glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced
[mesa.git] / src / mesa / main / version.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24
25 #include "context.h"
26 #include "version.h"
27
28
29
30 /**
31 * Examine enabled GL extensions to determine GL version.
32 * Return major and minor version numbers.
33 */
34 static void
35 compute_version(struct gl_context *ctx)
36 {
37 GLuint major, minor;
38 static const int max = 100;
39
40 const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample &&
41 ctx->Extensions.ARB_multitexture &&
42 ctx->Extensions.ARB_texture_border_clamp &&
43 ctx->Extensions.ARB_texture_compression &&
44 ctx->Extensions.ARB_texture_cube_map &&
45 ctx->Extensions.EXT_texture_env_add &&
46 ctx->Extensions.ARB_texture_env_combine &&
47 ctx->Extensions.ARB_texture_env_dot3);
48 const GLboolean ver_1_4 = (ver_1_3 &&
49 ctx->Extensions.ARB_depth_texture &&
50 ctx->Extensions.ARB_shadow &&
51 ctx->Extensions.ARB_texture_env_crossbar &&
52 ctx->Extensions.ARB_texture_mirrored_repeat &&
53 ctx->Extensions.ARB_window_pos &&
54 ctx->Extensions.EXT_blend_color &&
55 ctx->Extensions.EXT_blend_func_separate &&
56 ctx->Extensions.EXT_blend_minmax &&
57 ctx->Extensions.EXT_blend_subtract &&
58 ctx->Extensions.EXT_fog_coord &&
59 ctx->Extensions.EXT_multi_draw_arrays &&
60 ctx->Extensions.EXT_point_parameters &&
61 ctx->Extensions.EXT_secondary_color &&
62 ctx->Extensions.EXT_stencil_wrap &&
63 ctx->Extensions.EXT_texture_lod_bias &&
64 ctx->Extensions.SGIS_generate_mipmap);
65 const GLboolean ver_1_5 = (ver_1_4 &&
66 ctx->Extensions.ARB_occlusion_query &&
67 ctx->Extensions.ARB_vertex_buffer_object &&
68 ctx->Extensions.EXT_shadow_funcs);
69 const GLboolean ver_2_0 = (ver_1_5 &&
70 ctx->Extensions.ARB_draw_buffers &&
71 ctx->Extensions.ARB_point_sprite &&
72 ctx->Extensions.ARB_shader_objects &&
73 ctx->Extensions.ARB_vertex_shader &&
74 ctx->Extensions.ARB_fragment_shader &&
75 ctx->Extensions.ARB_texture_non_power_of_two &&
76 ctx->Extensions.EXT_blend_equation_separate &&
77
78 /* Technically, 2.0 requires the functionality
79 * of the EXT version. Enable 2.0 if either
80 * extension is available, and assume that a
81 * driver that only exposes the ATI extension
82 * will fallback to software when necessary.
83 */
84 (ctx->Extensions.EXT_stencil_two_side
85 || ctx->Extensions.ATI_separate_stencil));
86 const GLboolean ver_2_1 = (ver_2_0 &&
87 ctx->Const.GLSLVersion >= 120 &&
88 ctx->Extensions.EXT_pixel_buffer_object &&
89 ctx->Extensions.EXT_texture_sRGB);
90 const GLboolean ver_3_0 = (ver_2_1 &&
91 ctx->Extensions.ARB_half_float_pixel &&
92 ctx->Extensions.ARB_map_buffer_range &&
93 ctx->Extensions.ARB_texture_float &&
94 ctx->Extensions.ARB_texture_rg &&
95 ctx->Extensions.ARB_texture_compression_rgtc &&
96 ctx->Extensions.APPLE_vertex_array_object &&
97 ctx->Extensions.EXT_draw_buffers2 &&
98 ctx->Extensions.EXT_framebuffer_blit &&
99 ctx->Extensions.EXT_framebuffer_multisample &&
100 ctx->Extensions.EXT_framebuffer_object &&
101 ctx->Extensions.EXT_framebuffer_sRGB &&
102 ctx->Extensions.EXT_packed_depth_stencil &&
103 ctx->Extensions.EXT_packed_float &&
104 ctx->Extensions.EXT_texture_array &&
105 ctx->Extensions.EXT_texture_integer &&
106 ctx->Extensions.EXT_texture_shared_exponent &&
107 ctx->Extensions.EXT_transform_feedback &&
108 ctx->Extensions.NV_conditional_render);
109 const GLboolean ver_3_1 = (ver_3_0 &&
110 ctx->Extensions.ARB_copy_buffer &&
111 ctx->Extensions.ARB_draw_instanced &&
112 ctx->Extensions.ARB_texture_buffer_object &&
113 ctx->Extensions.ARB_uniform_buffer_object &&
114 ctx->Extensions.NV_primitive_restart &&
115 ctx->Extensions.NV_texture_rectangle &&
116 ctx->Const.MaxVertexTextureImageUnits >= 16);
117 const GLboolean ver_3_2 = (ver_3_1 &&
118 ctx->Extensions.ARB_depth_clamp &&
119 ctx->Extensions.ARB_draw_elements_base_vertex &&
120 ctx->Extensions.ARB_fragment_coord_conventions &&
121 ctx->Extensions.ARB_geometry_shader4 &&
122 ctx->Extensions.EXT_provoking_vertex &&
123 ctx->Extensions.ARB_seamless_cube_map &&
124 ctx->Extensions.ARB_sync &&
125 ctx->Extensions.ARB_texture_multisample &&
126 ctx->Extensions.EXT_vertex_array_bgra);
127 const GLboolean ver_3_3 = (ver_3_2 &&
