mesa: fix texture border handling for cube arrays
[mesa.git] / src / mesa / main / vdpau.c
1 /**************************************************************************
2 *
3 * Copyright 2013 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Christian König <christian.koenig@amd.com>
31 *
32 */
33
34 #include <stdbool.h>
35 #include "context.h"
36 #include "glformats.h"
37 #include "hash_table.h"
38 #include "set.h"
39 #include "texobj.h"
40 #include "teximage.h"
41 #include "vdpau.h"
42
43 #define MAX_TEXTURES 4
44
45 struct vdp_surface
46 {
47 GLenum target;
48 struct gl_texture_object *textures[MAX_TEXTURES];
49 GLenum access, state;
50 GLboolean output;
51 const GLvoid *vdpSurface;
52 };
53
54 void GLAPIENTRY
55 _mesa_VDPAUInitNV(const GLvoid *vdpDevice, const GLvoid *getProcAddress)
56 {
57 GET_CURRENT_CONTEXT(ctx);
58
59 if (!vdpDevice) {
60 _mesa_error(ctx, GL_INVALID_VALUE, "vdpDevice");
61 return;
62 }
63
64 if (!getProcAddress) {
65 _mesa_error(ctx, GL_INVALID_VALUE, "getProcAddress");
66 return;
67 }
68
69 if (ctx->vdpDevice || ctx->vdpGetProcAddress || ctx->vdpSurfaces) {
70 _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUInitNV");
71 return;
72 }
73
74 ctx->vdpDevice = vdpDevice;
75 ctx->vdpGetProcAddress = getProcAddress;
76 ctx->vdpSurfaces = _mesa_set_create(NULL, _mesa_key_pointer_equal);
77 }
78
79 static void
80 unregister_surface(struct set_entry *entry)
81 {
82 struct vdp_surface *surf = (struct vdp_surface *)entry->key;
83 GET_CURRENT_CONTEXT(ctx);
84
85 if (surf->state == GL_SURFACE_MAPPED_NV) {
86 GLintptr surfaces[] = { (GLintptr)surf };
87 _mesa_VDPAUUnmapSurfacesNV(1, surfaces);
88 }
89
90 _mesa_set_remove(ctx->vdpSurfaces, entry);
91 FREE(surf);
92 }
93
94 void GLAPIENTRY
95 _mesa_VDPAUFiniNV(void)
96 {
97 GET_CURRENT_CONTEXT(ctx);
98
99 if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
100 _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUFiniNV");
101 return;
102 }
103
104 _mesa_set_destroy(ctx->vdpSurfaces, unregister_surface);
105
106 ctx->vdpDevice = 0;
107 ctx->vdpGetProcAddress = 0;
108 ctx->vdpSurfaces = NULL;
109 }
110
111 static GLintptr
112 register_surface(struct gl_context *ctx, GLboolean isOutput,
113 const GLvoid *vdpSurface, GLenum target,
114 GLsizei numTextureNames, const GLuint *textureNames)
115 {
116 struct vdp_surface *surf;
117 int i;
118
119 if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
120 _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAURegisterSurfaceNV");
121 return (GLintptr)NULL;
122 }
123
124 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE) {
125 _mesa_error(ctx, GL_INVALID_ENUM, "VDPAURegisterSurfaceNV");
126 return (GLintptr)NULL;
127 }
128
129 if (target == GL_TEXTURE_RECTANGLE && !ctx->Extensions.NV_texture_rectangle) {
130 _mesa_error(ctx, GL_INVALID_ENUM, "VDPAURegisterSurfaceNV");
131 return (GLintptr)NULL;
132 }
133
134 surf = CALLOC_STRUCT( vdp_surface );
135 surf->vdpSurface = vdpSurface;
136 surf->target = target;
137 surf->access = GL_READ_WRITE;
138 surf->state = GL_SURFACE_REGISTERED_NV;
139 surf->output = isOutput;
140 for (i = 0; i < numTextureNames; ++i) {
141 struct gl_texture_object *tex;
142 tex = _mesa_lookup_texture(ctx, textureNames[i]);
143
144 _mesa_lock_texture(ctx, tex);
145
146 if (tex->Immutable) {
147 _mesa_unlock_texture(ctx, tex);
148 FREE(surf);
149 _mesa_error(ctx, GL_INVALID_OPERATION,
150 "VDPAURegisterSurfaceNV(texture is immutable)");
151 return (GLintptr)NULL;
152 }
153
154 if (tex->Target == 0)
155 tex->Target = target;
156 else if (tex->Target != target) {
157 _mesa_unlock_texture(ctx, tex);
158 FREE(surf);
159 _mesa_error(ctx, GL_INVALID_OPERATION,
160 "VDPAURegisterSurfaceNV(target mismatch)");
161 return (GLintptr)NULL;
162 }
