mesa: simplify dispatch for glDraw* functions
[mesa.git] / src / mesa / main / vtxfmt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com> Gareth Hughes
27 */
28
29 #include "glheader.h"
30 #include "api_arrayelt.h"
31 #include "context.h"
32 #include "imports.h"
33 #include "mtypes.h"
34 #include "vtxfmt.h"
35 #include "eval.h"
36 #include "dlist.h"
37 #include "main/dispatch.h"
38 #include "vbo/vbo_context.h"
39
40
41 /**
42 * Use the per-vertex functions found in <vfmt> to initialize the given
43 * API dispatch table.
44 * If beginend is true, only plug in the functions which are legal
45 * between glBegin/glEnd.
46 */
47 static void
48 install_vtxfmt(struct gl_context *ctx, struct _glapi_table *tab,
49 const GLvertexformat *vfmt, bool beginend)
50 {
51 assert(ctx->Version > 0);
52
53 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
54 SET_Color4f(tab, vfmt->Color4f);
55 }
56
57 if (ctx->API == API_OPENGL_COMPAT) {
58 _mesa_install_arrayelt_vtxfmt(tab, vfmt);
59 SET_Color3f(tab, vfmt->Color3f);
60 SET_Color3fv(tab, vfmt->Color3fv);
61 SET_Color4fv(tab, vfmt->Color4fv);
62 SET_EdgeFlag(tab, vfmt->EdgeFlag);
63 }
64
65 if (ctx->API == API_OPENGL_COMPAT) {
66 _mesa_install_eval_vtxfmt(tab, vfmt, beginend);
67 }
68
69 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
70 SET_Materialfv(tab, vfmt->Materialfv);
71 SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
72 SET_Normal3f(tab, vfmt->Normal3f);
73 }
74
75 if (ctx->API == API_OPENGL_COMPAT) {
76 SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
77 SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
78 SET_Indexf(tab, vfmt->Indexf);
79 SET_Indexfv(tab, vfmt->Indexfv);
80 SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
81 SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
82 SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
83 SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
84 SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
85 SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
86 SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
87 SET_Normal3fv(tab, vfmt->Normal3fv);
88 }
89
90 if (ctx->API == API_OPENGL_COMPAT) {
91 SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
92 SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
93 SET_TexCoord1f(tab, vfmt->TexCoord1f);
94 SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
95 SET_TexCoord2f(tab, vfmt->TexCoord2f);
96 SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
97 SET_TexCoord3f(tab, vfmt->TexCoord3f);
98 SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
99 SET_TexCoord4f(tab, vfmt->TexCoord4f);
100 SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
101 SET_Vertex2f(tab, vfmt->Vertex2f);
102 SET_Vertex2fv(tab, vfmt->Vertex2fv);
103 SET_Vertex3f(tab, vfmt->Vertex3f);
104 SET_Vertex3fv(tab, vfmt->Vertex3fv);
105 SET_Vertex4f(tab, vfmt->Vertex4f);
106 SET_Vertex4fv(tab, vfmt->Vertex4fv);
107 }
108
109 if (ctx->API == API_OPENGL_COMPAT) {
110 _mesa_install_dlist_vtxfmt(tab, vfmt); /* glCallList / glCallLists */
111
112 SET_Begin(tab, vfmt->Begin);
113 SET_End(tab, vfmt->End);
114 SET_PrimitiveRestartNV(tab, vfmt->PrimitiveRestartNV);
115
116 SET_Rectf(tab, vfmt->Rectf);
117 }
118
119 /* Originally for GL_NV_vertex_program, this is also used by dlist.c */
120 if (ctx->API == API_OPENGL_COMPAT) {
121 SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
122 SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
123 SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
124 SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
125 SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
126 SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
127 SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
128 SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
129 }
130
131 if (ctx->API != API_OPENGLES) {
132 SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
133 SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
134 SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
135 SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
136 SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
137 SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
