failover: several fixes to failover pipe module
[mesa.git] / src / mesa / pipe / failover / fo_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #include "fo_context.h"
32
33
34 /* This looks like a lot of work at the moment - we're keeping a
35 * duplicate copy of the state up-to-date.
36 *
37 * This can change in two ways:
38 * - With constant state objects we would only need to save a pointer,
39 * not the whole object.
40 * - By adding a callback in the state tracker to re-emit state. The
41 * state tracker knows the current state already and can re-emit it
42 * without additional complexity.
43 *
44 * This works as a proof-of-concept, but a final version will have
45 * lower overheads.
46 */
47
48
49
50 static void *
51 failover_create_blend_state( struct pipe_context *pipe,
52 const struct pipe_blend_state *blend )
53 {
54 struct fo_state *state = malloc(sizeof(struct fo_state));
55 struct failover_context *failover = failover_context(pipe);
56
57 state->sw_state = failover->sw->create_blend_state(failover->sw, blend);
58 state->hw_state = failover->hw->create_blend_state(failover->hw, blend);
59
60 return state;
61 }
62
63 static void
64 failover_bind_blend_state( struct pipe_context *pipe,
65 void *blend )
66 {
67 struct failover_context *failover = failover_context(pipe);
68 struct fo_state *state = (struct fo_state *)blend;
69 failover->blend = state;
70 failover->dirty |= FO_NEW_BLEND;
71 failover->sw->bind_blend_state( failover->sw, state->sw_state );
72 failover->hw->bind_blend_state( failover->hw, state->hw_state );
73 }
74
75 static void
76 failover_delete_blend_state( struct pipe_context *pipe,
77 void *blend )
78 {
79 struct fo_state *state = (struct fo_state*)blend;
80 struct failover_context *failover = failover_context(pipe);
81
82 failover->sw->delete_blend_state(failover->sw, state->sw_state);
83 failover->hw->delete_blend_state(failover->hw, state->hw_state);
84 state->sw_state = 0;
85 state->hw_state = 0;
86 free(state);
87 }
88
89 static void
90 failover_set_blend_color( struct pipe_context *pipe,
91 const struct pipe_blend_color *blend_color )
92 {
93 struct failover_context *failover = failover_context(pipe);
94
95 failover->blend_color = *blend_color;
96 failover->dirty |= FO_NEW_BLEND_COLOR;
97 failover->sw->set_blend_color( failover->sw, blend_color );
98 failover->hw->set_blend_color( failover->hw, blend_color );
99 }
100
101 static void
102 failover_set_clip_state( struct pipe_context *pipe,
103 const struct pipe_clip_state *clip )
104 {
105 struct failover_context *failover = failover_context(pipe);
106
107 failover->clip = *clip;
108 failover->dirty |= FO_NEW_CLIP;
109 failover->sw->set_clip_state( failover->sw, clip );
110 failover->hw->set_clip_state( failover->hw, clip );
111 }
112
113
114 static void *
115 failover_create_depth_stencil_state(struct pipe_context *pipe,
116 const struct pipe_depth_stencil_alpha_state *templ)
117 {
118 struct fo_state *state = malloc(sizeof(struct fo_state));
119 struct failover_context *failover = failover_context(pipe);
120
121 state->sw_state = failover->sw->create_depth_stencil_alpha_state(failover->sw, templ);
122 state->hw_state = failover->hw->create_depth_stencil_alpha_state(failover->hw, templ);
123
124 return state;
125 }
126
127 static void
128 failover_bind_depth_stencil_state(struct pipe_context *pipe,
129 void *depth_stencil)
130 {
131 struct failover_context *failover = failover_context(pipe);
132 struct fo_state *state = (struct fo_state *)depth_stencil;
133 failover->depth_stencil = state;
134 failover->dirty |= FO_NEW_DEPTH_STENCIL;
135 failover->sw->bind_depth_stencil_alpha_state(failover->sw, state->sw_state);
136 failover->hw->bind_depth_stencil_alpha_state(failover->hw, state->hw_state);
137 }
138
139 static void
140 failover_delete_depth_stencil_state(struct pipe_context *pipe,
