mesa: skip _MaxElement computation unless driver needs strict bounds checking
[mesa.git] / src / mesa / main / vtxfmt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com> Gareth Hughes
27 */
28
29 #include "glheader.h"
30 #include "api_arrayelt.h"
31 #include "context.h"
32 #include "imports.h"
33 #include "mtypes.h"
34 #include "vtxfmt.h"
35 #include "eval.h"
36 #include "dlist.h"
37 #include "main/dispatch.h"
38 #include "vbo/vbo_context.h"
39
40
41 /**
42 * Copy the functions found in the GLvertexformat object into the
43 * dispatch table.
44 */
45 static void
46 install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
47 const GLvertexformat *vfmt)
48 {
49 assert(ctx->Version > 0);
50
51 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
52 SET_Color4f(tab, vfmt->Color4f);
53 }
54
55 if (ctx->API == API_OPENGL_COMPAT) {
56 _mesa_install_arrayelt_vtxfmt(tab, vfmt);
57 SET_Color3f(tab, vfmt->Color3f);
58 SET_Color3fv(tab, vfmt->Color3fv);
59 SET_Color4fv(tab, vfmt->Color4fv);
60 SET_EdgeFlag(tab, vfmt->EdgeFlag);
61 }
62
63 if (ctx->API == API_OPENGL_COMPAT) {
64 _mesa_install_eval_vtxfmt(tab, vfmt);
65 }
66
67 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
68 SET_Materialfv(tab, vfmt->Materialfv);
69 SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
70 SET_Normal3f(tab, vfmt->Normal3f);
71 }
72
73 if (ctx->API == API_OPENGL_COMPAT) {
74 SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
75 SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
76 SET_Indexf(tab, vfmt->Indexf);
77 SET_Indexfv(tab, vfmt->Indexfv);
78 SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
79 SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
80 SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
81 SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
82 SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
83 SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
84 SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
85 SET_Normal3fv(tab, vfmt->Normal3fv);
86 }
87
88 if (ctx->API == API_OPENGL_COMPAT) {
89 SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
90 SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
91 SET_TexCoord1f(tab, vfmt->TexCoord1f);
92 SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
93 SET_TexCoord2f(tab, vfmt->TexCoord2f);
94 SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
95 SET_TexCoord3f(tab, vfmt->TexCoord3f);
96 SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
97 SET_TexCoord4f(tab, vfmt->TexCoord4f);
98 SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
99 SET_Vertex2f(tab, vfmt->Vertex2f);
100 SET_Vertex2fv(tab, vfmt->Vertex2fv);
101 SET_Vertex3f(tab, vfmt->Vertex3f);
102 SET_Vertex3fv(tab, vfmt->Vertex3fv);
103 SET_Vertex4f(tab, vfmt->Vertex4f);
104 SET_Vertex4fv(tab, vfmt->Vertex4fv);
105 }
106
107 if (ctx->API == API_OPENGL_COMPAT) {
108 _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */
109
110 SET_Begin(tab, vfmt->Begin);
111 SET_End(tab, vfmt->End);
112 SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
113 }
114
115 /* Originally for GL_NV_vertex_program, this is also used by dlist.c */
116 if (ctx->API == API_OPENGL_COMPAT) {
117 SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
118 SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
119 SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
120 SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
121 SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
122 SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
123 SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
124 SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
125 }
126
127 if (ctx->API != API_OPENGLES) {
128 SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
129 SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
130 SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
131 SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
132 SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
133 SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
134 SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
135 SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
136 }
137
138 /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
139 if (_mesa_is_desktop_gl(ctx)) {
140 SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
141 SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
142 SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
143 SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
144 SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
145
146 SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
147 SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
148 SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
149 SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
150 SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
151 }
152
153 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
154 SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
155 SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
156 SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
157 SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
158 }
159
160 if (ctx->API == API_OPENGL_COMPAT) {
161 /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
162 SET_VertexP2ui(tab, vfmt->VertexP2ui);
163 SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
164 SET_VertexP3ui(tab, vfmt->VertexP3ui);
165 SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
166 SET_VertexP4ui(tab, vfmt->VertexP4ui);
167 SET_VertexP4uiv(tab, vfmt->VertexP4uiv);
168
169 SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
170 SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
171 SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
172 SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
173 SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
174 SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
175 SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
176 SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);
177
178 SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
179 SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
180 SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
181 SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
182 SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
183 SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
184 SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
185 SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);
186
187 SET_NormalP3ui(tab, vfmt->NormalP3ui);
188 SET_NormalP3uiv(tab, vfmt->NormalP3uiv);
189
190 SET_ColorP3ui(tab, vfmt->ColorP3ui);
191 SET_ColorP4ui(tab, vfmt->ColorP4ui);
192 SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
193 SET_ColorP4uiv(tab, vfmt->ColorP4uiv);
194
195 SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
196 SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
197 }
198
199 if (_mesa_is_desktop_gl(ctx)) {
200 SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
201 SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
202 SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
203 SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);
204
205 SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
206 SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
207 SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
208 SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
209 }
210 }
211
212
213 /**
214 * Install per-vertex functions into the API dispatch table for execution.
215 */
216 void
217 _mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
218 {
219 install_vtxfmt(ctx, ctx->Exec, vfmt);
220 if (ctx->BeginEnd)
221 install_vtxfmt(ctx, ctx->BeginEnd, vfmt);
222 }
223
224
225 /**
226 * Install per-vertex functions into the API dispatch table for display
227 * list compilation.
228 */
229 void
230 _mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
231 {
232 if (_mesa_is_desktop_gl(ctx))
233 install_vtxfmt(ctx, ctx->Save, vfmt);
234 }
235
236
237 /**
238 * Install VBO vtxfmt functions.
239 *
240 * This function depends on ctx->Version.
241 */
242 void
243 _mesa_initialize_vbo_vtxfmt(struct gl_context *ctx)
244 {
245 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
246 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
247 if (ctx->API == API_OPENGL_COMPAT) {
248 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
249 }
250 }
251