mesa: Make _mesa_primitive_restart_index a static inline in the header.
[mesa.git] / src / mesa / main / varray.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #include <stdio.h>
28 #include <inttypes.h> /* for PRId64 macro */
29
30 #include "glheader.h"
31 #include "imports.h"
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enable.h"
35 #include "enums.h"
36 #include "hash.h"
37 #include "image.h"
38 #include "macros.h"
39 #include "mtypes.h"
40 #include "varray.h"
41 #include "arrayobj.h"
42 #include "main/dispatch.h"
43
44
45 /** Used to do error checking for GL_EXT_vertex_array_bgra */
46 #define BGRA_OR_4 5
47
48
49 /** Used to indicate which GL datatypes are accepted by each of the
50 * glVertex/Color/Attrib/EtcPointer() functions.
51 */
52 #define BOOL_BIT (1 << 0)
53 #define BYTE_BIT (1 << 1)
54 #define UNSIGNED_BYTE_BIT (1 << 2)
55 #define SHORT_BIT (1 << 3)
56 #define UNSIGNED_SHORT_BIT (1 << 4)
57 #define INT_BIT (1 << 5)
58 #define UNSIGNED_INT_BIT (1 << 6)
59 #define HALF_BIT (1 << 7)
60 #define FLOAT_BIT (1 << 8)
61 #define DOUBLE_BIT (1 << 9)
62 #define FIXED_ES_BIT (1 << 10)
63 #define FIXED_GL_BIT (1 << 11)
64 #define UNSIGNED_INT_2_10_10_10_REV_BIT (1 << 12)
65 #define INT_2_10_10_10_REV_BIT (1 << 13)
66 #define UNSIGNED_INT_10F_11F_11F_REV_BIT (1 << 14)
67 #define ALL_TYPE_BITS ((1 << 15) - 1)
68
69 #define ATTRIB_FORMAT_TYPES_MASK (BYTE_BIT | UNSIGNED_BYTE_BIT | \
70 SHORT_BIT | UNSIGNED_SHORT_BIT | \
71 INT_BIT | UNSIGNED_INT_BIT | \
72 HALF_BIT | FLOAT_BIT | DOUBLE_BIT | \
73 FIXED_GL_BIT | \
74 UNSIGNED_INT_2_10_10_10_REV_BIT | \
75 INT_2_10_10_10_REV_BIT | \
76 UNSIGNED_INT_10F_11F_11F_REV_BIT)
77
78 #define ATTRIB_IFORMAT_TYPES_MASK (BYTE_BIT | UNSIGNED_BYTE_BIT | \
79 SHORT_BIT | UNSIGNED_SHORT_BIT | \
80 INT_BIT | UNSIGNED_INT_BIT)
81
82 #define ATTRIB_LFORMAT_TYPES_MASK DOUBLE_BIT
83
84
85 /** Convert GL datatype enum into a <type>_BIT value seen above */
86 static GLbitfield
87 type_to_bit(const struct gl_context *ctx, GLenum type)
88 {
89 switch (type) {
90 case GL_BOOL:
91 return BOOL_BIT;
92 case GL_BYTE:
93 return BYTE_BIT;
94 case GL_UNSIGNED_BYTE:
95 return UNSIGNED_BYTE_BIT;
96 case GL_SHORT:
97 return SHORT_BIT;
98 case GL_UNSIGNED_SHORT:
99 return UNSIGNED_SHORT_BIT;
100 case GL_INT:
101 return INT_BIT;
102 case GL_UNSIGNED_INT:
103 return UNSIGNED_INT_BIT;
104 case GL_HALF_FLOAT:
105 case GL_HALF_FLOAT_OES:
106 if (ctx->Extensions.ARB_half_float_vertex)
107 return HALF_BIT;
108 else
109 return 0x0;
110 case GL_FLOAT:
111 return FLOAT_BIT;
112 case GL_DOUBLE:
113 return DOUBLE_BIT;
114 case GL_FIXED:
115 return _mesa_is_desktop_gl(ctx) ? FIXED_GL_BIT : FIXED_ES_BIT;
116 case GL_UNSIGNED_INT_2_10_10_10_REV:
117 return UNSIGNED_INT_2_10_10_10_REV_BIT;
118 case GL_INT_2_10_10_10_REV:
119 return INT_2_10_10_10_REV_BIT;
120 case GL_UNSIGNED_INT_10F_11F_11F_REV:
121 return UNSIGNED_INT_10F_11F_11F_REV_BIT;
122 default:
123 return 0;
124 }
125 }
126
127
128 /**
129 * Sets the BufferBindingIndex field for the vertex attribute given by
130 * attribIndex.
131 */
132 static void
133 vertex_attrib_binding(struct gl_context *ctx,
134 struct gl_vertex_array_object *vao,
135 GLuint attribIndex,
136 GLuint bindingIndex)
137 {
138 struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
139
140 if (array->BufferBindingIndex != bindingIndex) {
141 const GLbitfield64 array_bit = VERT_BIT(attribIndex);
142
143 if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
144 vao->VertexAttribBufferMask |= array_bit;
145
146 FLUSH_VERTICES(ctx, _NEW_ARRAY);
147
148 vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
149 vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit;
150
151 array->BufferBindingIndex = bindingIndex;
152
153 vao->NewArrays |= array_bit;
154 }
155 }
156
157
158 /**
159 * Binds a buffer object to the vertex buffer binding point given by index,
160 * and sets the Offset and Stride fields.
161 */
162 void
163 _mesa_bind_vertex_buffer(struct gl_context *ctx,
164 struct gl_vertex_array_object *vao,
165 GLuint index,
166 struct gl_buffer_object *vbo,
167 GLintptr offset, GLsizei stride)
168 {
169 struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
170
171 if (binding->BufferObj != vbo ||
172 binding->Offset != offset ||
173 binding->Stride != stride) {
174
175 FLUSH_VERTICES(ctx, _NEW_ARRAY);
176
177 _mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
178
179 binding->Offset = offset;
180 binding->Stride = stride;
181
182 if (!_mesa_is_bufferobj(vbo))
183 vao->VertexAttribBufferMask &= ~binding->_BoundArrays;
184 else
185 vao->VertexAttribBufferMask |= binding->_BoundArrays;
186
187 vao->NewArrays |= binding->_BoundArrays;
188 }
189 }
190
191
192 /**
193 * Sets the InstanceDivisor field in the vertex buffer binding point
194 * given by bindingIndex.
195 */
196 static void
197 vertex_binding_divisor(struct gl_context *ctx,
198 struct gl_vertex_array_object *vao,
199 GLuint bindingIndex,
200 GLuint divisor)
201 {
202 struct gl_vertex_buffer_binding *binding =
203 &vao->BufferBinding[bindingIndex];
204
205 if (binding->InstanceDivisor != divisor) {
206 FLUSH_VERTICES(ctx, _NEW_ARRAY);
207 binding->InstanceDivisor = divisor;
208 vao->NewArrays |= binding->_BoundArrays;
209 }
210 }
211
212
213 /**
214 * Examine the API profile and extensions to determine which types are legal
215 * for vertex arrays. This is called once from update_array_format().
216 */
217 static GLbitfield
218 get_legal_types_mask(const struct gl_context *ctx)
219 {
220 GLbitfield legalTypesMask = ALL_TYPE_BITS;
221
222 if (_mesa_is_gles(ctx)) {
223 legalTypesMask &= ~(FIXED_GL_BIT |
224 DOUBLE_BIT |
225 UNSIGNED_INT_10F_11F_11F_REV_BIT);
226
227 /* GL_INT and GL_UNSIGNED_INT data is not allowed in OpenGL ES until
228 * 3.0. The 2_10_10_10 types are added in OpenGL ES 3.0 or
229 * GL_OES_vertex_type_10_10_10_2. GL_HALF_FLOAT data is not allowed
230 * until 3.0 or with the GL_OES_vertex_half float extension, which isn't
231 * quite as trivial as we'd like because it uses a different enum value
232 * for GL_HALF_FLOAT_OES.
233 */
234 if (ctx->Version < 30) {
235 legalTypesMask &= ~(UNSIGNED_INT_BIT |
236 INT_BIT |
237 UNSIGNED_INT_2_10_10_10_REV_BIT |
238 INT_2_10_10_10_REV_BIT);
239
240 if (!_mesa_has_OES_vertex_half_float(ctx))
241 legalTypesMask &= ~HALF_BIT;
242 }
243 }
244 else {
245 legalTypesMask &= ~FIXED_ES_BIT;
246
247 if (!ctx->Extensions.ARB_ES2_compatibility)
248 legalTypesMask &= ~FIXED_GL_BIT;
249
250 if (!ctx->Extensions.ARB_vertex_type_2_10_10_10_rev)
251 legalTypesMask &= ~(UNSIGNED_INT_2_10_10_10_REV_BIT |
252 INT_2_10_10_10_REV_BIT);
253
254 if (!ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev)
255 legalTypesMask &= ~UNSIGNED_INT_10F_11F_11F_REV_BIT;
256 }
257
258 return legalTypesMask;
259 }
260
261 static GLenum
262 get_array_format(const struct gl_context *ctx, GLint sizeMax, GLint *size)
263 {
264 GLenum format = GL_RGBA;
265
266 /* Do size parameter checking.
267 * If sizeMax = BGRA_OR_4 it means that size = GL_BGRA is legal and
268 * must be handled specially.
269 */
270 if (ctx->Extensions.EXT_vertex_array_bgra && sizeMax == BGRA_OR_4 &&
271 *size == GL_BGRA) {
272 format = GL_BGRA;
273 *size = 4;
274 }
275
276 return format;
277 }
278
279
280 /**
281 * \param attrib The index of the attribute array
282 * \param size Components per element (1, 2, 3 or 4)
283 * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
284 * \param format Either GL_RGBA or GL_BGRA.
285 * \param normalized Whether integer types are converted to floats in [-1, 1]
286 * \param integer Integer-valued values (will not be normalized to [-1, 1])
287 * \param doubles Double values not reduced to floats
288 * \param relativeOffset Offset of the first element relative to the binding
289 * offset.
290 * \param flush_verties Should \c FLUSH_VERTICES be invoked before updating
291 * state?
292 */
293 void
294 _mesa_update_array_format(struct gl_context *ctx,
295 struct gl_vertex_array_object *vao,
296 GLuint attrib, GLint size, GLenum type,
297 GLenum format, GLboolean normalized,
298 GLboolean integer, GLboolean doubles,
299 GLuint relativeOffset)
300 {
301 struct gl_array_attributes *const array = &vao->VertexAttrib[attrib];
302 GLint elementSize;
303
304 assert(size <= 4);
305
306 elementSize = _mesa_bytes_per_vertex_attrib(size, type);
307 assert(elementSize != -1);
308
309 array->Size = size;
310 array->Type = type;
311 array->Format = format;
312 array->Normalized = normalized;
313 array->Integer = integer;
314 array->Doubles = doubles;
315 array->RelativeOffset = relativeOffset;
316 array->_ElementSize = elementSize;
317
318 vao->NewArrays |= VERT_BIT(attrib);
319 ctx->NewState |= _NEW_ARRAY;
320 }
321
322 /**
323 * Does error checking of the format in an attrib array.
324 *
325 * Called by *Pointer() and VertexAttrib*Format().