141 void *ds)
142 {
143 struct fo_state *state = (struct fo_state*)ds;
144 struct failover_context *failover = failover_context(pipe);
145
146 failover->sw->delete_depth_stencil_alpha_state(failover->sw, state->sw_state);
147 failover->hw->delete_depth_stencil_alpha_state(failover->hw, state->hw_state);
148 state->sw_state = 0;
149 state->hw_state = 0;
150 free(state);
151 }
152
153 static void
154 failover_set_framebuffer_state(struct pipe_context *pipe,
155 const struct pipe_framebuffer_state *framebuffer)
156 {
157 struct failover_context *failover = failover_context(pipe);
158
159 failover->framebuffer = *framebuffer;
160 failover->dirty |= FO_NEW_FRAMEBUFFER;
161 failover->sw->set_framebuffer_state( failover->sw, framebuffer );
162 failover->hw->set_framebuffer_state( failover->hw, framebuffer );
163 }
164
165
166 static void *
167 failover_create_fs_state(struct pipe_context *pipe,
168 const struct pipe_shader_state *templ)
169 {
170 struct fo_state *state = malloc(sizeof(struct fo_state));
171 struct failover_context *failover = failover_context(pipe);
172
173 state->sw_state = failover->sw->create_fs_state(failover->sw, templ);
174 state->hw_state = failover->hw->create_fs_state(failover->hw, templ);
175
176 return state;
177 }
178
179 static void
180 failover_bind_fs_state(struct pipe_context *pipe, void *fs)
181 {
182 struct failover_context *failover = failover_context(pipe);
183 struct fo_state *state = (struct fo_state*)fs;
184 failover->fragment_shader = state;
185 failover->dirty |= FO_NEW_FRAGMENT_SHADER;
186 failover->sw->bind_fs_state(failover->sw, state->sw_state);
187 failover->hw->bind_fs_state(failover->hw, state->hw_state);
188 }
189
190 static void
191 failover_delete_fs_state(struct pipe_context *pipe,
192 void *fs)
193 {
194 struct fo_state *state = (struct fo_state*)fs;
195 struct failover_context *failover = failover_context(pipe);
196
197 failover->sw->delete_fs_state(failover->sw, state->sw_state);
198 failover->hw->delete_fs_state(failover->hw, state->hw_state);
199 state->sw_state = 0;
200 state->hw_state = 0;
201 free(state);
202 }
203
204 static void *
205 failover_create_vs_state(struct pipe_context *pipe,
206 const struct pipe_shader_state *templ)
207 {
208 struct fo_state *state = malloc(sizeof(struct fo_state));
209 struct failover_context *failover = failover_context(pipe);
210
211 state->sw_state = failover->sw->create_vs_state(failover->sw, templ);
212 state->hw_state = failover->hw->create_vs_state(failover->hw, templ);
213
214 return state;
215 }
216
217 static void
218 failover_bind_vs_state(struct pipe_context *pipe,
219 void *vs)
220 {
221 struct failover_context *failover = failover_context(pipe);
222
223 struct fo_state *state = (struct fo_state*)vs;
224 failover->vertex_shader = state;
225 failover->dirty |= FO_NEW_VERTEX_SHADER;
226 failover->sw->bind_vs_state(failover->sw, state->sw_state);
227 failover->hw->bind_vs_state(failover->hw, state->hw_state);
228 }
229
230 static void
231 failover_delete_vs_state(struct pipe_context *pipe,
232 void *vs)
233 {
234 struct fo_state *state = (struct fo_state*)vs;
235 struct failover_context *failover = failover_context(pipe);
236
237 failover->sw->delete_vs_state(failover->sw, state->sw_state);
238 failover->hw->delete_vs_state(failover->hw, state->hw_state);
239 state->sw_state = 0;
240 state->hw_state = 0;
241 free(state);
242 }
243
244 static void
245 failover_set_polygon_stipple( struct pipe_context *pipe,
246 const struct pipe_poly_stipple *stipple )
247 {
248 struct failover_context *failover = failover_context(pipe);
249
250 failover->poly_stipple = *stipple;
251 failover->dirty |= FO_NEW_STIPPLE;
252 failover->sw->set_polygon_stipple( failover->sw, stipple );
253 failover->hw->set_polygon_stipple( failover->hw, stipple );
