replace color table FloatTable boolean with Type enum
[mesa.git] / src / mesa / main / vtxfmt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 * Gareth Hughes
27 */
28
29 #include "glheader.h"
30 #include "api_loopback.h"
31 #include "context.h"
32 #include "imports.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "vtxfmt.h"
36
37
38 /* The neutral vertex format. This wraps all tnl module functions,
39 * verifying that the currently-installed module is valid and then
40 * installing the function pointers in a lazy fashion. It records the
41 * function pointers that have been swapped out, which allows a fast
42 * restoration of the neutral module in almost all cases -- a typical
43 * app might only require 4-6 functions to be modified from the neutral
44 * baseline, and only restoring these is certainly preferable to doing
45 * the entire module's 60 or so function pointers.
46 */
47
48 #define PRE_LOOPBACK( FUNC ) \
49 { \
50 GET_CURRENT_CONTEXT(ctx); \
51 struct gl_tnl_module *tnl = &(ctx->TnlModule); \
52 \
53 ASSERT( tnl->Current ); \
54 ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
55 \
56 /* Save the swapped function's dispatch entry so it can be */ \
57 /* restored later. */ \
58 tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC); \
59 tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC); \
60 tnl->SwapCount++; \
61 \
62 if ( 0 ) \
63 _mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \
64 \
65 /* Install the tnl function pointer. */ \
66 ctx->Exec->FUNC = tnl->Current->FUNC; \
67 }
68
69 #define TAG(x) neutral_##x
70 #include "vtxfmt_tmp.h"
71
72
73
74 static void
75 install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
76 {
77 tab->ArrayElement = vfmt->ArrayElement;
78 tab->Color3f = vfmt->Color3f;
79 tab->Color3fv = vfmt->Color3fv;
80 tab->Color4f = vfmt->Color4f;
81 tab->Color4fv = vfmt->Color4fv;
82 tab->EdgeFlag = vfmt->EdgeFlag;
83 tab->EdgeFlagv = vfmt->EdgeFlagv;
84 tab->EvalCoord1f = vfmt->EvalCoord1f;
85 tab->EvalCoord1fv = vfmt->EvalCoord1fv;
86 tab->EvalCoord2f = vfmt->EvalCoord2f;
87 tab->EvalCoord2fv = vfmt->EvalCoord2fv;
88 tab->EvalPoint1 = vfmt->EvalPoint1;
89 tab->EvalPoint2 = vfmt->EvalPoint2;
90 tab->FogCoordfEXT = vfmt->FogCoordfEXT;
91 tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
92 tab->Indexf = vfmt->Indexf;
93 tab->Indexfv = vfmt->Indexfv;
94 tab->Materialfv = vfmt->Materialfv;
95 tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
96 tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
97 tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
98 tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
99 tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
100 tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
101 tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
102 tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
103 tab->Normal3f = vfmt->Normal3f;
104 tab->Normal3fv = vfmt->Normal3fv;
105 tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
106 tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
107 tab->TexCoord1f = vfmt->TexCoord1f;
108 tab->TexCoord1fv = vfmt->TexCoord1fv;
109 tab->TexCoord2f = vfmt->TexCoord2f;
110 tab->TexCoord2fv = vfmt->TexCoord2fv;
111 tab->TexCoord3f = vfmt->TexCoord3f;
112 tab->TexCoord3fv = vfmt->TexCoord3fv;
113 tab->TexCoord4f = vfmt->TexCoord4f;
114 tab->TexCoord4fv = vfmt->TexCoord4fv;
115 tab->Vertex2f = vfmt->Vertex2f;
116 tab->Vertex2fv = vfmt->Vertex2fv;
117 tab->Vertex3f = vfmt->Vertex3f;
118 tab->Vertex3fv = vfmt->Vertex3fv;
119 tab->Vertex4f = vfmt->Vertex4f;
120 tab->Vertex4fv = vfmt->Vertex4fv;
121 tab->CallList = vfmt->CallList;
122 tab->CallLists = vfmt->CallLists;
123 tab->Begin = vfmt->Begin;
124 tab->End = vfmt->End;
125 tab->VertexAttrib1fNV = vfmt->VertexAttrib1fNV;
126 tab->VertexAttrib1fvNV = vfmt->VertexAttrib1fvNV;
127 tab->VertexAttrib2fNV = vfmt->VertexAttrib2fNV;
128 tab->VertexAttrib2fvNV = vfmt->VertexAttrib2fvNV;
129 tab->VertexAttrib3fNV = vfmt->VertexAttrib3fNV;
130 tab->VertexAttrib3fvNV = vfmt->VertexAttrib3fvNV;
131 tab->VertexAttrib4fNV = vfmt->VertexAttrib4fNV;
132 tab->VertexAttrib4fvNV = vfmt->VertexAttrib4fvNV;
133 tab->Rectf = vfmt->Rectf;
134 tab->DrawArrays = vfmt->DrawArrays;
135 tab->DrawElements = vfmt->DrawElements;
136 tab->DrawRangeElements = vfmt->DrawRangeElements;
137 tab->EvalMesh1 = vfmt->EvalMesh1;
138 tab->EvalMesh2 = vfmt->EvalMesh2;
139 ASSERT(tab->EvalMesh2);
140 }
141
142
143 void _mesa_init_exec_vtxfmt( GLcontext *ctx )
144 {
145 install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
146 ctx->TnlModule.SwapCount = 0;
147 }
148
149
150 void _mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
151 {
152 ctx->TnlModule.Current = vfmt;
153 _mesa_restore_exec_vtxfmt( ctx );
154 }
155
156
157 void _mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
158 {
159 install_vtxfmt( ctx->Save, vfmt );
160 }
161
162
163 void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
164 {
165 struct gl_tnl_module *tnl = &(ctx->TnlModule);
166 GLuint i;
167
168 /* Restore the neutral tnl module wrapper.
169 */
170 for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
171 *(void **)tnl->Swapped[i][0] = tnl->Swapped[i][1];
172 }
173
174 tnl->SwapCount = 0;
175 }