326 *
327 * \param func Name of calling function used for error reporting
328 * \param attrib The index of the attribute array
329 * \param legalTypes Bitmask of *_BIT above indicating legal datatypes
330 * \param sizeMin Min allowable size value
331 * \param sizeMax Max allowable size value (may also be BGRA_OR_4)
332 * \param size Components per element (1, 2, 3 or 4)
333 * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
334 * \param normalized Whether integer types are converted to floats in [-1, 1]
335 * \param integer Integer-valued values (will not be normalized to [-1, 1])
336 * \param doubles Double values not reduced to floats
337 * \param relativeOffset Offset of the first element relative to the binding offset.
338 * \return bool True if validation is successful, False otherwise.
339 */
340 static bool
341 validate_array_format(struct gl_context *ctx, const char *func,
342 struct gl_vertex_array_object *vao,
343 GLuint attrib, GLbitfield legalTypesMask,
344 GLint sizeMin, GLint sizeMax,
345 GLint size, GLenum type, GLboolean normalized,
346 GLboolean integer, GLboolean doubles,
347 GLuint relativeOffset, GLenum format)
348 {
349 GLbitfield typeBit;
350
351 /* at most, one of these bools can be true */
352 assert((int) normalized + (int) integer + (int) doubles <= 1);
353
354 if (ctx->Array.LegalTypesMask == 0 || ctx->Array.LegalTypesMaskAPI != ctx->API) {
355 /* Compute the LegalTypesMask only once, unless the context API has
356 * changed, in which case we want to compute it again. We can't do this
357 * in _mesa_init_varrays() below because extensions are not yet enabled
358 * at that point.
359 */
360 ctx->Array.LegalTypesMask = get_legal_types_mask(ctx);
361 ctx->Array.LegalTypesMaskAPI = ctx->API;
362 }
363
364 legalTypesMask &= ctx->Array.LegalTypesMask;
365
366 if (_mesa_is_gles(ctx) && sizeMax == BGRA_OR_4) {
367 /* BGRA ordering is not supported in ES contexts.
368 */
369 sizeMax = 4;
370 }
371
372 typeBit = type_to_bit(ctx, type);
373 if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
374 _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
375 func, _mesa_enum_to_string(type));
376 return false;
377 }
378
379 if (format == GL_BGRA) {
380 /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says:
381 *
382 * "An INVALID_OPERATION error is generated under any of the following
383 * conditions:
384 * ...
385 * • size is BGRA and type is not UNSIGNED_BYTE, INT_2_10_10_10_REV
386 * or UNSIGNED_INT_2_10_10_10_REV;
387 * ...
388 * • size is BGRA and normalized is FALSE;"
389 */
390 bool bgra_error = false;
391
392 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) {
393 if (type != GL_UNSIGNED_INT_2_10_10_10_REV &&
394 type != GL_INT_2_10_10_10_REV &&
395 type != GL_UNSIGNED_BYTE)
396 bgra_error = true;
397 } else if (type != GL_UNSIGNED_BYTE)
398 bgra_error = true;
399
400 if (bgra_error) {
401 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)",
402 func, _mesa_enum_to_string(type));
403 return false;
404 }
405
406 if (!normalized) {
407 _mesa_error(ctx, GL_INVALID_OPERATION,
408 "%s(size=GL_BGRA and normalized=GL_FALSE)", func);
409 return false;
410 }
411 }
412 else if (size < sizeMin || size > sizeMax || size > 4) {
413 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
414 return false;
415 }
416
417 if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
418 (type == GL_UNSIGNED_INT_2_10_10_10_REV ||
419 type == GL_INT_2_10_10_10_REV) && size != 4) {
420 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
421 return false;
422 }
423
424 /* The ARB_vertex_attrib_binding_spec says:
425 *
426 * An INVALID_VALUE error is generated if <relativeoffset> is larger than
427 * the value of MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.
428 */
429 if (relativeOffset > ctx->Const.MaxVertexAttribRelativeOffset) {
430 _mesa_error(ctx, GL_INVALID_VALUE,
431 "%s(relativeOffset=%d > "
432 "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)",
433 func, relativeOffset);
434 return false;
435 }
436
437 if (ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev &&
438 type == GL_UNSIGNED_INT_10F_11F_11F_REV && size != 3) {
439 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
440 return false;
441 }
442
443 return true;
444 }
445
446 /**
447 * Do error checking for glVertex/Color/TexCoord/...Pointer functions.
448 *
449 * \param func name of calling function used for error reporting
450 * \param attrib the attribute array index to update
451 * \param legalTypes bitmask of *_BIT above indicating legal datatypes
452 * \param sizeMin min allowable size value
453 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
454 * \param size components per element (1, 2, 3 or 4)
455 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
456 * \param stride stride between elements, in elements
457 * \param normalized are integer types converted to floats in [-1, 1]?
458 * \param integer integer-valued values (will not be normalized to [-1,1])
459 * \param doubles Double values not reduced to floats
460 * \param ptr the address (or offset inside VBO) of the array data
461 */
462 static void
463 validate_array(struct gl_context *ctx, const char *func,
464 GLuint attrib, GLbitfield legalTypesMask,
465 GLint sizeMin, GLint sizeMax,
466 GLint size, GLenum type, GLsizei stride,
467 GLboolean normalized, GLboolean integer, GLboolean doubles,
468 const GLvoid *ptr)
469 {
470 struct gl_vertex_array_object *vao = ctx->Array.VAO;
471
472 /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
473 *
474 * "Client vertex arrays - all vertex array attribute pointers must
475 * refer to buffer objects (section 2.9.2). The default vertex array
476 * object (the name zero) is also deprecated. Calling
477 * VertexAttribPointer when no buffer object or no vertex array object
478 * is bound will generate an INVALID_OPERATION error..."
479 *
480 * The check for VBOs is handled below.
481 */
482 if (ctx->API == API_OPENGL_CORE && (vao == ctx->Array.DefaultVAO)) {
483 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
484 func);
485 return;
486 }
487
488 if (stride < 0) {
489 _mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
490 return;
491 }
492
493 if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
494 stride > ctx->Const.MaxVertexAttribStride) {
495 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
496 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
497 return;
498 }
499
500 /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says:
501 *
502 * "An INVALID_OPERATION error is generated under any of the following
503 * conditions:
504 *
505 * ...
506 *
507 * * any of the *Pointer commands specifying the location and
508 * organization of vertex array data are called while zero is bound
509 * to the ARRAY_BUFFER buffer object binding point (see section
510 * 2.9.6), and the pointer argument is not NULL."
511 */
512 if (ptr != NULL && vao != ctx->Array.DefaultVAO &&
513 !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
514 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
515 return;
516 }
517 }
518
519
520 static bool
521 validate_array_and_format(struct gl_context *ctx, const char *func,
522 GLuint attrib, GLbitfield legalTypes,
523 GLint sizeMin, GLint sizeMax,
524 GLint size, GLenum type, GLsizei stride,
525 GLboolean normalized, GLboolean integer,
526 GLboolean doubles, GLenum format, const GLvoid *ptr,
527 struct gl_vertex_array_object *vao)
528 {
529 validate_array(ctx, func, attrib, legalTypes, sizeMin, sizeMax, size,
530 type, stride, normalized, integer, doubles, ptr);
531
532 return validate_array_format(ctx, func, vao, attrib, legalTypes, sizeMin,
533 sizeMax, size, type, normalized, integer,
534 doubles, 0, format);
535 }
536
537
538 /**
539 * Update state for glVertex/Color/TexCoord/...Pointer functions.
540 *
541 * \param attrib the attribute array index to update
542 * \param format Either GL_RGBA or GL_BGRA.
543 * \param sizeMax max allowable size value (may also be BGRA_OR_4)
544 * \param size components per element (1, 2, 3 or 4)
545 * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
546 * \param stride stride between elements, in elements
547 * \param normalized are integer types converted to floats in [-1, 1]?
548 * \param integer integer-valued values (will not be normalized to [-1,1])
549 * \param doubles Double values not reduced to floats
550 * \param ptr the address (or offset inside VBO) of the array data
551 */
552 static void
553 update_array(struct gl_context *ctx,
554 GLuint attrib, GLenum format,
555 GLint sizeMax,
556 GLint size, GLenum type, GLsizei stride,
557 GLboolean normalized, GLboolean integer, GLboolean doubles,
558 const GLvoid *ptr)
559 {
560 struct gl_vertex_array_object *vao = ctx->Array.VAO;
561
562 _mesa_update_array_format(ctx, vao, attrib, size, type, format,
563 normalized, integer, doubles, 0);
564
565 /* Reset the vertex attrib binding */
566 vertex_attrib_binding(ctx, vao, attrib, attrib);
567
568 /* The Stride and Ptr fields are not set by update_array_format() */
569 struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
570 array->Stride = stride;
571 array->Ptr = ptr;
572
573 /* Update the vertex buffer binding */
574 GLsizei effectiveStride = stride != 0 ? stride : array->_ElementSize;
575 _mesa_bind_vertex_buffer(ctx, vao, attrib,
576 ctx->Array.ArrayBufferObj, (GLintptr) ptr,
577 effectiveStride);
578 }
579
580 void GLAPIENTRY
581 _mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
582 const GLvoid *ptr)
583 {
584 GET_CURRENT_CONTEXT(ctx);
585 FLUSH_VERTICES(ctx, 0);
586
587 update_array(ctx, VERT_ATTRIB_POS, GL_RGBA, 4, size, type, stride,
588 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
589 }
590
591
592 void GLAPIENTRY
593 _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
594 {
595 GET_CURRENT_CONTEXT(ctx);
596
597 FLUSH_VERTICES(ctx, 0);
598
599 GLenum format = GL_RGBA;
600 GLbitfield legalTypes = (ctx->API == API_OPENGLES)
601 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
602 : (SHORT_BIT | INT_BIT | FLOAT_BIT |
603 DOUBLE_BIT | HALF_BIT |
604 UNSIGNED_INT_2_10_10_10_REV_BIT |
605 INT_2_10_10_10_REV_BIT);
606
607 if (!validate_array_and_format(ctx, "glVertexPointer", VERT_ATTRIB_POS,
608 legalTypes, 2, 4, size, type, stride,
609 GL_FALSE, GL_FALSE, GL_FALSE, format,
610 ptr, ctx->Array.VAO))
611 return;
612
613 update_array(ctx, VERT_ATTRIB_POS, format, 4, size, type, stride,
614 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
615 }
616
617
618 void GLAPIENTRY
619 _mesa_NormalPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr )
620 {
621 GET_CURRENT_CONTEXT(ctx);
622 FLUSH_VERTICES(ctx, 0);
623
624 update_array(ctx, VERT_ATTRIB_NORMAL, GL_RGBA, 3, 3, type, stride, GL_TRUE,
625 GL_FALSE, GL_FALSE, ptr);
626 }
627
628
629 void GLAPIENTRY
630 _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
