Support for swappable tnl modules.
[mesa.git] / src / mesa / main / vtxfmt.c
1 /* $Id: vtxfmt.c,v 1.2 2001/03/11 18:49:11 gareth Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Author:
27 * Keith Whitwell <keithw@valinux.com>
28 * Gareth Hughes <gareth@valinux.com>
29 */
30
31 #include "glheader.h"
32 #include "api_loopback.h"
33 #include "context.h"
34 #include "mtypes.h"
35 #include "vtxfmt.h"
36
37
38 /* The neutral vertex format. This wraps all tnl module functions,
39 * verifying that the currently-installed module is valid and then
40 * installing the function pointers in a lazy fashion. It records the
41 * function pointers that have been swapped out, which allows a fast
42 * restoration of the neutral module in almost all cases -- a typical
43 * app might only require 4-6 functions to be modified from the neutral
44 * baseline, and only restoring these is certainly preferable to doing
45 * the entire module's 60 or so function pointers.
46 */
47
48 #define PRE_LOOPBACK( FUNC ) \
49 { \
50 GET_CURRENT_CONTEXT(ctx); \
51 struct gl_tnl_module *tnl = &(ctx->TnlModule); \
52 const GLuint new_state = ctx->NewState; \
53 \
54 if ( new_state ) \
55 _mesa_update_state( ctx ); \
56 \
57 /* Validate the current tnl module. \
58 */ \
59 if ( new_state & ctx->Driver.NeedValidate ) \
60 ctx->Driver.ValidateTnlModule( ctx, new_state ); \
61 \
62 ASSERT( tnl->Current ); \
63 ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
64 \
65 /* Save the swapped function's dispatch entry so it can be \
66 * restored later. \
67 */ \
68 tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC); \
69 tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC); \
70 tnl->SwapCount++; \
71 \
72 if ( 0 ) \
73 fprintf( stderr, " swapping gl" #FUNC"...\n" ); \
74 \
75 /* Install the tnl function pointer. \
76 */ \
77 ctx->Exec->FUNC = tnl->Current->FUNC; \
78 }
79
80 #define TAG(x) neutral_##x
81 #include "vtxfmt_tmp.h"
82
83
84
85 static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
86 {
87 tab->ArrayElement = vfmt->ArrayElement;
88 tab->Color3f = vfmt->Color3f;
89 tab->Color3fv = vfmt->Color3fv;
90 tab->Color3ub = vfmt->Color3ub;
91 tab->Color3ubv = vfmt->Color3ubv;
92 tab->Color4f = vfmt->Color4f;
93 tab->Color4fv = vfmt->Color4fv;
94 tab->Color4ub = vfmt->Color4ub;
95 tab->Color4ubv = vfmt->Color4ubv;
96 tab->EdgeFlag = vfmt->EdgeFlag;
97 tab->EdgeFlagv = vfmt->EdgeFlagv;
98 tab->EvalCoord1f = vfmt->EvalCoord1f;
99 tab->EvalCoord1fv = vfmt->EvalCoord1fv;
100 tab->EvalCoord2f = vfmt->EvalCoord2f;
101 tab->EvalCoord2fv = vfmt->EvalCoord2fv;
102 tab->EvalPoint1 = vfmt->EvalPoint1;
103 tab->EvalPoint2 = vfmt->EvalPoint2;
104 tab->FogCoordfEXT = vfmt->FogCoordfEXT;
105 tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
106 tab->Indexi = vfmt->Indexi;
107 tab->Indexiv = vfmt->Indexiv;
108 tab->Materialfv = vfmt->Materialfv;
109 tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
110 tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
111 tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
112 tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
113 tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
114 tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
115 tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
116 tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
117 tab->Normal3f = vfmt->Normal3f;
118 tab->Normal3fv = vfmt->Normal3fv;
119 tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
120 tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
121 tab->SecondaryColor3ubEXT = vfmt->SecondaryColor3ubEXT;
122 tab->SecondaryColor3ubvEXT = vfmt->SecondaryColor3ubvEXT;
123 tab->TexCoord1f = vfmt->TexCoord1f;
124 tab->TexCoord1fv = vfmt->TexCoord1fv;
125 tab->TexCoord2f = vfmt->TexCoord2f;
126 tab->TexCoord2fv = vfmt->TexCoord2fv;
127 tab->TexCoord3f = vfmt->TexCoord3f;
128 tab->TexCoord3fv = vfmt->TexCoord3fv;
129 tab->TexCoord4f = vfmt->TexCoord4f;
130 tab->TexCoord4fv = vfmt->TexCoord4fv;
131 tab->Vertex2f = vfmt->Vertex2f;
132 tab->Vertex2fv = vfmt->Vertex2fv;
133 tab->Vertex3f = vfmt->Vertex3f;
134 tab->Vertex3fv = vfmt->Vertex3fv;
135 tab->Vertex4f = vfmt->Vertex4f;
136 tab->Vertex4fv = vfmt->Vertex4fv;
137 tab->Begin = vfmt->Begin;
138 tab->End = vfmt->End;
139
140 /* tab->NewList = vfmt->NewList; */
141 tab->CallList = vfmt->CallList;
142
143 tab->Rectf = vfmt->Rectf;
144 tab->DrawArrays = vfmt->DrawArrays;
145 tab->DrawElements = vfmt->DrawElements;
146 tab->DrawRangeElements = vfmt->DrawRangeElements;
147 tab->EvalMesh1 = vfmt->EvalMesh1;
148 tab->EvalMesh2 = vfmt->EvalMesh2;
149 }
150
151
152 void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
153 {
154 ctx->TnlModule.Current = vfmt;
155 install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
156 if (ctx->ExecPrefersFloat != vfmt->prefer_float_colors)
157 _mesa_loopback_prefer_float( ctx->Exec, vfmt->prefer_float_colors );
158 }
159
160 void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
161 {
162 install_vtxfmt( ctx->Save, vfmt );
163 if (ctx->SavePrefersFloat != vfmt->prefer_float_colors)
164 _mesa_loopback_prefer_float( ctx->Save, vfmt->prefer_float_colors );
165 }
166
167 void _mesa_restore_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
168 {
169 struct gl_tnl_module *tnl = &(ctx->TnlModule);
170 GLuint i;
171
172 tnl->Current = vfmt;
173
174 /* Restore the neutral tnl module wrapper.
175 */
176 for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
177 *(void **)tnl->Swapped[i][0] = tnl->Swapped[i][1];
178 }
179
180 tnl->SwapCount = 0;
181 }