6191fcedbf9626fe653afdb882bee73811a15e71
[mesa.git] / src / mesa / pipe / draw / draw_vertex.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Functions for specifying the post-transformation vertex layout.
30 *
31 * Author:
32 * Brian Paul
33 * Keith Whitwell
34 */
35
36
37 #include "pipe/draw/draw_private.h"
38 #include "pipe/draw/draw_vertex.h"
39
40
41 static INLINE void
42 emit_vertex_attr(struct vertex_info *vinfo,
43 enum attrib_format format, enum interp_mode interp)
44 {
45 const uint n = vinfo->num_attribs;
46 vinfo->interp_mode[n] = interp;
47 vinfo->format[n] = format;
48 vinfo->num_attribs++;
49 }
50
51
52 /**
53 * Compute the size of a vertex, in dwords/floats, to update the
54 * vinfo->size field.
55 */
56 void
57 draw_compute_vertex_size(struct vertex_info *vinfo)
58 {
59 uint i;
60
61 vinfo->size = 0;
62 for (i = 0; i < vinfo->num_attribs; i++) {
63 switch (vinfo->format[i]) {
64 case FORMAT_OMIT:
65 break;
66 case FORMAT_4UB:
67 /* fall-through */
68 case FORMAT_1F_PSIZE:
69 /* fall-through */
70 case FORMAT_1F:
71 vinfo->size += 1;
72 break;
73 case FORMAT_2F:
74 vinfo->size += 2;
75 break;
76 case FORMAT_3F:
77 vinfo->size += 3;
78 break;
79 case FORMAT_4F:
80 vinfo->size += 4;
81 break;
82 default:
83 assert(0);
84 }
85 }
86
87 assert(vinfo->size * 4 <= MAX_VERTEX_SIZE);
88 }
89
90
91 /**
92 * Tell the drawing module about the contents of post-transformation vertices.
93 * Note that the vertex attribute format info isn't used by 'draw'; all
94 * attributes are handled as float[4]. But when the driver emits vertices
95 * it'll use that info.
96 * We _do_ care about the number of attributes and their interpolation modes.
97 */
98 void
99 draw_set_vertex_info( struct draw_context *draw,
100 const struct vertex_info *info)
101 {
102 assert(info->interp_mode[0] == INTERP_LINEAR); /* should be vert pos */
103 assert(info->num_attribs <= PIPE_MAX_SHADER_OUTPUTS);
104
105 memcpy(&draw->vertex_info, info, sizeof(*info));
106
107 /* Need to know vertex size (in words) for vertex copying elsewhere.
108 * Four words per attribute, plus vertex header (uint) and clip
109 * position (float[4]).
110 */
111 draw->vertex_info.size = draw->vertex_info.num_attribs * 4 + 5;
112 }
113
114
115 /**
116 * This function is used to tell the draw module about attributes
117 * (like colors) that need to be selected based on front/back face
118 * orientation.
119 *
120 * The logic is:
121 * if (polygon is back-facing) {
122 * vertex->attrib[front0] = vertex->attrib[back0];
123 * vertex->attrib[front1] = vertex->attrib[back1];
124 * }
125 *
126 * \param front0 first attrib to replace if the polygon is back-facing
127 * \param back0 first attrib to copy if the polygon is back-facing
128 * \param front1 second attrib to replace if the polygon is back-facing
129 * \param back1 second attrib to copy if the polygon is back-facing
130 *
131 * Pass -1 to disable two-sided attributes.
132 */
133 void
134 draw_set_twoside_attributes(struct draw_context *draw,
135 uint front0, uint back0,
136 uint front1, uint back1)
137 {
138 /* XXX we could alternately pass an array of front/back attribs if there's
139 * ever need for more than two. One could imagine a shader extension
140 * that allows arbitrary attributes to be selected based on polygon
141 * orientation...
142 */
143 draw->attrib_front0 = front0;
144 draw->attrib_back0 = back0;
145 draw->attrib_front1 = front1;
146 draw->attrib_back1 = back1;
147 }