631 {
632 GET_CURRENT_CONTEXT(ctx);
633
634 FLUSH_VERTICES(ctx, 0);
635
636 GLenum format = GL_RGBA;
637 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
638 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
639 : (BYTE_BIT | SHORT_BIT | INT_BIT |
640 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
641 UNSIGNED_INT_2_10_10_10_REV_BIT |
642 INT_2_10_10_10_REV_BIT);
643
644 if (!validate_array_and_format(ctx, "glNormalPointer",
645 VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3,
646 type, stride, GL_TRUE, GL_FALSE,
647 GL_FALSE, format, ptr, ctx->Array.VAO))
648 return;
649
650 update_array(ctx, VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
651 GL_FALSE, GL_FALSE, ptr);
652 }
653
654
655 void GLAPIENTRY
656 _mesa_ColorPointer_no_error(GLint size, GLenum type, GLsizei stride,
657 const GLvoid *ptr)
658 {
659 GET_CURRENT_CONTEXT(ctx);
660 FLUSH_VERTICES(ctx, 0);
661
662 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
663 update_array(ctx, VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
664 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
665 }
666
667
668 void GLAPIENTRY
669 _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
670 {
671 GET_CURRENT_CONTEXT(ctx);
672 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
673
674 FLUSH_VERTICES(ctx, 0);
675
676 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
677 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
678 ? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
679 : (BYTE_BIT | UNSIGNED_BYTE_BIT |
680 SHORT_BIT | UNSIGNED_SHORT_BIT |
681 INT_BIT | UNSIGNED_INT_BIT |
682 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
683 UNSIGNED_INT_2_10_10_10_REV_BIT |
684 INT_2_10_10_10_REV_BIT);
685
686 if (!validate_array_and_format(ctx, "glColorPointer",
687 VERT_ATTRIB_COLOR0, legalTypes, sizeMin,
688 BGRA_OR_4, size, type, stride, GL_TRUE,
689 GL_FALSE, GL_FALSE, format, ptr,
690 ctx->Array.VAO))
691 return;
692
693 update_array(ctx, VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
694 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
695 }
696
697
698 void GLAPIENTRY
699 _mesa_FogCoordPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
700 {
701 GET_CURRENT_CONTEXT(ctx);
702 FLUSH_VERTICES(ctx, 0);
703
704 update_array(ctx, VERT_ATTRIB_FOG, GL_RGBA, 1, 1, type, stride, GL_FALSE,
705 GL_FALSE, GL_FALSE, ptr);
706 }
707
708
709 void GLAPIENTRY
710 _mesa_FogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
711 {
712 GET_CURRENT_CONTEXT(ctx);
713
714 FLUSH_VERTICES(ctx, 0);
715
716 GLenum format = GL_RGBA;
717 const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
718
719 if (!validate_array_and_format(ctx, "glFogCoordPointer",
720 VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
721 type, stride, GL_FALSE, GL_FALSE,
722 GL_FALSE, format, ptr, ctx->Array.VAO))
723 return;
724
725 update_array(ctx, VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
726 GL_FALSE, GL_FALSE, ptr);
727 }
728
729
730 void GLAPIENTRY
731 _mesa_IndexPointer_no_error(GLenum type, GLsizei stride, const GLvoid *ptr)
732 {
733 GET_CURRENT_CONTEXT(ctx);
734 FLUSH_VERTICES(ctx, 0);
735
736 update_array(ctx, VERT_ATTRIB_COLOR_INDEX, GL_RGBA, 1, 1, type, stride,
737 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
738 }
739
740
741 void GLAPIENTRY
742 _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
743 {
744 GET_CURRENT_CONTEXT(ctx);
745
746 FLUSH_VERTICES(ctx, 0);
747
748 GLenum format = GL_RGBA;
749 const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
750 FLOAT_BIT | DOUBLE_BIT);
751
752 if (!validate_array_and_format(ctx, "glIndexPointer",
753 VERT_ATTRIB_COLOR_INDEX,
754 legalTypes, 1, 1, 1, type, stride,
755 GL_FALSE, GL_FALSE, GL_FALSE, format,
756 ptr, ctx->Array.VAO))
757 return;
758
759 update_array(ctx, VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
760 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
761 }
762
763
764 void GLAPIENTRY
765 _mesa_SecondaryColorPointer_no_error(GLint size, GLenum type,
766 GLsizei stride, const GLvoid *ptr)
767 {
768 GET_CURRENT_CONTEXT(ctx);
769 FLUSH_VERTICES(ctx, 0);
770
771 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
772 update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
773 stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
774 }
775
776
777 void GLAPIENTRY
778 _mesa_SecondaryColorPointer(GLint size, GLenum type,
779 GLsizei stride, const GLvoid *ptr)
780 {
781 GET_CURRENT_CONTEXT(ctx);
782
783 FLUSH_VERTICES(ctx, 0);
784
785 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
786 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
787 SHORT_BIT | UNSIGNED_SHORT_BIT |
788 INT_BIT | UNSIGNED_INT_BIT |
789 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
790 UNSIGNED_INT_2_10_10_10_REV_BIT |
791 INT_2_10_10_10_REV_BIT);
792
793 if (!validate_array_and_format(ctx, "glSecondaryColorPointer",
794 VERT_ATTRIB_COLOR1, legalTypes, 3,
795 BGRA_OR_4, size, type, stride,
796 GL_TRUE, GL_FALSE, GL_FALSE, format, ptr,
797 ctx->Array.VAO))
798 return;
799
800 update_array(ctx, VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
801 stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr);
802 }
803
804
805 void GLAPIENTRY
806 _mesa_TexCoordPointer_no_error(GLint size, GLenum type, GLsizei stride,
807 const GLvoid *ptr)
808 {
809 GET_CURRENT_CONTEXT(ctx);
810 const GLuint unit = ctx->Array.ActiveTexture;
811 FLUSH_VERTICES(ctx, 0);
812
813 update_array(ctx, VERT_ATTRIB_TEX(unit), GL_RGBA, 4, size, type,
814 stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
815 }
816
817
818 void GLAPIENTRY
819 _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
820 const GLvoid *ptr)
821 {
822 GET_CURRENT_CONTEXT(ctx);
823 const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
824 const GLuint unit = ctx->Array.ActiveTexture;
825
826 FLUSH_VERTICES(ctx, 0);
827
828 GLenum format = GL_RGBA;
829 const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
830 ? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
831 : (SHORT_BIT | INT_BIT |
832 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
833 UNSIGNED_INT_2_10_10_10_REV_BIT |
834 INT_2_10_10_10_REV_BIT);
835
836 if (!validate_array_and_format(ctx, "glTexCoordPointer",
837 VERT_ATTRIB_TEX(unit), legalTypes,
838 sizeMin, 4, size, type, stride,
839 GL_FALSE, GL_FALSE, GL_FALSE, format, ptr,
840 ctx->Array.VAO))
841 return;
842
843 update_array(ctx, VERT_ATTRIB_TEX(unit), format, 4, size, type,
844 stride, GL_FALSE, GL_FALSE, GL_FALSE, ptr);
845 }
846
847
848 void GLAPIENTRY
849 _mesa_EdgeFlagPointer_no_error(GLsizei stride, const GLvoid *ptr)
850 {
851 /* this is the same type that glEdgeFlag uses */
852 const GLboolean integer = GL_FALSE;
853 GET_CURRENT_CONTEXT(ctx);
854 FLUSH_VERTICES(ctx, 0);
855
856 update_array(ctx, VERT_ATTRIB_EDGEFLAG, GL_RGBA, 1, 1, GL_UNSIGNED_BYTE,
857 stride, GL_FALSE, integer, GL_FALSE, ptr);
858 }
859
860
861 void GLAPIENTRY
862 _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
863 {
864 /* this is the same type that glEdgeFlag uses */
865 const GLboolean integer = GL_FALSE;
866 GET_CURRENT_CONTEXT(ctx);
867
868 FLUSH_VERTICES(ctx, 0);
869
870 GLenum format = GL_RGBA;
871 const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
872
873 if (!validate_array_and_format(ctx, "glEdgeFlagPointer",
874 VERT_ATTRIB_EDGEFLAG, legalTypes,
875 1, 1, 1, GL_UNSIGNED_BYTE, stride,
876 GL_FALSE, integer, GL_FALSE, format, ptr,
877 ctx->Array.VAO))
878 return;
879
880 update_array(ctx, VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
881 stride, GL_FALSE, integer, GL_FALSE, ptr);
882 }
883
884
885 void GLAPIENTRY
886 _mesa_PointSizePointerOES_no_error(GLenum type, GLsizei stride,
887 const GLvoid *ptr)
888 {
889 GET_CURRENT_CONTEXT(ctx);
890 FLUSH_VERTICES(ctx, 0);
891
892 update_array(ctx, VERT_ATTRIB_POINT_SIZE, GL_RGBA, 1, 1, type, stride,
893 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
894 }
895
896
897 void GLAPIENTRY
898 _mesa_PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *ptr)
899 {
900 GET_CURRENT_CONTEXT(ctx);
901
902 FLUSH_VERTICES(ctx, 0);
903
904 GLenum format = GL_RGBA;
905 if (ctx->API != API_OPENGLES) {
906 _mesa_error(ctx, GL_INVALID_OPERATION,
907 "glPointSizePointer(ES 1.x only)");
908 return;
909 }
910
911 const GLbitfield legalTypes = (FLOAT_BIT | FIXED_ES_BIT);
912
913 if (!validate_array_and_format(ctx, "glPointSizePointer",
914 VERT_ATTRIB_POINT_SIZE, legalTypes,
915 1, 1, 1, type, stride, GL_FALSE, GL_FALSE,
916 GL_FALSE, format, ptr, ctx->Array.VAO))
917 return;
918
919 update_array(ctx, VERT_ATTRIB_POINT_SIZE, format, 1, 1, type, stride,
920 GL_FALSE, GL_FALSE, GL_FALSE, ptr);
921 }
922
923
924 void GLAPIENTRY
925 _mesa_VertexAttribPointer_no_error(GLuint index, GLint size, GLenum type,
926 GLboolean normalized,
927 GLsizei stride, const GLvoid *ptr)
928 {
929 GET_CURRENT_CONTEXT(ctx);
930
931 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
932 update_array(ctx, VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
933 size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
934 }
935
936
937 /**
938 * Set a generic vertex attribute array.
939 * Note that these arrays DO NOT alias the conventional GL vertex arrays
940 * (position, normal, color, fog, texcoord, etc).
941 */
942 void GLAPIENTRY
943 _mesa_VertexAttribPointer(GLuint index, GLint size, GLenum type,
944 GLboolean normalized,
945 GLsizei stride, const GLvoid *ptr)
946 {
947 GET_CURRENT_CONTEXT(ctx);
948
949 GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
950 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
951 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(idx)");
952 return;
953 }
954
955 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
956 SHORT_BIT | UNSIGNED_SHORT_BIT |
957 INT_BIT | UNSIGNED_INT_BIT |
958 HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
959 FIXED_ES_BIT | FIXED_GL_BIT |
960 UNSIGNED_INT_2_10_10_10_REV_BIT |
961 INT_2_10_10_10_REV_BIT |
962 UNSIGNED_INT_10F_11F_11F_REV_BIT);
963
964 if (!validate_array_and_format(ctx, "glVertexAttribPointer",
965 VERT_ATTRIB_GENERIC(index), legalTypes,
966 1, BGRA_OR_4, size, type, stride,
967 normalized, GL_FALSE, GL_FALSE, format,
968 ptr, ctx->Array.VAO))
969 return;
970
971 update_array(ctx, VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
972 size, type, stride, normalized, GL_FALSE, GL_FALSE, ptr);
973 }
974
975
976 void GLAPIENTRY
977 _mesa_VertexAttribIPointer_no_error(GLuint index, GLint size, GLenum type,
978 GLsizei stride, const GLvoid *ptr)
979 {
980 const GLboolean normalized = GL_FALSE;
981 const GLboolean integer = GL_TRUE;
982 GET_CURRENT_CONTEXT(ctx);
983
984 update_array(ctx, VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
985 stride, normalized, integer, GL_FALSE, ptr);
986 }
987
988
989 /**
990 * GL_EXT_gpu_shader4 / GL 3.0.
