API dispath updates
[mesa.git] / src / mesa / main / vtxfmt.c
1 /* $Id: vtxfmt.c,v 1.7 2001/11/18 22:48:13 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 * Gareth Hughes <gareth@valinux.com>
29 */
30
31 #include "glheader.h"
32 #include "api_loopback.h"
33 #include "context.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "vtxfmt.h"
37
38
39 /* The neutral vertex format. This wraps all tnl module functions,
40 * verifying that the currently-installed module is valid and then
41 * installing the function pointers in a lazy fashion. It records the
42 * function pointers that have been swapped out, which allows a fast
43 * restoration of the neutral module in almost all cases -- a typical
44 * app might only require 4-6 functions to be modified from the neutral
45 * baseline, and only restoring these is certainly preferable to doing
46 * the entire module's 60 or so function pointers.
47 */
48
49 #define PRE_LOOPBACK( FUNC ) \
50 { \
51 GET_CURRENT_CONTEXT(ctx); \
52 struct gl_tnl_module *tnl = &(ctx->TnlModule); \
53 const GLuint new_state = ctx->NewState; \
54 \
55 if ( new_state ) \
56 _mesa_update_state( ctx ); \
57 \
58 /* Validate the current tnl module. \
59 */ \
60 if ( new_state & ctx->Driver.NeedValidate ) \
61 ctx->Driver.ValidateTnlModule( ctx, new_state ); \
62 \
63 ASSERT( tnl->Current ); \
64 ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
65 \
66 /* Save the swapped function's dispatch entry so it can be \
67 * restored later. \
68 */ \
69 tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC); \
70 tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC); \
71 tnl->SwapCount++; \
72 \
73 if ( 0 ) \
74 fprintf( stderr, " swapping gl" #FUNC"...\n" ); \
75 \
76 /* Install the tnl function pointer. \
77 */ \
78 ctx->Exec->FUNC = tnl->Current->FUNC; \
79 }
80
81 #define TAG(x) neutral_##x
82 #include "vtxfmt_tmp.h"
83
84
85
86 static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
87 {
88 tab->ArrayElement = vfmt->ArrayElement;
89 tab->Color3f = vfmt->Color3f;
90 tab->Color3fv = vfmt->Color3fv;
91 tab->Color3ub = vfmt->Color3ub;
92 tab->Color3ubv = vfmt->Color3ubv;
93 tab->Color4f = vfmt->Color4f;
94 tab->Color4fv = vfmt->Color4fv;
95 tab->Color4ub = vfmt->Color4ub;
96 tab->Color4ubv = vfmt->Color4ubv;
97 tab->EdgeFlag = vfmt->EdgeFlag;
98 tab->EdgeFlagv = vfmt->EdgeFlagv;
99 tab->EvalCoord1f = vfmt->EvalCoord1f;
100 tab->EvalCoord1fv = vfmt->EvalCoord1fv;
101 tab->EvalCoord2f = vfmt->EvalCoord2f;
102 tab->EvalCoord2fv = vfmt->EvalCoord2fv;
103 tab->EvalPoint1 = vfmt->EvalPoint1;
104 tab->EvalPoint2 = vfmt->EvalPoint2;
105 tab->FogCoordfEXT = vfmt->FogCoordfEXT;
106 tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
107 tab->Indexi = vfmt->Indexi;
108 tab->Indexiv = vfmt->Indexiv;
109 tab->Materialfv = vfmt->Materialfv;
110 tab->MultiTexCoord1f = vfmt->MultiTexCoord1f;
111 tab->MultiTexCoord1fv = vfmt->MultiTexCoord1fv;
112 tab->MultiTexCoord2f = vfmt->MultiTexCoord2f;
113 tab->MultiTexCoord2fv = vfmt->MultiTexCoord2fv;
114 tab->MultiTexCoord3f = vfmt->MultiTexCoord3f;
115 tab->MultiTexCoord3fv = vfmt->MultiTexCoord3fv;
116 tab->MultiTexCoord4f = vfmt->MultiTexCoord4f;
117 tab->MultiTexCoord4fv = vfmt->MultiTexCoord4fv;
118 tab->Normal3f = vfmt->Normal3f;
119 tab->Normal3fv = vfmt->Normal3fv;
120 tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
121 tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
122 tab->SecondaryColor3ubEXT = vfmt->SecondaryColor3ubEXT;
123 tab->SecondaryColor3ubvEXT = vfmt->SecondaryColor3ubvEXT;
124 tab->TexCoord1f = vfmt->TexCoord1f;
125 tab->TexCoord1fv = vfmt->TexCoord1fv;
126 tab->TexCoord2f = vfmt->TexCoord2f;
127 tab->TexCoord2fv = vfmt->TexCoord2fv;
128 tab->TexCoord3f = vfmt->TexCoord3f;
129 tab->TexCoord3fv = vfmt->TexCoord3fv;
130 tab->TexCoord4f = vfmt->TexCoord4f;
131 tab->TexCoord4fv = vfmt->TexCoord4fv;
132 tab->Vertex2f = vfmt->Vertex2f;
133 tab->Vertex2fv = vfmt->Vertex2fv;
134 tab->Vertex3f = vfmt->Vertex3f;
135 tab->Vertex3fv = vfmt->Vertex3fv;
136 tab->Vertex4f = vfmt->Vertex4f;
137 tab->Vertex4fv = vfmt->Vertex4fv;
138 tab->Begin = vfmt->Begin;
139 tab->End = vfmt->End;
140
141 /* tab->NewList = vfmt->NewList; */
142 tab->CallList = vfmt->CallList;
143
144 tab->Rectf = vfmt->Rectf;
145 tab->DrawArrays = vfmt->DrawArrays;
146 tab->DrawElements = vfmt->DrawElements;
147 tab->DrawRangeElements = vfmt->DrawRangeElements;
148 tab->EvalMesh1 = vfmt->EvalMesh1;
149 tab->EvalMesh2 = vfmt->EvalMesh2;
150 }
151
152
153 void _mesa_init_exec_vtxfmt( GLcontext *ctx )
154 {
155 install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
156 }
157
158
159 void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
160 {
161 ctx->TnlModule.Current = vfmt;
162 _mesa_restore_exec_vtxfmt( ctx );
163 if ( ctx->ExecPrefersFloat != vfmt->prefer_float_colors )
164 _mesa_loopback_prefer_float( ctx->Exec, vfmt->prefer_float_colors );
165 }
166
167 void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
168 {
169 install_vtxfmt( ctx->Save, vfmt );
170 if ( ctx->SavePrefersFloat != vfmt->prefer_float_colors )
171 _mesa_loopback_prefer_float( ctx->Save, vfmt->prefer_float_colors );
172 }
173
174
175 void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
176 {
177 struct gl_tnl_module *tnl = &(ctx->TnlModule);
178 GLuint i;
179
180 /* Restore the neutral tnl module wrapper.
181 */
182 for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
183 *(void **)tnl->Swapped[i][0] = tnl->Swapped[i][1];
184 }
185
186 tnl->SwapCount = 0;
187 }