1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "pipe/p_util.h"
35 #include "draw_private.h"
36 #include "draw_context.h"
37 #include "draw_vertex.h"
39 #include "x86/rtasm/x86sse.h"
41 #include "pipe/tgsi/exec/tgsi_core.h"
43 static INLINE
unsigned
44 compute_clipmask(float cx
, float cy
, float cz
, float cw
)
48 if (-cx
+ cw
< 0) mask
|= CLIP_RIGHT_BIT
;
49 if ( cx
+ cw
< 0) mask
|= CLIP_LEFT_BIT
;
50 if (-cy
+ cw
< 0) mask
|= CLIP_TOP_BIT
;
51 if ( cy
+ cw
< 0) mask
|= CLIP_BOTTOM_BIT
;
52 if (-cz
+ cw
< 0) mask
|= CLIP_FAR_BIT
;
53 if ( cz
+ cw
< 0) mask
|= CLIP_NEAR_BIT
;
61 #if !defined(XSTDCALL)
63 #define XSTDCALL __stdcall
69 typedef void (XSTDCALL
*codegen_function
) (
70 const struct tgsi_exec_vector
*input
,
71 struct tgsi_exec_vector
*output
,
73 struct tgsi_exec_vector
*temporary
);
77 * Transform vertices with the current vertex program/shader
78 * Up to four vertices can be shaded at a time.
79 * \param vbuffer the input vertex data
80 * \param elts indexes of four input vertices
81 * \param count number of vertices to shade [1..4]
82 * \param vOut array of pointers to four output vertices
85 run_vertex_program(struct draw_context
*draw
,
86 unsigned elts
[4], unsigned count
,
87 struct vertex_header
*vOut
[])
89 struct tgsi_exec_machine machine
;
92 ALIGN16_DECL(struct tgsi_exec_vector
, inputs
, PIPE_ATTRIB_MAX
);
93 ALIGN16_DECL(struct tgsi_exec_vector
, outputs
, PIPE_ATTRIB_MAX
);
94 const float *scale
= draw
->viewport
.scale
;
95 const float *trans
= draw
->viewport
.translate
;
98 assert(draw
->vertex_shader
->state
->output_semantic_name
[0]
99 == TGSI_SEMANTIC_POSITION
);
102 memset( &machine
, 0, sizeof( machine
) );
105 /* init machine state */
106 tgsi_exec_machine_init(&machine
,
107 draw
->vertex_shader
->state
->tokens
,
111 /* Consts does not require 16 byte alignment. */
112 machine
.Consts
= (float (*)[4]) draw
->mapped_constants
;
114 machine
.Inputs
= ALIGN16_ASSIGN(inputs
);
115 machine
.Outputs
= ALIGN16_ASSIGN(outputs
);
117 draw_vertex_fetch( draw
, &machine
, elts
, count
);
120 if( draw
->vertex_shader
->state
->executable
!= NULL
) {
121 codegen_function func
= (codegen_function
) draw
->vertex_shader
->state
->executable
;
129 tgsi_exec_machine_run( &machine
);
133 /* store machine results */
134 for (j
= 0; j
< count
; j
++) {
138 /* Handle attr[0] (position) specially: */
139 x
= vOut
[j
]->clip
[0] = machine
.Outputs
[0].xyzw
[0].f
[j
];
140 y
= vOut
[j
]->clip
[1] = machine
.Outputs
[0].xyzw
[1].f
[j
];
141 z
= vOut
[j
]->clip
[2] = machine
.Outputs
[0].xyzw
[2].f
[j
];
142 w
= vOut
[j
]->clip
[3] = machine
.Outputs
[0].xyzw
[3].f
[j
];
144 vOut
[j
]->clipmask
= compute_clipmask(x
, y
, z
, w
) | draw
->user_clipmask
;
145 vOut
[j
]->edgeflag
= 1;
153 /* Viewport mapping */
154 vOut
[j
]->data
[0][0] = x
* scale
[0] + trans
[0];
155 vOut
[j
]->data
[0][1] = y
* scale
[1] + trans
[1];
156 vOut
[j
]->data
[0][2] = z
* scale
[2] + trans
[2];
157 vOut
[j
]->data
[0][3] = w
;
159 /* Remaining attributes are packed into sequential post-transform
160 * vertex attrib slots.
161 * Skip 0 since we just did it above.
162 * Subtract two because of the VERTEX_HEADER, CLIP_POS attribs.
164 for (slot
= 1; slot
< draw
->vertex_info
.num_attribs
- 2; slot
++) {
165 vOut
[j
]->data
[slot
][0] = machine
.Outputs
[slot
].xyzw
[0].f
[j
];
166 vOut
[j
]->data
[slot
][1] = machine
.Outputs
[slot
].xyzw
[1].f
[j
];
167 vOut
[j
]->data
[slot
][2] = machine
.Outputs
[slot
].xyzw
[2].f
[j
];
168 vOut
[j
]->data
[slot
][3] = machine
.Outputs
[slot
].xyzw
[3].f
[j
];
170 printf("output %d: %f %f %f %f\n", slot,
171 vOut[j]->data[slot][0],
172 vOut[j]->data[slot][1],
173 vOut[j]->data[slot][2],
174 vOut[j]->data[slot][3]);
177 } /* loop over vertices */
182 * Called by the draw module when the vertx cache needs to be flushed.
183 * This involves running the vertex shader.
185 void draw_vertex_shader_queue_flush( struct draw_context
*draw
)
189 // fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
191 /* run vertex shader on vertex cache entries, four per invokation */
192 for (i
= 0; i
< draw
->vs
.queue_nr
; i
+= 4) {
193 struct vertex_header
*dests
[4];
197 for (j
= 0; j
< 4; j
++) {
198 elts
[j
] = draw
->vs
.queue
[i
+ j
].elt
;
199 dests
[j
] = draw
->vs
.queue
[i
+ j
].dest
;
202 n
= MIN2(4, draw
->vs
.queue_nr
- i
);
206 run_vertex_program(draw
, elts
, n
, dests
);
209 draw
->vs
.queue_nr
= 0;
214 draw_create_vertex_shader(struct draw_context
*draw
,
215 const struct pipe_shader_state
*shader
)
217 struct draw_vertex_shader
*vs
= calloc(1, sizeof(struct draw_vertex_shader
));
220 #if defined(__i386__) || defined(__386__)
221 x86_init_func(&vs
->sse2_program
);
223 tgsi_emit_sse2(shader
->tokens
, &vs
->sse2_program
);
225 ((struct pipe_shader_state
*)(vs
->state
))->executable
=
226 x86_get_func(&vs
->sse2_program
);
232 void draw_bind_vertex_shader(struct draw_context
*draw
,
236 draw
->vertex_shader
= (struct draw_vertex_shader
*)(vcso
);
239 void draw_delete_vertex_shader(struct draw_context
*draw
,
242 struct draw_vertex_shader
*vs
= (struct draw_vertex_shader
*)(vcso
);
243 #if defined(__i386__) || defined(__386__)
244 x86_release_func(&vs
->sse2_program
);