c73cfbb099c95fb799382b7d29e2433d94af8659
[mesa.git] / src / mesa / main / vtxfmt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 * Gareth Hughes
27 */
28
29 #include "glheader.h"
30 #include "api_arrayelt.h"
31 #include "context.h"
32 #include "imports.h"
33 #include "mfeatures.h"
34 #include "mtypes.h"
35 #include "vtxfmt.h"
36 #include "eval.h"
37 #include "dlist.h"
38 #include "main/dispatch.h"
39
40
41 #if FEATURE_beginend
42
43 /**
44 * Use the per-vertex functions found in <vfmt> to initialize the given
45 * API dispatch table.
46 */
47 static void
48 install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
49 const GLvertexformat *vfmt)
50 {
51 _mesa_install_arrayelt_vtxfmt(tab, vfmt);
52
53 if (ctx->API != API_OPENGL_CORE) {
54 SET_Color3f(tab, vfmt->Color3f);
55 SET_Color3fv(tab, vfmt->Color3fv);
56 SET_Color4f(tab, vfmt->Color4f);
57 SET_Color4fv(tab, vfmt->Color4fv);
58 SET_EdgeFlag(tab, vfmt->EdgeFlag);
59 }
60
61 _mesa_install_eval_vtxfmt(tab, vfmt);
62
63 if (ctx->API != API_OPENGL_CORE) {
64 SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
65 SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
66 SET_Indexf(tab, vfmt->Indexf);
67 SET_Indexfv(tab, vfmt->Indexfv);
68 SET_Materialfv(tab, vfmt->Materialfv);
69 SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
70 SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
71 SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
72 SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
73 SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
74 SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
75 SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
76 SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
77 SET_Normal3f(tab, vfmt->Normal3f);
78 SET_Normal3fv(tab, vfmt->Normal3fv);
79 SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
80 SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
81 SET_TexCoord1f(tab, vfmt->TexCoord1f);
82 SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
83 SET_TexCoord2f(tab, vfmt->TexCoord2f);
84 SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
85 SET_TexCoord3f(tab, vfmt->TexCoord3f);
86 SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
87 SET_TexCoord4f(tab, vfmt->TexCoord4f);
88 SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
89 SET_Vertex2f(tab, vfmt->Vertex2f);
90 SET_Vertex2fv(tab, vfmt->Vertex2fv);
91 SET_Vertex3f(tab, vfmt->Vertex3f);
92 SET_Vertex3fv(tab, vfmt->Vertex3fv);
93 SET_Vertex4f(tab, vfmt->Vertex4f);
94 SET_Vertex4fv(tab, vfmt->Vertex4fv);
95 }
96
97 _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */
98
99 if (ctx->API != API_OPENGL_CORE) {
100 SET_Begin(tab, vfmt->Begin);
101 SET_End(tab, vfmt->End);
102 SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
103
104 SET_Rectf(tab, vfmt->Rectf);
105 }
106
107 SET_DrawArrays(tab, vfmt->DrawArrays);
108 SET_DrawElements(tab, vfmt->DrawElements);
109 SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
110 SET_MultiDrawElementsEXT(tab, vfmt->MultiDrawElementsEXT);
111 SET_DrawElementsBaseVertex(tab, vfmt->DrawElementsBaseVertex);
112 SET_DrawRangeElementsBaseVertex(tab, vfmt->DrawRangeElementsBaseVertex);
113 SET_MultiDrawElementsBaseVertex(tab, vfmt->MultiDrawElementsBaseVertex);
114 SET_DrawArraysInstancedARB(tab, vfmt->DrawArraysInstanced);
115 SET_DrawArraysInstancedBaseInstance(tab, vfmt->DrawArraysInstancedBaseInstance);
116 SET_DrawElementsInstancedARB(tab, vfmt->DrawElementsInstanced);
117 SET_DrawElementsInstancedBaseInstance(tab, vfmt->DrawElementsInstancedBaseInstance);
118 SET_DrawElementsInstancedBaseVertex(tab, vfmt->DrawElementsInstancedBaseVertex);
119 SET_DrawElementsInstancedBaseVertexBaseInstance(tab, vfmt->DrawElementsInstancedBaseVertexBaseInstance);
120 SET_DrawTransformFeedback(tab, vfmt->DrawTransformFeedback);
121 SET_DrawTransformFeedbackStream(tab, vfmt->DrawTransformFeedbackStream);
122 SET_DrawTransformFeedbackInstanced(tab,
123 vfmt->DrawTransformFeedbackInstanced);
124 SET_DrawTransformFeedbackStreamInstanced(tab,
125 vfmt->DrawTransformFeedbackStreamInstanced);
126
127 /* GL_NV_vertex_program */
128 SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
129 SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
130 SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
131 SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
132 SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
133 SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
134 SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
135 SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
136 #if FEATURE_ARB_vertex_program
137 SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
138 SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
139 SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
140 SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
141 SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
142 SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
143 SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
144 SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
145 #endif
146
147 /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
148 SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
149 SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
150 SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
151 SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
152 SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
153 SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
154 SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
155
156 SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
157 SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
158 SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
159 SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
160 SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
161 SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
162 SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
163
164 if (ctx->API != API_OPENGL_CORE) {
165 /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
166 SET_VertexP2ui(tab, vfmt->VertexP2ui);
167 SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
168 SET_VertexP3ui(tab, vfmt->VertexP3ui);
169 SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
170 SET_VertexP4ui(tab, vfmt->VertexP4ui);
171 SET_VertexP4uiv(tab, vfmt->VertexP4uiv);
172
173 SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
174 SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
175 SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
176 SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
177 SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
178 SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
179 SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
180 SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);
181
182 SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
183 SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
184 SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
185 SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
186 SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
187 SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
188 SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
189 SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);
190
191 SET_NormalP3ui(tab, vfmt->NormalP3ui);
192 SET_NormalP3uiv(tab, vfmt->NormalP3uiv);
193
194 SET_ColorP3ui(tab, vfmt->ColorP3ui);
195 SET_ColorP4ui(tab, vfmt->ColorP4ui);
196 SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
197 SET_ColorP4uiv(tab, vfmt->ColorP4uiv);
198
199 SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
200 SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
201 }
202
203 SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
204 SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
205 SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
206 SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);
207
208 SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
209 SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
210 SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
211 SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
212 }
213
214
215 /**
216 * Install per-vertex functions into the API dispatch table for execution.
217 */
218 void
219 _mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
220 {
221 install_vtxfmt( ctx, ctx->Exec, vfmt );
222 }
223
224
225 /**
226 * Install per-vertex functions into the API dispatch table for display
227 * list compilation.
228 */
229 void
230 _mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
231 {
232 if (_mesa_is_desktop_gl(ctx))
233 install_vtxfmt( ctx, ctx->Save, vfmt );
234 }
235
236
237 #endif /* FEATURE_beginend */