Remove all traces of CULL_MASK_ACTIVE.
[mesa.git] / src / mesa / math / m_dotprod_tmp.h
1 /* $Id: m_dotprod_tmp.h,v 1.6 2001/03/30 14:44:43 gareth Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /*
28 * New (3.1) transformation code written by Keith Whitwell.
29 */
30
31
32 /* Note - respects the stride of the output vector.
33 */
34 static void TAG(dotprod_vec2)( GLfloat *out,
35 GLuint outstride,
36 const GLvector4f *coord_vec,
37 const GLfloat plane[4] )
38 {
39 GLuint stride = coord_vec->stride;
40 GLfloat *coord = coord_vec->start;
41 GLuint count = coord_vec->count;
42
43 GLuint i;
44
45 const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3];
46
47 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
48 *out = (coord[0] * plane0 +
49 coord[1] * plane1 +
50 plane3);
51 }
52 }
53
54 static void TAG(dotprod_vec3)( GLfloat *out,
55 GLuint outstride,
56 const GLvector4f *coord_vec,
57 const GLfloat plane[4] )
58 {
59 GLuint stride = coord_vec->stride;
60 GLfloat *coord = coord_vec->start;
61 GLuint count = coord_vec->count;
62
63 GLuint i;
64
65 const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
66 const GLfloat plane3 = plane[3];
67
68 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
69 *out = (coord[0] * plane0 +
70 coord[1] * plane1 +
71 coord[2] * plane2 +
72 plane3);
73 }
74 }
75
76 static void TAG(dotprod_vec4)( GLfloat *out,
77 GLuint outstride,
78 const GLvector4f *coord_vec,
79 const GLfloat plane[4] )
80 {
81 GLuint stride = coord_vec->stride;
82 GLfloat *coord = coord_vec->start;
83 GLuint count = coord_vec->count;
84 GLuint i;
85
86 const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2];
87 const GLfloat plane3 = plane[3];
88
89 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) {
90 *out = (coord[0] * plane0 +
91 coord[1] * plane1 +
92 coord[2] * plane2 +
93 coord[3] * plane3);
94 }
95 }
96
97
98 static void TAG(init_dotprod)( void )
99 {
100 _mesa_dotprod_tab[2] = TAG(dotprod_vec2);
101 _mesa_dotprod_tab[3] = TAG(dotprod_vec3);
102 _mesa_dotprod_tab[4] = TAG(dotprod_vec4);
103 }