a2e1cdc472d24342c17f696724382563047cfd9e
[mesa.git] / src / mesa / pipe / draw / draw_vertex_shader.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "pipe/p_util.h"
35 #include "draw_private.h"
36 #include "draw_context.h"
37 #include "draw_vertex.h"
38
39 #include "pipe/tgsi/exec/tgsi_core.h"
40
41 static INLINE unsigned
42 compute_clipmask(float cx, float cy, float cz, float cw)
43 {
44 unsigned mask = 0;
45
46 if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT;
47 if ( cx + cw < 0) mask |= CLIP_LEFT_BIT;
48 if (-cy + cw < 0) mask |= CLIP_TOP_BIT;
49 if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT;
50 if (-cz + cw < 0) mask |= CLIP_FAR_BIT;
51 if ( cz + cw < 0) mask |= CLIP_NEAR_BIT;
52
53 return mask;
54 }
55
56
57
58
59 #if !defined(XSTDCALL)
60 #if defined(WIN32)
61 #define XSTDCALL __stdcall
62 #else
63 #define XSTDCALL
64 #endif
65 #endif
66
67 typedef void (XSTDCALL *codegen_function) (
68 const struct tgsi_exec_vector *input,
69 struct tgsi_exec_vector *output,
70 float (*constant)[4],
71 struct tgsi_exec_vector *temporary );
72
73 /**
74 * Transform vertices with the current vertex program/shader
75 * Up to four vertices can be shaded at a time.
76 * \param vbuffer the input vertex data
77 * \param elts indexes of four input vertices
78 * \param count number of vertices to shade [1..4]
79 * \param vOut array of pointers to four output vertices
80 */
81 static void
82 run_vertex_program(struct draw_context *draw,
83 unsigned elts[4], unsigned count,
84 struct vertex_header *vOut[])
85 {
86 struct tgsi_exec_machine machine;
87 unsigned int j;
88
89 ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_ATTRIB_MAX);
90 ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_ATTRIB_MAX);
91 const float *scale = draw->viewport.scale;
92 const float *trans = draw->viewport.translate;
93
94 assert(count <= 4);
95 assert(draw->vertex_shader.output_semantic_name[0]
96 == TGSI_SEMANTIC_POSITION);
97
98 #ifdef DEBUG
99 memset( &machine, 0, sizeof( machine ) );
100 #endif
101
102 /* init machine state */
103 tgsi_exec_machine_init(&machine,
104 draw->vertex_shader.tokens,
105 PIPE_MAX_SAMPLERS,
106 NULL /*samplers*/ );
107
108 /* Consts does not require 16 byte alignment. */
109 machine.Consts = (float (*)[4]) draw->mapped_constants;
110
111 machine.Inputs = ALIGN16_ASSIGN(inputs);
112 machine.Outputs = ALIGN16_ASSIGN(outputs);
113
114 draw_vertex_fetch( draw, &machine, elts, count );
115
116 /* run shader */
117 if( draw->vertex_shader.executable != NULL ) {
118 codegen_function func = (codegen_function) draw->vertex_shader.executable;
119 func(
120 machine.Inputs,
121 machine.Outputs,
122 machine.Consts,
123 machine.Temps );
124 }
125 else {
126 tgsi_exec_machine_run( &machine );
127 }
128
129
130 /* store machine results */
131 for (j = 0; j < count; j++) {
132 unsigned slot;
133 float x, y, z, w;
134
135 /* Handle attr[0] (position) specially: */
136 x = vOut[j]->clip[0] = machine.Outputs[0].xyzw[0].f[j];
137 y = vOut[j]->clip[1] = machine.Outputs[0].xyzw[1].f[j];
138 z = vOut[j]->clip[2] = machine.Outputs[0].xyzw[2].f[j];
139 w = vOut[j]->clip[3] = machine.Outputs[0].xyzw[3].f[j];
140
141 vOut[j]->clipmask = compute_clipmask(x, y, z, w) | draw->user_clipmask;
142 vOut[j]->edgeflag = 1;
143
144 /* divide by w */
145 w = 1.0f / w;
146 x *= w;
147 y *= w;
148 z *= w;
149
150 /* Viewport mapping */
151 vOut[j]->data[0][0] = x * scale[0] + trans[0];
152 vOut[j]->data[0][1] = y * scale[1] + trans[1];
153 vOut[j]->data[0][2] = z * scale[2] + trans[2];
154 vOut[j]->data[0][3] = w;
155
156 /* Remaining attributes are packed into sequential post-transform
157 * vertex attrib slots.
158 * Skip 0 since we just did it above.
159 * Subtract two because of the VERTEX_HEADER, CLIP_POS attribs.
160 */
161 for (slot = 1; slot < draw->vertex_info.num_attribs - 2; slot++) {
162 vOut[j]->data[slot][0] = machine.Outputs[slot].xyzw[0].f[j];
163 vOut[j]->data[slot][1] = machine.Outputs[slot].xyzw[1].f[j];
164 vOut[j]->data[slot][2] = machine.Outputs[slot].xyzw[2].f[j];
165 vOut[j]->data[slot][3] = machine.Outputs[slot].xyzw[3].f[j];
166 /*
167 printf("output %d: %f %f %f %f\n", slot,
168 vOut[j]->data[slot][0],
169 vOut[j]->data[slot][1],
170 vOut[j]->data[slot][2],
171 vOut[j]->data[slot][3]);
172 */
173 }
174 } /* loop over vertices */
175 }
176
177
178 /**
179 * Called by the draw module when the vertx cache needs to be flushed.
180 * This involves running the vertex shader.
181 */
182 void draw_vertex_shader_queue_flush( struct draw_context *draw )
183 {
184 unsigned i, j;
185
186 // fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
187
188 /* run vertex shader on vertex cache entries, four per invokation */
189 for (i = 0; i < draw->vs.queue_nr; i += 4) {
190 struct vertex_header *dests[4];
191 unsigned elts[4];
192 int n;
193
194 for (j = 0; j < 4; j++) {
195 elts[j] = draw->vs.queue[i + j].elt;
196 dests[j] = draw->vs.queue[i + j].dest;
197 }
198
199 n = MIN2(4, draw->vs.queue_nr - i);
200 assert(n > 0);
201 assert(n <= 4);
202
203 run_vertex_program(draw, elts, n, dests);
204 }
205
206 draw->vs.queue_nr = 0;
207 }
208