Replace some #defines with enums. (Klaus Niederkrueger)
[mesa.git] / src / mesa / math / m_matrix.h
1 /* $Id: m_matrix.h,v 1.5 2003/02/17 16:36:06 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file math/m_matrix.h
29 * \brief Defines basic structures for matrix-handling.
30 */
31
32
33 #ifndef _M_MATRIX_H
34 #define _M_MATRIX_H
35
36
37
38 /* Give symbolic names to some of the entries in the matrix to help
39 * out with the rework of the viewport_map as a matrix transform.
40 */
41 #define MAT_SX 0
42 #define MAT_SY 5
43 #define MAT_SZ 10
44 #define MAT_TX 12
45 #define MAT_TY 13
46 #define MAT_TZ 14
47
48
49 /**
50 * \defgroup MatFlags MAT_FLAG_XXX-flags
51 *
52 * Bitmasks to indicate different kinds of 4x4 matrices in
53 * GLmatrix::flags
54 */
55 /*@{*/
56 #define MAT_FLAG_IDENTITY 0
57 #define MAT_FLAG_GENERAL 0x1
58 #define MAT_FLAG_ROTATION 0x2
59 #define MAT_FLAG_TRANSLATION 0x4
60 #define MAT_FLAG_UNIFORM_SCALE 0x8
61 #define MAT_FLAG_GENERAL_SCALE 0x10
62 #define MAT_FLAG_GENERAL_3D 0x20
63 #define MAT_FLAG_PERSPECTIVE 0x40
64 #define MAT_FLAG_SINGULAR 0x80
65 #define MAT_DIRTY_TYPE 0x100
66 #define MAT_DIRTY_FLAGS 0x200
67 #define MAT_DIRTY_INVERSE 0x400
68 /*@}*/
69
70
71 #define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \
72 MAT_FLAG_TRANSLATION | \
73 MAT_FLAG_UNIFORM_SCALE)
74
75 #define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \
76 MAT_FLAG_TRANSLATION)
77
78 #define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \
79 MAT_FLAG_TRANSLATION | \
80 MAT_FLAG_UNIFORM_SCALE | \
81 MAT_FLAG_GENERAL_SCALE | \
82 MAT_FLAG_GENERAL_3D)
83
84 #define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \
85 MAT_FLAG_ROTATION | \
86 MAT_FLAG_TRANSLATION | \
87 MAT_FLAG_UNIFORM_SCALE | \
88 MAT_FLAG_GENERAL_SCALE | \
89 MAT_FLAG_GENERAL_3D | \
90 MAT_FLAG_PERSPECTIVE | \
91 MAT_FLAG_SINGULAR)
92
93 #define MAT_DIRTY (MAT_DIRTY_TYPE | \
94 MAT_DIRTY_FLAGS | \
95 MAT_DIRTY_INVERSE)
96
97 #define TEST_MAT_FLAGS(mat, a) \
98 ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0)
99
100
101 typedef struct {
102 GLfloat *m; /* 16-byte aligned */
103 GLfloat *inv; /* optional, 16-byte aligned */
104 GLuint flags; /**< possible values determined by (of \link
105 MatFlags MAT_FLAG_* flags\endlink) */
106 enum {
107 MATRIX_GENERAL, /**< general 4x4 matrix */
108 MATRIX_IDENTITY, /**< identity matrix */
109 MATRIX_3D_NO_ROT, /**< ortho projection and others... */
110 MATRIX_PERSPECTIVE,/**< perspective projection matrix */
111 MATRIX_2D, /**< 2-D transformation */
112 MATRIX_2D_NO_ROT, /**< 2-D scale & translate only */
113 MATRIX_3D /**< 3-D transformation */
114 } type;
115 } GLmatrix;
116
117
118
119
120 extern void
121 _math_matrix_ctr( GLmatrix *m );
122
123 extern void
124 _math_matrix_dtr( GLmatrix *m );
125
126 extern void
127 _math_matrix_alloc_inv( GLmatrix *m );
128
129 extern void
130 _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b );
131
132 extern void
133 _math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b );
134
135 extern void
136 _math_matrix_loadf( GLmatrix *mat, const GLfloat *m );
137
138 extern void
139 _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
140
141 extern void
142 _math_matrix_rotate( GLmatrix *m, GLfloat angle,
143 GLfloat x, GLfloat y, GLfloat z );
144
145 extern void
146 _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z );
147
148 extern void
149 _math_matrix_ortho( GLmatrix *mat,
150 GLfloat left, GLfloat right,
151 GLfloat bottom, GLfloat top,
152 GLfloat nearval, GLfloat farval );
153
154 extern void
155 _math_matrix_frustum( GLmatrix *mat,
156 GLfloat left, GLfloat right,
157 GLfloat bottom, GLfloat top,
158 GLfloat nearval, GLfloat farval );
159
160 extern void
161 _math_matrix_set_identity( GLmatrix *dest );
162
163 extern void
164 _math_matrix_copy( GLmatrix *to, const GLmatrix *from );
165
166 extern void
167 _math_matrix_analyse( GLmatrix *mat );
168
169 extern void
170 _math_matrix_print( const GLmatrix *m );
171
172
173
174
175 /* Related functions that don't actually operate on GLmatrix structs:
176 */
177 extern void
178 _math_transposef( GLfloat to[16], const GLfloat from[16] );
179
180 extern void
181 _math_transposed( GLdouble to[16], const GLdouble from[16] );
182
183 extern void
184 _math_transposefd( GLfloat to[16], const GLdouble from[16] );
185
186
187
188
189 #endif