163
164 /* This will disallow respecifying the storage. */
165 tex->Immutable = GL_TRUE;
166 _mesa_unlock_texture(ctx, tex);
167
168 _mesa_reference_texobj(&surf->textures[i], tex);
169 }
170
171 _mesa_set_add(ctx->vdpSurfaces, _mesa_hash_pointer(surf), surf);
172
173 return (GLintptr)surf;
174 }
175
176 GLintptr GLAPIENTRY
177 _mesa_VDPAURegisterVideoSurfaceNV(const GLvoid *vdpSurface, GLenum target,
178 GLsizei numTextureNames,
179 const GLuint *textureNames)
180 {
181 GET_CURRENT_CONTEXT(ctx);
182
183 if (numTextureNames != 4) {
184 _mesa_error(ctx, GL_INVALID_VALUE, "VDPAURegisterVideoSurfaceNV");
185 return (GLintptr)NULL;
186 }
187
188 return register_surface(ctx, false, vdpSurface, target,
189 numTextureNames, textureNames);
190 }
191
192 GLintptr GLAPIENTRY
193 _mesa_VDPAURegisterOutputSurfaceNV(const GLvoid *vdpSurface, GLenum target,
194 GLsizei numTextureNames,
195 const GLuint *textureNames)
196 {
197 GET_CURRENT_CONTEXT(ctx);
198
199 if (numTextureNames != 1) {
200 _mesa_error(ctx, GL_INVALID_VALUE, "VDPAURegisterVideoSurfaceNV");
201 return (GLintptr)NULL;
202 }
203
204 return register_surface(ctx, true, vdpSurface, target,
205 numTextureNames, textureNames);
206 }
207
208 GLboolean GLAPIENTRY
209 _mesa_VDPAUIsSurfaceNV(GLintptr surface)
210 {
211 struct vdp_surface *surf = (struct vdp_surface *)surface;
212 GET_CURRENT_CONTEXT(ctx);
213
214 if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
215 _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUIsSurfaceNV");
216 return false;
217 }
218
219 if (!_mesa_set_search(ctx->vdpSurfaces, _mesa_hash_pointer(surf), surf)) {
220 return false;
221 }
222
223 return true;
224 }
225
226 void GLAPIENTRY
227 _mesa_VDPAUUnregisterSurfaceNV(GLintptr surface)
228 {
229 struct vdp_surface *surf = (struct vdp_surface *)surface;
230 struct set_entry *entry;
231 int i;
232 GET_CURRENT_CONTEXT(ctx);
233
234 if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
235 _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUUnregisterSurfaceNV");
236 return;
237 }
238
239 /* according to the spec it's ok when this is zero */
240 if (surface == 0)
241 return;
242
243 entry = _mesa_set_search(ctx->vdpSurfaces, _mesa_hash_pointer(surf), surf);
244 if (!entry) {
245 _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUUnregisterSurfaceNV");
246 return;
247 }
248
249 for (i = 0; i < MAX_TEXTURES; i++) {
250 if (surf->textures[i]) {
251 surf->textures[i]->Immutable = GL_FALSE;
252 _mesa_reference_texobj(&surf->textures[i], NULL);
253 }
254 }
255
256 _mesa_set_remove(ctx->vdpSurfaces, entry);
257 FREE(surf);
258 }
259
260 void GLAPIENTRY
261 _mesa_VDPAUGetSurfaceivNV(GLintptr surface, GLenum pname, GLsizei bufSize,
262 GLsizei *length, GLint *values)
263 {
264 struct vdp_surface *surf = (struct vdp_surface *)surface;
265 GET_CURRENT_CONTEXT(ctx);
266
267 if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
268 _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUGetSurfaceivNV");
269 return;
270 }
271
272 if (!_mesa_set_search(ctx->vdpSurfaces, _mesa_hash_pointer(surf), surf)) {
273 _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUGetSurfaceivNV");
274 return;
275 }
276
277 if (pname != GL_SURFACE_STATE_NV) {
278 _mesa_error(ctx, GL_INVALID_ENUM, "VDPAUGetSurfaceivNV");
279 return;
280 }
281
282 if (bufSize < 1) {
283 _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUGetSurfaceivNV");
284 return;
285 }
286
287 values[0] = surf->state;
288
289 if (length != NULL)
290 *length = 1;
291 }
292
293 void GLAPIENTRY
294 _mesa_VDPAUSurfaceAccessNV(GLintptr surface, GLenum access)
295 {
296 struct vdp_surface *surf = (struct vdp_surface *)surface;
297 GET_CURRENT_CONTEXT(ctx);
298
299 if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
