Checkpoint commit: i915 texture works, use new vertex_info struct
[mesa.git] / src / mesa / pipe / draw / draw_flatshade.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #include "pipe/p_util.h"
32 #include "draw_private.h"
33
34
35 struct flatshade_stage {
36 struct draw_stage stage;
37
38 const unsigned *lookup;
39 };
40
41
42
43 static INLINE struct flatshade_stage *flatshade_stage( struct draw_stage *stage )
44 {
45 return (struct flatshade_stage *)stage;
46 }
47
48
49 static void flatshade_begin( struct draw_stage *stage )
50 {
51 stage->next->begin( stage->next );
52 }
53
54
55
56 static INLINE void copy_attr( unsigned attr,
57 struct vertex_header *dst,
58 const struct vertex_header *src )
59 {
60 if (attr) {
61 memcpy( dst->data[attr],
62 src->data[attr],
63 sizeof(src->data[0]) );
64 }
65 }
66
67
68 static INLINE void copy_colors( struct draw_stage *stage,
69 struct vertex_header *dst,
70 const struct vertex_header *src )
71 {
72 const struct flatshade_stage *flatshade = flatshade_stage(stage);
73 const unsigned *lookup = flatshade->lookup;
74
75 copy_attr( lookup[VF_ATTRIB_COLOR0], dst, src );
76 copy_attr( lookup[VF_ATTRIB_COLOR1], dst, src );
77 copy_attr( lookup[VF_ATTRIB_BFC0], dst, src );
78 copy_attr( lookup[VF_ATTRIB_BFC1], dst, src );
79 }
80
81
82 /**
83 * Flatshade tri. Required for clipping and when unfilled tris are
84 * active, otherwise handled by hardware.
85 */
86 static void flatshade_tri( struct draw_stage *stage,
87 struct prim_header *header )
88 {
89 struct prim_header tmp;
90
91 tmp.det = header->det;
92 tmp.v[0] = dup_vert(stage, header->v[0], 0);
93 tmp.v[1] = dup_vert(stage, header->v[1], 1);
94 tmp.v[2] = header->v[2];
95
96 copy_colors(stage, tmp.v[0], tmp.v[2]);
97 copy_colors(stage, tmp.v[1], tmp.v[2]);
98
99 stage->next->tri( stage->next, &tmp );
100 }
101
102
103 /**
104 * Flatshade line. Required for clipping.
105 */
106 static void flatshade_line( struct draw_stage *stage,
107 struct prim_header *header )
108 {
109 struct prim_header tmp;
110
111 tmp.v[0] = dup_vert(stage, header->v[0], 0);
112 tmp.v[1] = header->v[1];
113
114 copy_colors(stage, tmp.v[0], tmp.v[1]);
115
116 stage->next->line( stage->next, &tmp );
117 }
118
119
120 static void flatshade_point( struct draw_stage *stage,
121 struct prim_header *header )
122 {
123 stage->next->point( stage->next, header );
124 }
125
126
127 static void flatshade_end( struct draw_stage *stage )
128 {
129 stage->next->end( stage->next );
130 }
131
132
133 static void flatshade_reset_stipple_counter( struct draw_stage *stage )
134 {
135 stage->next->reset_stipple_counter( stage->next );
136 }
137
138
139 /**
140 * Create flatshading drawing stage.
141 */
142 struct draw_stage *draw_flatshade_stage( struct draw_context *draw )
143 {
144 struct flatshade_stage *flatshade = CALLOC_STRUCT(flatshade_stage);
145
146 draw_alloc_tmps( &flatshade->stage, 2 );
147
148 flatshade->stage.draw = draw;
149 flatshade->stage.next = NULL;
150 flatshade->stage.begin = flatshade_begin;
151 flatshade->stage.point = flatshade_point;
152 flatshade->stage.line = flatshade_line;
153 flatshade->stage.tri = flatshade_tri;
154 flatshade->stage.end = flatshade_end;
155 flatshade->stage.reset_stipple_counter = flatshade_reset_stipple_counter;
156
157 flatshade->lookup = draw->vertex_info.attrib_to_slot;
158
159 return &flatshade->stage;
160 }
161
162