Merge branch 'nouveau-gallium-0.1' into darktama-gallium-0.1
[mesa.git] / src / mesa / pipe / i915simple / i915_state_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "pipe/p_context.h"
29 #include "pipe/p_state.h"
30 #include "pipe/p_util.h"
31
32 #include "i915_state_inlines.h"
33 #include "i915_context.h"
34 #include "i915_reg.h"
35 #include "i915_state.h"
36
37
38 /**
39 * Compute i915 texture sampling state.
40 *
41 * Recalculate all state from scratch. Perhaps not the most
42 * efficient, but this has gotten complex enough that we need
43 * something which is understandable and reliable.
44 * \param state returns the 3 words of compute state
45 */
46 static void update_sampler(struct i915_context *i915,
47 uint unit,
48 const struct i915_sampler_state *sampler,
49 const struct i915_texture *tex,
50 unsigned state[3] )
51 {
52 const struct pipe_texture *pt = &tex->base;
53
54 /* Need to do this after updating the maps, which call the
55 * intel_finalize_mipmap_tree and hence can update firstLevel:
56 */
57 state[0] = sampler->state[0];
58 state[1] = sampler->state[1];
59 state[2] = sampler->state[2];
60
61 if (pt->format == PIPE_FORMAT_YCBCR ||
62 pt->format == PIPE_FORMAT_YCBCR_REV)
63 state[0] |= SS2_COLORSPACE_CONVERSION;
64
65 /* 3D textures don't seem to respect the border color.
66 * Fallback if there's ever a danger that they might refer to
67 * it.
68 *
69 * Effectively this means fallback on 3D clamp or
70 * clamp_to_border.
71 *
72 * XXX: Check if this is true on i945.
73 * XXX: Check if this bug got fixed in release silicon.
74 */
75 #if 0
76 {
77 const unsigned ws = sampler->templ->wrap_s;
78 const unsigned wt = sampler->templ->wrap_t;
79 const unsigned wr = sampler->templ->wrap_r;
80 if (pt->target == PIPE_TEXTURE_3D &&
81 (sampler->templ->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
82 sampler->templ->mag_img_filter != PIPE_TEX_FILTER_NEAREST) &&
83 (ws == PIPE_TEX_WRAP_CLAMP ||
84 wt == PIPE_TEX_WRAP_CLAMP ||
85 wr == PIPE_TEX_WRAP_CLAMP ||
86 ws == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
87 wt == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
88 wr == PIPE_TEX_WRAP_CLAMP_TO_BORDER)) {
89 if (i915->strict_conformance) {
90 assert(0);
91 /* sampler->fallback = true; */
92 /* TODO */
93 }
94 }
95 }
96 #endif
97
98 state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
99 }
100
101
102 void i915_update_samplers( struct i915_context *i915 )
103 {
104 uint unit;
105
106 i915->current.sampler_enable_nr = 0;
107 i915->current.sampler_enable_flags = 0x0;
108
109 for (unit = 0; unit < I915_TEX_UNITS; unit++) {
110 /* determine unit enable/disable by looking for a bound texture */
111 /* could also examine the fragment program? */
112 if (i915->texture[unit]) {
113 update_sampler( i915,
114 unit,
115 i915->sampler[unit], /* sampler state */
116 i915->texture[unit], /* texture */
117 i915->current.sampler[unit] /* the result */
118 );
119
120 i915->current.sampler_enable_nr++;
121 i915->current.sampler_enable_flags |= (1 << unit);
122 }
123 }
124
125 i915->hardware_dirty |= I915_HW_SAMPLER;
126 }
127
128
129 static uint
130 translate_texture_format(enum pipe_format pipeFormat)
131 {
132 switch (pipeFormat) {
133 case PIPE_FORMAT_U_L8:
134 return MAPSURF_8BIT | MT_8BIT_L8;
135 case PIPE_FORMAT_U_I8:
136 return MAPSURF_8BIT | MT_8BIT_I8;
137 case PIPE_FORMAT_U_A8:
138 return MAPSURF_8BIT | MT_8BIT_A8;
139 case PIPE_FORMAT_U_A8_L8:
140 return MAPSURF_16BIT | MT_16BIT_AY88;
141 case PIPE_FORMAT_R5G6B5_UNORM:
142 return MAPSURF_16BIT | MT_16BIT_RGB565;
143 case PIPE_FORMAT_A1R5G5B5_UNORM:
144 return MAPSURF_16BIT | MT_16BIT_ARGB1555;
145 case PIPE_FORMAT_A4R4G4B4_UNORM:
146 return MAPSURF_16BIT | MT_16BIT_ARGB4444;
147 case PIPE_FORMAT_A8R8G8B8_UNORM:
148 return MAPSURF_32BIT | MT_32BIT_ARGB8888;
149 case PIPE_FORMAT_YCBCR_REV:
150 return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
151 case PIPE_FORMAT_YCBCR:
152 return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
153 #if 0
154 case PIPE_FORMAT_RGB_FXT1:
155 case PIPE_FORMAT_RGBA_FXT1:
156 return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
157 #endif
158 case PIPE_FORMAT_Z16_UNORM:
159 return (MAPSURF_16BIT | MT_16BIT_L16);
160 #if 0
161 case PIPE_FORMAT_RGBA_DXT1:
162 case PIPE_FORMAT_RGB_DXT1:
163 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
164 case PIPE_FORMAT_RGBA_DXT3:
165 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
166 case PIPE_FORMAT_RGBA_DXT5:
167 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
168 #endif
169 case PIPE_FORMAT_S8Z24_UNORM:
170 return (MAPSURF_32BIT | MT_32BIT_xL824);
171 default:
172 fprintf(stderr, "i915: translate_texture_format() bad image format %x\n",
173 pipeFormat);
174 assert(0);
175 return 0;
176 }
177 }
178
179
180 static void
181 i915_update_texture(struct i915_context *i915, uint unit,
182 uint state[6])
183 {
184 const struct i915_texture *tex = i915->texture[unit];
185 const struct pipe_texture *pt = &tex->base;
186 uint format, pitch;
187 const uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
188 const uint num_levels = pt->last_level - pt->first_level;
189
190 assert(tex);
191 assert(width);
192 assert(height);
193 assert(depth);
194
195 format = translate_texture_format(pt->format);
196 pitch = tex->pitch * pt->cpp;
197
198 assert(format);
199 assert(pitch);
200
201 /* MS3 state */
202 state[0] =
203 (((height - 1) << MS3_HEIGHT_SHIFT)
204 | ((width - 1) << MS3_WIDTH_SHIFT)
205 | format
206 | MS3_USE_FENCE_REGS);
207
208 /* MS4 state */
209 state[1] =
210 ((((pitch / 4) - 1) << MS4_PITCH_SHIFT)
211 | MS4_CUBE_FACE_ENA_MASK
212 | ((num_levels * 4) << MS4_MAX_LOD_SHIFT)
213 | ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
214 }
215
216
217 void
218 i915_update_textures(struct i915_context *i915)
219 {
220 uint unit;
221
222 for (unit = 0; unit < I915_TEX_UNITS; unit++) {
223 /* determine unit enable/disable by looking for a bound texture */
224 /* could also examine the fragment program? */
225 if (i915->texture[unit]) {
226 i915_update_texture(i915, unit, i915->current.texbuffer[unit]);
227 }
228 }
229
230 i915->hardware_dirty |= I915_HW_MAP;
231 }