1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
31 /* Implement line stipple by cutting lines up into smaller lines.
32 * There are hundreds of ways to implement line stipple, this is one
33 * choice that should work in all situations, requires no state
34 * manipulations, but with a penalty in terms of large amounts of
39 #include "pipe/p_util.h"
40 #include "pipe/p_defines.h"
41 #include "pipe/p_shader_tokens.h"
42 #include "draw_private.h"
45 /** Subclass of draw_stage */
46 struct stipple_stage
{
47 struct draw_stage stage
;
54 static INLINE
struct stipple_stage
*
55 stipple_stage(struct draw_stage
*stage
)
57 return (struct stipple_stage
*) stage
;
62 * Compute interpolated vertex attributes for 'dst' at position 't'
63 * between 'v0' and 'v1'.
66 screen_interp( struct draw_context
*draw
,
67 struct vertex_header
*dst
,
69 const struct vertex_header
*v0
,
70 const struct vertex_header
*v1
)
73 for (attr
= 0; attr
< draw
->vertex_info
.num_attribs
; attr
++) {
74 switch (draw
->vertex_info
.interp_mode
[attr
]) {
77 COPY_4FV(dst
->data
[attr
], v0
->data
[attr
]);
79 case INTERP_PERSPECTIVE
:
81 /* XXX special-case perspective? */
84 const float *val0
= v0
->data
[attr
];
85 const float *val1
= v1
->data
[attr
];
86 float *newv
= dst
->data
[attr
];
88 for (i
= 0; i
< 4; i
++) {
89 newv
[i
] = val0
[i
] + t
* (val1
[i
] - val0
[i
]);
101 emit_segment(struct draw_stage
*stage
, struct prim_header
*header
,
104 struct vertex_header
*v0new
= dup_vert(stage
, header
->v
[0], 0);
105 struct vertex_header
*v1new
= dup_vert(stage
, header
->v
[1], 1);
106 struct prim_header newprim
= *header
;
109 screen_interp( stage
->draw
, v0new
, t0
, header
->v
[0], header
->v
[1] );
110 newprim
.v
[0] = v0new
;
114 screen_interp( stage
->draw
, v1new
, t1
, header
->v
[0], header
->v
[1] );
115 newprim
.v
[1] = v1new
;
118 stage
->next
->line( stage
->next
, &newprim
);
122 static INLINE
unsigned
123 stipple_test(int counter
, ushort pattern
, int factor
)
125 int b
= (counter
/ factor
) & 0xf;
126 return (1 << b
) & pattern
;
131 stipple_line(struct draw_stage
*stage
, struct prim_header
*header
)
133 struct stipple_stage
*stipple
= stipple_stage(stage
);
134 struct vertex_header
*v0
= header
->v
[0];
135 struct vertex_header
*v1
= header
->v
[1];
136 const float *pos0
= v0
->data
[0];
137 const float *pos1
= v1
->data
[0];
146 float dx
= x0
> x1
? x0
- x1
: x1
- x0
;
147 float dy
= y0
> y1
? y0
- y1
: y1
- y0
;
149 float length
= MAX2(dx
, dy
);
152 /* XXX ToDo: intead of iterating pixel-by-pixel, use a look-up table.
154 for (i
= 0; i
< length
; i
++) {
155 int result
= stipple_test( (int) stipple
->counter
+i
,
156 (ushort
) stipple
->pattern
, stipple
->factor
);
157 if (result
!= state
) {
158 /* changing from "off" to "on" or vice versa */
161 /* finishing an "on" segment */
162 emit_segment( stage
, header
, start
/ length
, i
/ length
);
166 /* starting an "on" segment */
173 if (state
&& start
< length
)
174 emit_segment( stage
, header
, start
/ length
, 1.0 );
176 stipple
->counter
+= length
;
181 reset_stipple_counter(struct draw_stage
*stage
)
183 struct stipple_stage
*stipple
= stipple_stage(stage
);
184 stipple
->counter
= 0;
185 stage
->next
->reset_stipple_counter( stage
->next
);
190 stipple_begin(struct draw_stage
*stage
)
192 struct stipple_stage
*stipple
= stipple_stage(stage
);
193 struct draw_context
*draw
= stage
->draw
;
195 stipple
->pattern
= draw
->rasterizer
->line_stipple_pattern
;
196 stipple
->factor
= draw
->rasterizer
->line_stipple_factor
+ 1;
198 stage
->next
->begin( stage
->next
);
203 stipple_end(struct draw_stage
*stage
)
205 stage
->next
->end( stage
->next
);
210 passthrough_point(struct draw_stage
*stage
, struct prim_header
*header
)
212 stage
->next
->point( stage
->next
, header
);
217 passthrough_tri(struct draw_stage
*stage
, struct prim_header
*header
)
219 stage
->next
->tri(stage
->next
, header
);
224 stipple_destroy( struct draw_stage
*stage
)
231 * Create line stippler stage
233 struct draw_stage
*draw_stipple_stage( struct draw_context
*draw
)
235 struct stipple_stage
*stipple
= CALLOC_STRUCT(stipple_stage
);
237 draw_alloc_tmps( &stipple
->stage
, 2 );
239 stipple
->stage
.draw
= draw
;
240 stipple
->stage
.next
= NULL
;
241 stipple
->stage
.begin
= stipple_begin
;
242 stipple
->stage
.point
= passthrough_point
;
243 stipple
->stage
.line
= stipple_line
;
244 stipple
->stage
.tri
= passthrough_tri
;
245 stipple
->stage
.reset_stipple_counter
= reset_stipple_counter
;
246 stipple
->stage
.end
= stipple_end
;
247 stipple
->stage
.destroy
= stipple_destroy
;
249 return &stipple
->stage
;