254 }
255
256
257 static void *
258 failover_create_rasterizer_state(struct pipe_context *pipe,
259 const struct pipe_rasterizer_state *templ)
260 {
261 struct fo_state *state = malloc(sizeof(struct fo_state));
262 struct failover_context *failover = failover_context(pipe);
263
264 state->sw_state = failover->sw->create_rasterizer_state(failover->sw, templ);
265 state->hw_state = failover->hw->create_rasterizer_state(failover->hw, templ);
266
267 return state;
268 }
269
270 static void
271 failover_bind_rasterizer_state(struct pipe_context *pipe,
272 void *raster)
273 {
274 struct failover_context *failover = failover_context(pipe);
275
276 struct fo_state *state = (struct fo_state*)raster;
277 failover->rasterizer = state;
278 failover->dirty |= FO_NEW_RASTERIZER;
279 failover->sw->bind_rasterizer_state(failover->sw, state->sw_state);
280 failover->hw->bind_rasterizer_state(failover->hw, state->hw_state);
281 }
282
283 static void
284 failover_delete_rasterizer_state(struct pipe_context *pipe,
285 void *raster)
286 {
287 struct fo_state *state = (struct fo_state*)raster;
288 struct failover_context *failover = failover_context(pipe);
289
290 failover->sw->delete_rasterizer_state(failover->sw, state->sw_state);
291 failover->hw->delete_rasterizer_state(failover->hw, state->hw_state);
292 state->sw_state = 0;
293 state->hw_state = 0;
294 free(state);
295 }
296
297
298 static void
299 failover_set_scissor_state( struct pipe_context *pipe,
300 const struct pipe_scissor_state *scissor )
301 {
302 struct failover_context *failover = failover_context(pipe);
303
304 failover->scissor = *scissor;
305 failover->dirty |= FO_NEW_SCISSOR;
306 failover->sw->set_scissor_state( failover->sw, scissor );
307 failover->hw->set_scissor_state( failover->hw, scissor );
308 }
309
310
311 static void *
312 failover_create_sampler_state(struct pipe_context *pipe,
313 const struct pipe_sampler_state *templ)
314 {
315 struct fo_state *state = malloc(sizeof(struct fo_state));
316 struct failover_context *failover = failover_context(pipe);
317
318 state->sw_state = failover->sw->create_sampler_state(failover->sw, templ);
319 state->hw_state = failover->hw->create_sampler_state(failover->hw, templ);
320
321 return state;
322 }
323
324 static void
325 failover_bind_sampler_state(struct pipe_context *pipe,
326 unsigned unit, void *sampler)
327 {
328 struct failover_context *failover = failover_context(pipe);
329 struct fo_state *state = (struct fo_state*)sampler;
330 failover->sampler[unit] = state;
331 failover->dirty |= FO_NEW_SAMPLER;
332 failover->dirty_sampler |= (1<<unit);
333 failover->sw->bind_sampler_state(failover->sw, unit,
334 state->sw_state);
335 failover->hw->bind_sampler_state(failover->hw, unit,
336 state->hw_state);
337 }
338
339 static void
340 failover_delete_sampler_state(struct pipe_context *pipe, void *sampler)
341 {
342 struct fo_state *state = (struct fo_state*)sampler;
343 struct failover_context *failover = failover_context(pipe);
344
345 failover->sw->delete_sampler_state(failover->sw, state->sw_state);
346 failover->hw->delete_sampler_state(failover->hw, state->hw_state);
347 state->sw_state = 0;
348 state->hw_state = 0;
349 free(state);
350 }
351
352
353 static void
354 failover_set_sampler_texture(struct pipe_context *pipe,
355 unsigned unit,
356 struct pipe_texture *texture)
357 {
358 struct failover_context *failover = failover_context(pipe);
359
360 failover->texture[unit] = texture;
361 failover->dirty |= FO_NEW_TEXTURE;
362 failover->dirty_texture |= (1<<unit);
363 failover->sw->set_sampler_texture( failover->sw, unit, texture );
364 failover->hw->set_sampler_texture( failover->hw, unit, texture );
365 }
366
367
368 static void
369 failover_set_viewport_state( struct pipe_context *pipe,
370 const struct pipe_viewport_state *viewport )