991 * Set an integer-valued vertex attribute array.
992 * Note that these arrays DO NOT alias the conventional GL vertex arrays
993 * (position, normal, color, fog, texcoord, etc).
994 */
995 void GLAPIENTRY
996 _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
997 GLsizei stride, const GLvoid *ptr)
998 {
999 const GLboolean normalized = GL_FALSE;
1000 const GLboolean integer = GL_TRUE;
1001 GET_CURRENT_CONTEXT(ctx);
1002
1003 GLenum format = GL_RGBA;
1004 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1005 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribIPointer(index)");
1006 return;
1007 }
1008
1009 const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
1010 SHORT_BIT | UNSIGNED_SHORT_BIT |
1011 INT_BIT | UNSIGNED_INT_BIT);
1012
1013 if (!validate_array_and_format(ctx, "glVertexAttribIPointer",
1014 VERT_ATTRIB_GENERIC(index), legalTypes,
1015 1, 4, size, type, stride,
1016 normalized, integer, GL_FALSE, format,
1017 ptr, ctx->Array.VAO))
1018 return;
1019
1020 update_array(ctx, VERT_ATTRIB_GENERIC(index), format, 4, size, type,
1021 stride, normalized, integer, GL_FALSE, ptr);
1022 }
1023
1024
1025 void GLAPIENTRY
1026 _mesa_VertexAttribLPointer_no_error(GLuint index, GLint size, GLenum type,
1027 GLsizei stride, const GLvoid *ptr)
1028 {
1029 GET_CURRENT_CONTEXT(ctx);
1030
1031 update_array(ctx, VERT_ATTRIB_GENERIC(index), GL_RGBA, 4, size, type,
1032 stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
1033 }
1034
1035
1036 void GLAPIENTRY
1037 _mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
1038 GLsizei stride, const GLvoid *ptr)
1039 {
1040 GET_CURRENT_CONTEXT(ctx);
1041
1042 GLenum format = GL_RGBA;
1043 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1044 _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribLPointer(index)");
1045 return;
1046 }
1047
1048 const GLbitfield legalTypes = DOUBLE_BIT;
1049
1050 if (!validate_array_and_format(ctx, "glVertexAttribLPointer",
1051 VERT_ATTRIB_GENERIC(index), legalTypes,
1052 1, 4, size, type, stride,
1053 GL_FALSE, GL_FALSE, GL_TRUE, format,
1054 ptr, ctx->Array.VAO))
1055 return;
1056
1057 update_array(ctx, VERT_ATTRIB_GENERIC(index), format, 4, size, type,
1058 stride, GL_FALSE, GL_FALSE, GL_TRUE, ptr);
1059 }
1060
1061
1062 void
1063 _mesa_enable_vertex_array_attrib(struct gl_context *ctx,
1064 struct gl_vertex_array_object *vao,
1065 unsigned attrib)
1066 {
1067 assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
1068
1069 if (!vao->VertexAttrib[attrib].Enabled) {
1070 /* was disabled, now being enabled */
1071 FLUSH_VERTICES(ctx, _NEW_ARRAY);
1072 vao->VertexAttrib[attrib].Enabled = GL_TRUE;
1073 vao->_Enabled |= VERT_BIT(attrib);
1074 vao->NewArrays |= VERT_BIT(attrib);
1075 }
1076 }
1077
1078 static void
1079 enable_vertex_array_attrib(struct gl_context *ctx,
1080 struct gl_vertex_array_object *vao,
1081 GLuint index,
1082 const char *func)
1083 {
1084 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1085 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
1086 return;
1087 }
1088
1089 _mesa_enable_vertex_array_attrib(ctx, vao, VERT_ATTRIB_GENERIC(index));
1090 }
1091
1092
1093 void GLAPIENTRY
1094 _mesa_EnableVertexAttribArray(GLuint index)
1095 {
1096 GET_CURRENT_CONTEXT(ctx);
1097 enable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
1098 "glEnableVertexAttribArray");
1099 }
1100
1101
1102 void GLAPIENTRY
1103 _mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index)
1104 {
1105 GET_CURRENT_CONTEXT(ctx);
1106 struct gl_vertex_array_object *vao;
1107
1108 /* The ARB_direct_state_access specification says:
1109 *
1110 * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib
1111 * and DisableVertexArrayAttrib if <vaobj> is not
1112 * [compatibility profile: zero or] the name of an existing vertex
1113 * array object."
1114 */
1115 vao = _mesa_lookup_vao_err(ctx, vaobj, "glEnableVertexArrayAttrib");
1116 if (!vao)
1117 return;
1118
1119 enable_vertex_array_attrib(ctx, vao, index, "glEnableVertexArrayAttrib");
1120 }
1121
1122
1123 static void
1124 disable_vertex_array_attrib(struct gl_context *ctx,
1125 struct gl_vertex_array_object *vao,
1126 GLuint index,
1127 const char *func)
1128 {
1129 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1130 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index)", func);
1131 return;
1132 }
1133
1134 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
1135
1136 if (vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
1137 /* was enabled, now being disabled */
1138 FLUSH_VERTICES(ctx, _NEW_ARRAY);
1139 vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
1140 vao->_Enabled &= ~VERT_BIT_GENERIC(index);
1141 vao->NewArrays |= VERT_BIT_GENERIC(index);
1142 }
1143 }
1144
1145
1146 void GLAPIENTRY
1147 _mesa_DisableVertexAttribArray(GLuint index)
1148 {
1149 GET_CURRENT_CONTEXT(ctx);
1150 disable_vertex_array_attrib(ctx, ctx->Array.VAO, index,
1151 "glDisableVertexAttribArray");
1152 }
1153
1154
1155 void GLAPIENTRY
1156 _mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index)
1157 {
1158 GET_CURRENT_CONTEXT(ctx);
1159 struct gl_vertex_array_object *vao;
1160
1161 /* The ARB_direct_state_access specification says:
1162 *
1163 * "An INVALID_OPERATION error is generated by EnableVertexArrayAttrib
1164 * and DisableVertexArrayAttrib if <vaobj> is not
1165 * [compatibility profile: zero or] the name of an existing vertex
1166 * array object."
1167 */
1168 vao = _mesa_lookup_vao_err(ctx, vaobj, "glDisableVertexArrayAttrib");
1169 if (!vao)
1170 return;
1171
1172 disable_vertex_array_attrib(ctx, vao, index, "glDisableVertexArrayAttrib");
1173 }
1174
1175
1176 /**
1177 * Return info for a vertex attribute array (no alias with legacy
1178 * vertex attributes (pos, normal, color, etc)). This function does
1179 * not handle the 4-element GL_CURRENT_VERTEX_ATTRIB_ARB query.
1180 */
1181 static GLuint
1182 get_vertex_array_attrib(struct gl_context *ctx,
1183 const struct gl_vertex_array_object *vao,
1184 GLuint index, GLenum pname,
1185 const char *caller)
1186 {
1187 const struct gl_array_attributes *array;
1188
1189 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1190 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
1191 return 0;
1192 }
1193
1194 assert(VERT_ATTRIB_GENERIC(index) < ARRAY_SIZE(vao->VertexAttrib));
1195
1196 array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
1197
1198 switch (pname) {
1199 case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
1200 return array->Enabled;
1201 case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
1202 return (array->Format == GL_BGRA) ? GL_BGRA : array->Size;
1203 case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
1204 return array->Stride;
1205 case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
1206 return array->Type;
1207 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
1208 return array->Normalized;
1209 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
1210 return vao->BufferBinding[array->BufferBindingIndex].BufferObj->Name;
1211 case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
1212 if ((_mesa_is_desktop_gl(ctx)
1213 && (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
1214 || _mesa_is_gles3(ctx)) {
1215 return array->Integer;
1216 }
1217 goto error;
1218 case GL_VERTEX_ATTRIB_ARRAY_LONG:
1219 if (_mesa_is_desktop_gl(ctx)) {
1220 return array->Doubles;
1221 }
1222 goto error;
1223 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
1224 if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
1225 || _mesa_is_gles3(ctx)) {
1226 return vao->BufferBinding[array->BufferBindingIndex].InstanceDivisor;
1227 }
1228 goto error;
1229 case GL_VERTEX_ATTRIB_BINDING:
1230 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
1231 return array->BufferBindingIndex - VERT_ATTRIB_GENERIC0;
1232 }
1233 goto error;
1234 case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
1235 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) {
1236 return array->RelativeOffset;
1237 }
1238 goto error;
1239 default:
1240 ; /* fall-through */
1241 }
1242
1243 error:
1244 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", caller, pname);
1245 return 0;
1246 }
1247
1248
1249 static const GLfloat *
1250 get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
1251 {
1252 if (index == 0) {
1253 if (_mesa_attr_zero_aliases_vertex(ctx)) {
1254 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
1255 return NULL;
1256 }
1257 }
1258 else if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1259 _mesa_error(ctx, GL_INVALID_VALUE,
1260 "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
1261 return NULL;
1262 }
1263
1264 assert(VERT_ATTRIB_GENERIC(index) <
1265 ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
1266
1267 FLUSH_CURRENT(ctx, 0);
1268 return ctx->Current.Attrib[VERT_ATTRIB_GENERIC(index)];
1269 }
1270
1271 void GLAPIENTRY
1272 _mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1273 {
1274 GET_CURRENT_CONTEXT(ctx);
1275
1276 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1277 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv");
1278 if (v != NULL) {
1279 COPY_4V(params, v);
1280 }
1281 }
1282 else {
1283 params[0] = (GLfloat) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1284 index, pname,
1285 "glGetVertexAttribfv");
1286 }
1287 }
1288
1289
1290 void GLAPIENTRY
1291 _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1292 {
1293 GET_CURRENT_CONTEXT(ctx);
1294
1295 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1296 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv");
1297 if (v != NULL) {
1298 params[0] = (GLdouble) v[0];
1299 params[1] = (GLdouble) v[1];
1300 params[2] = (GLdouble) v[2];
1301 params[3] = (GLdouble) v[3];
1302 }
1303 }
1304 else {
1305 params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1306 index, pname,
1307 "glGetVertexAttribdv");
1308 }
1309 }
1310
1311 void GLAPIENTRY
1312 _mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
1313 {
1314 GET_CURRENT_CONTEXT(ctx);
1315
1316 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1317 const GLdouble *v =
1318 (const GLdouble *)get_current_attrib(ctx, index,
1319 "glGetVertexAttribLdv");
1320 if (v != NULL) {
1321 params[0] = v[0];
1322 params[1] = v[1];
1323 params[2] = v[2];
1324 params[3] = v[3];
1325 }
1326 }
1327 else {
1328 params[0] = (GLdouble) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1329 index, pname,
1330 "glGetVertexAttribLdv");
1331 }
1332 }
1333
1334 void GLAPIENTRY
1335 _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1336 {
1337 GET_CURRENT_CONTEXT(ctx);
1338
1339 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1340 const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv");
1341 if (v != NULL) {
1342 /* XXX should floats in[0,1] be scaled to full int range? */
1343 params[0] = (GLint) v[0];
1344 params[1] = (GLint) v[1];
1345 params[2] = (GLint) v[2];
1346 params[3] = (GLint) v[3];
1347 }
1348 }
1349 else {
1350 params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1351 index, pname,
1352 "glGetVertexAttribiv");
1353 }
1354 }
1355
1356
1357 /** GL 3.0 */
1358 void GLAPIENTRY
1359 _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1360 {
1361 GET_CURRENT_CONTEXT(ctx);
1362
1363 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1364 const GLint *v = (const GLint *)
1365 get_current_attrib(ctx, index, "glGetVertexAttribIiv");
1366 if (v != NULL) {
1367 COPY_4V(params, v);
1368 }
1369 }
1370 else {
1371 params[0] = (GLint) get_vertex_array_attrib(ctx, ctx->Array.VAO,
1372 index, pname,
1373 "glGetVertexAttribIiv");
1374 }
1375 }
1376
1377
1378 /** GL 3.0 */
1379 void GLAPIENTRY
1380 _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1381 {
1382 GET_CURRENT_CONTEXT(ctx);
1383
1384 if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
1385 const GLuint *v = (const GLuint *)
1386 get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
1387 if (v != NULL) {
1388 COPY_4V(params, v);
1389 }
1390 }
1391 else {
1392 params[0] = get_vertex_array_attrib(ctx, ctx->Array.VAO,
1393 index, pname,
1394 "glGetVertexAttribIuiv");
1395 }
1396 }
1397
1398
1399 void GLAPIENTRY
1400 _mesa_GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer)
1401 {
1402 GET_CURRENT_CONTEXT(ctx);
1403
1404 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1405 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerARB(index)");
1406 return;
1407 }
1408
1409 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB) {
1410 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerARB(pname)");
1411 return;
1412 }
1413
1414 assert(VERT_ATTRIB_GENERIC(index) <
1415 ARRAY_SIZE(ctx->Array.VAO->VertexAttrib));
1416
1417 *pointer = (GLvoid *)
1418 ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
1419 }
1420
1421
1422 /** ARB_direct_state_access */
1423 void GLAPIENTRY
1424 _mesa_GetVertexArrayIndexediv(GLuint vaobj, GLuint index,
1425 GLenum pname, GLint *params)
1426 {
1427 GET_CURRENT_CONTEXT(ctx);
1428 struct gl_vertex_array_object *vao;
1429
1430 /* The ARB_direct_state_access specification says:
1431 *
1432 * "An INVALID_OPERATION error is generated if <vaobj> is not
1433 * [compatibility profile: zero or] the name of an existing
1434 * vertex array object."
