1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * \brief polygon offset state
31 * \author Keith Whitwell <keith@tungstengraphics.com>
35 #include "pipe/p_util.h"
36 #include "draw_private.h"
41 struct draw_stage stage
;
49 static INLINE
struct offset_stage
*offset_stage( struct draw_stage
*stage
)
51 return (struct offset_stage
*) stage
;
55 static void offset_begin( struct draw_stage
*stage
)
57 struct offset_stage
*offset
= offset_stage(stage
);
58 float mrd
= 1.0f
/ 65535.0f
; /* XXX this depends on depthbuffer bits! */
60 offset
->units
= stage
->draw
->setup
.offset_units
* mrd
;
61 offset
->scale
= stage
->draw
->setup
.offset_scale
;
63 stage
->next
->begin( stage
->next
);
68 * Offset tri Z. Some hardware can handle this, but not usually when
69 * doing unfilled rendering.
71 static void do_offset_tri( struct draw_stage
*stage
,
72 struct prim_header
*header
)
74 struct offset_stage
*offset
= offset_stage(stage
);
75 float inv_det
= 1.0f
/ header
->det
;
79 float *v0
= header
->v
[0]->data
[0];
80 float *v1
= header
->v
[1]->data
[0];
81 float *v2
= header
->v
[2]->data
[0];
83 /* edge vectors e = v0 - v2, f = v1 - v2 */
84 float ex
= v0
[0] - v2
[0];
85 float ey
= v0
[1] - v2
[1];
86 float ez
= v0
[2] - v2
[2];
87 float fx
= v1
[0] - v2
[0];
88 float fy
= v1
[1] - v2
[1];
89 float fz
= v1
[2] - v2
[2];
91 /* (a,b) = cross(e,f).xy */
92 float a
= ey
*fz
- ez
*fy
;
93 float b
= ez
*fx
- ex
*fz
;
95 float dzdx
= FABSF(a
* inv_det
);
96 float dzdy
= FABSF(b
* inv_det
);
98 float zoffset
= offset
->units
+ MAX2(dzdx
, dzdy
) * offset
->scale
;
101 * Note: we're applying the offset and clamping per-vertex.
102 * Ideally, the offset is applied per-fragment prior to fragment shading.
104 v0
[2] = CLAMP(v0
[2] + zoffset
, 0.0f
, 1.0f
);
105 v1
[2] = CLAMP(v1
[2] + zoffset
, 0.0f
, 1.0f
);
106 v2
[2] = CLAMP(v2
[2] + zoffset
, 0.0f
, 1.0f
);
108 stage
->next
->tri( stage
->next
, header
);
112 static void offset_tri( struct draw_stage
*stage
,
113 struct prim_header
*header
)
115 struct prim_header tmp
;
117 tmp
.det
= header
->det
;
118 tmp
.v
[0] = dup_vert(stage
, header
->v
[0], 0);
119 tmp
.v
[1] = dup_vert(stage
, header
->v
[1], 1);
120 tmp
.v
[2] = dup_vert(stage
, header
->v
[2], 2);
122 do_offset_tri( stage
, &tmp
);
127 static void offset_line( struct draw_stage
*stage
,
128 struct prim_header
*header
)
130 stage
->next
->line( stage
->next
, header
);
134 static void offset_point( struct draw_stage
*stage
,
135 struct prim_header
*header
)
137 stage
->next
->point( stage
->next
, header
);
141 static void offset_end( struct draw_stage
*stage
)
143 stage
->next
->end( stage
->next
);
147 static void offset_reset_stipple_counter( struct draw_stage
*stage
)
149 stage
->next
->reset_stipple_counter( stage
->next
);
154 * Create polygon offset drawing stage.
156 struct draw_stage
*draw_offset_stage( struct draw_context
*draw
)
158 struct offset_stage
*offset
= CALLOC_STRUCT(offset_stage
);
160 draw_alloc_tmps( &offset
->stage
, 3 );
162 offset
->stage
.draw
= draw
;
163 offset
->stage
.next
= NULL
;
164 offset
->stage
.begin
= offset_begin
;
165 offset
->stage
.point
= offset_point
;
166 offset
->stage
.line
= offset_line
;
167 offset
->stage
.tri
= offset_tri
;
168 offset
->stage
.end
= offset_end
;
169 offset
->stage
.reset_stipple_counter
= offset_reset_stipple_counter
;
171 return &offset
->stage
;