138 SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
139 SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
140 }
141
142 /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
143 if (_mesa_is_desktop_gl(ctx)) {
144 SET_VertexAttribI1iEXT(tab, vfmt->VertexAttribI1i);
145 SET_VertexAttribI2iEXT(tab, vfmt->VertexAttribI2i);
146 SET_VertexAttribI3iEXT(tab, vfmt->VertexAttribI3i);
147 SET_VertexAttribI2ivEXT(tab, vfmt->VertexAttribI2iv);
148 SET_VertexAttribI3ivEXT(tab, vfmt->VertexAttribI3iv);
149
150 SET_VertexAttribI1uiEXT(tab, vfmt->VertexAttribI1ui);
151 SET_VertexAttribI2uiEXT(tab, vfmt->VertexAttribI2ui);
152 SET_VertexAttribI3uiEXT(tab, vfmt->VertexAttribI3ui);
153 SET_VertexAttribI2uivEXT(tab, vfmt->VertexAttribI2uiv);
154 SET_VertexAttribI3uivEXT(tab, vfmt->VertexAttribI3uiv);
155 }
156
157 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
158 SET_VertexAttribI4iEXT(tab, vfmt->VertexAttribI4i);
159 SET_VertexAttribI4ivEXT(tab, vfmt->VertexAttribI4iv);
160 SET_VertexAttribI4uiEXT(tab, vfmt->VertexAttribI4ui);
161 SET_VertexAttribI4uivEXT(tab, vfmt->VertexAttribI4uiv);
162 }
163
164 if (ctx->API == API_OPENGL_COMPAT) {
165 /* GL_ARB_vertex_type_10_10_10_2_rev / GL 3.3 */
166 SET_VertexP2ui(tab, vfmt->VertexP2ui);
167 SET_VertexP2uiv(tab, vfmt->VertexP2uiv);
168 SET_VertexP3ui(tab, vfmt->VertexP3ui);
169 SET_VertexP3uiv(tab, vfmt->VertexP3uiv);
170 SET_VertexP4ui(tab, vfmt->VertexP4ui);
171 SET_VertexP4uiv(tab, vfmt->VertexP4uiv);
172
173 SET_TexCoordP1ui(tab, vfmt->TexCoordP1ui);
174 SET_TexCoordP1uiv(tab, vfmt->TexCoordP1uiv);
175 SET_TexCoordP2ui(tab, vfmt->TexCoordP2ui);
176 SET_TexCoordP2uiv(tab, vfmt->TexCoordP2uiv);
177 SET_TexCoordP3ui(tab, vfmt->TexCoordP3ui);
178 SET_TexCoordP3uiv(tab, vfmt->TexCoordP3uiv);
179 SET_TexCoordP4ui(tab, vfmt->TexCoordP4ui);
180 SET_TexCoordP4uiv(tab, vfmt->TexCoordP4uiv);
181
182 SET_MultiTexCoordP1ui(tab, vfmt->MultiTexCoordP1ui);
183 SET_MultiTexCoordP2ui(tab, vfmt->MultiTexCoordP2ui);
184 SET_MultiTexCoordP3ui(tab, vfmt->MultiTexCoordP3ui);
185 SET_MultiTexCoordP4ui(tab, vfmt->MultiTexCoordP4ui);
186 SET_MultiTexCoordP1uiv(tab, vfmt->MultiTexCoordP1uiv);
187 SET_MultiTexCoordP2uiv(tab, vfmt->MultiTexCoordP2uiv);
188 SET_MultiTexCoordP3uiv(tab, vfmt->MultiTexCoordP3uiv);
189 SET_MultiTexCoordP4uiv(tab, vfmt->MultiTexCoordP4uiv);
190
191 SET_NormalP3ui(tab, vfmt->NormalP3ui);
192 SET_NormalP3uiv(tab, vfmt->NormalP3uiv);
193
194 SET_ColorP3ui(tab, vfmt->ColorP3ui);
195 SET_ColorP4ui(tab, vfmt->ColorP4ui);
196 SET_ColorP3uiv(tab, vfmt->ColorP3uiv);
197 SET_ColorP4uiv(tab, vfmt->ColorP4uiv);
198
199 SET_SecondaryColorP3ui(tab, vfmt->SecondaryColorP3ui);
200 SET_SecondaryColorP3uiv(tab, vfmt->SecondaryColorP3uiv);
201 }
202
203 if (_mesa_is_desktop_gl(ctx)) {
204 SET_VertexAttribP1ui(tab, vfmt->VertexAttribP1ui);
205 SET_VertexAttribP2ui(tab, vfmt->VertexAttribP2ui);
206 SET_VertexAttribP3ui(tab, vfmt->VertexAttribP3ui);
207 SET_VertexAttribP4ui(tab, vfmt->VertexAttribP4ui);
208
209 SET_VertexAttribP1uiv(tab, vfmt->VertexAttribP1uiv);
210 SET_VertexAttribP2uiv(tab, vfmt->VertexAttribP2uiv);
211 SET_VertexAttribP3uiv(tab, vfmt->VertexAttribP3uiv);
212 SET_VertexAttribP4uiv(tab, vfmt->VertexAttribP4uiv);
213 }
214 }
215
216
217 /**
218 * Install per-vertex functions into the API dispatch table for execution.
219 */
220 void
221 _mesa_install_exec_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
222 {
223 install_vtxfmt(ctx, ctx->Exec, vfmt, false);
224 if (ctx->BeginEnd)
225 install_vtxfmt(ctx, ctx->BeginEnd, vfmt, true);
226 }
227
228
229 /**
230 * Install per-vertex functions into the API dispatch table for display
231 * list compilation.
232 */
233 void
234 _mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
235 {
236 if (_mesa_is_desktop_gl(ctx))
237 install_vtxfmt(ctx, ctx->Save, vfmt, false);
238 }
239
240
241 /**
242 * Install VBO vtxfmt functions.
243 *
244 * This function depends on ctx->Version.
245 */
246 void
247 _mesa_initialize_vbo_vtxfmt(struct gl_context *ctx)
248 {
249 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
250 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
251 if (ctx->API == API_OPENGL_COMPAT) {
252 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
253 }
254 }
255