1435 */
1436 vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexediv");
1437 if (!vao)
1438 return;
1439
1440 /* The ARB_direct_state_access specification says:
1441 *
1442 * "For GetVertexArrayIndexediv, <pname> must be one of
1443 * VERTEX_ATTRIB_ARRAY_ENABLED, VERTEX_ATTRIB_ARRAY_SIZE,
1444 * VERTEX_ATTRIB_ARRAY_STRIDE, VERTEX_ATTRIB_ARRAY_TYPE,
1445 * VERTEX_ATTRIB_ARRAY_NORMALIZED, VERTEX_ATTRIB_ARRAY_INTEGER,
1446 * VERTEX_ATTRIB_ARRAY_LONG, VERTEX_ATTRIB_ARRAY_DIVISOR, or
1447 * VERTEX_ATTRIB_RELATIVE_OFFSET."
1448 *
1449 * and:
1450 *
1451 * "Add GetVertexArrayIndexediv in 'Get Command' for
1452 * VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
1453 * VERTEX_ATTRIB_BINDING,
1454 * VERTEX_ATTRIB_RELATIVE_OFFSET,
1455 * VERTEX_BINDING_OFFSET, and
1456 * VERTEX_BINDING_STRIDE states"
1457 *
1458 * The only parameter name common to both lists is
1459 * VERTEX_ATTRIB_RELATIVE_OFFSET. Also note that VERTEX_BINDING_BUFFER
1460 * and VERTEX_BINDING_DIVISOR are missing from both lists. It seems
1461 * pretty clear however that the intent is that it should be possible
1462 * to query all vertex attrib and binding states that can be set with
1463 * a DSA function.
1464 */
1465 switch (pname) {
1466 case GL_VERTEX_BINDING_OFFSET:
1467 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1468 break;
1469 case GL_VERTEX_BINDING_STRIDE:
1470 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
1471 break;
1472 case GL_VERTEX_BINDING_DIVISOR:
1473 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
1474 break;
1475 case GL_VERTEX_BINDING_BUFFER:
1476 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
1477 break;
1478 default:
1479 params[0] = get_vertex_array_attrib(ctx, vao, index, pname,
1480 "glGetVertexArrayIndexediv");
1481 break;
1482 }
1483 }
1484
1485
1486 void GLAPIENTRY
1487 _mesa_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index,
1488 GLenum pname, GLint64 *params)
1489 {
1490 GET_CURRENT_CONTEXT(ctx);
1491 struct gl_vertex_array_object *vao;
1492
1493 /* The ARB_direct_state_access specification says:
1494 *
1495 * "An INVALID_OPERATION error is generated if <vaobj> is not
1496 * [compatibility profile: zero or] the name of an existing
1497 * vertex array object."
1498 */
1499 vao = _mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayIndexed64iv");
1500 if (!vao)
1501 return;
1502
1503 /* The ARB_direct_state_access specification says:
1504 *
1505 * "For GetVertexArrayIndexed64iv, <pname> must be
1506 * VERTEX_BINDING_OFFSET."
1507 *
1508 * and:
1509 *
1510 * "An INVALID_ENUM error is generated if <pname> is not one of
1511 * the valid values listed above for the corresponding command."
1512 */
1513 if (pname != GL_VERTEX_BINDING_OFFSET) {
1514 _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayIndexed64iv("
1515 "pname != GL_VERTEX_BINDING_OFFSET)");
1516 return;
1517 }
1518
1519 /* The ARB_direct_state_access specification says:
1520 *
1521 * "An INVALID_VALUE error is generated if <index> is greater than
1522 * or equal to the value of MAX_VERTEX_ATTRIBS."
1523 *
1524 * Since the index refers to a buffer binding in this case, the intended
1525 * limit must be MAX_VERTEX_ATTRIB_BINDINGS. Both limits are currently
1526 * required to be the same, so in practice this doesn't matter.
1527 */
1528 if (index >= ctx->Const.MaxVertexAttribBindings) {
1529 _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexArrayIndexed64iv(index"
1530 "%d >= the value of GL_MAX_VERTEX_ATTRIB_BINDINGS (%d))",
1531 index, ctx->Const.MaxVertexAttribBindings);
1532 return;
1533 }
1534
1535 params[0] = vao->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1536 }
1537
1538
1539 void GLAPIENTRY
1540 _mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
1541 GLsizei count, const GLvoid *ptr)
1542 {
1543 (void) count;
1544 _mesa_VertexPointer(size, type, stride, ptr);
1545 }
1546
1547
1548 void GLAPIENTRY
1549 _mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
1550 const GLvoid *ptr)
1551 {
1552 (void) count;
1553 _mesa_NormalPointer(type, stride, ptr);
1554 }
1555
1556
1557 void GLAPIENTRY
1558 _mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count,
1559 const GLvoid *ptr)
1560 {
1561 (void) count;
1562 _mesa_ColorPointer(size, type, stride, ptr);
1563 }
1564
1565
1566 void GLAPIENTRY
1567 _mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
1568 const GLvoid *ptr)
1569 {
1570 (void) count;
1571 _mesa_IndexPointer(type, stride, ptr);
1572 }
1573
1574
1575 void GLAPIENTRY
1576 _mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
1577 GLsizei count, const GLvoid *ptr)
1578 {
1579 (void) count;
1580 _mesa_TexCoordPointer(size, type, stride, ptr);
1581 }
1582
1583
1584 void GLAPIENTRY
1585 _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
1586 {
1587 (void) count;
1588 _mesa_EdgeFlagPointer(stride, ptr);
1589 }
1590
1591
1592 void GLAPIENTRY
1593 _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
1594 {
1595 GET_CURRENT_CONTEXT(ctx);
1596 GLboolean tflag, cflag, nflag; /* enable/disable flags */
1597 GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */
1598 GLenum ctype = 0; /* color type */
1599 GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */
1600 const GLint toffset = 0; /* always zero */
1601 GLint defstride; /* default stride */
1602 GLint c, f;
1603
1604 FLUSH_VERTICES(ctx, 0);
1605
1606 f = sizeof(GLfloat);
1607 c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f);
1608
1609 if (stride < 0) {
1610 _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" );
1611 return;
1612 }
1613
1614 switch (format) {
1615 case GL_V2F:
1616 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
1617 tcomps = 0; ccomps = 0; vcomps = 2;
1618 voffset = 0;
1619 defstride = 2*f;
1620 break;
1621 case GL_V3F:
1622 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE;
1623 tcomps = 0; ccomps = 0; vcomps = 3;
1624 voffset = 0;
1625 defstride = 3*f;
1626 break;
1627 case GL_C4UB_V2F:
1628 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1629 tcomps = 0; ccomps = 4; vcomps = 2;
1630 ctype = GL_UNSIGNED_BYTE;
1631 coffset = 0;
1632 voffset = c;
1633 defstride = c + 2*f;
1634 break;
1635 case GL_C4UB_V3F:
1636 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1637 tcomps = 0; ccomps = 4; vcomps = 3;
1638 ctype = GL_UNSIGNED_BYTE;
1639 coffset = 0;
1640 voffset = c;
1641 defstride = c + 3*f;
1642 break;
1643 case GL_C3F_V3F:
1644 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE;
1645 tcomps = 0; ccomps = 3; vcomps = 3;
1646 ctype = GL_FLOAT;
1647 coffset = 0;
1648 voffset = 3*f;
1649 defstride = 6*f;
1650 break;
1651 case GL_N3F_V3F:
1652 tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE;
1653 tcomps = 0; ccomps = 0; vcomps = 3;
1654 noffset = 0;
1655 voffset = 3*f;
1656 defstride = 6*f;
1657 break;
1658 case GL_C4F_N3F_V3F:
1659 tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE;
1660 tcomps = 0; ccomps = 4; vcomps = 3;
1661 ctype = GL_FLOAT;
1662 coffset = 0;
1663 noffset = 4*f;
1664 voffset = 7*f;
1665 defstride = 10*f;
1666 break;
1667 case GL_T2F_V3F:
1668 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
1669 tcomps = 2; ccomps = 0; vcomps = 3;
1670 voffset = 2*f;
1671 defstride = 5*f;
1672 break;
1673 case GL_T4F_V4F:
1674 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE;
1675 tcomps = 4; ccomps = 0; vcomps = 4;
1676 voffset = 4*f;
1677 defstride = 8*f;
1678 break;
1679 case GL_T2F_C4UB_V3F:
1680 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
1681 tcomps = 2; ccomps = 4; vcomps = 3;
1682 ctype = GL_UNSIGNED_BYTE;
1683 coffset = 2*f;
1684 voffset = c+2*f;
1685 defstride = c+5*f;
1686 break;
1687 case GL_T2F_C3F_V3F:
1688 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE;
1689 tcomps = 2; ccomps = 3; vcomps = 3;
1690 ctype = GL_FLOAT;
1691 coffset = 2*f;
1692 voffset = 5*f;
1693 defstride = 8*f;
1694 break;
1695 case GL_T2F_N3F_V3F:
1696 tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE;
1697 tcomps = 2; ccomps = 0; vcomps = 3;
1698 noffset = 2*f;
1699 voffset = 5*f;
1700 defstride = 8*f;
1701 break;
1702 case GL_T2F_C4F_N3F_V3F:
1703 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
1704 tcomps = 2; ccomps = 4; vcomps = 3;
1705 ctype = GL_FLOAT;
1706 coffset = 2*f;
1707 noffset = 6*f;
1708 voffset = 9*f;
1709 defstride = 12*f;
1710 break;
1711 case GL_T4F_C4F_N3F_V4F:
1712 tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE;
1713 tcomps = 4; ccomps = 4; vcomps = 4;
1714 ctype = GL_FLOAT;
1715 coffset = 4*f;
1716 noffset = 8*f;
1717 voffset = 11*f;
1718 defstride = 15*f;
1719 break;
1720 default:
1721 _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" );
1722 return;
1723 }
1724
1725 if (stride==0) {
1726 stride = defstride;
1727 }
1728
1729 _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY );
1730 _mesa_DisableClientState( GL_INDEX_ARRAY );
1731 /* XXX also disable secondary color and generic arrays? */