371 {
372 struct failover_context *failover = failover_context(pipe);
373
374 failover->viewport = *viewport;
375 failover->dirty |= FO_NEW_VIEWPORT;
376 failover->sw->set_viewport_state( failover->sw, viewport );
377 failover->hw->set_viewport_state( failover->hw, viewport );
378 }
379
380
381 static void
382 failover_set_vertex_buffer(struct pipe_context *pipe,
383 unsigned unit,
384 const struct pipe_vertex_buffer *vertex_buffer)
385 {
386 struct failover_context *failover = failover_context(pipe);
387
388 failover->vertex_buffer[unit] = *vertex_buffer;
389 failover->dirty |= FO_NEW_VERTEX_BUFFER;
390 failover->dirty_vertex_buffer |= (1<<unit);
391 failover->sw->set_vertex_buffer( failover->sw, unit, vertex_buffer );
392 failover->hw->set_vertex_buffer( failover->hw, unit, vertex_buffer );
393 }
394
395
396 static void
397 failover_set_vertex_element(struct pipe_context *pipe,
398 unsigned unit,
399 const struct pipe_vertex_element *vertex_element)
400 {
401 struct failover_context *failover = failover_context(pipe);
402
403 failover->vertex_element[unit] = *vertex_element;
404 failover->dirty |= FO_NEW_VERTEX_ELEMENT;
405 failover->dirty_vertex_element |= (1<<unit);
406 failover->sw->set_vertex_element( failover->sw, unit, vertex_element );
407 failover->hw->set_vertex_element( failover->hw, unit, vertex_element );
408 }
409
410 void
411 failover_set_constant_buffer(struct pipe_context *pipe,
412 uint shader, uint index,
413 const struct pipe_constant_buffer *buf)
414 {
415 struct failover_context *failover = failover_context(pipe);
416
417 assert(shader < PIPE_SHADER_TYPES);
418 assert(index == 0);
419
420 failover->sw->set_constant_buffer(failover->sw, shader, index, buf);
421 failover->hw->set_constant_buffer(failover->hw, shader, index, buf);
422 }
423
424
425 void
426 failover_init_state_functions( struct failover_context *failover )
427 {
428 failover->pipe.create_blend_state = failover_create_blend_state;
429 failover->pipe.bind_blend_state = failover_bind_blend_state;
430 failover->pipe.delete_blend_state = failover_delete_blend_state;
431 failover->pipe.create_sampler_state = failover_create_sampler_state;
432 failover->pipe.bind_sampler_state = failover_bind_sampler_state;
433 failover->pipe.delete_sampler_state = failover_delete_sampler_state;
434 failover->pipe.create_depth_stencil_alpha_state = failover_create_depth_stencil_state;
435 failover->pipe.bind_depth_stencil_alpha_state = failover_bind_depth_stencil_state;
436 failover->pipe.delete_depth_stencil_alpha_state = failover_delete_depth_stencil_state;
437 failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
438 failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
439 failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
440 failover->pipe.create_fs_state = failover_create_fs_state;
441 failover->pipe.bind_fs_state = failover_bind_fs_state;
442 failover->pipe.delete_fs_state = failover_delete_fs_state;
443 failover->pipe.create_vs_state = failover_create_vs_state;
444 failover->pipe.bind_vs_state = failover_bind_vs_state;
445 failover->pipe.delete_vs_state = failover_delete_vs_state;
446
447 failover->pipe.set_blend_color = failover_set_blend_color;
448 failover->pipe.set_clip_state = failover_set_clip_state;
449 failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
450 failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
451 failover->pipe.set_scissor_state = failover_set_scissor_state;
452 failover->pipe.set_sampler_texture = failover_set_sampler_texture;
453 failover->pipe.set_viewport_state = failover_set_viewport_state;
454 failover->pipe.set_vertex_buffer = failover_set_vertex_buffer;
455 failover->pipe.set_vertex_element = failover_set_vertex_element;
456 failover->pipe.set_constant_buffer = failover_set_constant_buffer;
457 }