Minor tweaks to help out at a driver level.
[mesa.git] / src / mesa / main / vtxfmt.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 4.1
5 *
6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 * Gareth Hughes
28 */
29
30 #include "glheader.h"
31 #include "api_loopback.h"
32 #include "context.h"
33 #include "imports.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "vtxfmt.h"
37
38
39 /* The neutral vertex format. This wraps all tnl module functions,
40 * verifying that the currently-installed module is valid and then
41 * installing the function pointers in a lazy fashion. It records the
42 * function pointers that have been swapped out, which allows a fast
43 * restoration of the neutral module in almost all cases -- a typical
44 * app might only require 4-6 functions to be modified from the neutral
45 * baseline, and only restoring these is certainly preferable to doing
46 * the entire module's 60 or so function pointers.
47 */
48
49 #define PRE_LOOPBACK( FUNC ) \
50 { \
51 GET_CURRENT_CONTEXT(ctx); \
52 struct gl_tnl_module *tnl = &(ctx->TnlModule); \
53 \
54 ASSERT( tnl->Current ); \
55 ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
56 \
57 /* Save the swapped function's dispatch entry so it can be */ \
58 /* restored later. */ \
59 tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC); \
60 tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC); \
61 tnl->SwapCount++; \
62 \
63 if ( 0 ) \
64 _mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \
65 \
66 /* Install the tnl function pointer. */ \
67 ctx->Exec->FUNC = tnl->Current->FUNC; \
68 }
69
70 #define TAG(x) neutral_##x
71 #include "vtxfmt_tmp.h"
72
73
74
75 static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
76 {
77 tab->ArrayElement = vfmt->ArrayElement;
78 tab->Color3f = vfmt->Color3f;
79 tab->Color3fv = vfmt->Color3fv;
80 tab->Color4f = vfmt->Color4f;
81 tab->Color4fv = vfmt->Color4fv;
82 tab->EdgeFlag = vfmt->EdgeFlag;
83 tab->EdgeFlagv = vfmt->EdgeFlagv;
84 tab->EvalCoord1f = vfmt->EvalCoord1f;
85 tab->EvalCoord1fv = vfmt->EvalCoord1fv;
86 tab->EvalCoord2f = vfmt->EvalCoord2f;
87 tab->EvalCoord2fv = vfmt->EvalCoord2fv;
88 tab->EvalPoint1 = vfmt->EvalPoint1;
89 tab->EvalPoint2 = vfmt->EvalPoint2;
90 tab->FogCoordfEXT = vfmt->FogCoordfEXT;
91 tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
92 tab->Indexf = vfmt->Indexf;
93 tab->Indexfv = vfmt->Indexfv;
94 tab->Materialfv = vfmt->Materialfv;
95 tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
96 tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
97 tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
98 tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
99 tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
100 tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
101 tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
102 tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
103 tab->Normal3f = vfmt->Normal3f;
104 tab->Normal3fv = vfmt->Normal3fv;
105 tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
106 tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
107 tab->TexCoord1f = vfmt->TexCoord1f;
108 tab->TexCoord1fv = vfmt->TexCoord1fv;
109 tab->TexCoord2f = vfmt->TexCoord2f;
110 tab->TexCoord2fv = vfmt->TexCoord2fv;
111 tab->TexCoord3f = vfmt->TexCoord3f;
112 tab->TexCoord3fv = vfmt->TexCoord3fv;
113 tab->TexCoord4f = vfmt->TexCoord4f;
114 tab->TexCoord4fv = vfmt->TexCoord4fv;
115 tab->Vertex2f = vfmt->Vertex2f;
116 tab->Vertex2fv = vfmt->Vertex2fv;
117 tab->Vertex3f = vfmt->Vertex3f;
118 tab->Vertex3fv = vfmt->Vertex3fv;
119 tab->Vertex4f = vfmt->Vertex4f;
120 tab->Vertex4fv = vfmt->Vertex4fv;
121 tab->CallList = vfmt->CallList;
122 tab->CallLists = vfmt->CallLists;
123 tab->Begin = vfmt->Begin;
124 tab->End = vfmt->End;
125 tab->VertexAttrib1fNV = vfmt->VertexAttrib1fNV;
126 tab->VertexAttrib1fvNV = vfmt->VertexAttrib1fvNV;
127 tab->VertexAttrib2fNV = vfmt->VertexAttrib2fNV;
128 tab->VertexAttrib2fvNV = vfmt->VertexAttrib2fvNV;
129 tab->VertexAttrib3fNV = vfmt->VertexAttrib3fNV;
130 tab->VertexAttrib3fvNV = vfmt->VertexAttrib3fvNV;
131 tab->VertexAttrib4fNV = vfmt->VertexAttrib4fNV;
132 tab->VertexAttrib4fvNV = vfmt->VertexAttrib4fvNV;
133 tab->Rectf = vfmt->Rectf;
134 tab->DrawArrays = vfmt->DrawArrays;
135 tab->DrawElements = vfmt->DrawElements;
136 tab->DrawRangeElements = vfmt->DrawRangeElements;
137 tab->EvalMesh1 = vfmt->EvalMesh1;
138 tab->EvalMesh2 = vfmt->EvalMesh2;
139 assert(tab->EvalMesh2);
140 }
141
142
143 void _mesa_init_exec_vtxfmt( GLcontext *ctx )
144 {
145 install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
146 ctx->TnlModule.SwapCount = 0;
147 }
148
149
150 void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
151 {
152 ctx->TnlModule.Current = vfmt;
153 _mesa_restore_exec_vtxfmt( ctx );
154 }
155
156 void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
157 {
158 install_vtxfmt( ctx->Save, vfmt );
159 }
160
161
162 void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
163 {
164 struct gl_tnl_module *tnl = &(ctx->TnlModule);
165 GLuint i;
166
167 /* Restore the neutral tnl module wrapper.
168 */
169 for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
170 *(void **)tnl->Swapped[i][0] = tnl->Swapped[i][1];
171 }
172
173 tnl->SwapCount = 0;
174 }