1732
1733 /* Texcoords */
1734 if (tflag) {
1735 _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY );
1736 _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride,
1737 (GLubyte *) pointer + toffset );
1738 }
1739 else {
1740 _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY );
1741 }
1742
1743 /* Color */
1744 if (cflag) {
1745 _mesa_EnableClientState( GL_COLOR_ARRAY );
1746 _mesa_ColorPointer( ccomps, ctype, stride,
1747 (GLubyte *) pointer + coffset );
1748 }
1749 else {
1750 _mesa_DisableClientState( GL_COLOR_ARRAY );
1751 }
1752
1753
1754 /* Normals */
1755 if (nflag) {
1756 _mesa_EnableClientState( GL_NORMAL_ARRAY );
1757 _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset );
1758 }
1759 else {
1760 _mesa_DisableClientState( GL_NORMAL_ARRAY );
1761 }
1762
1763 /* Vertices */
1764 _mesa_EnableClientState( GL_VERTEX_ARRAY );
1765 _mesa_VertexPointer( vcomps, GL_FLOAT, stride,
1766 (GLubyte *) pointer + voffset );
1767 }
1768
1769
1770 void GLAPIENTRY
1771 _mesa_LockArraysEXT(GLint first, GLsizei count)
1772 {
1773 GET_CURRENT_CONTEXT(ctx);
1774
1775 FLUSH_VERTICES(ctx, 0);
1776
1777 if (MESA_VERBOSE & VERBOSE_API)
1778 _mesa_debug(ctx, "glLockArrays %d %d\n", first, count);
1779
1780 if (first < 0) {
1781 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(first)" );
1782 return;
1783 }
1784 if (count <= 0) {
1785 _mesa_error( ctx, GL_INVALID_VALUE, "glLockArraysEXT(count)" );
1786 return;
1787 }
1788 if (ctx->Array.LockCount != 0) {
1789 _mesa_error( ctx, GL_INVALID_OPERATION, "glLockArraysEXT(reentry)" );
1790 return;
1791 }
1792
1793 ctx->Array.LockFirst = first;
1794 ctx->Array.LockCount = count;
1795
1796 ctx->NewState |= _NEW_ARRAY;
1797 }
1798
1799
1800 void GLAPIENTRY
1801 _mesa_UnlockArraysEXT( void )
1802 {
1803 GET_CURRENT_CONTEXT(ctx);
1804
1805 FLUSH_VERTICES(ctx, 0);
1806
1807 if (MESA_VERBOSE & VERBOSE_API)
1808 _mesa_debug(ctx, "glUnlockArrays\n");
1809
1810 if (ctx->Array.LockCount == 0) {
1811 _mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
1812 return;
1813 }
1814
1815 ctx->Array.LockFirst = 0;
1816 ctx->Array.LockCount = 0;
1817 ctx->NewState |= _NEW_ARRAY;
1818 }
1819
1820
1821 /* GL_IBM_multimode_draw_arrays */
1822 void GLAPIENTRY
1823 _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
1824 const GLsizei * count,
1825 GLsizei primcount, GLint modestride )
1826 {
1827 GET_CURRENT_CONTEXT(ctx);
1828 GLint i;
1829
1830 FLUSH_VERTICES(ctx, 0);
1831
1832 for ( i = 0 ; i < primcount ; i++ ) {
1833 if ( count[i] > 0 ) {
1834 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1835 CALL_DrawArrays(ctx->CurrentServerDispatch, ( m, first[i], count[i] ));
1836 }
1837 }
1838 }
1839
1840
1841 /* GL_IBM_multimode_draw_arrays */
1842 void GLAPIENTRY
1843 _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
1844 GLenum type, const GLvoid * const * indices,
1845 GLsizei primcount, GLint modestride )
1846 {
1847 GET_CURRENT_CONTEXT(ctx);
1848 GLint i;
1849
1850 FLUSH_VERTICES(ctx, 0);
1851
1852 /* XXX not sure about ARB_vertex_buffer_object handling here */
1853
1854 for ( i = 0 ; i < primcount ; i++ ) {
1855 if ( count[i] > 0 ) {
1856 GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
1857 CALL_DrawElements(ctx->CurrentServerDispatch, ( m, count[i], type,
1858 indices[i] ));
1859 }
1860 }
1861 }
1862
1863
1864 /**
1865 * GL_NV_primitive_restart and GL 3.1
1866 */
1867 void GLAPIENTRY
1868 _mesa_PrimitiveRestartIndex(GLuint index)
1869 {
1870 GET_CURRENT_CONTEXT(ctx);
1871
1872 if (!ctx->Extensions.NV_primitive_restart && ctx->Version < 31) {
1873 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartIndexNV()");
1874 return;
1875 }
1876
1877 if (ctx->Array.RestartIndex != index) {
1878 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
1879 ctx->Array.RestartIndex = index;
1880 }
1881 }
1882
1883
1884 void GLAPIENTRY
1885 _mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor)
1886 {
1887 GET_CURRENT_CONTEXT(ctx);
1888
1889 const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
1890 struct gl_vertex_array_object * const vao = ctx->Array.VAO;
1891
1892 assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
1893
1894 /* The ARB_vertex_attrib_binding spec says:
1895 *
1896 * "The command
1897 *
1898 * void VertexAttribDivisor(uint index, uint divisor);
1899 *
1900 * is equivalent to (assuming no errors are generated):
1901 *
1902 * VertexAttribBinding(index, index);
1903 * VertexBindingDivisor(index, divisor);"
1904 */
1905 vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
1906 vertex_binding_divisor(ctx, vao, genericIndex, divisor);
1907 }
1908
1909
1910 /**
1911 * See GL_ARB_instanced_arrays.
1912 * Note that the instance divisor only applies to generic arrays, not
1913 * the legacy vertex arrays.
1914 */
1915 void GLAPIENTRY
1916 _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
1917 {
1918 GET_CURRENT_CONTEXT(ctx);
1919
1920 const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
1921 struct gl_vertex_array_object * const vao = ctx->Array.VAO;
1922
1923 if (!ctx->Extensions.ARB_instanced_arrays) {
1924 _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()");
1925 return;
1926 }
1927
1928 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
1929 _mesa_error(ctx, GL_INVALID_VALUE,
1930 "glVertexAttribDivisor(index = %u)", index);
1931 return;
1932 }
1933
1934 assert(genericIndex < ARRAY_SIZE(vao->VertexAttrib));
1935
1936 /* The ARB_vertex_attrib_binding spec says:
1937 *
1938 * "The command
1939 *
1940 * void VertexAttribDivisor(uint index, uint divisor);
1941 *
1942 * is equivalent to (assuming no errors are generated):
1943 *
1944 * VertexAttribBinding(index, index);
1945 * VertexBindingDivisor(index, divisor);"
1946 */
1947 vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
1948 vertex_binding_divisor(ctx, vao, genericIndex, divisor);
1949 }
1950
1951
1952 /**
1953 * GL_ARB_vertex_attrib_binding
1954 */
1955 static void
1956 vertex_array_vertex_buffer(struct gl_context *ctx,
1957 struct gl_vertex_array_object *vao,
1958 GLuint bindingIndex, GLuint buffer, GLintptr offset,
1959 GLsizei stride, const char *func)
1960 {
1961 struct gl_buffer_object *vbo;
1962
1963 ASSERT_OUTSIDE_BEGIN_END(ctx);
1964
1965 /* The ARB_vertex_attrib_binding spec says:
1966 *
1967 * "An INVALID_VALUE error is generated if <bindingindex> is greater than
1968 * the value of MAX_VERTEX_ATTRIB_BINDINGS."
1969 */
1970 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
1971 _mesa_error(ctx, GL_INVALID_VALUE,
1972 "%s(bindingindex=%u > "
1973 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
1974 func, bindingIndex);
1975 return;
1976 }
1977
1978 /* The ARB_vertex_attrib_binding spec says:
1979 *
1980 * "The error INVALID_VALUE is generated if <stride> or <offset>
1981 * are negative."
1982 */
1983 if (offset < 0) {
1984 _mesa_error(ctx, GL_INVALID_VALUE,
1985 "%s(offset=%" PRId64 " < 0)",
1986 func, (int64_t) offset);
1987 return;
1988 }
1989
1990 if (stride < 0) {
1991 _mesa_error(ctx, GL_INVALID_VALUE,
1992 "%s(stride=%d < 0)", func, stride);
1993 return;
1994 }
1995
1996 if (((ctx->API == API_OPENGL_CORE && ctx->Version >= 44) || _mesa_is_gles31(ctx)) &&
1997 stride > ctx->Const.MaxVertexAttribStride) {
1998 _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
1999 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
2000 return;
2001 }
2002
2003 if (buffer ==
2004 vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj->Name) {
2005 vbo = vao->BufferBinding[VERT_ATTRIB_GENERIC(bindingIndex)].BufferObj;
2006 } else if (buffer != 0) {
2007 vbo = _mesa_lookup_bufferobj(ctx, buffer);
2008
2009 if (!vbo && _mesa_is_gles31(ctx)) {
2010 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", func);
2011 return;
2012 }
2013 /* From the GL_ARB_vertex_attrib_array spec:
2014 *
2015 * "[Core profile only:]
2016 * An INVALID_OPERATION error is generated if buffer is not zero or a
2017 * name returned from a previous call to GenBuffers, or if such a name
2018 * has since been deleted with DeleteBuffers.
2019 *
2020 * Otherwise, we fall back to the same compat profile behavior as other
2021 * object references (automatically gen it).
2022 */
2023 if (!_mesa_handle_bind_buffer_gen(ctx, buffer, &vbo, func))
2024 return;
2025 } else {
2026 /* The ARB_vertex_attrib_binding spec says:
2027 *
2028 * "If <buffer> is zero, any buffer object attached to this
2029 * bindpoint is detached."
2030 */
2031 vbo = ctx->Shared->NullBufferObj;
2032 }
2033
2034 _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
2035 vbo, offset, stride);
2036 }
2037
2038
2039 void GLAPIENTRY
2040 _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
2041 GLsizei stride)
2042 {
2043 GET_CURRENT_CONTEXT(ctx);
2044
2045 /* The ARB_vertex_attrib_binding spec says:
2046 *
2047 * "An INVALID_OPERATION error is generated if no vertex array object
2048 * is bound."
