Wrap every place that accesses a dispatch table with a macro. A new script-
[mesa.git] / src / mesa / main / vtxfmt.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 * Gareth Hughes
27 */
28
29 #include "glheader.h"
30 #include "api_loopback.h"
31 #include "context.h"
32 #include "imports.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "vtxfmt.h"
36
37
38 /* The neutral vertex format. This wraps all tnl module functions,
39 * verifying that the currently-installed module is valid and then
40 * installing the function pointers in a lazy fashion. It records the
41 * function pointers that have been swapped out, which allows a fast
42 * restoration of the neutral module in almost all cases -- a typical
43 * app might only require 4-6 functions to be modified from the neutral
44 * baseline, and only restoring these is certainly preferable to doing
45 * the entire module's 60 or so function pointers.
46 */
47
48 #define PRE_LOOPBACK( FUNC ) \
49 { \
50 GET_CURRENT_CONTEXT(ctx); \
51 struct gl_tnl_module *tnl = &(ctx->TnlModule); \
52 typedef void (*func_ptr_t)(void); \
53 \
54 ASSERT( tnl->Current ); \
55 ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
56 \
57 /* Save the swapped function's dispatch entry so it can be */ \
58 /* restored later. */ \
59 tnl->Swapped[tnl->SwapCount][0] = (void *)&(GET_ ## FUNC (ctx->Exec)); \
60 *(func_ptr_t *)(tnl->Swapped[tnl->SwapCount]+1) = (func_ptr_t)TAG(FUNC); \
61 tnl->SwapCount++; \
62 \
63 if ( 0 ) \
64 _mesa_debug(ctx, " swapping gl" #FUNC"...\n" ); \
65 \
66 /* Install the tnl function pointer. */ \
67 SET_ ## FUNC(ctx->Exec, tnl->Current->FUNC); \
68 }
69
70 #define TAG(x) neutral_##x
71 #include "vtxfmt_tmp.h"
72
73
74
75 static void
76 install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
77 {
78 SET_ArrayElement(tab, vfmt->ArrayElement);
79 SET_Color3f(tab, vfmt->Color3f);
80 SET_Color3fv(tab, vfmt->Color3fv);
81 SET_Color4f(tab, vfmt->Color4f);
82 SET_Color4fv(tab, vfmt->Color4fv);
83 SET_EdgeFlag(tab, vfmt->EdgeFlag);
84 SET_EdgeFlagv(tab, vfmt->EdgeFlagv);
85 SET_EvalCoord1f(tab, vfmt->EvalCoord1f);
86 SET_EvalCoord1fv(tab, vfmt->EvalCoord1fv);
87 SET_EvalCoord2f(tab, vfmt->EvalCoord2f);
88 SET_EvalCoord2fv(tab, vfmt->EvalCoord2fv);
89 SET_EvalPoint1(tab, vfmt->EvalPoint1);
90 SET_EvalPoint2(tab, vfmt->EvalPoint2);
91 SET_FogCoordfEXT(tab, vfmt->FogCoordfEXT);
92 SET_FogCoordfvEXT(tab, vfmt->FogCoordfvEXT);
93 SET_Indexf(tab, vfmt->Indexf);
94 SET_Indexfv(tab, vfmt->Indexfv);
95 SET_Materialfv(tab, vfmt->Materialfv);
96 SET_MultiTexCoord1fARB(tab, vfmt->MultiTexCoord1fARB);
97 SET_MultiTexCoord1fvARB(tab, vfmt->MultiTexCoord1fvARB);
98 SET_MultiTexCoord2fARB(tab, vfmt->MultiTexCoord2fARB);
99 SET_MultiTexCoord2fvARB(tab, vfmt->MultiTexCoord2fvARB);
100 SET_MultiTexCoord3fARB(tab, vfmt->MultiTexCoord3fARB);
101 SET_MultiTexCoord3fvARB(tab, vfmt->MultiTexCoord3fvARB);
102 SET_MultiTexCoord4fARB(tab, vfmt->MultiTexCoord4fARB);
103 SET_MultiTexCoord4fvARB(tab, vfmt->MultiTexCoord4fvARB);
104 SET_Normal3f(tab, vfmt->Normal3f);
105 SET_Normal3fv(tab, vfmt->Normal3fv);
106 SET_SecondaryColor3fEXT(tab, vfmt->SecondaryColor3fEXT);
107 SET_SecondaryColor3fvEXT(tab, vfmt->SecondaryColor3fvEXT);
108 SET_TexCoord1f(tab, vfmt->TexCoord1f);
109 SET_TexCoord1fv(tab, vfmt->TexCoord1fv);
110 SET_TexCoord2f(tab, vfmt->TexCoord2f);
111 SET_TexCoord2fv(tab, vfmt->TexCoord2fv);
112 SET_TexCoord3f(tab, vfmt->TexCoord3f);
113 SET_TexCoord3fv(tab, vfmt->TexCoord3fv);
114 SET_TexCoord4f(tab, vfmt->TexCoord4f);
115 SET_TexCoord4fv(tab, vfmt->TexCoord4fv);
116 SET_Vertex2f(tab, vfmt->Vertex2f);
117 SET_Vertex2fv(tab, vfmt->Vertex2fv);
118 SET_Vertex3f(tab, vfmt->Vertex3f);
119 SET_Vertex3fv(tab, vfmt->Vertex3fv);
120 SET_Vertex4f(tab, vfmt->Vertex4f);
121 SET_Vertex4fv(tab, vfmt->Vertex4fv);
122 SET_CallList(tab, vfmt->CallList);
123 SET_CallLists(tab, vfmt->CallLists);
124 SET_Begin(tab, vfmt->Begin);
125 SET_End(tab, vfmt->End);
126 SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV);
127 SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV);
128 SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV);
129 SET_VertexAttrib2fvNV(tab, vfmt->VertexAttrib2fvNV);
130 SET_VertexAttrib3fNV(tab, vfmt->VertexAttrib3fNV);
131 SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV);
132 SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV);
133 SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV);
134 SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB);
135 SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB);
136 SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB);
137 SET_VertexAttrib2fvARB(tab, vfmt->VertexAttrib2fvARB);
138 SET_VertexAttrib3fARB(tab, vfmt->VertexAttrib3fARB);
139 SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB);
140 SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB);
141 SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB);
142 SET_Rectf(tab, vfmt->Rectf);
143 SET_DrawArrays(tab, vfmt->DrawArrays);
144 SET_DrawElements(tab, vfmt->DrawElements);
145 SET_DrawRangeElements(tab, vfmt->DrawRangeElements);
146 SET_EvalMesh1(tab, vfmt->EvalMesh1);
147 SET_EvalMesh2(tab, vfmt->EvalMesh2);
148 ASSERT(tab->EvalMesh2);
149 }
150
151
152 void _mesa_init_exec_vtxfmt( GLcontext *ctx )
153 {
154 install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
155 ctx->TnlModule.SwapCount = 0;
156 }
157
158
159 void _mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
160 {
161 ctx->TnlModule.Current = vfmt;
162 _mesa_restore_exec_vtxfmt( ctx );
163 }
164
165
166 void _mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
167 {
168 install_vtxfmt( ctx->Save, vfmt );
169 }
170
171
172 void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
173 {
174 struct gl_tnl_module *tnl = &(ctx->TnlModule);
175 GLuint i;
176
177 /* Restore the neutral tnl module wrapper.
178 */
179 for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
180 *(void **)tnl->Swapped[i][0] = tnl->Swapped[i][1];
181 }
182
183 tnl->SwapCount = 0;
184 }