7cec7f0addac8702633f0b1bbdb21575e33afaeb
[mesa.git] / src / mesa / math / m_xform.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.3
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 #ifndef _M_XFORM_H
28 #define _M_XFORM_H
29
30
31 #include "main/compiler.h"
32 #include "main/glheader.h"
33 #include "math/m_matrix.h"
34 #include "math/m_vector.h"
35
36 #ifdef USE_X86_ASM
37 #define _XFORMAPI _ASMAPI
38 #define _XFORMAPIP _ASMAPIP
39 #else
40 #define _XFORMAPI
41 #define _XFORMAPIP *
42 #endif
43
44
45 extern void
46 _math_init_transformation(void);
47 extern void
48 init_c_cliptest(void);
49
50 /* KW: Clip functions now do projective divide as well. The projected
51 * coordinates are very useful to us because they let us cull
52 * backfaces and eliminate vertices from lighting, fogging, etc
53 * calculations. Despite the fact that this divide could be done one
54 * day in hardware, we would still have a reason to want to do it here
55 * as long as those other calculations remain in software.
56 *
57 * Clipping is a convenient place to do the divide on x86 as it should be
58 * possible to overlap with integer outcode calculations.
59 *
60 * There are two cases where we wouldn't want to do the divide in cliptest:
61 * - When we aren't clipping. We still might want to cull backfaces
62 * so the divide should be done elsewhere. This currently never
63 * happens.
64 *
65 * - When culling isn't likely to help us, such as when the GL culling
66 * is disabled and we not lighting or are only lighting
67 * one-sided. In this situation, backface determination provides
68 * us with no useful information. A tricky case to detect is when
69 * all input data is already culled, although hopefully the
70 * application wouldn't turn on culling in such cases.
71 *
72 * We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which
73 * are the result of the projection. This is only used in the
74 * 4-vector case - in other cases, we just use the clip coordinates
75 * as the projected coordinates - they are identical.
76 *
77 * This is doubly convenient because it means the Win[] array is now
78 * of the same stride as all the others, so I can now turn map_vertices
79 * into a straight-forward matrix transformation, with asm acceleration
80 * automatically available.
81 */
82
83 /* Vertex buffer clipping flags
84 */
85 #define CLIP_RIGHT_SHIFT 0
86 #define CLIP_LEFT_SHIFT 1
87 #define CLIP_TOP_SHIFT 2
88 #define CLIP_BOTTOM_SHIFT 3
89 #define CLIP_NEAR_SHIFT 4
90 #define CLIP_FAR_SHIFT 5
91
92 #define CLIP_RIGHT_BIT 0x01
93 #define CLIP_LEFT_BIT 0x02
94 #define CLIP_TOP_BIT 0x04
95 #define CLIP_BOTTOM_BIT 0x08
96 #define CLIP_NEAR_BIT 0x10
97 #define CLIP_FAR_BIT 0x20
98 #define CLIP_USER_BIT 0x40
99 #define CLIP_CULL_BIT 0x80
100 #define CLIP_FRUSTUM_BITS 0x3f
101
102
103 typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,
104 GLvector4f *vProj,
105 GLubyte clipMask[],
106 GLubyte *orMask,
107 GLubyte *andMask,
108 GLboolean viewport_z_clip );
109
110 typedef void (*dotprod_func)( GLfloat *out,
111 GLuint out_stride,
112 const GLvector4f *coord_vec,
113 const GLfloat plane[4] );
114
115 typedef void (*vec_copy_func)( GLvector4f *to,
116 const GLvector4f *from );
117
118
119
120 /*
121 * Functions for transformation of normals in the VB.
122 */
123 typedef void (_NORMAPIP normal_func)( const GLmatrix *mat,
124 GLfloat scale,
125 const GLvector4f *in,
126 const GLfloat lengths[],
127 GLvector4f *dest );
128
129
130 /* Flags for selecting a normal transformation function.
131 */
132 #define NORM_RESCALE 0x1 /* apply the scale factor */
133 #define NORM_NORMALIZE 0x2 /* normalize */
134 #define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
135 #define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */
136
137
138
139
140 /* KW: New versions of the transform function allow a mask array
141 * specifying that individual vector transform should be skipped
142 * when the mask byte is zero. This is always present as a
143 * parameter, to allow a unified interface.
144 */
145 typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
146 const GLfloat m[16],
147 const GLvector4f *from_vec );
148
149
150 extern dotprod_func _mesa_dotprod_tab[5];
151 extern vec_copy_func _mesa_copy_tab[0x10];
152 extern vec_copy_func _mesa_copy_clean_tab[5];
153 extern clip_func _mesa_clip_tab[5];
154 extern clip_func _mesa_clip_np_tab[5];
155 extern normal_func _mesa_normal_tab[0xf];
156
157 /* Use of 2 layers of linked 1-dimensional arrays to reduce
158 * cost of lookup.
159 */
160 extern transform_func *_mesa_transform_tab[5];
161
162
163
164 #define TransformRaw( to, mat, from ) \
165 ( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \
166 (to) )
167
168
169 #endif