Add EXT_vertex_cull support to mesa
[mesa.git] / src / mesa / math / m_xform.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #ifndef _M_XFORM_H
27 #define _M_XFORM_H
28
29
30 #include "glheader.h"
31 #include "config.h"
32 #include "math/m_vector.h"
33 #include "math/m_matrix.h"
34
35 #ifdef USE_X86_ASM
36 #define _XFORMAPI _ASMAPI
37 #define _XFORMAPIP _ASMAPIP
38 #else
39 #define _XFORMAPI
40 #define _XFORMAPIP *
41 #endif
42
43
44 extern void
45 _mesa_transform_vector(GLfloat u[4], CONST GLfloat v[4], CONST GLfloat m[16]);
46
47
48 extern void
49 _math_init_transformation(void);
50
51
52 /* KW: Clip functions now do projective divide as well. The projected
53 * coordinates are very useful to us because they let us cull
54 * backfaces and eliminate vertices from lighting, fogging, etc
55 * calculations. Despite the fact that this divide could be done one
56 * day in hardware, we would still have a reason to want to do it here
57 * as long as those other calculations remain in software.
58 *
59 * Clipping is a convenient place to do the divide on x86 as it should be
60 * possible to overlap with integer outcode calculations.
61 *
62 * There are two cases where we wouldn't want to do the divide in cliptest:
63 * - When we aren't clipping. We still might want to cull backfaces
64 * so the divide should be done elsewhere. This currently never
65 * happens.
66 *
67 * - When culling isn't likely to help us, such as when the GL culling
68 * is disabled and we not lighting or are only lighting
69 * one-sided. In this situation, backface determination provides
70 * us with no useful information. A tricky case to detect is when
71 * all input data is already culled, although hopefully the
72 * application wouldn't turn on culling in such cases.
73 *
74 * We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which
75 * are the result of the projection. This is only used in the
76 * 4-vector case - in other cases, we just use the clip coordinates
77 * as the projected coordinates - they are identical.
78 *
79 * This is doubly convenient because it means the Win[] array is now
80 * of the same stride as all the others, so I can now turn map_vertices
81 * into a straight-forward matrix transformation, with asm acceleration
82 * automatically available.
83 */
84
85 /* Vertex buffer clipping flags
86 */
87 #define CLIP_RIGHT_SHIFT 0
88 #define CLIP_LEFT_SHIFT 1
89 #define CLIP_TOP_SHIFT 2
90 #define CLIP_BOTTOM_SHIFT 3
91 #define CLIP_NEAR_SHIFT 4
92 #define CLIP_FAR_SHIFT 5
93
94 #define CLIP_RIGHT_BIT 0x01
95 #define CLIP_LEFT_BIT 0x02
96 #define CLIP_TOP_BIT 0x04
97 #define CLIP_BOTTOM_BIT 0x08
98 #define CLIP_NEAR_BIT 0x10
99 #define CLIP_FAR_BIT 0x20
100 #define CLIP_USER_BIT 0x40
101 #define CLIP_CULL_BIT 0x80
102 #define CLIP_ALL_BITS 0x3f
103
104
105 typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,
106 GLvector4f *vProj,
107 GLubyte clipMask[],
108 GLubyte *orMask,
109 GLubyte *andMask );
110
111 typedef void (*dotprod_func)( GLfloat *out,
112 GLuint out_stride,
113 CONST GLvector4f *coord_vec,
114 CONST GLfloat plane[4] );
115
116 typedef void (*vec_copy_func)( GLvector4f *to,
117 CONST GLvector4f *from );
118
119
120
121 /*
122 * Functions for transformation of normals in the VB.
123 */
124 typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
125 GLfloat scale,
126 CONST GLvector4f *in,
127 CONST GLfloat lengths[],
128 GLvector4f *dest );
129
130
131 /* Flags for selecting a normal transformation function.
132 */
133 #define NORM_RESCALE 0x1 /* apply the scale factor */
134 #define NORM_NORMALIZE 0x2 /* normalize */
135 #define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
136 #define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */
137
138
139
140
141 /* KW: New versions of the transform function allow a mask array
142 * specifying that individual vector transform should be skipped
143 * when the mask byte is zero. This is always present as a
144 * parameter, to allow a unified interface.
145 */
146 typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
147 CONST GLfloat m[16],
148 CONST GLvector4f *from_vec );
149
150
151 extern GLvector4f *_mesa_project_points( GLvector4f *to,
152 CONST GLvector4f *from );
153
154 extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
155 CONST GLfloat m[16],
156 CONST GLfloat src[][3] );
157
158 extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
159 CONST GLfloat m[16],
160 CONST GLfloat src[][3] );
161
162
163 extern dotprod_func _mesa_dotprod_tab[5];
164 extern vec_copy_func _mesa_copy_tab[0x10];
165 extern vec_copy_func _mesa_copy_clean_tab[5];
166 extern clip_func _mesa_clip_tab[5];
167 extern clip_func _mesa_clip_np_tab[5];
168 extern normal_func _mesa_normal_tab[0xf];
169
170 /* Use of 2 layers of linked 1-dimensional arrays to reduce
171 * cost of lookup.
172 */
173 extern transform_func *_mesa_transform_tab[5];
174
175
176 extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
177 CONST GLfloat P[4], GLuint sz );
178
179
180 #define TransformRaw( to, mat, from ) \
181 ( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \
182 (to) )
183
184
185 #endif