Eliminate struct pipe_region.
[mesa.git] / src / mesa / pipe / i915simple / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35
36 #include "pipe/draw/draw_vertex.h"
37
38
39 #define I915_TEX_UNITS 8
40
41 #define I915_DYNAMIC_MODES4 0
42 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
43 #define I915_DYNAMIC_DEPTHSCALE_1 2
44 #define I915_DYNAMIC_IAB 3
45 #define I915_DYNAMIC_BC_0 4 /* just the header */
46 #define I915_DYNAMIC_BC_1 5
47 #define I915_DYNAMIC_BFO_0 6
48 #define I915_DYNAMIC_BFO_1 7
49 #define I915_DYNAMIC_STP_0 8
50 #define I915_DYNAMIC_STP_1 9
51 #define I915_DYNAMIC_SC_ENA_0 10
52 #define I915_DYNAMIC_SC_RECT_0 11
53 #define I915_DYNAMIC_SC_RECT_1 12
54 #define I915_DYNAMIC_SC_RECT_2 13
55 #define I915_MAX_DYNAMIC 14
56
57
58 #define I915_IMMEDIATE_S0 0
59 #define I915_IMMEDIATE_S1 1
60 #define I915_IMMEDIATE_S2 2
61 #define I915_IMMEDIATE_S3 3
62 #define I915_IMMEDIATE_S4 4
63 #define I915_IMMEDIATE_S5 5
64 #define I915_IMMEDIATE_S6 6
65 #define I915_IMMEDIATE_S7 7
66 #define I915_MAX_IMMEDIATE 8
67
68 /* These must mach the order of LI0_STATE_* bits, as they will be used
69 * to generate hardware packets:
70 */
71 #define I915_CACHE_STATIC 0
72 #define I915_CACHE_DYNAMIC 1 /* handled specially */
73 #define I915_CACHE_SAMPLER 2
74 #define I915_CACHE_MAP 3
75 #define I915_CACHE_PROGRAM 4
76 #define I915_CACHE_CONSTANTS 5
77 #define I915_MAX_CACHE 6
78
79 #define I915_MAX_CONSTANT 32
80
81
82
83 struct i915_cache_context;
84
85 /* Use to calculate differences between state emitted to hardware and
86 * current driver-calculated state.
87 */
88 struct i915_state
89 {
90 unsigned immediate[I915_MAX_IMMEDIATE];
91 unsigned dynamic[I915_MAX_DYNAMIC];
92
93 float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
94 /** number of constants passed in through a constant buffer */
95 uint num_user_constants[PIPE_SHADER_TYPES];
96 /** user constants, plus extra constants from shader translation */
97 uint num_constants[PIPE_SHADER_TYPES];
98
99 uint *program;
100 uint program_len;
101
102 /* texture sampler state */
103 unsigned sampler[I915_TEX_UNITS][3];
104 unsigned sampler_enable_flags;
105 unsigned sampler_enable_nr;
106
107 /* texture image buffers */
108 unsigned texbuffer[I915_TEX_UNITS][2];
109
110 /** Describes the current hardware vertex layout */
111 struct vertex_info vertex_info;
112
113 unsigned id; /* track lost context events */
114 };
115
116 struct i915_blend_state {
117 unsigned iab;
118 unsigned modes4;
119 unsigned LIS5;
120 unsigned LIS6;
121 };
122
123 struct i915_depth_stencil_state {
124 unsigned stencil_modes4;
125 unsigned bfo[2];
126 unsigned stencil_LIS5;
127 unsigned depth_LIS6;
128 };
129
130 struct i915_rasterizer_state {
131 int light_twoside : 1;
132 unsigned st;
133 enum interp_mode color_interp;
134
135 unsigned LIS4;
136 unsigned LIS7;
137 unsigned sc[1];
138
139 const struct pipe_rasterizer_state *templ;
140
141 union { float f; unsigned u; } ds[2];
142 };
143
144 struct i915_sampler_state {
145 unsigned state[3];
146 const struct pipe_sampler_state *templ;
147 };
148
149 struct i915_alpha_test_state {
150 unsigned LIS6;
151 };
152
153 struct i915_texture {
154 struct pipe_texture base;
155
156 /* Derived from the above:
157 */
158 unsigned pitch;
159 unsigned depth_pitch; /* per-image on i945? */
160 unsigned total_height;
161
162 unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
163
164 /* Explicitly store the offset of each image for each cube face or
165 * depth value. Pretty much have to accept that hardware formats
166 * are going to be so diverse that there is no unified way to
167 * compute the offsets of depth/cube images within a mipmap level,
168 * so have to store them as a lookup table:
169 */
170 unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
171
172 /* Includes image offset tables:
173 */
174 unsigned level_offset[PIPE_MAX_TEXTURE_LEVELS];
175
176 /* The data is held here:
177 */
178 struct pipe_buffer_handle *buffer;
179 };
180
181 struct i915_context
182 {
183 struct pipe_context pipe;