300 _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUSurfaceAccessNV");
301 return;
302 }
303
304 if (!_mesa_set_search(ctx->vdpSurfaces, _mesa_hash_pointer(surf), surf)) {
305 _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUSurfaceAccessNV");
306 return;
307 }
308
309 if (access != GL_READ_ONLY && access != GL_WRITE_ONLY &&
310 access != GL_READ_WRITE) {
311
312 _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUSurfaceAccessNV");
313 return;
314 }
315
316 if (surf->state == GL_SURFACE_MAPPED_NV) {
317 _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUSurfaceAccessNV");
318 return;
319 }
320
321 surf->access = access;
322 }
323
324 void GLAPIENTRY
325 _mesa_VDPAUMapSurfacesNV(GLsizei numSurfaces, const GLintptr *surfaces)
326 {
327 GET_CURRENT_CONTEXT(ctx);
328 int i;
329
330 if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
331 _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUUnmapSurfacesNV");
332 return;
333 }
334
335 for (i = 0; i < numSurfaces; ++i) {
336 struct vdp_surface *surf = (struct vdp_surface *)surfaces[i];
337
338 if (!_mesa_set_search(ctx->vdpSurfaces, _mesa_hash_pointer(surf), surf)) {
339 _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUSurfaceAccessNV");
340 return;
341 }
342
343 if (surf->state == GL_SURFACE_MAPPED_NV) {
344 _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUSurfaceAccessNV");
345 return;
346 }
347 }
348
349 for (i = 0; i < numSurfaces; ++i) {
350 struct vdp_surface *surf = (struct vdp_surface *)surfaces[i];
351 unsigned numTextureNames = surf->output ? 1 : 4;
352 unsigned j;
353
354 for (j = 0; j < numTextureNames; ++j) {
355 struct gl_texture_object *tex = surf->textures[j];
356 struct gl_texture_image *image;
357
358 _mesa_lock_texture(ctx, tex);
359 image = _mesa_get_tex_image(ctx, tex, surf->target, 0);
360 if (!image) {
361 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VDPAUMapSurfacesNV");
362 _mesa_unlock_texture(ctx, tex);
363 return;
364 }
365
366 ctx->Driver.FreeTextureImageBuffer(ctx, image);
367
368 ctx->Driver.VDPAUMapSurface(ctx, surf->target, surf->access,
369 surf->output, tex, image,
370 surf->vdpSurface, j);
371
372 _mesa_unlock_texture(ctx, tex);
373 }
374 surf->state = GL_SURFACE_MAPPED_NV;
375 }
376 }
377
378 void GLAPIENTRY
379 _mesa_VDPAUUnmapSurfacesNV(GLsizei numSurfaces, const GLintptr *surfaces)
380 {
381 GET_CURRENT_CONTEXT(ctx);
382 int i;
383
384 if (!ctx->vdpDevice || !ctx->vdpGetProcAddress || !ctx->vdpSurfaces) {
385 _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUUnmapSurfacesNV");
386 return;
387 }
388
389 for (i = 0; i < numSurfaces; ++i) {
390 struct vdp_surface *surf = (struct vdp_surface *)surfaces[i];
391
392 if (!_mesa_set_search(ctx->vdpSurfaces, _mesa_hash_pointer(surf), surf)) {
393 _mesa_error(ctx, GL_INVALID_VALUE, "VDPAUSurfaceAccessNV");
394 return;
395 }
396
397 if (surf->state != GL_SURFACE_MAPPED_NV) {
398 _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUSurfaceAccessNV");
399 return;
400 }
401 }
402
403 for (i = 0; i < numSurfaces; ++i) {
404 struct vdp_surface *surf = (struct vdp_surface *)surfaces[i];
405 unsigned numTextureNames = surf->output ? 1 : 4;
406 unsigned j;
407
408 for (j = 0; j < numTextureNames; ++j) {
409 struct gl_texture_object *tex = surf->textures[j];
410 struct gl_texture_image *image;
411
412 _mesa_lock_texture(ctx, tex);
413
414 image = _mesa_select_tex_image(ctx, tex, surf->target, 0);
415
416 ctx->Driver.VDPAUUnmapSurface(ctx, surf->target, surf->access,
417 surf->output, tex, image,
418 surf->vdpSurface, j);
419
420 if (image)
421 ctx->Driver.FreeTextureImageBuffer(ctx, image);
422
423 _mesa_unlock_texture(ctx, tex);
424 }
425 surf->state = GL_SURFACE_REGISTERED_NV;
426 }
427 }