Convert the i915 driver blend state to the new semantics.
[mesa.git] / src / mesa / pipe / i915simple / i915_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef I915_CONTEXT_H
29 #define I915_CONTEXT_H
30
31
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_state.h"
35
36 #include "pipe/draw/draw_vertex.h"
37
38
39 #define I915_TEX_UNITS 8
40
41 #define I915_DYNAMIC_MODES4 0
42 #define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
43 #define I915_DYNAMIC_DEPTHSCALE_1 2
44 #define I915_DYNAMIC_IAB 3
45 #define I915_DYNAMIC_BC_0 4 /* just the header */
46 #define I915_DYNAMIC_BC_1 5
47 #define I915_DYNAMIC_BFO_0 6
48 #define I915_DYNAMIC_BFO_1 7
49 #define I915_DYNAMIC_STP_0 8
50 #define I915_DYNAMIC_STP_1 9
51 #define I915_DYNAMIC_SC_ENA_0 10
52 #define I915_DYNAMIC_SC_RECT_0 11
53 #define I915_DYNAMIC_SC_RECT_1 12
54 #define I915_DYNAMIC_SC_RECT_2 13
55 #define I915_MAX_DYNAMIC 14
56
57
58 #define I915_IMMEDIATE_S0 0
59 #define I915_IMMEDIATE_S1 1
60 #define I915_IMMEDIATE_S2 2
61 #define I915_IMMEDIATE_S3 3
62 #define I915_IMMEDIATE_S4 4
63 #define I915_IMMEDIATE_S5 5
64 #define I915_IMMEDIATE_S6 6
65 #define I915_IMMEDIATE_S7 7
66 #define I915_MAX_IMMEDIATE 8
67
68 /* These must mach the order of LI0_STATE_* bits, as they will be used
69 * to generate hardware packets:
70 */
71 #define I915_CACHE_STATIC 0
72 #define I915_CACHE_DYNAMIC 1 /* handled specially */
73 #define I915_CACHE_SAMPLER 2
74 #define I915_CACHE_MAP 3
75 #define I915_CACHE_PROGRAM 4
76 #define I915_CACHE_CONSTANTS 5
77 #define I915_MAX_CACHE 6
78
79 #define I915_MAX_CONSTANT 32
80
81
82
83 struct i915_cache_context;
84
85 /* Use to calculate differences between state emitted to hardware and
86 * current driver-calculated state.
87 */
88 struct i915_state
89 {
90 unsigned immediate[I915_MAX_IMMEDIATE];
91 unsigned dynamic[I915_MAX_DYNAMIC];
92
93 float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
94 /** number of constants passed in through a constant buffer */
95 uint num_user_constants[PIPE_SHADER_TYPES];
96 /** user constants, plus extra constants from shader translation */
97 uint num_constants[PIPE_SHADER_TYPES];
98
99 uint *program;
100 uint program_len;
101
102 /* texture sampler state */
103 unsigned sampler[I915_TEX_UNITS][3];
104 unsigned sampler_enable_flags;
105 unsigned sampler_enable_nr;
106
107 /* texture image buffers */
108 unsigned texbuffer[I915_TEX_UNITS][2];
109
110 /** Describes the current hardware vertex layout */
111 struct vertex_info vertex_info;
112
113 unsigned id; /* track lost context events */
114 };
115
116 struct i915_blend_state {
117 unsigned iab;
118 unsigned modes4;
119 unsigned LIS5;
120 unsigned LIS6;
121 };
122
123 struct i915_context
124 {
125 struct pipe_context pipe;
126 struct i915_winsys *winsys;
127 struct draw_context *draw;
128
129 /* The most recent drawing state as set by the driver:
130 */
131 const struct i915_blend_state *blend;
132 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
133 const struct pipe_depth_stencil_state *depth_stencil;
134 const struct pipe_rasterizer_state *rasterizer;
135 const struct pipe_shader_state *fs;
136
137 struct pipe_alpha_test_state alpha_test;
138 struct pipe_blend_color blend_color;
139 struct pipe_clear_color_state clear_color;
140 struct pipe_clip_state clip;
141 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
142 struct pipe_framebuffer_state framebuffer;
143 struct pipe_poly_stipple poly_stipple;
144 struct pipe_scissor_state scissor;
145 struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
146 struct pipe_viewport_state viewport;
147 struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
148
149 unsigned dirty;
150
151 unsigned *batch_start;
152
153 struct i915_state current;
154 unsigned hardware_dirty;
155
156 unsigned debug;
157 unsigned pci_id;
158
159 struct {
160 unsigned is_i945:1;
161 } flags;
162 };
163
164 /* A flag for each state_tracker state object:
165 */
166 #define I915_NEW_VIEWPORT 0x1
167 #define I915_NEW_RASTERIZER 0x2
168 #define I915_NEW_FS 0x4
169 #define I915_NEW_BLEND 0x8
170 #define I915_NEW_CLIP 0x10
171 #define I915_NEW_SCISSOR 0x20
172 #define I915_NEW_STIPPLE 0x40
173 #define I915_NEW_FRAMEBUFFER 0x80
174 #define I915_NEW_ALPHA_TEST 0x100
175 #define I915_NEW_DEPTH_STENCIL 0x200
176 #define I915_NEW_SAMPLER 0x400
177 #define I915_NEW_TEXTURE 0x800
178 #define I915_NEW_CONSTANTS 0x1000
179
180
181 /* Driver's internally generated state flags:
182 */
183 #define I915_NEW_VERTEX_FORMAT 0x10000
184
185
186 /* Dirty flags for hardware emit
187 */
188 #define I915_HW_STATIC (1<<I915_CACHE_STATIC)
189 #define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
190 #define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
191 #define I915_HW_MAP (1<<I915_CACHE_MAP)
192 #define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
193 #define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
194 #define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
195 #define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
196
197
198 /***********************************************************************
199 * i915_prim_emit.c:
200 */
201 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
202
203
204 /***********************************************************************
205 * i915_state_emit.c:
206 */
207 void i915_emit_hardware_state(struct i915_context *i915 );
208
209
210
211 /***********************************************************************
212 * i915_clear.c:
213 */
214 void i915_clear(struct pipe_context *pipe, struct pipe_surface *ps,
215 unsigned clearValue);
216
217
218 /***********************************************************************
219 * i915_region.c:
220 */
221 void i915_init_region_functions( struct i915_context *i915 );
222 void i915_init_surface_functions( struct i915_context *i915 );
223 void i915_init_state_functions( struct i915_context *i915 );
224 void i915_init_flush_functions( struct i915_context *i915 );
225 void i915_init_string_functions( struct i915_context *i915 );
226
227
228
229 /***********************************************************************
230 * Inline conversion functions. These are better-typed than the
231 * macros used previously:
232 */
233 static INLINE struct i915_context *
234 i915_context( struct pipe_context *pipe )
235 {
236 return (struct i915_context *)pipe;
237 }
238
239
240
241 #endif