converting the setup state to immutable object and renaming it to rasterizer state
[mesa.git] / src / mesa / pipe / i915simple / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35
36 #include "pipe/draw/draw_vertex.h"
37
38
39 #define I915_TEX_UNITS 8
40
41 #define I915_DYNAMIC_MODES4 0
42 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
43 #define I915_DYNAMIC_DEPTHSCALE_1 2
44 #define I915_DYNAMIC_IAB 3
45 #define I915_DYNAMIC_BC_0 4 /* just the header */
46 #define I915_DYNAMIC_BC_1 5
47 #define I915_DYNAMIC_BFO_0 6
48 #define I915_DYNAMIC_BFO_1 7
49 #define I915_DYNAMIC_STP_0 8
50 #define I915_DYNAMIC_STP_1 9
51 #define I915_DYNAMIC_SC_ENA_0 10
52 #define I915_DYNAMIC_SC_RECT_0 11
53 #define I915_DYNAMIC_SC_RECT_1 12
54 #define I915_DYNAMIC_SC_RECT_2 13
55 #define I915_MAX_DYNAMIC 14
56
57
58 #define I915_IMMEDIATE_S0 0
59 #define I915_IMMEDIATE_S1 1
60 #define I915_IMMEDIATE_S2 2
61 #define I915_IMMEDIATE_S3 3
62 #define I915_IMMEDIATE_S4 4
63 #define I915_IMMEDIATE_S5 5
64 #define I915_IMMEDIATE_S6 6
65 #define I915_IMMEDIATE_S7 7
66 #define I915_MAX_IMMEDIATE 8
67
68 /* These must mach the order of LI0_STATE_* bits, as they will be used
69 * to generate hardware packets:
70 */
71 #define I915_CACHE_STATIC 0
72 #define I915_CACHE_DYNAMIC 1 /* handled specially */
73 #define I915_CACHE_SAMPLER 2
74 #define I915_CACHE_MAP 3
75 #define I915_CACHE_PROGRAM 4
76 #define I915_CACHE_CONSTANTS 5
77 #define I915_MAX_CACHE 6
78
79 #define I915_MAX_CONSTANT 32
80
81
82
83 struct i915_cache_context;
84
85 /* Use to calculate differences between state emitted to hardware and
86 * current driver-calculated state.
87 */
88 struct i915_state
89 {
90 unsigned immediate[I915_MAX_IMMEDIATE];
91 unsigned dynamic[I915_MAX_DYNAMIC];
92
93 float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
94 /** number of constants passed in through a constant buffer */
95 uint num_user_constants[PIPE_SHADER_TYPES];
96 /** user constants, plus extra constants from shader translation */
97 uint num_constants[PIPE_SHADER_TYPES];
98
99 uint *program;
100 uint program_len;
101
102 /* texture sampler state */
103 unsigned sampler[I915_TEX_UNITS][3];
104 unsigned sampler_enable_flags;
105 unsigned sampler_enable_nr;
106
107 /* texture image buffers */
108 unsigned texbuffer[I915_TEX_UNITS][2];
109
110 /** Describes the current hardware vertex layout */
111 struct vertex_info vertex_info;
112
113 unsigned id; /* track lost context events */
114 };
115
116
117
118 struct i915_context
119 {
120 struct pipe_context pipe;
121 struct i915_winsys *winsys;
122 struct draw_context *draw;
123
124 /* The most recent drawing state as set by the driver:
125 */
126 const struct pipe_blend_state *blend;
127 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
128 const struct pipe_depth_stencil_state *depth_stencil;
129 const struct pipe_rasterizer_state *rasterizer;
130
131 struct pipe_alpha_test_state alpha_test;
132 struct pipe_blend_color blend_color;
133 struct pipe_clear_color_state clear_color;
134 struct pipe_clip_state clip;
135 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
136 struct pipe_framebuffer_state framebuffer;
137 struct pipe_shader_state fs;
138 struct pipe_poly_stipple poly_stipple;
139 struct pipe_scissor_state scissor;
140 struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
141 struct pipe_viewport_state viewport;
142 struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
143
144 unsigned dirty;
145
146 unsigned *batch_start;
147
148 struct i915_state current;
149 unsigned hardware_dirty;
150
151 unsigned debug;
152 unsigned pci_id;
153
154 struct {
155 unsigned is_i945:1;
156 } flags;
157 };
158
159 /* A flag for each state_tracker state object:
160 */
161 #define I915_NEW_VIEWPORT 0x1
162 #define I915_NEW_RASTERIZER 0x2
163 #define I915_NEW_FS 0x4
164 #define I915_NEW_BLEND 0x8
165 #define I915_NEW_CLIP 0x10
166 #define I915_NEW_SCISSOR 0x20
167 #define I915_NEW_STIPPLE 0x40
168 #define I915_NEW_FRAMEBUFFER 0x80
169 #define I915_NEW_ALPHA_TEST 0x100
170 #define I915_NEW_DEPTH_STENCIL 0x200
171 #define I915_NEW_SAMPLER 0x400
172 #define I915_NEW_TEXTURE 0x800
173 #define I915_NEW_CONSTANTS 0x1000
174
175
176 /* Driver's internally generated state flags:
177 */
178 #define I915_NEW_VERTEX_FORMAT 0x10000
179
180
181 /* Dirty flags for hardware emit
182 */
183 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
184 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
185 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
186 #define I915_HW_MAP (1<<I915_CACHE_MAP)
187 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
188 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
189 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
190 #define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
191
192
193 /***********************************************************************
194 * i915_prim_emit.c:
195 */
196 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
197
198
199 /***********************************************************************
200 * i915_state_emit.c:
201 */
202 void i915_emit_hardware_state(struct i915_context *i915 );
203
204
205
206 /***********************************************************************
207 * i915_clear.c:
208 */
209 void i915_clear(struct pipe_context *pipe, struct pipe_surface *ps,
210 unsigned clearValue);
211
212
213 /***********************************************************************
214 * i915_region.c:
215 */
216 void i915_init_region_functions( struct i915_context *i915 );
217 void i915_init_surface_functions( struct i915_context *i915 );
218 void i915_init_state_functions( struct i915_context *i915 );
219 void i915_init_flush_functions( struct i915_context *i915 );
220 void i915_init_string_functions( struct i915_context *i915 );
221
222
223
224 /***********************************************************************
225 * Inline conversion functions. These are better-typed than the
226 * macros used previously:
227 */
228 static INLINE struct i915_context *
229 i915_context( struct pipe_context *pipe )
230 {
231 return (struct i915_context *)pipe;
232 }
233
234
235
236 #endif