2049 */
2050 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2051 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2052 _mesa_error(ctx, GL_INVALID_OPERATION,
2053 "glBindVertexBuffer(No array object bound)");
2054 return;
2055 }
2056
2057 vertex_array_vertex_buffer(ctx, ctx->Array.VAO, bindingIndex,
2058 buffer, offset, stride, "glBindVertexBuffer");
2059 }
2060
2061
2062 void GLAPIENTRY
2063 _mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
2064 GLintptr offset, GLsizei stride)
2065 {
2066 GET_CURRENT_CONTEXT(ctx);
2067 struct gl_vertex_array_object *vao;
2068
2069 /* The ARB_direct_state_access specification says:
2070 *
2071 * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
2072 * if <vaobj> is not [compatibility profile: zero or] the name of an
2073 * existing vertex array object."
2074 */
2075 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffer");
2076 if (!vao)
2077 return;
2078
2079 vertex_array_vertex_buffer(ctx, vao, bindingIndex,
2080 buffer, offset, stride,
2081 "glVertexArrayVertexBuffer");
2082 }
2083
2084
2085 static void
2086 vertex_array_vertex_buffers(struct gl_context *ctx,
2087 struct gl_vertex_array_object *vao,
2088 GLuint first, GLsizei count, const GLuint *buffers,
2089 const GLintptr *offsets, const GLsizei *strides,
2090 const char *func)
2091 {
2092 GLuint i;
2093
2094 ASSERT_OUTSIDE_BEGIN_END(ctx);
2095
2096 /* The ARB_multi_bind spec says:
2097 *
2098 * "An INVALID_OPERATION error is generated if <first> + <count>
2099 * is greater than the value of MAX_VERTEX_ATTRIB_BINDINGS."
2100 */
2101 if (first + count > ctx->Const.MaxVertexAttribBindings) {
2102 _mesa_error(ctx, GL_INVALID_OPERATION,
2103 "%s(first=%u + count=%d > the value of "
2104 "GL_MAX_VERTEX_ATTRIB_BINDINGS=%u)",
2105 func, first, count, ctx->Const.MaxVertexAttribBindings);
2106 return;
2107 }
2108
2109 if (!buffers) {
2110 /**
2111 * The ARB_multi_bind spec says:
2112 *
2113 * "If <buffers> is NULL, each affected vertex buffer binding point
2114 * from <first> through <first>+<count>-1 will be reset to have no
2115 * bound buffer object. In this case, the offsets and strides
2116 * associated with the binding points are set to default values,
2117 * ignoring <offsets> and <strides>."
2118 */
2119 struct gl_buffer_object *vbo = ctx->Shared->NullBufferObj;
2120
2121 for (i = 0; i < count; i++)
2122 _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
2123 vbo, 0, 16);
2124
2125 return;
2126 }
2127
2128 /* Note that the error semantics for multi-bind commands differ from
2129 * those of other GL commands.
2130 *
2131 * The Issues section in the ARB_multi_bind spec says:
2132 *
2133 * "(11) Typically, OpenGL specifies that if an error is generated by
2134 * a command, that command has no effect. This is somewhat
2135 * unfortunate for multi-bind commands, because it would require
2136 * a first pass to scan the entire list of bound objects for
2137 * errors and then a second pass to actually perform the
2138 * bindings. Should we have different error semantics?
2139 *
2140 * RESOLVED: Yes. In this specification, when the parameters for
2141 * one of the <count> binding points are invalid, that binding
2142 * point is not updated and an error will be generated. However,
2143 * other binding points in the same command will be updated if
2144 * their parameters are valid and no other error occurs."
2145 */
2146
2147 _mesa_HashLockMutex(ctx->Shared->BufferObjects);
2148
2149 for (i = 0; i < count; i++) {
2150 struct gl_buffer_object *vbo;
2151
2152 /* The ARB_multi_bind spec says:
2153 *
2154 * "An INVALID_VALUE error is generated if any value in
2155 * <offsets> or <strides> is negative (per binding)."
2156 */
2157 if (offsets[i] < 0) {
2158 _mesa_error(ctx, GL_INVALID_VALUE,
2159 "%s(offsets[%u]=%" PRId64 " < 0)",
2160 func, i, (int64_t) offsets[i]);
2161 continue;
2162 }
2163
2164 if (strides[i] < 0) {
2165 _mesa_error(ctx, GL_INVALID_VALUE,
2166 "%s(strides[%u]=%d < 0)",
2167 func, i, strides[i]);
2168 continue;
2169 }
2170
2171 if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
2172 strides[i] > ctx->Const.MaxVertexAttribStride) {
2173 _mesa_error(ctx, GL_INVALID_VALUE,
2174 "%s(strides[%u]=%d > "
2175 "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, i, strides[i]);
2176 continue;
2177 }
2178
2179 if (buffers[i]) {
2180 struct gl_vertex_buffer_binding *binding =
2181 &vao->BufferBinding[VERT_ATTRIB_GENERIC(first + i)];
2182
2183 if (buffers[i] == binding->BufferObj->Name)
2184 vbo = binding->BufferObj;
2185 else
2186 vbo = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, func);
2187
2188 if (!vbo)
2189 continue;
2190 } else {
2191 vbo = ctx->Shared->NullBufferObj;
2192 }
2193
2194 _mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
2195 vbo, offsets[i], strides[i]);
2196 }
2197
2198 _mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
2199 }
2200
2201
2202 void GLAPIENTRY
2203 _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
2204 const GLintptr *offsets, const GLsizei *strides)
2205 {
2206 GET_CURRENT_CONTEXT(ctx);
2207
2208 /* The ARB_vertex_attrib_binding spec says:
2209 *
2210 * "An INVALID_OPERATION error is generated if no
2211 * vertex array object is bound."
2212 */
2213 if (ctx->API == API_OPENGL_CORE &&
2214 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2215 _mesa_error(ctx, GL_INVALID_OPERATION,
2216 "glBindVertexBuffers(No array object bound)");
2217 return;
2218 }
2219
2220 vertex_array_vertex_buffers(ctx, ctx->Array.VAO, first, count,
2221 buffers, offsets, strides,
2222 "glBindVertexBuffers");
2223 }
2224
2225
2226 void GLAPIENTRY
2227 _mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
2228 const GLuint *buffers,
2229 const GLintptr *offsets, const GLsizei *strides)
2230 {
2231 GET_CURRENT_CONTEXT(ctx);
2232 struct gl_vertex_array_object *vao;
2233
2234 /* The ARB_direct_state_access specification says:
2235 *
2236 * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
2237 * if <vaobj> is not [compatibility profile: zero or] the name of an
2238 * existing vertex array object."
2239 */
2240 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffers");
2241 if (!vao)
2242 return;
2243
2244 vertex_array_vertex_buffers(ctx, vao, first, count,
2245 buffers, offsets, strides,
2246 "glVertexArrayVertexBuffers");
2247 }
2248
2249
2250 static void
2251 vertex_attrib_format(GLuint attribIndex, GLint size, GLenum type,
2252 GLboolean normalized, GLboolean integer,
2253 GLboolean doubles, GLbitfield legalTypes,
2254 GLsizei sizeMax, GLuint relativeOffset,
2255 const char *func)
2256 {
2257 GET_CURRENT_CONTEXT(ctx);
2258 ASSERT_OUTSIDE_BEGIN_END(ctx);
2259
2260 GLenum format = get_array_format(ctx, sizeMax, &size);
2261
2262 if (!_mesa_is_no_error_enabled(ctx)) {
2263 /* The ARB_vertex_attrib_binding spec says:
2264 *
2265 * "An INVALID_OPERATION error is generated under any of the
2266 * following conditions:
2267 * - if no vertex array object is currently bound (see section
2268 * 2.10);
2269 * - ..."
2270 *
2271 * This error condition only applies to VertexAttribFormat and
2272 * VertexAttribIFormat in the extension spec, but we assume that this
2273 * is an oversight. In the OpenGL 4.3 (Core Profile) spec, it applies
2274 * to all three functions.
2275 */
2276 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2277 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2278 _mesa_error(ctx, GL_INVALID_OPERATION,
2279 "%s(No array object bound)", func);
2280 return;
2281 }
2282
2283 /* The ARB_vertex_attrib_binding spec says:
2284 *
2285 * "The error INVALID_VALUE is generated if index is greater than or
2286 * equal to the value of MAX_VERTEX_ATTRIBS."
2287 */
2288 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
2289 _mesa_error(ctx, GL_INVALID_VALUE,
2290 "%s(attribindex=%u > "
2291 "GL_MAX_VERTEX_ATTRIBS)",
2292 func, attribIndex);
2293 return;
2294 }
2295
2296 if (!validate_array_format(ctx, func, ctx->Array.VAO,
2297 VERT_ATTRIB_GENERIC(attribIndex),
2298 legalTypes, 1, sizeMax, size, type,
2299 normalized, integer, doubles, relativeOffset,
2300 format)) {
2301 return;
2302 }
2303 }
2304
2305 FLUSH_VERTICES(ctx, 0);
2306
2307 _mesa_update_array_format(ctx, ctx->Array.VAO,
2308 VERT_ATTRIB_GENERIC(attribIndex), size, type,
2309 format, normalized, integer, doubles,
2310 relativeOffset);
2311 }
2312
2313
2314 void GLAPIENTRY
2315 _mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
2316 GLboolean normalized, GLuint relativeOffset)
2317 {
2318 vertex_attrib_format(attribIndex, size, type, normalized,
2319 GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK,
2320 BGRA_OR_4, relativeOffset,
2321 "glVertexAttribFormat");
2322 }
2323
2324
2325 void GLAPIENTRY
2326 _mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
2327 GLuint relativeOffset)
2328 {
2329 vertex_attrib_format(attribIndex, size, type, GL_FALSE,
2330 GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK, 4,
2331 relativeOffset, "glVertexAttribIFormat");
2332 }
2333
2334
2335 void GLAPIENTRY
2336 _mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
2337 GLuint relativeOffset)
2338 {
2339 vertex_attrib_format(attribIndex, size, type, GL_FALSE, GL_FALSE,
2340 GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK, 4,
2341 relativeOffset, "glVertexAttribLFormat");
2342 }
2343
2344
2345 static void
2346 vertex_array_attrib_format(GLuint vaobj, GLuint attribIndex, GLint size,
2347 GLenum type, GLboolean normalized,
2348 GLboolean integer, GLboolean doubles,
2349 GLbitfield legalTypes, GLsizei sizeMax,
2350 GLuint relativeOffset, const char *func)
2351 {
2352 GET_CURRENT_CONTEXT(ctx);
2353 struct gl_vertex_array_object *vao;
2354
2355 ASSERT_OUTSIDE_BEGIN_END(ctx);
2356
2357 GLenum format = get_array_format(ctx, sizeMax, &size);
2358
2359 if (_mesa_is_no_error_enabled(ctx)) {
2360 vao = _mesa_lookup_vao(ctx, vaobj);
2361 if (!vao)
2362 return;
2363 } else {
2364 /* The ARB_direct_state_access spec says:
2365 *
2366 * "An INVALID_OPERATION error is generated by
2367 * VertexArrayAttrib*Format if <vaobj> is not [compatibility profile:
2368 * zero or] the name of an existing vertex array object."
2369 */
2370 vao = _mesa_lookup_vao_err(ctx, vaobj, func);
2371 if (!vao)
2372 return;
2373
2374 /* The ARB_vertex_attrib_binding spec says:
2375 *
2376 * "The error INVALID_VALUE is generated if index is greater than or
2377 * equal to the value of MAX_VERTEX_ATTRIBS."
