstanceDivisor = src->InstanceDivisor;
3277 dst->_BoundArrays = src->_BoundArrays;
3278 dst->_EffBoundArrays = src->_EffBoundArrays;
3279 dst->_EffOffset = src->_EffOffset;
3280
3281 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
3282 }
3283
3284 /**
3285 * Print current vertex object/array info. For debug.
3286 */
3287 void
3288 _mesa_print_arrays(struct gl_context *ctx)
3289 {
3290 const struct gl_vertex_array_object *vao = ctx->Array.VAO;
3291
3292 fprintf(stderr, "Array Object %u\n", vao->Name);
3293
3294 GLbitfield mask = vao->Enabled;
3295 while (mask) {
3296 const gl_vert_attrib i = u_bit_scan(&mask);
3297 const struct gl_array_attributes *array = &vao->VertexAttrib[i];
3298
3299 const struct gl_vertex_buffer_binding *binding =
3300 &vao->BufferBinding[array->BufferBindingIndex];
3301 const struct gl_buffer_object *bo = binding->BufferObj;
3302
3303 fprintf(stderr, " %s: Ptr=%p, Type=%s, Size=%d, ElemSize=%u, "
3304 "Stride=%d, Buffer=%u(Size %lu)\n",
3305 gl_vert_attrib_name((gl_vert_attrib)i),
3306 array->Ptr, _mesa_enum_to_string(array->Format.Type),
3307 array->Format.Size,
3308 array->Format._ElementSize, binding->Stride, bo->Name,
3309 (unsigned long) bo->Size);
3310 }
3311 }
3312
3313
3314 /**
3315 * Initialize vertex array state for given context.
3316 */
3317 void
3318 _mesa_init_varray(struct gl_context *ctx)
3319 {
3320 ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0);
3321 _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
3322 ctx->Array._EmptyVAO = _mesa_new_vao(ctx, ~0u);
3323 _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, ctx->Array._EmptyVAO);
3324 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
3325
3326 ctx->Array.Objects = _mesa_NewHashTable();
3327 }
3328
3329
3330 /**
3331 * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
3332 */
3333 static void
3334 delete_arrayobj_cb(GLuint id, void *data, void *userData)
3335 {
3336 struct gl_vertex_array_object *vao = (struct gl_vertex_array_object *) data;
3337 struct gl_context *ctx = (struct gl_context *) userData;
3338 _mesa_delete_vao(ctx, vao);
3339 }
3340
3341
3342 /**
3343 * Free vertex array state for given context.
3344 */
3345 void
3346 _mesa_free_varray_data(struct gl_context *ctx)
3347 {
3348 _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
3349 _mesa_DeleteHashTable(ctx->Array.Objects);
3350 }