Fragment shader translation seems to basically work now. More testing needed.
[mesa.git] / src / mesa / pipe / i915simple / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_state.h"
34
35
36
37 #define I915_TEX_UNITS 8
38
39 #define I915_DYNAMIC_MODES4 0
40 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
41 #define I915_DYNAMIC_DEPTHSCALE_1 2
42 #define I915_DYNAMIC_IAB 3
43 #define I915_DYNAMIC_BC_0 4 /* just the header */
44 #define I915_DYNAMIC_BC_1 5
45 #define I915_DYNAMIC_BFO_0 6
46 #define I915_DYNAMIC_BFO_1 7
47 #define I915_DYNAMIC_STP_0 8
48 #define I915_DYNAMIC_STP_1 9
49 #define I915_DYNAMIC_SC_ENA_0 10
50 #define I915_DYNAMIC_SC_RECT_0 11
51 #define I915_DYNAMIC_SC_RECT_1 12
52 #define I915_DYNAMIC_SC_RECT_2 13
53 #define I915_MAX_DYNAMIC 14
54
55
56 #define I915_IMMEDIATE_S0 0
57 #define I915_IMMEDIATE_S1 1
58 #define I915_IMMEDIATE_S2 2
59 #define I915_IMMEDIATE_S3 3
60 #define I915_IMMEDIATE_S4 4
61 #define I915_IMMEDIATE_S5 5
62 #define I915_IMMEDIATE_S6 6
63 #define I915_IMMEDIATE_S7 7
64 #define I915_MAX_IMMEDIATE 8
65
66 /* These must mach the order of LI0_STATE_* bits, as they will be used
67 * to generate hardware packets:
68 */
69 #define I915_CACHE_STATIC 0
70 #define I915_CACHE_DYNAMIC 1 /* handled specially */
71 #define I915_CACHE_SAMPLER 2
72 #define I915_CACHE_MAP 3
73 #define I915_CACHE_PROGRAM 4
74 #define I915_CACHE_CONSTANTS 5
75 #define I915_MAX_CACHE 6
76
77
78 struct i915_cache_context;
79
80 /* Use to calculate differences between state emitted to hardware and
81 * current driver-calculated state.
82 */
83 struct i915_state
84 {
85 unsigned immediate[I915_MAX_IMMEDIATE];
86 unsigned dynamic[I915_MAX_DYNAMIC];
87
88 uint *program;
89 uint program_len;
90 uint *constants;
91 uint num_constants;
92
93 unsigned id; /* track lost context events */
94 };
95
96
97
98 struct i915_context
99 {
100 struct pipe_context pipe;
101 struct i915_winsys *winsys;
102 struct draw_context *draw;
103
104 /* The most recent drawing state as set by the driver:
105 */
106 struct pipe_alpha_test_state alpha_test;
107 struct pipe_blend_state blend;
108 struct pipe_blend_color blend_color;
109 struct pipe_clear_color_state clear_color;
110 struct pipe_clip_state clip;
111 struct pipe_depth_state depth_test;
112 struct pipe_framebuffer_state framebuffer;
113 struct pipe_shader_state fs;
114 struct pipe_poly_stipple poly_stipple;
115 struct pipe_scissor_state scissor;
116 struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
117 struct pipe_setup_state setup;
118 struct pipe_stencil_state stencil;
119 struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
120 struct pipe_viewport_state viewport;
121 struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
122
123 struct pipe_constant_buffer temp_constants; /*XXX temporary*/
124
125 unsigned dirty;
126
127 unsigned *batch_start;
128
129 struct i915_state current;
130 unsigned hardware_dirty;
131
132 unsigned debug;
133 unsigned pci_id;
134
135 struct {
136 unsigned is_i945:1;
137 } flags;
138 };
139
140 /* A flag for each state_tracker state object:
141 */
142 #define I915_NEW_VIEWPORT 0x1
143 #define I915_NEW_SETUP 0x2
144 #define I915_NEW_FS 0x4
145 #define I915_NEW_BLEND 0x8
146 #define I915_NEW_CLIP 0x10
147 #define I915_NEW_SCISSOR 0x20
148 #define I915_NEW_STIPPLE 0x40
149 #define I915_NEW_FRAMEBUFFER 0x80
150 #define I915_NEW_ALPHA_TEST 0x100
151 #define I915_NEW_DEPTH_TEST 0x200
152 #define I915_NEW_SAMPLER 0x400
153 #define I915_NEW_TEXTURE 0x800
154 #define I915_NEW_STENCIL 0x1000
155
156 /* Driver's internally generated state flags:
157 */
158 #define I915_NEW_VERTEX_FORMAT 0x10000
159
160
161 /* Dirty flags for hardware emit
162 */
163 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
164 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
165 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
166 #define I915_HW_MAP (1<<I915_CACHE_MAP)
167 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
168 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
169 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
170 #define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
171
172
173 /***********************************************************************
174 * i915_prim_emit.c:
175 */
176 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
177
178
179 /***********************************************************************
180 * i915_state_emit.c:
181 */
182 void i915_emit_hardware_state(struct i915_context *i915 );
183 unsigned *i915_passthrough_program( unsigned *dwords );
184
185
186
187 /***********************************************************************
188 * i915_clear.c:
189 */
190 void i915_clear(struct pipe_context *pipe, struct pipe_surface *ps,
191 unsigned clearValue);
192
193
194 /***********************************************************************
195 * i915_region.c:
196 */
197 void i915_init_region_functions( struct i915_context *i915 );
198 void i915_init_surface_functions( struct i915_context *i915 );
199 void i915_init_state_functions( struct i915_context *i915 );
200 void i915_init_flush_functions( struct i915_context *i915 );
201 void i915_init_string_functions( struct i915_context *i915 );
202
203
204
205 /***********************************************************************
206 * Inline conversion functions. These are better-typed than the
207 * macros used previously:
208 */
209 static INLINE struct i915_context *
210 i915_context( struct pipe_context *pipe )
211 {
212 return (struct i915_context *)pipe;
213 }
214
215
216
217 #endif