184 struct i915_winsys *winsys;
185 struct draw_context *draw;
186
187 /* The most recent drawing state as set by the driver:
188 */
189 const struct i915_alpha_test_state *alpha_test;
190 const struct i915_blend_state *blend;
191 const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
192 const struct i915_depth_stencil_state *depth_stencil;
193 const struct i915_rasterizer_state *rasterizer;
194 const struct pipe_shader_state *fs;
195
196 struct pipe_blend_color blend_color;
197 struct pipe_clear_color_state clear_color;
198 struct pipe_clip_state clip;
199 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
200 struct pipe_feedback_state feedback;
201 struct pipe_framebuffer_state framebuffer;
202 struct pipe_poly_stipple poly_stipple;
203 struct pipe_scissor_state scissor;
204 uint sampler_units[PIPE_MAX_SAMPLERS];
205 struct i915_texture *texture[PIPE_MAX_SAMPLERS];
206 struct pipe_viewport_state viewport;
207 struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
208
209 /** Feedback buffers */
210 struct pipe_feedback_buffer feedback_buffer[PIPE_MAX_FEEDBACK_ATTRIBS];
211
212 unsigned dirty;
213
214 unsigned *batch_start;
215
216 /** Vertex buffer */
217 struct pipe_buffer_handle *vbo;
218
219 struct i915_state current;
220 unsigned hardware_dirty;
221
222 unsigned debug;
223 unsigned pci_id;
224
225 struct {
226 unsigned is_i945:1;
227 } flags;
228 };
229
230 /* A flag for each state_tracker state object:
231 */
232 #define I915_NEW_VIEWPORT 0x1
233 #define I915_NEW_RASTERIZER 0x2
234 #define I915_NEW_FS 0x4
235 #define I915_NEW_BLEND 0x8
236 #define I915_NEW_CLIP 0x10
237 #define I915_NEW_SCISSOR 0x20
238 #define I915_NEW_STIPPLE 0x40
239 #define I915_NEW_FRAMEBUFFER 0x80
240 #define I915_NEW_ALPHA_TEST 0x100
241 #define I915_NEW_DEPTH_STENCIL 0x200
242 #define I915_NEW_SAMPLER 0x400
243 #define I915_NEW_TEXTURE 0x800
244 #define I915_NEW_CONSTANTS 0x1000
245 #define I915_NEW_VBO 0x2000
246
247
248 /* Driver's internally generated state flags:
249 */
250 #define I915_NEW_VERTEX_FORMAT 0x10000
251
252
253 /* Dirty flags for hardware emit
254 */
255 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
256 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
257 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
258 #define I915_HW_MAP (1<<I915_CACHE_MAP)
259 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
260 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
261 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
262 #define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
263
264
265 /***********************************************************************
266 * i915_prim_emit.c:
267 */
268 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
269
270
271 /***********************************************************************
272 * i915_prim_vbuf.c:
273 */
274 struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
275
276
277 /***********************************************************************
278 * i915_state_emit.c:
279 */
280 void i915_emit_hardware_state(struct i915_context *i915 );
281
282
283
284 /***********************************************************************
285 * i915_clear.c:
286 */
287 void i915_clear(struct pipe_context *pipe, struct pipe_surface *ps,
288 unsigned clearValue);
289
290
291 /***********************************************************************
292 * i915_surface.c:
293 */
294 void i915_init_surface_functions( struct i915_context *i915 );
295
296 void i915_init_state_functions( struct i915_context *i915 );
297 void i915_init_flush_functions( struct i915_context *i915 );
298 void i915_init_string_functions( struct i915_context *i915 );
299
300
301
302 /***********************************************************************
303 * Inline conversion functions. These are better-typed than the
304 * macros used previously:
305 */
306 static INLINE struct i915_context *
307 i915_context( struct pipe_context *pipe )
308 {
309 return (struct i915_context *)pipe;
310 }
311
312
313
314 #endif