128 ctx->Extensions.ARB_blend_func_extended &&
129 ctx->Extensions.ARB_explicit_attrib_location &&
130 ctx->Extensions.ARB_instanced_arrays &&
131 ctx->Extensions.ARB_occlusion_query2 &&
132 ctx->Extensions.ARB_sampler_objects &&
133 ctx->Extensions.ARB_texture_rgb10_a2ui &&
134 ctx->Extensions.ARB_timer_query &&
135 ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
136 ctx->Extensions.EXT_texture_swizzle);
137
138 if (ver_3_3) {
139 major = 3;
140 minor = 3;
141 }
142 else if (ver_3_2) {
143 major = 3;
144 minor = 2;
145 }
146 else if (ver_3_1) {
147 major = 3;
148 minor = 1;
149 }
150 else if (ver_3_0) {
151 major = 3;
152 minor = 0;
153 }
154 else if (ver_2_1) {
155 major = 2;
156 minor = 1;
157 }
158 else if (ver_2_0) {
159 major = 2;
160 minor = 0;
161 }
162 else if (ver_1_5) {
163 major = 1;
164 minor = 5;
165 }
166 else if (ver_1_4) {
167 major = 1;
168 minor = 4;
169 }
170 else if (ver_1_3) {
171 major = 1;
172 minor = 3;
173 }
174 else {
175 major = 1;
176 minor = 2;
177 }
178
179 ctx->VersionMajor = major;
180 ctx->VersionMinor = minor;
181 ctx->VersionString = (char *) malloc(max);
182 if (ctx->VersionString) {
183 _mesa_snprintf(ctx->VersionString, max,
184 "%u.%u Mesa " MESA_VERSION_STRING,
185 ctx->VersionMajor, ctx->VersionMinor);
186 }
187 }
188
189 static void
190 compute_version_es1(struct gl_context *ctx)
191 {
192 static const int max = 100;
193
194 /* OpenGL ES 1.0 is derived from OpenGL 1.3 */
195 const GLboolean ver_1_0 = (ctx->Extensions.ARB_multisample &&
196 ctx->Extensions.ARB_multitexture &&
197 ctx->Extensions.ARB_texture_compression &&
198 ctx->Extensions.EXT_texture_env_add &&
199 ctx->Extensions.ARB_texture_env_combine &&
200 ctx->Extensions.ARB_texture_env_dot3);
201 /* OpenGL ES 1.1 is derived from OpenGL 1.5 */
202 const GLboolean ver_1_1 = (ver_1_0 &&
203 ctx->Extensions.EXT_point_parameters &&
204 ctx->Extensions.SGIS_generate_mipmap &&
205 ctx->Extensions.ARB_vertex_buffer_object);
206
207 if (ver_1_1) {
208 ctx->VersionMajor = 1;
209 ctx->VersionMinor = 1;
210 } else if (ver_1_0) {
211 ctx->VersionMajor = 1;
212 ctx->VersionMinor = 0;
213 } else {
214 _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
215 }
216
217 ctx->VersionString = (char *) malloc(max);
218 if (ctx->VersionString) {
219 _mesa_snprintf(ctx->VersionString, max,
220 "OpenGL ES-CM 1.%d Mesa " MESA_VERSION_STRING,
221 ctx->VersionMinor);
222 }
223 }
224
225 static void
226 compute_version_es2(struct gl_context *ctx)
227 {
228 static const int max = 100;
229
230 /* OpenGL ES 2.0 is derived from OpenGL 2.0 */
231 const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample &&
232 ctx->Extensions.ARB_multitexture &&
233 ctx->Extensions.ARB_texture_compression &&
234 ctx->Extensions.ARB_texture_cube_map &&
235 ctx->Extensions.ARB_texture_mirrored_repeat &&
236 ctx->Extensions.EXT_blend_color &&
237 ctx->Extensions.EXT_blend_func_separate &&
238 ctx->Extensions.EXT_blend_minmax &&
239 ctx->Extensions.EXT_blend_subtract &&
240 ctx->Extensions.EXT_stencil_wrap &&
241 ctx->Extensions.ARB_vertex_buffer_object &&
242 ctx->Extensions.ARB_shader_objects &&
243 ctx->Extensions.ARB_vertex_shader &&
244 ctx->Extensions.ARB_fragment_shader &&
245 ctx->Extensions.ARB_texture_non_power_of_two &&
246 ctx->Extensions.EXT_blend_equation_separate);
247 if (ver_2_0) {
248 ctx->VersionMajor = 2;
249 ctx->VersionMinor = 0;
250 } else {
251 _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
252 }
253
254 ctx->VersionString = (char *) malloc(max);
255 if (ctx->VersionString) {
256 _mesa_snprintf(ctx->VersionString, max,
257 "OpenGL ES 2.0 Mesa " MESA_VERSION_STRING);
258 }
259 }
260
261 /**
262 * Set the context's VersionMajor, VersionMinor, VersionString fields.
263 * This should only be called once as part of context initialization
264 * or to perform version check for GLX_ARB_create_context_profile.
265 */
266 void
267 _mesa_compute_version(struct gl_context *ctx)
268 {
269 if (ctx->VersionMajor)
270 return;
271
272 switch (ctx->API) {
273 case API_OPENGL:
274 compute_version(ctx);
275 break;
276 case API_OPENGLES:
277 compute_version_es1(ctx);
278 break;
279 case API_OPENGLES2:
280 compute_version_es2(ctx);
281 break;
282 }
283
284 }