Header file clean-up:
[mesa.git] / src / mesa / main / vtxfmt.c
1 /* $Id: vtxfmt.c,v 1.13 2002/10/24 23:57:21 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 * Gareth Hughes <gareth@valinux.com>
29 */
30
31 #include "glheader.h"
32 #include "api_loopback.h"
33 #include "context.h"
34 #include "imports.h"
35 #include "mtypes.h"
36 #include "state.h"
37 #include "vtxfmt.h"
38
39
40 /* The neutral vertex format. This wraps all tnl module functions,
41 * verifying that the currently-installed module is valid and then
42 * installing the function pointers in a lazy fashion. It records the
43 * function pointers that have been swapped out, which allows a fast
44 * restoration of the neutral module in almost all cases -- a typical
45 * app might only require 4-6 functions to be modified from the neutral
46 * baseline, and only restoring these is certainly preferable to doing
47 * the entire module's 60 or so function pointers.
48 */
49
50 #define PRE_LOOPBACK( FUNC ) \
51 { \
52 GET_CURRENT_CONTEXT(ctx); \
53 struct gl_tnl_module *tnl = &(ctx->TnlModule); \
54 \
55 ASSERT( tnl->Current ); \
56 ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
57 \
58 /* Save the swapped function's dispatch entry so it can be */ \
59 /* restored later. */ \
60 tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC); \
61 tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC); \
62 tnl->SwapCount++; \
63 \
64 if ( 0 ) \
65 _mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \
66 \
67 /* Install the tnl function pointer. */ \
68 ctx->Exec->FUNC = tnl->Current->FUNC; \
69 }
70
71 #define TAG(x) neutral_##x
72 #include "vtxfmt_tmp.h"
73
74
75
76 static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
77 {
78 tab->ArrayElement = vfmt->ArrayElement;
79 tab->Color3f = vfmt->Color3f;
80 tab->Color3fv = vfmt->Color3fv;
81 tab->Color3ub = vfmt->Color3ub;
82 tab->Color3ubv = vfmt->Color3ubv;
83 tab->Color4f = vfmt->Color4f;
84 tab->Color4fv = vfmt->Color4fv;
85 tab->Color4ub = vfmt->Color4ub;
86 tab->Color4ubv = vfmt->Color4ubv;
87 tab->EdgeFlag = vfmt->EdgeFlag;
88 tab->EdgeFlagv = vfmt->EdgeFlagv;
89 tab->EvalCoord1f = vfmt->EvalCoord1f;
90 tab->EvalCoord1fv = vfmt->EvalCoord1fv;
91 tab->EvalCoord2f = vfmt->EvalCoord2f;
92 tab->EvalCoord2fv = vfmt->EvalCoord2fv;
93 tab->EvalPoint1 = vfmt->EvalPoint1;
94 tab->EvalPoint2 = vfmt->EvalPoint2;
95 tab->FogCoordfEXT = vfmt->FogCoordfEXT;
96 tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
97 tab->Indexi = vfmt->Indexi;
98 tab->Indexiv = vfmt->Indexiv;
99 tab->Materialfv = vfmt->Materialfv;
100 tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
101 tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
102 tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
103 tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
104 tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
105 tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
106 tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
107 tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
108 tab->Normal3f = vfmt->Normal3f;
109 tab->Normal3fv = vfmt->Normal3fv;
110 tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
111 tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
112 tab->SecondaryColor3ubEXT = vfmt->SecondaryColor3ubEXT;
113 tab->SecondaryColor3ubvEXT = vfmt->SecondaryColor3ubvEXT;
114 tab->TexCoord1f = vfmt->TexCoord1f;
115 tab->TexCoord1fv = vfmt->TexCoord1fv;
116 tab->TexCoord2f = vfmt->TexCoord2f;
117 tab->TexCoord2fv = vfmt->TexCoord2fv;
118 tab->TexCoord3f = vfmt->TexCoord3f;
119 tab->TexCoord3fv = vfmt->TexCoord3fv;
120 tab->TexCoord4f = vfmt->TexCoord4f;
121 tab->TexCoord4fv = vfmt->TexCoord4fv;
122 tab->Vertex2f = vfmt->Vertex2f;
123 tab->Vertex2fv = vfmt->Vertex2fv;
124 tab->Vertex3f = vfmt->Vertex3f;
125 tab->Vertex3fv = vfmt->Vertex3fv;
126 tab->Vertex4f = vfmt->Vertex4f;
127 tab->Vertex4fv = vfmt->Vertex4fv;
128 tab->CallList = vfmt->CallList;
129 tab->Begin = vfmt->Begin;
130 tab->End = vfmt->End;
131 tab->VertexAttrib4fNV = vfmt->VertexAttrib4fNV;
132 tab->Rectf = vfmt->Rectf;
133 tab->DrawArrays = vfmt->DrawArrays;
134 tab->DrawElements = vfmt->DrawElements;
135 tab->DrawRangeElements = vfmt->DrawRangeElements;
136 tab->EvalMesh1 = vfmt->EvalMesh1;
137 tab->EvalMesh2 = vfmt->EvalMesh2;
138 assert(tab->EvalMesh2);
139 }
140
141
142 void _mesa_init_exec_vtxfmt( GLcontext *ctx )
143 {
144 install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
145 ctx->TnlModule.SwapCount = 0;
146 }
147
148
149 void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
150 {
151 ctx->TnlModule.Current = vfmt;
152 _mesa_restore_exec_vtxfmt( ctx );
153 if ( ctx->ExecPrefersFloat != vfmt->prefer_float_colors )
154 _mesa_loopback_prefer_float( ctx->Exec, vfmt->prefer_float_colors );
155 }
156
157 void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
158 {
159 install_vtxfmt( ctx->Save, vfmt );
160 if ( ctx->SavePrefersFloat != vfmt->prefer_float_colors )
161 _mesa_loopback_prefer_float( ctx->Save, vfmt->prefer_float_colors );
162 }
163
164
165 void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
166 {
167 struct gl_tnl_module *tnl = &(ctx->TnlModule);
168 GLuint i;
169
170 /* Restore the neutral tnl module wrapper.
171 */
172 for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
173 *(void **)tnl->Swapped[i][0] = tnl->Swapped[i][1];
174 }
175
176 tnl->SwapCount = 0;
177 }