2378 */
2379 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
2380 _mesa_error(ctx, GL_INVALID_VALUE,
2381 "%s(attribindex=%u > GL_MAX_VERTEX_ATTRIBS)",
2382 func, attribIndex);
2383 return;
2384 }
2385
2386 if (!validate_array_format(ctx, func, vao,
2387 VERT_ATTRIB_GENERIC(attribIndex),
2388 legalTypes, 1, sizeMax, size, type,
2389 normalized, integer, doubles, relativeOffset,
2390 format)) {
2391 return;
2392 }
2393 }
2394
2395 FLUSH_VERTICES(ctx, 0);
2396
2397 _mesa_update_array_format(ctx, vao, VERT_ATTRIB_GENERIC(attribIndex), size,
2398 type, format, normalized, integer, doubles,
2399 relativeOffset);
2400 }
2401
2402
2403 void GLAPIENTRY
2404 _mesa_VertexArrayAttribFormat(GLuint vaobj, GLuint attribIndex, GLint size,
2405 GLenum type, GLboolean normalized,
2406 GLuint relativeOffset)
2407 {
2408 vertex_array_attrib_format(vaobj, attribIndex, size, type, normalized,
2409 GL_FALSE, GL_FALSE, ATTRIB_FORMAT_TYPES_MASK,
2410 BGRA_OR_4, relativeOffset,
2411 "glVertexArrayAttribFormat");
2412 }
2413
2414
2415 void GLAPIENTRY
2416 _mesa_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribIndex,
2417 GLint size, GLenum type,
2418 GLuint relativeOffset)
2419 {
2420 vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE,
2421 GL_TRUE, GL_FALSE, ATTRIB_IFORMAT_TYPES_MASK,
2422 4, relativeOffset,
2423 "glVertexArrayAttribIFormat");
2424 }
2425
2426
2427 void GLAPIENTRY
2428 _mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
2429 GLint size, GLenum type,
2430 GLuint relativeOffset)
2431 {
2432 vertex_array_attrib_format(vaobj, attribIndex, size, type, GL_FALSE,
2433 GL_FALSE, GL_TRUE, ATTRIB_LFORMAT_TYPES_MASK,
2434 4, relativeOffset,
2435 "glVertexArrayAttribLFormat");
2436 }
2437
2438
2439 static void
2440 vertex_array_attrib_binding(struct gl_context *ctx,
2441 struct gl_vertex_array_object *vao,
2442 GLuint attribIndex, GLuint bindingIndex,
2443 const char *func)
2444 {
2445 ASSERT_OUTSIDE_BEGIN_END(ctx);
2446
2447 /* The ARB_vertex_attrib_binding spec says:
2448 *
2449 * "<attribindex> must be less than the value of MAX_VERTEX_ATTRIBS and
2450 * <bindingindex> must be less than the value of
2451 * MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
2452 * is generated."
2453 */
2454 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
2455 _mesa_error(ctx, GL_INVALID_VALUE,
2456 "%s(attribindex=%u >= "
2457 "GL_MAX_VERTEX_ATTRIBS)",
2458 func, attribIndex);
2459 return;
2460 }
2461
2462 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
2463 _mesa_error(ctx, GL_INVALID_VALUE,
2464 "%s(bindingindex=%u >= "
2465 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
2466 func, bindingIndex);
2467 return;
2468 }
2469
2470 assert(VERT_ATTRIB_GENERIC(attribIndex) < ARRAY_SIZE(vao->VertexAttrib));
2471
2472 vertex_attrib_binding(ctx, vao,
2473 VERT_ATTRIB_GENERIC(attribIndex),
2474 VERT_ATTRIB_GENERIC(bindingIndex));
2475 }
2476
2477
2478 void GLAPIENTRY
2479 _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
2480 {
2481 GET_CURRENT_CONTEXT(ctx);
2482
2483 /* The ARB_vertex_attrib_binding spec says:
2484 *
2485 * "An INVALID_OPERATION error is generated if no vertex array object
2486 * is bound."
2487 */
2488 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2489 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2490 _mesa_error(ctx, GL_INVALID_OPERATION,
2491 "glVertexAttribBinding(No array object bound)");
2492 return;
2493 }
2494
2495 vertex_array_attrib_binding(ctx, ctx->Array.VAO,
2496 attribIndex, bindingIndex,
2497 "glVertexAttribBinding");
2498 }
2499
2500
2501 void GLAPIENTRY
2502 _mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex, GLuint bindingIndex)
2503 {
2504 GET_CURRENT_CONTEXT(ctx);
2505 struct gl_vertex_array_object *vao;
2506
2507 /* The ARB_direct_state_access specification says:
2508 *
2509 * "An INVALID_OPERATION error is generated by VertexArrayAttribBinding
2510 * if <vaobj> is not [compatibility profile: zero or] the name of an
2511 * existing vertex array object."
2512 */
2513 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayAttribBinding");
2514 if (!vao)
2515 return;
2516
2517 vertex_array_attrib_binding(ctx, vao, attribIndex, bindingIndex,
2518 "glVertexArrayAttribBinding");
2519 }
2520
2521
2522 static void
2523 vertex_array_binding_divisor(struct gl_context *ctx,
2524 struct gl_vertex_array_object *vao,
2525 GLuint bindingIndex, GLuint divisor,
2526 const char *func)
2527 {
2528 ASSERT_OUTSIDE_BEGIN_END(ctx);
2529
2530 if (!ctx->Extensions.ARB_instanced_arrays) {
2531 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", func);
2532 return;
2533 }
2534
2535 /* The ARB_vertex_attrib_binding spec says:
2536 *
2537 * "An INVALID_VALUE error is generated if <bindingindex> is greater
2538 * than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
2539 */
2540 if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
2541 _mesa_error(ctx, GL_INVALID_VALUE,
2542 "%s(bindingindex=%u > "
2543 "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
2544 func, bindingIndex);
2545 return;
2546 }
2547
2548 vertex_binding_divisor(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
2549 }
2550
2551
2552 void GLAPIENTRY
2553 _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
2554 {
2555 GET_CURRENT_CONTEXT(ctx);
2556
2557 /* The ARB_vertex_attrib_binding spec says:
2558 *
2559 * "An INVALID_OPERATION error is generated if no vertex array object
2560 * is bound."
2561 */
2562 if ((ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) &&
2563 ctx->Array.VAO == ctx->Array.DefaultVAO) {
2564 _mesa_error(ctx, GL_INVALID_OPERATION,
2565 "glVertexBindingDivisor(No array object bound)");
2566 return;
2567 }
2568
2569 vertex_array_binding_divisor(ctx, ctx->Array.VAO,
2570 bindingIndex, divisor,
2571 "glVertexBindingDivisor");
2572 }
2573
2574
2575 void GLAPIENTRY
2576 _mesa_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingIndex,
2577 GLuint divisor)
2578 {
2579 struct gl_vertex_array_object *vao;
2580 GET_CURRENT_CONTEXT(ctx);
2581
2582 /* The ARB_direct_state_access specification says:
2583 *
2584 * "An INVALID_OPERATION error is generated by VertexArrayBindingDivisor
2585 * if <vaobj> is not [compatibility profile: zero or] the name of an
2586 * existing vertex array object."
2587 */
2588 vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayBindingDivisor");
2589 if (!vao)
2590 return;
2591
2592 vertex_array_binding_divisor(ctx, vao, bindingIndex, divisor,
2593 "glVertexArrayBindingDivisor");
2594 }
2595
2596
2597 /**
2598 * Copy one client vertex array to another.
2599 */
2600 void
2601 _mesa_copy_client_array(struct gl_context *ctx,
2602 struct gl_vertex_array *dst,
2603 struct gl_vertex_array *src)
2604 {
2605 dst->Size = src->Size;
2606 dst->Type = src->Type;
2607 dst->Format = src->Format;
2608 dst->StrideB = src->StrideB;
2609 dst->Ptr = src->Ptr;
2610 dst->Normalized = src->Normalized;
2611 dst->Integer = src->Integer;
2612 dst->Doubles = src->Doubles;
2613 dst->InstanceDivisor = src->InstanceDivisor;
2614 dst->_ElementSize = src->_ElementSize;
2615 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
2616 }
2617
2618 void
2619 _mesa_copy_vertex_attrib_array(struct gl_context *ctx,
2620 struct gl_array_attributes *dst,
2621 const struct gl_array_attributes *src)
2622 {
2623 dst->Size = src->Size;
2624 dst->Type = src->Type;
2625 dst->Format = src->Format;
2626 dst->BufferBindingIndex = src->BufferBindingIndex;
2627 dst->RelativeOffset = src->RelativeOffset;
2628 dst->Format = src->Format;
2629 dst->Integer = src->Integer;
2630 dst->Doubles = src->Doubles;
2631 dst->Normalized = src->Normalized;
2632 dst->Ptr = src->Ptr;
2633 dst->Enabled = src->Enabled;
2634 dst->_ElementSize = src->_ElementSize;
2635 }
2636
2637 void
2638 _mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
2639 struct gl_vertex_buffer_binding *dst,
2640 const struct gl_vertex_buffer_binding *src)
2641 {
2642 dst->Offset = src->Offset;
2643 dst->Stride = src->Stride;
2644 dst->InstanceDivisor = src->InstanceDivisor;
2645 dst->_BoundArrays = src->_BoundArrays;
2646
2647 _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
2648 }
2649
2650 /**
2651 * Print current vertex object/array info. For debug.
2652 */
2653 void
2654 _mesa_print_arrays(struct gl_context *ctx)
2655 {
2656 const struct gl_vertex_array_object *vao = ctx->Array.VAO;
2657
2658 fprintf(stderr, "Array Object %u\n", vao->Name);
2659
2660 unsigned i;
2661 for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
2662 const struct gl_array_attributes *array = &vao->VertexAttrib[i];
2663 if (!array->Enabled)
2664 continue;
2665
2666 const struct gl_vertex_buffer_binding *binding =
2667 &vao->BufferBinding[array->BufferBindingIndex];
2668 const struct gl_buffer_object *bo = binding->BufferObj;
2669
2670 fprintf(stderr, " %s: Ptr=%p, Type=%s, Size=%d, ElemSize=%u, "
2671 "Stride=%d, Buffer=%u(Size %lu)\n",
2672 gl_vert_attrib_name((gl_vert_attrib)i),
2673 array->Ptr, _mesa_enum_to_string(array->Type), array->Size,
2674 array->_ElementSize, binding->Stride, bo->Name,
2675 (unsigned long) bo->Size);
2676 }
2677 }
2678
2679
2680 /**
2681 * Initialize vertex array state for given context.
2682 */
2683 void
2684 _mesa_init_varray(struct gl_context *ctx)
2685 {
2686 ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0);
2687 _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO);
2688 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
2689
2690 ctx->Array.Objects = _mesa_NewHashTable();
2691 }
2692
2693
2694 /**
2695 * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
2696 */
2697 static void
2698 delete_arrayobj_cb(GLuint id, void *data, void *userData)
2699 {
2700 struct gl_vertex_array_object *vao = (struct gl_vertex_array_object *) data;
2701 struct gl_context *ctx = (struct gl_context *) userData;
2702 _mesa_delete_vao(ctx, vao);
2703 }
2704
2705
2706 /**
2707 * Free vertex array state for given context.
2708 */
2709 void
2710 _mesa_free_varray_data(struct gl_context *ctx)
2711 {
2712 _mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
2713 _mesa_DeleteHashTable(ctx->Array.Objects);
2714 }