Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.
[mesa.git] / src / mesa / main / vtxfmt.c
1 /* $Id: vtxfmt.c,v 1.12 2002/06/29 19:48:16 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 * Gareth Hughes <gareth@valinux.com>
29 */
30
31 #include "glheader.h"
32 #include "api_loopback.h"
33 #include "context.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "vtxfmt.h"
37
38
39 /* The neutral vertex format. This wraps all tnl module functions,
40 * verifying that the currently-installed module is valid and then
41 * installing the function pointers in a lazy fashion. It records the
42 * function pointers that have been swapped out, which allows a fast
43 * restoration of the neutral module in almost all cases -- a typical
44 * app might only require 4-6 functions to be modified from the neutral
45 * baseline, and only restoring these is certainly preferable to doing
46 * the entire module's 60 or so function pointers.
47 */
48
49 #define PRE_LOOPBACK( FUNC ) \
50 { \
51 GET_CURRENT_CONTEXT(ctx); \
52 struct gl_tnl_module *tnl = &(ctx->TnlModule); \
53 \
54 ASSERT( tnl->Current ); \
55 ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
56 \
57 /* Save the swapped function's dispatch entry so it can be */ \
58 /* restored later. */ \
59 tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC); \
60 tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC); \
61 tnl->SwapCount++; \
62 \
63 if ( 0 ) \
64 _mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \
65 \
66 /* Install the tnl function pointer. */ \
67 ctx->Exec->FUNC = tnl->Current->FUNC; \
68 }
69
70 #define TAG(x) neutral_##x
71 #include "vtxfmt_tmp.h"
72
73
74
75 static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
76 {
77 tab->ArrayElement = vfmt->ArrayElement;
78 tab->Color3f = vfmt->Color3f;
79 tab->Color3fv = vfmt->Color3fv;
80 tab->Color3ub = vfmt->Color3ub;
81 tab->Color3ubv = vfmt->Color3ubv;
82 tab->Color4f = vfmt->Color4f;
83 tab->Color4fv = vfmt->Color4fv;
84 tab->Color4ub = vfmt->Color4ub;
85 tab->Color4ubv = vfmt->Color4ubv;
86 tab->EdgeFlag = vfmt->EdgeFlag;
87 tab->EdgeFlagv = vfmt->EdgeFlagv;
88 tab->EvalCoord1f = vfmt->EvalCoord1f;
89 tab->EvalCoord1fv = vfmt->EvalCoord1fv;
90 tab->EvalCoord2f = vfmt->EvalCoord2f;
91 tab->EvalCoord2fv = vfmt->EvalCoord2fv;
92 tab->EvalPoint1 = vfmt->EvalPoint1;
93 tab->EvalPoint2 = vfmt->EvalPoint2;
94 tab->FogCoordfEXT = vfmt->FogCoordfEXT;
95 tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
96 tab->Indexi = vfmt->Indexi;
97 tab->Indexiv = vfmt->Indexiv;
98 tab->Materialfv = vfmt->Materialfv;
99 tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
100 tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
101 tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
102 tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
103 tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
104 tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
105 tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
106 tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
107 tab->Normal3f = vfmt->Normal3f;
108 tab->Normal3fv = vfmt->Normal3fv;
109 tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
110 tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
111 tab->SecondaryColor3ubEXT = vfmt->SecondaryColor3ubEXT;
112 tab->SecondaryColor3ubvEXT = vfmt->SecondaryColor3ubvEXT;
113 tab->TexCoord1f = vfmt->TexCoord1f;
114 tab->TexCoord1fv = vfmt->TexCoord1fv;
115 tab->TexCoord2f = vfmt->TexCoord2f;
116 tab->TexCoord2fv = vfmt->TexCoord2fv;
117 tab->TexCoord3f = vfmt->TexCoord3f;
118 tab->TexCoord3fv = vfmt->TexCoord3fv;
119 tab->TexCoord4f = vfmt->TexCoord4f;
120 tab->TexCoord4fv = vfmt->TexCoord4fv;
121 tab->Vertex2f = vfmt->Vertex2f;
122 tab->Vertex2fv = vfmt->Vertex2fv;
123 tab->Vertex3f = vfmt->Vertex3f;
124 tab->Vertex3fv = vfmt->Vertex3fv;
125 tab->Vertex4f = vfmt->Vertex4f;
126 tab->Vertex4fv = vfmt->Vertex4fv;
127 tab->CallList = vfmt->CallList;
128 tab->Begin = vfmt->Begin;
129 tab->End = vfmt->End;
130 tab->VertexAttrib4fNV = vfmt->VertexAttrib4fNV;
131 tab->Rectf = vfmt->Rectf;
132 tab->DrawArrays = vfmt->DrawArrays;
133 tab->DrawElements = vfmt->DrawElements;
134 tab->DrawRangeElements = vfmt->DrawRangeElements;
135 tab->EvalMesh1 = vfmt->EvalMesh1;
136 tab->EvalMesh2 = vfmt->EvalMesh2;
137 assert(tab->EvalMesh2);
138 }
139
140
141 void _mesa_init_exec_vtxfmt( GLcontext *ctx )
142 {
143 install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
144 ctx->TnlModule.SwapCount = 0;
145 }
146
147
148 void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
149 {
150 ctx->TnlModule.Current = vfmt;
151 _mesa_restore_exec_vtxfmt( ctx );
152 if ( ctx->ExecPrefersFloat != vfmt->prefer_float_colors )
153 _mesa_loopback_prefer_float( ctx->Exec, vfmt->prefer_float_colors );
154 }
155
156 void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
157 {
158 install_vtxfmt( ctx->Save, vfmt );
159 if ( ctx->SavePrefersFloat != vfmt->prefer_float_colors )
160 _mesa_loopback_prefer_float( ctx->Save, vfmt->prefer_float_colors );
161 }
162
163
164 void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
165 {
166 struct gl_tnl_module *tnl = &(ctx->TnlModule);
167 GLuint i;
168
169 /* Restore the neutral tnl module wrapper.
170 */
171 for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
172 *(void **)tnl->Swapped[i][0] = tnl->Swapped[i][1];
173 }
174
175 tnl->SwapCount = 0;
176 }